Files
PathOfBuilding/spec/System/TestAttacks_spec.lua
2021-03-15 20:23:34 -05:00

25 lines
1.4 KiB
Lua

describe("TestAttacks", function()
before_each(function()
newBuild()
end)
teardown(function()
-- newBuild() takes care of resetting everything in setup()
end)
it("creates an item and has the correct crit chance", function()
assert.are.equals(build.calcsTab.mainOutput.CritChance, 0)
build.itemsTab:CreateDisplayItemFromRaw("New Item\nMaraketh Bow\nCrafted: true\nPrefix: None\nPrefix: None\nPrefix: None\nSuffix: None\nSuffix: None\nSuffix: None\nQuality: 20\nSockets: G-G-G-G-G-G\nLevelReq: 71\nImplicits: 1\n{tags:speed}10% increased Movement Speed")
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
assert.are.equals(build.calcsTab.mainOutput.CritChance, 5.5 * build.calcsTab.mainOutput.HitChance / 100)
end)
it("creates an item and has the correct crit multi", function()
assert.are.equals(1.5, build.calcsTab.mainOutput.CritMultiplier)
build.itemsTab:CreateDisplayItemFromRaw("New Item\nAssassin Bow\nCrafted: true\nPrefix: None\nPrefix: None\nPrefix: None\nSuffix: None\nSuffix: None\nSuffix: None\nQuality: 20\nSockets: G-G-G-G-G-G\nLevelReq: 62\nImplicits: 1\n{tags:damage,critical}{range:0.5}+(15-25)% to Global Critical Strike Multiplier")
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
assert.are.equals(1.5 + .2, build.calcsTab.mainOutput.CritMultiplier)
end)
end)