Files
PathOfBuilding/Data/StatDescriptions/aura_skill_stat_descriptions.lua
2021-03-05 02:23:42 +01:00

2265 lines
37 KiB
Lua

return {
[1]={
lang={
English={
[1]={
limit={
[1]={
[1]=1,
[2]="#"
}
},
text="You and nearby allies gain {0}% increased Physical Damage"
},
[2]={
[1]={
k="negate",
v=1
},
limit={
[1]={
[1]="#",
[2]=-1
}
},
text="You and nearby allies gain {0}% reduced Physical Damage"
}
}
},
name="physical_damage_incr",
stats={
[1]="physical_damage_+%"
}
},
[2]={
lang={
English={
[1]={
limit={
[1]={
[1]=1,
[2]="#"
}
},
text="You and nearby allies gain {0}% increased Movement Speed"
},
[2]={
[1]={
k="negate",
v=1
},
limit={
[1]={
[1]="#",
[2]=-1
}
},
text="You and nearby allies gain {0}% reduced Movement Speed"
}
}
},
name="movement_speed_incr",
stats={
[1]="base_movement_velocity_+%"
}
},
[3]={
lang={
English={
[1]={
limit={
[1]={
[1]=1,
[2]="#"
}
},
text="You and nearby allies gain {0}% increased Attack Speed"
},
[2]={
[1]={
k="negate",
v=1
},
limit={
[1]={
[1]="#",
[2]=-1
}
},
text="You and nearby allies gain {0}% reduced Attack Speed"
}
}
},
name="attack_speed_incr_skill_granted",
stats={
[1]="attack_speed_+%_granted_from_skill"
}
},
[4]={
lang={
English={
[1]={
limit={
[1]={
[1]=1,
[2]="#"
}
},
text="You and nearby allies gain {0}% increased Cast Speed"
},
[2]={
[1]={
k="negate",
v=1
},
limit={
[1]={
[1]="#",
[2]=-1
}
},
text="You and nearby allies gain {0}% reduced Cast Speed"
}
}
},
name="cast_speed_incr_skill_granted",
stats={
[1]="cast_speed_+%_granted_from_skill"
}
},
[5]={
lang={
English={
[1]={
limit={
[1]={
[1]="#",
[2]="#"
}
},
text="You and nearby allies gain {0:+d}% to all Elemental Resistances"
}
}
},
name="elemental_resist",
stats={
[1]="base_resist_all_elements_%"
}
},
[6]={
lang={
English={
[1]={
[1]={
k="per_minute_to_per_second_2dp",
v=1
},
limit={
[1]={
[1]="#",
[2]="#"
}
},
text="You and nearby Allies Regenerate {0}% of Life per second"
}
}
},
name="life_regen_per_minute_percent",
stats={
[1]="life_regeneration_rate_per_minute_%"
}
},
[7]={
lang={
English={
[1]={
[1]={
k="per_minute_to_per_second",
v=1
},
limit={
[1]={
[1]="#",
[2]="#"
}
},
text="You and nearby Allies Regenerate {0} Life per second"
}
}
},
name="life_regen_per_minute",
stats={
[1]="base_life_regeneration_rate_per_minute"
}
},
[8]={
lang={
English={
[1]={
limit={
[1]={
[1]=1,
[2]="#"
}
},
text="You and nearby allies gain {0}% increased Accuracy Rating"
},
[2]={
[1]={
k="negate",
v=1
},
limit={
[1]={
[1]="#",
[2]=-1
}
},
text="You and nearby allies gain {0}% reduced Accuracy Rating"
}
}
},
name="accuracy_rating_incr",
stats={
[1]="accuracy_rating_+%"
}
},
[9]={
lang={
English={
[1]={
limit={
[1]={
[1]=1,
[2]="#"
}
},
text="You and nearby allies gain {0}% increased Critical Strike Chance"
},
[2]={
[1]={
k="negate",
v=1
},
limit={
[1]={
[1]="#",
[2]=-1
}
},
text="You and nearby allies gain {0}% reduced Critical Strike Chance"
}
}
},
name="critical_strike_chance_incr",
stats={
[1]="critical_strike_chance_+%"
}
},
[10]={
lang={
English={
[1]={
limit={
[1]={
[1]=1,
[2]="#"
}
},
text="You and nearby allies gain {0} additional Evasion Rating"
}
}
},
name="base_evasion",
stats={
[1]="base_evasion_rating"
}
},
[11]={
lang={
English={
[1]={
limit={
[1]={
[1]=1,
[2]="#"
}
},
text="You and nearby allies gain {0}% more Evasion rating"
}
}
},
name="grace_evasion_incr",
stats={
[1]="grace_aura_evasion_rating_+%_final"
}
},
[12]={
lang={
English={
[1]={
limit={
[1]={
[1]=1,
[2]="#"
}
},
text="You and nearby allies gain {0} additional Armour"
}
}
},
name="base_armour",
stats={
[1]="base_physical_damage_reduction_rating"
}
},
[13]={
lang={
English={
[1]={
limit={
[1]={
[1]=1,
[2]="#"
}
},
text="You and nearby allies gain {0}% more Armour"
}
}
},
name="determination_armour_incr",
stats={
[1]="determination_aura_armour_+%_final"
}
},
[14]={
lang={
English={
[1]={
limit={
[1]={
[1]=1,
[2]="#"
}
},
text="You and nearby allies gain {0} additional Energy Shield"
}
}
},
name="base_energy_shield",
stats={
[1]="base_maximum_energy_shield"
}
},
[15]={
lang={
English={
[1]={
limit={
[1]={
[1]=1,
[2]="#"
}
},
text="You and nearby allies gain {0}% additional Lightning Resistance"
}
}
},
name="lightning_resist",
stats={
[1]="base_lightning_damage_resistance_%"
}
},
[16]={
lang={
English={
[1]={
limit={
[1]={
[1]=1,
[2]="#"
}
},
text="You and nearby allies gain {0}% additional Fire Resistance"
}
}
},
name="fire_resist",
stats={
[1]="base_fire_damage_resistance_%"
}
},
[17]={
lang={
English={
[1]={
limit={
[1]={
[1]=1,
[2]="#"
}
},
text="You and nearby allies gain {0}% additional Cold Resistance"
}
}
},
name="cold_resist",
stats={
[1]="base_cold_damage_resistance_%"
}
},
[18]={
lang={
English={
[1]={
[1]={
k="reminderstring",
v="ReminderTextMaximumResistance"
},
limit={
[1]={
[1]=1,
[2]="#"
}
},
text="You and nearby allies gain {0}% additional maximum Fire Resistance"
}
}
},
name="max_fire_resist",
stats={
[1]="base_maximum_fire_damage_resistance_%"
}
},
[19]={
lang={
English={
[1]={
[1]={
k="reminderstring",
v="ReminderTextMaximumResistance"
},
limit={
[1]={
[1]=1,
[2]="#"
}
},
text="You and nearby allies gain {0}% additional maximum Cold Resistance"
}
}
},
name="max_cold_resist",
stats={
[1]="base_maximum_cold_damage_resistance_%"
}
},
[20]={
lang={
English={
[1]={
[1]={
k="reminderstring",
v="ReminderTextMaximumResistance"
},
limit={
[1]={
[1]=1,
[2]="#"
}
},
text="You and nearby allies gain {0}% additional maximum Lightning Resistance"
}
}
},
name="max_lightning_resist",
stats={
[1]="base_maximum_lightning_damage_resistance_%"
}
},
[21]={
lang={
English={
[1]={
limit={
[1]={
[1]="#",
[2]="#"
},
[2]={
[1]="#",
[2]="#"
}
},
text="You and nearby allies deal {0} to {1} additional Fire Damage with Attacks"
}
}
},
name="attack_added_fire",
stats={
[1]="attack_minimum_added_fire_damage",
[2]="attack_maximum_added_fire_damage"
}
},
[22]={
lang={
English={
[1]={
limit={
[1]={
[1]="#",
[2]="#"
},
[2]={
[1]="#",
[2]="#"
}
},
text="You and nearby allies deal {0} to {1} additional Lightning Damage with Attacks"
}
}
},
name="attack_added_lightning",
stats={
[1]="attack_minimum_added_lightning_damage",
[2]="attack_maximum_added_lightning_damage"
}
},
[23]={
lang={
English={
[1]={
limit={
[1]={
[1]=1,
[2]="#"
}
},
text="You and nearby allies gain {0}% of Physical Damage as Extra Cold Damage"
}
}
},
name="physical_damage_to_add_as_cold",
stats={
[1]="physical_damage_%_to_add_as_cold"
}
},
[24]={
lang={
English={
[1]={
[1]={
k="per_minute_to_per_second",
v=1
},
limit={
[1]={
[1]="#",
[2]="#"
}
},
text="You and nearby Allies Regenerate {0} Mana per second"
}
}
},
name="mana_regen",
stats={
[1]="base_mana_regeneration_rate_per_minute"
}
},
[25]={
lang={
English={
[1]={
limit={
[1]={
[1]="#",
[2]="#"
}
},
text="Your and nearby allies' Energy Shield Recharges are not delayed by Damage"
}
}
},
name="energy_shield_no_delay",
stats={
[1]="energy_shield_recharge_not_delayed_by_damage"
}
},
[26]={
lang={
English={
[1]={
limit={
[1]={
[1]="#",
[2]="#"
}
},
text="Your and nearby allies' Skills Cost no Mana"
}
}
},
name="no_mana_cost",
stats={
[1]="no_mana_cost"
}
},
[27]={
lang={
English={
[1]={
limit={
[1]={
[1]=1,
[2]="#"
}
},
text="{0}% Chance to Dodge Attack Hits"
}
}
},
name="dodge_chance",
stats={
[1]="base_chance_to_dodge_%"
}
},
[28]={
lang={
English={
[1]={
limit={
[1]={
[1]=1,
[2]="#"
}
},
text="{0}% Chance to Dodge Spell Hits"
}
}
},
name="spell_dodge_chance",
stats={
[1]="base_chance_to_dodge_spells_%"
}
},
[29]={
lang={
English={
[1]={
limit={
[1]={
[1]="#",
[2]="#"
}
},
text="Taking Elemental Damage instead heals you and Nearby Allies\nYou and Nearby Allies cannot gain Vaal Souls"
}
}
},
name="base_elemental_damage_heals",
stats={
[1]="base_elemental_damage_heals"
}
},
[30]={
lang={
English={
[1]={
limit={
[1]={
[1]="#",
[2]="#"
},
[2]={
[1]="#",
[2]="#"
}
},
text="You and nearby allies deal {0} to {1} additional Fire Damage with Spells"
}
}
},
name="spell_added_fire_damage",
stats={
[1]="spell_minimum_added_fire_damage",
[2]="spell_maximum_added_fire_damage"
}
},
[31]={
lang={
English={
[1]={
limit={
[1]={
[1]=1,
[2]="#"
}
},
text="You and nearby allies deal {0}% more Spell Lightning Damage"
},
[2]={
[1]={
k="negate",
v=1
},
limit={
[1]={
[1]="#",
[2]=-1
}
},
text="You and nearby allies deal {0}% less Spell Lightning Damage with Spells"
}
}
},
name="wrath_spell_lightning_damage",
stats={
[1]="wrath_aura_spell_lightning_damage_+%_final"
}
},
[32]={
lang={
English={
[1]={
limit={
[1]={
[1]="#",
[2]="#"
}
},
text="You and nearby allies gain {0:+d} to Accuracy Rating"
}
}
},
name="accuracy_rating",
stats={
[1]="accuracy_rating"
}
},
[33]={
lang={
English={
[1]={
limit={
[1]={
[1]="#",
[2]="#"
},
[2]={
[1]="#",
[2]="#"
}
},
text="You and nearby allies deal {0} to {1} additional Chaos Damage with Attacks"
}
}
},
name="attack_added_chaos",
stats={
[1]="attack_minimum_added_chaos_damage",
[2]="attack_maximum_added_chaos_damage"
}
},
[34]={
lang={
English={
[1]={
[1]={
k="reminderstring",
v="ReminderTextImpale"
},
limit={
[1]={
[1]=1,
[2]=99
}
},
text="You and nearby Allies have {0}% chance to Impale Enemies on Hit with Attacks"
},
[2]={
[1]={
k="reminderstring",
v="ReminderTextImpale"
},
limit={
[1]={
[1]=100,
[2]="#"
}
},
text="You and nearby Allies Impale Enemies on Hit with Attacks"
}
}
},
name="attack_impale_chance",
stats={
[1]="attacks_impale_on_hit_%_chance"
}
},
[35]={
lang={
English={
[1]={
limit={
[1]={
[1]=1,
[2]="#"
}
},
text="You and nearby Allies deal {0}% increased Damage"
},
[2]={
[1]={
k="negate",
v=1
},
limit={
[1]={
[1]="#",
[2]=-1
}
},
text="You and nearby Allies deal {0}% decreased Damage"
}
}
},
name="aura_damage_pluspercent",
stats={
[1]="auras_grant_damage_+%_to_you_and_your_allies"
}
},
[36]={
lang={
English={
[1]={
limit={
[1]={
[1]="#",
[2]="#"
}
},
text="You and nearby Allies have {0}% chance to avoid Elemental Ailments"
}
}
},
name="aura_avoid_elemental_ailments",
stats={
[1]="avoid_all_elemental_status_%"
}
},
[37]={
lang={
English={
[1]={
[1]={
k="reminderstring",
v="ReminderTextChanceToAvoidDamageMax"
},
limit={
[1]={
[1]=1,
[2]=99
}
},
text="You and nearby Allies have {0}% chance to Avoid Chaos Damage from Hits"
},
[2]={
[1]={
k="reminderstring",
v="ReminderTextChanceToAvoidDamageMax"
},
limit={
[1]={
[1]=100,
[2]="#"
}
},
text="You and nearby Allies Avoid Chaos Damage from Hits"
}
}
},
name="avoid_chaos_damage",
stats={
[1]="avoid_chaos_damage_%"
}
},
[38]={
lang={
English={
[1]={
limit={
[1]={
[1]="#",
[2]="#"
}
},
text="Nearby Enemies have {0}% to Physical Damage Reduction"
}
}
},
name="phys_reduction",
stats={
[1]="base_additional_physical_damage_reduction_%"
}
},
[39]={
lang={
English={
[1]={
limit={
[1]={
[1]=1,
[2]="#"
}
},
text="You and nearby Allies deal {0}% increased Damage with Ailments"
},
[2]={
[1]={
k="negate",
v=1
},
limit={
[1]={
[1]="#",
[2]=-1
}
},
text="You and nearby Allies deal {0}% decreased Damage with Ailments"
}
}
},
name="aura_ailment_damage",
stats={
[1]="base_ailment_damage_+%"
}
},
[40]={
lang={
English={
[1]={
limit={
[1]={
[1]="#",
[2]="#"
}
},
text="You and nearby Allies have {0}% chance to avoid being Frozen"
}
}
},
name="aura_avoid_freeze",
stats={
[1]="base_avoid_freeze_%"
}
},
[41]={
lang={
English={
[1]={
limit={
[1]={
[1]="#",
[2]="#"
}
},
text="You and nearby Allies have {0}% chance to avoid being Ignited"
}
}
},
name="aura_avoid_ignite",
stats={
[1]="base_avoid_ignite_%"
}
},
[42]={
lang={
English={
[1]={
limit={
[1]={
[1]="#",
[2]="#"
}
},
text="You and nearby Allies have {0}% chance to avoid being Shocked"
}
}
},
name="aura_avoid_shock",
stats={
[1]="base_avoid_shock_%"
}
},
[43]={
lang={
English={
[1]={
limit={
[1]={
[1]=1,
[2]=99
}
},
text="You and nearby Allies have {0}% chance to Avoid being Stunned"
},
[2]={
limit={
[1]={
[1]=100,
[2]="#"
}
},
text="You and nearby Allies Cannot be Stunned"
}
}
},
name="base_avoid_stun_chance",
stats={
[1]="base_avoid_stun_%"
}
},
[44]={
lang={
English={
[1]={
limit={
[1]={
[1]="#",
[2]="#"
}
},
text="You and nearby Allies have {0:+d}% to Critical Strike Multiplier"
}
}
},
name="critical_strike_multiplier_incr",
stats={
[1]="base_critical_strike_multiplier_+"
}
},
[45]={
lang={
English={
[1]={
limit={
[1]={
[1]="#",
[2]="#"
}
},
text="You and nearby allies are Immune to Chill"
}
}
},
name="immune_to_chill",
stats={
[1]="base_immune_to_chill"
}
},
[46]={
lang={
English={
[1]={
limit={
[1]={
[1]="#",
[2]="#"
}
},
text="You and nearby allies are Immune to Freeze"
}
}
},
name="immune_to_freeze",
stats={
[1]="base_immune_to_freeze"
}
},
[47]={
lang={
English={
[1]={
limit={
[1]={
[1]="#",
[2]="#"
}
},
text="You and nearby allies are Immune to Ignite"
}
}
},
name="immune_to_ignite",
stats={
[1]="base_immune_to_ignite"
}
},
[48]={
lang={
English={
[1]={
limit={
[1]={
[1]="#",
[2]="#"
}
},
text="You and nearby allies are Immune to Shock"
}
}
},
name="immune_to_shock",
stats={
[1]="base_immune_to_shock"
}
},
[49]={
lang={
English={
[1]={
limit={
[1]={
[1]=1,
[2]="#"
}
},
text="You and nearby Allies have {0}% increased Projectile Speed"
},
[2]={
[1]={
k="negate",
v=1
},
limit={
[1]={
[1]="#",
[2]=-1
}
},
text="You and nearby Allies have {0}% reduced Projectile Speed"
}
}
},
name="projectile_speed_incr",
stats={
[1]="base_projectile_speed_+%"
}
},
[50]={
lang={
English={
[1]={
limit={
[1]={
[1]="#",
[2]="#"
}
},
text="Your and nearby Allies' Damage Penetrates {0}% Cold Resistance"
}
}
},
name="cold_penetration",
stats={
[1]="base_reduce_enemy_cold_resistance_%"
}
},
[51]={
lang={
English={
[1]={
limit={
[1]={
[1]="#",
[2]="#"
}
},
text="Your and nearby Allies' Damage Penetrates {0}% Fire Resistance"
}
}
},
name="fire_penetration",
stats={
[1]="base_reduce_enemy_fire_resistance_%"
}
},
[52]={
lang={
English={
[1]={
limit={
[1]={
[1]="#",
[2]="#"
}
},
text="Your and nearby Allies' Damage Penetrates {0}% Lightning Resistance"
}
}
},
name="lightning_penetration",
stats={
[1]="base_reduce_enemy_lightning_resistance_%"
}
},
[53]={
lang={
English={
[1]={
limit={
[1]={
[1]=1,
[2]="#"
}
},
text="Buffs on You and nearby Allies expire {0}% faster"
},
[2]={
[1]={
k="negate",
v=1
},
limit={
[1]={
[1]="#",
[2]=-1
}
},
text="Buffs on You and nearby Allies expire {0}% slower"
}
}
},
name="buff_time_passed_pluspercent_for_buff_category",
stats={
[1]="buff_time_passed_+%_only_buff_category"
}
},
[54]={
lang={
English={
[1]={
limit={
[1]={
[1]=1,
[2]="#"
}
},
text="You and nearby Allies deal {0}% increased Burning Damage"
},
[2]={
[1]={
k="negate",
v=1
},
limit={
[1]={
[1]="#",
[2]=-1
}
},
text="You and nearby Allies deal {0}% reduced Burning Damage"
}
}
},
name="burn_damage",
stats={
[1]="burn_damage_+%"
}
},
[55]={
lang={
English={
[1]={
limit={
[1]={
[1]=1,
[2]="#"
}
},
text="You and nearby Allies have {0}% increased Chill and Freeze Duration"
},
[2]={
[1]={
k="negate",
v=1
},
limit={
[1]={
[1]="#",
[2]=-1
}
},
text="You and nearby Allies have {0}% reduced Chill and Freeze Duration"
}
}
},
name="chill_and_freeze_duration",
stats={
[1]="chill_and_freeze_duration_+%"
}
},
[56]={
lang={
English={
[1]={
limit={
[1]={
[1]=1,
[2]="#"
}
},
text="{0}% increased Cold Damage taken"
},
[2]={
[1]={
k="negate",
v=1
},
limit={
[1]={
[1]="#",
[2]=-1
}
},
text="{0}% reduced Cold Damage taken"
}
}
},
name="cold_damage_taken",
stats={
[1]="cold_damage_taken_+%"
}
},
[57]={
lang={
English={
[1]={
[1]={
k="reminderstring",
v="ReminderTextConsecratedGround"
},
limit={
[1]={
[1]=1,
[2]="#"
}
},
text="You and nearby Non-Minion Allies have a {0}% chance to create Consecrated Ground on Hitting a Rare or Unique Enemy, lasting 8 seconds"
}
}
},
name="consecrate_on_hit_rare_unique",
stats={
[1]="create_consecrated_ground_on_hit_%_vs_rare_or_unique_enemy"
}
},
[58]={
lang={
English={
[1]={
limit={
[1]={
[1]=1,
[2]="#"
}
},
text="Buff grants {0}% increased Damage if you've changed Stance recently"
},
[2]={
[1]={
k="negate",
v=1
},
limit={
[1]={
[1]="#",
[2]=-1
}
},
text="Buff grants {0}% reduced Damage if you've changed Stance recently"
}
}
},
name="damage_plus_if_changed_stances_recently",
stats={
[1]="damage_+%_if_changed_stances_recently"
}
},
[59]={
lang={
English={
[1]={
limit={
[1]={
[1]=1,
[2]="#"
}
},
text="You and nearby Allies have {0}% increased Damage while on Full Mana"
},
[2]={
[1]={
k="negate",
v=1
},
limit={
[1]={
[1]="#",
[2]=-1
}
},
text="You and nearby Allies have {0}% reduced Damage while on Full Mana"
}
}
},
name="damage_on_full_mana",
stats={
[1]="damage_+%_on_full_mana"
}
},
[60]={
lang={
English={
[1]={
limit={
[1]={
[1]=1,
[2]="#"
}
},
text="You and nearby Allies have {0}% increased Damage while on Full Energy Shield"
},
[2]={
[1]={
k="negate",
v=1
},
limit={
[1]={
[1]="#",
[2]=-1
}
},
text="You and nearby Allies have {0}% reduced Damage while on Full Energy Shield"
}
}
},
name="damage_on_full_energy_shield_incr",
stats={
[1]="damage_+%_on_full_energy_shield"
}
},
[61]={
lang={
English={
[1]={
limit={
[1]={
[1]="#",
[2]="#"
}
},
text="You and nearby Allies deal {0}% increased Damage while on Full Life"
}
}
},
name="aura_damage_on_full_life",
stats={
[1]="damage_+%_when_on_full_life"
}
},
[62]={
lang={
English={
[1]={
limit={
[1]={
[1]=1,
[2]="#"
}
},
text="You and nearby allies deal {0}% more Damage over Time"
},
[2]={
[1]={
k="negate",
v=1
},
limit={
[1]={
[1]="#",
[2]=-1
}
},
text="You and nearby allies deal {0}% less Damage over Time"
}
}
},
stats={
[1]="delirium_aura_damage_over_time_+%_final"
}
},
[63]={
lang={
English={
[1]={
limit={
[1]={
[1]=1,
[2]="#"
}
},
text="You and nearby allies have {0}% increased Skill Effect Duration"
},
[2]={
[1]={
k="negate",
v=1
},
limit={
[1]={
[1]="#",
[2]=-1
}
},
text="You and nearby allies {0}% reduced Skill Effect Duration"
}
}
},
name="duration_incr_from_delerium",
stats={
[1]="delirium_skill_effect_duration_+%"
}
},
[64]={
lang={
English={
[1]={
limit={
[1]={
[1]=1,
[2]="#"
}
},
text="You and nearby Allies have {0}% faster start of Energy Shield Recharge"
},
[2]={
[1]={
k="negate",
v=1
},
limit={
[1]={
[1]="#",
[2]=-1
}
},
text="You and nearby Allies have {0}% slower start of Energy Shield Recharge"
}
}
},
name="energy_shield_delay",
stats={
[1]="energy_shield_delay_-%"
}
},
[65]={
lang={
English={
[1]={
limit={
[1]={
[1]=1,
[2]="#"
}
},
text="You and nearby Allies gain {0}% increased Energy Shield Recharge rate"
},
[2]={
[1]={
k="negate",
v=1
},
limit={
[1]={
[1]="#",
[2]=-1
}
},
text="You and nearby Allies gain {0}% reduced Energy Shield Recharge rate"
}
}
},
name="energy_shield_recharge_rate",
stats={
[1]="energy_shield_recharge_rate_+%"
}
},
[66]={
lang={
English={
[1]={
limit={
[1]={
[1]="#",
[2]="#"
}
},
text="You and nearby Allies gain {0}% of Evasion Rating as Extra Armour"
}
}
},
name="evasion_to_add_as_armour",
stats={
[1]="evasion_rating_%_to_add_as_armour"
}
},
[67]={
lang={
English={
[1]={
limit={
[1]={
[1]=1,
[2]="#"
}
},
text="{0}% increased Fire Damage taken"
},
[2]={
[1]={
k="negate",
v=1
},
limit={
[1]={
[1]="#",
[2]=-1
}
},
text="{0}% reduced Fire Damage taken"
}
}
},
name="fire_damage_taken",
stats={
[1]="fire_damage_taken_+%"
}
},
[68]={
lang={
English={
[1]={
limit={
[1]={
[1]=1,
[2]="#"
}
},
text="You and nearby Allies have {0}% increased Mana Recovery from Flasks"
}
}
},
name="flask_mana_to_recover_incr",
stats={
[1]="flask_mana_to_recover_+%"
}
},
[69]={
lang={
English={
[1]={
limit={
[1]={
[1]=1,
[2]="#"
}
},
text="You and nearby allies deal {0}% more Cold Damage"
},
[2]={
[1]={
k="negate",
v=1
},
limit={
[1]={
[1]="#",
[2]=-1
}
},
text="You and nearby allies deal {0}% less Cold Damage"
}
}
},
stats={
[1]="hatred_aura_cold_damage_+%_final"
}
},
[70]={
lang={
English={
[1]={
limit={
[1]={
[1]="#",
[2]="#"
}
},
text="Nearby Enemies' Cold Resistance is Ignored by Hits"
}
}
},
name="hits_ignore_cold_res",
stats={
[1]="hits_ignore_my_cold_resistance"
}
},
[71]={
lang={
English={
[1]={
limit={
[1]={
[1]="#",
[2]="#"
}
},
text="Nearby Enemies' Fire Resistance is Ignored by Hits"
}
}
},
name="hits_ignore_fire_res",
stats={
[1]="hits_ignore_my_fire_resistance"
}
},
[72]={
lang={
English={
[1]={
limit={
[1]={
[1]="#",
[2]="#"
}
},
text="Nearby Enemies' Lightning Resistance is Ignored by Hits"
}
}
},
name="hits_ignore_lightning_res",
stats={
[1]="hits_ignore_my_lightning_resistance"
}
},
[73]={
lang={
English={
[1]={
limit={
[1]={
[1]="#",
[2]="#"
}
},
text="You and nearby allies are Immune to Curses"
}
}
},
name="immune_to_curses",
stats={
[1]="immune_to_curses"
}
},
[74]={
lang={
English={
[1]={
limit={
[1]={
[1]=1,
[2]="#"
}
},
text="You and nearby Allies have {0}% increased Impale Effect"
},
[2]={
[1]={
k="negate",
v=1
},
limit={
[1]={
[1]="#",
[2]=-1
}
},
text="You and nearby Allies have {0}% reduced Impale Effect"
}
}
},
name="impale_effect",
stats={
[1]="impale_debuff_effect_+%"
}
},
[75]={
lang={
English={
[1]={
[1]={
k="divide_by_one_hundred",
v=1
},
[2]={
k="reminderstring",
v="ReminderTextLifeLeech"
},
limit={
[1]={
[1]="#",
[2]="#"
}
},
text="You and nearby Allies Leech {0}% of Physical Attack Damage as Life"
}
}
},
name="life_leech_from_physical",
stats={
[1]="life_leech_from_physical_attack_damage_permyriad"
}
},
[76]={
lang={
English={
[1]={
limit={
[1]={
[1]=1,
[2]="#"
}
},
text="{0}% increased Lightning Damage taken"
},
[2]={
[1]={
k="negate",
v=1
},
limit={
[1]={
[1]="#",
[2]=-1
}
},
text="{0}% reduced Lightning Damage taken"
}
}
},
name="lightning_damage_taken",
stats={
[1]="lightning_damage_taken_+%"
}
},
[77]={
lang={
English={
[1]={
limit={
[1]={
[1]=1,
[2]="#"
}
},
text="You and nearby Allies have {0}% increased Movement Speed while on Chilled Ground"
},
[2]={
[1]={
k="negate",
v=1
},
limit={
[1]={
[1]="#",
[2]=-1
}
},
text="You and nearby Allies have {0}% reduced Movement Speed while on Chilled Ground"
}
}
},
name="move_speed_on_chilled_ground",
stats={
[1]="movement_velocity_+%_on_chilled_ground"
}
},
[78]={
lang={
English={
[1]={
limit={
[1]={
[1]="#",
[2]="#"
},
[2]={
[1]="#",
[2]="#"
}
},
text="Nearby Enemies take at least {0}% more Physical Damage,\n raising up to {1}% as they stay in the Aura for 4 seconds"
}
}
},
name="pride_physical_damage_taken",
stats={
[1]="physical_damage_aura_nearby_enemies_physical_damage_taken_+%",
[2]="physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max"
}
},
[79]={
lang={
English={
[1]={
limit={
[1]={
[1]=1,
[2]="#"
}
},
text="Nearby Enemies take {0}% increased Physical Damage"
}
}
},
name="physical_damage_taken_incr",
stats={
[1]="physical_damage_taken_+%"
}
},
[80]={
lang={
English={
[1]={
limit={
[1]={
[1]=1,
[2]="#"
}
},
text="You and nearby Allies have {0}% more Area of Effect"
},
[2]={
[1]={
k="negate",
v=1
},
limit={
[1]={
[1]="#",
[2]=-1
}
},
text="You and nearby Allies have {0}% less Area of Effect"
}
}
},
name="precision_area_of_effect_incr_final",
stats={
[1]="precision_grants_area_of_effect_+%_final"
}
},
[81]={
lang={
English={
[1]={
limit={
[1]={
[1]="#",
[2]="#"
}
},
text="Attack Hits againts nearby Enemies have {0}% chance to inflict Bleeding"
}
}
},
name="bleed_when_hit_chance",
stats={
[1]="receive_bleeding_chance_%_when_hit_by_attack"
}
},
[82]={
lang={
English={
[1]={
limit={
[1]={
[1]="#",
[2]="#"
}
},
text="Your and nearby Allies' Damage Penetrates {0}% Chaos Resistance"
}
}
},
name="chaos_penetration",
stats={
[1]="reduce_enemy_chaos_resistance_%"
}
},
[83]={
lang={
English={
[1]={
limit={
[1]={
[1]="#",
[2]="#"
}
},
text="Your and nearby Allies' Damage Penetrates {0}% Elemental Resistances"
}
}
},
name="elemental_penetration",
stats={
[1]="reduce_enemy_elemental_resistance_%"
}
},
[84]={
lang={
English={
[1]={
limit={
[1]={
[1]="#",
[2]="#"
}
},
text="You and nearby Allies have {0:+d}% to Critical Strike Multiplier"
}
}
},
name="grant_critical_strike_multiplier_incr",
stats={
[1]="skill_buff_grant_critical_strike_multiplier_+"
}
},
[85]={
lang={
English={
[1]={
limit={
[1]={
[1]=1,
[2]="#"
}
},
text="You and nearby allies have {0}% increased Spell Critical Strike Chance"
},
[2]={
[1]={
k="negate",
v=1
},
limit={
[1]={
[1]="#",
[2]=-1
}
},
text="You and nearby allies have {0}% reduced Spell Critical Strike Chance"
}
}
},
name="spell_crit_incr",
stats={
[1]="spell_critical_strike_chance_+%"
}
},
[86]={
lang={
English={
[1]={
limit={
[1]={
[1]=1,
[2]="#"
}
},
text="You and nearby allies deal {0}% more Spell Damage"
},
[2]={
[1]={
k="negate",
v=1
},
limit={
[1]={
[1]="#",
[2]=-1
}
},
text="You and nearby allies deal {0}% less Spell Damage with Spells"
}
}
},
stats={
[1]="spell_damage_aura_spell_damage_+%_final"
}
},
[87]={
lang={
English={
[1]={
limit={
[1]={
[1]="#",
[2]="#"
},
[2]={
[1]="#",
[2]="#"
}
},
text="You and nearby allies deal {0} to {1} additional Chaos Damage with Spells"
}
}
},
name="spell_added_chaos_damage",
stats={
[1]="spell_minimum_added_chaos_damage",
[2]="spell_maximum_added_chaos_damage"
}
},
[88]={
lang={
English={
[1]={
limit={
[1]={
[1]=1,
[2]="#"
}
},
text="You and nearby Allies have {0}% increased Totem Placement speed"
},
[2]={
[1]={
k="negate",
v=1
},
limit={
[1]={
[1]="#",
[2]=-1
}
},
text="You and nearby Allies have {0}% reduced Totem Placement speed"
}
}
},
name="totem_summon_speed_incr",
stats={
[1]="summon_totem_cast_speed_+%"
}
},
["accuracy_rating"]=32,
["accuracy_rating_+%"]=8,
["attack_maximum_added_chaos_damage"]=33,
["attack_maximum_added_fire_damage"]=21,
["attack_maximum_added_lightning_damage"]=22,
["attack_minimum_added_chaos_damage"]=33,
["attack_minimum_added_fire_damage"]=21,
["attack_minimum_added_lightning_damage"]=22,
["attack_speed_+%_granted_from_skill"]=3,
["attacks_impale_on_hit_%_chance"]=34,
["auras_grant_damage_+%_to_you_and_your_allies"]=35,
["avoid_all_elemental_status_%"]=36,
["avoid_chaos_damage_%"]=37,
["base_additional_physical_damage_reduction_%"]=38,
["base_ailment_damage_+%"]=39,
["base_avoid_freeze_%"]=40,
["base_avoid_ignite_%"]=41,
["base_avoid_shock_%"]=42,
["base_avoid_stun_%"]=43,
["base_chance_to_dodge_%"]=27,
["base_chance_to_dodge_spells_%"]=28,
["base_cold_damage_resistance_%"]=17,
["base_critical_strike_multiplier_+"]=44,
["base_elemental_damage_heals"]=29,
["base_evasion_rating"]=10,
["base_fire_damage_resistance_%"]=16,
["base_immune_to_chill"]=45,
["base_immune_to_freeze"]=46,
["base_immune_to_ignite"]=47,
["base_immune_to_shock"]=48,
["base_life_regeneration_rate_per_minute"]=7,
["base_lightning_damage_resistance_%"]=15,
["base_mana_regeneration_rate_per_minute"]=24,
["base_maximum_cold_damage_resistance_%"]=19,
["base_maximum_energy_shield"]=14,
["base_maximum_fire_damage_resistance_%"]=18,
["base_maximum_lightning_damage_resistance_%"]=20,
["base_movement_velocity_+%"]=2,
["base_physical_damage_reduction_rating"]=12,
["base_projectile_speed_+%"]=49,
["base_reduce_enemy_cold_resistance_%"]=50,
["base_reduce_enemy_fire_resistance_%"]=51,
["base_reduce_enemy_lightning_resistance_%"]=52,
["base_resist_all_elements_%"]=5,
["buff_time_passed_+%_only_buff_category"]=53,
["burn_damage_+%"]=54,
["cast_speed_+%_granted_from_skill"]=4,
["chill_and_freeze_duration_+%"]=55,
["cold_damage_taken_+%"]=56,
["create_consecrated_ground_on_hit_%_vs_rare_or_unique_enemy"]=57,
["critical_strike_chance_+%"]=9,
["damage_+%_if_changed_stances_recently"]=58,
["damage_+%_on_full_energy_shield"]=60,
["damage_+%_on_full_mana"]=59,
["damage_+%_when_on_full_life"]=61,
["delirium_aura_damage_over_time_+%_final"]=62,
["delirium_skill_effect_duration_+%"]=63,
["determination_aura_armour_+%_final"]=13,
["energy_shield_delay_-%"]=64,
["energy_shield_recharge_not_delayed_by_damage"]=25,
["energy_shield_recharge_rate_+%"]=65,
["evasion_rating_%_to_add_as_armour"]=66,
["fire_damage_taken_+%"]=67,
["flask_mana_to_recover_+%"]=68,
["grace_aura_evasion_rating_+%_final"]=11,
["hatred_aura_cold_damage_+%_final"]=69,
["hits_ignore_my_cold_resistance"]=70,
["hits_ignore_my_fire_resistance"]=71,
["hits_ignore_my_lightning_resistance"]=72,
["immune_to_curses"]=73,
["impale_debuff_effect_+%"]=74,
["life_leech_from_physical_attack_damage_permyriad"]=75,
["life_regeneration_rate_per_minute_%"]=6,
["lightning_damage_taken_+%"]=76,
["movement_velocity_+%_on_chilled_ground"]=77,
["no_mana_cost"]=26,
parent="skill_stat_descriptions",
["physical_damage_%_to_add_as_cold"]=23,
["physical_damage_+%"]=1,
["physical_damage_aura_nearby_enemies_physical_damage_taken_+%"]=78,
["physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max"]=78,
["physical_damage_taken_+%"]=79,
["precision_grants_area_of_effect_+%_final"]=80,
["receive_bleeding_chance_%_when_hit_by_attack"]=81,
["reduce_enemy_chaos_resistance_%"]=82,
["reduce_enemy_elemental_resistance_%"]=83,
["skill_buff_grant_critical_strike_multiplier_+"]=84,
["spell_critical_strike_chance_+%"]=85,
["spell_damage_aura_spell_damage_+%_final"]=86,
["spell_maximum_added_chaos_damage"]=87,
["spell_maximum_added_fire_damage"]=30,
["spell_minimum_added_chaos_damage"]=87,
["spell_minimum_added_fire_damage"]=30,
["summon_totem_cast_speed_+%"]=88,
["wrath_aura_spell_lightning_damage_+%_final"]=31
}