Remove remote build list functionality pending redesign (#7995)
* Remove remote build list functionality pending redesign * Fix spelling
This commit is contained in:
@@ -242,7 +242,8 @@ function ExtBuildListControlClass:Draw(viewPort, noTooltip)
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return
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end
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if not main.showPublicBuilds then
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--if not main.showPublicBuilds then
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if true then
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return
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end
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@@ -284,7 +285,7 @@ function ExtBuildListControlClass:Draw(viewPort, noTooltip)
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end
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end
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local function addSeperator(y, fillH)
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local function addSeparator(y, fillH)
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y = y + 4
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SetDrawColor(0.5, 0.5, 0.5)
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self:DrawImage(nil, x - 9, y, self.width() - (y > fillH and 2 or 115), 1)
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@@ -318,7 +319,7 @@ function ExtBuildListControlClass:Draw(viewPort, noTooltip)
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end
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-- decorator line
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currentHeight = addSeperator(currentHeight, portraitHeight)
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currentHeight = addSeparator(currentHeight, portraitHeight)
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-- main skill
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SetDrawColor(1, 1, 1)
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@@ -328,7 +329,7 @@ function ExtBuildListControlClass:Draw(viewPort, noTooltip)
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currentHeight = currentHeight + 20
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end
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-- decorator line
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currentHeight = addSeperator(currentHeight, portraitHeight)
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currentHeight = addSeparator(currentHeight, portraitHeight)
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end
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-- author
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@@ -350,7 +351,7 @@ function ExtBuildListControlClass:Draw(viewPort, noTooltip)
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currentHeight = currentHeight + 16
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-- decorator line
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currentHeight = addSeperator(currentHeight, portraitHeight)
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currentHeight = addSeparator(currentHeight, portraitHeight)
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-- stats
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local dpsText = "DPS: 0"
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@@ -386,7 +387,7 @@ function ExtBuildListControlClass:Draw(viewPort, noTooltip)
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self:DrawString(x + dpsWidth + lifeWidth + 40, currentHeight, "LEFT", 14, self.font, ehpText)
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currentHeight = currentHeight + 16
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-- decorator line
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currentHeight = addSeperator(currentHeight, portraitHeight)
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currentHeight = addSeparator(currentHeight, portraitHeight)
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currentHeight = currentHeight - 5
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end
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@@ -396,7 +397,7 @@ function ExtBuildListControlClass:Draw(viewPort, noTooltip)
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SetDrawColor(1, 1, 1)
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self:DrawString(x, currentHeight, "LEFT", 14, self.font, metadata.key .. ": " .. metadata.value)
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currentHeight = currentHeight + 16
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currentHeight = addSeperator(currentHeight, portraitHeight)
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currentHeight = addSeparator(currentHeight, portraitHeight)
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end
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currentHeight = currentHeight - 4
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end
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@@ -350,14 +350,14 @@ function buildMode:Init(dbFileName, buildName, buildXML, convertBuild, importLin
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self.controls.buildLoadouts:SelByValue(value)
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end)
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self.controls.similarBuilds = new("ButtonControl", {"LEFT",self.controls.buildLoadouts,"RIGHT"}, 8, 0, 100, 20, "Similar Builds", function()
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self:OpenSimilarPopup()
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end)
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self.controls.similarBuilds.tooltipFunc = function(tooltip)
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tooltip:Clear()
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tooltip:AddLine(16, "Search for builds similar to your current character.")
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tooltip:AddLine(16, "For best results, make sure to select your main item set, tree, and skills before opening the popup.")
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end
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--self.controls.similarBuilds = new("ButtonControl", {"LEFT",self.controls.buildLoadouts,"RIGHT"}, 8, 0, 100, 20, "Similar Builds", function()
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-- self:OpenSimilarPopup()
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--end)
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--self.controls.similarBuilds.tooltipFunc = function(tooltip)
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-- tooltip:Clear()
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-- tooltip:AddLine(16, "Search for builds similar to your current character.")
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-- tooltip:AddLine(16, "For best results, make sure to select your main item set, tree, and skills before opening the popup.")
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--end
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-- List of display stats
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-- This defines the stats in the side bar, and also which stats show in node/item comparisons
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@@ -21,7 +21,8 @@ function listMode:Init(selBuildName, subPath)
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self.subPath = subPath or self.subPath
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self.controls.buildList.controls.path:SetSubPath(self.subPath)
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self.controls.buildList:SelByFileName(selBuildName and selBuildName..".xml")
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if main.showPublicBuilds then
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--if main.showPublicBuilds then
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if false then
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self.controls.ExtBuildList = self:getPublicBuilds()
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else
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self.controls.ExtBuildList = nil
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@@ -71,14 +72,16 @@ function listMode:Init(selBuildName, subPath)
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return main.screenH - 80
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end
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local buildListWidth = function ()
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if main.showPublicBuilds then
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--if main.showPublicBuilds then
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if false then
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return math.min((main.screenW / 2), 900)
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else
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return 900
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end
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end
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local buildListOffset = function ()
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if main.showPublicBuilds then
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--if main.showPublicBuilds then
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if false then
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local offset = math.min(450, main.screenW / 4)
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return offset - 450
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else
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@@ -89,7 +92,8 @@ function listMode:Init(selBuildName, subPath)
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self.controls.buildList.width = buildListWidth
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self.controls.buildList.x = buildListOffset
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if main.showPublicBuilds then
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--if main.showPublicBuilds then
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if false then
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self.controls.ExtBuildList = self:getPublicBuilds()
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end
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