Adding ModSyntax document udpate for change.

This commit is contained in:
summ1else
2021-10-21 12:31:25 -05:00
parent 36cfc95e32
commit 97216b3d41

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@@ -10,6 +10,7 @@ Used as a key, so you can reference this mod elsewhere in PoB. Can really be an
- "MORE": used for more and less mods that stack multiplicatively. Use a negative value to represent "less".
- "OVERRIDE": used when you want to ignore any calculations done on this mod and just use the value (e.g. "your resistances are 78%" from Loreweave)
- "FLAG": used for conditions. Value will be true/false when this type is used.
- When you need the "FLAG" ModType, consider using the function `flag(name, source, modFlags, keywordFlags, extraTags)` instead. This method shortens the code and clarifies the intent. For example, `flag("ZealotsOath", { type = "Condition", var = "UsingFlask" })` is the same as `mod("ZealotsOath", "FLAG", true, { type = "Condition", var = "UsingFlask" })`
### Value
This represents the raw value of the mod. When it's used in the skills to map from the skill data, this will be `nil`, as it pulls the number from the gem based on the level.
### Source