Fixes #2216 - Anamalous flesh and stone applying twice with Iron Reflexes
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@@ -2285,8 +2285,7 @@ skills["BloodSandArmour"] = {
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mod("PhysicalDamageTaken", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "AuraDebuff", effectName = "Maim", effectCond = "BloodStance" }, { type = "Condition", var = "Maimed" }),
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},
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["evasion_and_physical_damage_reduction_rating_+%"] = {
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mod("Evasion", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff" }),
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mod("Armour", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff" })
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mod("ArmourAndEvasion", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff" }),
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},
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["damage_+%_if_changed_stances_recently"] = {
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mod("Damage", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff"}, { type = "Condition", var = "ChangedStanceRecently" })
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@@ -429,8 +429,7 @@ local skills, mod, flag, skill = ...
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mod("PhysicalDamageTaken", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "AuraDebuff", effectName = "Maim", effectCond = "BloodStance" }, { type = "Condition", var = "Maimed" }),
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},
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["evasion_and_physical_damage_reduction_rating_+%"] = {
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mod("Evasion", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff" }),
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mod("Armour", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff" })
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mod("ArmourAndEvasion", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff" }),
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},
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["damage_+%_if_changed_stances_recently"] = {
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mod("Damage", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff"}, { type = "Condition", var = "ChangedStanceRecently" })
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