Removed action speed calculation and breakdown display for Explosive Arrow (#8377)

This commit is contained in:
NL
2025-06-12 21:51:35 -04:00
committed by GitHub
parent 585a5ee1e1
commit 1e510e7684

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@@ -6249,7 +6249,7 @@ skills["ExplosiveArrow"] = {
activeSkill.skillData.dpsMultiplier = activeSkill.skillData.dpsMultiplier / barrageProjectiles -- cancel out the normal dps multiplier from barrage that applies to most other skills
end
local fuseApplicationRate = (output.HitChance / 100) * globalOutput.Speed * globalOutput.ActionSpeedMod * activeSkill.skillData.dpsMultiplier * (barrageProjectiles or 1)
local fuseApplicationRate = (output.HitChance / 100) * globalOutput.Speed * activeSkill.skillData.dpsMultiplier * (barrageProjectiles or 1)
local initialApplicationRate = fuseApplicationRate
if activeSkill.skillFlags.totem then
fuseApplicationRate = fuseApplicationRate * activeTotems
@@ -6283,7 +6283,6 @@ skills["ExplosiveArrow"] = {
if output.HitChance < 100 then
t_insert(globalBreakdown.MaxExplosiveArrowFuseCalculated, s_format("x %.2f ^8(hit chance)", output.HitChance / 100))
end
t_insert(globalBreakdown.MaxExplosiveArrowFuseCalculated, s_format("x %.2f ^8(action speed)", globalOutput.ActionSpeedMod))
t_insert(globalBreakdown.MaxExplosiveArrowFuseCalculated, s_format("x %.2f ^8(projectiles)", barrageProjectiles or 1))
if activeSkill.skillFlags.totem then
t_insert(globalBreakdown.MaxExplosiveArrowFuseCalculated, s_format("= %.2f ^8(fuse rate)", initialApplicationRate))