Fix Flesh and Stone less damage taken scaling from Aura effect (#7892)
* Fix flesh and stone less damage taken scaling from aura effect * Fix flesh and stone less damage taken scaling from aura effect
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@@ -3795,7 +3795,7 @@ skills["BloodSandArmour"] = {
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mod("PhysicalDamageTaken", "MORE", nil, ModFlag.Hit, 0, { type = "GlobalEffect", effectType = "AuraDebuff", effectCond = "BloodStance" }),
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},
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["attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour"] = {
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mod("DamageTaken", "MORE", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura", effectCond = "SandStance" }),
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mod("DamageTaken", "MORE", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff", effectCond = "SandStance" }),
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},
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},
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baseFlags = {
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@@ -694,7 +694,7 @@ local skills, mod, flag, skill = ...
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mod("PhysicalDamageTaken", "MORE", nil, ModFlag.Hit, 0, { type = "GlobalEffect", effectType = "AuraDebuff", effectCond = "BloodStance" }),
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},
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["attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour"] = {
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mod("DamageTaken", "MORE", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura", effectCond = "SandStance" }),
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mod("DamageTaken", "MORE", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff", effectCond = "SandStance" }),
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},
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},
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#baseMod skill("radius", 28)
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