Fix warcry options are not shown in all configurations. (#8173)
* fix #8128 * skill list fixed * skill list replaced with ifFlag warcry * added # to configuration options
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@@ -1372,7 +1372,7 @@ Huge sets the radius to 11.
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{ var = "conditionSoulGainPrevention", type = "check", label = "Do you have Soul Gain Prevention?", ifCond = "SoulGainPrevention", apply = function(val, modList, enemyModList)
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modList:NewMod("Condition:SoulGainPrevention", "FLAG", true, "Config", { type = "Condition", var = "Combat" })
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end },
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{ var = "conditionUsedWarcryRecently", type = "check", label = "Have you used a Warcry Recently?", ifCond = "UsedWarcryRecently", implyCondList = {"UsedWarcryInPast8Seconds", "UsedSkillRecently"}, tooltip = "This also implies that you have used a Skill Recently.", apply = function(val, modList, enemyModList)
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{ var = "conditionUsedWarcryRecently", type = "check", label = "Have you used a Warcry Recently?", ifFlag = "warcry", implyCondList = {"UsedWarcryInPast8Seconds", "UsedSkillRecently"}, tooltip = "This also implies that you have used a Skill Recently.", apply = function(val, modList, enemyModList)
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modList:NewMod("Condition:UsedWarcryRecently", "FLAG", true, "Config", { type = "Condition", var = "Combat" })
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modList:NewMod("Condition:UsedWarcryInPast8Seconds", "FLAG", true, "Config", { type = "Condition", var = "Combat" })
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modList:NewMod("Condition:UsedSkillRecently", "FLAG", true, "Config", { type = "Condition", var = "Combat" })
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@@ -1426,7 +1426,7 @@ Huge sets the radius to 11.
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{ var = "conditionRavenousCorpseConsumed", type = "check", label = "Has Ravenous consumed a corpse?", ifSkill = "Ravenous", implyCond = "ConsumedCorpseRecently", tooltip = "Corpse must be the same type as the monster you're fighting.\nThis also implies you have 'Consumed a corpse Recently'", apply = function(val, modList, enemyModList)
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modList:NewMod("Condition:RavenousCorpseConsumed", "FLAG", true, "Config", { type = "Condition", var = "Combat" })
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end },
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{ var = "multiplierWarcryUsedRecently", type = "count", label = "# of Warcries Used Recently:", ifMult = "WarcryUsedRecently", implyCondList = {"UsedWarcryRecently", "UsedWarcryInPast8Seconds", "UsedSkillRecently"}, tooltip = "This also implies you have 'Used a Warcry Recently', 'Used a Warcry in the past 8 seconds', and 'Used a Skill Recently'", apply = function(val, modList, enemyModList)
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{ var = "multiplierWarcryUsedRecently", type = "count", label = "# of Warcries Used Recently:", ifFlag = "warcry", implyCondList = {"UsedWarcryRecently", "UsedWarcryInPast8Seconds", "UsedSkillRecently"}, tooltip = "This also implies you have 'Used a Warcry Recently', 'Used a Warcry in the past 8 seconds', and 'Used a Skill Recently'", apply = function(val, modList, enemyModList)
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modList:NewMod("Multiplier:WarcryUsedRecently", "BASE", m_min(val, 100), "Config", { type = "Condition", var = "Combat" })
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modList:NewMod("Condition:UsedWarcryRecently", "FLAG", true, "Config", { type = "Condition", var = "Combat" })
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modList:NewMod("Condition:UsedWarcryInPast8Seconds", "FLAG", true, "Config", { type = "Condition", var = "Combat" })
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