FIX: forceMainHand interaction with UseOffhandAttackSpeed (#8694)
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@@ -361,7 +361,7 @@ function calcs.mirages(env)
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end
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}
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elseif env.player.mainSkill.skillData.triggeredByGeneralsCry then
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env.player.mainSkill[SkillType.Triggered] = true
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env.player.mainSkill.skillTypes[SkillType.Triggered] = true
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local maxMirageWarriors = 0
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local cooldown = 1
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local generalsCryActiveSkill
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@@ -2310,7 +2310,7 @@ function calcs.offence(env, actor, activeSkill)
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if output.Time > 1 then
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modDB:NewMod("Condition:OneSecondAttackTime", "FLAG", true)
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end
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if skillModList:Flag(nil, "UseOffhandAttackSpeed") then
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if skillModList:Flag(nil, "UseOffhandAttackSpeed") and not skillFlags.forceMainHand then
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output.Speed = output.OffHand.Speed
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output.Time = output.OffHand.Time
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if breakdown then
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