Quick and dirty help text edit

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Wires77
2023-04-28 01:48:49 -05:00
parent 1191385ccb
commit 8e8a470af5

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@@ -118,22 +118,17 @@ Advanced tricks:
---[Party Tab][7]
The Party tab Allows you to import support characters and have thier auras and curses apply
The Party tab Allows you to import support characters and have their auras and curses apply
To import a build it must be exported with "Export support" enabled in the import/export tab and must be imported in the party tab
You can import a specific type like aura or curse, or import to all
You can also set it to append to a section rather than replacing it (currently curses must be replaced if not empty due to more curse limits not working well)
You can also set it to append to a section rather than replacing it (curses are always replaced)
This does not add the auras or curses into the skills tab, but they do show up on calcs tab under "aura and buff skills" as well as "curses and debuffs" respectivly
They also show other effects they add, like when physical damage reduction is applied by an aurabot with the gaurdian node
This does not add the auras or curses into the skills tab, but they do show up on calcs tab under "aura and buff skills" as well as "curses and debuffs" respectively
They also show other effects they add, like when physical damage reduction is applied by an aurabot with the Guardian node
Only the highest aura will apply, so if you and the support both run the same aura and your % inc effect is higher it will apply (even if the actual amount yours gives is lower due to gem levels or whatever), this is how it works ingame
Your curses will always apply before the supports though, so even if theres is a higher effect yours will be applied instead
Auras with the highest effect will take priority
Your curses will take priority over a support's
For now Enemy conditions and Modifiers are not exported but can be imported if its saved in the XML, and Links skills are not exported or parsed
Some auras like Mines which use a stack value for thier effect will not apply as their stack value is missing
Advanced info:
The format for the data is the name of the skill, the %increased effect and then the mods that are applied
The mods are done similar to the style from modlib, where it the value applied, the "source" of the mod, the modname, the type added (eg base/inc), the flags, the keywordflags, and then any other tags
DEV[ The mods are done by modlib using modLib.formatModParams(mod)]
Some auras like Mines which use a stack value for their effect will not apply as their stack value is missing