added minion skill tooltip in Full DPS describing what skill minion is using
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@@ -903,6 +903,7 @@ function calcs.perform(env)
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activeSkill.minion.modDB = new("ModDB")
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activeSkill.minion.modDB.actor = activeSkill.minion
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calcs.createMinionSkills(env, activeSkill)
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activeSkill.skillPartName = activeSkill.minion.mainSkill.activeEffect.grantedEffect.name
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end
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end
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@@ -187,7 +187,7 @@ function calcs.calcFullDPS(build, mode, override, specEnv)
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if activeSkill.minion then
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if usedEnv.minion.output.TotalDPS and usedEnv.minion.output.TotalDPS > 0 then
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if not fullDPS.skills[activeSkill.activeEffect.grantedEffect.name] then
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t_insert(fullDPS.skills, { name = activeSkill.activeEffect.grantedEffect.name, dps = usedEnv.minion.output.TotalDPS, count = activeSkillCount })
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t_insert(fullDPS.skills, { name = activeSkill.activeEffect.grantedEffect.name, dps = usedEnv.minion.output.TotalDPS, count = activeSkillCount, trigger = activeSkill.infoTrigger, skillPart = activeSkill.skillPartName })
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else
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ConPrintf("[Minion] HELP! Numerous same-named effects! '" .. activeSkill.activeEffect.grantedEffect.name .. "'")
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end
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