Fix spelling errors (#5237)
This commit is contained in:
@@ -8,7 +8,7 @@ describe("TetsItemMods", function()
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end)
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it("Varnarustra works with nightblade", function()
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it("Varunastra works with nightblade", function()
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build.itemsTab:CreateDisplayItemFromRaw([[Varunastra
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Vaal Blade
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League: Perandus
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@@ -40,7 +40,7 @@ describe("TetsItemMods", function()
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assert.are_not.equals(nonElusiveCritMult, build.calcsTab.mainOutput.CritMultiplier)
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end)
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it("Varnarustra works with close combat support", function()
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it("Varunastra works with close combat support", function()
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build.itemsTab:CreateDisplayItemFromRaw([[Varunastra
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Vaal Blade
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League: Perandus
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@@ -471,7 +471,7 @@ function ModStoreClass:EvalMod(mod, cfg)
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if tag.varList then
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for _, var in pairs(tag.varList) do
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if tag.neg and allOneH and allOneH["Added"..var] ~= nil then
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-- Varunastra adds all using weapon conditions and that causes this condition to fail when it shoouldn't
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-- Varunastra adds all using weapon conditions and that causes this condition to fail when it shouldn't
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-- if the condition was added by Varunastra then ignore, otherwise return as the tag condition is not satisfied
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if not allOneH["Added"..var] then
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return
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@@ -145,7 +145,7 @@ return {
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},
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[15]={
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list=false,
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name="ManuallyCasted",
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name="ManuallyCast",
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refTo="",
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type="Bool",
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width=100
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@@ -3102,7 +3102,7 @@ return {
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},
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[27]={
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list=true,
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name="MonterMods",
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name="MonsterMods",
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refTo="Mods",
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type="Key",
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width=300
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@@ -4677,7 +4677,7 @@ return {
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},
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MicrotransactionCombineFormula={
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},
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MicrotransactionCombineForumula={
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MicrotransactionCombineFormula={
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},
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MicrotransactionCursorVariations={
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},
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@@ -4969,7 +4969,7 @@ return {
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[24]={
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list=true,
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name="",
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refTo="Modtype",
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refTo="ModType",
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type="Key",
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width=150
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},
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@@ -7156,7 +7156,7 @@ return {
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},
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QuestRewards={
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},
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QuestStateCalcuation={
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QuestStateCalculation={
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},
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QuestStateCalculation={
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},
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@@ -7202,7 +7202,7 @@ return {
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},
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RogueExiles={
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},
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Rulesets={
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RuleSets={
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},
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RunicCircles={
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},
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@@ -3247,7 +3247,7 @@ function calcs.offence(env, actor, activeSkill)
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end
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end
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local basePercent = skillData.bleedBasePercent or data.misc.BleedPercentBase
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-- overstacking bleed stacks increases the chance a critical bleed is present
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-- over-stacking bleed stacks increases the chance a critical bleed is present
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local ailmentCritChance = 100 * (1 - m_pow(1 - output.CritChance / 100, bleedStacks))
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local baseVal = calcAilmentDamage("Bleed", ailmentCritChance, sourceHitDmg, sourceCritDmg) * basePercent / 100 * output.RuthlessBlowBleedEffect * output.FistOfWarAilmentEffect * globalOutput.AilmentWarcryEffect
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if baseVal > 0 then
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@@ -3703,7 +3703,7 @@ function calcs.offence(env, actor, activeSkill)
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}
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end
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end
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-- overstacking ignite stacks increases the chance a critical ignite is present
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-- over-stacking ignite stacks increases the chance a critical ignite is present
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local ailmentCritChance = 100 * (1 - m_pow(1 - output.CritChance / 100, igniteStacks))
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local baseVal = calcAilmentDamage("Ignite", ailmentCritChance, sourceHitDmg, sourceCritDmg) * data.misc.IgnitePercentBase * output.FistOfWarAilmentEffect * globalOutput.AilmentWarcryEffect
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if baseVal > 0 then
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@@ -527,7 +527,7 @@ Huge sets the radius to 11.
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enemyModList:NewMod("AvoidElementalAilments", "BASE", val, "Config")
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end
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end },
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{ var = "enemyCanAvoidnonElementalAilment", type = "list", label = "Enemy avoid Poision and Bleed:", tooltip = "'Impervious'", list = {{val=0,label="None"},{val=20,label="20% (Low tier)"},{val=35,label="35% (Mid tier)"},{val=50,label="50% (High tier)"}}, apply = function(val, modList, enemyModList)
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{ var = "enemyCanAvoidNonElementalAilment", type = "list", label = "Enemy avoid Poison and Bleed:", tooltip = "'Impervious'", list = {{val=0,label="None"},{val=20,label="20% (Low tier)"},{val=35,label="35% (Mid tier)"},{val=50,label="50% (High tier)"}}, apply = function(val, modList, enemyModList)
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if val ~= 0 then
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enemyModList:NewMod("AvoidPoison", "BASE", val, "Config")
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enemyModList:NewMod("AvoidBleed", "BASE", val, "Config")
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@@ -667,7 +667,7 @@ local function loadJewelFile(jewelTypeName)
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--- Code for compressing existing data if it changed
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if jewelType == 1 then
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ConPrintf("GV needs to be split manualy")
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ConPrintf("GV needs to be split manually")
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else
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local compressedFileData = Deflate(jewelData)
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local file = assert(io.open(scriptPath .. "Data/TimelessJewelData/" .. jewelTypeName .. ".zip", "wb+"))
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@@ -793,7 +793,7 @@ data.nodeIDList = LoadModule("Data/TimelessJewelData/NodeIndexMapping")
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data.timelessJewelLUTs = { }
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-- this runs if the "size" key is missing from nodeIDList and attempts to rebuild all jewel LUTs and the nodeIDList
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-- note this should only run in dev mode
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if not data.nodeIDList.size and launch.devMode then -- this doesnt rebuilt the list with the correct sizes, likly an issue with lua indexing from 1 instead of 0, but cbf debugging so just generated the index mapping in c#
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if not data.nodeIDList.size and launch.devMode then -- this doesn't rebuilt the list with the correct sizes, likely an issue with lua indexing from 1 instead of 0, but cbf debugging so just generated the index mapping in c#
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ConPrintf("Error NodeIndexMapping file empty")
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data.nodeIDList = { { index = 0, rebuildLUT = 1 } }
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for _, jewelType in ipairs({2, 3, 4, 5}) do
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