added minion skill tooltip in Full DPS describing what skill minion is using

This commit is contained in:
Nostrademous
2021-03-26 22:35:52 -04:00
parent 8d0fc0a847
commit cd560a2588
2 changed files with 2 additions and 1 deletions

View File

@@ -903,6 +903,7 @@ function calcs.perform(env)
activeSkill.minion.modDB = new("ModDB")
activeSkill.minion.modDB.actor = activeSkill.minion
calcs.createMinionSkills(env, activeSkill)
activeSkill.skillPartName = activeSkill.minion.mainSkill.activeEffect.grantedEffect.name
end
end

View File

@@ -187,7 +187,7 @@ function calcs.calcFullDPS(build, mode, override, specEnv)
if activeSkill.minion then
if usedEnv.minion.output.TotalDPS and usedEnv.minion.output.TotalDPS > 0 then
if not fullDPS.skills[activeSkill.activeEffect.grantedEffect.name] then
t_insert(fullDPS.skills, { name = activeSkill.activeEffect.grantedEffect.name, dps = usedEnv.minion.output.TotalDPS, count = activeSkillCount })
t_insert(fullDPS.skills, { name = activeSkill.activeEffect.grantedEffect.name, dps = usedEnv.minion.output.TotalDPS, count = activeSkillCount, trigger = activeSkill.infoTrigger, skillPart = activeSkill.skillPartName })
else
ConPrintf("[Minion] HELP! Numerous same-named effects! '" .. activeSkill.activeEffect.grantedEffect.name .. "'")
end