Fix Ascendant/Gladiator Block Chance when using Necromantic Aegis (#8944)
The node should not be granting the 50% block chance to the player if you are using Necromantic Aegis with it Co-authored-by: LocalIdentity <localidentity2@gmail.com>
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@@ -652,7 +652,7 @@ function calcs.defence(env, actor)
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baseBlockChance = baseBlockChance + actor.itemList["Weapon 3"].armourData.BlockChance
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end
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output.ShieldBlockChance = baseBlockChance
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baseBlockChance = modDB:Override(nil, "ReplaceShieldBlock") or baseBlockChance
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baseBlockChance = not env.keystonesAdded["Necromantic Aegis"] and modDB:Override(nil, "ReplaceShieldBlock") or baseBlockChance
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-- Apply player block overrides if Necromantic Aegis allocated
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baseBlockChance = actor == env.minion and env.keystonesAdded["Necromantic Aegis"] and env.player.modDB:Override(nil, "ReplaceShieldBlock") or baseBlockChance
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