Fix Ascendant forbidden flesh / flame jewels
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@@ -531,8 +531,9 @@ local PassiveTreeClass = newClass("PassiveTree", function(self, treeVersion)
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end
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else
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node.type = "Normal"
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if node.ascendancyName == "Ascendant" and not node.isMultipleChoiceOption and not node.dn:find("Dexterity")
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and not node.dn:find("Intelligence") and not node.dn:find("Strength") and not node.dn:find("Passive") then
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if (node.ascendancyName == "Ascendant" and not node.isMultipleChoiceOption and not node.dn:find("Dexterity")
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and not node.dn:find("Intelligence") and not node.dn:find("Strength") and not node.dn:find("Passive"))
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or (node.isMultipleChoiceOption and node.ascendancyName) then
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local className = self.ascendNameMap[node.ascendancyName].class.name
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self.ascendancyMap[node.dn:lower()] = node
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if not self.classNotables[className] then
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@@ -540,16 +541,6 @@ local PassiveTreeClass = newClass("PassiveTree", function(self, treeVersion)
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end
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t_insert(self.classNotables[className], node.dn)
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end
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if node.isMultipleChoiceOption and node.ascendancyName then
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local className = self.ascendNameMap[node.ascendancyName].class.name
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if className ~= "Scion" then
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self.ascendancyMap[node.dn:lower()] = node
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if not self.classNotables[className] then
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self.classNotables[className] = { }
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end
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t_insert(self.classNotables[className], node.dn)
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end
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end
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end
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-- Find the node group
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