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@@ -1743,8 +1743,7 @@ function calcs.offence(env, actor, activeSkill)
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output.DoubleDamageChance = m_max(output.DoubleDamageChance - output.TripleDamageChance * output.DoubleDamageChance / 100, 0)
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end
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output.DoubleDamageEffect = 1 + output.DoubleDamageChance / 100
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output.ScaledDamageEffect = output.ScaledDamageEffect * output.DoubleDamageEffect
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output.ScaledDamageEffect = output.ScaledDamageEffect * output.DoubleDamageEffect
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-- Calculate culling DPS
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local criticalCull = skillModList:Max(cfg, "CriticalCullPercent") or 0
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if criticalCull > 0 then
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@@ -1754,7 +1753,6 @@ function calcs.offence(env, actor, activeSkill)
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local maxCullPercent = m_max(criticalCull, regularCull)
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globalOutput.CullPercent = maxCullPercent
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globalOutput.CullMultiplier = 100 / (100 - globalOutput.CullPercent)
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-- Calculate base hit damage
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for _, damageType in ipairs(dmgTypeList) do
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local damageTypeMin = damageType.."Min"
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@@ -2102,9 +2100,7 @@ function calcs.offence(env, actor, activeSkill)
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-- Calculate average damage and final DPS
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output.AverageHit = totalHitAvg * (1 - output.CritChance / 100) + totalCritAvg * output.CritChance / 100
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output.AverageDamage = output.AverageHit * output.HitChance / 100
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output.TotalDPS = output.AverageDamage * (globalOutput.HitSpeed or globalOutput.Speed) * (skillData.dpsMultiplier or 1)
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if breakdown then
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if output.CritEffect ~= 1 then
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breakdown.AverageHit = { }
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