Organization and cleanup
Added League: Betrayal to the Mastermind drops, reordered some mod types, condensed a couple variants.
This commit is contained in:
@@ -227,12 +227,12 @@ When you Kill a Rare monster, you gain its mods for 20 seconds
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Hyperboreus
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Leather Belt
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Variant: Life Regen
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Variant: Cold and Chaos Resistances
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Variant: Lightning and Chaos Resistances
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Variant: Fire and Chaos Resistances
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Variant: Strength and Intelligence
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Variant: Dexterity and Intelligence
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Variant: Cold and Chaos Resistances
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Variant: Light and Chaos Resistances
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Variant: Strength and Dexterity
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Variant: Dexterity and Intelligence
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Variant: Strength and Intelligence
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Variant: Trap Throwing Speed
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Variant: Energy Shield Regen
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Variant: Lucky Crit Chance while Focussed
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@@ -243,12 +243,12 @@ Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
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Focus has (15–25)% increased Cooldown Recovery Speed
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(50–70)% increased Damage with Hits and Ailments against Chilled Enemies
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{variant:1}{crafted}(1.0-2.0)% of Life Regenerated per second during any Flask Effect
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{variant:2}{crafted}+(8-15)% to Cold and Chaos Resistances
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{variant:3}{crafted}+(8-15)% to Lightning and Chaos Resistances
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{variant:4}{crafted}+(8-15)% to Fire and Chaos Resistances
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{variant:5}{crafted}+(6-17) to Strength and Intelligence
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{variant:2}{crafted}+(8-15)% to Fire and Chaos Resistances
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{variant:3}{crafted}+(8-15)% to Cold and Chaos Resistances
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{variant:4}{crafted}+(8-15)% to Lightning and Chaos Resistances
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{variant:5}{crafted}+(6-17) to Strength and Dexterity
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{variant:6}{crafted}+(6-17) to Dexterity and Intelligence
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{variant:7}{crafted}+(6-17) to Strength and Dexterity
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{variant:7}{crafted}+(6-17) to Strength and Intelligence
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{variant:8}{crafted}(7-12)% increased Trap Throwing Speed
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{variant:9}{crafted}(15-120) Energy Shield Regenerated per second while a Rare or Unique Enemy is Nearby
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{variant:10}{crafted}Your Critical Strike Chance is Lucky while Focussed
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@@ -42,8 +42,8 @@ The Crimson Storm
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Steelwood Bow
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Variant: Crit Multi while Rare/Unique Nearby
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Variant: Attack Speed while Rare/Unique Nearby
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Variant: Damage per Frenzy Charge
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Variant: Damage per Power Charge
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Variant: Damage per Frenzy Charge
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Variant: Damage per Endurance Charge
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Variant: Accuracy and Quality
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Variant: Attack Speed and Quality
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@@ -62,13 +62,12 @@ Adds (100–120) to (150–165) Physical Damage against Bleeding Enemies
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50% chance to Maim Enemies on Critical Strike with Attacks
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{variant:1}{crafted}+(18-45)% Critical Strike Multiplier while there is a Rare or Unique Enemy Nearby
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{variant:2}{crafted}(11-22)% increased Attack Speed while a Rare or Unique Enemy is Nearby
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{variant:3}{crafted}(5-6)% increased Damage per Frenzy Charge
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{variant:4}{crafted}(5-6)% increased Damage per Power Charge
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{variant:3}{crafted}(5-6)% increased Damage per Power Charge
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{variant:4}{crafted}(5-6)% increased Damage per Frenzy Charge
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{variant:5}{crafted}(5-6)% increased Damage per Endurance Charge
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{variant:6}{crafted}+(30-250) to Accuracy Rating
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{variant:6}{crafted}+(7-18)% to Quality
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{variant:7}{crafted}(8-16)% increased Attack Speed
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{variant:7}{crafted}+(7-18)% to Quality
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{variant:6,7}{crafted}+(7-18)% to Quality
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{variant:8}{crafted}(8-16)% increased Attack Speed
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{variant:8}{crafted}10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
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{variant:9}{crafted}(7-13)% increased Cast Speed
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@@ -109,6 +109,7 @@ Removed life is regenerated as Energy Shield over 2 seconds
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]],[[
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Cinderswallow Urn
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Silver Flask
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League: Betryal
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Source: Drops from unique{Catarina, Master of Undeath}
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Variant: Crit Chance
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Variant: Damage Taken is Leeched as Life
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@@ -265,17 +265,18 @@ Pain Attunement
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]],[[
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The Devouring Diadem
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Necromancer Circlet
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League: Betrayal
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Source: Drops from unique{Catarina, Master of Undeath}
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Requires Level 54, 112 Int
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Variant: Intelligence and Quality
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Variant: Dexterity and Quality
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Variant: Strength and Quality
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Variant: Dexterity and Quality
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Variant: Intelligence and Quality
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Variant: Fire and Chaos Resistances
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Variant: Cold and Chaos Resistances
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Variant: Lightning and Chaos Resistances
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Variant: Fire and Chaos Resistances
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Variant: Strength and Intelligence
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Variant: Dexterity and Intelligence
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Variant: Strength and Dexterity
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Variant: Dexterity and Intelligence
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Variant: Strength and Intelligence
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Variant: Mine Laying Speed
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Variant: Focus Spell Trigger
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Variant: Focus Ailment Duration
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@@ -285,18 +286,16 @@ Trigger Level 15 Feast of Flesh every 5 seconds
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(180-220)% increased Energy Shield
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10% chance for Energy Shield Recharge to start when you use a Skill
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Eldritch Battery
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{variant:1}{crafted}+(10-25) to Intelligence
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{variant:1}{crafted}+(7-18) to Quality
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{variant:1}{crafted}+(10-25) to Strength
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{variant:2}{crafted}+(10-25) to Dexterity
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{variant:2}{crafted}+(7-18) to Quality
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{variant:3}{crafted}+(10-25) to Strength
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{variant:3}{crafted}+(7-18) to Quality
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{variant:4}{crafted}+(8-15)% to Cold and Chaos Resistances
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{variant:5}{crafted}+(8-15)% to Lightning and Chaos Resistances
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{variant:6}{crafted}+(8-15)% to Fire and Chaos Resistances
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{variant:7}{crafted}+(6-17) to Strength and Intelligence
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{variant:3}{crafted}+(10-25) to Intelligence
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{variant:1,2,3}{crafted}+(7-18) to Quality
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{variant:4}{crafted}+(8-15)% to Fire and Chaos Resistances
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{variant:5}{crafted}+(8-15)% to Cold and Chaos Resistances
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{variant:6}{crafted}+(8-15)% to Lightning and Chaos Resistances
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{variant:7}{crafted}+(6-17) to Strength and Dexterity
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{variant:8}{crafted}+(6-17) to Dexterity and Intelligence
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{variant:9}{crafted}+(6-17) to Strength and Dexterity
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{variant:9}{crafted}+(6-17) to Strength and Intelligence
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{variant:10}{crafted}(7-12)% increased Mine Laying Speed
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{variant:11}{crafted}Trigger Socketed Spells when you Focus
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{variant:12}{crafted}(81-140)% increased Duration of Ailments you inflict while Focussed
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@@ -787,12 +787,12 @@ Requires Level 65
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]],[[
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Vivinsect
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Unset Ring
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Variant: Fire and Chaos Resistances
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Variant: Cold and Chaos Resistances
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Variant: Lightning and Chaos Resistances
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Variant: Fire and Chaos Resistances
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Variant: Strength and Intelligence
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Variant: Dexterity and Intelligence
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Variant: Strength and Dexterity
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Variant: Dexterity and Intelligence
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Variant: Strength and Intelligence
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Variant: Effect of non-Damaging Ailments
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Variant: Focus Shock Nearby Enemies
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Variant: Minimum Frenzy Charges
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@@ -806,12 +806,12 @@ Socketed Gems have 10% increased Mana Reservation
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+(15–25) to all Attributes
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15 Life Regenerated per second for each Uncorrupted Item Equipped
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-2 to Total Mana Cost of Skills for each Corrupted Item Equipped
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{variant:1}{crafted}+(8-15)% to Cold and Chaos Resistances
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{variant:2}{crafted}+(8-15)% to Lightning and Chaos Resistances
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{variant:3}{crafted}+(8-15)% to Fire and Chaos Resistances
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{variant:4}{crafted}+(6-17) to Strength and Intelligence
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{variant:1}{crafted}+(8-15)% to Fire and Chaos Resistances
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{variant:2}{crafted}+(8-15)% to Cold and Chaos Resistances
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{variant:3}{crafted}+(8-15)% to Lightning and Chaos Resistances
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{variant:4}{crafted}+(6-17) to Strength and Dexterity
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{variant:5}{crafted}+(6-17) to Dexterity and Intelligence
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{variant:6}{crafted}+(6-17) to Strength and Dexterity
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{variant:6}{crafted}+(6-17) to Strength and Intelligence
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{variant:7}{crafted}(11-30)% increased Effect of non-Damaging Ailments on Enemies
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{variant:8}{crafted}Shock nearby Enemies for (2-4) Seconds when you Focus
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{variant:9}{crafted}+1 to Minimum Frenzy Charges
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@@ -377,26 +377,27 @@ Poisons on you expire 50% slower
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]],[[
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Bitterbind Point
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Titanium Spirit Shield
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League: Betrayal
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Source: Drops from unique{Catarina, Master of Undeath}
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Requires Level 68, 159 Int
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Variant: Fire and Cold Damage
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Variant: Cold and Lightning Damage
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Variant: Fire and Lightning Damage
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Variant: Fire and Cold Damage
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Variant: Energy Shield and Life
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Variant: Armour during Soul Gain Prevention
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Variant: Level of Socketed Support Gems
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Requires Level 68, 159 Int
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(30–50)% increased Spell Damage
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(180–220)% increased Energy Shield
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Spectres have (50–100)% increased maximum Life
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Gain Arcane Surge when you deal a Critical Strike
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Your Raised Spectres also gain Arcane Surge when you do
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(40–50)% increased Critical Strike Chance for Spells per Raised Spectre
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{variant:1}{crafted}Adds (3-12) to (5-16) Fire Damage
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{variant:1}{crafted}Adds (3-12) to (5-16) Cold Damage
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{variant:1}{crafted}Adds 1 to (7-24) Lightning Damage
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{variant:2}{crafted}Adds (3-12) to (5-16) Fire Damage
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{variant:2}{crafted}Adds (3-12) to (5-16) Cold Damage
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{variant:2}{crafted}Adds 1 to (7-24) Lightning Damage
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{variant:3}{crafted}Adds (3-12) to (5-16) Fire Damage
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{variant:3}{crafted}Adds (3-12) to (5-16) Cold Damage
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{variant:3}{crafted}Adds 1 to (7-24) Lightning Damage
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{variant:4}{crafted}(20-40)% increased Energy Shield
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{variant:4}{crafted}+(10-28) to maximum Life
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{variant:5}{crafted}+(500-3000) to Armour during Soul Gain Prevention
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