Fix Foulborn mods due to GGG typos
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@@ -379,6 +379,9 @@ return {
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"(8-12)% of Armour applies to Fire, Cold and Lightning Damage taken from Hits if you've Blocked Recently",
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"+3% to maximum Chance to Block Attack Damage",
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},
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["The Aylardex"] = {
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"Eldritch Battery",
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},
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["The Brass Dome"] = {
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"Gain no inherent bonuses from Strength",
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"Transcendence",
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@@ -431,6 +434,7 @@ return {
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},
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["The Red Trail"] = {
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"Gain an Endurance Charge each second while Stationary",
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"Gain a Power Charge on Hit while Bleeding",
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},
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["The Snowblind Grace"] = {
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"+6 to Evasion Rating per 10 Player Maximum Life",
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@@ -13,6 +13,7 @@ out:write('-- Item data (c) Grinding Gear Games\n\nreturn {\n')
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for _, unique in ipairs(uniques) do
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local uniqueName = unique.name
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for modId, mod in pairsSortByKey(foulbornMods) do
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modId = modId:gsub("Amluet","Amulet"):gsub("Botts","Boots")
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if modId:match(unique.id .. "%a+") then
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if not finalUniqueMap[uniqueName] then
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finalUniqueMap[uniqueName] = {}
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