Merge pull request #2352 from Wires77/issue-2351

Add support for Flickershade spectre chaos damage conversion
This commit is contained in:
Trevor Lund
2021-03-29 17:53:02 -05:00
committed by GitHub
2 changed files with 3 additions and 1 deletions

View File

@@ -3067,6 +3067,6 @@ minions["Metadata/Monsters/Maligaro/SecretDesecrateMonster"] = {
},
modList = {
-- MonsterOneThirdDamageTaken [base_damage_taken_+% = -67]
-- MonsterConvertToChaos1 [base_physical_damage_%_to_convert_to_chaos = 50]
mod("PhysicalDamageConvertToChaos", "BASE", 50), -- MonsterConvertToChaos1 [base_physical_damage_%_to_convert_to_chaos = 50]
},
}

View File

@@ -5,6 +5,8 @@ mod("ProjectileCount", "BASE", 2)
mod("PhysicalDamageConvertToFire", "BASE", 50)
[MonsterConvertToColdDamage2]
mod("PhysicalDamageConvertToCold", "BASE", 50)
[MonsterConvertToChaos1]
mod("PhysicalDamageConvertToChaos", "BASE", 50)
[MonsterPhysicalAddedAsColdSkeletonMaps]
mod("PhysicalDamageGainAsCold", "BASE", 100)
[MonsterCurseCastSpeedPenalty]