Fix unarmmed not setting crit to zero (#5415)
This commit is contained in:
@@ -2221,9 +2221,7 @@ function calcs.offence(env, actor, activeSkill)
|
||||
|
||||
local baseCritFromMainHand = skillModList:Flag(cfg, "BaseCritFromMainHand")
|
||||
if baseCritFromMainHand then
|
||||
if actor.itemList["Weapon 1"] and actor.itemList["Weapon 1"].weaponData and actor.itemList["Weapon 1"].weaponData[1] then
|
||||
baseCrit = actor.weaponData1.CritChance
|
||||
end
|
||||
baseCrit = actor.weaponData1.CritChance
|
||||
end
|
||||
|
||||
if critOverride == 100 then
|
||||
|
||||
Reference in New Issue
Block a user