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@@ -167,6 +167,7 @@ c["+1 to Maximum Power Charges while affected by Discipline"]={{[1]={[1]={type="
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c["+1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped"]={{[1]={[1]={type="Multiplier",var="ShaperOrElderItem"},flags=0,keywordFlags=0,name="SiphoningChargesMax",type="BASE",value=1}},nil}
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c["+1 to Maximum Spirit Charges per Abyss Jewel affecting you"]={{[1]={[1]={type="Multiplier",var="AbyssJewel"},flags=0,keywordFlags=0,name="SpiritChargesMax",type="BASE",value=1}},nil}
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c["+1 to Maximum number of Raised Zombies"]={{[1]={flags=0,keywordFlags=0,name="ActiveZombieLimit",type="BASE",value=1}},nil}
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c["+1 to Maximum number of Sacred Wisps"]={{}," Maximum number of Sacred Wisps "}
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c["+1 to Maximum number of Skeletons"]={{[1]={flags=0,keywordFlags=0,name="ActiveSkeletonLimit",type="BASE",value=1}},nil}
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c["+1 to Maximum number of Spectres"]={{[1]={flags=0,keywordFlags=0,name="ActiveSpectreLimit",type="BASE",value=1}},nil}
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c["+1 to Minimum Endurance Charges"]={{[1]={flags=0,keywordFlags=0,name="EnduranceChargesMin",type="BASE",value=1}},nil}
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@@ -777,6 +778,7 @@ c["+250 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShi
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c["+250 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=250}},nil}
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c["+257 Intelligence Requirement"]={{[1]={flags=0,keywordFlags=0,name="IntRequirement",type="BASE",value=257}},nil}
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c["+26 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=26}},nil}
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c["+26% to Damage over Time Multiplier"]={{[1]={flags=0,keywordFlags=0,name="DotMultiplier",type="BASE",value=26}},nil}
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c["+26% to Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=26}},nil}
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c["+27 to Dexterity and Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=27},[2]={flags=0,keywordFlags=0,name="Int",type="BASE",value=27},[3]={flags=0,keywordFlags=0,name="DexInt",type="BASE",value=27}},nil}
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c["+27% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=27}},nil}
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@@ -806,6 +808,7 @@ c["+29% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",t
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c["+29% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=29}},nil}
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c["+290 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=290}},nil}
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c["+290 to Armour and Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="BASE",value=290}},nil}
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c["+296 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=296}},nil}
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c["+3 seconds to Duration of Frenzy and Power Charges on Culling Strike"]={{[1]={[1]={includeTransfigured=true,skillName="Frenzy",type="SkillName"},flags=0,keywordFlags=0,name="Duration",type="BASE",value=3}}," seconds to ofand Power Charges on Culling Strike "}
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c["+3 seconds to Duration of Frenzy and Power Charges on Culling Strike Gain 150 Life on Culling Strike"]={{[1]={[1]={includeTransfigured=true,skillName="Frenzy",type="SkillName"},flags=0,keywordFlags=0,name="Duration",type="BASE",value=3}}," seconds to ofand Power Charges on Culling Strike Gain 150 Life on Culling Strike "}
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c["+3 to Level of Socketed Curse Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="curse",value=3}}},nil}
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@@ -908,6 +911,7 @@ c["+300 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",
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c["+3000 Armour if you've Blocked Recently"]={{[1]={[1]={type="Condition",var="BlockedRecently"},flags=0,keywordFlags=0,name="Armour",type="BASE",value=3000}},nil}
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c["+3000 to Armour during Soul Gain Prevention"]={{[1]={[1]={type="Condition",var="SoulGainPrevention"},flags=0,keywordFlags=0,name="Armour",type="BASE",value=3000}},nil}
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c["+305 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=305}},nil}
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c["+31 to Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=31}},nil}
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c["+31 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=31}},nil}
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c["+31% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=31}},nil}
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c["+32 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=32}},nil}
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@@ -963,6 +967,7 @@ c["+375 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type=
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c["+375 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=375}},nil}
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c["+38 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=38}},nil}
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c["+38 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=38}},nil}
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c["+38 to Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=38}},nil}
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c["+38 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=38}},nil}
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c["+38 to all Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=38},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=38},[3]={flags=0,keywordFlags=0,name="Int",type="BASE",value=38},[4]={flags=0,keywordFlags=0,name="All",type="BASE",value=38}},nil}
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c["+38 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=38}},nil}
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@@ -1081,6 +1086,7 @@ c["+450 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",valu
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c["+450 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=450}},nil}
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c["+460 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=460}},nil}
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c["+47 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=47}},nil}
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c["+47% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=47}},nil}
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c["+470 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=470}},nil}
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c["+475 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=475}},nil}
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c["+48 to Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=48}},nil}
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@@ -1301,6 +1307,7 @@ c["+700 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",valu
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c["+700 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=700}},nil}
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c["+72% to Global Critical Strike Multiplier"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=72}},nil}
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c["+73 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=73}},nil}
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c["+74 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=74}},nil}
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c["+75 to Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="BASE",value=75}},nil}
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c["+75 to all Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=75},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=75},[3]={flags=0,keywordFlags=0,name="Int",type="BASE",value=75},[4]={flags=0,keywordFlags=0,name="All",type="BASE",value=75}},nil}
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c["+75 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=75}},nil}
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@@ -1357,6 +1364,7 @@ c["+800 Armour while stationary"]={{[1]={[1]={type="Condition",var="Stationary"}
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c["+800 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=800}},nil}
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c["+800 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=800}},nil}
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c["+800 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=800}},nil}
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c["+84 to Ward"]={{[1]={flags=0,keywordFlags=0,name="Ward",type="BASE",value=84}},nil}
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c["+84 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=84}},nil}
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c["+85 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=85}},nil}
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c["+85 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=85}},nil}
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@@ -1390,6 +1398,7 @@ c["+91% to Fire Damage over Time Multiplier"]={{[1]={flags=0,keywordFlags=0,name
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c["+91% to Physical Damage over Time Multiplier"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDotMultiplier",type="BASE",value=91}},nil}
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c["+92 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=92}},nil}
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c["+92 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=92}},nil}
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c["+94 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=94}},nil}
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c["+95 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=95}},nil}
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c["+96 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=96}},nil}
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c["-1 Physical Damage taken from Hits per Level"]={{[1]={[1]={type="Multiplier",var="Level"},flags=0,keywordFlags=0,name="PhysicalDamageTakenWhenHit",type="BASE",value=-1}},nil}
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@@ -1507,7 +1516,6 @@ c["0.2% of Physical Attack Damage Leeched as Mana"]={{[1]={flags=1,keywordFlags=
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c["0.2% of Physical Attack Damage Leeched as Mana per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=1,keywordFlags=0,name="PhysicalDamageManaLeech",type="BASE",value=0.2}},nil}
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c["0.2% of Physical Damage Leeched as Life"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageLifeLeech",type="BASE",value=0.2}},nil}
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c["0.2% of Spell Damage Leeched as Energy Shield for each Curse on Enemy"]={{[1]={[1]={type="Multiplier",var="CurseOnEnemy"},flags=2,keywordFlags=0,name="DamageEnergyShieldLeech",type="BASE",value=0.2}},nil}
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c["0.3% Life Regeneration per Second"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=0}},".3% Regeneration per Second "}
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c["0.3% of Attack Damage Leeched as Mana"]={{[1]={flags=1,keywordFlags=0,name="DamageManaLeech",type="BASE",value=0.3}},nil}
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c["0.3% of Physical Attack Damage Leeched as Life per Red Socket"]={{[1]={[1]={type="Multiplier",var="RedSocketIn{SlotName}"},flags=1,keywordFlags=0,name="PhysicalDamageLifeLeech",type="BASE",value=0.3}},nil}
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c["0.3% of Physical Attack Damage Leeched as Mana per Blue Socket"]={{[1]={[1]={type="Multiplier",var="BlueSocketIn{SlotName}"},flags=1,keywordFlags=0,name="PhysicalDamageManaLeech",type="BASE",value=0.3}},nil}
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@@ -1864,6 +1872,7 @@ c["1% increased Attack Damage per 450 Evasion Rating"]={{[1]={[1]={div=450,stat=
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c["1% increased Attack Speed per 10 Dexterity"]={{[1]={[1]={div=10,stat="Dex",type="PerStat"},flags=1,keywordFlags=0,name="Speed",type="INC",value=1}},nil}
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c["1% increased Attack Speed per 150 Accuracy Rating"]={{[1]={[1]={div=150,stat="Accuracy",type="PerStat"},flags=1,keywordFlags=0,name="Speed",type="INC",value=1}},nil}
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c["1% increased Attack Speed per 25 Dexterity"]={{[1]={[1]={div=25,stat="Dex",type="PerStat"},flags=1,keywordFlags=0,name="Speed",type="INC",value=1}},nil}
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c["1% increased Attack Speed per 8% Quality"]={{[1]={flags=0,keywordFlags=0,name="AlternateQualityLocalAttackSpeedPer8Quality",type="INC",value=1}},nil}
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c["1% increased Bleed Duration per 12 Intelligence"]={{[1]={[1]={div=12,stat="Int",type="PerStat"},flags=0,keywordFlags=0,name="EnemyBleedDuration",type="INC",value=1}},nil}
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c["1% increased Chaos Damage per Level"]={{[1]={[1]={type="Multiplier",var="Level"},flags=0,keywordFlags=0,name="ChaosDamage",type="INC",value=1}},nil}
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c["1% increased Cold Damage per 25 Dexterity"]={{[1]={[1]={div=25,stat="Dex",type="PerStat"},flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=1}},nil}
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@@ -2034,7 +2043,7 @@ c["10% chance to gain Onslaught for 4 seconds on Kill"]={{[1]={[1]={type="Condit
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c["10% chance to gain Phasing for 4 seconds on Kill"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="Condition:Phasing",type="FLAG",value=true}},nil}
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c["10% chance to gain Unholy Might for 4 seconds on Critical Strike"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=0,name="Condition:UnholyMight",type="FLAG",value=true}},nil}
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c["10% chance to gain a Frenzy Charge on Hit"]={nil,"a Frenzy Charge on Hit "}
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c["10% chance to gain a Frenzy Charge on Hit Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges"]={nil,"a Frenzy Charge on Hit Gain a Flask Charge "}
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c["10% chance to gain a Frenzy Charge on Hit Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges"]={{[1]={[1]={stat="FrenzyCharges",thresholdStat="FrenzyChargesMax",type="StatThreshold"},[2]={includeTransfigured=true,skillName="Frenzy",type="SkillName"},flags=4,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}},"aCharge Gain on Hit "}
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c["10% chance to gain a Frenzy Charge on Kill"]={nil,"a Frenzy Charge "}
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c["10% chance to gain a Frenzy Charge on Kill 10% chance to gain a Power Charge on Kill"]={nil,"a Frenzy Charge 10% chance to gain a Power Charge "}
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c["10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy"]={nil,"a Frenzy Charge when you Hit a Rare or Unique Enemy "}
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@@ -2455,6 +2464,7 @@ c["100% increased Stun and Block Recovery"]={{[1]={flags=0,keywordFlags=0,name="
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c["100% increased Totem Duration"]={{[1]={flags=0,keywordFlags=0,name="TotemDuration",type="INC",value=100}},nil}
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c["100% increased Totem Placement speed"]={{[1]={flags=0,keywordFlags=0,name="TotemPlacementSpeed",type="INC",value=100}},nil}
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c["100% increased Vaal Skill Critical Strike Chance"]={{[1]={flags=0,keywordFlags=512,name="CritChance",type="INC",value=100}},nil}
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c["100% increased Ward"]={{[1]={flags=0,keywordFlags=0,name="Ward",type="INC",value=100}},nil}
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c["100% increased maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="INC",value=100}},nil}
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c["100% increased total Recovery per second from Life Leech"]={{[1]={flags=0,keywordFlags=0,name="LifeLeechRate",type="INC",value=100}},nil}
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c["100% increased total Recovery per second from Life, Mana, or Energy Shield Leech"]={{[1]={flags=0,keywordFlags=0,name="LifeLeechRate",type="INC",value=100},[2]={flags=0,keywordFlags=0,name="ManaLeechRate",type="INC",value=100},[3]={flags=0,keywordFlags=0,name="EnergyShieldLeechRate",type="INC",value=100}},nil}
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@@ -2769,6 +2779,7 @@ c["140% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name
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c["140% increased Global Critical Strike Chance"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=140}},nil}
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c["140% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=140}},nil}
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c["140% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=140}},nil}
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c["142% increased Ward"]={{[1]={flags=0,keywordFlags=0,name="Ward",type="INC",value=142}},nil}
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c["144% Increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=144}},nil}
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c["145% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=145}},nil}
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c["145% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=145}},nil}
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@@ -2782,11 +2793,17 @@ c["15% Global chance to Blind Enemies on hit"]={{},"% chance to Blind Enemies o
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c["15% Global chance to Blind Enemies on hit Attack Hits against Bleeding Enemies have 30% chance to Blind"]={{},"% chance to Blind Enemies on hit Attack Hits have 30% chance to Blind "}
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c["15% chance to Avoid being Stunned"]={{[1]={flags=0,keywordFlags=0,name="AvoidStun",type="BASE",value=15}},nil}
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c["15% chance to Defend with 200% of Armour"]={{[1]={[1]={type="Condition",var="ArmourMax"},flags=0,keywordFlags=0,name="ArmourDefense",source="Armour Mastery: Max Calc",type="MAX",value=100},[2]={[1]={type="Condition",var="ArmourAvg"},flags=0,keywordFlags=0,name="ArmourDefense",source="Armour Mastery: Average Calc",type="MAX",value=15},[3]={[1]={neg=true,type="Condition",var="ArmourMax"},[2]={neg=true,type="Condition",var="ArmourAvg"},flags=0,keywordFlags=0,name="ArmourDefense",source="Armour Mastery: Min Calc",type="MAX",value=0}},nil}
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c["15% chance to Extinguish Enemies on Hit"]={{}," to Extinguish Enemies "}
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c["15% chance to Extinguish Enemies on Hit 8% of Fire Damage taken Recouped as Life"]={{[1]={flags=4,keywordFlags=0,name="FireLifeRecoup",type="BASE",value=15}}," to Extinguish Enemies 8% of "}
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c["15% chance to Freeze"]={{[1]={flags=0,keywordFlags=0,name="EnemyFreezeChance",type="BASE",value=15}},nil}
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c["15% chance to Freeze, Shock and Ignite"]={{[1]={flags=0,keywordFlags=0,name="EnemyFreezeChance",type="BASE",value=15},[2]={flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=15},[3]={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=15}},nil}
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c["15% chance to Hinder Enemies on Hit with Spells"]={{}," to Hinder Enemies "}
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c["15% chance to Hinder Enemies on Hit with Spells Strike Skills target 1 additional nearby Enemy"]={{}," to Hinder Enemies Strike Skills target 1 additional nearby Enemy "}
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c["15% chance to Ignite"]={{[1]={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=15}},nil}
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c["15% chance to Ignore Stuns while Casting"]={{[1]={flags=0,keywordFlags=0,name="AvoidInterruptStun",type="BASE",value=15}},nil}
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c["15% chance to Impale Enemies on Hit with Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ImpaleChance",type="BASE",value=15}},nil}
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c["15% chance to Intimidate Enemies for 4 seconds on Hit"]={{}," to Intimidate Enemies "}
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c["15% chance to Intimidate Enemies for 4 seconds on Hit 15% chance to Unnerve Enemies for 4 seconds on Hit"]={{}," to Intimidate Enemies 15% chance to Unnerve Enemies on Hit "}
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c["15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks"]={{}," to Intimidate Enemies with Attacks "}
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c["15% chance to Knock Enemies Back on hit"]={{[1]={flags=0,keywordFlags=0,name="EnemyKnockbackChance",type="BASE",value=15}},nil}
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c["15% chance to Poison on Hit"]={{[1]={flags=0,keywordFlags=0,name="PoisonChance",type="BASE",value=15}},nil}
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@@ -2796,6 +2813,8 @@ c["15% chance to Recover 10% of Mana when you use a Skill while affected by Clar
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c["15% chance to Recover 10% of Mana when you use a Skill while affected by Clarity -5 to Total Mana Cost of Skills while affected by Clarity"]={{[1]={[1]={type="Condition",var="AffectedByClarity"},flags=0,keywordFlags=0,name="Mana",type="BASE",value=15}}," to Recover 10% of when you use a Skill -5 to Total Mana Cost of Skills while affected by Clarity "}
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c["15% chance to Shock"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=15}},nil}
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c["15% chance to Trigger Level 1 Blood Rage when you Kill an Enemy"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="BloodRage",triggerChance=15,triggered=true}}},nil}
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c["15% chance to Unnerve Enemies for 4 seconds on Hit"]={{}," to Unnerve Enemies "}
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c["15% chance to Unnerve Enemies for 4 seconds on Hit 8% of Cold Damage taken Recouped as Life"]={{[1]={flags=4,keywordFlags=0,name="ColdLifeRecoup",type="BASE",value=15}}," to Unnerve Enemies 8% of "}
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c["15% chance to create Chilled Ground when Hit with an Attack"]={{}," to create Chilled Ground when Hit with an Attack "}
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c["15% chance to create Chilled Ground when you Freeze an Enemy"]={{}," to create Chilled Ground when you Freeze an Enemy "}
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c["15% chance to create Chilled Ground when you Freeze an Enemy Create Consecrated Ground when you Shatter an Enemy"]={{}," to create Chilled Ground when you Freeze an Enemy Create Consecrated Ground when you Shatter an Enemy "}
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@@ -2907,6 +2926,8 @@ c["15% increased Energy Shield Recovery Rate while affected by Discipline"]={{[1
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c["15% increased Energy Shield Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRecoveryRate",type="INC",value=15}},nil}
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c["15% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=15}},nil}
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c["15% increased Evasion Rating and Armour"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=15}},nil}
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c["15% increased Explicit Physical and Chaos Damage Modifier magnitudes"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamage",type="INC",value=15}}," Explicit Physical and Modifier magnitudes "}
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c["15% increased Explicit Physical and Chaos Damage Modifier magnitudes 33% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamage",type="INC",value=15}}," Explicit Physical and Modifier magnitudes 33% increased Physical Damage "}
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c["15% increased Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamage",type="INC",value=15}},nil}
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c["15% increased Flask Charges gained"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesGained",type="INC",value=15}},nil}
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c["15% increased Flask Charges used"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesUsed",type="INC",value=15}},nil}
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@@ -3086,6 +3107,7 @@ c["16% increased Quantity of Items found when on Low Life"]={{[1]={[1]={type="Co
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c["16% increased Rarity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootRarity",type="INC",value=16}},nil}
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c["16% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=16}},nil}
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c["16% increased Spell Damage per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=2,keywordFlags=0,name="Damage",type="INC",value=16}},nil}
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c["16% increased Stun and Block Recovery"]={{[1]={flags=0,keywordFlags=0,name="StunRecovery",type="INC",value=16}},nil}
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c["16% increased Trap Damage"]={{[1]={flags=0,keywordFlags=4096,name="Damage",type="INC",value=16}},nil}
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c["16% increased Trap Throwing Speed"]={{[1]={flags=0,keywordFlags=0,name="TrapThrowingSpeed",type="INC",value=16}},nil}
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c["16% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="INC",value=16}},nil}
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@@ -3093,7 +3115,7 @@ c["16% increased maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="
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c["160% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=160}},nil}
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c["160% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=160}},nil}
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c["160% increased Armour and Evasion"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=160}},nil}
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c["160% increased Critical Strike Chance against Enemies on Full Life"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="FullLife"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=160}},nil}
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c["160% increased Critical Strike Chance against Enemies that are on Full Life"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="FullLife"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=160}},nil}
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c["160% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=160}},nil}
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c["160% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=160}},nil}
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c["160% increased Evasion Rating if you've Cast Dash recently"]={{[1]={[1]={type="Condition",var="CastDashRecently"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=160}},nil}
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@@ -3108,12 +3130,14 @@ c["165% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",
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c["165% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=165}},nil}
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c["166% increased Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamage",type="INC",value=166}},nil}
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c["17 Mana gained when you Block"]={{[1]={flags=0,keywordFlags=0,name="ManaOnBlock",type="BASE",value=17}},nil}
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c["17% chance to Avoid Elemental Ailments"]={{[1]={flags=0,keywordFlags=0,name="AvoidElementalAilments",type="BASE",value=17}},nil}
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c["17% chance to Suppress Spell Damage while Channelling"]={{[1]={[1]={type="Condition",var="Channelling"},flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=17}},nil}
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c["17% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=17}},nil}
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c["17% increased Cast Speed"]={{[1]={flags=16,keywordFlags=0,name="Speed",type="INC",value=17}},nil}
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c["17% increased Quantity of Items Found"]={{[1]={flags=0,keywordFlags=0,name="LootQuantity",type="INC",value=17}},nil}
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c["17% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=17}},nil}
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c["17% increased Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="INC",value=17}},nil}
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c["17% increased Stun and Block Recovery"]={{[1]={flags=0,keywordFlags=0,name="StunRecovery",type="INC",value=17}},nil}
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c["17% increased Totem Life"]={{[1]={flags=0,keywordFlags=0,name="TotemLife",type="INC",value=17}},nil}
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c["17% increased Totem Placement speed"]={{[1]={flags=0,keywordFlags=0,name="TotemPlacementSpeed",type="INC",value=17}},nil}
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c["170% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=170}},nil}
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@@ -3139,6 +3163,7 @@ c["175% increased Stun and Block Recovery"]={{[1]={flags=0,keywordFlags=0,name="
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c["18 to 347 Added Lightning Damage with Wand Attacks"]={{[1]={flags=8388612,keywordFlags=0,name="LightningMin",type="BASE",value=18},[2]={flags=8388612,keywordFlags=0,name="LightningMax",type="BASE",value=347}},nil}
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c["18% Chance to Block Attack Damage while wielding a Staff"]={{[1]={[1]={type="Condition",var="UsingStaff"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=18}},nil}
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c["18% Chance to Block Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=18}},nil}
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c["18% chance to Avoid Elemental Ailments"]={{[1]={flags=0,keywordFlags=0,name="AvoidElementalAilments",type="BASE",value=18}},nil}
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c["18% chance to Shock"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=18}},nil}
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c["18% increased Accuracy Rating with Daggers"]={{[1]={flags=524292,keywordFlags=0,name="Accuracy",type="INC",value=18}},nil}
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c["18% increased Area of Effect"]={{[1]={flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=18}},nil}
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@@ -3219,6 +3244,7 @@ c["190% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",
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c["190% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=190}},nil}
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c["190% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=190}},nil}
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c["195% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=195}},nil}
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c["2 Added Passive Skills are Jewel Sockets"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="clusterJewelSocketCount",value=2}}},nil}
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c["2 Enemy Writhing Worms escape the Flask when used"]={{}," Enemy Writhing Worms escape the Flask when used "}
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c["2 Enemy Writhing Worms escape the Flask when used Writhing Worms are destroyed when Hit"]={{}," Enemy Writhing Worms escape the Flask when used Writhing Worms are destroyed when Hit "}
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c["2 additional Arrows"]={{[1]={flags=1,keywordFlags=0,name="ProjectileCount",type="BASE",value=2}},nil}
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@@ -3372,7 +3398,7 @@ c["20% chance to gain a Frenzy Charge when you Block Attack Damage"]={nil,"a Fre
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c["20% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy"]={nil,"a Frenzy Charge when you Hit a Rare or Unique Enemy "}
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c["20% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy +1 to Maximum Frenzy Charges"]={nil,"a Frenzy Charge when you Hit a Rare or Unique Enemy +1 to Maximum Frenzy Charges "}
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c["20% chance to gain a Power Charge on Critical Strike"]={nil,"a Power Charge "}
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c["20% chance to gain a Power Charge on Critical Strike Gain Arcane Surge on Hit with Spells while at maximum Power Charges"]={{[1]={[1]={type="Condition",var="CriticalStrike"},[2]={type="Condition",var="HitSpellRecently"},flags=0,keywordFlags=0,name="Condition:ArcaneSurge",type="FLAG",value=true}},"a Power Charge Gain while at "}
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c["20% chance to gain a Power Charge on Critical Strike You have Mind over Matter while at maximum Power Charges"]={nil,"a Power Charge You have Mind over Matter "}
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c["20% chance to gain a Power Charge on Hit"]={nil,"a Power Charge on Hit "}
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c["20% chance to gain a Power Charge on Hit 6% increased Spell Damage per Power Charge"]={nil,"a Power Charge on Hit 6% increased Spell Damage "}
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c["20% chance to gain a Power Charge on Kill"]={nil,"a Power Charge "}
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@@ -3729,6 +3755,7 @@ c["220% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",
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c["220% increased Evasion Rating and Armour"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=220}},nil}
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c["220% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=220}},nil}
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c["220% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=220}},nil}
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c["222% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=222}},nil}
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c["225% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=225}},nil}
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c["225% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=225}},nil}
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c["225% increased Armour and Evasion"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=225}},nil}
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@@ -3776,6 +3803,7 @@ c["24 to 39 Cold Damage per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="F
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c["24% Chance to Block Attack Damage"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=24}},nil}
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c["24% Chance to Block Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=24}},nil}
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c["24% chance to Suppress Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=24}},nil}
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c["24% faster Restoration of Ward"]={{[1]={flags=0,keywordFlags=0,name="WardRechargeFaster",type="INC",value=24}},nil}
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c["24% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=24}},nil}
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c["24% increased Critical Strike Chance for Attacks"]={{[1]={flags=1,keywordFlags=0,name="CritChance",type="INC",value=24}},nil}
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c["24% increased Critical Strike Chance with Traps"]={{[1]={flags=0,keywordFlags=4096,name="CritChance",type="INC",value=24}},nil}
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@@ -4120,6 +4148,7 @@ c["27 to 42 Fire Damage per Endurance Charge"]={{[1]={[1]={type="Multiplier",var
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c["27% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="NonChaosDamageGainAsChaos",type="BASE",value=6.75}},nil}
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c["27% increased Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamage",type="INC",value=27}},nil}
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c["27% increased Critical Strike Chance with Bows"]={{[1]={flags=131076,keywordFlags=0,name="CritChance",type="INC",value=27}},nil}
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c["27% increased Ward"]={{[1]={flags=0,keywordFlags=0,name="Ward",type="INC",value=27}},nil}
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c["270% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=270}},nil}
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c["270% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=270}},nil}
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c["275% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=275}},nil}
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@@ -4267,7 +4296,7 @@ c["30% chance to gain a Power Charge when you Stun Gain Unholy Might for 4 secon
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c["30% chance to gain an Endurance Charge on Hitting an Enemy with no Armour"]={nil,"an Endurance Charge on Hitting an Enemy with no Armour "}
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c["30% chance to gain an Endurance Charge on Hitting an Enemy with no Armour 30% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating"]={nil,"an Endurance Charge on Hitting an Enemy with no Armour 30% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating "}
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c["30% chance to gain an Endurance Charge on Kill"]={nil,"an Endurance Charge "}
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c["30% chance to gain an Endurance Charge on Kill 120% increased Endurance Charge Duration"]={nil,"an Endurance Charge 120% increased Endurance Charge Duration "}
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c["30% chance to gain an Endurance Charge on Kill 27 to 42 Fire Damage per Endurance Charge"]={nil,"an Endurance Charge 27 to 42 Fire Damage "}
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c["30% chance to gain an Endurance Charge when you Stun an Enemy"]={nil,"an Endurance Charge when you Stun an Enemy "}
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c["30% chance to gain an Endurance Charge when you Stun an Enemy Enemies in your Link Beams cannot apply Elemental Ailments"]={nil,"an Endurance Charge when you Stun an Enemy Enemies in your Link Beams cannot apply Elemental Ailments "}
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c["30% chance to gain an Endurance Charge when you are Hit"]={nil,"an Endurance Charge when you are Hit "}
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@@ -4276,9 +4305,9 @@ c["30% chance to gain an Endurance Charge when you are Hit 25% chance that if yo
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c["30% chance to gain an Endurance Charge when you are Hit 25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges Gain 1 Endurance Charge every second if you've been Hit Recently +1 to Maximum Endurance Charges"]={nil,"an Endurance Charge when you are Hit 25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges Gain 1 Endurance Charge every second +1 to Maximum Endurance Charges "}
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c["30% chance to gain an Endurance Charge when you are Hit 30% chance to gain an Endurance Charge when you Stun an Enemy"]={nil,"an Endurance Charge when you are Hit 30% chance to gain an Endurance Charge when you Stun an Enemy "}
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c["30% chance to gain an Frenzy Charge on Kill"]={nil,"an Frenzy Charge "}
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c["30% chance to gain an Frenzy Charge on Kill 45% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges"]={nil,"an Frenzy Charge 45% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges "}
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c["30% chance to gain an Frenzy Charge on Kill 15% increased Damage per Frenzy Charge"]={nil,"an Frenzy Charge 15% increased Damage "}
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c["30% chance to gain an Power Charge on Kill"]={nil,"an Power Charge "}
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c["30% chance to gain an Power Charge on Kill 45% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges"]={nil,"an Power Charge 45% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges "}
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c["30% chance to gain an Power Charge on Kill 15% increased Damage per Power Charge"]={nil,"an Power Charge 15% increased Damage "}
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c["30% chance to gain an additional Vaal Soul on Kill"]={nil,"an additional Vaal Soul "}
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c["30% chance to gain an additional Vaal Soul on Kill Corrupted"]={nil,"an additional Vaal Soul Corrupted "}
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c["30% chance to inflict Corrosion on Hit with Attacks"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanCorrode",type="FLAG",value=true}},nil}
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@@ -4535,6 +4564,7 @@ c["32% increased Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="INC
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c["32% increased Critical Strike Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="INC",value=32}},nil}
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c["32% increased Damage if you've used a Travel Skill Recently"]={{[1]={[1]={type="Condition",var="UsedTravelSkillRecently"},flags=0,keywordFlags=0,name="Damage",type="INC",value=32}},nil}
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c["32% increased Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=32}},nil}
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c["32% increased Energy Shield Recharge Rate"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRecharge",type="INC",value=32}},nil}
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c["32% increased Movement Speed while affected by a Magic Abyss Jewel"]={{[1]={[1]={threshold=1,type="MultiplierThreshold",var="MagicAbyssJewels"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=32}},nil}
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c["320% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=320}},nil}
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c["320% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=320}},nil}
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@@ -4556,11 +4586,16 @@ c["33% increased Global Physical Damage"]={{[1]={[1]={type="Global"},flags=0,key
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c["33% increased Ignite Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyIgniteDuration",type="INC",value=33}},nil}
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c["33% increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=33}},nil}
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c["33% increased Melee Damage"]={{[1]={flags=256,keywordFlags=0,name="Damage",type="INC",value=33}},nil}
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c["33% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=33}},nil}
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c["33% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=33}},nil}
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c["33% of Chaos Damage taken does not bypass Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ChaosEnergyShieldBypass",type="BASE",value=-33}},nil}
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c["33% of Non-Chaos Damage taken bypasses Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="PhysicalEnergyShieldBypass",type="BASE",value=33},[2]={flags=0,keywordFlags=0,name="LightningEnergyShieldBypass",type="BASE",value=33},[3]={flags=0,keywordFlags=0,name="ColdEnergyShieldBypass",type="BASE",value=33},[4]={flags=0,keywordFlags=0,name="FireEnergyShieldBypass",type="BASE",value=33}},nil}
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c["330% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=330}},nil}
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c["333% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=333}},nil}
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c["339% Increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=339}},nil}
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c["34% increased Armour from Equipped Helmet and Gloves"]={{[1]={[1]={slotNameList={[1]="Helmet",[2]="Gloves"},type="SlotName"},flags=0,keywordFlags=0,name="Armour",type="INC",value=34}},nil}
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c["34% increased Evasion Rating from Equipped Helmet and Boots"]={{[1]={[1]={slotNameList={[1]="Helmet",[2]="Boots"},type="SlotName"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=34}},nil}
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c["34% increased Maximum Energy Shield from Equipped Gloves and Boots"]={{[1]={[1]={slotNameList={[1]="Gloves",[2]="Boots"},type="SlotName"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=34}},nil}
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c["34% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=34}},nil}
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c["340% increased Armour, Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="Defences",type="INC",value=340}},nil}
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c["340% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=340}},nil}
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@@ -4573,6 +4608,7 @@ c["35% chance to Suppress Spell Damage while your Off Hand is empty"]={{[1]={[1]
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c["35% chance to avoid being Stunned for each Herald Buff affecting you"]={{[1]={[1]={type="Multiplier",var="Herald"},flags=0,keywordFlags=0,name="AvoidStun",type="BASE",value=35}},nil}
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c["35% chance to gain a Power Charge on Kill"]={nil,"a Power Charge "}
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c["35% increased Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="INC",value=35}},nil}
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c["35% increased Armour from Equipped Helmet and Gloves"]={{[1]={[1]={slotNameList={[1]="Helmet",[2]="Gloves"},type="SlotName"},flags=0,keywordFlags=0,name="Armour",type="INC",value=35}},nil}
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c["35% increased Armour while Bleeding"]={{[1]={[1]={type="Condition",var="Bleeding"},flags=0,keywordFlags=0,name="Armour",type="INC",value=35}},nil}
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c["35% increased Attack Speed with Swords"]={{[1]={flags=4194309,keywordFlags=0,name="Speed",type="INC",value=35}},nil}
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c["35% increased Burning Damage"]={{[1]={flags=0,keywordFlags=134217728,name="FireDamage",type="INC",value=35}},nil}
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@@ -4593,6 +4629,7 @@ c["35% increased Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="
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c["35% increased Effect of Buffs granted by your Golems"]={{[1]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="BuffEffect",type="INC",value=35}},nil}
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c["35% increased Effect of your Curses"]={{[1]={flags=0,keywordFlags=0,name="CurseEffect",type="INC",value=35}},nil}
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c["35% increased Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=35}},nil}
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c["35% increased Evasion Rating from Equipped Helmet and Boots"]={{[1]={[1]={slotNameList={[1]="Helmet",[2]="Boots"},type="SlotName"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=35}},nil}
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c["35% increased Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamage",type="INC",value=35}},nil}
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c["35% increased Global Critical Strike Chance"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=35}},nil}
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c["35% increased Global maximum Energy Shield and reduced Lightning Resistance"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=35},[2]={flags=0,keywordFlags=0,name="LightningResist",type="INC",value=-35}},nil}
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@@ -4600,6 +4637,7 @@ c["35% increased Life Recovery from Flasks"]={{[1]={flags=0,keywordFlags=0,name=
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c["35% increased Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningDamage",type="INC",value=35}},nil}
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c["35% increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=35}},nil}
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c["35% increased Mana Regeneration Rate while moving"]={{[1]={[1]={type="Condition",var="Moving"},flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=35}},nil}
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c["35% increased Maximum Energy Shield from Equipped Gloves and Boots"]={{[1]={[1]={slotNameList={[1]="Gloves",[2]="Boots"},type="SlotName"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=35}},nil}
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c["35% increased Movement Speed when on Full Life"]={{[1]={[1]={type="Condition",var="FullLife"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=35}},nil}
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c["35% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=35}},nil}
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c["35% increased Physical Damage with Maces or Sceptres"]={{[1]={flags=1048580,keywordFlags=0,name="PhysicalDamage",type="INC",value=35}},nil}
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@@ -4649,6 +4687,7 @@ c["38% chance to inflict Brittle"]={{[1]={flags=0,keywordFlags=0,name="EnemyBrit
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c["38% increased Critical Strike Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="INC",value=38}},nil}
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c["38% increased Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=38}},nil}
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c["38% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=38}},nil}
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c["38% less Minimum Physical Attack Damage"]={{[1]={[1]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="MinPhysicalDamage",type="MORE",value=-38}},nil}
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c["380% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=380}},nil}
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c["39% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=39}},nil}
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c["4 additional Arrows"]={{[1]={flags=1,keywordFlags=0,name="ProjectileCount",type="BASE",value=4}},nil}
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@@ -4658,6 +4697,7 @@ c["4% Chance to Block Attack Damage"]={{[1]={flags=0,keywordFlags=0,name="BlockC
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c["4% Chance to Block Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=4}},nil}
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c["4% additional Physical Damage Reduction while affected by Herald of Purity"]={{[1]={[1]={type="Condition",var="AffectedByHeraldofPurity"},flags=0,keywordFlags=0,name="PhysicalDamageReduction",type="BASE",value=4}},nil}
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c["4% chance to Avoid Elemental Ailments"]={{[1]={flags=0,keywordFlags=0,name="AvoidElementalAilments",type="BASE",value=4}},nil}
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c["4% chance to Dodge Spell Hits"]={{[1]={flags=0,keywordFlags=0,name="SpellDodgeChance",type="BASE",value=4}},nil}
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c["4% chance to Freeze, Shock and Ignite"]={{[1]={flags=0,keywordFlags=0,name="EnemyFreezeChance",type="BASE",value=4},[2]={flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=4},[3]={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=4}},nil}
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c["4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff"]={{[1]={[1]={type="Condition",varList={[1]="UsingMace",[2]="UsingStaff"}},flags=0,keywordFlags=0,name="DoubleDamageChance",type="BASE",value=4}},nil}
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c["4% chance to gain a Endurance Charge on Kill"]={nil,"a Endurance Charge "}
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@@ -4921,9 +4961,9 @@ c["43% increased Chill Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name=
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c["43% increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=43}},nil}
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c["43% reduced Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="FlaskRecoveryRate",type="INC",value=-43}},nil}
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c["45% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges"]={{}," that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges "}
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c["45% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges 30% chance to gain an Endurance Charge on Kill"]={{}," that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges 30% chance to gain an Endurance Charge "}
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c["45% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges 10% chance to gain a Frenzy Charge on Hit"]={{}," that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges 10% chance to gain aCharge "}
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c["45% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges"]={{}," that if you would gainCharges, you instead gain up to your maximum number of Frenzy Charges "}
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c["45% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges 24% increased Evasion Rating per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},[2]={includeTransfigured=true,skillName="Frenzy",type="SkillName"},flags=0,keywordFlags=0,name="Evasion",type="BASE",value=45}}," that if you would gainCharges, you instead gain up to your maximum number of Frenzy Charges 24% increased "}
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c["45% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges 120% increased Frenzy Charge Duration"]={{[1]={[1]={includeTransfigured=true,skillName="Frenzy",type="SkillName"},flags=0,keywordFlags=0,name="FrenzyChargesDuration",type="BASE",value=45}}," that if you would gainCharges, you instead gain up to your maximum number of Frenzy Charges 120% increased "}
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c["45% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges"]={{}," that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges "}
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c["45% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges 6 to 60 Lightning Damage per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="LightningDamage",type="BASE",value=45}}," that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges 6 to 60 "}
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c["45% chance to avoid Bleeding"]={{[1]={flags=0,keywordFlags=0,name="AvoidBleed",type="BASE",value=45}},nil}
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@@ -4957,6 +4997,8 @@ c["45% of Chaos Damage taken as Lightning Damage"]={{[1]={flags=0,keywordFlags=0
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c["45% of Fire Damage Converted to Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamageConvertToChaos",type="BASE",value=45}},nil}
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c["45% reduced Effect of Chill on You"]={{[1]={flags=0,keywordFlags=0,name="SelfChillEffect",type="INC",value=-45}},nil}
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c["45% reduced Mana Cost of Raise Spectre"]={{[1]={[1]={includeTransfigured=true,skillName="Raise Spectre",type="SkillName"},flags=0,keywordFlags=0,name="ManaCost",type="INC",value=-45}},nil}
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c["45% reduced Reflected Damage taken"]={{[1]={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=-45}}," Reflected "}
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c["45% reduced Reflected Damage taken Drops Sapped Ground while moving, lasting 2 seconds"]={{[1]={[1]={type="Condition",var="Moving"},flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=-45}}," Reflected Drops Sapped Ground , lasting 2 seconds "}
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c["450% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=450}},nil}
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c["450% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=450}},nil}
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c["450% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=450}},nil}
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@@ -4969,6 +5011,7 @@ c["475% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",
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c["48 Life gained when you Block"]={{[1]={flags=0,keywordFlags=0,name="LifeOnBlock",type="BASE",value=48}},nil}
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c["48% increased Elemental Damage with Attack Skills"]={{[1]={flags=0,keywordFlags=65536,name="ElementalDamage",type="INC",value=48}},nil}
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c["48% increased Ward"]={{[1]={flags=0,keywordFlags=0,name="Ward",type="INC",value=48}},nil}
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c["48% more Maximum Physical Attack Damage"]={{[1]={[1]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="MaxPhysicalDamage",type="MORE",value=48}},nil}
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c["49% increased Ward"]={{[1]={flags=0,keywordFlags=0,name="Ward",type="INC",value=49}},nil}
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c["5 Maximum Void Charges"]={{}," Maximum Void Charges "}
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c["5 Maximum Void Charges Gain a Void Charge every second"]={{}," Maximum Void Charges Gain a Void Charge every second "}
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@@ -4981,7 +5024,6 @@ c["5% Chance to Shock"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockChance",ty
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c["5% additional Block Chance while on Consecrated Ground"]={{[1]={[1]={type="Condition",var="OnConsecratedGround"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=5}},nil}
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c["5% additional Physical Damage Reduction while moving"]={{[1]={[1]={type="Condition",var="Moving"},flags=0,keywordFlags=0,name="PhysicalDamageReduction",type="BASE",value=5}},nil}
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c["5% additional Physical Damage Reduction while you have at least 150 Devotion"]={{[1]={[1]={stat="Devotion",threshold=150,type="StatThreshold"},flags=0,keywordFlags=0,name="PhysicalDamageReduction",type="BASE",value=5}},nil}
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c["5% chance to Bleed on Hit with Attacks"]={{}," to Bleed with Attacks "}
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c["5% chance to Blind Enemies on Hit"]={{}," to Blind Enemies "}
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c["5% chance to Blind Enemies on Hit with Attacks"]={{}," to Blind Enemies with Attacks "}
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c["5% chance to Cover Enemies in Ash on Hit while you are Burning"]={{}," to Cover Enemies in Ash while you are Burning "}
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@@ -5391,6 +5433,7 @@ c["6% Chance to Block Attack Damage"]={{[1]={flags=0,keywordFlags=0,name="BlockC
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c["6% Chance to Block Attack Damage while wielding a Staff"]={{[1]={[1]={type="Condition",var="UsingStaff"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=6}},nil}
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c["6% Chance to Block Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=6}},nil}
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c["6% Chance to Block Spell Damage during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=6}},nil}
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c["6% chance to gain Onslaught for 4 seconds on Kill"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}},nil}
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c["6% chance to throw up to 4 additional Traps"]={{}," to throw up to 4 additional s "}
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c["6% chance to throw up to 4 additional Traps Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed"]={{[1]={flags=16,keywordFlags=4096,name="Speed",type="BASE",value=6}}," to throw up to 4 additional s Increases and Reductions to also Apply to Trap Throwing Speed "}
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c["6% increased Accuracy Rating per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="Accuracy",type="INC",value=6}},nil}
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@@ -5426,6 +5469,10 @@ c["6% increased Elemental Damage per Frenzy Charge"]={{[1]={[1]={type="Multiplie
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c["6% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=6}},nil}
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c["6% increased Evasion Rating and Armour"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=6}},nil}
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c["6% increased Evasion while Phasing"]={{[1]={[1]={type="Condition",var="Phasing"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=6}},nil}
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c["6% increased Explicit Chaos Modifier magnitudes"]={{}," Explicit Chaos Modifier magnitudes "}
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c["6% increased Explicit Chaos Modifier magnitudes 6% increased Explicit Speed Modifier magnitudes"]={{}," Explicit Chaos Modifier magnitudes 6% increased Explicit Speed Modifier magnitudes "}
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c["6% increased Explicit Speed Modifier magnitudes"]={{}," Explicit Speed Modifier magnitudes "}
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c["6% increased Explicit Speed Modifier magnitudes 222% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=6}}," Explicit Speed Modifier magnitudes 222% increased "}
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c["6% increased Flask Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="FlaskDuration",type="INC",value=6}},nil}
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c["6% increased Global Accuracy Rating"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="Accuracy",type="INC",value=6}},nil}
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c["6% increased Impale Effect"]={{[1]={flags=0,keywordFlags=0,name="ImpaleEffect",type="INC",value=6}},nil}
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@@ -5638,6 +5685,7 @@ c["70% reduced Amount Recovered"]={{[1]={flags=0,keywordFlags=0,name="FlaskRecov
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c["70% reduced Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=-70}},nil}
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c["70% reduced Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="INC",value=-70}},nil}
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c["700% more Physical Damage with Unarmed Melee Attacks"]={{[1]={flags=16777472,keywordFlags=0,name="PhysicalDamage",type="MORE",value=700}},nil}
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c["73% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=73}},nil}
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c["74% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=74}},nil}
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c["74% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=74}},nil}
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c["74% increased Armour and Evasion"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=74}},nil}
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@@ -5768,11 +5816,15 @@ c["8% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="I
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c["8% increased maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="INC",value=8}},nil}
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c["8% more Damage with Hits and Ailments against Enemies affected by at least 5 Poisons"]={{[1]={[1]={actor="enemy",threshold=5,type="MultiplierThreshold",var="PoisonStack"},flags=0,keywordFlags=786432,name="Damage",type="MORE",value=8}},nil}
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c["8% of Armour applies to Fire, Cold and Lightning Damage taken from Hits"]={{[1]={flags=0,keywordFlags=0,name="ArmourAppliesToFireDamageTaken",type="BASE",value=8},[2]={flags=0,keywordFlags=0,name="ArmourAppliesToColdDamageTaken",type="BASE",value=8},[3]={flags=0,keywordFlags=0,name="ArmourAppliesToLightningDamageTaken",type="BASE",value=8}},nil}
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c["8% of Cold Damage taken Recouped as Life"]={{[1]={flags=0,keywordFlags=0,name="ColdLifeRecoup",type="BASE",value=8}},nil}
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c["8% of Damage is taken from Mana before Life"]={{[1]={flags=0,keywordFlags=0,name="DamageTakenFromManaBeforeLife",type="BASE",value=8}},nil}
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c["8% of Damage taken Recouped as Mana"]={{[1]={flags=0,keywordFlags=0,name="ManaRecoup",type="BASE",value=8}},nil}
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c["8% of Fire Damage taken Recouped as Life"]={{[1]={flags=0,keywordFlags=0,name="FireLifeRecoup",type="BASE",value=8}},nil}
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c["8% of Leech is Instant"]={{[1]={flags=0,keywordFlags=0,name="InstantEnergyShieldLeech",type="BASE",value=8},[2]={flags=0,keywordFlags=0,name="InstantManaLeech",type="BASE",value=8},[3]={flags=0,keywordFlags=0,name="InstantLifeLeech",type="BASE",value=8}},nil}
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c["8% of Lightning Damage taken Recouped as Life"]={{[1]={flags=0,keywordFlags=0,name="LightningLifeRecoup",type="BASE",value=8}},nil}
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c["8% of Maximum Life taken as Chaos Damage per second"]={{[1]={[1]={percent=8,stat="Life",type="PercentStat"},flags=0,keywordFlags=0,name="ChaosDegen",type="BASE",value=1}},nil}
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c["8% of Physical Damage from Hits taken as Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageFromHitsTakenAsFire",type="BASE",value=8}},nil}
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c["8% of Physical Damage taken Recouped as Life"]={{[1]={flags=0,keywordFlags=0,name="PhysicalLifeRecoup",type="BASE",value=8}},nil}
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c["8% reduced Critical Strike Chance per Blitz Charge"]={{[1]={[1]={type="Multiplier",var="BlitzCharge"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=-8}},nil}
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c["8% reduced Elemental Damage taken while at Maximum Endurance Charges"]={{[1]={[1]={stat="EnduranceCharges",thresholdStat="EnduranceChargesMax",type="StatThreshold"},flags=0,keywordFlags=0,name="ElementalDamageTaken",type="INC",value=-8}},nil}
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c["8% reduced Enemy Stun Threshold"]={{[1]={flags=0,keywordFlags=0,name="EnemyStunThreshold",type="INC",value=-8}},nil}
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@@ -5872,6 +5924,7 @@ c["9% increased maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="I
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c["9% more Melee Physical Damage during effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=256,keywordFlags=0,name="PhysicalDamage",type="MORE",value=9}},nil}
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c["9% of Damage Taken Recouped as Life"]={{[1]={flags=0,keywordFlags=0,name="LifeRecoup",type="BASE",value=9}},nil}
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c["9% of Damage Taken Recouped as Mana"]={{[1]={flags=0,keywordFlags=0,name="ManaRecoup",type="BASE",value=9}},nil}
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c["9% of Damage taken Recouped as Life"]={{[1]={flags=0,keywordFlags=0,name="LifeRecoup",type="BASE",value=9}},nil}
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c["9% reduced Flask Charges used"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesUsed",type="INC",value=-9}},nil}
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c["90% Increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=90}},nil}
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c["90% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=90}},nil}
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@@ -5905,6 +5958,7 @@ c["Acrobatics"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value=
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c["Action Speed cannot be Slowed below Base Value if you've cast Temporal Chains in the past 10 seconds"]={{[1]={[1]={type="Condition",var="SelfCastTemporalChains"},flags=0,keywordFlags=0,name="MinimumActionSpeed",type="MAX",value=100}},nil}
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c["Action Speed cannot be modified to below Base Value"]={{[1]={[1]={effectType="Global",type="GlobalEffect",unscalable=true},flags=0,keywordFlags=0,name="MinimumActionSpeed",type="MAX",value=100}},nil}
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c["Added Small Passive Skills grant Nothing"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="clusterJewelSmallsAreNothingness",value=true}}},nil}
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c["Added Small Passive Skills grant: 12% increased Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="clusterJewelSkill",value="affliction_chaos_damage"}}},nil}
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c["Adds 0 to 3 Lightning Damage to Attacks per 10 Intelligence"]={{[1]={[1]={div=10,stat="Int",type="PerStat"},flags=0,keywordFlags=65536,name="LightningMin",type="BASE",value=0},[2]={[1]={div=10,stat="Int",type="PerStat"},flags=0,keywordFlags=65536,name="LightningMax",type="BASE",value=3}},nil}
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c["Adds 1 Small Passive Skill which grants nothing"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="clusterJewelNothingnessCount",value=1}}},nil}
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c["Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently"]={{[1]={[1]={type="Multiplier",var="ShockedEnemyKilledRecently"},flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=1},[2]={[1]={type="Multiplier",var="ShockedEnemyKilledRecently"},flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=10}},nil}
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@@ -6024,6 +6078,7 @@ c["Adds 11 to 23 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type
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c["Adds 11 to 25 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=11},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=25}},nil}
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c["Adds 11 to 26 Cold Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ColdMin",type="BASE",value=11},[2]={flags=0,keywordFlags=65536,name="ColdMax",type="BASE",value=26}},nil}
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c["Adds 11 to 26 Cold Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="ColdMin",type="BASE",value=11},[2]={flags=0,keywordFlags=131072,name="ColdMax",type="BASE",value=26}},nil}
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c["Adds 11 to 26 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=11},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=26}},nil}
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c["Adds 11 to 29 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=11},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=29}},nil}
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c["Adds 110 to 150 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=110},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=150}},nil}
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c["Adds 110 to 158 Physical Damage against Bleeding Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Bleeding"},flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=110},[2]={[1]={actor="enemy",type="ActorCondition",var="Bleeding"},flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=158}},nil}
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@@ -6033,6 +6088,7 @@ c["Adds 113 to 338 Lightning Damage to Spells while Unarmed"]={{[1]={[1]={type="
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c["Adds 115 to 205 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=115},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=205}},nil}
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c["Adds 115 to 260 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=115},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=260}},nil}
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c["Adds 115 to 265 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=115},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=265}},nil}
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c["Adds 12 Passive Skills"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="clusterJewelNodeCount",value=12}}},nil}
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c["Adds 12 to 15 Cold Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ColdMin",type="BASE",value=12},[2]={flags=0,keywordFlags=65536,name="ColdMax",type="BASE",value=15}},nil}
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c["Adds 12 to 16 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=12},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=16}},nil}
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c["Adds 12 to 16 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=12},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=16}},nil}
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@@ -6346,6 +6402,7 @@ c["Adds 38 to 58 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalM
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c["Adds 38 to 70 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=38},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=70}},nil}
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c["Adds 38 to 90 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=38},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=90}},nil}
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c["Adds 39 to 60 Cold Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="ColdMin",type="BASE",value=39},[2]={flags=0,keywordFlags=131072,name="ColdMax",type="BASE",value=60}},nil}
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c["Adds 39 to 82 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=39},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=82}},nil}
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c["Adds 4 Passive Skills"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="clusterJewelNodeCount",value=4}}},nil}
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c["Adds 4 to 10 Fire Attack Damage per Buff on You"]={{[1]={[1]={type="Multiplier",var="BuffOnSelf"},flags=0,keywordFlags=65536,name="FireMin",type="BASE",value=4},[2]={[1]={type="Multiplier",var="BuffOnSelf"},flags=0,keywordFlags=65536,name="FireMax",type="BASE",value=10}},nil}
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c["Adds 4 to 12 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=4},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=12}},nil}
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@@ -6402,6 +6459,7 @@ c["Adds 5 to 10 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMi
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c["Adds 5 to 10 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=5},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=10}},nil}
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c["Adds 5 to 11 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=5},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=11}},nil}
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c["Adds 5 to 12 Fire Attack Damage per Buff on You"]={{[1]={[1]={type="Multiplier",var="BuffOnSelf"},flags=0,keywordFlags=65536,name="FireMin",type="BASE",value=5},[2]={[1]={type="Multiplier",var="BuffOnSelf"},flags=0,keywordFlags=65536,name="FireMax",type="BASE",value=12}},nil}
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c["Adds 5 to 12 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=5},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=12}},nil}
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c["Adds 5 to 12 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=5},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=12}},nil}
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c["Adds 5 to 15 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=5},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=15}},nil}
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c["Adds 5 to 25 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=5},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=25}},nil}
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@@ -6961,6 +7019,10 @@ c["Attack Skills have added Lightning Damage equal to 6% of maximum Mana"]={{[1]
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c["Attack skills can have 1 additional Totem Summoned at a time"]={{[1]={flags=0,keywordFlags=65536,name="ActiveTotemLimit",type="BASE",value=1}},nil}
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c["Attacks Chain an additional time when in Main Hand"]={{[1]={[1]={num=1,type="SlotNumber"},flags=1,keywordFlags=0,name="ChainCountMax",type="BASE",value=1}},nil}
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c["Attacks Cost Life instead of Mana"]={{[1]={flags=1,keywordFlags=0,name="CostLifeInsteadOfMana",type="FLAG",value=true}},nil}
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c["Attacks Exerted by Ancestral Cry deal 22% increased Damage"]={nil,"Attacks Exerted by Ancestral Cry deal 22% increased Damage "}
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c["Attacks Exerted by Ancestral Cry deal 22% increased Damage 35% increased Armour from Equipped Helmet and Gloves"]={nil,"Attacks Exerted by Ancestral Cry deal 22% increased Damage 35% increased Armour from Equipped Helmet and Gloves "}
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c["Attacks Exerted by Seismic Cry deal 22% increased Damage"]={nil,"Attacks Exerted by Seismic Cry deal 22% increased Damage "}
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c["Attacks Exerted by Seismic Cry deal 22% increased Damage Shocks you inflict spread to other Enemies within a Radius of 12"]={nil,"Attacks Exerted by Seismic Cry deal 22% increased Damage Shocks you inflict spread to other Enemies within a Radius of 12 "}
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c["Attacks Maim on Hit against Bleeding Enemies"]={nil,"Attacks Maim on Hit against Bleeding Enemies "}
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c["Attacks Maim on Hit against Bleeding Enemies 25% chance to Blind with Hits against Bleeding Enemies"]={nil,"Attacks Maim on Hit against Bleeding Enemies 25% chance to Blind with Hits against Bleeding Enemies "}
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c["Attacks Maim on Hit against Bleeding Enemies 25% chance to Blind with Hits against Bleeding Enemies Enemies Maimed by you take 10% increased Physical Damage"]={nil,"Attacks Maim on Hit against Bleeding Enemies 25% chance to Blind with Hits against Bleeding Enemies Enemies Maimed by you take 10% increased Physical Damage "}
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@@ -6974,11 +7036,14 @@ c["Attacks have 10% chance to Ignite"]={{[1]={flags=1,keywordFlags=0,name="Enemy
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c["Attacks have 10% chance to Maim on Hit"]={{}," to Maim "}
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c["Attacks have 10% chance to cause Bleeding"]={{[1]={flags=1,keywordFlags=0,name="BleedChance",type="BASE",value=10}},nil}
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c["Attacks have 15% chance to Ignite"]={{[1]={flags=1,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=15}},nil}
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c["Attacks have 15% chance to Maim on Hit"]={{}," to Maim "}
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c["Attacks have 15% chance to Maim on Hit Minions take 45% reduced Reflected Damage"]={{[1]={flags=5,keywordFlags=0,name="Damage",type="BASE",value=15}}," to Maim Minions take 45% reduced Reflected "}
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c["Attacks have 15% chance to cause Bleeding"]={{[1]={flags=1,keywordFlags=0,name="BleedChance",type="BASE",value=15}},nil}
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c["Attacks have 25% chance to cause Bleeding"]={{[1]={flags=1,keywordFlags=0,name="BleedChance",type="BASE",value=25}},nil}
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c["Attacks have 25% chance to inflict Bleeding"]={{[1]={flags=1,keywordFlags=0,name="BleedChance",type="BASE",value=25}},nil}
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c["Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Cursed"},flags=1,keywordFlags=262144,name="BleedChance",type="BASE",value=25}},nil}
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c["Attacks have 5% chance to Maim on Hit"]={{}," to Maim "}
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c["Attacks have 5% chance to cause Bleeding"]={{[1]={flags=1,keywordFlags=0,name="BleedChance",type="BASE",value=5}},nil}
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c["Attacks have 50% chance to cause Bleeding"]={{[1]={flags=1,keywordFlags=0,name="BleedChance",type="BASE",value=50}},nil}
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c["Attacks have 60% chance to Poison while at maximum Frenzy Charges"]={{[1]={[1]={stat="FrenzyCharges",thresholdStat="FrenzyChargesMax",type="StatThreshold"},flags=1,keywordFlags=0,name="PoisonChance",type="BASE",value=60}},nil}
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c["Attacks that Fire Projectiles Consume up to 1 additional Steel Shard"]={nil,"Attacks that Fire Projectiles Consume up to 1 additional Steel Shard "}
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@@ -7006,6 +7071,7 @@ c["Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments
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c["Attacks with Two Handed Weapons deal 25% increased Damage with Hits and Ailments"]={{[1]={flags=536870912,keywordFlags=786432,name="Damage",type="INC",value=25}},nil}
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c["Attacks with Two Handed Weapons deal 60% increased Damage with Hits and Ailments"]={{[1]={flags=536870912,keywordFlags=786432,name="Damage",type="INC",value=60}},nil}
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c["Attacks with this Weapon Maim on hit"]={nil,"Maim on hit "}
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c["Attacks with this Weapon Penetrate 10% Elemental Resistances"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="ElementalPenetration",type="BASE",value=10}},nil}
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c["Attacks with this Weapon Penetrate 15% Elemental Resistances"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="ElementalPenetration",type="BASE",value=15}},nil}
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c["Attacks with this Weapon Penetrate 16% Chaos Resistance"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="ChaosPenetration",type="BASE",value=16}},nil}
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c["Attacks with this Weapon Penetrate 16% Elemental Resistances"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="ElementalPenetration",type="BASE",value=16}},nil}
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@@ -7110,6 +7176,7 @@ c["Blind you inflict is Reflected to you"]={nil,"Blind you inflict is Reflected
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c["Blind you inflict is Reflected to you 20% chance to gain a Frenzy Charge on Hit while Blinded"]={nil,"Blind you inflict is Reflected to you 20% chance to gain a Frenzy Charge on Hit while Blinded "}
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c["Blink Arrow and Mirror Arrow have 100% increased Cooldown Recovery Rate"]={{[1]={[1]={includeTransfigured=true,skillNameList={[1]="Blink Arrow",[2]="Mirror Arrow"},type="SkillName"},flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=100}},nil}
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c["Blood Magic"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Blood Magic"}},nil}
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c["Bone Offering has 11% increased Effect"]={{[1]={[1]={skillId="BoneOffering",type="SkillId"},flags=0,keywordFlags=0,name="BuffEffect",type="INC",value="11"}},nil}
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c["Bow Attacks fire 2 additional Arrows"]={{[1]={flags=131072,keywordFlags=0,name="ProjectileCount",type="BASE",value=2}},nil}
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c["Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently"]={{[1]={[1]={neg=true,type="Condition",var="CastDashRecently"},flags=131072,keywordFlags=0,name="ProjectileCount",type="BASE",value=2}},nil}
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c["Bow Attacks fire an additional Arrow"]={{[1]={flags=131072,keywordFlags=0,name="ProjectileCount",type="BASE",value=1}},nil}
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@@ -7175,6 +7242,8 @@ c["Can have a second Enchantment Modifier"]={{},nil}
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c["Can have up to 1 additional Trap placed at a time"]={{[1]={flags=0,keywordFlags=0,name="ActiveTrapLimit",type="BASE",value=1}},nil}
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c["Can have up to 2 additional Remote Mines placed at a time"]={{[1]={flags=0,keywordFlags=0,name="ActiveMineLimit",type="BASE",value=2}},nil}
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c["Can have up to 2 additional Traps placed at a time"]={{[1]={flags=0,keywordFlags=0,name="ActiveTrapLimit",type="BASE",value=2}},nil}
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c["Can have up to 3 Crafted Modifiers"]={nil,"Can have up to 3 Crafted Modifiers "}
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c["Can have up to 3 Crafted Modifiers +2 to Level of Socketed Support Gems"]={nil,"Can have up to 3 Crafted Modifiers +2 to Level of Socketed Support Gems "}
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c["Can have up to 3 additional Remote Mines placed at a time"]={{[1]={flags=0,keywordFlags=0,name="ActiveMineLimit",type="BASE",value=3}},nil}
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c["Can have up to 5 Implicit Modifiers while Item has this Modifier"]={nil,"Can have up to 5 Implicit Modifiers while Item has this Modifier "}
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c["Can have up to 5 Implicit Modifiers while Item has this Modifier 200% increased Armour and Energy Shield"]={nil,"Can have up to 5 Implicit Modifiers while Item has this Modifier 200% increased Armour and Energy Shield "}
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@@ -7561,6 +7630,8 @@ c["Divine Flesh"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",valu
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c["Divine Shield"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Divine Shield"}},nil}
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c["Doomsday"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Doomsday"}},nil}
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c["Dread Banner grants an additional +4 to maximum Fortification when placing the Banner"]={{[1]={[1]={type="Condition",var="BannerPlanted"},[2]={skillName="Dread Banner",type="SkillName"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={[1]={effectType="Buff",type="GlobalEffect"},flags=0,keywordFlags=0,name="MaximumFortification",type="BASE",value=4}}}},nil}
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c["Drops Brittle Ground while moving, lasting 2 seconds"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="OnBrittleGround"},flags=0,keywordFlags=0,name="BrittleBase",type="BASE",value=2}},nil}
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c["Drops Sapped Ground while moving, lasting 2 seconds"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="OnSappedGround"},flags=0,keywordFlags=0,name="SapBase",type="BASE",value=6}},nil}
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c["Drops Scorched Ground while moving, lasting 4 seconds"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="OnScorchedGround"},flags=0,keywordFlags=0,name="ScorchBase",type="BASE",value=10}},nil}
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c["Drops Shocked Ground while moving, lasting 2 seconds"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="OnShockedGround"},flags=0,keywordFlags=0,name="ShockBase",type="BASE",value=15}},nil}
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c["Dual Wielding does not inherently grant chance to Block Attack Damage"]={{[1]={flags=0,keywordFlags=0,name="Condition:NoInherentBlock",type="FLAG",value=true}},nil}
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@@ -7710,6 +7781,8 @@ c["Enemies you kill are Shocked"]={nil,"Enemies you kill are Shocked "}
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c["Enemies you kill are Shocked Shocks you inflict spread to other Enemies within a Radius of 15"]={nil,"Enemies you kill are Shocked Shocks you inflict spread to other Enemies within a Radius of 15 "}
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c["Enemies you or your Totems Kill have 1% chance to Explode, dealing 500% of their maximum Life as Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=500,chance=0.01,keyOfScaledMod="chance",type="Fire"}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
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c["Enemies you or your Totems Kill have 5% chance to Explode, dealing 500% of their maximum Life as Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=500,chance=0.05,keyOfScaledMod="chance",type="Fire"}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
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c["Enemies you've Hit Recently have 65% reduced Life Regeneration rate"]={{[1]={[1]={type="Condition",var="HitRecently"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="LifeRegen",type="INC",value=-65}}}},nil}
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c["Enemies you've Hit Recently have 66% reduced Life Regeneration rate"]={{[1]={[1]={type="Condition",var="HitRecently"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="LifeRegen",type="INC",value=-66}}}},nil}
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c["Enemies' Damage with Critical Strikes against you is Lucky"]={nil,"Enemies' Damage with Critical Strikes is Lucky "}
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c["Enemy Hits inflict Temporal Chains on you"]={nil,"Enemy Hits inflict Temporal Chains on you "}
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c["Enemy Hits inflict Temporal Chains on you When you lose Temporal Chains you gain maximum Rage"]={nil,"Enemy Hits inflict Temporal Chains on you When you lose Temporal Chains you gain maximum Rage "}
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@@ -7831,6 +7904,8 @@ c["Freeze Chilled Enemies as though dealing 75% more Damage"]={{[1]={[1]={actor=
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c["Freezes you inflict spread to other Enemies with a Radius of 15"]={nil,"Freezes you inflict spread to other Enemies with a Radius of 15 "}
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c["Freezes you inflict spread to other Enemies with a Radius of 15 60% increased Damage if you've Frozen an Enemy Recently"]={nil,"Freezes you inflict spread to other Enemies with a Radius of 15 60% increased Damage if you've Frozen an Enemy Recently "}
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c["Freezes you inflict spread to other Enemies within 1.2 metres"]={nil,"Freezes you inflict spread to other Enemies within 1.2 metres "}
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c["Freezes you inflict spread to other Enemies within a Radius of 12"]={nil,"Freezes you inflict spread to other Enemies within a Radius of 12 "}
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c["Freezes you inflict spread to other Enemies within a Radius of 12 Gain a Frenzy Charge every 15 seconds"]={nil,"Freezes you inflict spread to other Enemies within a Radius of 12 Gain a Frenzy Charge every 15 seconds "}
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c["Frenzy or Power Charge"]={nil,"or Power Charge "}
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c["Frostbite can affect Hexproof Enemies"]={{[1]={[1]={skillId="Frostbite",type="SkillId"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="ignoreHexproof",value=true}}},nil}
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c["Frostbite has no Reservation if Cast as an Aura"]={{[1]={[1]={skillId="Frostbite",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationFlat",value=0}},[2]={[1]={skillId="Frostbite",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationFlat",value=0}},[3]={[1]={skillId="Frostbite",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationPercent",value=0}},[4]={[1]={skillId="Frostbite",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationPercent",value=0}}},nil}
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@@ -7896,6 +7971,7 @@ c["Gain 12% of Physical Damage as Extra Chaos Damage while at maximum Power Char
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c["Gain 12% of Physical Damage as Extra Damage of a random Element"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageGainAsRandom",type="BASE",value=12}},nil}
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c["Gain 13 Mana per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="ManaOnKill",type="BASE",value=13}},nil}
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c["Gain 13 Rage after Spending a total of 200 Mana"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
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c["Gain 13% of Cold Damage as Extra Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdDamageGainAsChaos",type="BASE",value=13}},nil}
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c["Gain 13% of Maximum Mana as Extra Maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ManaGainAsEnergyShield",type="BASE",value=13}},nil}
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c["Gain 13% of Physical Damage as Extra Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageGainAsChaos",type="BASE",value=13}},nil}
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c["Gain 13% of Physical Damage as Extra Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageGainAsCold",type="BASE",value=13}},nil}
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@@ -7918,6 +7994,8 @@ c["Gain 15% of Physical Damage as Extra Cold Damage during effect"]={{[1]={[1]={
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c["Gain 150 Life on Culling Strike"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=150}}," on Culling Strike "}
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c["Gain 150 Life on Culling Strike Gain 20 Mana on Culling Strike"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=150}}," on Culling Strike Gain 20 Mana on Culling Strike "}
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c["Gain 150 Life per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=150}},nil}
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c["Gain 16% of Physical Damage as Extra Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageGainAsFire",type="BASE",value=16}},nil}
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c["Gain 16% of Physical Damage as Extra Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageGainAsLightning",type="BASE",value=16}},nil}
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c["Gain 18 Energy Shield for each Enemy you Hit which is affected by a Spider's Web"]={{[1]={[1]={actor="enemy",threshold=1,type="MultiplierThreshold",var="Spider's WebStack"},flags=4,keywordFlags=0,name="EnergyShieldOnHit",type="BASE",value=18}},nil}
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c["Gain 18 Energy Shield per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldOnKill",type="BASE",value=18}},nil}
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c["Gain 18 Life per Enemy Hit with Spells"]={{[1]={flags=4,keywordFlags=131072,name="LifeOnHit",type="BASE",value=18}},nil}
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@@ -7954,6 +8032,7 @@ c["Gain 20% of Physical Damage as Extra Fire Damage"]={{[1]={flags=0,keywordFlag
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c["Gain 20% of Wand Physical Damage as Extra Lightning Damage"]={{[1]={flags=8388612,keywordFlags=0,name="PhysicalDamageGainAsLightning",type="BASE",value=20}},nil}
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c["Gain 200 Armour per Grand Spectrum"]={{[1]={[1]={type="Multiplier",var="GrandSpectrum"},flags=0,keywordFlags=0,name="Armour",type="BASE",value=200}},nil}
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c["Gain 200 Life per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=200}},nil}
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c["Gain 21% of Physical Damage as Extra Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageGainAsCold",type="BASE",value=21}},nil}
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c["Gain 24 Life per Cursed Enemy Hit with Attacks"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Cursed"},flags=5,keywordFlags=0,name="LifeOnHit",type="BASE",value=24}},nil}
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c["Gain 24% of Physical Damage as Extra Damage of a random Element"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageGainAsRandom",type="BASE",value=24}},nil}
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c["Gain 25 Energy Shield per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldOnKill",type="BASE",value=25}},nil}
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@@ -8134,6 +8213,8 @@ c["Gain a Divine Charge on Hit +10 to maximum Divine Charges"]={nil,"a Divine Ch
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c["Gain a Flask Charge when you deal a Critical Strike"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargeOnCritChance",type="BASE",value=100}},nil}
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c["Gain a Flask Charge when you deal a Critical Strike while affected by Precision"]={{[1]={[1]={type="Condition",var="AffectedByPrecision"},flags=0,keywordFlags=0,name="FlaskChargeOnCritChance",type="BASE",value=100}},nil}
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c["Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges"]={{[1]={[1]={stat="FrenzyCharges",thresholdStat="FrenzyChargesMax",type="StatThreshold"},flags=0,keywordFlags=0,name="FlaskChargeOnCritChance",type="BASE",value=100}},nil}
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c["Gain a Frenzy Charge every 15 seconds"]={nil,"a Frenzy Charge every 15 seconds "}
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c["Gain a Frenzy Charge every 15 seconds Ignites you inflict spread to other Enemies within a Radius of 12"]={nil,"a Frenzy Charge every 15 seconds Ignites you inflict spread to other Enemies within a Radius of 12 "}
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c["Gain a Frenzy Charge if an Attack Ignites an Enemy"]={nil,"a Frenzy Charge if an Attack Ignites an Enemy "}
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c["Gain a Frenzy Charge on Critical Strike"]={nil,"a Frenzy Charge "}
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c["Gain a Frenzy Charge on Hit while Bleeding"]={nil,"a Frenzy Charge on Hit "}
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@@ -8148,6 +8229,8 @@ c["Gain a Frenzy, Endurance, or Power Charge once per second while you are Stati
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c["Gain a Power Charge after Spending a total of 200 Mana"]={nil,"a Power Charge after Spending a total of 200 Mana "}
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c["Gain a Power Charge after Spending a total of 200 Mana +1 to Maximum Power Charges"]={nil,"a Power Charge after Spending a total of 200 Mana +1 to Maximum Power Charges "}
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c["Gain a Power Charge after Spending a total of 200 Mana Regenerate 2 Mana per Second per Power Charge"]={nil,"a Power Charge after Spending a total of 200 Mana Regenerate 2 Mana per Second "}
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c["Gain a Power Charge every 15 seconds"]={nil,"a Power Charge every 15 seconds "}
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c["Gain a Power Charge every 15 seconds Drops Sapped Ground while moving, lasting 2 seconds"]={nil,"a Power Charge every 15 seconds Drops Sapped Ground , lasting 2 seconds "}
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c["Gain a Power Charge every Second if you haven't lost Power Charges Recently"]={nil,"a Power Charge every Second if you haven't lost Power Charges Recently "}
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c["Gain a Power Charge every Second if you haven't lost Power Charges Recently Lose all Power Charges when you Block"]={nil,"a Power Charge every Second if you haven't lost Power Charges Recently Lose all Power Charges when you Block "}
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c["Gain a Power Charge for each Enemy you hit with a Critical Strike"]={nil,"a Power Charge for each Enemy you hit with a Critical Strike "}
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@@ -8169,8 +8252,10 @@ c["Gain a Void Charge every 0.5 seconds"]={nil,"a Void Charge every 0.5 seconds
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c["Gain a Void Charge every second"]={nil,"a Void Charge every second "}
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c["Gain a Void Charge every second Gain a Void Charge every 0.5 seconds"]={nil,"a Void Charge every second Gain a Void Charge every 0.5 seconds "}
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c["Gain additional Elemental Damage Reduction equal to half your Chaos Resistance"]={{[1]={[1]={div=2,stat="ChaosResist",type="PerStat"},flags=0,keywordFlags=0,name="FireDamageReduction",type="BASE",value=1},[2]={[1]={div=2,stat="ChaosResist",type="PerStat"},flags=0,keywordFlags=0,name="ColdDamageReduction",type="BASE",value=1},[3]={[1]={div=2,stat="ChaosResist",type="PerStat"},flags=0,keywordFlags=0,name="LightningDamageReduction",type="BASE",value=1}},nil}
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c["Gain an Endurance Charge every 15 seconds"]={nil,"an Endurance Charge every 15 seconds "}
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c["Gain an Endurance Charge every 15 seconds 15% chance to Extinguish Enemies on Hit"]={nil,"an Endurance Charge every 15 seconds 15% chance to Extinguish Enemies on Hit "}
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c["Gain an Endurance Charge every second if you've been Hit Recently"]={nil,"an Endurance Charge every second "}
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c["Gain an Endurance Charge every second if you've been Hit Recently You have Vaal Pact while at maximum Endurance Charges"]={nil,"an Endurance Charge every second You have Vaal Pact "}
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c["Gain an Endurance Charge every second if you've been Hit Recently You cannot be Stunned while at maximum Endurance Charges"]={nil,"an Endurance Charge every second You cannot be Stunned "}
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c["Gain an Endurance Charge if an Attack Freezes an Enemy"]={nil,"an Endurance Charge if an Attack Freezes an Enemy "}
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c["Gain an Endurance Charge if an Attack Freezes an Enemy Culling Strike against Frozen Enemies"]={nil,"an Endurance Charge if an Attack Freezes an Enemy Culling Strike "}
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c["Gain an Endurance Charge when a Power Charge expires or is consumed"]={nil,"an Endurance Charge when a Power Charge expires or is consumed "}
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@@ -8483,6 +8568,8 @@ c["Ignites you inflict deal Damage 5% faster"]={{[1]={flags=0,keywordFlags=0,nam
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c["Ignites you inflict deal Damage 50% faster"]={{[1]={flags=0,keywordFlags=0,name="IgniteBurnFaster",type="INC",value=50}},nil}
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c["Ignites you inflict deal Damage 8% faster"]={{[1]={flags=0,keywordFlags=0,name="IgniteBurnFaster",type="INC",value=8}},nil}
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c["Ignites you inflict spread to other Enemies within a Radius of 1.5 metres"]={nil,"Ignites you inflict spread to other Enemies within a Radius of 1.5 metres "}
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c["Ignites you inflict spread to other Enemies within a Radius of 12"]={nil,"Ignites you inflict spread to other Enemies within a Radius of 12 "}
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c["Ignites you inflict spread to other Enemies within a Radius of 12 8% of Lightning Damage taken Recouped as Life"]={nil,"Ignites you inflict spread to other Enemies within a Radius of 12 8% of Lightning Damage taken Recouped as Life "}
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c["Ignites you inflict with Attacks deal Damage 20% faster"]={{[1]={flags=1,keywordFlags=0,name="IgniteBurnFaster",type="INC",value=20}},nil}
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c["Ignites you inflict with Attacks deal Damage 35% faster"]={{[1]={flags=1,keywordFlags=0,name="IgniteBurnFaster",type="INC",value=35}},nil}
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c["Ignites your Skills cause spread to other Enemies within a Radius of 12"]={nil,"Ignites your Skills cause spread to other Enemies within a Radius of 12 "}
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@@ -8512,7 +8599,7 @@ c["Immune to Ignite while affected by Purity of Fire"]={nil,"Immune to Ignite wh
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c["Immune to Ignite while affected by Purity of Fire 10% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire"]={nil,"Immune to Ignite while affected by Purity of Fire 10% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire "}
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c["Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour"]={{[1]={[1]={type="Condition",var="HelmetEvasionHigherThanArmour"},flags=0,keywordFlags=0,name="PoisonImmune",type="FLAG",value=true}},nil}
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c["Immune to Reflected Damage if you've cast Punishment in the past 10 seconds"]={nil,"Immune to Reflected Damage if you've cast Punishment in the past 10 seconds "}
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c["Immune to Reflected Damage if you've cast Punishment in the past 10 seconds Intimidate Enemies on Hit if you've cast Punishment in the past 10 seconds"]={nil,"Immune to Reflected Damage if you've cast Punishment in the past 10 seconds Intimidate Enemies on Hit if you've cast Punishment in the past 10 seconds "}
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c["Immune to Reflected Damage if you've cast Punishment in the past 10 seconds +40% to Critical Strike Multiplier if you've cast Enfeeble in the past 10 seconds"]={nil,"Immune to Reflected Damage if you've cast Punishment in the past 10 seconds +40% to Critical Strike Multiplier if you've cast Enfeeble in the past 10 seconds "}
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c["Immune to Shock while affected by Purity of Lightning"]={nil,"Immune to Shock while affected by Purity of Lightning "}
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c["Immune to Shock while affected by Purity of Lightning 10% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning"]={nil,"Immune to Shock while affected by Purity of Lightning 10% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning "}
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c["Immunity to Freeze, Chill, Curses and Stuns during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="FreezeImmune",type="FLAG",value=true},[2]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="ChillImmune",type="FLAG",value=true},[3]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="CurseImmune",type="FLAG",value=true},[4]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="StunImmune",type="FLAG",value=true}},nil}
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@@ -8579,6 +8666,8 @@ c["Iron Grip"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="
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c["Iron Reflexes"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Iron Reflexes"}},nil}
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c["Iron Reflexes while stationary"]={{[1]={[1]={type="Condition",var="Stationary"},flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Iron Reflexes"}},nil}
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c["Iron Will"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Iron Will"}},nil}
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c["Item sells for much more to vendors"]={nil,"Item sells for much more to vendors "}
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c["Item sells for much more to vendors +38 to Dexterity"]={nil,"Item sells for much more to vendors +38 to Dexterity "}
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c["Items and Gems have 10% increased Attribute Requirements"]={{[1]={flags=0,keywordFlags=0,name="GlobalAttributeRequirements",type="INC",value=10}},nil}
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c["Items and Gems have 10% reduced Attribute Requirements"]={{[1]={flags=0,keywordFlags=0,name="GlobalAttributeRequirements",type="INC",value=-10}},nil}
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c["Items and Gems have 15% reduced Attribute Requirements"]={{[1]={flags=0,keywordFlags=0,name="GlobalAttributeRequirements",type="INC",value=-15}},nil}
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@@ -8809,6 +8898,8 @@ c["Melee Hits have 50% chance to Fortify Enemies Taunted by you take 10% increas
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c["Melee Hits have 50% chance to Fortify Enemies Taunted by you take 10% increased Damage 100% chance to Taunt on Hit"]={nil,"Melee Hits have 50% chance to Fortify Enemies Taunted by you take 10% increased Damage 100% chance to Taunt on Hit "}
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c["Melee Hits have 50% chance to Fortify Enemies Taunted by you take 10% increased Damage 100% chance to Taunt on Hit 15% increased effect of Non-Curse Auras from your Skills"]={nil,"Melee Hits have 50% chance to Fortify Enemies Taunted by you take 10% increased Damage 100% chance to Taunt on Hit 15% increased effect of Non-Curse Auras from your Skills "}
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c["Melee Hits have 50% chance to Fortify Enemies Taunted by you take 10% increased Damage 100% chance to Taunt on Hit 15% increased effect of Non-Curse Auras from your Skills Your Hits permanently Intimidate Enemies that are on Full Life"]={nil,"Melee Hits have 50% chance to Fortify Enemies Taunted by you take 10% increased Damage 100% chance to Taunt on Hit 15% increased effect of Non-Curse Auras from your Skills Your Hits permanently Intimidate Enemies that are on Full Life "}
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c["Melee Hits have 7% chance to Fortify"]={nil,"Melee Hits have 7% chance to Fortify "}
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c["Melee Hits have 7% chance to Fortify Attacks have 15% chance to Maim on Hit"]={nil,"Melee Hits have 7% chance to Fortify Attacks have 15% chance to Maim on Hit "}
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c["Melee Hits which Stun Fortify"]={nil,"Melee Hits which Stun Fortify "}
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c["Melee Hits which Stun Fortify You have Onslaught while Fortified"]={nil,"Melee Hits which Stun Fortify You have Onslaught while Fortified "}
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c["Melee Hits which Stun have 10% chance to Fortify"]={nil,"Melee Hits which Stun have 10% chance to Fortify "}
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@@ -9054,6 +9145,8 @@ c["Minions have 80% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name=
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c["Minions have 90% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=90}}}},nil}
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c["Minions have Unholy Might"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Condition:UnholyMight",type="FLAG",value=true}}},[2]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Condition:CanWither",type="FLAG",value=true}}}},nil}
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c["Minions have a 12% chance to Impale on Hit with Attacks"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ImpaleChance",type="BASE",value=12}}}},nil}
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c["Minions take 45% reduced Reflected Damage"]={nil,"take 45% reduced Reflected Damage "}
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c["Minions take 45% reduced Reflected Damage 45% reduced Reflected Damage taken"]={nil,"take 45% reduced Reflected Damage 45% reduced Reflected Damage taken "}
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c["Minions' Accuracy Rating is equal to yours"]={{[1]={flags=0,keywordFlags=0,name="MinionAccuracyEqualsAccuracy",type="FLAG",value=true}},nil}
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c["Minions' Base Attack Critical Strike Chance is equal to the Critical Strike Chance of your Main Hand Weapon"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=1,keywordFlags=0,name="AttackCritIsEqualToParentMainHand",type="FLAG",value=true}}}},nil}
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c["Minions' Hits can only Kill Ignited Enemies"]={nil,"Minions' Hits can only Kill Ignited Enemies "}
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@@ -9078,7 +9171,6 @@ c["Modifiers to number of Projectiles instead apply to the number of targets Pro
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c["Monsters cannot Block your Attacks"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="CannotBlockAttacks",type="FLAG",value=true}}}},nil}
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c["Mortal Conviction"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Mortal Conviction"}},nil}
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c["Movement Speed cannot be modified to below Base Value"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeedCannotBeBelowBase",type="FLAG",value=true}},nil}
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c["Movement Speed cannot be modified to below base value"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeedCannotBeBelowBase",type="FLAG",value=true}},nil}
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c["Moving while Bleeding doesn't cause Minions to take extra Damage"]={nil,"Moving while Bleeding doesn't cause Minions to take extra Damage "}
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c["Moving while Bleeding doesn't cause you to take extra Damage"]={nil,"Moving while Bleeding doesn't cause you to take extra Damage "}
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c["Moving while Bleeding doesn't cause you to take extra Damage 15% increased Movement Speed while Bleeding"]={nil,"Moving while Bleeding doesn't cause you to take extra Damage 15% increased Movement Speed while Bleeding "}
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@@ -9365,6 +9457,7 @@ c["Purity of Ice has 80% increased Mana Reservation Efficiency"]={{[1]={[1]={inc
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c["Purity of Ice has no Reservation"]={{[1]={[1]={skillId="ColdResistAura",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationFlat",value=0}},[2]={[1]={skillId="ColdResistAura",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationFlat",value=0}},[3]={[1]={skillId="ColdResistAura",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationPercent",value=0}},[4]={[1]={skillId="ColdResistAura",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationPercent",value=0}}},nil}
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c["Purity of Lightning has 80% increased Mana Reservation Efficiency"]={{[1]={[1]={includeTransfigured=true,skillName="Purity of Lightning",type="SkillName"},flags=0,keywordFlags=0,name="ManaReservationEfficiency",type="INC",value=80}},nil}
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c["Purity of Lightning has no Reservation"]={{[1]={[1]={skillId="LightningResistAura",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationFlat",value=0}},[2]={[1]={skillId="LightningResistAura",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationFlat",value=0}},[3]={[1]={skillId="LightningResistAura",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationPercent",value=0}},[4]={[1]={skillId="LightningResistAura",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationPercent",value=0}}},nil}
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c["Quality does not increase Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="AlternateQualityWeapon",type="BASE",value=1}},nil}
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c["Queen's Demand can Trigger Level 20 Flames of Judgement"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="AtziriUniqueStaffFlameblast",source="queen's demand",triggered=true}}},nil}
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c["Queen's Demand can Trigger Level 20 Storm of Judgement"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="AtziriUniqueStaffStormCall",source="queen's demand",triggered=true}}},nil}
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c["Quicksilver Flasks you Use also apply to nearby Allies"]={{[1]={flags=0,keywordFlags=0,name="QuickSilverAppliesToAllies",type="FLAG",value=true}},nil}
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@@ -10141,6 +10234,9 @@ c["Shocks you cause are reflected back to you 60% increased Damage while Shocked
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c["Shocks you inflict during Effect spread to other Enemies in a radius of 20"]={nil,"Shocks you inflict during Effect spread to other Enemies in a radius of 20 "}
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c["Shocks you inflict during Effect spread to other Enemies in a radius of 20 30% of Lightning Damage Leeched as Life during Effect"]={nil,"Shocks you inflict during Effect spread to other Enemies in a radius of 20 30% of Lightning Damage Leeched as Life during Effect "}
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c["Shocks you inflict spread to other Enemies within 1 metre"]={nil,"Shocks you inflict spread to other Enemies within 1 metre "}
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c["Shocks you inflict spread to other Enemies within a Radius of 12"]={nil,"Shocks you inflict spread to other Enemies within a Radius of 12 "}
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c["Shocks you inflict spread to other Enemies within a Radius of 12 15% chance to Hinder Enemies on Hit with Spells"]={nil,"Shocks you inflict spread to other Enemies within a Radius of 12 15% chance to Hinder Enemies on Hit with Spells "}
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c["Shocks you inflict spread to other Enemies within a Radius of 12 Strike Skills target 1 additional nearby Enemy"]={nil,"Shocks you inflict spread to other Enemies within a Radius of 12 Strike Skills target 1 additional nearby Enemy "}
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c["Shocks you inflict spread to other Enemies within a Radius of 15"]={nil,"Shocks you inflict spread to other Enemies within a Radius of 15 "}
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c["Shocks you inflict spread to other Enemies within a Radius of 15 Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently"]={{[1]={[1]={type="Multiplier",var="ShockedEnemyKilledRecently"},flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=1},[2]={[1]={type="Multiplier",var="ShockedEnemyKilledRecently"},flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=10}},"Shocks you inflict spread to other Enemies within a of 15 "}
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c["Shocks you when you reach Maximum Power Charges"]={nil,"Shocks you when you reach Maximum Power Charges "}
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@@ -10345,6 +10441,7 @@ c["Socketed Gems are Supported by Level 10 Remote Mine"]={nil,nil}
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c["Socketed Gems are Supported by Level 10 Remote Mine Socketed Gems are Supported by Level 10 Blastchain Mine"]={nil,nil}
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c["Socketed Gems are Supported by Level 10 Returning Projectiles"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportReturningProjectiles"}}},nil}
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c["Socketed Gems are Supported by Level 10 Ruthless"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportRuthless"}}},nil}
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c["Socketed Gems are Supported by Level 10 Sacred Wisps"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportSacredWisps"}},[2]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=10,skillId="SummonSacredWisp"}}},nil}
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c["Socketed Gems are Supported by Level 10 Sacrifice"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportSacrifice"}}},nil}
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c["Socketed Gems are Supported by Level 10 Sadism"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportSadism"}}},nil}
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c["Socketed Gems are Supported by Level 10 Second Wind"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportAdditionalCooldown"}}},nil}
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@@ -10570,6 +10667,7 @@ c["Socketed Gems are Supported by Level 35 Pulverise"]={{[1]={[1]={slotName="{Sl
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c["Socketed Gems are Supported by Level 35 Rage"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportRage"}}},nil}
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c["Socketed Gems are Supported by Level 35 Returning Projectiles"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportReturningProjectiles"}}},nil}
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c["Socketed Gems are Supported by Level 35 Ruthless"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportRuthless"}}},nil}
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c["Socketed Gems are Supported by Level 35 Sacred Wisps"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportSacredWisps"}},[2]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=35,skillId="SummonSacredWisp"}}},nil}
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c["Socketed Gems are Supported by Level 35 Sacrifice"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportSacrifice"}}},nil}
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c["Socketed Gems are Supported by Level 35 Sadism"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportSadism"}}},nil}
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c["Socketed Gems are Supported by Level 35 Second Wind"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportAdditionalCooldown"}}},nil}
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@@ -10723,6 +10821,8 @@ c["Strength's Damage Bonus instead grants 3% increased Melee Physical Damage per
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c["Strength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage"]={{[1]={flags=0,keywordFlags=0,name="IronGrip",type="FLAG",value=true}},nil}
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c["Strength's Damage bonus applies to all Spell Damage as well"]={{[1]={flags=0,keywordFlags=0,name="IronWill",type="FLAG",value=true}},nil}
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c["Strike Skills also target the previous location they were Used"]={nil,"Strike Skills also target the previous location they were Used "}
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c["Strike Skills target 1 additional nearby Enemy"]={nil,"Strike Skills target 1 additional nearby Enemy "}
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c["Strike Skills target 1 additional nearby Enemy Withered you Inflict expires 10% slower"]={nil,"Strike Skills target 1 additional nearby Enemy Withered you Inflict expires 10% slower "}
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c["Stun Threshold is based on 500% of your Mana instead of Life"]={{[1]={flags=0,keywordFlags=0,name="StunThresholdBasedOnManaInsteadOfLife",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="StunThresholdManaPercent",type="BASE",value=500}},nil}
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c["Stun Threshold is based on Energy Shield instead of Life"]={{[1]={flags=0,keywordFlags=0,name="StunThresholdBasedOnEnergyShieldInsteadOfLife",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="StunThresholdEnergyShieldPercent",type="BASE",value=100}},nil}
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c["Stuns from Critical Strikes have 100% increased Duration"]={{[1]={flags=0,keywordFlags=0,name="EnemyStunDurationOnCrit",type="INC",value=100}},nil}
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@@ -10909,7 +11009,7 @@ c["Treats Enemy Monster Elemental Resistance values as inverted"]={{[1]={[1]={ty
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c["Trigger Commandment of Inferno on Critical Strike"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,noSupports=true,skillId="UniqueEnchantmentOfInfernoOnCrit",triggered=true}},[2]={[1]={skillId="UniqueEnchantmentOfInfernoOnCrit",type="SkillId"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="triggerOnCrit",value=true}}}}},nil}
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c["Trigger Level 1 Create Lesser Shrine when you Kill an Enemy"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="TriggeredSummonLesserShrine",triggered=true}}},nil}
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c["Trigger Level 1 Gore Shockwave on Melee Hit if you have at least 150 Strength"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="GoreShockwave",triggered=true}}},nil}
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c["Trigger Level 1 Intimidating Cry on Hit"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="CatsStealthTriggeredIntimidatingCry",triggered=true}}},nil}
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c["Trigger Level 1 Intimidating Cry on Hit"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="IntimidatingCry",triggered=true}}},nil}
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c["Trigger Level 1 Stalking Pustule on Kill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="VolatileDeadChaos",triggered=true}}},nil}
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c["Trigger Level 10 Assassin's Mark when you Hit a Rare or Unique Enemy"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=10,skillId="AssassinsMark",triggered=true}}},nil}
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c["Trigger Level 10 Consecrate when you deal a Critical Strike"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=10,skillId="TriggeredConsecrate",triggered=true}}},nil}
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@@ -10930,7 +11030,7 @@ c["Trigger Level 20 Fiery Impact on Melee Hit with this Weapon"]={{[1]={flags=0,
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c["Trigger Level 20 Fog of War when your Trap is triggered"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="CreateSmokeCloud",triggered=true}}},nil}
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c["Trigger Level 20 Glimpse of Eternity when Hit"]={{},nil}
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c["Trigger Level 20 Icicle Burst when you Hit a Frozen Enemy"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="TriggeredIcicleNova",triggered=true}}},nil}
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c["Trigger Level 20 Intimidating Cry when you lose Cat's Stealth"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="CatsStealthTriggeredIntimidatingCry",triggered=true}}},nil}
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c["Trigger Level 20 Intimidating Cry when you lose Cat's Stealth"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="IntimidatingCry",triggered=true}}},nil}
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c["Trigger Level 20 Lightning Bolt when you deal a Critical Strike"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="LightningSpell",triggered=true}}},nil}
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c["Trigger Level 20 Shade Form when Hit"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="ShadeForm",triggered=true}}},nil}
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c["Trigger Level 20 Shield Shatter when you Block"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="ShieldShatter",triggered=true}}},nil}
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@@ -11049,7 +11149,6 @@ c["Unholy Might during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},f
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c["Unnerve Enemies for 4 seconds on Hit with Wands"]={nil,"Unnerve Enemies for 4 seconds on Hit with Wands "}
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c["Unwavering Stance"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Unwavering Stance"}},nil}
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c["Uses both hand slots"]={{[1]={[1]={slotName="Weapon 2",type="DisablesItem"},[2]={num=1,type="SlotNumber"},flags=0,keywordFlags=0,name="CanNotUseRightWeapon",type="Flag",value=1},[2]={[1]={slotName="Weapon 1",type="DisablesItem"},[2]={num=2,type="SlotNumber"},flags=0,keywordFlags=0,name="CanNotUseLeftWeapon",type="Flag",value=1}},nil}
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c["Using Warcries is Instant"]={{[1]={flags=0,keywordFlags=0,name="InstantWarcry",type="FLAG",value=true}},nil}
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c["Utility Flasks gain 2 charges every 3 seconds"]={{[1]={flags=0,keywordFlags=0,name="UtilityFlaskChargesGenerated",type="BASE",value=0.66666666666667}},nil}
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c["Utility Flasks gain 3 charges every 3 seconds"]={{[1]={flags=0,keywordFlags=0,name="UtilityFlaskChargesGenerated",type="BASE",value=1}},nil}
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c["Vaal Attack Skills Cost Rage instead of requiring Souls to Use"]={{[1]={[1]={skillType=42,type="SkillType"},flags=1,keywordFlags=0,name="CostRageInsteadOfSouls",type="FLAG",value=true}},nil}
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@@ -11077,6 +11176,7 @@ c["Warcries Knock Back and Interrupt Enemies in a smaller Area"]={nil,"Warcries
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c["Warcries Sacrifice 10 Rage if you have at least 25 Rage"]={nil,"Warcries Sacrifice 10 Rage if you have at least 25 Rage "}
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c["Warcries Sacrifice 10 Rage if you have at least 25 Rage Exerted Attacks deal 50% more Attack Damage if a Warcry Sacrificed Rage Recently"]={nil,"Warcries Sacrifice 10 Rage if you have at least 25 Rage Exerted Attacks deal 50% more Attack Damage if a Warcry Sacrificed Rage Recently "}
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c["Warcries also grant their buffs to nearby allies"]={nil,"Warcries also grant their buffs to nearby allies "}
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c["Warcries also grant their buffs to nearby allies Limited to 1 Keystone Tattoo"]={nil,"Warcries also grant their buffs to nearby allies Limited to 1 Keystone Tattoo "}
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c["Warcries cannot Exert Travel Skills"]={nil,"Warcries cannot Exert Travel Skills "}
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c["Warcries grant 10 Rage per 5 Power if you have less than 25 Rage"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
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c["Warcries grant 5 Rage per 5 Power if you have less than 25 Rage"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
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@@ -11087,7 +11187,7 @@ c["Warcries have a minimum of 10 Power"]={nil,"Warcries have a minimum of 10 Pow
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c["Warcries have infinite Power"]={{[1]={flags=0,keywordFlags=0,name="WarcryInfinitePower",type="FLAG",value=true}},nil}
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c["Warcries no longer Exert Attacks"]={nil,"Warcries no longer Exert Attacks "}
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c["Warcries no longer Exert Attacks Warcries also grant their buffs to nearby allies"]={nil,"Warcries no longer Exert Attacks Warcries also grant their buffs to nearby allies "}
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c["Warcries share their Cooldown"]={{[1]={flags=0,keywordFlags=0,name="WarcryShareCooldown",type="FLAG",value=true}},nil}
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c["Warcries no longer Exert Attacks Warcries also grant their buffs to nearby allies Limited to 1 Keystone Tattoo"]={nil,"Warcries no longer Exert Attacks Warcries also grant their buffs to nearby allies Limited to 1 Keystone Tattoo "}
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c["Warcry Skills have +2 seconds to Cooldown"]={{[1]={flags=0,keywordFlags=4,name="CooldownRecovery",type="BASE",value=2}},nil}
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c["Warcry Skills have 15% increased Area of Effect"]={{[1]={[1]={skillType=73,type="SkillType"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=15}},nil}
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c["Warcry Skills have 20% increased Area of Effect"]={{[1]={[1]={skillType=73,type="SkillType"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=20}},nil}
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@@ -11124,6 +11224,82 @@ c["When your Hits Impale Enemies, also Impale other Enemies near them Inflict 4
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c["When your Hits Impale Enemies, also Impale other Enemies near them Inflict 4 additional Impales on Enemies you Impale For 4 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them Limited to 1 Keystone Tattoo"]={nil,"When your Hits Impale Enemies, also Impale other Enemies near them Inflict 4 additional Impales on Enemies you Impale For 4 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them Limited to 1 Keystone Tattoo "}
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c["When your Traps Trigger, your nearby Traps also Trigger"]={nil,"When your Traps Trigger, your nearby Traps also Trigger "}
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c["While Minions have Energy Shield, their Hits Ignore Monster Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={stat="EnergyShield",threshold=1,type="StatThreshold"},flags=0,keywordFlags=0,name="IgnoreElementalResistances",type="FLAG",value=true}}}},nil}
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c["While a Unique Enemy is in your Presence, 15% chance to Extinguish Enemies on Hit"]={{}," to Extinguish Enemies "}
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c["While a Unique Enemy is in your Presence, 15% chance to Extinguish Enemies on Hit While a Unique Enemy is in your Presence, 8% of Fire Damage taken Recouped as Life"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=4,keywordFlags=0,name="FireLifeRecoup",type="BASE",value=15}}," to Extinguish Enemies While a Unique Enemy is in your Presence, 8% of "}
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c["While a Unique Enemy is in your Presence, 15% chance to Hinder Enemies on Hit with Spells"]={{}," to Hinder Enemies "}
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c["While a Unique Enemy is in your Presence, 15% chance to Hinder Enemies on Hit with Spells While a Unique Enemy is in your Presence, Strike Skills target 1 additional nearby Enemy"]={{}," to Hinder Enemies While a Unique Enemy is in your Presence, Strike Skills target 1 additional nearby Enemy "}
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c["While a Unique Enemy is in your Presence, 15% chance to Intimidate Enemies for 4 seconds on Hit"]={{}," to Intimidate Enemies "}
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c["While a Unique Enemy is in your Presence, 15% chance to Intimidate Enemies for 4 seconds on Hit While a Unique Enemy is in your Presence, 15% chance to Unnerve Enemies for 4 seconds on Hit"]={{}," to Intimidate Enemies While a Unique Enemy is in your Presence, 15% chance to Unnerve Enemies on Hit "}
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c["While a Unique Enemy is in your Presence, 15% chance to Unnerve Enemies for 4 seconds on Hit"]={{}," to Unnerve Enemies "}
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c["While a Unique Enemy is in your Presence, 15% chance to Unnerve Enemies for 4 seconds on Hit While a Unique Enemy is in your Presence, 8% of Cold Damage taken Recouped as Life"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=4,keywordFlags=0,name="ColdLifeRecoup",type="BASE",value=15}}," to Unnerve Enemies While a Unique Enemy is in your Presence, 8% of "}
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c["While a Unique Enemy is in your Presence, 34% increased Armour from Equipped Helmet and Gloves"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},[2]={slotNameList={[1]="Helmet",[2]="Gloves"},type="SlotName"},flags=0,keywordFlags=0,name="Armour",type="INC",value=34}},nil}
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c["While a Unique Enemy is in your Presence, 34% increased Evasion Rating from Equipped Helmet and Boots"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},[2]={slotNameList={[1]="Helmet",[2]="Boots"},type="SlotName"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=34}},nil}
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c["While a Unique Enemy is in your Presence, 34% increased Maximum Energy Shield from Equipped Gloves and Boots"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},[2]={slotNameList={[1]="Gloves",[2]="Boots"},type="SlotName"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=34}},nil}
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c["While a Unique Enemy is in your Presence, 35% increased Armour from Equipped Helmet and Gloves"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},[2]={slotNameList={[1]="Helmet",[2]="Gloves"},type="SlotName"},flags=0,keywordFlags=0,name="Armour",type="INC",value=35}},nil}
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c["While a Unique Enemy is in your Presence, 35% increased Evasion Rating from Equipped Helmet and Boots"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},[2]={slotNameList={[1]="Helmet",[2]="Boots"},type="SlotName"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=35}},nil}
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c["While a Unique Enemy is in your Presence, 35% increased Maximum Energy Shield from Equipped Gloves and Boots"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},[2]={slotNameList={[1]="Gloves",[2]="Boots"},type="SlotName"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=35}},nil}
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c["While a Unique Enemy is in your Presence, 45% reduced Reflected Damage taken"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=-45}}," Reflected "}
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c["While a Unique Enemy is in your Presence, 45% reduced Reflected Damage taken While a Unique Enemy is in your Presence, Drops Sapped Ground while moving, lasting 2 seconds"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},[2]={type="Condition",var="Moving"},flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=-45}}," Reflected While a Unique Enemy is in your Presence, Drops Sapped Ground , lasting 2 seconds "}
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c["While a Unique Enemy is in your Presence, 7% increased Blind Effect"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=0,name="FlaskEffect",type="INC",value=7}}," Blind "}
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c["While a Unique Enemy is in your Presence, 7% increased Blind Effect While a Unique Enemy is in your Presence, Enemies you've Hit Recently have 65% reduced Life Regeneration rate"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=0,name="FlaskEffect",type="INC",value=7}}," Blind While a Unique Enemy is in your Presence, Enemies you've Hit Recently have 65% reduced Life Regeneration rate "}
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c["While a Unique Enemy is in your Presence, 8% of Cold Damage taken Recouped as Life"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=0,name="ColdLifeRecoup",type="BASE",value=8}},nil}
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c["While a Unique Enemy is in your Presence, 8% of Fire Damage taken Recouped as Life"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=0,name="FireLifeRecoup",type="BASE",value=8}},nil}
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c["While a Unique Enemy is in your Presence, 8% of Lightning Damage taken Recouped as Life"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=0,name="LightningLifeRecoup",type="BASE",value=8}},nil}
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c["While a Unique Enemy is in your Presence, 8% of Physical Damage taken Recouped as Life"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=0,name="PhysicalLifeRecoup",type="BASE",value=8}},nil}
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c["While a Unique Enemy is in your Presence, 9% of Damage taken Recouped as Life"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=0,name="LifeRecoup",type="BASE",value=9}},nil}
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c["While a Unique Enemy is in your Presence, Attacks Exerted by Ancestral Cry deal 22% increased Damage"]={nil,"Attacks Exerted by Ancestral Cry deal 22% increased Damage "}
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c["While a Unique Enemy is in your Presence, Attacks Exerted by Ancestral Cry deal 22% increased Damage While a Unique Enemy is in your Presence, 35% increased Armour from Equipped Helmet and Gloves"]={nil,"Attacks Exerted by Ancestral Cry deal 22% increased Damage While a Unique Enemy is in your Presence, 35% increased Armour from Equipped Helmet and Gloves "}
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c["While a Unique Enemy is in your Presence, Attacks Exerted by Seismic Cry deal 22% increased Damage"]={nil,"Attacks Exerted by Seismic Cry deal 22% increased Damage "}
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c["While a Unique Enemy is in your Presence, Attacks Exerted by Seismic Cry deal 22% increased Damage While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within a Radius of 12"]={nil,"Attacks Exerted by Seismic Cry deal 22% increased Damage While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within a Radius of 12 "}
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c["While a Unique Enemy is in your Presence, Attacks have 15% chance to Maim on Hit"]={nil,"Attacks have 15% chance to Maim on Hit "}
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c["While a Unique Enemy is in your Presence, Attacks have 15% chance to Maim on Hit While a Unique Enemy is in your Presence, Minions take 45% reduced Reflected Damage"]={nil,"Attacks have 15% chance to Maim on Hit While a Unique Enemy is in your Presence, Minions take 45% reduced Reflected Damage "}
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c["While a Unique Enemy is in your Presence, Bleeding you inflict deals Damage 5% faster"]={nil,"Bleeding you inflict deals Damage 5% faster "}
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c["While a Unique Enemy is in your Presence, Bleeding you inflict deals Damage 5% faster While a Unique Enemy is in your Presence, Ignites you inflict deal Damage 5% faster"]={nil,"Bleeding you inflict deals Damage 5% faster While a Unique Enemy is in your Presence, Ignites you inflict deal Damage 5% faster "}
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c["While a Unique Enemy is in your Presence, Bone Offering has 11% increased Effect"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},[2]={includeTransfigured=true,skillName="Bone Offering",type="SkillName"},flags=0,keywordFlags=0,name="FlaskEffect",type="INC",value=11}},nil}
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c["While a Unique Enemy is in your Presence, Drops Brittle Ground while moving, lasting 2 seconds"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="OnBrittleGround"},[2]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=0,name="BrittleBase",type="BASE",value=2}},nil}
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c["While a Unique Enemy is in your Presence, Drops Sapped Ground while moving, lasting 2 seconds"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="OnSappedGround"},[2]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=0,name="SapBase",type="BASE",value=6}},nil}
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c["While a Unique Enemy is in your Presence, Drops Scorched Ground while moving, lasting 2 seconds"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="OnScorchedGround"},[2]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=0,name="ScorchBase",type="BASE",value=10}},nil}
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c["While a Unique Enemy is in your Presence, Enemies you've Hit Recently have 65% reduced Life Regeneration rate"]={{[1]={[1]={type="Condition",var="HitRecently"},[2]={actor="enemy",type="ActorCondition",var="PinnacleBoss"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="LifeRegen",type="INC",value=-65}}}},nil}
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c["While a Unique Enemy is in your Presence, Enemies you've Hit Recently have 66% reduced Life Regeneration rate"]={{[1]={[1]={type="Condition",var="HitRecently"},[2]={actor="enemy",type="ActorCondition",var="PinnacleBoss"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="LifeRegen",type="INC",value=-66}}}},nil}
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c["While a Unique Enemy is in your Presence, Exerted Attacks deal 22% increased Damage"]={nil,"Exerted Attacks deal 22% increased Damage "}
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c["While a Unique Enemy is in your Presence, Exerted Attacks deal 22% increased Damage While a Unique Enemy is in your Presence, Bleeding you inflict deals Damage 5% faster"]={nil,"Exerted Attacks deal 22% increased Damage While a Unique Enemy is in your Presence, Bleeding you inflict deals Damage 5% faster "}
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c["While a Unique Enemy is in your Presence, Flasks applied to you have 7% increased Effect"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},[2]={actor="player",type="ActorCondition"},flags=0,keywordFlags=0,name="FlaskEffect",type="INC",value=7}},nil}
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c["While a Unique Enemy is in your Presence, Flasks gain a Charge every 3 seconds"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=0,name="FlaskChargesGenerated",type="BASE",value=0.33333333333333}},nil}
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c["While a Unique Enemy is in your Presence, Freezes you inflict spread to other Enemies within a Radius of 12"]={nil,"Freezes you inflict spread to other Enemies within a Radius of 12 "}
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c["While a Unique Enemy is in your Presence, Freezes you inflict spread to other Enemies within a Radius of 12 While a Unique Enemy is in your Presence, Gain a Frenzy Charge every 15 seconds"]={nil,"Freezes you inflict spread to other Enemies within a Radius of 12 While a Unique Enemy is in your Presence, Gain a Frenzy Charge every 15 seconds "}
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c["While a Unique Enemy is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 1.2 seconds"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
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c["While a Unique Enemy is in your Presence, Gain a Frenzy Charge every 15 seconds"]={nil,"a Frenzy Charge every 15 seconds "}
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c["While a Unique Enemy is in your Presence, Gain a Frenzy Charge every 15 seconds While a Unique Enemy is in your Presence, Ignites you inflict spread to other Enemies within a Radius of 12"]={nil,"a Frenzy Charge every 15 seconds While a Unique Enemy is in your Presence, Ignites you inflict spread to other Enemies within a Radius of 12 "}
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c["While a Unique Enemy is in your Presence, Gain a Power Charge every 15 seconds"]={nil,"a Power Charge every 15 seconds "}
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c["While a Unique Enemy is in your Presence, Gain a Power Charge every 15 seconds While a Unique Enemy is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 1.2 seconds"]={nil,"a Power Charge every 15 seconds While a Unique Enemy is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 1.2 seconds "}
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c["While a Unique Enemy is in your Presence, Gain an Endurance Charge every 15 seconds"]={nil,"an Endurance Charge every 15 seconds "}
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c["While a Unique Enemy is in your Presence, Gain an Endurance Charge every 15 seconds While a Unique Enemy is in your Presence, 15% chance to Extinguish Enemies on Hit"]={nil,"an Endurance Charge every 15 seconds While a Unique Enemy is in your Presence, 15% chance to Extinguish Enemies on Hit "}
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c["While a Unique Enemy is in your Presence, Ignites you inflict deal Damage 5% faster"]={nil,"Ignites you inflict deal Damage 5% faster "}
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c["While a Unique Enemy is in your Presence, Ignites you inflict deal Damage 5% faster While a Unique Enemy is in your Presence, Poisons you inflict deal Damage 5% faster"]={nil,"Ignites you inflict deal Damage 5% faster While a Unique Enemy is in your Presence, Poisons you inflict deal Damage 5% faster "}
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c["While a Unique Enemy is in your Presence, Ignites you inflict spread to other Enemies within a Radius of 12"]={nil,"Ignites you inflict spread to other Enemies within a Radius of 12 "}
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c["While a Unique Enemy is in your Presence, Ignites you inflict spread to other Enemies within a Radius of 12 While a Unique Enemy is in your Presence, 8% of Lightning Damage taken Recouped as Life"]={nil,"Ignites you inflict spread to other Enemies within a Radius of 12 While a Unique Enemy is in your Presence, 8% of Lightning Damage taken Recouped as Life "}
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c["While a Unique Enemy is in your Presence, Melee Hits have 7% chance to Fortify"]={nil,"Melee Hits have 7% chance to Fortify "}
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c["While a Unique Enemy is in your Presence, Melee Hits have 7% chance to Fortify While a Unique Enemy is in your Presence, Attacks have 15% chance to Maim on Hit"]={nil,"Melee Hits have 7% chance to Fortify While a Unique Enemy is in your Presence, Attacks have 15% chance to Maim on Hit "}
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c["While a Unique Enemy is in your Presence, Minions deal 15% increased Damage"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=15}}}},nil}
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c["While a Unique Enemy is in your Presence, Minions deal 16% increased Damage"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=16}}}},nil}
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c["While a Unique Enemy is in your Presence, Minions have 12% increased Movement Speed"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=12}}}},nil}
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c["While a Unique Enemy is in your Presence, Minions have 15% increased maximum Life"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="INC",value=15}}}},nil}
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c["While a Unique Enemy is in your Presence, Minions have 16% increased maximum Life"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="INC",value=16}}}},nil}
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c["While a Unique Enemy is in your Presence, Minions take 45% reduced Reflected Damage"]={nil,"Minions take 45% reduced Reflected Damage "}
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c["While a Unique Enemy is in your Presence, Minions take 45% reduced Reflected Damage While a Unique Enemy is in your Presence, 45% reduced Reflected Damage taken"]={nil,"Minions take 45% reduced Reflected Damage While a Unique Enemy is in your Presence, 45% reduced Reflected Damage taken "}
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c["While a Unique Enemy is in your Presence, Overwhelm 9% Physical Damage Reduction"]={nil,"Overwhelm 9% Physical Damage Reduction "}
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c["While a Unique Enemy is in your Presence, Overwhelm 9% Physical Damage Reduction While a Unique Enemy is in your Presence, 7% increased Blind Effect"]={nil,"Overwhelm 9% Physical Damage Reduction While a Unique Enemy is in your Presence, 7% increased Blind Effect "}
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c["While a Unique Enemy is in your Presence, Poisons you inflict deal Damage 5% faster"]={nil,"Poisons you inflict deal Damage 5% faster "}
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c["While a Unique Enemy is in your Presence, Poisons you inflict deal Damage 5% faster While a Unique Enemy is in your Presence, Melee Hits have 7% chance to Fortify"]={nil,"Poisons you inflict deal Damage 5% faster While a Unique Enemy is in your Presence, Melee Hits have 7% chance to Fortify "}
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c["While a Unique Enemy is in your Presence, Projectiles Pierce an additional Target"]={nil,"Projectiles Pierce an additional Target "}
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c["While a Unique Enemy is in your Presence, Projectiles Pierce an additional Target While a Unique Enemy is in your Presence, Attacks Exerted by Ancestral Cry deal 22% increased Damage"]={nil,"Projectiles Pierce an additional Target While a Unique Enemy is in your Presence, Attacks Exerted by Ancestral Cry deal 22% increased Damage "}
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c["While a Unique Enemy is in your Presence, Regenerate 0.3% of Life per second per Endurance Charge"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},[2]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=0.3}},nil}
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c["While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within a Radius of 12"]={nil,"Shocks you inflict spread to other Enemies within a Radius of 12 "}
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c["While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within a Radius of 12 While a Unique Enemy is in your Presence, 15% chance to Hinder Enemies on Hit with Spells"]={nil,"Shocks you inflict spread to other Enemies within a Radius of 12 While a Unique Enemy is in your Presence, 15% chance to Hinder Enemies on Hit with Spells "}
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c["While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within a Radius of 12 While a Unique Enemy is in your Presence, Strike Skills target 1 additional nearby Enemy"]={nil,"Shocks you inflict spread to other Enemies within a Radius of 12 While a Unique Enemy is in your Presence, Strike Skills target 1 additional nearby Enemy "}
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c["While a Unique Enemy is in your Presence, Strike Skills target 1 additional nearby Enemy"]={nil,"Strike Skills target 1 additional nearby Enemy "}
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c["While a Unique Enemy is in your Presence, Strike Skills target 1 additional nearby Enemy While a Unique Enemy is in your Presence, Withered you Inflict expires 10% slower"]={nil,"Strike Skills target 1 additional nearby Enemy While a Unique Enemy is in your Presence, Withered you Inflict expires 10% slower "}
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c["While a Unique Enemy is in your Presence, Withered you Inflict expires 10% slower"]={nil,"Withered you Inflict expires 10% slower "}
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c["While at Maximum Frenzy Charges, Attacks Poison Enemies"]={{[1]={[1]={stat="FrenzyCharges",thresholdStat="FrenzyChargesMax",type="StatThreshold"},flags=1,keywordFlags=0,name="PoisonChance",type="BASE",value=100}},nil}
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c["While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level"]={{[1]={[1]={percent=0.5,stat="Life",type="PercentStat"},[2]={type="Multiplier",var="Level"},[3]={type="Condition",var="HerEmbrace"},flags=0,keywordFlags=0,name="FireDegen",type="BASE",value=1},[2]={[1]={percent=0.5,stat="EnergyShield",type="PercentStat"},[2]={type="Multiplier",var="Level"},[3]={type="Condition",var="HerEmbrace"},flags=0,keywordFlags=0,name="FireDegen",type="BASE",value=1}},nil}
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c["While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life"]={{[1]={[1]={neg=true,type="Condition",var="FullLife"},flags=0,keywordFlags=0,name="ManaDegenPercent",type="BASE",value=20},[2]={[1]={percent=20,stat="Mana",type="PercentStat"},[2]={neg=true,type="Condition",var="FullLife"},flags=0,keywordFlags=0,name="LifeRecovery",type="BASE",value=1}},nil}
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