Fix Foulborn mods due to GGG typos

This commit is contained in:
LocalIdentity
2025-11-06 09:48:01 +11:00
parent 58aef43198
commit 10e0ed0ec3
2 changed files with 5 additions and 0 deletions

View File

@@ -379,6 +379,9 @@ return {
"(8-12)% of Armour applies to Fire, Cold and Lightning Damage taken from Hits if you've Blocked Recently",
"+3% to maximum Chance to Block Attack Damage",
},
["The Aylardex"] = {
"Eldritch Battery",
},
["The Brass Dome"] = {
"Gain no inherent bonuses from Strength",
"Transcendence",
@@ -431,6 +434,7 @@ return {
},
["The Red Trail"] = {
"Gain an Endurance Charge each second while Stationary",
"Gain a Power Charge on Hit while Bleeding",
},
["The Snowblind Grace"] = {
"+6 to Evasion Rating per 10 Player Maximum Life",

View File

@@ -13,6 +13,7 @@ out:write('-- Item data (c) Grinding Gear Games\n\nreturn {\n')
for _, unique in ipairs(uniques) do
local uniqueName = unique.name
for modId, mod in pairsSortByKey(foulbornMods) do
modId = modId:gsub("Amluet","Amulet"):gsub("Botts","Boots")
if modId:match(unique.id .. "%a+") then
if not finalUniqueMap[uniqueName] then
finalUniqueMap[uniqueName] = {}