Files
PathOfBuilding/Data/Uniques/bow.lua
Jack Lockwood ef9ba1f80d Release 1.4.153.2
Re-add Oils to tree
Add support for Ghost Shrouds
Add support for increased Ancestor Totem buff effect
Add support for Ritual of Awakening Hierophant node
Add support for 3 mods on Watchers Eye
Add Impale damage to Combined DPS sort option
Update Boss resistance values to 3.9 levels
Add Bleed DPS to sorting option
Add new spectres to the spectre library
Kraityn's Sentry, Chrome-infused Chimeral, Vaal Slayer, Primeval Hunter, Archer Statue, Crazed Driver
Add new spectre skills to library
Blast Rain, Elemental Hit Fire, Barrage, Ice Shot, Unearth, Tornado Shot, Flame Surge
Fix mod support for Chains of Command
Add Astral Projector Unique Ring (3.9 preview)
Fix rage granting damage to unarmed attacks
Fix UI on passive tree being too large for some resolutions
Fix node power not respecting your colour choice for highlighting
Add area tag to Perforate
Fix uniques with duplicate mods
Re-add Death's Harp back in
Update Snakepit Unique Ring
Add Vaal Arc Lucky buff to export script
2019-12-14 02:31:05 +11:00

444 lines
15 KiB
Lua
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
-- Item data (c) Grinding Gear Games
return {
-- Weapon: Bow
[[
Arborix
Assassin Bow
Variant: Pre 3.5.0
Variant: Current
Requires Level 62
Source: Vendor recipe
{variant:1}Adds (60-70) to (180-210) Physical Damage
{variant:2}Adds (95-115) to (240-265) Physical Damage
(80-100)% increased Evasion Rating
Bow Attacks fire 2 additional Arrows
Every 16 seconds you gain Iron Reflexes for 8 seconds
30% more Damage with Arrow Hits at Close Range while you have Iron Reflexes
30% increased Attack, Cast and Movement Speed while you do not have Iron Reflexes
You have Far Shot while you do not have Iron Reflexes
]],[[
Chin Sol
Assassin Bow
Variant: Pre 1.2.0
Variant: Pre 2.0.0
Variant: {2_6}Pre 3.5.0
Variant: Current
Requires Level 62, 212 Dex
Implicits: 1
{variant:1,2}(6-12)% increased Elemental Damage with Weapons
{variant:1}(75-100)% increased Physical Damage
{variant:2,3}(150-180)% increased Physical Damage
{variant:4}(200-260)% increased Physical Damage
+(10-20) to Dexterity
Adds 25 to 50 Fire Damage
{variant:1}5% increased Attack Speed
{variant:2,3,4}(10-14)% increased Attack Speed
{variant:1,2,3}100% More Bow Damage at Close Range
{variant:4}50% More Bow Damage at Close Range
Bow Knockback at Close Range
]],[[
The Crimson Storm
Steelwood Bow
League: Betrayal
Variant: Crit Multi while Rare/Unique Nearby
Variant: Attack Speed while Rare/Unique Nearby
Variant: Damage per Power Charge
Variant: Damage per Frenzy Charge
Variant: Damage per Endurance Charge
Variant: Accuracy and Quality
Variant: Attack Speed and Quality
Variant: Attack Speed/Trigger Blood Rage on Kill
Variant: Cast Speed/Trigger Arcane Surge on Kill
Variant: Minion Attack and Cast Speed
Variant: Double Damage
Variant: Double Damage while Foccused
Variant: Socketed Spell Trigger
Requires Level 57, 190 Dex
Implicits: 1
(4-6)% increased Movement Speed
(140170)% increased Physical Damage
(2535)% increased Critical Strike Chance
50% chance to inflict Bleeding on Critical Strike with Attacks
Enemies you inflict Bleeding on grant (60100)% increased Flask Charges
Adds (100120) to (150165) Physical Damage against Bleeding Enemies
50% chance to Maim Enemies on Critical Strike with Attacks
{variant:1}{crafted}+(18-45)% Critical Strike Multiplier while there is a Rare or Unique Enemy Nearby
{variant:2}{crafted}(11-22)% increased Attack Speed while a Rare or Unique Enemy is Nearby
{variant:3}{crafted}(5-6)% increased Damage per Power Charge
{variant:4}{crafted}(5-6)% increased Damage per Frenzy Charge
{variant:5}{crafted}(5-6)% increased Damage per Endurance Charge
{variant:6}{crafted}+(30-250) to Accuracy Rating
{variant:7}{crafted}(8-16)% increased Attack Speed
{variant:6,7}{crafted}+(7-18)% to Quality
{variant:8}{crafted}(8-16)% increased Attack Speed
{variant:8}{crafted}10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
{variant:9}{crafted}(7-13)% increased Cast Speed
{variant:9}{crafted}10% chance to gain Arcane Surge when you Kill an Enemy
{variant:10}{crafted}Minions have (16-28)% increased Attack Speed
{variant:10}{crafted}Minions have (16-28)% increased Cast Speed
{variant:11}{crafted}(4-12)% chance to deal Double Damage
{variant:12}{crafted}(13-36)% chance to deal Double Damage while Focussed
{variant:13}{crafted}Trigger a Socketed Spell when you Use a Skill
]],[[
Darkscorn
Assassin Bow
League: Legion
Source: Drops from Maraketh Legion
Variant: Pre 1.2.0
Variant: Pre 2.0.0
Variant: Pre 2.6.0
Variant: Pre 3.7.0
Variant: Current
Requires Level 62, 212 Dex
Implicits: 1
{variant:1,2}(6-12)% increased Elemental Damage with Weapons
{variant:1,2,3}(100-125)% increased Physical Damage
{variant:4,5}(130-150)% increased Physical Damage
{variant:2}Adds (6-10) to (10-14) Physical Damage
{variant:3,4}Adds (10-15) to (15-20) Physical Damage
{variant:5}Adds (15-20) to (25-30) Physical Damage
{variant:1,2,3,4}10% increased Attack Speed
{variant:5}20% increased Attack Speed
25% of Physical Damage Converted to Chaos Damage
(15-30)% increased Accuracy Rating
25% of Physical Damage taken as Chaos Damage
{variant:5}20% chance for Poisons inflicted with this Weapon to deal 300% more Damage
]],[[
Death's Harp
Death Bow
Upgrade: Upgrades to unique{Death's Opus} via prophecy{The Bowstring's Music}
Variant: Pre 2.2.0
Variant: {2_6}Pre 3.0.0
Variant: Current
Requires Level 32, 107 Dex
(30-50)% increased Critical Strike Chance
(100-125)% increased Physical Damage
10% increased Attack Speed
{variant:1,3}+100% to Global Critical Strike Multiplier
{variant:2}+150% to Global Critical Strike Multiplier
Adds an additional Arrow
]],[[
Death's Opus
Death Bow
Source: Upgraded from unique{Death's Harp} via prophecy{The Bowstring's Music}
Variant: {2_6}Pre 3.0.0
Variant: Current
Requires Level 44, 107 Dex
(30-50)% increased Critical Strike Chance
(100-125)% increased Physical Damage
Adds (10-20) to (30-35) Physical Damage
10% increased Attack Speed
{variant:1}+150% to Global Critical Strike Multiplier
{variant:2}+100% to Global Critical Strike Multiplier
2 additional Arrows
]],[[
Doomfletch
Royal Bow
Upgrade: Upgrades to unique{Doomfletch's Prism} via prophecy{Ancient Doom}
Variant: Pre 2.0.0
Variant: Pre 2.6.0
Variant: {2_6}Pre 3.0.0
Variant: Pre 3.1.0
Variant: Current
Requires Level 28, 95 Dex
Implicits: 3
{variant:1,2}(6-12)% increased Elemental Damage with Weapons
{variant:3}(20-24)% increased Elemental Damage with Weapons
{variant:4,5}(20-24)% increased Elemental Damage with Attack Skills
{variant:2,3,4}Adds (8-12) to (16-20) Physical Damage
{variant:5}Adds (12-16) to (20-24) Physical Damage
(10-14)% increased Attack Speed
{variant:1,2,3,4}(30-40)% increased Critical Strike Chance
60% increased Mana Regeneration Rate
{variant:1,2,3,4}Gain 110% of Bow Physical Damage as Extra Damage of an Element
{variant:5}Gain 100% of Bow Physical Damage as Extra Damage of an Element
]],[[
Doomfletch's Prism
Royal Bow
Source: Upgraded from unique{Doomfletch} via prophecy{Ancient Doom}
Variant: Pre 2.6.0
Variant: {2_6}Pre 3.0.0
Variant: Pre 3.1.0
Variant: Current
Requires Level 40, 95 Dex
Implicits: 3
{variant:1}(6-12)% increased Elemental Damage with Weapons
{variant:2}(20-24)% increased Elemental Damage with Weapons
{variant:3,4}(20-24)% increased Elemental Damage with Attack Skills
{variant:1,2,3}Adds (8-12) to (16-20) Physical Damage
{variant:4}Adds (12-16) to (20-24) Physical Damage
(10-14)% increased Attack Speed
{variant:1,2,3}(30-40)% increased Critical Strike Chance
60% increased Mana Regeneration Rate
{variant:1,2,3}Gain 110% of Bow Physical Damage as Extra Damage of each Element
{variant:4}Gain 100% of Bow Physical Damage as Extra Damage of each Element
]],[[
Hopeshredder
Ranger Bow
Source: Drops from unique{The Elder} (Tier 6+)
Variant: Pre 3.4.0
Variant: Current
Requires Level 60
Adds (130-150) to (270-300) Cold Damage
4% increased Movement Speed per Frenzy Charge
+(400-500) to Accuracy Rating
{variant:2}(15-25)% increased Attack Speed
12 to 14 Cold Damage per Frenzy Charge
2% chance to Avoid Elemental Damage when Hit per Frenzy Charge
0.5% of Attack Damage Leeched as Life per Frenzy Charge
{variant:1}400 Cold Damage taken per second per Frenzy Charge while moving
{variant:2}200 Cold Damage taken per second per Frenzy Charge while moving
Elder Item
]],[[
Infractem
Decimation Bow
Variant: Pre 1.2.0
Variant: Pre 2.6.0
Variant: {2_6}Pre 3.0.0
Variant: Current
Requires Level 53, 170 Dex
(30-50)% increased Critical Strike Chance
{variant:1,2}(90-100)% increased Physical Damage
{variant:3,4}(110-125)% increased Physical Damage
{variant:2,3,4}Adds (25-35) to (36-45) Physical Damage
+(20-30) to Dexterity
+(200-250) to Accuracy Rating
{variant:1,2,3}Arrows always Pierce
{variant:4}Arrows Pierce all Targets
10% increased Movement Speed
{variant:1,2}Cannot Leech
{variant:3,4}Cannot Leech Life
]],[[
Iron Commander
Death Bow
Requires Level 32, 107 Dex
(30-50)% increased Critical Strike Chance
Adds (8-12) to (16-24) Physical Damage
(14-20)% increased Attack Speed
(14-20)% increased Totem Life
(14-20)% increased Totem Placement speed
Can have 1 additional Siege Ballista Totem per 200 Dexterity
Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
]],[[
Lioneye's Glare
Imperial Bow
Variant: Pre 2.0.0
Variant: Pre 2.6.0
Variant: {2_6}Pre 3.0.0
Variant: Current
Requires Level 66, 212 Dex
Implicits: 3
{variant:2}(6-12)% increased Elemental Damage with Weapons
{variant:3}(20-24)% increased Elemental Damage with Weapons
{variant:4}(20-24)% increased Elemental Damage with Attack Skills
(150-175)% increased Physical Damage
Adds (6-12) to (20-32) Physical Damage
(10-20)% increased Attack Speed
+(80-100) to maximum Mana
Hits can't be Evaded
{variant:4}Far Shot
]],[[
Null's Inclination
Ranger Bow
Requires Level 60, 212 Dex, 212 Int
Adds (50-80) to (130-180) Chaos Damage
(7-12)% increased Attack Speed
+(7-11)% to Chaos Resistance
Minions deal 1% increased Damage per 10 Dexterity
+212 Intelligence Requirement
Cast Socketed Minion Spells on Kill with this Weapon
]],[[
Nuro's Harp
Harbinger Bow
Variant: Pre 2.5.0
Variant: Current
Requires Level 68, 212 Dex
(30-50)% increased Critical Strike Chance
No Physical Damage
Adds (120-140) to (180-210) Cold Damage
(10-15)% increased Attack Speed
(10-30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
Create Consecrated Ground when you Shatter an Enemy
{variant:2}40% increased Effect of Chilled Ground
]],[[
Quill Rain
Short Bow
Variant: Pre 2.6.0
Variant: {2_6}Pre 3.5.0
Variant: Pre 3.9.0
Variant: Current
Requires Level 5, 26 Dex
+(10-20) to Dexterity
{variant:2,3,4}100% increased Physical Damage
100% increased Attack Speed
+(25-50) to Accuracy Rating
(50-100)% increased Projectile Speed
{variant:1}50% less Weapon Damage
{variant:2}40% less Weapon Damage
{variant:3}40% less Damage
{variant:4}30% less Damage
{variant:2,3,4}+2 Mana gained for each Enemy hit by Attacks
]],[[
Reach of the Council
Spine Bow
Source: prophecy{The Feral Lord V}
Variant: Pre 2.4.0
Variant: Pre 2.6.0
Variant: {2_6}Pre 3.5.0
Variant: Current
Requires Level 64, 212 Dex
{variant:4}Socketed Gems are Supported by Level 20 Greater Volley
{variant:1}(50-70)% increased Physical Damage
{variant:2,3}(40-50)% increased Physical Damage
{variant:4}(50-75)% increased Physical Damage
{variant:1}Adds (25-40) to (100-115) Physical Damage
{variant:2,3,4}Adds (15-30) to (70-95) Physical Damage
(8-12)% increased Attack Speed
{variant:1,2}4 additional Arrows
{variant:3}2 additional Arrows
20% reduced Projectile Speed
]],[[
Roth's Reach
Recurve Bow
Variant: {2_6}Pre 3.0.0
Variant: Current
Requires Level 18, 71 Dex
(60-80)% increased Physical Damage
{variant:1}(20-40)% increased Elemental Damage with Weapons
{variant:2}(20-40)% increased Elemental Damage with Attack Skills
(4-8)% increased Attack Speed
Skills Chain +1 times
30% increased Projectile Speed
]],[[
Silverbranch
Crude Bow
Upgrade: Upgrades to unique{Silverbough} via prophecy{The Silverwood}
Variant: Pre 2.0.0
Variant: Current
Requires Level 2
+1 to Level of Socketed Bow Gems
{variant:1}(50-80)% increased Physical Damage
{variant:2}(80-100)% increased Physical Damage
10% increased Attack Speed
+30 to Accuracy Rating
+10 Mana gained on Kill
]],[[
Silverbough
Crude Bow
Source: Upgraded from unique{Silverbranch} using prophecy{The Silverwood}
Requires Level 36
+1 to Level of Socketed Gems
+1 to Level of Socketed Bow Gems
(80-100)% increased Physical Damage
Adds (15-25) to (50-60) Physical Damage
10% increased Attack Speed
+30 to Accuracy Rating
+10 Mana gained on Kill
]],[[
Slivertongue
Harbinger Bow
Source: Drops from unique{Guardian of the Hydra}
Variant: {2_6}Pre 3.0.0
Variant: Pre 3.5.0
Variant: Current
Requires Level 68, 212 Dex
(30-50)% increased Critical Strike Chance
{variant:1,2}Adds (60-75) to (170-220) Physical Damage
{variant:3}Adds (110-125) to (245-265) Physical Damage
{variant:1,2}100% increased Critical Strike Chance with arrows that Fork
{variant:3}(150-200)% increased Critical Strike Chance with arrows that Fork
{variant:1}Arrows that Pierce cause Bleeding
{variant:2}Arrows that Pierce have 50% chance to cause Bleeding
{variant:3}Arrows that Pierce have +50% to Critical Strike Multiplier
{variant:1,2}Arrows Pierce all Targets after Chaining
{variant:3}Arrows Pierce all Targets after Forking
]],[[
Storm Cloud
Long Bow
Upgrade: Upgrades to unique{The Tempest} via prophecy{The Servant's Heart}
Variant: Pre 2.0.0
Variant: Current
Requires Level 9, 38 Dex
No Physical Damage
{variant:1}Adds 1 to 75 Lightning Damage
{variant:2}Adds 1 to 85 Lightning Damage
(36-50)% increased Attack Speed
]],[[
The Tempest
Long Bow
Source: Upgraded from unique{Storm Cloud} using prophecy{The Servant's Heart}
Requires Level 32, 38 Dex
No Physical Damage
100% increased Lightning Damage
Adds 1 to 85 Lightning Damage
(36-50)% increased Attack Speed
]],[[
Voltaxic Rift
Spine Bow
Variant: Pre 3.9.0
Variant: Current
Requires Level 64, 212 Dex
Adds 1 to (275-325) Lightning Damage
(10-15)% increased Attack Speed
60% of Lightning Damage Converted to Chaos Damage
10% Chance to Shock
Your Chaos Damage can Shock
{variant:2}Shock Enemies as though dealing 300% more Damage
{variant:2}Your Shocks can increase Damage taken by up to a maximum of 100%
]],[[
Windripper
Imperial Bow
Variant: Pre 2.0.0
Variant: Pre 2.6.0
Variant: {2_6}Pre 3.0.0
Variant: Pre 3.5.0
Variant: Current
Requires Level 66, 212 Dex
Implicits: 3
{variant:2}(6-12)% increased Elemental Damage with Weapons
{variant:3}(20-24)% increased Elemental Damage with Weapons
{variant:4,5}(20-24)% increased Elemental Damage with Attack Skills
{variant:1,2,3,4}Adds (32-40) to (48-60) Cold Damage
{variant:5}Adds (48-60) to (72-90) Cold Damage
{variant:1,2,3,4}Adds 1 to (80-100) Lightning Damage
{variant:5}Adds 1 to (120-150) Lightning Damage
(10-15)% increased Attack Speed
{variant:1}(80-100)% increased Critical Strike Chance
{variant:2,3,4}(60-80)% increased Critical Strike Chance
{variant:5}(30-40)% increased Critical Strike Chance
{variant:1}25% increased Quantity of Items Dropped by Slain Frozen enemies
{variant:2,3,4,5}15% increased Quantity of Items Dropped by Slain Frozen Enemies
{variant:1}50% increased Rarity of Items Dropped by Slain Shocked enemies
{variant:2,3,4,5}30% increased Rarity of Items Dropped by Slain Shocked Enemies
]],[[
Xoph's Inception
Bone Bow
League: Breach
Source: Drops in Xoph Breach or from unique{Xoph, Dark Embers}
Upgrade: Upgrades to unique{Xoph's Nurture} using currency{Blessing of Xoph}
Requires Level 23, 80 Dex
(70-90)% increased Physical Damage
+(20-30) Life gained on Killing Ignited Enemies
Gain 20% of Physical Damage as Extra Fire Damage
10% chance to Ignite
]],[[
Xoph's Nurture
Citadel Bow
League: Breach
Source: Upgraded from unique{Xoph's Inception} using currency{Blessing of Xoph}
Variant: Pre 3.3.0
Variant: Pre 3.9.0
Variant: Current
Requires Level 64, 185 Dex
{variant:3}Socketed Gems are Supported by Level 20 Ignite Proliferation
(250-300)% increased Physical Damage
50% of Physical Damage Converted to Fire Damage
10% chance to Ignite
{variant:1}Ignites your Skills cause spread to other Enemies within a Radius of 12
{variant:2}Ignites your Skills cause spread to other Enemies within a Radius of 15
Recover (40-60) Life when you Ignite an Enemy
]],
}