Removed action speed calculation and breakdown display for Explosive Arrow (#8377)
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@@ -6249,7 +6249,7 @@ skills["ExplosiveArrow"] = {
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activeSkill.skillData.dpsMultiplier = activeSkill.skillData.dpsMultiplier / barrageProjectiles -- cancel out the normal dps multiplier from barrage that applies to most other skills
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end
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local fuseApplicationRate = (output.HitChance / 100) * globalOutput.Speed * globalOutput.ActionSpeedMod * activeSkill.skillData.dpsMultiplier * (barrageProjectiles or 1)
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local fuseApplicationRate = (output.HitChance / 100) * globalOutput.Speed * activeSkill.skillData.dpsMultiplier * (barrageProjectiles or 1)
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local initialApplicationRate = fuseApplicationRate
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if activeSkill.skillFlags.totem then
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fuseApplicationRate = fuseApplicationRate * activeTotems
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@@ -6283,7 +6283,6 @@ skills["ExplosiveArrow"] = {
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if output.HitChance < 100 then
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t_insert(globalBreakdown.MaxExplosiveArrowFuseCalculated, s_format("x %.2f ^8(hit chance)", output.HitChance / 100))
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end
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t_insert(globalBreakdown.MaxExplosiveArrowFuseCalculated, s_format("x %.2f ^8(action speed)", globalOutput.ActionSpeedMod))
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t_insert(globalBreakdown.MaxExplosiveArrowFuseCalculated, s_format("x %.2f ^8(projectiles)", barrageProjectiles or 1))
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if activeSkill.skillFlags.totem then
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t_insert(globalBreakdown.MaxExplosiveArrowFuseCalculated, s_format("= %.2f ^8(fuse rate)", initialApplicationRate))
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