Fix cost tooltip to use consistent mult symbol
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@@ -1727,10 +1727,10 @@ function calcs.offence(env, actor, activeSkill)
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t_insert(breakdown[costName], s_format("+ %d ^8(additional "..val.text.." cost)", val.baseCostNoMult))
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end
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if val.type == "Life" and (hybridLifeCost + additionalLifeCost) ~= 0 and not skillModList:Flag(skillCfg, "CostLifeInsteadOfMana") then
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t_insert(breakdown[costName], s_format("* %.2f ^8(mana cost conversion)", hybridLifeCost + additionalLifeCost))
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t_insert(breakdown[costName], s_format("x %.2f ^8(mana cost conversion)", hybridLifeCost + additionalLifeCost))
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end
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if val.type == "ES" and additionalESCost ~= 0 and not skillModList:Flag(skillCfg, "CostLifeInsteadOfMana") and not skillModList:Flag(skillCfg, "CostESInsteadOfManaOrLife") then
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t_insert(breakdown[costName], s_format("* %.2f ^8(mana cost conversion)", additionalESCost))
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t_insert(breakdown[costName], s_format("x %.2f ^8(mana cost conversion)", additionalESCost))
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end
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if inc ~= 0 then
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t_insert(breakdown[costName], s_format("x %.2f ^8(increased/reduced "..val.text.." cost)", 1 + inc/100))
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