FIX: forceMainHand interaction with UseOffhandAttackSpeed (#8694)

This commit is contained in:
Paliak
2025-06-26 07:26:46 +02:00
committed by GitHub
parent a871a88b16
commit 30b1be859e
2 changed files with 2 additions and 2 deletions

View File

@@ -361,7 +361,7 @@ function calcs.mirages(env)
end
}
elseif env.player.mainSkill.skillData.triggeredByGeneralsCry then
env.player.mainSkill[SkillType.Triggered] = true
env.player.mainSkill.skillTypes[SkillType.Triggered] = true
local maxMirageWarriors = 0
local cooldown = 1
local generalsCryActiveSkill

View File

@@ -2310,7 +2310,7 @@ function calcs.offence(env, actor, activeSkill)
if output.Time > 1 then
modDB:NewMod("Condition:OneSecondAttackTime", "FLAG", true)
end
if skillModList:Flag(nil, "UseOffhandAttackSpeed") then
if skillModList:Flag(nil, "UseOffhandAttackSpeed") and not skillFlags.forceMainHand then
output.Speed = output.OffHand.Speed
output.Time = output.OffHand.Time
if breakdown then