Fix unarmmed not setting crit to zero (#5415)

This commit is contained in:
QuickStick
2022-12-20 19:55:13 +11:00
committed by GitHub
parent f9666a39c5
commit 27f30cb8f5

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@@ -2221,9 +2221,7 @@ function calcs.offence(env, actor, activeSkill)
local baseCritFromMainHand = skillModList:Flag(cfg, "BaseCritFromMainHand")
if baseCritFromMainHand then
if actor.itemList["Weapon 1"] and actor.itemList["Weapon 1"].weaponData and actor.itemList["Weapon 1"].weaponData[1] then
baseCrit = actor.weaponData1.CritChance
end
baseCrit = actor.weaponData1.CritChance
end
if critOverride == 100 then