Files
PathOfBuilding/Classes/SkillsTab.lua
Jack Lockwood 4810093798 Release 1.4.151
- Added/updated skills for 3.8
- Applied minion/mine changes
- Updated bases and mods
- Added support for Self flat damage on enemies
- Fixed Assassin's Mark crit
- Fixed "less Mana Cost" applying to reservations
- Fixed "+x to level of all Minion Skill Gems" applying to supports
2019-09-09 21:13:35 +10:00

728 lines
31 KiB
Lua

-- Path of Building
--
-- Module: Skills Tab
-- Skills tab for the current build.
--
local pairs = pairs
local ipairs = ipairs
local t_insert = table.insert
local t_remove = table.remove
local m_min = math.min
local m_max = math.max
local groupSlotDropList = {
{ label = "None" },
{ label = "Weapon 1", slotName = "Weapon 1" },
{ label = "Weapon 2", slotName = "Weapon 2" },
{ label = "Weapon 1 (Swap)", slotName = "Weapon 1 Swap" },
{ label = "Weapon 2 (Swap)", slotName = "Weapon 2 Swap" },
{ label = "Helmet", slotName = "Helmet" },
{ label = "Body Armour", slotName = "Body Armour" },
{ label = "Gloves", slotName = "Gloves" },
{ label = "Boots", slotName = "Boots" },
{ label = "Amulet", slotName = "Amulet" },
{ label = "Ring 1", slotName = "Ring 1" },
{ label = "Ring 2", slotName = "Ring 2" },
}
local SkillsTabClass = newClass("SkillsTab", "UndoHandler", "ControlHost", "Control", function(self, build)
self.UndoHandler()
self.ControlHost()
self.Control()
self.build = build
self.socketGroupList = { }
self.sortGemsByDPS = true
-- Socket group list
self.controls.groupList = new("SkillListControl", {"TOPLEFT",self,"TOPLEFT"}, 20, 24, 360, 300, self)
self.controls.groupTip = new("LabelControl", {"TOPLEFT",self.controls.groupList,"BOTTOMLEFT"}, 0, 8, 0, 14, "^7Tip: You can copy/paste socket groups using Ctrl+C and Ctrl+V.")
-- Gem options
self.controls.optionSection = new("SectionControl", {"TOPLEFT",self.controls.groupList,"BOTTOMLEFT"}, 0, 50, 250, 100, "Gem Options")
self.controls.sortGemsByDPS = new("CheckBoxControl", {"TOPLEFT",self.controls.groupList,"BOTTOMLEFT"}, 150, 70, 20, "Sort gems by DPS:", function(state)
self.sortGemsByDPS = state
end)
self.controls.sortGemsByDPS.state = true
self.controls.defaultLevel = new("EditControl", {"TOPLEFT",self.controls.groupList,"BOTTOMLEFT"}, 150, 94, 60, 20, nil, nil, "%D", 2, function(buf)
self.defaultGemLevel = tonumber(buf)
end)
self.controls.defaultLevelLabel = new("LabelControl", {"RIGHT",self.controls.defaultLevel,"LEFT"}, -4, 0, 0, 16, "^7Default gem level:")
self.controls.defaultQuality = new("EditControl", {"TOPLEFT",self.controls.groupList,"BOTTOMLEFT"}, 150, 118, 60, 20, nil, nil, "%D", 2, function(buf)
self.defaultGemQuality = tonumber(buf)
end)
self.controls.defaultQualityLabel = new("LabelControl", {"RIGHT",self.controls.defaultQuality,"LEFT"}, -4, 0, 0, 16, "^7Default gem quality:")
-- Socket group details
self.anchorGroupDetail = new("Control", {"TOPLEFT",self.controls.groupList,"TOPRIGHT"}, 20, 0, 0, 0)
self.anchorGroupDetail.shown = function()
return self.displayGroup ~= nil
end
self.controls.groupLabel = new("EditControl", {"TOPLEFT",self.anchorGroupDetail,"TOPLEFT"}, 0, 0, 380, 20, nil, "Label", "%c", 50, function(buf)
self.displayGroup.label = buf
self:ProcessSocketGroup(self.displayGroup)
self:AddUndoState()
self.build.buildFlag = true
end)
self.controls.groupSlotLabel = new("LabelControl", {"TOPLEFT",self.anchorGroupDetail,"TOPLEFT"}, 0, 30, 0, 16, "^7Socketed in:")
self.controls.groupSlot = new("DropDownControl", {"TOPLEFT",self.anchorGroupDetail,"TOPLEFT"}, 85, 28, 130, 20, groupSlotDropList, function(index, value)
self.displayGroup.slot = value.slotName
self:AddUndoState()
self.build.buildFlag = true
end)
self.controls.groupSlot.tooltipFunc = function(tooltip, mode, index, value)
tooltip:Clear()
if mode == "OUT" or index == 1 then
tooltip:AddLine(16, "Select the item in which this skill is socketed.")
tooltip:AddLine(16, "This will allow the skill to benefit from modifiers on the item that affect socketed gems.")
else
local slot = self.build.itemsTab.slots[value.slotName]
local ttItem = self.build.itemsTab.items[slot.selItemId]
if ttItem then
self.build.itemsTab:AddItemTooltip(tooltip, ttItem, slot)
else
tooltip:AddLine(16, "No item is equipped in this slot.")
end
end
end
self.controls.groupSlot.enabled = function()
return self.displayGroup.source == nil
end
self.controls.groupEnabled = new("CheckBoxControl", {"LEFT",self.controls.groupSlot,"RIGHT"}, 70, 0, 20, "Enabled:", function(state)
self.displayGroup.enabled = state
self:AddUndoState()
self.build.buildFlag = true
end)
self.controls.sourceNote = new("LabelControl", {"TOPLEFT",self.controls.groupSlotLabel,"TOPLEFT"}, 0, 30, 0, 16)
self.controls.sourceNote.shown = function()
return self.displayGroup.source ~= nil
end
self.controls.sourceNote.label = function()
local item = self.displayGroup.sourceItem or { rarity = "NORMAL", name = "?" }
local itemName = colorCodes[item.rarity]..item.name.."^7"
local activeGem = self.displayGroup.gemList[1]
local label = [[^7This is a special group created for the ']]..activeGem.color..(activeGem.grantedEffect and activeGem.grantedEffect.name or activeGem.nameSpec)..[[^7' skill,
which is being provided by ']]..itemName..[['.
You cannot delete this group, but it will disappear if you un-equip the item.]]
if not self.displayGroup.noSupports then
label = label .. "\n\n" .. [[You cannot add support gems to this group, but support gems in
any other group socketed into ']]..itemName..[['
will automatically apply to the skill.]]
end
return label
end
-- Skill gem slots
self.anchorGemSlots = new("Control", {"TOPLEFT",self.anchorGroupDetail,"TOPLEFT"}, 0, 28 + 28 + 16, 0, 0)
self.gemSlots = { }
self:CreateGemSlot(1)
self.controls.gemNameHeader = new("LabelControl", {"BOTTOMLEFT",self.gemSlots[1].nameSpec,"TOPLEFT"}, 0, -2, 0, 16, "^7Gem name:")
self.controls.gemLevelHeader = new("LabelControl", {"BOTTOMLEFT",self.gemSlots[1].level,"TOPLEFT"}, 0, -2, 0, 16, "^7Level:")
self.controls.gemQualityHeader = new("LabelControl", {"BOTTOMLEFT",self.gemSlots[1].quality,"TOPLEFT"}, 0, -2, 0, 16, "^7Quality:")
self.controls.gemEnableHeader = new("LabelControl", {"BOTTOMLEFT",self.gemSlots[1].enabled,"TOPLEFT"}, -16, -2, 0, 16, "^7Enabled:")
end)
function SkillsTabClass:Load(xml, fileName)
self.defaultGemLevel = tonumber(xml.attrib.defaultGemLevel)
self.defaultGemQuality = tonumber(xml.attrib.defaultGemQuality)
self.controls.defaultLevel:SetText(self.defaultGemLevel or "")
self.controls.defaultQuality:SetText(self.defaultGemQuality or "")
if xml.attrib.sortGemsByDPS then
self.sortGemsByDPS = xml.attrib.sortGemsByDPS == "true"
end
self.controls.sortGemsByDPS.state = self.sortGemsByDPS
for _, node in ipairs(xml) do
if node.elem == "Skill" then
local socketGroup = { }
socketGroup.enabled = node.attrib.active == "true" or node.attrib.enabled == "true"
socketGroup.label = node.attrib.label
socketGroup.slot = node.attrib.slot
socketGroup.source = node.attrib.source
socketGroup.mainActiveSkill = tonumber(node.attrib.mainActiveSkill) or 1
socketGroup.mainActiveSkillCalcs = tonumber(node.attrib.mainActiveSkillCalcs) or 1
socketGroup.gemList = { }
for _, child in ipairs(node) do
local gemInstance = { }
gemInstance.nameSpec = child.attrib.nameSpec or ""
if child.attrib.gemId then
local gemData = self.build.data.gems[child.attrib.gemId]
if gemData then
gemInstance.gemId = gemData.id
gemInstance.skillId = gemData.grantedEffectId
gemInstance.nameSpec = gemData.nameSpec
end
elseif child.attrib.skillId then
local grantedEffect = self.build.data.skills[child.attrib.skillId]
if grantedEffect then
gemInstance.gemId = self.build.data.gemForSkill[grantedEffect]
gemInstance.skillId = grantedEffect.id
gemInstance.nameSpec = grantedEffect.name
end
end
gemInstance.level = tonumber(child.attrib.level)
gemInstance.quality = tonumber(child.attrib.quality)
gemInstance.enabled = not child.attrib.enabled and true or child.attrib.enabled == "true"
gemInstance.enableGlobal1 = not child.attrib.enableGlobal1 or child.attrib.enableGlobal1 == "true"
gemInstance.enableGlobal2 = child.attrib.enableGlobal2 == "true"
gemInstance.skillPart = tonumber(child.attrib.skillPart)
gemInstance.skillPartCalcs = tonumber(child.attrib.skillPartCalcs)
gemInstance.skillMineCount = tonumber(child.attrib.skillMineCount)
gemInstance.skillMineCountCalcs = tonumber(child.attrib.skillMineCountCalcs)
gemInstance.skillMinion = child.attrib.skillMinion
gemInstance.skillMinionCalcs = child.attrib.skillMinionCalcs
gemInstance.skillMinionItemSet = tonumber(child.attrib.skillMinionItemSet)
gemInstance.skillMinionItemSetCalcs = tonumber(child.attrib.skillMinionItemSetCalcs)
gemInstance.skillMinionSkill = tonumber(child.attrib.skillMinionSkill)
gemInstance.skillMinionSkillCalcs = tonumber(child.attrib.skillMinionSkillCalcs)
t_insert(socketGroup.gemList, gemInstance)
end
if node.attrib.skillPart and socketGroup.gemList[1] then
socketGroup.gemList[1].skillPart = tonumber(node.attrib.skillPart)
end
self:ProcessSocketGroup(socketGroup)
t_insert(self.socketGroupList, socketGroup)
end
end
self:SetDisplayGroup(self.socketGroupList[1])
self:ResetUndo()
end
function SkillsTabClass:Save(xml)
xml.attrib = {
defaultGemLevel = tostring(self.defaultGemLevel),
defaultGemQuality = tostring(self.defaultGemQuality),
sortGemsByDPS = tostring(self.sortGemsByDPS),
}
for _, socketGroup in ipairs(self.socketGroupList) do
local node = { elem = "Skill", attrib = {
enabled = tostring(socketGroup.enabled),
label = socketGroup.label,
slot = socketGroup.slot,
source = socketGroup.source,
mainActiveSkill = tostring(socketGroup.mainActiveSkill),
mainActiveSkillCalcs = tostring(socketGroup.mainActiveSkillCalcs),
} }
for _, gemInstance in ipairs(socketGroup.gemList) do
t_insert(node, { elem = "Gem", attrib = {
nameSpec = gemInstance.nameSpec,
skillId = gemInstance.skillId,
gemId = gemInstance.gemId,
level = tostring(gemInstance.level),
quality = tostring(gemInstance.quality),
enabled = tostring(gemInstance.enabled),
enableGlobal1 = tostring(gemInstance.enableGlobal1),
enableGlobal2 = tostring(gemInstance.enableGlobal2),
skillPart = gemInstance.skillPart and tostring(gemInstance.skillPart),
skillPartCalcs = gemInstance.skillPartCalcs and tostring(gemInstance.skillPartCalcs),
skillMineCount = gemInstance.skillMineCount and tostring(gemInstance.skillMineCount),
skillMineCountCalcs = gemInstance.skillMineCountCalcs and tostring(gemInstance.skillMineCountCalcs),
skillMinion = gemInstance.skillMinion,
skillMinionCalcs = gemInstance.skillMinionCalcs,
skillMinionItemSet = gemInstance.skillMinionItemSet and tostring(gemInstance.skillMinionItemSet),
skillMinionItemSetCalcs = gemInstance.skillMinionItemSetCalcs and tostring(gemInstance.skillMinionItemSetCalcs),
skillMinionSkill = gemInstance.skillMinionSkill and tostring(gemInstance.skillMinionSkill),
skillMinionSkillCalcs = gemInstance.skillMinionSkillCalcs and tostring(gemInstance.skillMinionSkillCalcs),
} })
end
t_insert(xml, node)
end
self.modFlag = false
end
function SkillsTabClass:Draw(viewPort, inputEvents)
self.x = viewPort.x
self.y = viewPort.y
self.width = viewPort.width
self.height = viewPort.height
for id, event in ipairs(inputEvents) do
if event.type == "KeyDown" then
if event.key == "z" and IsKeyDown("CTRL") then
self:Undo()
self.build.buildFlag = true
elseif event.key == "y" and IsKeyDown("CTRL") then
self:Redo()
self.build.buildFlag = true
elseif event.key == "v" and IsKeyDown("CTRL") then
self:PasteSocketGroup()
end
end
end
self:ProcessControlsInput(inputEvents, viewPort)
main:DrawBackground(viewPort)
self:UpdateGemSlots()
self:DrawControls(viewPort)
end
function SkillsTabClass:CopySocketGroup(socketGroup)
local skillText = ""
if socketGroup.label:match("%S") then
skillText = skillText .. "Label: "..socketGroup.label.."\r\n"
end
if socketGroup.slot then
skillText = skillText .. "Slot: "..socketGroup.slot.."\r\n"
end
for _, gemInstance in ipairs(socketGroup.gemList) do
skillText = skillText .. string.format("%s %d/%d %s\r\n", gemInstance.nameSpec, gemInstance.level, gemInstance.quality, gemInstance.enabled and "" or "DISABLED")
end
Copy(skillText)
end
function SkillsTabClass:PasteSocketGroup()
local skillText = Paste()
if skillText then
local newGroup = { label = "", enabled = true, gemList = { } }
local label = skillText:match("Label: (%C+)")
if label then
newGroup.label = label
end
local slot = skillText:match("Slot: (%C+)")
if slot then
newGroup.slot = slot
end
for nameSpec, level, quality, state in skillText:gmatch("([ %a']+) (%d+)/(%d+) ?(%a*)") do
t_insert(newGroup.gemList, { nameSpec = nameSpec, level = tonumber(level) or 20, quality = tonumber(quality) or 0, enabled = state ~= "DISABLED" })
end
if #newGroup.gemList > 0 then
t_insert(self.socketGroupList, newGroup)
self.controls.groupList.selIndex = #self.socketGroupList
self.controls.groupList.selValue = newGroup
self:SetDisplayGroup(newGroup)
self:AddUndoState()
self.build.buildFlag = true
end
end
end
-- Create the controls for editing the gem at a given index
function SkillsTabClass:CreateGemSlot(index)
local slot = { }
self.gemSlots[index] = slot
-- Delete gem
slot.delete = new("ButtonControl", nil, 0, 0, 20, 20, "x", function()
t_remove(self.displayGroup.gemList, index)
for index2 = index, #self.displayGroup.gemList do
-- Update the other gem slot controls
local gemInstance = self.displayGroup.gemList[index2]
self.gemSlots[index2].nameSpec:SetText(gemInstance.nameSpec)
self.gemSlots[index2].level:SetText(gemInstance.level)
self.gemSlots[index2].quality:SetText(gemInstance.quality)
self.gemSlots[index2].enabled.state = gemInstance.enabled
end
self:AddUndoState()
self.build.buildFlag = true
end)
if index == 1 then
slot.delete:SetAnchor("TOPLEFT", self.anchorGemSlots, "TOPLEFT", 0, 0)
else
local prevSlot = self.gemSlots[index-1]
slot.delete:SetAnchor("TOPLEFT", prevSlot.delete, "BOTTOMLEFT", 0, function()
return (prevSlot.enableGlobal1:IsShown() or prevSlot.enableGlobal2:IsShown()) and 24 or 2
end)
end
slot.delete.shown = function()
return index <= #self.displayGroup.gemList + 1 and self.displayGroup.source == nil
end
slot.delete.enabled = function()
return index <= #self.displayGroup.gemList
end
slot.delete.tooltipText = "Remove this gem."
self.controls["gemSlot"..index.."Delete"] = slot.delete
-- Gem name specification
slot.nameSpec = new("GemSelectControl", {"LEFT",slot.delete,"RIGHT"}, 2, 0, 300, 20, self, index, function(gemId, addUndo)
if not self.displayGroup then
return
end
local gemInstance = self.displayGroup.gemList[index]
if not gemInstance then
if not gemId then
return
end
gemInstance = { nameSpec = "", level = self.defaultGemLevel or 20, quality = self.defaultGemQuality or 0, enabled = true, enableGlobal1 = true }
self.displayGroup.gemList[index] = gemInstance
slot.level:SetText(gemInstance.level)
slot.quality:SetText(gemInstance.quality)
slot.enabled.state = true
slot.enableGlobal1.state = true
elseif gemId == gemInstance.gemId then
return
end
gemInstance.gemId = gemId
gemInstance.skillId = nil
self:ProcessSocketGroup(self.displayGroup)
slot.level:SetText(tostring(gemInstance.level))
if addUndo then
self:AddUndoState()
end
self.build.buildFlag = true
end)
slot.nameSpec:AddToTabGroup(self.controls.groupLabel)
self.controls["gemSlot"..index.."Name"] = slot.nameSpec
-- Gem level
slot.level = new("EditControl", {"LEFT",slot.nameSpec,"RIGHT"}, 2, 0, 60, 20, nil, nil, "%D", 2, function(buf)
local gemInstance = self.displayGroup.gemList[index]
if not gemInstance then
gemInstance = { nameSpec = "", level = self.defaultGemLevel or 20, quality = self.defaultGemQuality or 0, enabled = true, enableGlobal1 = true }
self.displayGroup.gemList[index] = gemInstance
slot.quality:SetText(gemInstance.quality)
slot.enabled.state = true
slot.enableGlobal1.state = true
end
gemInstance.level = tonumber(buf) or self.displayGroup.gemList[index].defaultLevel or self.defaultGemLevel or 20
self:ProcessSocketGroup(self.displayGroup)
self:AddUndoState()
self.build.buildFlag = true
end)
slot.level:AddToTabGroup(self.controls.groupLabel)
self.controls["gemSlot"..index.."Level"] = slot.level
-- Gem quality
slot.quality = new("EditControl", {"LEFT",slot.level,"RIGHT"}, 2, 0, 60, 20, nil, nil, "%D", 2, function(buf)
local gemInstance = self.displayGroup.gemList[index]
if not gemInstance then
gemInstance = { nameSpec = "", level = self.defaultGemLevel or 20, quality = self.defaultGemQuality or 0, enabled = true, enableGlobal1 = true }
self.displayGroup.gemList[index] = gemInstance
slot.level:SetText(gemInstance.level)
slot.enabled.state = true
slot.enableGlobal1.state = true
end
gemInstance.quality = tonumber(buf) or self.defaultGemQuality or 0
self:ProcessSocketGroup(self.displayGroup)
self:AddUndoState()
self.build.buildFlag = true
end)
slot.quality:AddToTabGroup(self.controls.groupLabel)
self.controls["gemSlot"..index.."Quality"] = slot.quality
-- Enable gem
slot.enabled = new("CheckBoxControl", {"LEFT",slot.quality,"RIGHT"}, 18, 0, 20, nil, function(state)
local gemInstance = self.displayGroup.gemList[index]
if not gemInstance then
gemInstance = { nameSpec = "", level = self.defaultGemLevel or 20, quality = self.defaultGemQuality or 0, enabled = true, enableGlobal1 = true }
self.displayGroup.gemList[index] = gemInstance
slot.level:SetText(gemInstance.level)
slot.quality:SetText(gemInstance.quality)
slot.enableGlobal1.state = true
end
gemInstance.enabled = state
self:ProcessSocketGroup(self.displayGroup)
self:AddUndoState()
self.build.buildFlag = true
end)
slot.enabled.tooltipFunc = function(tooltip)
if tooltip:CheckForUpdate(self.build.outputRevision, self.displayGroup) then
if self.displayGroup.gemList[index] then
local calcFunc, calcBase = self.build.calcsTab:GetMiscCalculator(self.build)
if calcFunc then
self.displayGroup.gemList[index].enabled = not self.displayGroup.gemList[index].enabled
local output = calcFunc()
self.displayGroup.gemList[index].enabled = not self.displayGroup.gemList[index].enabled
self.build:AddStatComparesToTooltip(tooltip, calcBase, output, self.displayGroup.gemList[index].enabled and "^7Disabling this gem will give you:" or "^7Enabling this gem will give you:")
end
end
end
end
self.controls["gemSlot"..index.."Enable"] = slot.enabled
-- Parser/calculator error message
slot.errMsg = new("LabelControl", {"LEFT",slot.enabled,"RIGHT"}, 2, 2, 0, 16, function()
local gemInstance = self.displayGroup and self.displayGroup.gemList[index]
return "^1"..(gemInstance and gemInstance.errMsg or "")
end)
self.controls["gemSlot"..index.."ErrMsg"] = slot.errMsg
-- Enable global-effect skill 1
slot.enableGlobal1 = new("CheckBoxControl", {"TOPLEFT",slot.delete,"BOTTOMLEFT"}, 0, 2, 20, "", function(state)
local gemInstance = self.displayGroup.gemList[index]
gemInstance.enableGlobal1 = state
self:AddUndoState()
self.build.buildFlag = true
end)
slot.enableGlobal1.shown = function()
local gemInstance = self.displayGroup and self.displayGroup.gemList[index]
return gemInstance and gemInstance.gemData and gemInstance.gemData.grantedEffectList[1] and gemInstance.gemData.grantedEffectList[1].hasGlobalEffect and not gemInstance.gemData.grantedEffectList[1].support
end
slot.enableGlobal1.x = function()
return self:IsShown() and (DrawStringWidth(16, "VAR", slot.enableGlobal1:GetProperty("label")) + 5) or 0
end
slot.enableGlobal1.label = function()
return "Enable "..self.displayGroup.gemList[index].gemData.grantedEffectList[1].name..":"
end
self.controls["gemSlot"..index.."EnableGlobal1"] = slot.enableGlobal1
-- Enable global-effect skill 2
slot.enableGlobal2 = new("CheckBoxControl", {"LEFT",slot.enableGlobal1,"RIGHT",true}, 0, 0, 20, "", function(state)
local gemInstance = self.displayGroup.gemList[index]
gemInstance.enableGlobal2 = state
self:AddUndoState()
self.build.buildFlag = true
end)
slot.enableGlobal2.shown = function()
local gemInstance = self.displayGroup and self.displayGroup.gemList[index]
return gemInstance and gemInstance.gemData and gemInstance.gemData.grantedEffectList[2] and gemInstance.gemData.grantedEffectList[2].hasGlobalEffect and not gemInstance.gemData.grantedEffectList[2].support
end
slot.enableGlobal2.x = function()
return self:IsShown() and (DrawStringWidth(16, "VAR", slot.enableGlobal2:GetProperty("label")) + 12) or 0
end
slot.enableGlobal2.label = function()
return "Enable "..self.displayGroup.gemList[index].gemData.grantedEffectList[2].name..":"
end
self.controls["gemSlot"..index.."EnableGlobal2"] = slot.enableGlobal2
end
-- Update the gem slot controls to reflect the currently displayed socket group
function SkillsTabClass:UpdateGemSlots()
if not self.displayGroup then
return
end
for slotIndex = 1, #self.displayGroup.gemList + 1 do
if not self.gemSlots[slotIndex] then
self:CreateGemSlot(slotIndex)
end
local slot = self.gemSlots[slotIndex]
if slotIndex == #self.displayGroup.gemList + 1 then
slot.nameSpec:SetText("")
slot.level:SetText("")
slot.quality:SetText("")
slot.enabled.state = false
else
slot.nameSpec.inactiveCol = self.displayGroup.gemList[slotIndex].color
end
end
end
-- Find the skill gem matching the given specification
function SkillsTabClass:FindSkillGem(nameSpec)
-- Search for gem name using increasingly broad search patterns
local patternList = {
"^ "..nameSpec:gsub("%a", function(a) return "["..a:upper()..a:lower().."]" end).."$", -- Exact match (case-insensitive)
"^"..nameSpec:gsub("%a", " %0%%l+").."$", -- Simple abbreviation ("CtF" -> "Cold to Fire")
"^ "..nameSpec:gsub(" ",""):gsub("%l", "%%l*%0").."%l+$", -- Abbreviated words ("CldFr" -> "Cold to Fire")
"^"..nameSpec:gsub(" ",""):gsub("%a", ".*%0"), -- Global abbreviation ("CtoF" -> "Cold to Fire")
"^"..nameSpec:gsub(" ",""):gsub("%a", function(a) return ".*".."["..a:upper()..a:lower().."]" end), -- Case insensitive global abbreviation ("ctof" -> "Cold to Fire")
}
for i, pattern in ipairs(patternList) do
local foundGemData
for gemId, gemData in pairs(self.build.data.gems) do
if (" "..gemData.name):match(pattern) then
if foundGemData then
return "Ambiguous gem name '"..nameSpec.."': matches '"..foundGemData.name.."', '"..gemData.name.."'"
end
foundGemData = gemData
end
end
if foundGemData then
return nil, foundGemData
end
end
return "Unrecognised gem name '"..nameSpec.."'"
end
-- Processes the given socket group, filling in information that will be used for display or calculations
function SkillsTabClass:ProcessSocketGroup(socketGroup)
-- Loop through the skill gem list
local verData = self.build.data
for _, gemInstance in ipairs(socketGroup.gemList) do
gemInstance.color = "^8"
gemInstance.nameSpec = gemInstance.nameSpec or ""
local prevDefaultLevel = gemInstance.gemData and gemInstance.gemData.defaultLevel
gemInstance.gemData, gemInstance.grantedEffect = nil
if gemInstance.gemId then
-- Specified by gem ID
-- Used for skills granted by skill gems
gemInstance.errMsg = nil
gemInstance.gemData = verData.gems[gemInstance.gemId]
if gemInstance.gemData then
gemInstance.nameSpec = gemInstance.gemData.name
gemInstance.skillId = gemInstance.gemData.grantedEffectId
end
elseif gemInstance.skillId then
-- Specified by skill ID
-- Used for skills granted by items
gemInstance.errMsg = nil
local gemId = verData.gemForSkill[gemInstance.skillId]
if gemId then
gemInstance.gemData = verData.gems[gemId]
else
gemInstance.grantedEffect = verData.skills[gemInstance.skillId]
end
elseif gemInstance.nameSpec:match("%S") then
-- Specified by gem/skill name, try to match it
-- Used during character import, and to migrate pre-1.4.20 builds
gemInstance.errMsg, gemInstance.gemData = self:FindSkillGem(gemInstance.nameSpec)
gemInstance.gemId = gemInstance.gemData and gemInstance.gemData.id
gemInstance.skillId = gemInstance.gemData and gemInstance.gemData.grantedEffectId
if gemInstance.gemData then
gemInstance.nameSpec = gemInstance.gemData.name
end
else
gemInstance.errMsg, gemInstance.gemData, gemInstance.skillId = nil
end
if gemInstance.gemData and gemInstance.gemData.grantedEffect.unsupported then
gemInstance.errMsg = gemInstance.nameSpec.." is not supported yet"
gemInstance.gemData = nil
end
if gemInstance.gemData or gemInstance.grantedEffect then
local grantedEffect = gemInstance.grantedEffect or gemInstance.gemData.grantedEffect
if grantedEffect.color == 1 then
gemInstance.color = colorCodes.STRENGTH
elseif grantedEffect.color == 2 then
gemInstance.color = colorCodes.DEXTERITY
elseif grantedEffect.color == 3 then
gemInstance.color = colorCodes.INTELLIGENCE
else
gemInstance.color = colorCodes.NORMAL
end
if prevDefaultLevel and gemInstance.gemData.defaultLevel ~= prevDefaultLevel then
gemInstance.level = (gemInstance.gemData.defaultLevel == 20) and self.defaultGemLevel or gemInstance.gemData.defaultLevel
gemInstance.defaultLevel = gemInstance.level
end
calcLib.validateGemLevel(gemInstance)
if gemInstance.gemData then
gemInstance.reqLevel = grantedEffect.levels[gemInstance.level].levelRequirement
gemInstance.reqStr = calcLib.getGemStatRequirement(gemInstance.reqLevel, grantedEffect.support, gemInstance.gemData.reqStr)
gemInstance.reqDex = calcLib.getGemStatRequirement(gemInstance.reqLevel, grantedEffect.support, gemInstance.gemData.reqDex)
gemInstance.reqInt = calcLib.getGemStatRequirement(gemInstance.reqLevel, grantedEffect.support, gemInstance.gemData.reqInt)
end
end
end
end
-- Set the skill to be displayed/edited
function SkillsTabClass:SetDisplayGroup(socketGroup)
self.displayGroup = socketGroup
if socketGroup then
self:ProcessSocketGroup(socketGroup)
-- Update the main controls
self.controls.groupLabel:SetText(socketGroup.label)
self.controls.groupSlot:SelByValue(socketGroup.slot, "slotName")
self.controls.groupEnabled.state = socketGroup.enabled
-- Update the gem slot controls
self:UpdateGemSlots()
for index, gemInstance in pairs(socketGroup.gemList) do
self.gemSlots[index].nameSpec:SetText(gemInstance.nameSpec)
self.gemSlots[index].level:SetText(gemInstance.level)
self.gemSlots[index].quality:SetText(gemInstance.quality)
self.gemSlots[index].enabled.state = gemInstance.enabled
self.gemSlots[index].enableGlobal1.state = gemInstance.enableGlobal1
self.gemSlots[index].enableGlobal2.state = gemInstance.enableGlobal2
end
end
end
function SkillsTabClass:AddSocketGroupTooltip(tooltip, socketGroup)
if socketGroup.enabled and not socketGroup.slotEnabled then
tooltip:AddLine(16, "^7Note: this group is disabled because it is socketed in the inactive weapon set.")
end
if socketGroup.sourceItem then
tooltip:AddLine(18, "^7Source: "..colorCodes[socketGroup.sourceItem.rarity]..socketGroup.sourceItem.name)
tooltip:AddSeparator(10)
end
local gemShown = { }
for index, activeSkill in ipairs(socketGroup.displaySkillList) do
if index > 1 then
tooltip:AddSeparator(10)
end
tooltip:AddLine(16, "^7Active Skill #"..index..":")
for _, skillEffect in ipairs(activeSkill.effectList) do
tooltip:AddLine(20, string.format("%s%s ^7%d%s/%d%s",
data.skillColorMap[skillEffect.grantedEffect.color],
skillEffect.grantedEffect.name,
skillEffect.level,
(skillEffect.srcInstance and skillEffect.level > skillEffect.srcInstance.level) and colorCodes.MAGIC.."+"..(skillEffect.level - skillEffect.srcInstance.level).."^7" or "",
skillEffect.quality,
(skillEffect.srcInstance and skillEffect.quality > skillEffect.srcInstance.quality) and colorCodes.MAGIC.."+"..(skillEffect.quality - skillEffect.srcInstance.quality).."^7" or ""
))
if skillEffect.srcInstance then
gemShown[skillEffect.srcInstance] = true
end
end
if activeSkill.minion then
tooltip:AddSeparator(10)
tooltip:AddLine(16, "^7Active Skill #"..index.."'s Main Minion Skill:")
local activeEffect = activeSkill.minion.mainSkill.effectList[1]
tooltip:AddLine(20, string.format("%s%s ^7%d%s/%d%s",
data.skillColorMap[activeEffect.grantedEffect.color],
activeEffect.grantedEffect.name,
activeEffect.level,
(activeEffect.srcInstance and activeEffect.level > activeEffect.srcInstance.level) and colorCodes.MAGIC.."+"..(activeEffect.level - activeEffect.srcInstance.level).."^7" or "",
activeEffect.quality,
(activeEffect.srcInstance and activeEffect.quality > activeEffect.srcInstance.quality) and colorCodes.MAGIC.."+"..(activeEffect.quality - activeEffect.srcInstance.quality).."^7" or ""
))
if activeEffect.srcInstance then
gemShown[activeEffect.srcInstance] = true
end
end
end
local showOtherHeader = true
for _, gemInstance in ipairs(socketGroup.gemList) do
if not gemShown[gemInstance] then
if showOtherHeader then
showOtherHeader = false
tooltip:AddSeparator(10)
tooltip:AddLine(16, "^7Inactive Gems:")
end
local reason = ""
local displayEffect = gemInstance.displayEffect or gemInstance
local grantedEffect = gemInstance.gemData and gemInstance.gemData.grantedEffect or gemInstance.grantedEffect
if not grantedEffect then
reason = "(Unsupported)"
elseif not gemInstance.enabled then
reason = "(Disabled)"
elseif not socketGroup.enabled or not socketGroup.slotEnabled then
elseif grantedEffect.support then
if displayEffect.superseded then
reason = "(Superseded)"
elseif (not displayEffect.isSupporting or not next(displayEffect.isSupporting)) and #socketGroup.displaySkillList > 0 then
reason = "(Cannot apply to any of the active skills)"
end
end
tooltip:AddLine(20, string.format("%s%s ^7%d%s/%d%s %s",
gemInstance.color,
(gemInstance.grantedEffect and gemInstance.grantedEffect.name) or (gemInstance.gemData and gemInstance.gemData.name) or gemInstance.nameSpec,
displayEffect.level,
displayEffect.level > gemInstance.level and colorCodes.MAGIC.."+"..(displayEffect.level - gemInstance.level).."^7" or "",
displayEffect.quality,
displayEffect.quality > gemInstance.quality and colorCodes.MAGIC.."+"..(displayEffect.quality - gemInstance.quality).."^7" or "",
reason
))
end
end
end
function SkillsTabClass:CreateUndoState()
local state = { }
state.socketGroupList = { }
for _, socketGroup in ipairs(self.socketGroupList) do
local newGroup = copyTable(socketGroup, true)
newGroup.gemList = { }
for index, gemInstance in pairs(socketGroup.gemList) do
newGroup.gemList[index] = copyTable(gemInstance, true)
end
t_insert(state.socketGroupList, newGroup)
end
return state
end
function SkillsTabClass:RestoreUndoState(state)
local displayId = isValueInArray(self.socketGroupList, self.displayGroup)
wipeTable(self.socketGroupList)
for k, v in pairs(state.socketGroupList) do
self.socketGroupList[k] = v
end
self:SetDisplayGroup(displayId and self.socketGroupList[displayId])
if self.controls.groupList.selValue then
self.controls.groupList.selValue = self.socketGroupList[self.controls.groupList.selIndex]
end
end