Fixes #2216 - Anamalous flesh and stone applying twice with Iron Reflexes

This commit is contained in:
Trevor Lund
2021-02-22 07:08:38 -06:00
parent d7128f6f2e
commit 324d489faa
2 changed files with 2 additions and 4 deletions

View File

@@ -2285,8 +2285,7 @@ skills["BloodSandArmour"] = {
mod("PhysicalDamageTaken", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "AuraDebuff", effectName = "Maim", effectCond = "BloodStance" }, { type = "Condition", var = "Maimed" }),
},
["evasion_and_physical_damage_reduction_rating_+%"] = {
mod("Evasion", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff" }),
mod("Armour", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff" })
mod("ArmourAndEvasion", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff" }),
},
["damage_+%_if_changed_stances_recently"] = {
mod("Damage", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff"}, { type = "Condition", var = "ChangedStanceRecently" })

View File

@@ -429,8 +429,7 @@ local skills, mod, flag, skill = ...
mod("PhysicalDamageTaken", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "AuraDebuff", effectName = "Maim", effectCond = "BloodStance" }, { type = "Condition", var = "Maimed" }),
},
["evasion_and_physical_damage_reduction_rating_+%"] = {
mod("Evasion", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff" }),
mod("Armour", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff" })
mod("ArmourAndEvasion", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff" }),
},
["damage_+%_if_changed_stances_recently"] = {
mod("Damage", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff"}, { type = "Condition", var = "ChangedStanceRecently" })