Merge pull request #2914 from ifnjeff/Enchantments
Implement new enchantment sources
This commit is contained in:
@@ -371,7 +371,11 @@ function ItemClass:ParseRaw(raw)
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self.affixes = (self.base.subType and data.itemMods[self.base.type..self.base.subType])
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or data.itemMods[self.base.type]
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or data.itemMods.Item
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self.enchantments = data.enchantments[self.base.type]
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if self.base.weapon then
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self.enchantments = data.enchantments["Weapon"]
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else
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self.enchantments = data.enchantments[self.base.type]
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end
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self.corruptable = self.base.type ~= "Flask" and self.base.subType ~= "Cluster"
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self.influenceTags = data.specialBaseTags[self.type]
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self.canBeInfluenced = self.influenceTags
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@@ -1757,8 +1757,8 @@ function ItemsTabClass:EnchantDisplayItem(enchantSlot)
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local controls = { }
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local enchantments = self.displayItem.enchantments
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local haveSkills = true
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for _, lab in ipairs(self.build.data.labyrinths) do
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if self.displayItem.enchantments[lab.name] then
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for _, source in ipairs(self.build.data.enchantmentSource) do
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if self.displayItem.enchantments[source.name] then
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haveSkills = false
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break
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end
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@@ -1787,13 +1787,13 @@ function ItemsTabClass:EnchantDisplayItem(enchantSlot)
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end
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table.sort(skillList)
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end
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local labyrinthList = { }
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local function buildLabyrinthList()
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wipeTable(labyrinthList)
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local enchantmentSourceList = { }
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local function buildEnchantmentSourceList()
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wipeTable(enchantmentSourceList)
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local list = haveSkills and enchantments[skillList[controls.skill and controls.skill.selIndex or 1]] or enchantments
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for _, lab in ipairs(self.build.data.labyrinths) do
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if list[lab.name] then
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t_insert(labyrinthList, lab)
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for _, source in ipairs(self.build.data.enchantmentSource) do
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if list[source.name] then
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t_insert(enchantmentSourceList, source)
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end
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end
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end
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@@ -1801,30 +1801,39 @@ function ItemsTabClass:EnchantDisplayItem(enchantSlot)
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local function buildEnchantmentList()
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wipeTable(enchantmentList)
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local list = haveSkills and enchantments[skillList[controls.skill and controls.skill.selIndex or 1]] or enchantments
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for _, enchantment in ipairs(list[labyrinthList[controls.labyrinth and controls.labyrinth.selIndex or 1].name]) do
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for _, enchantment in ipairs(list[enchantmentSourceList[controls.enchantmentSource and controls.enchantmentSource.selIndex or 1].name]) do
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t_insert(enchantmentList, enchantment)
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end
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end
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if haveSkills then
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buildSkillList(true)
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end
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buildLabyrinthList()
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buildEnchantmentSourceList()
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buildEnchantmentList()
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local function enchantItem()
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local item = new("Item", self.displayItem:BuildRaw())
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item.id = self.displayItem.id
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if #item.enchantModLines >= self.enchantSlot then
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t_remove(item.enchantModLines, self.enchantSlot)
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end
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local list = haveSkills and enchantments[controls.skill.list[controls.skill.selIndex]] or enchantments
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t_insert(item.enchantModLines, self.enchantSlot, { crafted = true, line = list[controls.labyrinth.list[controls.labyrinth.selIndex].name][controls.enchantment.selIndex] })
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local line = list[controls.enchantmentSource.list[controls.enchantmentSource.selIndex].name][controls.enchantment.selIndex]
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local first, second = line:match("([^/]+)/([^/]+)")
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if first then
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item.enchantModLines = { { crafted = true, line = first }, { crafted = true, line = second } }
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else
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if not item.canHaveTwoEnchants and #item.enchantModLines > 1 then
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item.enchantModLines = { item.enchantModLines[1] }
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end
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if #item.enchantModLines >= self.enchantSlot then
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t_remove(item.enchantModLines, self.enchantSlot)
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end
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t_insert(item.enchantModLines, self.enchantSlot, { crafted = true, line = line})
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end
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item:BuildAndParseRaw()
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return item
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end
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if haveSkills then
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controls.skillLabel = new("LabelControl", {"TOPRIGHT",nil,"TOPLEFT"}, 95, 20, 0, 16, "^7Skill:")
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controls.skill = new("DropDownControl", {"TOPLEFT",nil,"TOPLEFT"}, 100, 20, 180, 18, skillList, function(index, value)
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buildLabyrinthList()
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buildEnchantmentSourceList()
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buildEnchantmentList()
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controls.enchantment:SetSel(1)
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end)
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@@ -1840,8 +1849,8 @@ function ItemsTabClass:EnchantDisplayItem(enchantSlot)
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controls.allSkills.enabled = false
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end
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end
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controls.labyrinthLabel = new("LabelControl", {"TOPRIGHT",nil,"TOPLEFT"}, 95, 45, 0, 16, "^7Labyrinth:")
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controls.labyrinth = new("DropDownControl", {"TOPLEFT",nil,"TOPLEFT"}, 100, 45, 100, 18, labyrinthList, function(index, value)
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controls.enchantmentSourceLabel = new("LabelControl", {"TOPRIGHT",nil,"TOPLEFT"}, 95, 45, 0, 16, "^7Source:")
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controls.enchantmentSource = new("DropDownControl", {"TOPLEFT",nil,"TOPLEFT"}, 100, 45, 180, 18, enchantmentSourceList, function(index, value)
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buildEnchantmentList()
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controls.enchantment:SetSel(m_min(controls.enchantment.selIndex, #enchantmentList))
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end)
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@@ -2,7 +2,7 @@
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-- Item data (c) Grinding Gear Games
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return {
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["HARVEST"] = {
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["DEDICATION"] = {
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"15% increased Area of Effect while you have Arcane Surge",
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"+300 to Armour while you have Fortify",
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"Recover 2% of Life when you Kill an Enemy while you have Rage",
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92
src/Data/EnchantmentBody.lua
Normal file
92
src/Data/EnchantmentBody.lua
Normal file
@@ -0,0 +1,92 @@
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-- This file is automatically generated, do not edit!
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-- Item data (c) Grinding Gear Games
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return {
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["HARVEST"] = {
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"Quality does not increase Defences/Grants +1 to Maximum Life per 2% Quality",
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"Quality does not increase Defences/Grants +1 to Maximum Mana per 2% Quality",
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"Quality does not increase Defences/Grants +1 to Strength per 2% Quality",
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"Quality does not increase Defences/Grants +1 to Dexterity per 2% Quality",
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"Quality does not increase Defences/Grants +1 to Intelligence per 2% Quality",
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"Quality does not increase Defences/Grants +1% to Fire Resistance per 2% Quality",
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"Quality does not increase Defences/Grants +1% to Cold Resistance per 2% Quality",
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"Quality does not increase Defences/Grants +1% to Lightning Resistance per 2% Quality",
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},
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["HEIST"] = {
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"Life Modifiers have 8% increased Effect",
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"Defence Modifiers have 8% increased Effect",
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"Mana Modifiers have 8% increased Effect",
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"Resistance Modifiers have 8% increased Effect",
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"Attribute Modifiers have 8% increased Effect",
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"40% reduced Attribute Requirements",
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"All Sockets Linked",
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"Has 2 White Sockets",
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"Life Modifiers have 6% increased Effect/Resistance Modifiers have 6% increased Effect",
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"Attribute Modifiers have 6% increased Effect/Life Modifiers have 6% increased Effect",
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"25% reduced Attribute Requirements/Life Modifiers have 6% increased Effect",
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"All Sockets Linked/Life Modifiers have 6% increased Effect",
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"Has no Red Sockets/Life Modifiers have 8% increased Effect",
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"Has no Green Sockets/Life Modifiers have 8% increased Effect",
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"Has no Blue Sockets/Life Modifiers have 8% increased Effect",
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"Has 1 White Socket/Life Modifiers have 8% increased Effect",
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"Defence Modifiers have 6% increased Effect/Resistance Modifiers have 6% increased Effect",
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"Attribute Modifiers have 6% increased Effect/Defence Modifiers have 6% increased Effect",
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"25% reduced Attribute Requirements/Defence Modifiers have 6% increased Effect",
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"All Sockets Linked/Defence Modifiers have 6% increased Effect",
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"Has no Red Sockets/Defence Modifiers have 8% increased Effect",
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"Has no Green Sockets/Defence Modifiers have 8% increased Effect",
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"Has no Blue Sockets/Defence Modifiers have 8% increased Effect",
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"Has 1 White Socket/Defence Modifiers have 8% increased Effect",
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"Mana Modifiers have 6% increased Effect/Resistance Modifiers have 6% increased Effect",
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"Attribute Modifiers have 6% increased Effect/Mana Modifiers have 6% increased Effect",
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"25% reduced Attribute Requirements/Mana Modifiers have 6% increased Effect",
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"All Sockets Linked/Mana Modifiers have 6% increased Effect",
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"Has no Red Sockets/Mana Modifiers have 8% increased Effect",
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"Has no Green Sockets/Mana Modifiers have 8% increased Effect",
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"Has no Blue Sockets/Mana Modifiers have 8% increased Effect",
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"Has 1 White Socket/Mana Modifiers have 8% increased Effect",
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"All Sockets Linked/Resistance Modifiers have 6% increased Effect",
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"Has no Red Sockets/Resistance Modifiers have 8% increased Effect",
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"Has no Green Sockets/Resistance Modifiers have 8% increased Effect",
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"Has no Blue Sockets/Resistance Modifiers have 8% increased Effect",
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"Has 1 White Socket/Resistance Modifiers have 8% increased Effect",
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"All Sockets Linked/Attribute Modifiers have 6% increased Effect",
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"Has no Red Sockets/Attribute Modifiers have 8% increased Effect",
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"Has no Green Sockets/Attribute Modifiers have 8% increased Effect",
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"Has no Blue Sockets/Attribute Modifiers have 8% increased Effect",
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"Has 1 White Socket/Attribute Modifiers have 8% increased Effect",
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"Life Modifiers have 12% increased Effect/Resistance Modifiers have 50% reduced Effect",
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"-3 to maximum Sockets/Life Modifiers have 15% increased Effect",
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"200% increased Attribute Requirements/Life Modifiers have 15% increased Effect",
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"All Sockets are Red/Life Modifiers have 10% increased Effect",
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"All Sockets are Blue/Life Modifiers have 10% increased Effect",
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"All Sockets are Green/Life Modifiers have 10% increased Effect",
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"Defence Modifiers have 12% increased Effect/Resistance Modifiers have 50% reduced Effect",
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"-3 to maximum Sockets/Defence Modifiers have 15% increased Effect",
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"200% increased Attribute Requirements/Defence Modifiers have 15% increased Effect",
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"All Sockets are Red/Defence Modifiers have 10% increased Effect",
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"All Sockets are Blue/Defence Modifiers have 10% increased Effect",
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"All Sockets are Green/Defence Modifiers have 10% increased Effect",
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"Mana Modifiers have 12% increased Effect/Resistance Modifiers have 50% reduced Effect",
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"-3 to maximum Sockets/Mana Modifiers have 15% increased Effect",
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"200% increased Attribute Requirements/Mana Modifiers have 15% increased Effect",
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"All Sockets are Red/Mana Modifiers have 10% increased Effect",
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"All Sockets are Blue/Mana Modifiers have 10% increased Effect",
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"All Sockets are Green/Mana Modifiers have 10% increased Effect",
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"Life Modifiers have 50% reduced Effect/Resistance Modifiers have 12% increased Effect",
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"Defence Modifiers have 50% reduced Effect/Resistance Modifiers have 12% increased Effect",
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"-3 to maximum Sockets/Resistance Modifiers have 15% increased Effect",
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"200% increased Attribute Requirements/Resistance Modifiers have 15% increased Effect",
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"All Sockets are Red/Resistance Modifiers have 10% increased Effect",
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"All Sockets are Blue/Resistance Modifiers have 10% increased Effect",
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"All Sockets are Green/Resistance Modifiers have 10% increased Effect",
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"Attribute Modifiers have 12% increased Effect/Life Modifiers have 50% reduced Effect",
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"Attribute Modifiers have 12% increased Effect/Defence Modifiers have 50% reduced Effect",
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"-3 to maximum Sockets/Attribute Modifiers have 15% increased Effect",
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"200% increased Attribute Requirements/Attribute Modifiers have 15% increased Effect",
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"All Sockets are Red/Attribute Modifiers have 10% increased Effect",
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"All Sockets are Blue/Attribute Modifiers have 10% increased Effect",
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"All Sockets are Green/Attribute Modifiers have 10% increased Effect",
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"Can have 1 additional Crafted Modifier",
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},
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}
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@@ -7,7 +7,7 @@ return {
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"Regenerate 1% of Life per second if you were Hit Recently",
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"10% reduced Mana Cost of Skills if you've been Hit Recently",
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"50% chance to Avoid being Stunned if you've Killed Recently",
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"5% chance to Dodge Spell Hits if you've taken Spell Damage Recently",
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"5% chance to Dodge Spell Hits if you've/taken Spell Damage Recently",
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"8% increased Attack and Cast Speed if you've Killed Recently",
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"Adds 16 to 24 Cold Damage if you've been Hit Recently",
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"Adds 1 to 56 Lightning Damage if you haven't Killed Recently",
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@@ -25,7 +25,7 @@ return {
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"Regenerate 1.5% of Life per second if you were Hit Recently",
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"14% reduced Mana Cost of Skills if you've been Hit Recently",
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"65% chance to Avoid being Stunned if you've Killed Recently",
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"6% chance to Dodge Spell Hits if you've taken Spell Damage Recently",
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"6% chance to Dodge Spell Hits if you've/taken Spell Damage Recently",
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"12% increased Attack and Cast Speed if you've Killed Recently",
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"Adds 33 to 50 Cold Damage if you've been Hit Recently",
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"Adds 1 to 120 Lightning Damage if you haven't Killed Recently",
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@@ -43,7 +43,7 @@ return {
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"Regenerate 2% of Life per second if you were Hit Recently",
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"18% reduced Mana Cost of Skills if you've been Hit Recently",
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"80% chance to Avoid being Stunned if you've Killed Recently",
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"8% chance to Dodge Spell Hits if you've taken Spell Damage Recently",
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"8% chance to Dodge Spell Hits if you've/taken Spell Damage Recently",
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"16% increased Attack and Cast Speed if you've Killed Recently",
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"Adds 45 to 68 Cold Damage if you've been Hit Recently",
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"Adds 1 to 160 Lightning Damage if you haven't Killed Recently",
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196
src/Data/EnchantmentWeapon.lua
Normal file
196
src/Data/EnchantmentWeapon.lua
Normal file
@@ -0,0 +1,196 @@
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-- This file is automatically generated, do not edit!
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-- Item data (c) Grinding Gear Games
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return {
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["HARVEST"] = {
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"Quality does not increase Physical Damage/1% increased Critical Strike Chance per 4% Quality",
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"Quality does not increase Physical Damage/Grants 1% increased Accuracy per 2% Quality",
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"Quality does not increase Physical Damage/1% increased Attack Speed per 8% Quality",
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"Quality does not increase Physical Damage/+1 Weapon Range per 10% Quality",
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"Quality does not increase Physical Damage/Grants 1% increased Elemental Damage per 2% Quality",
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"Quality does not increase Physical Damage/Grants 1% increased Area of Effect per 4% Quality",
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},
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["HEIST"] = {
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"Physical Modifiers have 8% increased Effect",
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"Fire Modifiers have 8% increased Effect",
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"Lightning Modifiers have 8% increased Effect",
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"Cold Modifiers have 8% increased Effect",
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"Chaos Modifiers have 8% increased Effect",
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"Caster Damage Modifiers have 8% increased Effect",
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"Mana Modifiers have 8% increased Effect",
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"Speed Modifiers have 8% increased Effect",
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"Critical Modifiers have 8% increased Effect",
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"Attribute Modifiers have 8% increased Effect",
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"Ailment Modifiers have 8% increased Effect",
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"40% reduced Attribute Requirements",
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"All Sockets Linked",
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"Has 2 White Sockets",
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"Physical Modifiers have 6% increased Effect/Speed Modifiers have 6% increased Effect",
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"Critical Modifiers have 6% increased Effect/Physical Modifiers have 6% increased Effect",
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"Attribute Modifiers have 6% increased Effect/Physical Modifiers have 6% increased Effect",
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"Ailment Modifiers have 6% increased Effect/Physical Modifiers have 6% increased Effect",
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"25% reduced Attribute Requirements/Physical Modifiers have 6% increased Effect",
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"All Sockets Linked/Physical Modifiers have 6% increased Effect",
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"Has no Red Sockets/Physical Modifiers have 8% increased Effect",
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"Has no Green Sockets/Physical Modifiers have 8% increased Effect",
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"Has no Blue Sockets/Physical Modifiers have 8% increased Effect",
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"Has 1 White Socket/Physical Modifiers have 8% increased Effect",
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"Fire Modifiers have 6% increased Effect/Speed Modifiers have 6% increased Effect",
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"Critical Modifiers have 6% increased Effect/Fire Modifiers have 6% increased Effect",
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"Attribute Modifiers have 6% increased Effect/Fire Modifiers have 6% increased Effect",
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"Ailment Modifiers have 6% increased Effect/Fire Modifiers have 6% increased Effect",
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"25% reduced Attribute Requirements/Fire Modifiers have 6% increased Effect",
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"All Sockets Linked/Fire Modifiers have 6% increased Effect",
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"Has no Red Sockets/Fire Modifiers have 8% increased Effect",
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"Has no Green Sockets/Fire Modifiers have 8% increased Effect",
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"Has no Blue Sockets/Fire Modifiers have 8% increased Effect",
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"Has 1 White Socket/Fire Modifiers have 8% increased Effect",
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"Lightning Modifiers have 6% increased Effect/Speed Modifiers have 6% increased Effect",
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"Critical Modifiers have 6% increased Effect/Lightning Modifiers have 6% increased Effect",
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"Attribute Modifiers have 6% increased Effect/Lightning Modifiers have 6% increased Effect",
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"Ailment Modifiers have 6% increased Effect/Lightning Modifiers have 6% increased Effect",
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"25% reduced Attribute Requirements/Lightning Modifiers have 6% increased Effect",
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"All Sockets Linked/Lightning Modifiers have 6% increased Effect",
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"Has no Red Sockets/Lightning Modifiers have 8% increased Effect",
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"Has no Green Sockets/Lightning Modifiers have 8% increased Effect",
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"Has no Blue Sockets/Lightning Modifiers have 8% increased Effect",
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"Has 1 White Socket/Lightning Modifiers have 8% increased Effect",
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"Cold Modifiers have 6% increased Effect/Speed Modifiers have 6% increased Effect",
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"Cold Modifiers have 6% increased Effect/Critical Modifiers have 6% increased Effect",
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"Attribute Modifiers have 6% increased Effect/Cold Modifiers have 6% increased Effect",
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"Ailment Modifiers have 6% increased Effect/Cold Modifiers have 6% increased Effect",
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"25% reduced Attribute Requirements/Cold Modifiers have 6% increased Effect",
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"All Sockets Linked/Cold Modifiers have 6% increased Effect",
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"Has no Red Sockets/Cold Modifiers have 8% increased Effect",
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"Has no Green Sockets/Cold Modifiers have 8% increased Effect",
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"Has no Blue Sockets/Cold Modifiers have 8% increased Effect",
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"Has 1 White Socket/Cold Modifiers have 8% increased Effect",
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"Chaos Modifiers have 6% increased Effect/Speed Modifiers have 6% increased Effect",
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"Chaos Modifiers have 6% increased Effect/Critical Modifiers have 6% increased Effect",
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"Attribute Modifiers have 6% increased Effect/Chaos Modifiers have 6% increased Effect",
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"Ailment Modifiers have 6% increased Effect/Chaos Modifiers have 6% increased Effect",
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"25% reduced Attribute Requirements/Chaos Modifiers have 6% increased Effect",
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"All Sockets Linked/Chaos Modifiers have 6% increased Effect",
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"Has no Red Sockets/Chaos Modifiers have 8% increased Effect",
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"Has no Green Sockets/Chaos Modifiers have 8% increased Effect",
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"Has no Blue Sockets/Chaos Modifiers have 8% increased Effect",
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"Has 1 White Socket/Chaos Modifiers have 8% increased Effect",
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"Caster Damage Modifiers have 6% increased Effect/Speed Modifiers have 6% increased Effect",
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"Caster Damage Modifiers have 6% increased Effect/Critical Modifiers have 6% increased Effect",
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"Attribute Modifiers have 6% increased Effect/Caster Damage Modifiers have 6% increased Effect",
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"Ailment Modifiers have 6% increased Effect/Caster Damage Modifiers have 6% increased Effect",
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"25% reduced Attribute Requirements/Caster Damage Modifiers have 6% increased Effect",
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"All Sockets Linked/Caster Damage Modifiers have 6% increased Effect",
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"Has no Red Sockets/Caster Damage Modifiers have 8% increased Effect",
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"Has no Green Sockets/Caster Damage Modifiers have 8% increased Effect",
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"Has no Blue Sockets/Caster Damage Modifiers have 8% increased Effect",
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"Has 1 White Socket/Caster Damage Modifiers have 8% increased Effect",
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"Mana Modifiers have 6% increased Effect/Speed Modifiers have 6% increased Effect",
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"Critical Modifiers have 6% increased Effect/Mana Modifiers have 6% increased Effect",
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"Attribute Modifiers have 6% increased Effect/Mana Modifiers have 6% increased Effect",
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"Ailment Modifiers have 6% increased Effect/Mana Modifiers have 6% increased Effect",
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"25% reduced Attribute Requirements/Mana Modifiers have 6% increased Effect",
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"All Sockets Linked/Mana Modifiers have 6% increased Effect",
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"Has no Red Sockets/Mana Modifiers have 8% increased Effect",
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"Has no Green Sockets/Mana Modifiers have 8% increased Effect",
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"Has no Blue Sockets/Mana Modifiers have 8% increased Effect",
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"Has 1 White Socket/Mana Modifiers have 8% increased Effect",
|
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"25% reduced Attribute Requirements/Speed Modifiers have 6% increased Effect",
|
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"All Sockets Linked/Speed Modifiers have 6% increased Effect",
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"Has no Red Sockets/Speed Modifiers have 8% increased Effect",
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"Has no Green Sockets/Speed Modifiers have 8% increased Effect",
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"Has no Blue Sockets/Speed Modifiers have 8% increased Effect",
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"Has 1 White Socket/Speed Modifiers have 8% increased Effect",
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"25% reduced Attribute Requirements/Critical Modifiers have 6% increased Effect",
|
||||
"All Sockets Linked/Critical Modifiers have 6% increased Effect",
|
||||
"Has no Red Sockets/Critical Modifiers have 8% increased Effect",
|
||||
"Has no Green Sockets/Critical Modifiers have 8% increased Effect",
|
||||
"Has no Blue Sockets/Critical Modifiers have 8% increased Effect",
|
||||
"Has 1 White Socket/Critical Modifiers have 8% increased Effect",
|
||||
"25% reduced Attribute Requirements/Attribute Modifiers have 6% increased Effect",
|
||||
"All Sockets Linked/Attribute Modifiers have 6% increased Effect",
|
||||
"Has no Red Sockets/Attribute Modifiers have 8% increased Effect",
|
||||
"Has no Green Sockets/Attribute Modifiers have 8% increased Effect",
|
||||
"Has no Blue Sockets/Attribute Modifiers have 8% increased Effect",
|
||||
"Has 1 White Socket/Attribute Modifiers have 8% increased Effect",
|
||||
"25% reduced Attribute Requirements/Ailment Modifiers have 6% increased Effect",
|
||||
"All Sockets Linked/Ailment Modifiers have 6% increased Effect",
|
||||
"Has no Red Sockets/Ailment Modifiers have 8% increased Effect",
|
||||
"Has no Green Sockets/Ailment Modifiers have 8% increased Effect",
|
||||
"Has no Blue Sockets/Ailment Modifiers have 8% increased Effect",
|
||||
"Has 1 White Socket/Ailment Modifiers have 8% increased Effect",
|
||||
"Physical Modifiers have 10% increased Effect/Speed Modifiers have 25% reduced Effect",
|
||||
"Critical Modifiers have 25% reduced Effect/Physical Modifiers have 10% increased Effect",
|
||||
"-3 to maximum Sockets/Physical Modifiers have 15% increased Effect",
|
||||
"200% increased Attribute Requirements/Physical Modifiers have 15% increased Effect",
|
||||
"All Sockets are Red/Physical Modifiers have 10% increased Effect",
|
||||
"All Sockets are Blue/Physical Modifiers have 10% increased Effect",
|
||||
"All Sockets are Green/Physical Modifiers have 10% increased Effect",
|
||||
"Fire Modifiers have 10% increased Effect/Speed Modifiers have 25% reduced Effect",
|
||||
"Critical Modifiers have 25% reduced Effect/Fire Modifiers have 10% increased Effect",
|
||||
"-3 to maximum Sockets/Fire Modifiers have 15% increased Effect",
|
||||
"200% increased Attribute Requirements/Fire Modifiers have 15% increased Effect",
|
||||
"All Sockets are Red/Fire Modifiers have 10% increased Effect",
|
||||
"All Sockets are Blue/Fire Modifiers have 10% increased Effect",
|
||||
"All Sockets are Green/Fire Modifiers have 10% increased Effect",
|
||||
"Lightning Modifiers have 10% increased Effect/Speed Modifiers have 25% reduced Effect",
|
||||
"Critical Modifiers have 25% reduced Effect/Lightning Modifiers have 10% increased Effect",
|
||||
"-3 to maximum Sockets/Lightning Modifiers have 15% increased Effect",
|
||||
"200% increased Attribute Requirements/Lightning Modifiers have 15% increased Effect",
|
||||
"All Sockets are Red/Lightning Modifiers have 10% increased Effect",
|
||||
"All Sockets are Blue/Lightning Modifiers have 10% increased Effect",
|
||||
"All Sockets are Green/Lightning Modifiers have 10% increased Effect",
|
||||
"Cold Modifiers have 10% increased Effect/Speed Modifiers have 25% reduced Effect",
|
||||
"Cold Modifiers have 10% increased Effect/Critical Modifiers have 25% reduced Effect",
|
||||
"-3 to maximum Sockets/Cold Modifiers have 15% increased Effect",
|
||||
"200% increased Attribute Requirements/Cold Modifiers have 15% increased Effect",
|
||||
"All Sockets are Red/Cold Modifiers have 10% increased Effect",
|
||||
"All Sockets are Blue/Cold Modifiers have 10% increased Effect",
|
||||
"All Sockets are Green/Cold Modifiers have 10% increased Effect",
|
||||
"Chaos Modifiers have 10% increased Effect/Speed Modifiers have 25% reduced Effect",
|
||||
"Chaos Modifiers have 10% increased Effect/Critical Modifiers have 25% reduced Effect",
|
||||
"-3 to maximum Sockets/Chaos Modifiers have 15% increased Effect",
|
||||
"200% increased Attribute Requirements/Chaos Modifiers have 15% increased Effect",
|
||||
"All Sockets are Red/Chaos Modifiers have 10% increased Effect",
|
||||
"All Sockets are Blue/Chaos Modifiers have 10% increased Effect",
|
||||
"All Sockets are Green/Chaos Modifiers have 10% increased Effect",
|
||||
"Caster Damage Modifiers have 10% increased Effect/Speed Modifiers have 25% reduced Effect",
|
||||
"Caster Damage Modifiers have 10% increased Effect/Critical Modifiers have 25% reduced Effect",
|
||||
"-3 to maximum Sockets/Caster Damage Modifiers have 15% increased Effect",
|
||||
"200% increased Attribute Requirements/Caster Damage Modifiers have 15% increased Effect",
|
||||
"All Sockets are Red/Caster Damage Modifiers have 10% increased Effect",
|
||||
"All Sockets are Blue/Caster Damage Modifiers have 10% increased Effect",
|
||||
"All Sockets are Green/Caster Damage Modifiers have 10% increased Effect",
|
||||
"Mana Modifiers have 10% increased Effect/Speed Modifiers have 25% reduced Effect",
|
||||
"Critical Modifiers have 25% reduced Effect/Mana Modifiers have 10% increased Effect",
|
||||
"-3 to maximum Sockets/Mana Modifiers have 15% increased Effect",
|
||||
"200% increased Attribute Requirements/Mana Modifiers have 15% increased Effect",
|
||||
"All Sockets are Red/Mana Modifiers have 10% increased Effect",
|
||||
"All Sockets are Blue/Mana Modifiers have 10% increased Effect",
|
||||
"All Sockets are Green/Mana Modifiers have 10% increased Effect",
|
||||
"Damage Modifiers have 25% reduced Effect/Speed Modifiers have 12% increased Effect",
|
||||
"-3 to maximum Sockets/Speed Modifiers have 15% increased Effect",
|
||||
"200% increased Attribute Requirements/Speed Modifiers have 15% increased Effect",
|
||||
"All Sockets are Red/Speed Modifiers have 10% increased Effect",
|
||||
"All Sockets are Blue/Speed Modifiers have 10% increased Effect",
|
||||
"All Sockets are Green/Speed Modifiers have 10% increased Effect",
|
||||
"Critical Modifiers have 12% increased Effect/Damage Modifiers have 25% reduced Effect",
|
||||
"-3 to maximum Sockets/Critical Modifiers have 15% increased Effect",
|
||||
"200% increased Attribute Requirements/Critical Modifiers have 15% increased Effect",
|
||||
"All Sockets are Red/Critical Modifiers have 10% increased Effect",
|
||||
"All Sockets are Blue/Critical Modifiers have 10% increased Effect",
|
||||
"All Sockets are Green/Critical Modifiers have 10% increased Effect",
|
||||
"Attribute Modifiers have 12% increased Effect/Damage Modifiers have 25% reduced Effect",
|
||||
"-3 to maximum Sockets/Attribute Modifiers have 15% increased Effect",
|
||||
"200% increased Attribute Requirements/Attribute Modifiers have 15% increased Effect",
|
||||
"All Sockets are Red/Attribute Modifiers have 10% increased Effect",
|
||||
"All Sockets are Blue/Attribute Modifiers have 10% increased Effect",
|
||||
"All Sockets are Green/Attribute Modifiers have 10% increased Effect",
|
||||
"-3 to maximum Sockets/Ailment Modifiers have 15% increased Effect",
|
||||
"200% increased Attribute Requirements/Ailment Modifiers have 15% increased Effect",
|
||||
"All Sockets are Red/Ailment Modifiers have 10% increased Effect",
|
||||
"All Sockets are Blue/Ailment Modifiers have 10% increased Effect",
|
||||
"All Sockets are Green/Ailment Modifiers have 10% increased Effect",
|
||||
"Can have 1 additional Crafted Modifier",
|
||||
},
|
||||
}
|
||||
@@ -8,11 +8,11 @@ local lab = {
|
||||
[53] = "CRUEL",
|
||||
[66] = "MERCILESS",
|
||||
[75] = "ENDGAME",
|
||||
[83] = "HARVEST",
|
||||
[83] = "DEDICATION",
|
||||
}
|
||||
local labOrder = { "NORMAL", "CRUEL", "MERCILESS", "ENDGAME", "HARVEST" }
|
||||
local sourceOrder = { "NORMAL", "CRUEL", "MERCILESS", "ENDGAME", "DEDICATION", "HARVEST", "HEIST" }
|
||||
|
||||
local function doOtherEnchantment(fileName, group)
|
||||
local function doLabEnchantment(fileName, group)
|
||||
local byDiff = { }
|
||||
for _, mod in ipairs(dat("Mods"):GetRowList("GenerationType", 10)) do
|
||||
if mod.Family == group and mod.SpawnWeights[1] > 0 then
|
||||
@@ -25,11 +25,11 @@ local function doOtherEnchantment(fileName, group)
|
||||
local out = io.open(fileName, "w")
|
||||
out:write('-- This file is automatically generated, do not edit!\n')
|
||||
out:write('-- Item data (c) Grinding Gear Games\n\nreturn {\n')
|
||||
for _, diff in ipairs(labOrder) do
|
||||
for _, diff in ipairs(sourceOrder) do
|
||||
if byDiff[diff] then
|
||||
out:write('\t["'..diff..'"] = {\n')
|
||||
for _, stats in ipairs(byDiff[diff]) do
|
||||
out:write('\t\t"'..table.concat(stats, ' ')..'",\n')
|
||||
out:write('\t\t"'..table.concat(stats, '/')..'",\n')
|
||||
end
|
||||
out:write('\t},\n')
|
||||
end
|
||||
@@ -38,9 +38,40 @@ local function doOtherEnchantment(fileName, group)
|
||||
out:close()
|
||||
end
|
||||
|
||||
doOtherEnchantment("../Data/EnchantmentBoots.lua", "ConditionalBuffEnchantment")
|
||||
doOtherEnchantment("../Data/EnchantmentGloves.lua", "TriggerEnchantment")
|
||||
doOtherEnchantment("../Data/EnchantmentBelt.lua", "BuffEnchantment")
|
||||
doLabEnchantment("../Data/EnchantmentBoots.lua", "ConditionalBuffEnchantment")
|
||||
doLabEnchantment("../Data/EnchantmentGloves.lua", "TriggerEnchantment")
|
||||
doLabEnchantment("../Data/EnchantmentBelt.lua", "BuffEnchantment")
|
||||
|
||||
local function doOtherEnchantment(fileName, groups)
|
||||
local byDiff = { }
|
||||
for _, mod in ipairs(dat("Mods"):GetRowList("GenerationType", 3)) do
|
||||
if groups[mod.Family] then
|
||||
local stats, orders = describeMod(mod)
|
||||
local diff = groups[mod.Family]
|
||||
byDiff[diff] = byDiff[diff] or { }
|
||||
table.insert(byDiff[diff], stats)
|
||||
end
|
||||
end
|
||||
local out = io.open(fileName, "w")
|
||||
out:write('-- This file is automatically generated, do not edit!\n')
|
||||
out:write('-- Item data (c) Grinding Gear Games\n\nreturn {\n')
|
||||
for _, diff in ipairs(sourceOrder) do
|
||||
if byDiff[diff] then
|
||||
out:write('\t["'..diff..'"] = {\n')
|
||||
for _, stats in ipairs(byDiff[diff]) do
|
||||
out:write('\t\t"'..table.concat(stats, '/')..'",\n')
|
||||
end
|
||||
out:write('\t},\n')
|
||||
end
|
||||
end
|
||||
out:write('}')
|
||||
out:close()
|
||||
end
|
||||
|
||||
-- Flask enchants stat descriptions don't read properly yet, and might need support for value ranges
|
||||
--doOtherEnchantment("../Data/EnchantmentFlask.lua", { ["FlaskEnchantment"] = "HARVEST" })
|
||||
doOtherEnchantment("../Data/EnchantmentBody.lua", { ["AlternateArmourQuality"] = "HARVEST", ["EnchantmentHeistArmour"] = "HEIST" })
|
||||
doOtherEnchantment("../Data/EnchantmentWeapon.lua", { ["AlternateWeaponQuality"] = "HARVEST", ["EnchantmentHeistWeapon"] = "HEIST" })
|
||||
|
||||
local skillMap = {
|
||||
["Summone?d?RagingSpirit"] = "Summon Raging Spirit",
|
||||
@@ -218,11 +249,11 @@ out:write('-- This file is automatically generated, do not edit!\n')
|
||||
out:write('-- Item data (c) Grinding Gear Games\n\nreturn {\n')
|
||||
for _, skill in pairs(skillOrder) do
|
||||
out:write('\t["'..skill..'"] = {\n')
|
||||
for _, diff in ipairs(labOrder) do
|
||||
for _, diff in ipairs(sourceOrder) do
|
||||
if bySkill[skill][diff] then
|
||||
out:write('\t\t["'..diff..'"] = {\n')
|
||||
for _, stats in ipairs(bySkill[skill][diff]) do
|
||||
out:write('\t\t\t"'..table.concat(stats, ' ')..'",\n')
|
||||
out:write('\t\t\t"'..table.concat(stats, '/')..'",\n')
|
||||
end
|
||||
out:write('\t\t},\n')
|
||||
end
|
||||
|
||||
@@ -140,12 +140,14 @@ data.jewelRadius = {
|
||||
{ inner = 1750, outer = 2000, col = "^xC100FF", label = "Variable" },
|
||||
}
|
||||
|
||||
data.labyrinths = {
|
||||
data.enchantmentSource = {
|
||||
{ name = "HEIST", label = "Heist" },
|
||||
{ name = "HARVEST", label = "Harvest" },
|
||||
{ name = "ENDGAME", label = "Eternal" },
|
||||
{ name = "MERCILESS", label = "Merciless" },
|
||||
{ name = "CRUEL", label = "Cruel" },
|
||||
{ name = "NORMAL", label = "Normal" },
|
||||
{ name = "DEDICATION", label = "Dedication to the Goddess" },
|
||||
{ name = "ENDGAME", label = "Eternal Labyrinth" },
|
||||
{ name = "MERCILESS", label = "Merciless Labyrinth" },
|
||||
{ name = "CRUEL", label = "Cruel Labyrinth" },
|
||||
{ name = "NORMAL", label = "Normal Labyrinth" },
|
||||
}
|
||||
|
||||
local maxPenaltyFreeAreaLevel = 70
|
||||
@@ -314,10 +316,12 @@ data.itemMods = {
|
||||
}
|
||||
data.masterMods = LoadModule("Data/ModMaster")
|
||||
data.enchantments = {
|
||||
Helmet = LoadModule("Data/EnchantmentHelmet"),
|
||||
Boots = LoadModule("Data/EnchantmentBoots"),
|
||||
Gloves = LoadModule("Data/EnchantmentGloves"),
|
||||
Belt = LoadModule("Data/EnchantmentBelt"),
|
||||
["Helmet"] = LoadModule("Data/EnchantmentHelmet"),
|
||||
["Boots"] = LoadModule("Data/EnchantmentBoots"),
|
||||
["Gloves"] = LoadModule("Data/EnchantmentGloves"),
|
||||
["Belt"] = LoadModule("Data/EnchantmentBelt"),
|
||||
["Body Armour"] = LoadModule("Data/EnchantmentBody"),
|
||||
["Weapon"] = LoadModule("Data/EnchantmentWeapon"),
|
||||
}
|
||||
data.essences = LoadModule("Data/Essence")
|
||||
data.pantheons = LoadModule("Data/Pantheons")
|
||||
|
||||
Reference in New Issue
Block a user