fix gladiator shield block override from counting as from the shield (#7979)
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@@ -520,18 +520,14 @@ function calcs.defence(env, actor)
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output.BlockChanceOverCap = 0
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output.SpellBlockChanceOverCap = 0
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local baseBlockChance = 0
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local ReplaceShieldBlock = modDB:Override(nil, "ReplaceShieldBlock") or 0
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if ReplaceShieldBlock > 0 then
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baseBlockChance = ReplaceShieldBlock
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else
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if actor.itemList["Weapon 2"] and actor.itemList["Weapon 2"].armourData then
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baseBlockChance = baseBlockChance + actor.itemList["Weapon 2"].armourData.BlockChance
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end
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if actor.itemList["Weapon 3"] and actor.itemList["Weapon 3"].armourData then
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baseBlockChance = baseBlockChance + actor.itemList["Weapon 3"].armourData.BlockChance
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end
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if actor.itemList["Weapon 2"] and actor.itemList["Weapon 2"].armourData then
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baseBlockChance = baseBlockChance + actor.itemList["Weapon 2"].armourData.BlockChance
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end
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if actor.itemList["Weapon 3"] and actor.itemList["Weapon 3"].armourData then
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baseBlockChance = baseBlockChance + actor.itemList["Weapon 3"].armourData.BlockChance
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end
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output.ShieldBlockChance = baseBlockChance
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baseBlockChance = modDB:Override(nil, "ReplaceShieldBlock") or baseBlockChance
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if modDB:Flag(nil, "BlockAttackChanceIsEqualToParent") then
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output.BlockChance = m_min(actor.parent.output.BlockChance, output.BlockChanceMax)
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elseif modDB:Flag(nil, "BlockAttackChanceIsEqualToPartyMember") then
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