Update Tailwind config tooltip with new 8% value

This commit is contained in:
Lars Viklund
2021-01-28 07:12:36 +01:00
parent a3ae6f8dd9
commit 65bbdf5fff

View File

@@ -556,7 +556,7 @@ return {
{ var = "buffFortify", type = "check", label = "Do you have Fortify?", tooltip = "In addition to allowing any 'while you have Fortify' modifiers to apply,\n this will enable the Fortify buff itself. (Grants 20% less Damage taken from Hits)", ifCond = "Fortify", apply = function(val, modList, enemyModList)
modList:NewMod("Condition:Fortify", "FLAG", true, "Config", { type = "Condition", var = "Combat" })
end },
{ var = "buffTailwind", type = "check", label = "Do you have Tailwind?", tooltip = "In addition to allowing any 'while you have Tailwind' modifiers to apply,\nthis will enable the Tailwind buff itself. (Grants 10% increased Action Speed)", apply = function(val, modList, enemyModList)
{ var = "buffTailwind", type = "check", label = "Do you have Tailwind?", tooltip = "In addition to allowing any 'while you have Tailwind' modifiers to apply,\nthis will enable the Tailwind buff itself. (Grants 8% increased Action Speed)", apply = function(val, modList, enemyModList)
modList:NewMod("Condition:Tailwind", "FLAG", true, "Config", { type = "Condition", var = "Combat" })
end },
{ var = "buffAdrenaline", type = "check", label = "Do you have Adrenaline?", tooltip = "This will enable the Adrenaline buff, which grants:\n\t100% increased Damage\n\t25% increased Attack, Cast and Movement Speed\n\t10% additional Physical Damage Reduction", apply = function(val, modList, enemyModList)