Fix Flesh and Stone less damage taken scaling from Aura effect (#7892)

* Fix flesh and stone less damage taken scaling from aura effect

* Fix flesh and stone less damage taken scaling from aura effect
This commit is contained in:
KaoXinRei
2024-07-25 06:43:26 +05:00
committed by GitHub
parent 261369025d
commit 733ca8db2a
2 changed files with 2 additions and 2 deletions

View File

@@ -3795,7 +3795,7 @@ skills["BloodSandArmour"] = {
mod("PhysicalDamageTaken", "MORE", nil, ModFlag.Hit, 0, { type = "GlobalEffect", effectType = "AuraDebuff", effectCond = "BloodStance" }),
},
["attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour"] = {
mod("DamageTaken", "MORE", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura", effectCond = "SandStance" }),
mod("DamageTaken", "MORE", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff", effectCond = "SandStance" }),
},
},
baseFlags = {

View File

@@ -694,7 +694,7 @@ local skills, mod, flag, skill = ...
mod("PhysicalDamageTaken", "MORE", nil, ModFlag.Hit, 0, { type = "GlobalEffect", effectType = "AuraDebuff", effectCond = "BloodStance" }),
},
["attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour"] = {
mod("DamageTaken", "MORE", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura", effectCond = "SandStance" }),
mod("DamageTaken", "MORE", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff", effectCond = "SandStance" }),
},
},
#baseMod skill("radius", 28)