Fix Export
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@@ -1724,7 +1724,6 @@ minions["LivingLightningMinion"] = {
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minions["PenanceMarkPhantasm"] = {
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name = "Shackled Phantasm",
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hostile = true,
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monsterTags = { "caster", "fire_affinity", "ghost", "ghost_armour", "ghost_blood", "is_unarmed", "medium_movement", "slashing_weapon", "undead", },
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life = 1.3,
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fireResist = 40,
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@@ -1736,7 +1735,7 @@ minions["PenanceMarkPhantasm"] = {
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attackTime = 1.755,
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attackRange = 6,
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accuracy = 1,
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limit = "ActiveVoidSpawnLimit",
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hostile = true,
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skillList = {
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"MPSPhantasmBasicBlood",
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},
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@@ -242,5 +242,5 @@ minions["GuardianRelicAll"] = {
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#emit
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#monster Metadata/Monsters/SummonedPhantasm/SummonedPhantasmPenanceMark PenanceMarkPhantasm
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#limit ActiveVoidSpawnLimit
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#hostile true
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#emit
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@@ -99,6 +99,7 @@ directiveTable.monster = function(state, args, out)
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state.varietyId = nil
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state.name = nil
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state.limit = nil
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state.hostile = nil
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state.extraModList = { }
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state.extraSkillList = { }
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for arg in args:gmatch("%S+") do
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@@ -123,6 +124,11 @@ directiveTable.limit = function(state, args, out)
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state.limit = args
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end
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-- #hostile [true|false]
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directiveTable.hostile = function(state, args, out)
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state.hostile = args
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end
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-- #mod <ModDecl>
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directiveTable.mod = function(state, args, out)
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table.insert(state.extraModList, args)
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@@ -194,6 +200,9 @@ directiveTable.emit = function(state, args, out)
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if state.limit then
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out:write('\tlimit = "', state.limit, '",\n')
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end
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if state.hostile then
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out:write('\thostile = ', state.hostile, ',\n')
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end
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out:write('\tskillList = {\n')
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for _, grantedEffect in ipairs(monsterVariety.GrantedEffects) do
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out:write('\t\t"', grantedEffect.Id, '",\n')
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@@ -659,6 +659,7 @@ local skills, mod, flag, skill = ...
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},
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},
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#baseMod skill("debuff", true)
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#baseMod skill("minionLevelIsEnemyLevel", true)
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#mods
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#skill PhysicalAegis
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