Fix Exsanguinate and Corrupting Fever stack damage
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@@ -1412,8 +1412,8 @@ skills["CorruptingFever"] = {
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},
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baseMods = {
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skill("debuff", true),
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mod("Multiplier:CorruptingFeverMaxStages", "BASE", 10),
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mod("Damage", "MORE", 100, ModFlag.Dot, 0, { type = "Multiplier", var = "CorruptingFeverStage"}),
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mod("Multiplier:CorruptingFeverMaxStagesAfterFirst", "BASE", 9),
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mod("Damage", "MORE", 100, ModFlag.Dot, 0, { type = "Multiplier", var = "CorruptingFeverStageAfterFirst"}),
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},
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qualityStats = {
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Default = {
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@@ -2368,8 +2368,8 @@ skills["Exsanguinate"] = {
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},
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baseMods = {
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skill("debuff", true),
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mod("Multiplier:ExsanguinateMaxStages", "BASE", 3),
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mod("Damage", "MORE", 100, ModFlag.Dot, 0, { type = "Multiplier", var = "ExsanguinateStage"}),
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mod("Multiplier:ExsanguinateMaxStagesAfterFirst", "BASE", 2),
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mod("Damage", "MORE", 100, ModFlag.Dot, 0, { type = "Multiplier", var = "ExsanguinateStageAfterFirst"}),
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},
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qualityStats = {
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Default = {
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@@ -264,8 +264,8 @@ local skills, mod, flag, skill = ...
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#skill CorruptingFever
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#flags spell duration
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#baseMod skill("debuff", true)
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#baseMod mod("Multiplier:CorruptingFeverMaxStages", "BASE", 10)
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#baseMod mod("Damage", "MORE", 100, ModFlag.Dot, 0, { type = "Multiplier", var = "CorruptingFeverStage"})
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#baseMod mod("Multiplier:CorruptingFeverMaxStagesAfterFirst", "BASE", 9)
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#baseMod mod("Damage", "MORE", 100, ModFlag.Dot, 0, { type = "Multiplier", var = "CorruptingFeverStageAfterFirst"})
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#mods
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#skill DecoyTotem
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@@ -432,8 +432,8 @@ local skills, mod, flag, skill = ...
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#skill Exsanguinate
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#flags spell duration
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#baseMod skill("debuff", true)
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#baseMod mod("Multiplier:ExsanguinateMaxStages", "BASE", 3)
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#baseMod mod("Damage", "MORE", 100, ModFlag.Dot, 0, { type = "Multiplier", var = "ExsanguinateStage"})
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#baseMod mod("Multiplier:ExsanguinateMaxStagesAfterFirst", "BASE", 2)
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#baseMod mod("Damage", "MORE", 100, ModFlag.Dot, 0, { type = "Multiplier", var = "ExsanguinateStageAfterFirst"})
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#mods
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#skill BloodSandArmour
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