Merge pull request #2352 from Wires77/issue-2351
Add support for Flickershade spectre chaos damage conversion
This commit is contained in:
@@ -3067,6 +3067,6 @@ minions["Metadata/Monsters/Maligaro/SecretDesecrateMonster"] = {
|
||||
},
|
||||
modList = {
|
||||
-- MonsterOneThirdDamageTaken [base_damage_taken_+% = -67]
|
||||
-- MonsterConvertToChaos1 [base_physical_damage_%_to_convert_to_chaos = 50]
|
||||
mod("PhysicalDamageConvertToChaos", "BASE", 50), -- MonsterConvertToChaos1 [base_physical_damage_%_to_convert_to_chaos = 50]
|
||||
},
|
||||
}
|
||||
|
||||
@@ -5,6 +5,8 @@ mod("ProjectileCount", "BASE", 2)
|
||||
mod("PhysicalDamageConvertToFire", "BASE", 50)
|
||||
[MonsterConvertToColdDamage2]
|
||||
mod("PhysicalDamageConvertToCold", "BASE", 50)
|
||||
[MonsterConvertToChaos1]
|
||||
mod("PhysicalDamageConvertToChaos", "BASE", 50)
|
||||
[MonsterPhysicalAddedAsColdSkeletonMaps]
|
||||
mod("PhysicalDamageGainAsCold", "BASE", 100)
|
||||
[MonsterCurseCastSpeedPenalty]
|
||||
|
||||
Reference in New Issue
Block a user