- Added Corpse Life input for DD - Added support for Hungry Abyss - lcurl.dll should now be compiled against the correct CRT
105 lines
2.8 KiB
Lua
105 lines
2.8 KiB
Lua
#@
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dofile("_common.lua")
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loadDat("SkillGems")
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loadDat("ActiveSkills")
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loadDat("GemTags")
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loadDat("Stats")
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loadDat("Mods")
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loadDat("GrantedEffects")
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loadDat("GrantedEffectsPerLevel")
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loadDat("MonsterVarieties")
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loadDat("MonsterTypes")
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loadDat("MonsterResistances")
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loadDat("ItemClasses")
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function actWithType(skillType)
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for _, k in ipairs(ActiveSkills.ActiveSkillTypes(skillType)) do
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if ActiveSkills[k].DisplayedName ~= "" then
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print(ActiveSkills[k].DisplayedName)
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end
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end
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end
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function supWithType(skillType)
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for _, data in ipairs({"Data0","Data1","Data2"}) do
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print(data..":")
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for _, k in ipairs(GrantedEffects[data](skillType)) do
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print(GrantedEffects[k].Id)
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end
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end
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end
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function withType(skillType)
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print("Active:")
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actWithType(skillType)
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supWithType(skillType)
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end
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function skillWithStat(statId)
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local foo = { }
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for _, key in ipairs(GEPL.StatsKeys(Stats.Id(statId)[1])) do
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foo[GEPL[key].GrantedEffectsKey] = true
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end
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for k in pairs(foo) do
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print(GE[k].Id)
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end
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end
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local function mod(key)
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local m = Mods[key]
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print("Mod #"..key..": "..m.Id)
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for i = 1, 5 do
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local key = m["StatsKey"..i]
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if key then
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print("Stat #"..key..": ["..m["Stat"..i.."Min"].." to "..m["Stat"..i.."Max"].."] "..Stats[key].Id)
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end
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end
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end
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function spectre(name)
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for i, key in ipairs(MV.Name(name)) do
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local mon = MV[key]
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print("#"..i..": "..mon.Id.." ["..key.."]")
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print("life = "..mon.LifeMultiplier/100)
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if MT[mon.MonsterTypesKey].EnergyShieldFromLife ~= 0 then
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print("energyShield = "..(0.4 * MT[mon.MonsterTypesKey].EnergyShieldFromLife / 100))
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end
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print("fireResist = "..MR[MT[mon.MonsterTypesKey].MonsterResistancesKey].FireMerciless)
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print("coldResist = "..MR[MT[mon.MonsterTypesKey].MonsterResistancesKey].ColdMerciless)
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print("lightningResist = "..MR[MT[mon.MonsterTypesKey].MonsterResistancesKey].LightningMerciless)
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print("chaosResist = "..MR[MT[mon.MonsterTypesKey].MonsterResistancesKey].ChaosMerciless)
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print("damage = "..(mon.DamageMultiplier/100))
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print("damageSpread = "..(MT[mon.MonsterTypesKey].DamageSpread / 100))
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print("attackTime = "..mon.AttackSpeed/1000)
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if mon.MainHand_ItemClassesKey then
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print("weaponType1 = "..IC[mon.MainHand_ItemClassesKey].Name)
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end
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if mon.OffHand_ItemClassesKey then
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print("weaponType2 = "..IC[mon.OffHand_ItemClassesKey].Name)
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end
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for _, key in ipairs(mon.GrantedEffectsKeys) do
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print("Skill #"..key..": "..GE[key].Id)
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end
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for _, key in ipairs(mon.ModsKeys) do
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mod(key)
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end
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for _, key in ipairs(mon.Special_ModsKeys) do
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mod(key)
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end
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end
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end
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local str
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while true do
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print(">>")
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str = io.read("*l")
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if str == "quit" then
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break
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end
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local func, msg = loadstring(str)
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if func then
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local ret, msg = pcall(func)
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if not ret then
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print(msg)
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end
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else
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print(msg)
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end
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end |