removed index as it's not used
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@@ -938,10 +938,10 @@ function calcs.perform(env)
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end
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if activeSkill.skillData.triggeredOnDeath and not activeSkill.skillFlags.minion then
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activeSkill.skillData.triggered = true
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for i, value in ipairs(activeSkill.skillModList:Tabulate("INC", env.player.mainSkill.skillCfg, "TriggeredDamage")) do
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for _, value in ipairs(activeSkill.skillModList:Tabulate("INC", env.player.mainSkill.skillCfg, "TriggeredDamage")) do
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activeSkill.skillModList:NewMod("Damage", "INC", value.mod.value, value.mod.source, value.mod.flags, value.mod.keywordFlags, unpack(value.mod))
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end
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for i, value in ipairs(activeSkill.skillModList:Tabulate("MORE", env.player.mainSkill.skillCfg, "TriggeredDamage")) do
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for _, value in ipairs(activeSkill.skillModList:Tabulate("MORE", env.player.mainSkill.skillCfg, "TriggeredDamage")) do
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activeSkill.skillModList:NewMod("Damage", "MORE", value.mod.value, value.mod.source, value.mod.flags, value.mod.keywordFlags, unpack(value.mod))
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end
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-- Set trigger time to 1 min in ms ( == 6000 ). Technically any large value would do.
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