3330 lines
293 KiB
Lua
3330 lines
293 KiB
Lua
-- Path of Building
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--
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-- Module: Mod Parser for 3.0
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-- Parser function for modifier names
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--
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local pairs = pairs
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local ipairs = ipairs
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local t_insert = table.insert
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local band = bit.band
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local bor = bit.bor
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local bnot = bit.bnot
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local conquerorList = {
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["xibaqua"] = {id = 1, type = "vaal"},
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["zerphi"] = {id = 2, type = "vaal"},
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["doryani"] = {id = 3, type = "vaal"},
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["ahuana"] = {id = "2_v2", type = "vaal"},
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["deshret"] = {id = 1, type = "maraketh"},
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["asenath"] = {id = 2, type = "maraketh"},
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["nasima"] = {id = 3, type = "maraketh"},
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["balbala"] = {id = "1_v2", type = "maraketh"},
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["cadiro"] = {id = 1, type = "eternal"},
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["victario"] = {id = 2, type = "eternal"},
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["chitus"] = {id = 3, type = "eternal"},
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["caspiro"] = {id = "3_v2", type = "eternal"},
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["kaom"] = {id = 1, type = "karui"},
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["rakiata"] = {id = 2, type = "karui"},
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["kiloava"] = {id = 3, type = "karui"},
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["akoya"] = {id = "3_v2", type = "karui"},
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["venarius"] = {id = 1, type = "templar"},
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["dominus"] = {id = 2, type = "templar"},
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["avarius"] = {id = 3, type = "templar"},
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["maxarius"] = {id = "1_v2", type = "templar"},
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}
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-- List of modifier forms
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local formList = {
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["^(%d+)%% increased"] = "INC",
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["^(%d+)%% faster"] = "INC",
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["^(%d+)%% reduced"] = "RED",
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["^(%d+)%% slower"] = "RED",
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["^(%d+)%% more"] = "MORE",
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["^(%d+)%% less"] = "LESS",
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["^([%+%-][%d%.]+)%%?"] = "BASE",
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["^([%+%-][%d%.]+)%%? to"] = "BASE",
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["^([%+%-]?[%d%.]+)%%? of"] = "BASE",
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["^([%+%-][%d%.]+)%%? base"] = "BASE",
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["^([%+%-]?[%d%.]+)%%? additional"] = "BASE",
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["(%d+) additional hits?"] = "BASE",
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["^you gain ([%d%.]+)"] = "BASE",
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["^gains? ([%d%.]+)%% of"] = "BASE",
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["^([%+%-]?%d+)%% chance"] = "CHANCE",
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["^([%+%-]?%d+)%% additional chance"] = "CHANCE",
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["penetrates? (%d+)%%"] = "PEN",
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["penetrates (%d+)%% of"] = "PEN",
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["penetrates (%d+)%% of enemy"] = "PEN",
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["^([%d%.]+) (.+) regenerated per second"] = "REGENFLAT",
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["^([%d%.]+)%% (.+) regenerated per second"] = "REGENPERCENT",
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["^([%d%.]+)%% of (.+) regenerated per second"] = "REGENPERCENT",
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["^regenerate ([%d%.]+) (.+) per second"] = "REGENFLAT",
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["^regenerate ([%d%.]+)%% (.-) per second"] = "REGENPERCENT",
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["^regenerate ([%d%.]+)%% of (.-) per second"] = "REGENPERCENT",
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["^regenerate ([%d%.]+)%% of your (.-) per second"] = "REGENPERCENT",
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["^you regenerate ([%d%.]+)%% of (.+) per second"] = "REGENPERCENT",
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["^([%d%.]+) (%a+) damage taken per second"] = "DEGEN",
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["^([%d%.]+) (%a+) damage per second"] = "DEGEN",
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["(%d+) to (%d+) added (%a+) damage"] = "DMG",
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["(%d+)%-(%d+) added (%a+) damage"] = "DMG",
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["(%d+) to (%d+) additional (%a+) damage"] = "DMG",
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["(%d+)%-(%d+) additional (%a+) damage"] = "DMG",
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["^(%d+) to (%d+) (%a+) damage"] = "DMG",
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["adds (%d+) to (%d+) (%a+) damage"] = "DMG",
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["adds (%d+)%-(%d+) (%a+) damage"] = "DMG",
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["adds (%d+) to (%d+) (%a+) damage to attacks"] = "DMGATTACKS",
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["adds (%d+)%-(%d+) (%a+) damage to attacks"] = "DMGATTACKS",
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["adds (%d+) to (%d+) (%a+) attack damage"] = "DMGATTACKS",
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["adds (%d+)%-(%d+) (%a+) attack damage"] = "DMGATTACKS",
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["(%d+) to (%d+) added attack (%a+) damage"] = "DMGATTACKS",
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["adds (%d+) to (%d+) (%a+) damage to spells"] = "DMGSPELLS",
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["adds (%d+)%-(%d+) (%a+) damage to spells"] = "DMGSPELLS",
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["adds (%d+) to (%d+) (%a+) spell damage"] = "DMGSPELLS",
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["adds (%d+)%-(%d+) (%a+) spell damage"] = "DMGSPELLS",
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["adds (%d+) to (%d+) (%a+) damage to attacks and spells"] = "DMGBOTH",
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["adds (%d+)%-(%d+) (%a+) damage to attacks and spells"] = "DMGBOTH",
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["adds (%d+) to (%d+) (%a+) damage to spells and attacks"] = "DMGBOTH", -- o_O
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["adds (%d+)%-(%d+) (%a+) damage to spells and attacks"] = "DMGBOTH", -- o_O
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["adds (%d+) to (%d+) (%a+) damage to hits"] = "DMGBOTH",
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["adds (%d+)%-(%d+) (%a+) damage to hits"] = "DMGBOTH",
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}
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-- Map of modifier names
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local modNameList = {
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-- Attributes
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["strength"] = "Str",
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["dexterity"] = "Dex",
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["intelligence"] = "Int",
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["strength and dexterity"] = { "Str", "Dex" },
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["strength and intelligence"] = { "Str", "Int" },
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["dexterity and intelligence"] = { "Dex", "Int" },
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["attributes"] = { "Str", "Dex", "Int" },
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["all attributes"] = { "Str", "Dex", "Int" },
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["devotion"] = "Devotion",
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-- Life/mana
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["life"] = "Life",
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["maximum life"] = "Life",
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["mana"] = "Mana",
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["maximum mana"] = "Mana",
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["mana regeneration"] = "ManaRegen",
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["mana regeneration rate"] = "ManaRegen",
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["mana cost"] = "ManaCost",
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["mana cost of"] = "ManaCost",
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["mana cost of skills"] = "ManaCost",
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["total mana cost"] = "ManaCost",
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["total mana cost of skills"] = "ManaCost",
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["mana reserved"] = "ManaReserved",
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["mana reservation"] = "ManaReserved",
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["mana reservation of skills"] = "ManaReserved",
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["mana reservation if cast as an aura"] = { "ManaReserved", tag = { type = "SkillType", skillType = SkillType.Aura } },
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-- Primary defences
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["maximum energy shield"] = "EnergyShield",
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["energy shield recharge rate"] = "EnergyShieldRecharge",
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["start of energy shield recharge"] = "EnergyShieldRechargeFaster",
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["armour"] = "Armour",
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["to defend with double armour"] = "DoubleArmourChance",
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["evasion"] = "Evasion",
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["evasion rating"] = "Evasion",
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["energy shield"] = "EnergyShield",
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["armour and evasion"] = "ArmourAndEvasion",
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["armour and evasion rating"] = "ArmourAndEvasion",
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["evasion rating and armour"] = "ArmourAndEvasion",
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["armour and energy shield"] = "ArmourAndEnergyShield",
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["evasion rating and energy shield"] = "EvasionAndEnergyShield",
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["evasion and energy shield"] = "EvasionAndEnergyShield",
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["armour, evasion and energy shield"] = "Defences",
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["defences"] = "Defences",
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["to evade"] = "EvadeChance",
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["chance to evade"] = "EvadeChance",
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["to evade attacks"] = "EvadeChance",
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["to evade attack hits"] = "EvadeChance",
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["chance to evade attacks"] = "EvadeChance",
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["chance to evade attack hits"] = "EvadeChance",
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["chance to evade projectile attacks"] = "ProjectileEvadeChance",
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["chance to evade melee attacks"] = "MeleeEvadeChance",
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-- Resistances
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["physical damage reduction"] = "PhysicalDamageReduction",
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["physical damage reduction from hits"] = "PhysicalDamageReductionWhenHit",
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["fire resistance"] = "FireResist",
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["maximum fire resistance"] = "FireResistMax",
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["cold resistance"] = "ColdResist",
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["maximum cold resistance"] = "ColdResistMax",
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["lightning resistance"] = "LightningResist",
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["maximum lightning resistance"] = "LightningResistMax",
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["chaos resistance"] = "ChaosResist",
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["maximum chaos resistance"] = "ChaosResistMax",
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["fire and cold resistances"] = { "FireResist", "ColdResist" },
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["fire and lightning resistances"] = { "FireResist", "LightningResist" },
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["cold and lightning resistances"] = { "ColdResist", "LightningResist" },
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["elemental resistance"] = "ElementalResist",
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["elemental resistances"] = "ElementalResist",
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["all elemental resistances"] = "ElementalResist",
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["all resistances"] = { "ElementalResist", "ChaosResist" },
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["all maximum elemental resistances"] = "ElementalResistMax",
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["all maximum resistances"] = { "ElementalResistMax", "ChaosResistMax" },
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["all elemental resistances and maximum elemental resistances"] = { "ElementalResist", "ElementalResistMax" },
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["fire and chaos resistances"] = { "FireResist", "ChaosResist" },
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["cold and chaos resistances"] = { "ColdResist", "ChaosResist" },
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["lightning and chaos resistances"] = { "LightningResist", "ChaosResist" },
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-- Damage taken
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["damage taken"] = "DamageTaken",
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["damage taken when hit"] = "DamageTakenWhenHit",
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["damage taken from damage over time"] = "DamageTakenOverTime",
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["physical damage taken"] = "PhysicalDamageTaken",
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["physical damage from hits taken"] = "PhysicalDamageTaken",
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["physical damage taken when hit"] = "PhysicalDamageTakenWhenHit",
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["physical damage taken over time"] = "PhysicalDamageTakenOverTime",
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["physical damage over time damage taken"] = "PhysicalDamageTakenOverTime",
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["reflected physical damage taken"] = "PhysicalReflectedDamageTaken",
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["lightning damage taken"] = "LightningDamageTaken",
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["lightning damage from hits taken"] = "LightningDamageTaken",
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["lightning damage taken when hit"] = "LightningDamageTakenWhenHit",
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["lightning damage taken over time"] = "LightningDamageTakenOverTime",
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["cold damage taken"] = "ColdDamageTaken",
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["cold damage from hits taken"] = "ColdDamageTaken",
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["cold damage taken when hit"] = "ColdDamageTakenWhenHit",
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["cold damage taken over time"] = "ColdDamageTakenOverTime",
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["fire damage taken"] = "FireDamageTaken",
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["fire damage from hits taken"] = "FireDamageTaken",
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["fire damage taken when hit"] = "FireDamageTakenWhenHit",
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["fire damage taken over time"] = "FireDamageTakenOverTime",
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["chaos damage taken"] = "ChaosDamageTaken",
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["chaos damage from hits taken"] = "ChaosDamageTaken",
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["chaos damage taken when hit"] = "ChaosDamageTakenWhenHit",
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["chaos damage taken over time"] = "ChaosDamageTakenOverTime",
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["chaos damage over time taken"] = "ChaosDamageTakenOverTime",
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["elemental damage taken"] = "ElementalDamageTaken",
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["elemental damage from hits taken"] = "ElementalDamageTaken",
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["elemental damage taken when hit"] = "ElementalDamageTakenWhenHit",
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["elemental damage taken from hits"] = "ElementalDamageTakenWhenHit",
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["elemental damage taken over time"] = "ElementalDamageTakenOverTime",
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["cold and lightning damage taken"] = { "ColdDamageTaken", "LightningDamageTaken" },
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["reflected elemental damage taken"] = "ElementalReflectedDamageTaken",
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-- Other defences
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["to dodge attacks"] = "AttackDodgeChance",
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["to dodge attack hits"] = "AttackDodgeChance",
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["to dodge spells"] = "SpellDodgeChance",
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["to dodge spell hits"] = "SpellDodgeChance",
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["to dodge spell damage"] = "SpellDodgeChance",
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["to dodge attacks and spells"] = { "AttackDodgeChance", "SpellDodgeChance" },
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["to dodge attacks and spell damage"] = { "AttackDodgeChance", "SpellDodgeChance" },
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["to dodge attack and spell hits"] = { "AttackDodgeChance", "SpellDodgeChance" },
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["to dodge attack or spell hits"] = { "AttackDodgeChance", "SpellDodgeChance" },
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["to block"] = "BlockChance",
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["to block attacks"] = "BlockChance",
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["to block attack damage"] = "BlockChance",
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["block chance"] = "BlockChance",
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["block chance with staves"] = { "BlockChance", tag = { type = "Condition", var = "UsingStaff" } },
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["to block with staves"] = { "BlockChance", tag = { type = "Condition", var = "UsingStaff" } },
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["block chance against projectiles"] = "ProjectileBlockChance",
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["to block projectile attack damage"] = "ProjectileBlockChance",
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["spell block chance"] = "SpellBlockChance",
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["to block spells"] = "SpellBlockChance",
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["to block spell damage"] = "SpellBlockChance",
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["chance to block attacks and spells"] = { "BlockChance", "SpellBlockChance" },
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["to block attack and spell damage"] = { "BlockChance", "SpellBlockChance" },
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["maximum block chance"] = "BlockChanceMax",
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["maximum chance to block attack damage"] = "BlockChanceMax",
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["maximum chance to block spell damage"] = "SpellBlockChanceMax",
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["life gained when you block"] = "LifeOnBlock",
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["mana gained when you block"] = "ManaOnBlock",
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["to avoid physical damage from hits"] = "AvoidPhysicalDamageChance",
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["to avoid fire damage when hit"] = "AvoidFireDamageChance",
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["to avoid fire damage from hits"] = "AvoidFireDamageChance",
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["to avoid cold damage when hit"] = "AvoidColdDamageChance",
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["to avoid cold damage from hits"] = "AvoidColdDamageChance",
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["to avoid lightning damage when hit"] = "AvoidLightningDamageChance",
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["to avoid lightning damage from hits"] = "AvoidLightningDamageChance",
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["to avoid elemental damage when hit"] = {"AvoidFireDamageChance", "AvoidColdDamageChance", "AvoidLightningDamageChance"},
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["to avoid elemental damage from hits"] = {"AvoidFireDamageChance", "AvoidColdDamageChance", "AvoidLightningDamageChance"},
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["to avoid projectiles"] = "AvoidProjectilesChance",
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["to avoid being stunned"] = "AvoidStun",
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["to avoid interruption from stuns while casting"] = "AvoidInteruptStun",
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["to avoid being shocked"] = "AvoidShock",
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["to avoid being frozen"] = "AvoidFreeze",
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["to avoid being chilled"] = "AvoidChill",
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["to avoid being ignited"] = "AvoidIgnite",
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["to avoid elemental ailments"] = { "AvoidShock", "AvoidFreeze", "AvoidChill", "AvoidIgnite" },
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["to avoid elemental status ailments"] = { "AvoidShock", "AvoidFreeze", "AvoidChill", "AvoidIgnite" },
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["to avoid bleeding"] = "AvoidBleed",
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["to avoid being poisoned"] = "AvoidPoison",
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["damage is taken from mana before life"] = "DamageTakenFromManaBeforeLife",
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["lightning damage is taken from mana before life"] = "LightningDamageTakenFromManaBeforeLife",
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["damage taken from mana before life"] = "DamageTakenFromManaBeforeLife",
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["effect of curses on you"] = "CurseEffectOnSelf",
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["life recovery rate"] = "LifeRecoveryRate",
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["mana recovery rate"] = "ManaRecoveryRate",
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["energy shield recovery rate"] = "EnergyShieldRecoveryRate",
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["energy shield regeneration rate"] = "EnergyShieldRegen",
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["recovery rate of life, mana and energy shield"] = { "LifeRecoveryRate", "ManaRecoveryRate", "EnergyShieldRecoveryRate" },
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["recovery rate of life and energy shield"] = { "LifeRecoveryRate", "EnergyShieldRecoveryRate" },
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["maximum life, mana and global energy shield"] = { "Life", "Mana", "EnergyShield", tag = { type = "Global" } },
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["non-chaos damage taken bypasses energy shield"] = {"PhysicalEnergyShieldBypass", "LightningEnergyShieldBypass", "ColdEnergyShieldBypass", "FireEnergyShieldBypass" },
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-- Stun/knockback modifiers
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["stun recovery"] = "StunRecovery",
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["stun and block recovery"] = "StunRecovery",
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["block and stun recovery"] = "StunRecovery",
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["stun threshold"] = "StunThreshold",
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["block recovery"] = "BlockRecovery",
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["enemy stun threshold"] = "EnemyStunThreshold",
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["stun duration on enemies"] = "EnemyStunDuration",
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["stun duration"] = "EnemyStunDuration",
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["to knock enemies back on hit"] = "EnemyKnockbackChance",
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["knockback distance"] = "EnemyKnockbackDistance",
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-- Auras/curses/buffs
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["aura effect"] = "AuraEffect",
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["effect of non-curse auras you cast"] = "AuraEffect",
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["effect of non-curse auras from your skills"] = "AuraEffect",
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["effect of non-curse auras from your skills on your minions"] = { "AuraEffectOnSelf", addToMinion = true },
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["effect of your curses"] = "CurseEffect",
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["effect of auras on you"] = "AuraEffectOnSelf",
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["effect of auras on your minions"] = { "AuraEffectOnSelf", addToMinion = true },
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["effect of auras from mines"] = { "AuraEffect", keywordFlags = KeywordFlag.Mine },
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["curse effect"] = "CurseEffect",
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["effect of curses applied by bane"] = { "CurseEffect", tag = { type = "Condition", var = "AppliedByBane" } },
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["effect of arcane surge on you"] = "ArcaneSurgeEffect",
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["curse duration"] = { "Duration", keywordFlags = KeywordFlag.Curse },
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["hex duration"] = { "Duration", tag = { type = "SkillType", skillType = SkillType.Hex } },
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["radius of auras"] = { "AreaOfEffect", keywordFlags = KeywordFlag.Aura },
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["radius of curses"] = { "AreaOfEffect", keywordFlags = KeywordFlag.Curse },
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["buff effect"] = "BuffEffect",
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["effect of buffs on you"] = "BuffEffectOnSelf",
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["effect of buffs granted by your golems"] = { "BuffEffect", tag = { type = "SkillType", skillType = SkillType.Golem } },
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["effect of buffs granted by socketed golem skills"] = { "BuffEffect", addToSkill = { type = "SocketedIn", slotName = "{SlotName}", keyword = "golem" } },
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["effect of the buff granted by your stone golems"] = { "BuffEffect", tag = { type = "SkillName", skillName = "Summon Stone Golem" } },
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["effect of the buff granted by your lightning golems"] = { "BuffEffect", tag = { type = "SkillName", skillName = "Summon Lightning Golem" } },
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["effect of the buff granted by your ice golems"] = { "BuffEffect", tag = { type = "SkillName", skillName = "Summon Ice Golem" } },
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["effect of the buff granted by your flame golems"] = { "BuffEffect", tag = { type = "SkillName", skillName = "Summon Flame Golem" } },
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["effect of the buff granted by your chaos golems"] = { "BuffEffect", tag = { type = "SkillName", skillName = "Summon Chaos Golem" } },
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["effect of the buff granted by your carrion golems"] = { "BuffEffect", tag = { type = "SkillName", skillName = "Summon Carrion Golem" } },
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["effect of offering spells"] = { "BuffEffect", tag = { type = "SkillName", skillNameList = { "Bone Offering", "Flesh Offering", "Spirit Offering" } } },
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["effect of offerings"] = { "BuffEffect", tag = { type = "SkillName", skillNameList = { "Bone Offering", "Flesh Offering", "Spirit Offering" } } },
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["effect of heralds on you"] = { "BuffEffect", tag = { type = "SkillType", skillType = SkillType.Herald } },
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["effect of herald buffs on you"] = { "BuffEffect", tag = { type = "SkillType", skillType = SkillType.Herald } },
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["effect of buffs granted by your active ancestor totems"] = { "BuffEffect", tag = { type = "SkillName", skillNameList = { "Ancestral Warchief", "Ancestral Protector" } } },
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["effect of withered"] = "WitherEffect",
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["warcry effect"] = { "BuffEffect", keywordFlags = KeywordFlag.Warcry },
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["aspect of the avian buff effect"] = { "BuffEffect", tag = { type = "SkillName", skillName = "Aspect of the Avian" } },
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["maximum rage"] = "MaximumRage",
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-- Charges
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["maximum power charge"] = "PowerChargesMax",
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["maximum power charges"] = "PowerChargesMax",
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["minimum power charge"] = "PowerChargesMin",
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["minimum power charges"] = "PowerChargesMin",
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["power charge duration"] = "PowerChargesDuration",
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["maximum frenzy charge"] = "FrenzyChargesMax",
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["maximum frenzy charges"] = "FrenzyChargesMax",
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["minimum frenzy charge"] = "FrenzyChargesMin",
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["minimum frenzy charges"] = "FrenzyChargesMin",
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["frenzy charge duration"] = "FrenzyChargesDuration",
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["maximum endurance charge"] = "EnduranceChargesMax",
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["maximum endurance charges"] = "EnduranceChargesMax",
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["minimum endurance charge"] = "EnduranceChargesMin",
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["minimum endurance charges"] = "EnduranceChargesMin",
|
|
["endurance charge duration"] = "EnduranceChargesDuration",
|
|
["maximum frenzy charges and maximum power charges"] = { "FrenzyChargesMax", "PowerChargesMax" },
|
|
["endurance, frenzy and power charge duration"] = { "PowerChargesDuration", "FrenzyChargesDuration", "EnduranceChargesDuration" },
|
|
["maximum siphoning charge"] = "SiphoningChargesMax",
|
|
["maximum siphoning charges"] = "SiphoningChargesMax",
|
|
["maximum challenger charges"] = "ChallengerChargesMax",
|
|
["maximum blitz charges"] = "BlitzChargesMax",
|
|
["maximum number of crab barriers"] = "CrabBarriersMax",
|
|
-- On hit/kill/leech effects
|
|
["life gained on kill"] = "LifeOnKill",
|
|
["mana gained on kill"] = "ManaOnKill",
|
|
["life gained for each enemy hit"] = { "LifeOnHit" },
|
|
["life gained for each enemy hit by attacks"] = { "LifeOnHit", flags = ModFlag.Attack },
|
|
["life gained for each enemy hit by your attacks"] = { "LifeOnHit", flags = ModFlag.Attack },
|
|
["life gained for each enemy hit by spells"] = { "LifeOnHit", flags = ModFlag.Spell },
|
|
["life gained for each enemy hit by your spells"] = { "LifeOnHit", flags = ModFlag.Spell },
|
|
["mana gained for each enemy hit by attacks"] = { "ManaOnHit", flags = ModFlag.Attack },
|
|
["mana gained for each enemy hit by your attacks"] = { "ManaOnHit", flags = ModFlag.Attack },
|
|
["energy shield gained for each enemy hit"] = { "EnergyShieldOnHit" },
|
|
["energy shield gained for each enemy hit by attacks"] = { "EnergyShieldOnHit", flags = ModFlag.Attack },
|
|
["energy shield gained for each enemy hit by your attacks"] = { "EnergyShieldOnHit", flags = ModFlag.Attack },
|
|
["life and mana gained for each enemy hit"] = { "LifeOnHit", "ManaOnHit", flags = ModFlag.Attack },
|
|
["damage as life"] = "DamageLifeLeech",
|
|
["life leeched per second"] = "LifeLeechRate",
|
|
["mana leeched per second"] = "ManaLeechRate",
|
|
["total recovery per second from life leech"] = "LifeLeechRate",
|
|
["total recovery per second from energy shield leech"] = "EnergyShieldLeechRate",
|
|
["total recovery per second from mana leech"] = "ManaLeechRate",
|
|
["total recovery per second from life, mana, or energy shield leech"] = { "LifeLeechRate", "ManaLeechRate", "EnergyShieldLeechRate" },
|
|
["maximum recovery per life leech"] = "MaxLifeLeechInstance",
|
|
["maximum recovery per energy shield leech"] = "MaxEnergyShieldLeechInstance",
|
|
["maximum recovery per mana leech"] = "MaxManaLeechInstance",
|
|
["maximum total recovery per second from life leech"] = "MaxLifeLeechRate",
|
|
["maximum total recovery per second from energy shield leech"] = "MaxEnergyShieldLeechRate",
|
|
["maximum total recovery per second from mana leech"] = "MaxManaLeechRate",
|
|
["to impale enemies on hit"] = "ImpaleChance",
|
|
["impale effect"] = "ImpaleEffect",
|
|
["effect of impales you inflict"] = "ImpaleEffect",
|
|
-- Projectile modifiers
|
|
["projectile"] = "ProjectileCount",
|
|
["projectiles"] = "ProjectileCount",
|
|
["projectile speed"] = "ProjectileSpeed",
|
|
["arrow speed"] = { "ProjectileSpeed", flags = ModFlag.Bow },
|
|
-- Totem/trap/mine/brand modifiers
|
|
["totem placement speed"] = "TotemPlacementSpeed",
|
|
["totem life"] = "TotemLife",
|
|
["totem duration"] = "TotemDuration",
|
|
["maximum number of summoned totems"] = "ActiveTotemLimit",
|
|
["maximum number of summoned totems."] = "ActiveTotemLimit", -- Mark plz
|
|
["maximum number of summoned ballista totems"] = "ActiveBallistaLimit", -- Mark plz
|
|
["trap throwing speed"] = "TrapThrowingSpeed",
|
|
["trap trigger area of effect"] = "TrapTriggerAreaOfEffect",
|
|
["trap duration"] = "TrapDuration",
|
|
["cooldown recovery speed for throwing traps"] = { "CooldownRecovery", keywordFlags = KeywordFlag.Trap },
|
|
["cooldown recovery rate for throwing traps"] = { "CooldownRecovery", keywordFlags = KeywordFlag.Trap },
|
|
["mine laying speed"] = "MineLayingSpeed",
|
|
["mine throwing speed"] = "MineLayingSpeed",
|
|
["mine detonation area of effect"] = "MineDetonationAreaOfEffect",
|
|
["mine duration"] = "MineDuration",
|
|
["activation frequency"] = "BrandActivationFrequency",
|
|
["brand activation frequency"] = "BrandActivationFrequency",
|
|
["brand attachment range"] = "BrandAttachmentRange",
|
|
-- Minion modifiers
|
|
["maximum number of skeletons"] = "ActiveSkeletonLimit",
|
|
["maximum number of zombies"] = "ActiveZombieLimit",
|
|
["maximum number of raised zombies"] = "ActiveZombieLimit",
|
|
["number of zombies allowed"] = "ActiveZombieLimit",
|
|
["maximum number of spectres"] = "ActiveSpectreLimit",
|
|
["maximum number of golems"] = "ActiveGolemLimit",
|
|
["maximum number of summoned golems"] = "ActiveGolemLimit",
|
|
["maximum number of summoned raging spirits"] = "ActiveRagingSpiritLimit",
|
|
["maximum number of raging spirits"] = "ActiveRagingSpiritLimit",
|
|
["maximum number of summoned phantasms"] = "ActivePhantasmLimit",
|
|
["maximum number of summoned holy relics"] = "ActiveHolyRelicLimit",
|
|
["minion duration"] = { "Duration", tag = { type = "SkillType", skillType = SkillType.CreateMinion } },
|
|
["skeleton duration"] = { "Duration", tag = { type = "SkillName", skillName = "Summon Skeleton" } },
|
|
["sentinel of dominance duration"] = { "Duration", tag = { type = "SkillName", skillName = "Dominating Blow" } },
|
|
-- Other skill modifiers
|
|
["radius"] = "AreaOfEffect",
|
|
["radius of area skills"] = "AreaOfEffect",
|
|
["area of effect radius"] = "AreaOfEffect",
|
|
["area of effect"] = "AreaOfEffect",
|
|
["area of effect of skills"] = "AreaOfEffect",
|
|
["area of effect of area skills"] = "AreaOfEffect",
|
|
["aspect of the spider area of effect"] = { "AreaOfEffect", tag = { type = "SkillName", skillName = "Aspect of the Spider" } },
|
|
["firestorm explosion area of effect"] = { "AreaOfEffectSecondary", tag = { type = "SkillName", skillName = "Firestorm" } },
|
|
["duration"] = "Duration",
|
|
["skill effect duration"] = "Duration",
|
|
["chaos skill effect duration"] = { "Duration", keywordFlags = KeywordFlag.Chaos },
|
|
["aspect of the spider debuff duration"] = { "Duration", tag = { type = "SkillName", skillName = "Aspect of the Spider" } },
|
|
["fire trap burning ground duration"] = { "Duration", tag = { type = "SkillName", skillName = "Fire Trap" } },
|
|
["cooldown recovery"] = "CooldownRecovery",
|
|
["cooldown recovery speed"] = "CooldownRecovery",
|
|
["cooldown recovery rate"] = "CooldownRecovery",
|
|
["weapon range"] = "WeaponRange",
|
|
["melee range"] = "MeleeWeaponRange",
|
|
["melee weapon range"] = "MeleeWeaponRange",
|
|
["melee strike range"] = { "MeleeWeaponRange", "UnarmedRange" },
|
|
["melee weapon and unarmed range"] = { "MeleeWeaponRange", "UnarmedRange" },
|
|
["melee weapon and unarmed attack range"] = { "MeleeWeaponRange", "UnarmedRange" },
|
|
["melee strike range"] = { "MeleeWeaponRange", "UnarmedRange" },
|
|
["to deal double damage"] = "DoubleDamageChance",
|
|
-- Buffs
|
|
["onslaught effect"] = "OnslaughtEffect",
|
|
["fortify duration"] = "FortifyDuration",
|
|
["adrenaline duration"] = "AdrenalineDuration",
|
|
["effect of fortify on you"] = "FortifyEffectOnSelf",
|
|
["effect of tailwind on you"] = "TailwindEffectOnSelf",
|
|
["elusive effect"] = "ElusiveEffect",
|
|
["effect of elusive on you"] = "ElusiveEffect",
|
|
["effect of infusion"] = "InfusionEffect",
|
|
-- Basic damage types
|
|
["damage"] = "Damage",
|
|
["physical damage"] = "PhysicalDamage",
|
|
["lightning damage"] = "LightningDamage",
|
|
["cold damage"] = "ColdDamage",
|
|
["fire damage"] = "FireDamage",
|
|
["chaos damage"] = "ChaosDamage",
|
|
["non-chaos damage"] = "NonChaosDamage",
|
|
["elemental damage"] = "ElementalDamage",
|
|
-- Other damage forms
|
|
["attack damage"] = { "Damage", flags = ModFlag.Attack },
|
|
["attack physical damage"] = { "PhysicalDamage", flags = ModFlag.Attack },
|
|
["physical attack damage"] = { "PhysicalDamage", flags = ModFlag.Attack },
|
|
["minimum physical attack damage"] = { "MinPhysicalDamage", flags = ModFlag.Attack },
|
|
["maximum physical attack damage"] = { "MaxPhysicalDamage", flags = ModFlag.Attack },
|
|
["physical weapon damage"] = { "PhysicalDamage", flags = ModFlag.Weapon },
|
|
["physical damage with weapons"] = { "PhysicalDamage", flags = ModFlag.Weapon },
|
|
["physical melee damage"] = { "PhysicalDamage", flags = ModFlag.Melee },
|
|
["melee physical damage"] = { "PhysicalDamage", flags = ModFlag.Melee },
|
|
["projectile damage"] = { "Damage", flags = ModFlag.Projectile },
|
|
["projectile attack damage"] = { "Damage", flags = bor(ModFlag.Projectile, ModFlag.Attack) },
|
|
["bow damage"] = { "Damage", flags = bor(ModFlag.Bow, ModFlag.Hit) },
|
|
["damage with arrow hits"] = { "Damage", flags = bor(ModFlag.Bow, ModFlag.Hit) },
|
|
["wand damage"] = { "Damage", flags = bor(ModFlag.Wand, ModFlag.Hit) },
|
|
["wand physical damage"] = { "PhysicalDamage", flags = bor(ModFlag.Wand, ModFlag.Hit) },
|
|
["claw physical damage"] = { "PhysicalDamage", flags = bor(ModFlag.Claw, ModFlag.Hit) },
|
|
["sword physical damage"] = { "PhysicalDamage", flags = bor(ModFlag.Sword, ModFlag.Hit) },
|
|
["damage over time"] = { "Damage", flags = ModFlag.Dot },
|
|
["physical damage over time"] = { "PhysicalDamage", keywordFlags = KeywordFlag.PhysicalDot },
|
|
["burning damage"] = { "FireDamage", keywordFlags = KeywordFlag.FireDot },
|
|
["damage with ignite"] = { "Damage", keywordFlags = KeywordFlag.Ignite },
|
|
["damage with ignites"] = { "Damage", keywordFlags = KeywordFlag.Ignite },
|
|
["incinerate damage for each stage"] = { "Damage", tagList = { { type = "Multiplier", var = "IncinerateStage" }, { type = "SkillName", skillName = "Incinerate" } } },
|
|
["physical damage over time multiplier"] = "PhysicalDotMultiplier",
|
|
["fire damage over time multiplier"] = "FireDotMultiplier",
|
|
["cold damage over time multiplier"] = "ColdDotMultiplier",
|
|
["chaos damage over time multiplier"] = "ChaosDotMultiplier",
|
|
["damage over time multiplier"] = "DotMultiplier",
|
|
-- Crit/accuracy/speed modifiers
|
|
["critical strike chance"] = "CritChance",
|
|
["attack critical strike chance"] = { "CritChance", flags = ModFlag.Attack },
|
|
["critical strike multiplier"] = "CritMultiplier",
|
|
["attack critical strike multiplier"] = { "CritMultiplier", flags = ModFlag.Attack },
|
|
["accuracy"] = "Accuracy",
|
|
["accuracy rating"] = "Accuracy",
|
|
["minion accuracy rating"] = { "Accuracy", addToMinion = true },
|
|
["attack speed"] = { "Speed", flags = ModFlag.Attack },
|
|
["cast speed"] = { "Speed", flags = ModFlag.Cast },
|
|
["warcry speed"] = { "WarcrySpeed", keywordFlags = KeywordFlag.Warcry },
|
|
["attack and cast speed"] = "Speed",
|
|
["attack and movement speed"] = { "Speed", "MovementSpeed" },
|
|
-- Elemental ailments
|
|
["to shock"] = "EnemyShockChance",
|
|
["shock chance"] = "EnemyShockChance",
|
|
["to freeze"] = "EnemyFreezeChance",
|
|
["freeze chance"] = "EnemyFreezeChance",
|
|
["to ignite"] = "EnemyIgniteChance",
|
|
["ignite chance"] = "EnemyIgniteChance",
|
|
["to freeze, shock and ignite"] = { "EnemyFreezeChance", "EnemyShockChance", "EnemyIgniteChance" },
|
|
["to scorch enemies"] = "ScorchChance",
|
|
["to inflict brittle"] = "BrittleChance",
|
|
["to sap enemies"] = "SapChance",
|
|
["effect of shock"] = "EnemyShockEffect",
|
|
["effect of shock you inflict"] = "EnemyShockEffect",
|
|
["effect of lightning ailments"] = { "EnemyShockEffect" , "EnemySapEffect" },
|
|
["effect of chill"] = "EnemyChillEffect",
|
|
["chill effect"] = "EnemyChillEffect",
|
|
["effect of chill you inflict"] = "EnemyChillEffect",
|
|
["effect of cold ailments"] = { "EnemyChillEffect" , "EnemyBrittleEffect" },
|
|
["effect of chill on you"] = "SelfChillEffect",
|
|
["effect of non-damaging ailments"] = { "EnemyShockEffect", "EnemyChillEffect", "EnemyFreezeEffect", "EnemyScorchEffect", "EnemyBrittleEffect", "EnemySapEffect" },
|
|
["shock duration"] = "EnemyShockDuration",
|
|
["duration of lightning ailments"] = { "EnemyShockDuration" , "EnemySapDuration" },
|
|
["freeze duration"] = "EnemyFreezeDuration",
|
|
["chill duration"] = "EnemyChillDuration",
|
|
["duration of cold ailments"] = { "EnemyFreezeDuration" , "EnemyChillDuration", "EnemyBrittleDuration" },
|
|
["ignite duration"] = "EnemyIgniteDuration",
|
|
["duration of elemental ailments"] = { "EnemyShockDuration", "EnemyFreezeDuration", "EnemyChillDuration", "EnemyIgniteDuration", "EnemyScorchDuration", "EnemyBrittleDuration", "EnemySapDuration" },
|
|
["duration of elemental status ailments"] = { "EnemyShockDuration", "EnemyFreezeDuration", "EnemyChillDuration", "EnemyIgniteDuration", "EnemyScorchDuration", "EnemyBrittleDuration", "EnemySapDuration" },
|
|
["duration of ailments"] = { "EnemyShockDuration", "EnemyFreezeDuration", "EnemyChillDuration", "EnemyIgniteDuration", "EnemyPoisonDuration", "EnemyBleedDuration", "EnemyScorchDuration", "EnemyBrittleDuration", "EnemySapDuration" },
|
|
["duration of ailments you inflict"] = { "EnemyShockDuration", "EnemyFreezeDuration", "EnemyChillDuration", "EnemyIgniteDuration", "EnemyPoisonDuration", "EnemyBleedDuration", "EnemyScorchDuration", "EnemyBrittleDuration", "EnemySapDuration" },
|
|
["duration of ailments inflicted"] = { "EnemyShockDuration", "EnemyFreezeDuration", "EnemyChillDuration", "EnemyIgniteDuration", "EnemyPoisonDuration", "EnemyBleedDuration", "EnemyScorchDuration", "EnemyBrittleDuration", "EnemySapDuration" },
|
|
-- Other ailments
|
|
["to poison"] = "PoisonChance",
|
|
["to cause poison"] = "PoisonChance",
|
|
["to poison on hit"] = "PoisonChance",
|
|
["poison duration"] = { "EnemyPoisonDuration" },
|
|
["duration of poisons you inflict"] = { "EnemyPoisonDuration" },
|
|
["to cause bleeding"] = "BleedChance",
|
|
["to cause bleeding on hit"] = "BleedChance",
|
|
["to inflict bleeding"] = "BleedChance",
|
|
["to inflict bleeding on hit"] = "BleedChance",
|
|
["bleed duration"] = { "EnemyBleedDuration" },
|
|
["bleeding duration"] = { "EnemyBleedDuration" },
|
|
-- Misc modifiers
|
|
["movement speed"] = "MovementSpeed",
|
|
["attack, cast and movement speed"] = { "Speed", "MovementSpeed" },
|
|
["light radius"] = "LightRadius",
|
|
["rarity of items found"] = "LootRarity",
|
|
["quantity of items found"] = "LootQuantity",
|
|
["item quantity"] = "LootQuantity",
|
|
["strength requirement"] = "StrRequirement",
|
|
["dexterity requirement"] = "DexRequirement",
|
|
["intelligence requirement"] = "IntRequirement",
|
|
["strength and intelligence requirement"] = { "StrRequirement", "IntRequirement" },
|
|
["attribute requirements"] = { "StrRequirement", "DexRequirement", "IntRequirement" },
|
|
["effect of socketed jewels"] = "SocketedJewelEffect",
|
|
["to inflict fire exposure on hit"] = "FireExposureChance",
|
|
["to inflict cold exposure on hit"] = "ColdExposureChance",
|
|
["to inflict lightning exposure on hit"] = "LightningExposureChance",
|
|
-- Flask modifiers
|
|
["effect"] = "FlaskEffect",
|
|
["effect of flasks"] = "FlaskEffect",
|
|
["effect of flasks on you"] = "FlaskEffect",
|
|
["amount recovered"] = "FlaskRecovery",
|
|
["life recovered"] = "FlaskRecovery",
|
|
["life recovery from flasks used"] = "FlaskLifeRecovery",
|
|
["mana recovered"] = "FlaskRecovery",
|
|
["life recovery from flasks"] = "FlaskLifeRecovery",
|
|
["mana recovery from flasks"] = "FlaskManaRecovery",
|
|
["life and mana recovery from flasks"] = { "FlaskLifeRecovery", "FlaskManaRecovery" },
|
|
["flask effect duration"] = "FlaskDuration",
|
|
["recovery speed"] = "FlaskRecoveryRate",
|
|
["recovery rate"] = "FlaskRecoveryRate",
|
|
["flask recovery rate"] = "FlaskRecoveryRate",
|
|
["flask recovery speed"] = "FlaskRecoveryRate",
|
|
["flask life recovery rate"] = "FlaskLifeRecoveryRate",
|
|
["flask mana recovery rate"] = "FlaskManaRecoveryRate",
|
|
["extra charges"] = "FlaskCharges",
|
|
["maximum charges"] = "FlaskCharges",
|
|
["charges used"] = "FlaskChargesUsed",
|
|
["flask charges used"] = "FlaskChargesUsed",
|
|
["flask charges gained"] = "FlaskChargesGained",
|
|
["charge recovery"] = "FlaskChargeRecovery",
|
|
["impales you inflict last"] = "ImpaleStacksMax",
|
|
}
|
|
|
|
-- List of modifier flags
|
|
local modFlagList = {
|
|
-- Weapon types
|
|
["with axes"] = { flags = bor(ModFlag.Axe, ModFlag.Hit) },
|
|
["to axe attacks"] = { flags = bor(ModFlag.Axe, ModFlag.Hit) },
|
|
["with axes or swords"] = { flags = ModFlag.Hit, tag = { type = "ModFlagOr", modFlags = bor(ModFlag.Axe, ModFlag.Sword) } },
|
|
["with bows"] = { flags = bor(ModFlag.Bow, ModFlag.Hit) },
|
|
["to bow attacks"] = { flags = bor(ModFlag.Bow, ModFlag.Hit) },
|
|
["with claws"] = { flags = bor(ModFlag.Claw, ModFlag.Hit) },
|
|
["with claws or daggers"] = { flags = ModFlag.Hit, tag = { type = "ModFlagOr", modFlags = bor(ModFlag.Claw, ModFlag.Dagger) } },
|
|
["to claw attacks"] = { flags = bor(ModFlag.Claw, ModFlag.Hit) },
|
|
["dealt with claws"] = { flags = bor(ModFlag.Claw, ModFlag.Hit) },
|
|
["with daggers"] = { flags = bor(ModFlag.Dagger, ModFlag.Hit) },
|
|
["to dagger attacks"] = { flags = bor(ModFlag.Dagger, ModFlag.Hit) },
|
|
["with maces"] = { flags = bor(ModFlag.Mace, ModFlag.Hit) },
|
|
["to mace attacks"] = { flags = bor(ModFlag.Mace, ModFlag.Hit) },
|
|
["with maces and sceptres"] = { flags = bor(ModFlag.Mace, ModFlag.Hit) },
|
|
["with maces or sceptres"] = { flags = bor(ModFlag.Mace, ModFlag.Hit) },
|
|
["with maces, sceptres or staves"] = { flags = ModFlag.Hit, tag = { type = "ModFlagOr", modFlags = bor(ModFlag.Mace, ModFlag.Staff) } },
|
|
["to mace and sceptre attacks"] = { flags = bor(ModFlag.Mace, ModFlag.Hit) },
|
|
["to mace or sceptre attacks"] = { flags = bor(ModFlag.Mace, ModFlag.Hit) },
|
|
["with staves"] = { flags = bor(ModFlag.Staff, ModFlag.Hit) },
|
|
["to staff attacks"] = { flags = bor(ModFlag.Staff, ModFlag.Hit) },
|
|
["with swords"] = { flags = bor(ModFlag.Sword, ModFlag.Hit) },
|
|
["to sword attacks"] = { flags = bor(ModFlag.Sword, ModFlag.Hit) },
|
|
["with wands"] = { flags = bor(ModFlag.Wand, ModFlag.Hit) },
|
|
["to wand attacks"] = { flags = bor(ModFlag.Wand, ModFlag.Hit) },
|
|
["unarmed"] = { flags = bor(ModFlag.Unarmed, ModFlag.Hit) },
|
|
["with unarmed attacks"] = { flags = bor(ModFlag.Unarmed, ModFlag.Hit) },
|
|
["to unarmed attacks"] = { flags = bor(ModFlag.Unarmed, ModFlag.Hit) },
|
|
["with one handed weapons"] = { flags = bor(ModFlag.Weapon1H, ModFlag.Hit) },
|
|
["with one handed melee weapons"] = { flags = bor(ModFlag.Weapon1H, ModFlag.WeaponMelee, ModFlag.Hit) },
|
|
["with two handed weapons"] = { flags = bor(ModFlag.Weapon2H, ModFlag.Hit) },
|
|
["with two handed melee weapons"] = { flags = bor(ModFlag.Weapon2H, ModFlag.WeaponMelee, ModFlag.Hit) },
|
|
["with ranged weapons"] = { flags = bor(ModFlag.WeaponRanged, ModFlag.Hit) },
|
|
-- Skill types
|
|
["spell"] = { flags = ModFlag.Spell },
|
|
["with spells"] = { flags = ModFlag.Spell },
|
|
["with spell damage"] = { flags = ModFlag.Spell },
|
|
["for spells"] = { flags = ModFlag.Spell },
|
|
["with attacks"] = { keywordFlags = KeywordFlag.Attack },
|
|
["with attack skills"] = { keywordFlags = KeywordFlag.Attack },
|
|
["for attacks"] = { flags = ModFlag.Attack },
|
|
["weapon"] = { flags = ModFlag.Weapon },
|
|
["with weapons"] = { flags = ModFlag.Weapon },
|
|
["melee"] = { flags = ModFlag.Melee },
|
|
["with melee attacks"] = { flags = ModFlag.Melee },
|
|
["with melee critical strikes"] = { flags = ModFlag.Melee, tag = { type = "Condition", var = "CriticalStrike" } },
|
|
["with bow skills"] = { keywordFlags = KeywordFlag.Bow },
|
|
["on melee hit"] = { flags = ModFlag.Melee },
|
|
["with hits"] = { keywordFlags = KeywordFlag.Hit },
|
|
["with hits and ailments"] = { keywordFlags = bor(KeywordFlag.Hit, KeywordFlag.Ailment) },
|
|
["with ailments"] = { flags = ModFlag.Ailment },
|
|
["with ailments from attack skills"] = { flags = ModFlag.Ailment, keywordFlags = KeywordFlag.Attack },
|
|
["with poison"] = { keywordFlags = KeywordFlag.Poison },
|
|
["with bleeding"] = { keywordFlags = KeywordFlag.Bleed },
|
|
["for ailments"] = { flags = ModFlag.Ailment },
|
|
["for poison"] = { keywordFlags = bor(KeywordFlag.Poison, KeywordFlag.MatchAll) },
|
|
["for bleeding"] = { keywordFlags = KeywordFlag.Bleed },
|
|
["for ignite"] = { keywordFlags = KeywordFlag.Ignite },
|
|
["area"] = { flags = ModFlag.Area },
|
|
["mine"] = { keywordFlags = KeywordFlag.Mine },
|
|
["with mines"] = { keywordFlags = KeywordFlag.Mine },
|
|
["trap"] = { keywordFlags = KeywordFlag.Trap },
|
|
["with traps"] = { keywordFlags = KeywordFlag.Trap },
|
|
["for traps"] = { keywordFlags = KeywordFlag.Trap },
|
|
["that place mines or throw traps"] = { keywordFlags = bor(KeywordFlag.Mine, KeywordFlag.Trap) },
|
|
["that throw mines"] = { keywordFlags = KeywordFlag.Mine },
|
|
["that throw traps"] = { keywordFlags = KeywordFlag.Trap },
|
|
["brand"] = { tag = { type = "SkillType", skillType = SkillType.Brand } },
|
|
["totem"] = { keywordFlags = KeywordFlag.Totem },
|
|
["with totem skills"] = { keywordFlags = KeywordFlag.Totem },
|
|
["for skills used by totems"] = { keywordFlags = KeywordFlag.Totem },
|
|
["totem skills that cast an aura"] = { tag = { type = "SkillType", skillType = SkillType.Aura }, keywordFlags = KeywordFlag.Totem },
|
|
["of aura skills"] = { tag = { type = "SkillType", skillType = SkillType.Aura } },
|
|
["of curse skills"] = { keywordFlags = KeywordFlag.Curse },
|
|
["with curse skills"] = { keywordFlags = KeywordFlag.Curse },
|
|
["of curse aura skills"] = { tag = { type = "SkillType", skillType = SkillType.Aura }, keywordFlags = KeywordFlag.Curse },
|
|
["of curse auras"] = { keywordFlags = bor(KeywordFlag.Curse, KeywordFlag.Aura, KeywordFlag.MatchAll) },
|
|
["of hex skills"] = { tag = { type = "SkillType", skillType = SkillType.Hex } },
|
|
["with hex skills"] = { tag = { type = "SkillType", skillType = SkillType.Hex } },
|
|
["of herald skills"] = { tag = { type = "SkillType", skillType = SkillType.Herald } },
|
|
["with herald skills"] = { tag = { type = "SkillType", skillType = SkillType.Herald } },
|
|
["with hits from herald skills"] = { tag = { type = "SkillType", skillType = SkillType.Herald }, keywordFlags = KeywordFlag.Hit },
|
|
["minion skills"] = { tag = { type = "SkillType", skillType = SkillType.Minion } },
|
|
["of minion skills"] = { tag = { type = "SkillType", skillType = SkillType.Minion } },
|
|
["for curses"] = { keywordFlags = KeywordFlag.Curse },
|
|
["for hexes"] = { tag = { type = "SkillType", skillType = SkillType.Hex } },
|
|
["warcry"] = { keywordFlags = KeywordFlag.Warcry },
|
|
["vaal"] = { keywordFlags = KeywordFlag.Vaal },
|
|
["vaal skill"] = { keywordFlags = KeywordFlag.Vaal },
|
|
["with movement skills"] = { keywordFlags = KeywordFlag.Movement },
|
|
["of movement skills"] = { keywordFlags = KeywordFlag.Movement },
|
|
["of travel skills"] = { tag = { type = "SkillType", skillType = SkillType.TravelSkill } },
|
|
["of banner skills"] = { tag = { type = "SkillType", skillType = SkillType.Banner } },
|
|
["with lightning skills"] = { keywordFlags = KeywordFlag.Lightning },
|
|
["with cold skills"] = { keywordFlags = KeywordFlag.Cold },
|
|
["with fire skills"] = { keywordFlags = KeywordFlag.Fire },
|
|
["with elemental skills"] = { keywordFlags = bor(KeywordFlag.Lightning, KeywordFlag.Cold, KeywordFlag.Fire) },
|
|
["with chaos skills"] = { keywordFlags = KeywordFlag.Chaos },
|
|
["with channelling skills"] = { tag = { type = "SkillType", skillType = SkillType.Channelled } },
|
|
["channelling skills"] = { tag = { type = "SkillType", skillType = SkillType.Channelled } },
|
|
["with brand skills"] = { tag = { type = "SkillType", skillType = SkillType.Brand } },
|
|
["for stance skills"] = { tag = { type = "SkillName", skillNameList = { "Blood and Sand", "Flesh and Stone" } } },
|
|
["zombie"] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Raise Zombie" } },
|
|
["raised zombie"] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Raise Zombie" } },
|
|
["skeleton"] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Skeleton" } },
|
|
["spectre"] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Raise Spectre" } },
|
|
["raised spectre"] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Raise Spectre" } },
|
|
["golem"] = { addToMinion = true, addToMinionTag = { type = "SkillType", skillType = SkillType.Golem } },
|
|
["chaos golem"] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Chaos Golem" } },
|
|
["flame golem"] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Flame Golem" } },
|
|
["increased flame golem"] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Flame Golem" } },
|
|
["ice golem"] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Ice Golem" } },
|
|
["lightning golem"] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Lightning Golem" } },
|
|
["stone golem"] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Stone Golem" } },
|
|
["animated guardian"] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Animate Guardian" } },
|
|
-- Other
|
|
["global"] = { tag = { type = "Global" } },
|
|
["from equipped shield"] = { tag = { type = "SlotName", slotName = "Weapon 2" } },
|
|
["from body armour"] = { tag = { type = "SlotName", slotName = "Body Armour" } },
|
|
}
|
|
|
|
-- List of modifier flags/tags that appear at the start of a line
|
|
local preFlagList = {
|
|
-- Weapon types
|
|
["^axe attacks [hd][ae][va][el] "] = { flags = ModFlag.Axe },
|
|
["^axe or sword attacks [hd][ae][va][el] "] = { tag = { type = "ModFlagOr", modFlags = bor(ModFlag.Axe, ModFlag.Sword) } },
|
|
["^bow attacks [hd][ae][va][el] "] = { flags = ModFlag.Bow },
|
|
["^claw attacks [hd][ae][va][el] "] = { flags = ModFlag.Claw },
|
|
["^claw or dagger attacks [hd][ae][va][el] "] = { tag = { type = "ModFlagOr", modFlags = bor(ModFlag.Claw, ModFlag.Dagger) } },
|
|
["^dagger attacks [hd][ae][va][el] "] = { flags = ModFlag.Dagger },
|
|
["^mace or sceptre attacks [hd][ae][va][el] "] = { flags = ModFlag.Mace },
|
|
["^mace, sceptre or staff attacks [hd][ae][va][el] "] = { tag = { type = "ModFlagOr", modFlags = bor(ModFlag.Mace, ModFlag.Staff) } },
|
|
["^staff attacks [hd][ae][va][el] "] = { flags = ModFlag.Staff },
|
|
["^sword attacks [hd][ae][va][el] "] = { flags = ModFlag.Sword },
|
|
["^wand attacks [hd][ae][va][el] "] = { flags = ModFlag.Wand },
|
|
["^unarmed attacks [hd][ae][va][el] "] = { flags = ModFlag.Unarmed },
|
|
["^attacks with one handed weapons [hd][ae][va][el] "] = { flags = ModFlag.Weapon1H },
|
|
["^attacks with two handed weapons [hd][ae][va][el] "] = { flags = ModFlag.Weapon2H },
|
|
["^attacks with melee weapons [hd][ae][va][el] "] = { flags = ModFlag.WeaponMelee },
|
|
["^attacks with one handed melee weapons [hd][ae][va][el] "] = { flags = bor(ModFlag.Weapon1H, ModFlag.WeaponMelee) },
|
|
["^attacks with two handed melee weapons [hd][ae][va][el] "] = { flags = bor(ModFlag.Weapon2H, ModFlag.WeaponMelee) },
|
|
["^attacks with ranged weapons [hd][ae][va][el] "] = { flags = ModFlag.WeaponRanged },
|
|
-- Damage types
|
|
["^hits deal "] = { keywordFlags = KeywordFlag.Hit },
|
|
["^critical strikes deal "] = { tag = { type = "Condition", var = "CriticalStrike" } },
|
|
-- Add to minion
|
|
["^minions "] = { addToMinion = true },
|
|
["^minions [hd][ae][va][el] "] = { addToMinion = true },
|
|
["^minions leech "] = { addToMinion = true },
|
|
["^minions' attacks deal "] = { addToMinion = true, flags = ModFlag.Attack },
|
|
["^golems [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillType", skillType = SkillType.Golem } },
|
|
["^summoned golems [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillType", skillType = SkillType.Golem } },
|
|
["^golem skills have "] = { tag = { type = "SkillType", skillType = SkillType.Golem } },
|
|
["^zombies [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Raise Zombie" } },
|
|
["^raised zombies [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Raise Zombie" } },
|
|
["^skeletons [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Skeleton" } },
|
|
["^raging spirits [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Raging Spirit" } },
|
|
["^summoned raging spirits [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Raging Spirit" } },
|
|
["^spectres [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Raise Spectre" } },
|
|
["^chaos golems [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Chaos Golem" } },
|
|
["^summoned chaos golems [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Chaos Golem" } },
|
|
["^flame golems [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Flame Golem" } },
|
|
["^summoned flame golems [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Flame Golem" } },
|
|
["^ice golems [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Ice Golem" } },
|
|
["^summoned ice golems [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Ice Golem" } },
|
|
["^lightning golems [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Lightning Golem" } },
|
|
["^summoned lightning golems [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Lightning Golem" } },
|
|
["^stone golems [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Stone Golem" } },
|
|
["^summoned stone golems [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Stone Golem" } },
|
|
["^summoned carrion golems [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Carrion Golem" } },
|
|
["^summoned skitterbots [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Carrion Golem" } },
|
|
["^blink arrow and blink arrow clones [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Blink Arrow" } },
|
|
["^mirror arrow and mirror arrow clones [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Mirror Arrow" } },
|
|
["^animated weapons [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Animate Weapon" } },
|
|
["^animated guardian deals "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Animate Guardian" } },
|
|
["^summoned holy relics [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Holy Relic" } },
|
|
["^herald skills [hd][ae][va][el] "] = { tag = { type = "SkillType", skillType = SkillType.Herald } },
|
|
["^agony crawler deals "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Herald of Agony" } },
|
|
["^sentinels of purity deal "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Herald of Purity" } },
|
|
["^summoned sentinels have "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Herald of Purity" } },
|
|
["^raised zombies' slam attack has "] = { addToMinion = true, tag = { type = "SkillId", skillId = "ZombieSlam" } },
|
|
["^raised spectres, raised zombies, and summoned skeletons have "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillNameList = { "Raise Spectre", "Raise Zombie", "Summon Skeleton" } } },
|
|
-- Totem/trap/mine
|
|
["^attacks used by totems have "] = { flags = ModFlag.Attack, keywordFlags = KeywordFlag.Totem },
|
|
["^spells cast by totems [hd][ae][va][el] "] = { flags = ModFlag.Spell, keywordFlags = KeywordFlag.Totem },
|
|
["^trap and mine damage "] = { keywordFlags = bor(KeywordFlag.Trap, KeywordFlag.Mine) },
|
|
["^skills used by traps [hd][ae][va][el] "] = { keywordFlags = KeywordFlag.Trap },
|
|
["^skills used by mines [hd][ae][va][el] "] = { keywordFlags = KeywordFlag.Mine },
|
|
-- Local damage
|
|
["^attacks with this weapon "] = { tagList = { { type = "Condition", var = "{Hand}Attack" }, { type = "SkillType", skillType = SkillType.Attack } } },
|
|
["^attacks with this weapon [hd][ae][va][el] "] = { tagList = { { type = "Condition", var = "{Hand}Attack" }, { type = "SkillType", skillType = SkillType.Attack } } },
|
|
["^hits with this weapon [hd][ae][va][el] "] = { flags = ModFlag.Hit, tagList = { { type = "Condition", var = "{Hand}Attack" }, { type = "SkillType", skillType = SkillType.Attack } } },
|
|
-- Skill types
|
|
["^attacks [hd][ae][va][el] "] = { flags = ModFlag.Attack },
|
|
["^attack skills [hd][ae][va][el] "] = { keywordFlags = KeywordFlag.Attack },
|
|
["^spells [hd][ae][va][el] a? ?"] = { flags = ModFlag.Spell },
|
|
["^spell skills [hd][ae][va][el] "] = { keywordFlags = KeywordFlag.Spell },
|
|
["^projectile attack skills [hd][ae][va][el] "] = { tagList = { { type = "SkillType", skillType = SkillType.Attack }, { type = "SkillType", skillType = SkillType.Projectile } } },
|
|
["^projectiles from attacks [hd][ae][va][el] "] = { tagList = { { type = "SkillType", skillType = SkillType.Attack }, { type = "SkillType", skillType = SkillType.Projectile } } },
|
|
["^arrows [hd][ae][va][el] "] = { keywordFlags = KeywordFlag.Bow },
|
|
["^bow skills [hdf][aei][var][el] "] = { keywordFlags = KeywordFlag.Bow },
|
|
["^projectiles [hdf][aei][var][el] "] = { flags = ModFlag.Projectile },
|
|
["^melee attacks have "] = { flags = ModFlag.Melee },
|
|
["^movement attack skills have "] = { flags = ModFlag.Attack, keywordFlags = KeywordFlag.Movement },
|
|
["^travel skills have "] = { tag = { type = "SkillType", skillType = SkillType.TravelSkill } },
|
|
["^lightning skills [hd][ae][va][el] "] = { keywordFlags = KeywordFlag.Lightning },
|
|
["^lightning spells [hd][ae][va][el] "] = { keywordFlags = KeywordFlag.Lightning, flags = ModFlag.Spell },
|
|
["^cold skills [hd][ae][va][el] "] = { keywordFlags = KeywordFlag.Cold },
|
|
["^cold spells [hd][ae][va][el] "] = { keywordFlags = KeywordFlag.Cold, flags = ModFlag.Spell },
|
|
["^fire skills [hd][ae][va][el] "] = { keywordFlags = KeywordFlag.Fire },
|
|
["^fire spells [hd][ae][va][el] "] = { keywordFlags = KeywordFlag.Fire, flags = ModFlag.Spell },
|
|
["^chaos skills [hd][ae][va][el] "] = { keywordFlags = KeywordFlag.Chaos },
|
|
["^vaal skills [hd][ae][va][el] "] = { keywordFlags = KeywordFlag.Vaal },
|
|
["^brand skills [hd][ae][va][el] "] = { keywordFlags = KeywordFlag.Brand },
|
|
["^channelling skills [hd][ae][va][el] "] = { tag = { type = "SkillType", skillType = SkillType.Channelled } },
|
|
["^curse skills [hd][ae][va][el] "] = { keywordFlags = KeywordFlag.Curse },
|
|
["^hex skills [hd][ae][va][el] "] = { tag = { type = "SkillType", skillType = SkillType.Hex } },
|
|
["^mark skills [hd][ae][va][el] "] = { tag = { type = "SkillType", skillType = SkillType.Mark } },
|
|
["^melee skills [hd][ae][va][el] "] = { tag = { type = "SkillType", skillType = SkillType.Melee } },
|
|
["^guard skills [hd][ae][va][el] "] = { tag = { type = "SkillType", skillType = SkillType.GuardSkill } },
|
|
["^nova spells [hd][ae][va][el] "] = { tag = { type = "SkillType", skillType = SkillType.NovaSpell } },
|
|
["^area skills [hd][ae][va][el] "] = { tag = { type = "SkillType", skillType = SkillType.Area } },
|
|
["^warcry skills have "] = { tag = { type = "SkillType", skillType = SkillType.Warcry } },
|
|
["^non%-curse aura skills have "] = { tag = { type = "SkillType", skillType = SkillType.Aura } },
|
|
["^non%-channelling skills have "] = { tag = { type = "SkillType", skillType = SkillType.Channelled, neg = true } },
|
|
["^skills [hdfg][aei][vari][eln] "] = { },
|
|
-- Slot specific
|
|
["^left ring slot: "] = { tag = { type = "SlotNumber", num = 1 } },
|
|
["^right ring slot: "] = { tag = { type = "SlotNumber", num = 2 } },
|
|
["^socketed gems [hgd][ae][via][enl] "] = { addToSkill = { type = "SocketedIn", slotName = "{SlotName}" } },
|
|
["^socketed skills [hgd][ae][via][enl] "] = { addToSkill = { type = "SocketedIn", slotName = "{SlotName}" } },
|
|
["^socketed attacks [hgd][ae][via][enl] "] = { addToSkill = { type = "SocketedIn", slotName = "{SlotName}", keyword = "attack" } },
|
|
["^socketed spells [hgd][ae][via][enl] "] = { addToSkill = { type = "SocketedIn", slotName = "{SlotName}", keyword = "spell" } },
|
|
["^socketed curse gems [hgd][ae][via][enl] "] = { addToSkill = { type = "SocketedIn", slotName = "{SlotName}", keyword = "curse" } },
|
|
["^socketed melee gems [hgd][ae][via][enl] "] = { addToSkill = { type = "SocketedIn", slotName = "{SlotName}", keyword = "melee" } },
|
|
["^socketed golem gems [hgd][ae][via][enl] "] = { addToSkill = { type = "SocketedIn", slotName = "{SlotName}", keyword = "golem" } },
|
|
["^socketed golem skills [hgd][ae][via][enl] "] = { addToSkill = { type = "SocketedIn", slotName = "{SlotName}", keyword = "golem" } },
|
|
["^socketed golem skills have minions "] = { addToSkill = { type = "SocketedIn", slotName = "{SlotName}", keyword = "golem" } },
|
|
-- Other
|
|
["^your flasks grant "] = { },
|
|
["^when hit, "] = { },
|
|
["^you and allies [hgd][ae][via][enl] "] = { },
|
|
["^auras from your skills grant "] = { addToAura = true },
|
|
["^you and nearby allies "] = { newAura = true },
|
|
["^you and nearby allies [hgd][ae][via][enl] "] = { newAura = true },
|
|
["^nearby allies [hgd][ae][via][enl] "] = { newAura = true, newAuraOnlyAllies = true },
|
|
["^you and allies affected by auras from your skills [hgd][ae][via][enl] "] = { affectedByAura = true },
|
|
["^take "] = { modSuffix = "Taken" },
|
|
["^fortify buffs you create instead grant "] = { convertFortifyEffect = true },
|
|
["^marauder: melee skills have "] = { flags = ModFlag.Melee, tag = { type = "Condition", var = "ConnectedToMarauderStart" } },
|
|
["^marauder: "] = { tag = { type = "Condition", var = "ConnectedToDuelistStart" } },
|
|
["^duelist: "] = { tag = { type = "Condition", var = "ConnectedToDuelistStart" } },
|
|
["^ranger: "] = { tag = { type = "Condition", var = "ConnectedToRangerStart" } },
|
|
["^shadow: "] = { tag = { type = "Condition", var = "ConnectedToShadowStart" } },
|
|
["^witch: "] = { tag = { type = "Condition", var = "ConnectedToWitchStart" } },
|
|
["^templar: "] = { tag = { type = "Condition", var = "ConnectedToTemplarStart" } },
|
|
["^scion: "] = { tag = { type = "Condition", var = "ConnectedToScionStart" } },
|
|
["^skills supported by spellslinger have "] = { tag = { type = "Condition", var = "SupportedBySpellslinger" } },
|
|
}
|
|
|
|
-- List of modifier tags
|
|
local modTagList = {
|
|
["on enemies"] = { },
|
|
["while active"] = { },
|
|
[" on critical strike"] = { tag = { type = "Condition", var = "CriticalStrike" } },
|
|
["from critical strikes"] = { tag = { type = "Condition", var = "CriticalStrike" } },
|
|
["with critical strikes"] = { tag = { type = "Condition", var = "CriticalStrike" } },
|
|
["while affected by auras you cast"] = { affectedByAura = true },
|
|
["for you and nearby allies"] = { newAura = true },
|
|
-- Multipliers
|
|
["per power charge"] = { tag = { type = "Multiplier", var = "PowerCharge" } },
|
|
["per frenzy charge"] = { tag = { type = "Multiplier", var = "FrenzyCharge" } },
|
|
["per endurance charge"] = { tag = { type = "Multiplier", var = "EnduranceCharge" } },
|
|
["per siphoning charge"] = { tag = { type = "Multiplier", var = "SiphoningCharge" } },
|
|
["per challenger charge"] = { tag = { type = "Multiplier", var = "ChallengerCharge" } },
|
|
["per intensity"] = { tag = { type = "Multiplier", var = "Intensity" } },
|
|
["per brand"] = { tag = { type = "Multiplier", var = "ActiveBrand" } },
|
|
["per blitz charge"] = { tag = { type = "Multiplier", var = "BlitzCharge" } },
|
|
["per ghost shroud"] = { tag = { type = "Multiplier", var = "GhostShroud" } },
|
|
["per crab barrier"] = { tag = { type = "Multiplier", var = "CrabBarrier" } },
|
|
["per rage"] = { tag = { type = "Multiplier", var = "Rage" } },
|
|
["per (%d+) rage"] = function(num) return { tag = { type = "Multiplier", var = "Rage", div = num } } end,
|
|
["per level"] = { tag = { type = "Multiplier", var = "Level" } },
|
|
["per (%d+) player levels"] = function(num) return { tag = { type = "Multiplier", var = "Level", div = num } } end,
|
|
["for each equipped normal item"] = { tag = { type = "Multiplier", var = "NormalItem" } },
|
|
["for each normal item equipped"] = { tag = { type = "Multiplier", var = "NormalItem" } },
|
|
["for each normal item you have equipped"] = { tag = { type = "Multiplier", var = "NormalItem" } },
|
|
["for each equipped magic item"] = { tag = { type = "Multiplier", var = "MagicItem" } },
|
|
["for each magic item equipped"] = { tag = { type = "Multiplier", var = "MagicItem" } },
|
|
["for each magic item you have equipped"] = { tag = { type = "Multiplier", var = "MagicItem" } },
|
|
["for each equipped rare item"] = { tag = { type = "Multiplier", var = "RareItem" } },
|
|
["for each rare item equipped"] = { tag = { type = "Multiplier", var = "RareItem" } },
|
|
["for each rare item you have equipped"] = { tag = { type = "Multiplier", var = "RareItem" } },
|
|
["for each equipped unique item"] = { tag = { type = "Multiplier", var = "UniqueItem" } },
|
|
["for each unique item equipped"] = { tag = { type = "Multiplier", var = "UniqueItem" } },
|
|
["for each unique item you have equipped"] = { tag = { type = "Multiplier", var = "UniqueItem" } },
|
|
["per elder item equipped"] = { tag = { type = "Multiplier", var = "ElderItem" } },
|
|
["per shaper item equipped"] = { tag = { type = "Multiplier", var = "ShaperItem" } },
|
|
["per elder or shaper item equipped"] = { tag = { type = "Multiplier", var = "ShaperOrElderItem" } },
|
|
["for each corrupted item equipped"] = { tag = { type = "Multiplier", var = "CorruptedItem" } },
|
|
["for each equipped corrupted item"] = { tag = { type = "Multiplier", var = "CorruptedItem" } },
|
|
["for each uncorrupted item equipped"] = { tag = { type = "Multiplier", var = "NonCorruptedItem" } },
|
|
["per abyssa?l? jewel affecting you"] = { tag = { type = "Multiplier", var = "AbyssJewel" } },
|
|
["for each herald s?k?i?l?l? ?affecting you"] = { tag = { type = "Multiplier", var = "Herald" } },
|
|
["for each type of abyssa?l? jewel affecting you"] = { tag = { type = "Multiplier", var = "AbyssJewelType" } },
|
|
["per sextant affecting the area"] = { tag = { type = "Multiplier", var = "Sextant" } },
|
|
["per buff on you"] = { tag = { type = "Multiplier", var = "BuffOnSelf" } },
|
|
["per curse on enemy"] = { tag = { type = "Multiplier", var = "CurseOnEnemy" } },
|
|
["for each curse on enemy"] = { tag = { type = "Multiplier", var = "CurseOnEnemy" } },
|
|
["per curse on you"] = { tag = { type = "Multiplier", var = "CurseOnSelf" } },
|
|
["per poison on you"] = { tag = { type = "Multiplier", var = "PoisonStack" } },
|
|
["per poison on you, up to (%d+) per second"] = function(num) return { tag = { type = "Multiplier", var = "PoisonStack", limit = tonumber(num), limitTotal = true } } end,
|
|
["for each poison you have inflicted recently"] = { tag = { type = "Multiplier", var = "PoisonAppliedRecently" } },
|
|
["for each shocked enemy you've killed recently"] = { tag = { type = "Multiplier", var = "ShockedEnemyKilledRecently" } },
|
|
["per enemy killed recently, up to (%d+)%%"] = function(num) return { tag = { type = "Multiplier", var = "EnemyKilledRecently", limit = tonumber(num), limitTotal = true } } end,
|
|
["per (%d+) rampage kills"] = function(num) return { tag = { type = "Multiplier", var = "Rampage", div = num, limit = 1000 / num, limitTotal = true } } end,
|
|
["per minion, up to (%d+)%%"] = function(num) return { tag = { type = "Multiplier", var = "SummonedMinion", limit = tonumber(num), limitTotal = true } } end,
|
|
["for each enemy you or your minions have killed recently, up to (%d+)%%"] = function(num) return { tag = { type = "Multiplier", varList = { "EnemyKilledRecently","EnemyKilledByMinionsRecently" }, limit = tonumber(num), limitTotal = true } } end,
|
|
["for each enemy you or your minions have killed recently, up to (%d+)%% per second"] = function(num) return { tag = { type = "Multiplier", varList = { "EnemyKilledRecently","EnemyKilledByMinionsRecently" }, limit = tonumber(num), limitTotal = true } } end,
|
|
["for each (%d+) total mana you have spent recently"] = function(num) return { tag = { type = "Multiplier", var = "ManaSpentRecently", div = num } } end,
|
|
["for each (%d+) total mana you have spent recently, up to (%d+)%%"] = function(num, _, limit) return { tag = { type = "Multiplier", var = "ManaSpentRecently", div = num, limit = tonumber(limit), limitTotal = true } } end,
|
|
["per (%d+) mana spent recently, up to (%d+)%%"] = function(num, _, limit) return { tag = { type = "Multiplier", var = "ManaSpentRecently", div = num, limit = tonumber(limit), limitTotal = true } } end,
|
|
["for each time you've blocked in the past 10 seconds"] = { tag = { type = "Multiplier", var = "BlockedPast10Sec" } },
|
|
["per enemy killed by you or your totems recently"] = { tag = { type = "Multiplier", varList = { "EnemyKilledRecently","EnemyKilledByTotemsRecently" } } },
|
|
["per nearby enemy, up to %+?(%d+)%%"] = function(num) return { tag = { type = "Multiplier", var = "NearbyEnemies", limit = num, limitTotal = true } } end,
|
|
["to you and allies"] = { },
|
|
["per red socket"] = { tag = { type = "Multiplier", var = "RedSocketIn{SlotName}" } },
|
|
["per green socket"] = { tag = { type = "Multiplier", var = "GreenSocketIn{SlotName}" } },
|
|
["per blue socket"] = { tag = { type = "Multiplier", var = "BlueSocketIn{SlotName}" } },
|
|
["per white socket"] = { tag = { type = "Multiplier", var = "WhiteSocketIn{SlotName}" } },
|
|
["for each impale on enemy"] = { tag = { type = "Multiplier", var = "ImpaleStacks", actor = "enemy" } },
|
|
["per animated weapon"] = { tag = { type = "Multiplier", var = "AnimatedWeapon", actor = "parent" } },
|
|
["per grasping vine"] = { tag = { type = "Multiplier", var = "GraspingVinesCount" } },
|
|
["per fragile regrowth"] = { tag = { type = "Multiplier", var = "FragileRegrowthCount" } },
|
|
-- Per stat
|
|
["per (%d+) strength"] = function(num) return { tag = { type = "PerStat", stat = "Str", div = num } } end,
|
|
["per (%d+) dexterity"] = function(num) return { tag = { type = "PerStat", stat = "Dex", div = num } } end,
|
|
["per (%d+) intelligence"] = function(num) return { tag = { type = "PerStat", stat = "Int", div = num } } end,
|
|
["per (%d+) total attributes"] = function(num) return { tag = { type = "PerStat", statList = { "Str", "Dex", "Int" }, div = num } } end,
|
|
["per (%d+) of your lowest attribute"] = function(num) return { tag = { type = "PerStat", stat = "LowestAttribute", div = num } } end,
|
|
["per (%d+) reserved life"] = function(num) return { tag = { type = "PerStat", stat = "LifeReserved", div = num } } end,
|
|
["per (%d+) unreserved maximum mana"] = function(num) return { tag = { type = "PerStat", stat = "ManaUnreserved", div = num } } end,
|
|
["per (%d+) unreserved maximum mana, up to (%d+)%%"] = function(num, _, limit) return { tag = { type = "PerStat", stat = "ManaUnreserved", div = num, limit = tonumber(limit), limitTotal = true } } end,
|
|
["per (%d+) armour"] = function(num) return { tag = { type = "PerStat", stat = "Armour", div = num } } end,
|
|
["per (%d+) evasion rating"] = function(num) return { tag = { type = "PerStat", stat = "Evasion", div = num } } end,
|
|
["per (%d+) evasion rating, up to (%d+)%%"] = function(num, _, limit) return { tag = { type = "PerStat", stat = "Evasion", div = num, limit = tonumber(limit), limitTotal = true } } end,
|
|
["per (%d+) maximum energy shield"] = function(num) return { tag = { type = "PerStat", stat = "EnergyShield", div = num } } end,
|
|
["per (%d+) maximum life"] = function(num) return { tag = { type = "PerStat", stat = "Life", div = num } } end,
|
|
["per (%d+) maximum mana, up to (%d+)%%"] = function(num, _, limit) return { tag = { type = "PerStat", stat = "Mana", div = num, limit = tonumber(limit), limitTotal = true } } end,
|
|
["per (%d+) maximum mana, up to a maximum of (%d+)%%"] = function(num, _, limit) return { tag = { type = "PerStat", stat = "Mana", div = num, limit = tonumber(limit), limitTotal = true } } end,
|
|
["per (%d+) accuracy rating"] = function(num) return { tag = { type = "PerStat", stat = "Accuracy", div = num } } end,
|
|
["per (%d+)%% block chance"] = function(num) return { tag = { type = "PerStat", stat = "BlockChance", div = num } } end,
|
|
["per (%d+)%% chance to block attack damage"] = function(num) return { tag = { type = "PerStat", stat = "BlockChance", div = num } } end,
|
|
["per (%d+)%% chance to block spell damage"] = function(num) return { tag = { type = "PerStat", stat = "SpellBlockChance", div = num } } end,
|
|
["per (%d+) of the lowest of armour and evasion rating"] = function(num) return { tag = { type = "PerStat", stat = "LowestOfArmourAndEvasion", div = num } } end,
|
|
["per (%d+) maximum energy shield on helmet"] = function(num) return { tag = { type = "PerStat", stat = "EnergyShieldOnHelmet", div = num } } end,
|
|
["per (%d+) evasion rating on body armour"] = function(num) return { tag = { type = "PerStat", stat = "EvasionOnBody Armour", div = num } } end,
|
|
["per (%d+) armour on equipped shield"] = function(num) return { tag = { type = "PerStat", stat = "ArmourOnWeapon 2", div = num } } end,
|
|
["per (%d+) armour or evasion rating on shield"] = function(num) return { tag = { type = "PerStat", statList = { "ArmourOnWeapon 2", "EvasionOnWeapon 2" }, div = num } } end,
|
|
["per (%d+) evasion rating on equipped shield"] = function(num) return { tag = { type = "PerStat", stat = "EvasionOnWeapon 2", div = num } } end,
|
|
["per (%d+) maximum energy shield on equipped shield"] = function(num) return { tag = { type = "PerStat", stat = "EnergyShieldOnWeapon 2", div = num } } end,
|
|
["per (%d+) maximum energy shield on shield"] = function(num) return { tag = { type = "PerStat", stat = "EnergyShieldOnWeapon 2", div = num } } end,
|
|
["per (%d+)%% cold resistance above 75%%"] = function(num) return { tag = { type = "PerStat", stat = "ColdResistOver75", div = num } } end,
|
|
["per (%d+)%% lightning resistance above 75%%"] = function(num) return { tag = { type = "PerStat", stat = "LightningResistOver75", div = num } } end,
|
|
["per (%d+) devotion"] = function(num) return { tag = { type = "PerStat", stat = "Devotion", div = num } } end,
|
|
["per (%d+)%% missing fire resistance"] = function(num) return { tag = { type = "PerStat", stat = "MissingFireResist", div = num } } end,
|
|
["per (%d+)%% missing cold resistance"] = function(num) return { tag = { type = "PerStat", stat = "MissingColdResist", div = num } } end,
|
|
["per totem"] = { tag = { type = "PerStat", stat = "TotemsSummoned" } },
|
|
["per summoned totem"] = { tag = { type = "PerStat", stat = "TotemsSummoned" } },
|
|
["for each summoned totem"] = { tag = { type = "PerStat", stat = "TotemsSummoned" } },
|
|
["for each time they have chained"] = { tag = { type = "PerStat", stat = "Chain" } },
|
|
["for each time it has chained"] = { tag = { type = "PerStat", stat = "Chain" } },
|
|
["for each summoned golem"] = { tag = { type = "PerStat", stat = "ActiveGolemLimit" } },
|
|
["for each golem you have summoned"] = { tag = { type = "PerStat", stat = "ActiveGolemLimit" } },
|
|
["per summoned golem"] = { tag = { type = "PerStat", stat = "ActiveGolemLimit" } },
|
|
["per summoned sentinel of purity"] = { tag = { type = "PerStat", stat = "ActiveSentinelOfPurityLimit" } },
|
|
["per summoned skeleton"] = { tag = { type = "PerStat", stat = "ActiveSkeletonLimit" } },
|
|
["per summoned raging spirit"] = { tag = { type = "PerStat", stat = "ActiveRagingSpiritLimit" } },
|
|
["for each raised zombie"] = { tag = { type = "PerStat", stat = "ActiveZombieLimit" } },
|
|
["per raised spectre"] = { tag = { type = "PerStat", stat = "ActiveSpectreLimit" } },
|
|
-- Stat conditions
|
|
["with (%d+) or more strength"] = function(num) return { tag = { type = "StatThreshold", stat = "Str", threshold = num } } end,
|
|
["with at least (%d+) strength"] = function(num) return { tag = { type = "StatThreshold", stat = "Str", threshold = num } } end,
|
|
["w?h?i[lf]e? you have at least (%d+) strength"] = function(num) return { tag = { type = "StatThreshold", stat = "Str", threshold = num } } end,
|
|
["w?h?i[lf]e? you have at least (%d+) dexterity"] = function(num) return { tag = { type = "StatThreshold", stat = "Dex", threshold = num } } end,
|
|
["w?h?i[lf]e? you have at least (%d+) intelligence"] = function(num) return { tag = { type = "StatThreshold", stat = "Int", threshold = num } } end,
|
|
["at least (%d+) intelligence"] = function(num) return { tag = { type = "StatThreshold", stat = "Int", threshold = num } } end, -- lol
|
|
["if dexterity is higher than intelligence"] = { tag = { type = "Condition", var = "DexHigherThanInt" } },
|
|
["if strength is higher than intelligence"] = { tag = { type = "Condition", var = "StrHigherThanInt" } },
|
|
["w?h?i[lf]e? you have at least (%d+) maximum energy shield"] = function(num) return { tag = { type = "StatThreshold", stat = "EnergyShield", threshold = num } } end,
|
|
["against targets they pierce"] = { tag = { type = "StatThreshold", stat = "PierceCount", threshold = 1 } },
|
|
["against pierced targets"] = { tag = { type = "StatThreshold", stat = "PierceCount", threshold = 1 } },
|
|
["to targets they pierce"] = { tag = { type = "StatThreshold", stat = "PierceCount", threshold = 1 } },
|
|
["while you have at least (%d+) devotion"] = function(num) return { tag = { type = "StatThreshold", stat = "Devotion", threshold = num } } end,
|
|
-- Slot conditions
|
|
["when in main hand"] = { tag = { type = "SlotNumber", num = 1 } },
|
|
["when in off hand"] = { tag = { type = "SlotNumber", num = 2 } },
|
|
["in main hand"] = { tag = { type = "InSlot", num = 1 } },
|
|
["in off hand"] = { tag = { type = "InSlot", num = 2 } },
|
|
["w?i?t?h? main hand"] = { tagList = { { type = "Condition", var = "MainHandAttack" }, { type = "SkillType", skillType = SkillType.Attack } } },
|
|
["w?i?t?h? off hand"] = { tagList = { { type = "Condition", var = "OffHandAttack" }, { type = "SkillType", skillType = SkillType.Attack } } },
|
|
["with this weapon"] = { tagList = { { type = "Condition", var = "{Hand}Attack" }, { type = "SkillType", skillType = SkillType.Attack } } },
|
|
["if your other ring is a shaper item"] = { tag = { type = "Condition", var = "ShaperItemInRing {OtherSlotNum}" } },
|
|
["if your other ring is an elder item"] = { tag = { type = "Condition", var = "ElderItemInRing {OtherSlotNum}" } },
|
|
-- Equipment conditions
|
|
["while holding a shield"] = { tag = { type = "Condition", var = "UsingShield" } },
|
|
["while your off hand is empty"] = { tag = { type = "Condition", var = "OffHandIsEmpty" } },
|
|
["with shields"] = { tag = { type = "Condition", var = "UsingShield" } },
|
|
["while dual wielding"] = { tag = { type = "Condition", var = "DualWielding" } },
|
|
["while dual wielding claws"] = { tag = { type = "Condition", var = "DualWieldingClaws" } },
|
|
["while dual wielding or holding a shield"] = { tag = { type = "Condition", varList = { "DualWielding", "UsingShield" } } },
|
|
["while wielding an axe"] = { tag = { type = "Condition", var = "UsingAxe" } },
|
|
["while wielding an axe or sword"] = { tag = { type = "Condition", varList = { "UsingAxe", "UsingSword" } } },
|
|
["while wielding a bow"] = { tag = { type = "Condition", var = "UsingBow" } },
|
|
["while wielding a claw"] = { tag = { type = "Condition", var = "UsingClaw" } },
|
|
["while wielding a dagger"] = { tag = { type = "Condition", var = "UsingDagger" } },
|
|
["while wielding a claw or dagger"] = { tag = { type = "Condition", varList = { "UsingClaw", "UsingDagger" } } },
|
|
["while wielding a mace"] = { tag = { type = "Condition", var = "UsingMace" } },
|
|
["while wielding a mace or sceptre"] = { tag = { type = "Condition", var = "UsingMace" } },
|
|
["while wielding a mace, sceptre or staff"] = { tag = { type = "Condition", varList = { "UsingMace", "UsingStaff" } } },
|
|
["while wielding a staff"] = { tag = { type = "Condition", var = "UsingStaff" } },
|
|
["while wielding a sword"] = { tag = { type = "Condition", var = "UsingSword" } },
|
|
["while wielding a melee weapon"] = { tag = { type = "Condition", var = "UsingMeleeWeapon" } },
|
|
["while wielding a one handed weapon"] = { tag = { type = "Condition", var = "UsingOneHandedWeapon" } },
|
|
["while wielding a two handed weapon"] = { tag = { type = "Condition", var = "UsingTwoHandedWeapon" } },
|
|
["while wielding a two handed melee weapon"] = { tagList = { { type = "Condition", var = "UsingTwoHandedWeapon" }, { type = "Condition", var = "UsingMeleeWeapon" } } },
|
|
["while wielding a wand"] = { tag = { type = "Condition", var = "UsingWand" } },
|
|
["while wielding two different weapon types"] = { tag = { type = "Condition", var = "WieldingDifferentWeaponTypes" } },
|
|
["while unarmed"] = { tag = { type = "Condition", var = "Unarmed" } },
|
|
["while you are unencumbered"] = { tag = { type = "Condition", var = "Unencumbered" } },
|
|
["with a normal item equipped"] = { tag = { type = "MultiplierThreshold", var = "NormalItem", threshold = 1 } },
|
|
["with a magic item equipped"] = { tag = { type = "MultiplierThreshold", var = "MagicItem", threshold = 1 } },
|
|
["with a rare item equipped"] = { tag = { type = "MultiplierThreshold", var = "RareItem", threshold = 1 } },
|
|
["with a unique item equipped"] = { tag = { type = "MultiplierThreshold", var = "UniqueItem", threshold = 1 } },
|
|
["if you wear no corrupted items"] = { tag = { type = "MultiplierThreshold", var = "CorruptedItem", threshold = 0, upper = true } },
|
|
["if no worn items are corrupted"] = { tag = { type = "MultiplierThreshold", var = "CorruptedItem", threshold = 0, upper = true } },
|
|
["if no equipped items are corrupted"] = { tag = { type = "MultiplierThreshold", var = "CorruptedItem", threshold = 0, upper = true } },
|
|
["if all worn items are corrupted"] = { tag = { type = "MultiplierThreshold", var = "NonCorruptedItem", threshold = 0, upper = true } },
|
|
["if all equipped items are corrupted"] = { tag = { type = "MultiplierThreshold", var = "NonCorruptedItem", threshold = 0, upper = true } },
|
|
["if equipped shield has at least (%d+)%% chance to block"] = function(num) return { tag = { type = "StatThreshold", stat = "ShieldBlockChance", threshold = num } } end,
|
|
["if you have (%d+) primordial items socketed or equipped"] = function(num) return { tag = { type = "MultiplierThreshold", var = "PrimordialItem", threshold = num } } end,
|
|
-- Player status conditions
|
|
["wh[ie][ln]e? on low life"] = { tag = { type = "Condition", var = "LowLife" } },
|
|
["wh[ie][ln]e? not on low life"] = { tag = { type = "Condition", var = "LowLife", neg = true } },
|
|
["wh[ie][ln]e? on full life"] = { tag = { type = "Condition", var = "FullLife" } },
|
|
["wh[ie][ln]e? not on full life"] = { tag = { type = "Condition", var = "FullLife", neg = true } },
|
|
["wh[ie][ln]e? no life is reserved"] = { tag = { type = "StatThreshold", stat = "LifeReserved", threshold = 0, upper = true } },
|
|
["wh[ie][ln]e? no mana is reserved"] = { tag = { type = "StatThreshold", stat = "ManaReserved", threshold = 0, upper = true } },
|
|
["wh[ie][ln]e? on full energy shield"] = { tag = { type = "Condition", var = "FullEnergyShield" } },
|
|
["wh[ie][ln]e? not on full energy shield"] = { tag = { type = "Condition", var = "FullEnergyShield", neg = true } },
|
|
["wh[ie][ln]e? you have energy shield"] = { tag = { type = "Condition", var = "HaveEnergyShield" } },
|
|
["wh[ie][ln]e? you have no energy shield"] = { tag = { type = "Condition", var = "HaveEnergyShield", neg = true } },
|
|
["if you have energy shield"] = { tag = { type = "Condition", var = "HaveEnergyShield" } },
|
|
["while stationary"] = { tag = { type = "Condition", var = "Stationary" } },
|
|
["while moving"] = { tag = { type = "Condition", var = "Moving" } },
|
|
["while channelling"] = { tag = { type = "Condition", var = "Channelling" } },
|
|
["if you've been channelling for at least 1 second"] = { tag = { type = "Condition", var = "Channelling" } },
|
|
["while you have no power charges"] = { tag = { type = "StatThreshold", stat = "PowerCharges", threshold = 0, upper = true } },
|
|
["while you have no frenzy charges"] = { tag = { type = "StatThreshold", stat = "FrenzyCharges", threshold = 0, upper = true } },
|
|
["while you have no endurance charges"] = { tag = { type = "StatThreshold", stat = "EnduranceCharges", threshold = 0, upper = true } },
|
|
["while you have a power charge"] = { tag = { type = "StatThreshold", stat = "PowerCharges", threshold = 1 } },
|
|
["while you have a frenzy charge"] = { tag = { type = "StatThreshold", stat = "FrenzyCharges", threshold = 1 } },
|
|
["while you have an endurance charge"] = { tag = { type = "StatThreshold", stat = "EnduranceCharges", threshold = 1 } },
|
|
["while at maximum power charges"] = { tag = { type = "StatThreshold", stat = "PowerCharges", thresholdStat = "PowerChargesMax" } },
|
|
["while at maximum frenzy charges"] = { tag = { type = "StatThreshold", stat = "FrenzyCharges", thresholdStat = "FrenzyChargesMax" } },
|
|
["while at maximum endurance charges"] = { tag = { type = "StatThreshold", stat = "EnduranceCharges", thresholdStat = "EnduranceChargesMax" } },
|
|
["while you have at least (%d+) crab barriers"] = function(num) return { tag = { type = "StatThreshold", stat = "CrabBarriers", threshold = num } } end,
|
|
["while you have at least (%d+) total endurance, frenzy and power charges"] = function(num) return { tag = { type = "MultiplierThreshold", var = "TotalCharges", threshold = num } } end,
|
|
["while you have a totem"] = { tag = { type = "Condition", var = "HaveTotem" } },
|
|
["while you have at least one nearby ally"] = { tag = { type = "MultiplierThreshold", var = "NearbyAlly", threshold = 1 } },
|
|
["while you have fortify"] = { tag = { type = "Condition", var = "Fortify" } },
|
|
["while physical aegis is depleted"] = { tag = { type = "Condition", var = "PhysicalAegisDepleted" } },
|
|
["during onslaught"] = { tag = { type = "Condition", var = "Onslaught" } },
|
|
["while you have onslaught"] = { tag = { type = "Condition", var = "Onslaught" } },
|
|
["while phasing"] = { tag = { type = "Condition", var = "Phasing" } },
|
|
["while you have tailwind"] = { tag = { type = "Condition", var = "Tailwind" } },
|
|
["while elusive"] = { tag = { type = "Condition", var = "Elusive" } },
|
|
["gain elusive"] = { tag = { type = "Condition", varList = { "CanBeElusive", "Elusive" } } },
|
|
["while you have arcane surge"] = { tag = { type = "Condition", var = "AffectedByArcaneSurge" } },
|
|
["while you have cat's stealth"] = { tag = { type = "Condition", var = "AffectedByCat'sStealth" } },
|
|
["while you have cat's agility"] = { tag = { type = "Condition", var = "AffectedByCat'sAgility" } },
|
|
["while you have avian's might"] = { tag = { type = "Condition", var = "AffectedByAvian'sMight" } },
|
|
["while you have avian's flight"] = { tag = { type = "Condition", var = "AffectedByAvian'sFlight" } },
|
|
["while affected by aspect of the cat"] = { tag = { type = "Condition", varList = { "AffectedByCat'sStealth", "AffectedByCat'sAgility" } } },
|
|
["while affected by a non%-vaal guard skill"] = { tag = { type = "Condition", varList = { "AffectedByImmortalCall", "AffectedByMoltenShell", "AffectedBySteelskin" } } },
|
|
["if a non%-vaal guard buff was lost recently"] = { tag = { type = "Condition", var = "LostNonVaalBuffRecently" } },
|
|
["while affected by a guard skill buff"] = { tag = { type = "Condition", varList = { "AffectedByImmortalCall", "AffectedByVaalImmortalCall", "AffectedByMoltenShell", "AffectedByVaalMoltenShell", "AffectedBySteelskin" } } },
|
|
["while affected by a herald"] = { tag = { type = "Condition", var = "AffectedByHerald" } },
|
|
["while in blood stance"] = { tag = { type = "Condition", var = "BloodStance" } },
|
|
["while in sand stance"] = { tag = { type = "Condition", var = "SandStance" } },
|
|
["while you have a bestial minion"] = { tag = { type = "Condition", var = "HaveBestialMinion" } },
|
|
["while you have infusion"] = { tag = { type = "Condition", var = "InfusionActive" } },
|
|
["while focussed"] = { tag = { type = "Condition", var = "Focused" } },
|
|
["while leeching"] = { tag = { type = "Condition", var = "Leeching" } },
|
|
["while leeching energy shield"] = { tag = { type = "Condition", var = "LeechingEnergyShield" } },
|
|
["while using a flask"] = { tag = { type = "Condition", var = "UsingFlask" } },
|
|
["during effect"] = { tag = { type = "Condition", var = "UsingFlask" } },
|
|
["during flask effect"] = { tag = { type = "Condition", var = "UsingFlask" } },
|
|
["during any flask effect"] = { tag = { type = "Condition", var = "UsingFlask" } },
|
|
["while under no flask effects"] = { tag = { type = "Condition", var = "UsingFlask", neg = true } },
|
|
["during effect of any mana flask"] = { tag = { type = "Condition", var = "UsingManaFlask" } },
|
|
["during effect of any life flask"] = { tag = { type = "Condition", var = "UsingLifeFlask" } },
|
|
["during effect of any life or mana flask"] = { tag = { type = "Condition", varList = { "UsingManaFlask", "UsingLifeFlask" } } },
|
|
["while on consecrated ground"] = { tag = { type = "Condition", var = "OnConsecratedGround" } },
|
|
["on burning ground"] = { tag = { type = "Condition", var = "OnBurningGround" } },
|
|
["while on burning ground"] = { tag = { type = "Condition", var = "OnBurningGround" } },
|
|
["on chilled ground"] = { tag = { type = "Condition", var = "OnChilledGround" } },
|
|
["on shocked ground"] = { tag = { type = "Condition", var = "OnShockedGround" } },
|
|
["while in a caustic cloud"] = { tag = { type = "Condition", var = "OnCausticCloud" } },
|
|
["while blinded"] = { tag = { type = "Condition", var = "Blinded" } },
|
|
["while burning"] = { tag = { type = "Condition", var = "Burning" } },
|
|
["while ignited"] = { tag = { type = "Condition", var = "Ignited" } },
|
|
["while you are ignited"] = { tag = { type = "Condition", var = "Ignited" } },
|
|
["while chilled"] = { tag = { type = "Condition", var = "Chilled" } },
|
|
["while you are chilled"] = { tag = { type = "Condition", var = "Chilled" } },
|
|
["while frozen"] = { tag = { type = "Condition", var = "Frozen" } },
|
|
["while shocked"] = { tag = { type = "Condition", var = "Shocked" } },
|
|
["while you are shocked"] = { tag = { type = "Condition", var = "Shocked" } },
|
|
["while not ignited, frozen or shocked"] = { tag = { type = "Condition", varList = { "Ignited", "Frozen", "Shocked" }, neg = true } },
|
|
["while bleeding"] = { tag = { type = "Condition", var = "Bleeding" } },
|
|
["while poisoned"] = { tag = { type = "Condition", var = "Poisoned" } },
|
|
["while cursed"] = { tag = { type = "Condition", var = "Cursed" } },
|
|
["while not cursed"] = { tag = { type = "Condition", var = "Cursed", neg = true } },
|
|
["against damage over time"] = { tag = { type = "Condition", varList = { "AgainstDamageOverTime" } } },
|
|
["while there is only one nearby enemy"] = { tag = { type = "Condition", var = "OnlyOneNearbyEnemy" } },
|
|
["while t?h?e?r?e? ?i?s? ?a rare or unique enemy i?s? ?nearby"] = { tag = { type = "ActorCondition", actor = "enemy", varList = { "NearbyRareOrUniqueEnemy", "RareOrUnique" } } },
|
|
["if you[' ]h?a?ve hit recently"] = { tag = { type = "Condition", var = "HitRecently" } },
|
|
["if you[' ]h?a?ve hit an enemy recently"] = { tag = { type = "Condition", var = "HitRecently" } },
|
|
["if you[' ]h?a?ve hit with your main hand weapon recently"] = { tag = { type = "Condition", var = "HitRecentlyWithWeapon" } },
|
|
["if you[' ]h?a?ve hit with your off hand weapon recently"] = { tagList = { { type = "Condition", var = "HitRecentlyWithWeapon" }, { type = "Condition", var = "DualWielding" } } },
|
|
["if you[' ]h?a?ve hit a cursed enemy recently"] = { tagList = { { type = "Condition", var = "HitRecently" }, { type = "ActorCondition", actor = "enemy", var = "Cursed" } } },
|
|
["if you[' ]h?a?ve crit recently"] = { tag = { type = "Condition", var = "CritRecently" } },
|
|
["if you[' ]h?a?ve dealt a critical strike recently"] = { tag = { type = "Condition", var = "CritRecently" } },
|
|
["if you[' ]h?a?ve dealt a critical strike with this weapon recently"] = { tag = { type = "Condition", var = "CritRecently" } }, -- Replica Kongor's
|
|
["if you[' ]h?a?ve crit in the past 8 seconds"] = { tag = { type = "Condition", var = "CritInPast8Sec" } },
|
|
["if you[' ]h?a?ve dealt a crit in the past 8 seconds"] = { tag = { type = "Condition", var = "CritInPast8Sec" } },
|
|
["if you[' ]h?a?ve dealt a critical strike in the past 8 seconds"] = { tag = { type = "Condition", var = "CritInPast8Sec" } },
|
|
["if you haven't crit recently"] = { tag = { type = "Condition", var = "CritRecently", neg = true } },
|
|
["if you haven't dealt a critical strike recently"] = { tag = { type = "Condition", var = "CritRecently", neg = true } },
|
|
["if you[' ]h?a?ve dealt a non%-critical strike recently"] = { tag = { type = "Condition", var = "NonCritRecently" } },
|
|
["if your skills have dealt a critical strike recently"] = { tag = { type = "Condition", var = "SkillCritRecently" } },
|
|
["if you dealt a critical strike with a herald skill recently"] = { tag = { type = "Condition", var = "CritWithHeraldSkillRecently" } },
|
|
["if you[' ]h?a?ve dealt a critical strike with a two handed melee weapon recently"] = { flags = bor(ModFlag.Weapon2H, ModFlag.WeaponMelee), tag = { type = "Condition", var = "CritRecently" } },
|
|
["if you[' ]h?a?ve killed recently"] = { tag = { type = "Condition", var = "KilledRecently" } },
|
|
["if you[' ]h?a?ve killed an enemy recently"] = { tag = { type = "Condition", var = "KilledRecently" } },
|
|
["if you[' ]h?a?ve killed at least (%d) enemies recently"] = function(num) return { tag = { type = "MultiplierThreshold", var = "EnemyKilledRecently", threshold = num } } end,
|
|
["if you haven't killed recently"] = { tag = { type = "Condition", var = "KilledRecently", neg = true } },
|
|
["if you or your totems have killed recently"] = { tag = { type = "Condition", varList = { "KilledRecently","TotemsKilledRecently" } } },
|
|
["if you[' ]h?a?ve thrown a trap or mine recently"] = { tag = { type = "Condition", var = "TrapOrMineThrownRecently" } },
|
|
["if you[' ]h?a?ve killed a maimed enemy recently"] = { tagList = { { type = "Condition", var = "KilledRecently" }, { type = "ActorCondition", actor = "enemy", var = "Maimed" } } },
|
|
["if you[' ]h?a?ve killed a cursed enemy recently"] = { tagList = { { type = "Condition", var = "KilledRecently" }, { type = "ActorCondition", actor = "enemy", var = "Cursed" } } },
|
|
["if you[' ]h?a?ve killed a bleeding enemy recently"] = { tagList = { { type = "Condition", var = "KilledRecently" }, { type = "ActorCondition", actor = "enemy", var = "Bleeding" } } },
|
|
["if you[' ]h?a?ve killed an enemy affected by your damage over time recently"] = { tag = { type = "Condition", var = "KilledAffectedByDotRecently" } },
|
|
["if you[' ]h?a?ve frozen an enemy recently"] = { tag = { type = "Condition", var = "FrozenEnemyRecently" } },
|
|
["if you[' ]h?a?ve chilled an enemy recently"] = { tag = { type = "Condition", var = "ChilledEnemyRecently" } },
|
|
["if you[' ]h?a?ve ignited an enemy recently"] = { tag = { type = "Condition", var = "IgnitedEnemyRecently" } },
|
|
["if you[' ]h?a?ve shocked an enemy recently"] = { tag = { type = "Condition", var = "ShockedEnemyRecently" } },
|
|
["if you[' ]h?a?ve stunned an enemy recently"] = { tag = { type = "Condition", var = "StunnedEnemyRecently" } },
|
|
["if you[' ]h?a?ve stunned an enemy with a two handed melee weapon recently"] = { flags = bor(ModFlag.Weapon2H, ModFlag.WeaponMelee), tag = { type = "Condition", var = "StunnedEnemyRecently" } },
|
|
["if you[' ]h?a?ve been hit recently"] = { tag = { type = "Condition", var = "BeenHitRecently" } },
|
|
["if you were hit recently"] = { tag = { type = "Condition", var = "BeenHitRecently" } },
|
|
["if you were damaged by a hit recently"] = { tag = { type = "Condition", var = "BeenHitRecently" } },
|
|
["if you[' ]h?a?ve taken a critical strike recently"] = { tag = { type = "Condition", var = "BeenCritRecently" } },
|
|
["if you[' ]h?a?ve taken a savage hit recently"] = { tag = { type = "Condition", var = "BeenSavageHitRecently" } },
|
|
["if you have ?n[o']t been hit recently"] = { tag = { type = "Condition", var = "BeenHitRecently", neg = true } },
|
|
["if you[' ]h?a?ve taken no damage from hits recently"] = { tag = { type = "Condition", var = "BeenHitRecently", neg = true } },
|
|
["if you[' ]h?a?ve taken fire damage from a hit recently"] = { tag = { type = "Condition", var = "HitByFireDamageRecently" } },
|
|
["if you[' ]h?a?ve taken fire damage from an enemy hit recently"] = { tag = { type = "Condition", var = "TakenFireDamageFromEnemyHitRecently" } },
|
|
["if you[' ]h?a?ve taken spell damage recently"] = { tag = { type = "Condition", var = "HitBySpellDamageRecently" } },
|
|
["if you[' ]h?a?ve blocked recently"] = { tag = { type = "Condition", var = "BlockedRecently" } },
|
|
["if you haven't blocked recently"] = { tag = { type = "Condition", var = "BlockedRecently", neg = true } },
|
|
["if you[' ]h?a?ve blocked an attack recently"] = { tag = { type = "Condition", var = "BlockedAttackRecently" } },
|
|
["if you[' ]h?a?ve blocked attack damage recently"] = { tag = { type = "Condition", var = "BlockedAttackRecently" } },
|
|
["if you[' ]h?a?ve blocked a spell recently"] = { tag = { type = "Condition", var = "BlockedSpellRecently" } },
|
|
["if you[' ]h?a?ve blocked spell damage recently"] = { tag = { type = "Condition", var = "BlockedSpellRecently" } },
|
|
["if you[' ]h?a?ve blocked damage from a unique enemy in the past 10 seconds"] = { tag = { type = "Condition", var = "BlockedHitFromUniqueEnemyInPast10Sec" } },
|
|
["if you[' ]h?a?ve attacked recently"] = { tag = { type = "Condition", var = "AttackedRecently" } },
|
|
["if you[' ]h?a?ve cast a spell recently"] = { tag = { type = "Condition", var = "CastSpellRecently" } },
|
|
["if you[' ]h?a?ve consumed a corpse recently"] = { tag = { type = "Condition", var = "ConsumedCorpseRecently" } },
|
|
["if you[' ]h?a?ve cursed an enemy recently"] = { tag = { type = "Condition", var = "CursedEnemyRecently" } },
|
|
["if you have ?n[o']t consumed a corpse recently"] = { tag = { type = "Condition", var = "ConsumedCorpseRecently", neg = true } },
|
|
["for each corpse consumed recently"] = { tag = { type = "Multiplier", var = "CorpseConsumedRecently" } },
|
|
["if you[' ]h?a?ve taunted an enemy recently"] = { tag = { type = "Condition", var = "TauntedEnemyRecently" } },
|
|
["if you[' ]h?a?ve used a skill recently"] = { tag = { type = "Condition", var = "UsedSkillRecently" } },
|
|
["if you[' ]h?a?ve used a travel skill recently"] = { tag = { type = "Condition", var = "UsedTravelSkillRecently" } },
|
|
["for each skill you've used recently, up to (%d+)%%"] = function(num) return { tag = { type = "Multiplier", var = "SkillUsedRecently", limit = num, limitTotal = true } } end,
|
|
["if you[' ]h?a?ve used a warcry recently"] = { tag = { type = "Condition", var = "UsedWarcryRecently" } },
|
|
["if you[' ]h?a?ve warcried recently"] = { tag = { type = "Condition", var = "UsedWarcryRecently" } },
|
|
["for each time you[' ]h?a?ve warcried recently"] = { tag = { type = "Multiplier", var = "WarcryUsedRecently" } },
|
|
["if you[' ]h?a?ve warcried in the past 8 seconds"] = { tag = { type = "Condition", var = "UsedWarcryInPast8Seconds" } },
|
|
["for each of your mines detonated recently, up to (%d+)%%"] = function(num) return { tag = { type = "Multiplier", var = "MineDetonatedRecently", limit = num, limitTotal = true } } end,
|
|
["for each mine detonated recently, up to (%d+)%%"] = function(num) return { tag = { type = "Multiplier", var = "MineDetonatedRecently", limit = num, limitTotal = true } } end,
|
|
["for each mine detonated recently, up to (%d+)%% per second"] = function(num) return { tag = { type = "Multiplier", var = "MineDetonatedRecently", limit = num, limitTotal = true } } end,
|
|
["for each of your traps triggered recently, up to (%d+)%%"] = function(num) return { tag = { type = "Multiplier", var = "TrapTriggeredRecently", limit = num, limitTotal = true } } end,
|
|
["for each trap triggered recently, up to (%d+)%%"] = function(num) return { tag = { type = "Multiplier", var = "TrapTriggeredRecently", limit = num, limitTotal = true } } end,
|
|
["for each trap triggered recently, up to (%d+)%% per second"] = function(num) return { tag = { type = "Multiplier", var = "TrapTriggeredRecently", limit = num, limitTotal = true } } end,
|
|
["if you[' ]h?a?ve used a fire skill recently"] = { tag = { type = "Condition", var = "UsedFireSkillRecently" } },
|
|
["if you[' ]h?a?ve used a cold skill recently"] = { tag = { type = "Condition", var = "UsedColdSkillRecently" } },
|
|
["if you[' ]h?a?ve used a fire skill in the past 10 seconds"] = { tag = { type = "Condition", var = "UsedFireSkillInPast10Sec" } },
|
|
["if you[' ]h?a?ve used a cold skill in the past 10 seconds"] = { tag = { type = "Condition", var = "UsedColdSkillInPast10Sec" } },
|
|
["if you[' ]h?a?ve used a lightning skill in the past 10 seconds"] = { tag = { type = "Condition", var = "UsedLightningSkillInPast10Sec" } },
|
|
["if you[' ]h?a?ve summoned a totem recently"] = { tag = { type = "Condition", var = "SummonedTotemRecently" } },
|
|
["if you summoned a golem in the past 8 seconds"] = { tag = { type = "Condition", var = "SummonedGolemInPast8Sec" } },
|
|
["if you haven't summoned a totem in the past 2 seconds"] = { tag = { type = "Condition", var = "NoSummonedTotemsInPastTwoSeconds" } },
|
|
["if you[' ]h?a?ve used a minion skill recently"] = { tag = { type = "Condition", var = "UsedMinionSkillRecently" } },
|
|
["if you[' ]h?a?ve used a movement skill recently"] = { tag = { type = "Condition", var = "UsedMovementSkillRecently" } },
|
|
["if you[' ]h?a?ve used a vaal skill recently"] = { tag = { type = "Condition", var = "UsedVaalSkillRecently" } },
|
|
["if you haven't used a brand skill recently"] = { tag = { type = "Condition", var = "UsedBrandRecently", neg = true } },
|
|
["if you[' ]h?a?ve used a brand skill recently"] = { tag = { type = "Condition", var = "UsedBrandRecently" } },
|
|
["if you[' ]h?a?ve spent (%d+) total mana recently"] = function(num) return { tag = { type = "MultiplierThreshold", var = "ManaSpentRecently", threshold = num } } end,
|
|
["for 4 seconds after spending a total of (%d+) mana"] = function(num) return { tag = { type = "MultiplierThreshold", var = "ManaSpentRecently", threshold = num } } end,
|
|
["if you've impaled an enemy recently"] = { tag = { type = "Condition", var = "ImpaledRecently" } },
|
|
["if you've changed stance recently"] = { tag = { type = "Condition", var = "ChangedStanceRecently" } },
|
|
["if you've gained a power charge recently"] = { tag = { type = "Condition", var = "GainedPowerChargeRecently" } },
|
|
["if you've stopped taking damage over time recently"] = { tag = { type = "Condition", var = "StoppedTakingDamageOverTimeRecently" } },
|
|
["during soul gain prevention"] = { tag = { type = "Condition", var = "SoulGainPrevention" } },
|
|
["if you detonated mines recently"] = { tag = { type = "Condition", var = "DetonatedMinesRecently" } },
|
|
["if you detonated a mine recently"] = { tag = { type = "Condition", var = "DetonatedMinesRecently" } },
|
|
["if energy shield recharge has started recently"] = { tag = { type = "Condition", var = "EnergyShieldRechargeRecently" } },
|
|
["when cast on frostbolt"] = { tag = { type = "Condition", var = "CastOnFrostbolt" } },
|
|
["branded enemy's"] = { tag = { type = "MultiplierThreshold", var = "BrandsAttachedToEnemy", threshold = 1 } },
|
|
["to enemies they're attached to"] = { tag = { type = "MultiplierThreshold", var = "BrandsAttachedToEnemy", threshold = 1 } },
|
|
["for each hit you've taken recently up to a maximum of (%d+)%%"] = function(num) return { tag = { type = "Multiplier", var = "BeenHitRecently", limit = num, limitTotal = true } } end,
|
|
["for each nearby enemy, up to (%d+)%%"] = function(num) return { tag = { type = "Multiplier", var = "NearbyEnemies", limit = num, limitTotal = true } } end,
|
|
["while you have iron reflexes"] = { tag = { type = "Condition", var = "HaveIronReflexes" } },
|
|
["while you do not have iron reflexes"] = { tag = { type = "Condition", var = "HaveIronReflexes", neg = true } },
|
|
["while you have elemental overload"] = { tag = { type = "Condition", var = "HaveElementalOverload" } },
|
|
["while you do not have elemental overload"] = { tag = { type = "Condition", var = "HaveElementalOverload", neg = true } },
|
|
["while you have resolute technique"] = { tag = { type = "Condition", var = "HaveResoluteTechnique" } },
|
|
["while you do not have resolute technique"] = { tag = { type = "Condition", var = "HaveResoluteTechnique", neg = true } },
|
|
["while you have avatar of fire"] = { tag = { type = "Condition", var = "HaveAvatarOfFire" } },
|
|
["while you do not have avatar of fire"] = { tag = { type = "Condition", var = "HaveAvatarOfFire", neg = true } },
|
|
["if you have a summoned golem"] = { tag = { type = "Condition", varList = { "HavePhysicalGolem", "HaveLightningGolem", "HaveColdGolem", "HaveFireGolem", "HaveChaosGolem", "HaveCarrionGolem" } } },
|
|
["while you have a summoned golem"] = { tag = { type = "Condition", varList = { "HavePhysicalGolem", "HaveLightningGolem", "HaveColdGolem", "HaveFireGolem", "HaveChaosGolem", "HaveCarrionGolem" } } },
|
|
["if a minion has died recently"] = { tag = { type = "Condition", var = "MinionsDiedRecently" } },
|
|
-- Enemy status conditions
|
|
["at close range"] = { tag = { type = "Condition", var = "AtCloseRange" } },
|
|
["against rare and unique enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "RareOrUnique" } },
|
|
["against unique enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "RareOrUnique" } },
|
|
["against enemies on full life"] = { tag = { type = "ActorCondition", actor = "enemy", var = "FullLife" } },
|
|
["against enemies that are on full life"] = { tag = { type = "ActorCondition", actor = "enemy", var = "FullLife" } },
|
|
["against enemies on low life"] = { tag = { type = "ActorCondition", actor = "enemy", var = "LowLife" } },
|
|
["against enemies that are on low life"] = { tag = { type = "ActorCondition", actor = "enemy", var = "LowLife" } },
|
|
["against cursed enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Cursed" } },
|
|
["when hitting cursed enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Cursed" }, keywordFlags = KeywordFlag.Hit },
|
|
["from cursed enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Cursed" } },
|
|
["against marked enemy"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Marked" } },
|
|
["when hitting marked enemy"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Marked" }, keywordFlags = KeywordFlag.Hit },
|
|
["from marked enemy"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Marked" } },
|
|
["against taunted enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Taunted" } },
|
|
["against bleeding enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Bleeding" } },
|
|
["you inflict on bleeding enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Bleeding" } },
|
|
["to bleeding enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Bleeding" } },
|
|
["from bleeding enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Bleeding" } },
|
|
["against poisoned enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Poisoned" } },
|
|
["you inflict on poisoned enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Poisoned" } },
|
|
["to poisoned enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Poisoned" } },
|
|
["against enemies affected by (%d+) or more poisons"] = function(num) return { tag = { type = "MultiplierThreshold", actor = "enemy", var = "PoisonStack", threshold = num } } end,
|
|
["against enemies affected by at least (%d+) poisons"] = function(num) return { tag = { type = "MultiplierThreshold", actor = "enemy", var = "PoisonStack", threshold = num } } end,
|
|
["against hindered enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Hindered" } },
|
|
["against maimed enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Maimed" } },
|
|
["you inflict on maimed enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Maimed" } },
|
|
["against blinded enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Blinded" } },
|
|
["from blinded enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Blinded" } },
|
|
["against burning enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Burning" } },
|
|
["against ignited enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Ignited" } },
|
|
["to ignited enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Ignited" } },
|
|
["against shocked enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Shocked" } },
|
|
["to shocked enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Shocked" } },
|
|
["against frozen enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Frozen" } },
|
|
["to frozen enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Frozen" } },
|
|
["against chilled enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Chilled" } },
|
|
["to chilled enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Chilled" } },
|
|
["inflicted on chilled enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Chilled" } },
|
|
["enemies which are chilled"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Chilled" } },
|
|
["against chilled or frozen enemies"] = { tag = { type = "ActorCondition", actor = "enemy", varList = { "Chilled","Frozen" } } },
|
|
["against frozen, shocked or ignited enemies"] = { tag = { type = "ActorCondition", actor = "enemy", varList = { "Frozen","Shocked","Ignited" } } },
|
|
["against enemies affected by elemental ailments"] = { tag = { type = "ActorCondition", actor = "enemy", varList = { "Frozen","Chilled","Shocked","Ignited","Scorched","Brittle","Sapped" } } },
|
|
["against enemies affected by ailments"] = { tag = { type = "ActorCondition", actor = "enemy", varList = { "Frozen","Chilled","Shocked","Ignited","Scorched","Brittle","Sapped","Poisoned","Bleeding" } } },
|
|
["against enemies that are affected by elemental ailments"] = { tag = { type = "ActorCondition", actor = "enemy", varList = { "Frozen","Chilled","Shocked","Ignited","Scorched","Brittle","Sapped" } } },
|
|
["against enemies that are affected by no elemental ailments"] = { tagList = { { type = "ActorCondition", actor = "enemy", varList = { "Frozen","Chilled","Shocked","Ignited","Scorched","Brittle","Sapped" }, neg = true }, { type = "Condition", var = "Effective" } } },
|
|
["against enemies affected by (%d+) spider's webs"] = function(num) return { tag = { type = "MultiplierThreshold", actor = "enemy", var = "Spider's WebStack", threshold = num } } end,
|
|
["against enemies on consecrated ground"] = { tag = { type = "ActorCondition", actor = "enemy", var = "OnConsecratedGround" } },
|
|
-- Enemy multipliers
|
|
["per freeze, shock and ignite on enemy"] = { tag = { type = "Multiplier", var = "FreezeShockIgniteOnEnemy" } },
|
|
["per poison affecting enemy"] = { tag = { type = "Multiplier", actor = "enemy", var = "PoisonStack" } },
|
|
["per poison affecting enemy, up to %+([%d%.]+)%%"] = function(num) return { tag = { type = "Multiplier", actor = "enemy", var = "PoisonStack", limit = num, limitTotal = true } } end,
|
|
["for each spider's web on the enemy"] = { tag = { type = "Multiplier", actor = "enemy", var = "Spider's WebStack" } },
|
|
}
|
|
|
|
local mod = modLib.createMod
|
|
local function flag(name, ...)
|
|
return mod(name, "FLAG", true, ...)
|
|
end
|
|
|
|
local gemIdLookup = {
|
|
["power charge on critical strike"] = "SupportPowerChargeOnCrit",
|
|
}
|
|
for name, grantedEffect in pairs(data.skills) do
|
|
if not grantedEffect.hidden or grantedEffect.fromItem then
|
|
gemIdLookup[grantedEffect.name:lower()] = grantedEffect.id
|
|
end
|
|
end
|
|
local function extraSkill(name, level, noSupports)
|
|
name = name:gsub(" skill","")
|
|
if gemIdLookup[name] then
|
|
return {
|
|
mod("ExtraSkill", "LIST", { skillId = gemIdLookup[name], level = level, noSupports = noSupports })
|
|
}
|
|
end
|
|
end
|
|
|
|
-- List of special modifiers
|
|
local specialModList = {
|
|
-- Keystones
|
|
["your hits can't be evaded"] = { flag("CannotBeEvaded") },
|
|
["never deal critical strikes"] = { flag("NeverCrit") },
|
|
["no critical strike multiplier"] = { flag("NoCritMultiplier") },
|
|
["ailments never count as being from critical strikes"] = { flag("AilmentsAreNeverFromCrit") },
|
|
["the increase to physical damage from strength applies to projectile attacks as well as melee attacks"] = { flag("IronGrip") },
|
|
["strength%'s damage bonus applies to projectile attack damage as well as melee damage"] = { flag("IronGrip") },
|
|
["converts all evasion rating to armour%. dexterity provides no bonus to evasion rating"] = { flag("IronReflexes") },
|
|
["30%% chance to dodge attack hits%. 50%% less armour, 30%% less energy shield, 30%% less chance to block spell and attack damage"] = {
|
|
mod("AttackDodgeChance", "BASE", 30),
|
|
mod("Armour", "MORE", -50),
|
|
mod("EnergyShield", "MORE", -30),
|
|
mod("BlockChance", "MORE", -30),
|
|
mod("SpellBlockChance", "MORE", -30),
|
|
},
|
|
["maximum life becomes 1, immune to chaos damage"] = { flag("ChaosInoculation") },
|
|
["life regeneration is applied to energy shield instead"] = { flag("ZealotsOath") },
|
|
["life leeched per second is doubled"] = { mod("LifeLeechRate", "MORE", 100) },
|
|
["total recovery per second from life leech is doubled"] = { mod("LifeLeechRate", "MORE", 100) },
|
|
["maximum total recovery per second from life leech is doubled"] = { mod("MaxLifeLeechRate", "MORE", 100) },
|
|
["maximum total recovery per second from energy shield leech is doubled"] = { mod("MaxEnergyShieldLeechRate", "MORE", 100) },
|
|
["life regeneration has no effect"] = { flag("NoLifeRegen") },
|
|
["(%d+)%% less life regeneration rate"] = function(num) return { mod("LifeRegen", "MORE", -num) } end,
|
|
["energy shield recharge instead applies to life"] = { flag("EnergyShieldRechargeAppliesToLife") },
|
|
["deal no non%-fire damage"] = { flag("DealNoPhysical"), flag("DealNoLightning"), flag("DealNoCold"), flag("DealNoChaos") },
|
|
["(%d+)%% of physical, cold and lightning damage converted to fire damage"] = function(num) return {
|
|
mod("PhysicalDamageConvertToFire", "BASE", num),
|
|
mod("LightningDamageConvertToFire", "BASE", num),
|
|
mod("ColdDamageConvertToFire", "BASE", num),
|
|
} end,
|
|
["removes all mana%. spend life instead of mana for skills"] = { mod("Mana", "MORE", -100), flag("BloodMagic") },
|
|
["enemies you hit with elemental damage temporarily get (%+%d+)%% resistance to those elements and (%-%d+)%% resistance to other elements"] = function(plus, _, minus)
|
|
minus = tonumber(minus)
|
|
return {
|
|
flag("ElementalEquilibrium"),
|
|
mod("EnemyModifier", "LIST", { mod = mod("FireResist", "BASE", plus, { type = "Condition", var = "HitByFireDamage" }) }),
|
|
mod("EnemyModifier", "LIST", { mod = mod("FireResist", "BASE", minus, { type = "Condition", var = "HitByFireDamage", neg = true }, { type = "Condition", varList={ "HitByColdDamage","HitByLightningDamage" } }) }),
|
|
mod("EnemyModifier", "LIST", { mod = mod("ColdResist", "BASE", plus, { type = "Condition", var = "HitByColdDamage" }) }),
|
|
mod("EnemyModifier", "LIST", { mod = mod("ColdResist", "BASE", minus, { type = "Condition", var = "HitByColdDamage", neg = true }, { type = "Condition", varList={ "HitByFireDamage","HitByLightningDamage" } }) }),
|
|
mod("EnemyModifier", "LIST", { mod = mod("LightningResist", "BASE", plus, { type = "Condition", var = "HitByLightningDamage" }) }),
|
|
mod("EnemyModifier", "LIST", { mod = mod("LightningResist", "BASE", minus, { type = "Condition", var = "HitByLightningDamage", neg = true }, { type = "Condition", varList={ "HitByFireDamage","HitByColdDamage" } }) }),
|
|
}
|
|
end,
|
|
["projectile attack hits deal up to 30%% more damage to targets at the start of their movement, dealing less damage to targets as the projectile travels farther"] = { flag("PointBlank") },
|
|
["leech energy shield instead of life"] = { flag("GhostReaver") },
|
|
["minions explode when reduced to low life, dealing 33%% of their maximum life as fire damage to surrounding enemies"] = { mod("ExtraMinionSkill", "LIST", { skillId = "MinionInstability" }) },
|
|
["minions explode when reduced to low life, dealing 33%% of their life as fire damage to surrounding enemies"] = { mod("ExtraMinionSkill", "LIST", { skillId = "MinionInstability" }) },
|
|
["all bonuses from an equipped shield apply to your minions instead of you"] = { }, -- The node itself is detected by the code that handles it
|
|
["spend energy shield before mana for skill costs"] = { },
|
|
["you have perfect agony if you've dealt a critical strike recently"] = {mod("Keystone", "LIST", "Perfect Agony", { type = "Condition", var = "CritRecently" })},
|
|
["energy shield protects mana instead of life"] = { flag("EnergyShieldProtectsMana") },
|
|
["modifiers to critical strike multiplier also apply to damage over time multiplier for ailments from critical strikes at (%d+)%% of their value"] = function(num) return { mod("CritMultiplierAppliesToDegen", "BASE", num) } end,
|
|
["your bleeding does not deal extra damage while the enemy is moving"] = { flag("Condition:NoExtraBleedDamageToMovingEnemy") },
|
|
["you can inflict bleeding on an enemy up to (%d+) times?"] = function(num) return { mod("BleedStacksMax", "OVERRIDE", num) } end,
|
|
["your minions spread caustic ground on death, dealing 20%% of their maximum life as chaos damage per second"] = { mod("ExtraMinionSkill", "LIST", { skillId = "SiegebreakerCausticGround" }) },
|
|
["you can have an additional brand attached to an enemy"] = { mod("BrandsAttachedLimit", "BASE", 1) },
|
|
["gain (%d+) grasping vines each second while stationary"] = function(num) return {
|
|
flag("Condition:Stationary"),
|
|
mod("Dummy", "DUMMY", 1, { type = "Condition", var = "Stationary" }), -- Make the Configuration option appear
|
|
mod("Multiplier:GraspingVinesCount", "BASE", num, { type = "Multiplier", var = "StationarySeconds", limit = 10, limitTotal = true }),
|
|
} end,
|
|
["attack projectiles always inflict bleeding and maim, and knock back enemies"] = {
|
|
mod("BleedChance", "BASE", 100, nil, bor(ModFlag.Attack, ModFlag.Projectile)),
|
|
mod("EnemyKnockbackChance", "BASE", 100, nil, bor(ModFlag.Attack, ModFlag.Projectile)),
|
|
},
|
|
["projectiles cannot pierce, fork or chain"] = {
|
|
flag("CannotPierce", nil, ModFlag.Projectile),
|
|
flag("CannotChain", nil, ModFlag.Projectile),
|
|
flag("CannotFork", nil, ModFlag.Projectile),
|
|
},
|
|
["critical strikes inflict scorch, brittle and sapped"] = { flag("CritAlwaysAltAilments") },
|
|
["chance to block attack damage is doubled"] = { mod("BlockChance", "MORE", 100) },
|
|
["chance to block spell damage is doubled"] = { mod("SpellBlockChance", "MORE", 100) },
|
|
["you take (%d+)%% of damage from blocked hits"] = function(num) return { mod("BlockEffect", "BASE", 100 - num) } end,
|
|
["ignore attribute requirements"] = { flag("IgnoreAttributeRequirements") },
|
|
["gain no inherent bonuses from attributes"] = { flag("NoAttributeBonuses") },
|
|
["all damage taken bypasses energy shield"] = {
|
|
mod("PhysicalEnergyShieldBypass", "BASE", 100),
|
|
mod("LightningEnergyShieldBypass", "BASE", 100),
|
|
mod("ColdEnergyShieldBypass", "BASE", 100),
|
|
mod("FireEnergyShieldBypass", "BASE", 100),
|
|
},
|
|
["auras from your skills do not affect allies"] = { flag("SelfAurasCannotAffectAllies") },
|
|
["auras from your skills have (%d+)%% more effect on you"] = function(num) return { mod("SkillAuraEffectOnSelf", "MORE", num) } end,
|
|
["increases and reductions to mana regeneration rate instead apply to rage regeneration rate"] = { flag("ManaRegenToRageRegen") },
|
|
["maximum energy shield is (%d+)"] = function(num) return { mod("EnergyShield", "OVERRIDE", num ) } end,
|
|
["while not on full life, sacrifice ([%d%.]+)%% of mana per second to recover that much life"] = function(num) return {
|
|
mod("ManaDegen", "BASE", 1, { type = "PercentStat", stat = "ManaUnreserved", percent = num }, { type = "Condition", var = "FullLife", neg = true }),
|
|
mod("LifeRecovery", "BASE", 1, { type = "PercentStat", stat = "ManaUnreserved", percent = num }, { type = "Condition", var = "FullLife", neg = true })
|
|
} end,
|
|
["you are blind"] = { flag("Condition:Blinded") },
|
|
["armour applies to fire, cold and lightning damage taken from hits instead of physical damage"] = { flag("ArmourAppliesToFireDamageTaken"), flag("ArmourAppliesToColdDamageTaken"), flag("ArmourAppliesToLightningDamageTaken"), flag("ArmourDoesNotApplyToPhysicalDamageTaken") },
|
|
["maximum damage reduction for any damage type is (%d+)%%"] = function(num) return { mod("DamageReductionMax", "OVERRIDE", num) } end,
|
|
["(%d+)%% of maximum mana is converted to twice that much armour"] = function(num) return {
|
|
mod("ManaConvertToArmour", "BASE", num),
|
|
} end,
|
|
["life leech effects recover energy shield instead while on full life"] = function(num) return { flag("GhostReaver", { type = "Condition", var = "FullLife" }) } end,
|
|
-- Exerted Attacks
|
|
["exerted attacks deal (%d+)%% increased damage"] = function(num) return { mod("ExertIncrease", "INC", num, nil, ModFlag.Attack, 0) } end,
|
|
["exerted attacks have (%d+)%% chance to deal double damage"] = function(num) return { mod("ExertDoubleDamageChance", "BASE", num, nil, ModFlag.Attack, 0) } end,
|
|
-- Ascendant
|
|
["grants (%d+) passive skill points?"] = function(num) return { mod("ExtraPoints", "BASE", num) } end,
|
|
["can allocate passives from the %a+'s starting point"] = { },
|
|
["projectiles gain damage as they travel farther, dealing up to (%d+)%% increased damage with hits to targets"] = function(num) return { mod("Damage", "INC", num, nil, bor(ModFlag.Attack, ModFlag.Projectile), { type = "DistanceRamp", ramp = {{35,0},{70,1}} }) } end,
|
|
["(%d+)%% chance to gain elusive on kill"] = {
|
|
flag("Condition:CanBeElusive"),
|
|
mod("Dummy", "DUMMY", 1, { type = "Condition", var = "CanBeElusive" }), -- Make the Configuration option appear
|
|
},
|
|
["immune to elemental ailments while on consecrated ground"] = {
|
|
mod("AvoidChill", "BASE", 100, { type = "Condition", var = "OnConsecratedGround" }),
|
|
mod("AvoidFreeze", "BASE", 100, { type = "Condition", var = "OnConsecratedGround" }),
|
|
mod("AvoidIgnite", "BASE", 100, { type = "Condition", var = "OnConsecratedGround" }),
|
|
mod("AvoidShock", "BASE", 100, { type = "Condition", var = "OnConsecratedGround" }),
|
|
},
|
|
-- Assassin
|
|
["poison you inflict with critical strikes deals (%d+)%% more damage"] = function(num) return { mod("Damage", "MORE", num, nil, 0, KeywordFlag.Poison, { type = "Condition", var = "CriticalStrike" }) } end,
|
|
["(%d+)%% chance to gain elusive on critical strike"] = {
|
|
flag("Condition:CanBeElusive"),
|
|
mod("Dummy", "DUMMY", 1, { type = "Condition", var = "CanBeElusive" }), -- Make the Configuration option appear
|
|
},
|
|
["(%d+)%% more damage while there is at most one rare or unique enemy nearby"] = function(num) return { mod("Damage", "MORE", num, nil, 0, { type = "Condition", var = "AtMostOneNearbyRareOrUniqueEnemy" }) } end,
|
|
["(%d+)%% reduced damage taken while there are at least two rare or unique enemies nearby"] = function(num) return { mod("DamageTaken", "INC", -num, nil, 0, { type = "MultiplierThreshold", var = "NearbyRareOrUniqueEnemies", threshold = 2 }) } end,
|
|
-- Berserker
|
|
["gain %d+ rage when you kill an enemy"] = {
|
|
flag("Condition:CanGainRage"),
|
|
mod("Dummy", "DUMMY", 1, { type = "Condition", var = "CanGainRage" }), -- Make the Configuration option appear
|
|
},
|
|
["gain %d+ rage when you use a warcry"] = {
|
|
flag("Condition:CanGainRage"),
|
|
mod("Dummy", "DUMMY", 1, { type = "Condition", var = "CanGainRage" }), -- Make the Configuration option appear
|
|
},
|
|
["you and nearby party members gain %d+ rage when you warcry"] = {
|
|
flag("Condition:CanGainRage"),
|
|
mod("Dummy", "DUMMY", 1, { type = "Condition", var = "CanGainRage" }), -- Make the Configuration option appear
|
|
},
|
|
["gain %d+ rage on hit with attacks, no more than once every [%d%.]+ seconds"] = {
|
|
flag("Condition:CanGainRage"),
|
|
mod("Dummy", "DUMMY", 1, { type = "Condition", var = "CanGainRage" }), -- Make the Configuration option appear
|
|
},
|
|
["inherent effects from having rage are tripled"] = { mod("Multiplier:RageEffect", "BASE", 2) },
|
|
["cannot be stunned while you have at least (%d+) rage"] = function(num) return { mod("AvoidStun", "BASE", 100, { type = "MultiplierThreshold", var = "Rage", threshold = num }) } end,
|
|
["lose ([%d%.]+)%% of life per second per rage while you are not losing rage"] = function(num) return { mod("LifeDegen", "BASE", 1, { type = "PercentStat", stat = "Life", percent = num }, { type = "Multiplier", var = "Rage"}) } end,
|
|
["if you've warcried recently, you and nearby allies have (%d+)%% increased attack speed"] = function(num) return { mod("ExtraAura", "LIST", { mod = mod("Speed", "INC", num, nil, ModFlag.Attack) }, { type = "Condition", var = "UsedWarcryRecently" }) } end,
|
|
["gain (%d+)%% increased armour per (%d+) power for 8 seconds when you warcry, up to a maximum of (%d+)%%"] = function(num, _, mp, max_inc) return {
|
|
mod("Armour", "INC", num, { type = "Multiplier", var = "WarcryPower", div = tonumber(mp), limit = tonumber(max_inc), limitTotal = true }, { type = "Condition", var = "UsedWarcryInPast8Seconds" })
|
|
} end,
|
|
["warcries grant (%d+) rage per (%d+) power if you have less than (%d+) rage"] = {
|
|
flag("Condition:CanGainRage"),
|
|
mod("Dummy", "DUMMY", 1, { type = "Condition", var = "CanGainRage" }), -- Make the Configuration option appear
|
|
},
|
|
["exerted attacks deal (%d+)%% more damage if a warcry sacrificed rage recently"] = function(num) return { mod("ExertIncrease", "MORE", num, nil, ModFlag.Attack, 0) } end,
|
|
-- Champion
|
|
["you have fortify"] = { flag("Condition:Fortify") },
|
|
["cannot be stunned while you have fortify"] = { mod("AvoidStun", "BASE", 100, { type = "Condition", var = "Fortify" }) },
|
|
["enemies taunted by you take (%d+)%% increased damage"] = function(num) return { mod("EnemyModifier", "LIST", { mod = mod("DamageTaken", "INC", num, { type = "Condition", var = "Taunted" }) }) } end,
|
|
["enemies taunted by you cannot evade attacks"] = { mod("EnemyModifier", "LIST", { mod = flag("CannotEvade", { type = "Condition", var = "Taunted" }) }) },
|
|
["if you've impaled an enemy recently, you and nearby allies have %+(%d+) to armour"] = function (num) return { mod("ExtraAura", "LIST", { mod = mod("Armour", "BASE", num) }, { type = "Condition", var = "ImpaledRecently" }) } end,
|
|
-- Chieftain
|
|
["enemies near your totems take (%d+)%% increased physical and fire damage"] = function(num) return {
|
|
mod("EnemyModifier", "LIST", { mod = mod("PhysicalDamageTaken", "INC", num) }),
|
|
mod("EnemyModifier", "LIST", { mod = mod("FireDamageTaken", "INC", num) }),
|
|
} end,
|
|
["every %d+ seconds, gain (%d+)%% of physical damage as extra fire damage for %d+ seconds"] = function(_, num, _) return {
|
|
mod("PhysicalDamageGainAsFire", "BASE", num, { type = "Condition", var = "NgamahuFlamesAdvance" }),
|
|
} end,
|
|
["(%d+)%% more damage for each endurance charge lost recently, up to (%d+)%%"] = function(num, _, limit) return {
|
|
mod("Damage", "MORE", num, { type = "Multiplier", var = "EnduranceChargesLostRecently", limit = tonumber(limit), limitTotal = true }),
|
|
} end,
|
|
["(%d+)%% more damage if you've lost an endurance charge in the past 8 seconds"] = function(num) return { mod("Damage", "MORE", num, { type = "Condition", var = "LostEnduranceChargeInPast8Sec" }) } end,
|
|
-- Deadeye
|
|
["projectiles pierce all nearby targets"] = { flag("PierceAllTargets") },
|
|
["gain %+(%d+) life when you hit a bleeding enemy"] = function(num) return { mod("LifeOnHit", "BASE", num, { type = "ActorCondition", actor = "enemy", var = "Bleeding" }) } end,
|
|
["accuracy rating is doubled"] = { mod("Accuracy", "MORE", 100) },
|
|
["(%d+)%% increased blink arrow and mirror arrow cooldown recovery speed"] = function(num) return {
|
|
mod("CooldownRecovery", "INC", num, { type = "SkillName", skillNameList = { "Blink Arrow", "Mirror Arrow" } }),
|
|
} end,
|
|
["if you've used a skill recently, you and nearby allies have tailwind"] = { mod("ExtraAura", "LIST", { mod = flag("Condition:Tailwind") }, { type = "Condition", var = "UsedSkillRecently" }) },
|
|
["projectiles deal (%d+)%% more damage for each remaining chain"] = function(num) return { mod("Damage", "MORE", num, nil, ModFlag.Projectile, { type = "PerStat", stat = "ChainRemaining" }) } end,
|
|
["projectiles deal (%d+)%% increased damage for each remaining chain"] = function(num) return { mod("Damage", "INC", num, nil, ModFlag.Projectile, { type = "PerStat", stat = "ChainRemaining" }) } end,
|
|
["far shot"] = { flag("FarShot") },
|
|
-- Elementalist
|
|
["gain (%d+)%% increased area of effect for %d+ seconds"] = function(num) return { mod("AreaOfEffect", "INC", num, { type = "Condition", var = "PendulumOfDestructionAreaOfEffect" }) } end,
|
|
["gain (%d+)%% increased elemental damage for %d+ seconds"] = function(num) return { mod("ElementalDamage", "INC", num, { type = "Condition", var = "PendulumOfDestructionElementalDamage" }) } end,
|
|
["for each element you've been hit by damage of recently, (%d+)%% increased damage of that element"] = function(num) return {
|
|
mod("FireDamage", "INC", num, { type = "Condition", var = "HitByFireDamageRecently" }),
|
|
mod("ColdDamage", "INC", num, { type = "Condition", var = "HitByColdDamageRecently" }),
|
|
mod("LightningDamage", "INC", num, { type = "Condition", var = "HitByLightningDamageRecently" }),
|
|
} end,
|
|
["for each element you've been hit by damage of recently, (%d+)%% reduced damage taken of that element"] = function(num) return {
|
|
mod("FireDamageTaken", "INC", -num, { type = "Condition", var = "HitByFireDamageRecently" }),
|
|
mod("ColdDamageTaken", "INC", -num, { type = "Condition", var = "HitByColdDamageRecently" }),
|
|
mod("LightningDamageTaken", "INC", -num, { type = "Condition", var = "HitByLightningDamageRecently" }),
|
|
} end,
|
|
["cannot take reflected elemental damage"] = { mod("ElementalReflectedDamageTaken", "MORE", -100) },
|
|
["every %d+ seconds:"] = { },
|
|
["gain chilling conflux for %d seconds"] = {
|
|
flag("PhysicalCanChill", { type = "Condition", var = "ChillingConflux" }),
|
|
flag("LightningCanChill", { type = "Condition", var = "ChillingConflux" }),
|
|
flag("FireCanChill", { type = "Condition", var = "ChillingConflux" }),
|
|
flag("ChaosCanChill", { type = "Condition", var = "ChillingConflux" }),
|
|
},
|
|
["gain shocking conflux for %d seconds"] = {
|
|
mod("EnemyShockChance", "BASE", 100, { type = "Condition", var = "ShockingConflux" }),
|
|
flag("PhysicalCanShock", { type = "Condition", var = "ShockingConflux" }),
|
|
flag("ColdCanShock", { type = "Condition", var = "ShockingConflux" }),
|
|
flag("FireCanShock", { type = "Condition", var = "ShockingConflux" }),
|
|
flag("ChaosCanShock", { type = "Condition", var = "ShockingConflux" }),
|
|
},
|
|
["gain igniting conflux for %d seconds"] = {
|
|
mod("EnemyIgniteChance", "BASE", 100, { type = "Condition", var = "IgnitingConflux" }),
|
|
flag("PhysicalCanIgnite", { type = "Condition", var = "IgnitingConflux" }),
|
|
flag("LightningCanIgnite", { type = "Condition", var = "IgnitingConflux" }),
|
|
flag("ColdCanIgnite", { type = "Condition", var = "IgnitingConflux" }),
|
|
flag("ChaosCanIgnite", { type = "Condition", var = "IgnitingConflux" }),
|
|
},
|
|
["gain chilling, shocking and igniting conflux for %d seconds"] = { },
|
|
["summoned golems are immune to elemental damage"] = {
|
|
mod("MinionModifier", "LIST", { mod = mod("FireResist", "OVERRIDE", 100) }, { type = "SkillType", skillType = SkillType.Golem }),
|
|
mod("MinionModifier", "LIST", { mod = mod("FireResistMax", "OVERRIDE", 100) }, { type = "SkillType", skillType = SkillType.Golem }),
|
|
mod("MinionModifier", "LIST", { mod = mod("ColdResist", "OVERRIDE", 100) }, { type = "SkillType", skillType = SkillType.Golem }),
|
|
mod("MinionModifier", "LIST", { mod = mod("ColdResistMax", "OVERRIDE", 100) }, { type = "SkillType", skillType = SkillType.Golem }),
|
|
mod("MinionModifier", "LIST", { mod = mod("LightningResist", "OVERRIDE", 100) }, { type = "SkillType", skillType = SkillType.Golem }),
|
|
mod("MinionModifier", "LIST", { mod = mod("LightningResistMax", "OVERRIDE", 100) }, { type = "SkillType", skillType = SkillType.Golem }),
|
|
},
|
|
["(%d+)%% increased golem damage per summoned golem"] = function(num) return { mod("MinionModifier", "LIST", { mod = mod("Damage", "INC", num) }, { type = "SkillType", skillType = SkillType.Golem }, { type = "PerStat", stat = "ActiveGolemLimit" }) } end,
|
|
["shocks from your hits always increase damage taken by at least (%d+)%%"] = function(num) return { mod("ShockBase", "BASE", num) } end,
|
|
-- Gladiator
|
|
["enemies maimed by you take (%d+)%% increased physical damage"] = function(num) return { mod("EnemyModifier", "LIST", { mod = mod("PhysicalDamageTaken", "INC", num, { type = "Condition", var = "Maimed" }) }) } end,
|
|
["chance to block spell damage is equal to chance to block attack damage"] = { flag("SpellBlockChanceIsBlockChance") },
|
|
["maximum chance to block spell damage is equal to maximum chance to block attack damage"] = { flag("SpellBlockChanceMaxIsBlockChanceMax") },
|
|
["your counterattacks deal double damage"] = {
|
|
mod("DoubleDamageChance", "BASE", 100, { type = "SkillName", skillName = "Reckoning" }),
|
|
mod("DoubleDamageChance", "BASE", 100, { type = "SkillName", skillName = "Riposte" }),
|
|
mod("DoubleDamageChance", "BASE", 100, { type = "SkillName", skillName = "Vengeance" }),
|
|
},
|
|
-- Guardian
|
|
["grants armour equal to (%d+)%% of your reserved life to you and nearby allies"] = function(num) return { mod("GrantReservedLifeAsAura", "LIST", { mod = mod("Armour", "BASE", num / 100) }) } end,
|
|
["grants maximum energy shield equal to (%d+)%% of your reserved mana to you and nearby allies"] = function(num) return { mod("GrantReservedManaAsAura", "LIST", { mod = mod("EnergyShield", "BASE", num / 100) }) } end,
|
|
["warcries cost no mana"] = { mod("ManaCost", "MORE", -100, nil, 0, KeywordFlag.Warcry) },
|
|
["%+(%d+)%% chance to block attack damage for %d seconds? every %d seconds"] = function(num) return { mod("BlockChance", "BASE", num, { type = "Condition", var = "BastionOfHopeActive" }) } end,
|
|
["if you've attacked recently, you and nearby allies have %+(%d+)%% chance to block attack damage"] = function(num) return { mod("ExtraAura", "LIST", { mod = mod("BlockChance", "BASE", num) }, { type = "Condition", var = "AttackedRecently" }) } end,
|
|
["if you've cast a spell recently, you and nearby allies have %+(%d+)%% chance to block spell damage"] = function(num) return { mod("ExtraAura", "LIST", { mod = mod("SpellBlockChance", "BASE", num) }, { type = "Condition", var = "CastSpellRecently" }) } end,
|
|
["while there is at least one nearby ally, you and nearby allies deal (%d+)%% more damage"] = function(num) return { mod("ExtraAura", "LIST", { mod = mod("Damage", "MORE", num) }, { type = "MultiplierThreshold", var = "NearbyAlly", threshold = 1 }) } end,
|
|
["while there are at least five nearby allies, you and nearby allies have onslaught"] = { mod("ExtraAura", "LIST", { mod = flag("Onslaught") }, { type = "MultiplierThreshold", var = "NearbyAlly", threshold = 5 }) },
|
|
-- Hierophant
|
|
["you and your totems regenerate ([%d%.]+)%% of life per second for each summoned totem"] = function (num) return {
|
|
mod("LifeRegenPercent", "BASE", num, { type = "PerStat", stat = "TotemsSummoned" }),
|
|
mod("LifeRegenPercent", "BASE", num, { type = "PerStat", stat = "TotemsSummoned" }, 0, KeywordFlag.Totem),
|
|
} end,
|
|
["enemies take (%d+)%% increased damage for each of your brands attached to them"] = function(num) return { mod("EnemyModifier", "LIST", { mod = mod("DamageTaken", "INC", num, { type = "Multiplier", var = "BrandsAttached" }) }) } end,
|
|
["immune to elemental ailments while you have arcane surge"] = {
|
|
mod("AvoidChill", "BASE", 100, { type = "Condition", var = "AffectedByArcaneSurge" }),
|
|
mod("AvoidFreeze", "BASE", 100, { type = "Condition", var = "AffectedByArcaneSurge" }),
|
|
mod("AvoidIgnite", "BASE", 100, { type = "Condition", var = "AffectedByArcaneSurge" }),
|
|
mod("AvoidShock", "BASE", 100, { type = "Condition", var = "AffectedByArcaneSurge" }),
|
|
},
|
|
["brands have (%d+)%% more activation frequency if (%d+)%% of attached duration expired"] = function(num) return { mod("BrandActivationFrequency", "MORE", num, { type = "Condition", var = "BrandLastQuarter"} ) } end,
|
|
-- Inquisitor
|
|
["critical strikes ignore enemy monster elemental resistances"] = { flag("IgnoreElementalResistances", { type = "Condition", var = "CriticalStrike" }) },
|
|
["non%-critical strikes penetrate (%d+)%% of enemy elemental resistances"] = function(num) return { mod("ElementalPenetration", "BASE", num, { type = "Condition", var = "CriticalStrike", neg = true }) } end,
|
|
["consecrated ground you create applies (%d+)%% increased damage taken to enemies"] = function(num) return { mod("EnemyModifier", "LIST", { mod = mod("DamageTaken", "INC", num, { type = "Condition", var = "OnConsecratedGround" }) }) } end,
|
|
["nearby enemies take (%d+)%% increased elemental damage"] = function(num) return { mod("EnemyModifier", "LIST", { mod = mod("ElementalDamageTaken", "INC", num) }) } end,
|
|
["you have consecrated ground around you while stationary"] = { flag("Condition:OnConsecratedGround", { type = "Condition", var = "Stationary" }) },
|
|
["consecrated ground you create grants immunity to elemental ailments to you and allies"] = {
|
|
mod("AvoidChill", "BASE", 100, { type = "Condition", var = "OnConsecratedGround" }),
|
|
mod("AvoidFreeze", "BASE", 100, { type = "Condition", var = "OnConsecratedGround" }),
|
|
mod("AvoidIgnite", "BASE", 100, { type = "Condition", var = "OnConsecratedGround" }),
|
|
mod("AvoidShock", "BASE", 100, { type = "Condition", var = "OnConsecratedGround" }),
|
|
},
|
|
-- Juggernaut
|
|
["armour received from body armour is doubled"] = { flag("Unbreakable") },
|
|
["action speed cannot be modified to below base value"] = { flag("ActionSpeedCannotBeBelowBase") },
|
|
["movement speed cannot be modified to below base value"] = { flag("MovementSpeedCannotBeBelowBase") },
|
|
["you cannot be slowed to below base speed"] = { flag("ActionSpeedCannotBeBelowBase") },
|
|
["cannot be slowed to below base speed"] = { flag("ActionSpeedCannotBeBelowBase") },
|
|
["gain accuracy rating equal to your strength"] = { mod("Accuracy", "BASE", 1, { type = "PerStat", stat = "Str" }) },
|
|
-- Necromancer
|
|
["your offering skills also affect you"] = { mod("ExtraSkillMod", "LIST", { mod = mod("SkillData", "LIST", { key = "buffNotPlayer", value = false }) }, { type = "SkillName", skillNameList = { "Bone Offering", "Flesh Offering", "Spirit Offering" } }) },
|
|
["your offerings have (%d+)%% reduced effect on you"] = function(num) return { mod("ExtraSkillMod", "LIST", { mod = mod("BuffEffectOnPlayer", "INC", -num) }, { type = "SkillName", skillNameList = { "Bone Offering", "Flesh Offering", "Spirit Offering" } }) } end,
|
|
["if you've consumed a corpse recently, you and your minions have (%d+)%% increased area of effect"] = function(num) return { mod("AreaOfEffect", "INC", num, { type = "Condition", var = "ConsumedCorpseRecently" }), mod("MinionModifier", "LIST", { mod = mod("AreaOfEffect", "INC", num) }, { type = "Condition", var = "ConsumedCorpseRecently" }) } end,
|
|
["with at least one nearby corpse, you and nearby allies deal (%d+)%% more damage"] = function(num) return { mod("ExtraAura", "LIST", { mod = mod("Damage", "MORE", num) }, { type = "MultiplierThreshold", var = "NearbyCorpse", threshold = 1 }) } end,
|
|
["for each nearby corpse, you and nearby allies regenerate ([%d%.]+)%% of energy shield per second, up to ([%d%.]+)%% per second"] = function(num, _, limit) return { mod("ExtraAura", "LIST", { mod = mod("EnergyShieldRegenPercent", "BASE", num) }, { type = "Multiplier", var = "NearbyCorpse", limit = tonumber(limit), limitTotal = true }) } end,
|
|
["for each nearby corpse, you and nearby allies regenerate (%d+) mana per second, up to (%d+) per second"] = function(num, _, limit) return { mod("ExtraAura", "LIST", { mod = mod("ManaRegen", "BASE", num) }, { type = "Multiplier", var = "NearbyCorpse", limit = tonumber(limit), limitTotal = true }) } end,
|
|
["(%d+)%% increased attack and cast speed for each corpse consumed recently, up to a maximum of (%d+)%%"] = function(num, _, limit) return { mod("Speed", "INC", num, { type = "Multiplier", var = "CorpseConsumedRecently", limit = tonumber(limit / num)}) } end,
|
|
["enemies near corpses you spawned recently are chilled and shocked"] = {
|
|
mod("EnemyModifier", "LIST", { mod = mod("Condition:Chilled", "FLAG", true) }, { type = "Condition", var = "SpawnedCorpseRecently" }),
|
|
mod("EnemyModifier", "LIST", { mod = mod("Condition:Shocked", "FLAG", true) }, { type = "Condition", var = "SpawnedCorpseRecently" }),
|
|
mod("ShockBase", "BASE", 15, { type = "Condition", var = "SpawnedCorpseRecently"}),
|
|
},
|
|
["regenerate (%d+)%% of energy shield over 2 seconds when you consume a corpse"] = function(num) return { mod("EnergyShieldRegenPercent", "BASE", num / 2, { type = "Condition", var = "ConsumedCorpseInPast2Sec" }) } end,
|
|
["regenerate (%d+)%% of mana over 2 seconds when you consume a corpse"] = function(num) return { mod("ManaRegen", "BASE", 1, { type = "PercentStat", stat = "Mana", percent = num / 2 }, { type = "Condition", var = "ConsumedCorpseInPast2Sec" }) } end,
|
|
-- Occultist
|
|
["enemies you curse have malediction"] = { mod("AffectedByCurseMod", "LIST", { mod = mod("DamageTaken", "INC", 10) }) },
|
|
["nearby enemies have (%-%d+)%% to chaos resistance"] = function(num) return { mod("EnemyModifier", "LIST", { mod = mod("ChaosResist", "BASE", num) }) } end,
|
|
["nearby enemies have (%-%d+)%% to cold resistance"] = function(num) return { mod("EnemyModifier", "LIST", { mod = mod("ColdResist", "BASE", num) }) } end,
|
|
["when you kill an enemy, for each curse on that enemy, gain (%d+)%% of non%-chaos damage as extra chaos damage for 4 seconds"] = function(num) return {
|
|
mod("NonChaosDamageGainAsChaos", "BASE", num, { type = "Condition", var = "KilledRecently" }, { type = "Multiplier", var = "CurseOnEnemy" }),
|
|
} end,
|
|
["cannot be stunned while you have energy shield"] = { mod("AvoidStun", "BASE", 100, { type = "Condition", var = "HaveEnergyShield" }) },
|
|
["every second, inflict withered on nearby enemies for (%d+) seconds"] = { flag("Condition:CanWither") },
|
|
-- Pathfinder
|
|
["always poison on hit while using a flask"] = { mod("PoisonChance", "BASE", 100, { type = "Condition", var = "UsingFlask" }) },
|
|
["poisons you inflict during any flask effect have (%d+)%% chance to deal (%d+)%% more damage"] = function(num, _, more) return { mod("Damage", "MORE", tonumber(more) * num / 100, nil, 0, KeywordFlag.Poison, { type = "Condition", var = "UsingFlask" }) } end,
|
|
["immune to elemental ailments during any flask effect"] = {
|
|
mod("AvoidChill", "BASE", 100, { type = "Condition", var = "UsingFlask" }),
|
|
mod("AvoidFreeze", "BASE", 100, { type = "Condition", var = "UsingFlask" }),
|
|
mod("AvoidIgnite", "BASE", 100, { type = "Condition", var = "UsingFlask" }),
|
|
mod("AvoidShock", "BASE", 100, { type = "Condition", var = "UsingFlask" }),
|
|
},
|
|
-- Raider
|
|
["nearby enemies have (%d+)%% less accuracy rating while you have phasing"] = function(num) return { mod("EnemyModifier", "LIST", { mod = mod("Accuracy", "MORE", -num) }, { type = "Condition", var = "Phasing" } )} end,
|
|
["you have phasing while at maximum frenzy charges"] = { flag("Condition:Phasing", { type = "StatThreshold", stat = "FrenzyCharges", thresholdStat = "FrenzyChargesMax" }) },
|
|
["you have phasing during onslaught"] = { flag("Condition:Phasing", { type = "Condition", var = "Onslaught" }) },
|
|
["you have onslaught while on full frenzy charges"] = { flag("Condition:Onslaught", { type = "StatThreshold", stat = "FrenzyCharges", thresholdStat = "FrenzyChargesMax" }) },
|
|
["you have onslaught while at maximum endurance charges"] = { flag("Condition:Onslaught", { type = "StatThreshold", stat = "EnduranceCharges", thresholdStat = "EnduranceChargesMax" }) },
|
|
["immune to elemental ailments while phasing"] = {
|
|
mod("AvoidChill", "BASE", 100, { type = "Condition", var = "Phasing" }),
|
|
mod("AvoidFreeze", "BASE", 100, { type = "Condition", var = "Phasing" }),
|
|
mod("AvoidIgnite", "BASE", 100, { type = "Condition", var = "Phasing" }),
|
|
mod("AvoidShock", "BASE", 100, { type = "Condition", var = "Phasing" }),
|
|
},
|
|
["nearby enemies have fire, cold and lightning exposure while you have phasing, applying %-(%d+)%% to those resistances"] = function(num) return {
|
|
mod("EnemyModifier", "LIST", { mod = mod("FireExposure", "BASE", -num) }, { type = "Condition", var = "Phasing" } ),
|
|
mod("EnemyModifier", "LIST", { mod = mod("ColdExposure", "BASE", -num) }, { type = "Condition", var = "Phasing" } ),
|
|
mod("EnemyModifier", "LIST", { mod = mod("LightningExposure", "BASE", -num) }, { type = "Condition", var = "Phasing" } ),
|
|
} end,
|
|
-- Saboteur
|
|
["immune to ignite and shock"] = {
|
|
mod("AvoidIgnite", "BASE", 100),
|
|
mod("AvoidShock", "BASE", 100),
|
|
},
|
|
-- Slayer
|
|
["deal up to (%d+)%% more melee damage to enemies, based on proximity"] = function(num) return { mod("Damage", "MORE", num, nil, bor(ModFlag.Attack, ModFlag.Melee), { type = "MeleeProximity", ramp = {1,0} }) } end,
|
|
["cannot be stunned while leeching"] = { mod("AvoidStun", "BASE", 100, { type = "Condition", var = "Leeching" }) },
|
|
["you are immune to bleeding while leeching"] = { mod("AvoidBleed", "BASE", 100, { type = "Condition", var = "Leeching" }) },
|
|
["life leech effects are not removed at full life"] = { flag("CanLeechLifeOnFullLife") },
|
|
["energy shield leech effects from attacks are not removed at full energy shield"] = { flag("CanLeechLifeOnFullEnergyShield") },
|
|
["cannot take reflected physical damage"] = { mod("PhysicalReflectedDamageTaken", "MORE", -100) },
|
|
["gain (%d+)%% increased movement speed for 20 seconds when you kill an enemy"] = function(num) return { mod("MovementSpeed", "INC", num, { type = "Condition", var = "KilledRecently" }) } end,
|
|
["gain (%d+)%% increased attack speed for 20 seconds when you kill a rare or unique enemy"] = function(num) return { mod("Speed", "INC", num, { type = "Condition", var = "KilledUniqueEnemy" }) } end,
|
|
-- Trickster
|
|
["(%d+)%% chance to gain (%d+)%% of non%-chaos damage with hits as extra chaos damage"] = function(num, _, perc) return { mod("NonChaosDamageGainAsChaos", "BASE", num / 100 * tonumber(perc)) } end,
|
|
["movement skills cost no mana"] = { mod("ManaCost", "MORE", -100, nil, 0, KeywordFlag.Movement) },
|
|
["cannot be stunned while you have ghost shrouds"] = function(num) return { mod("AvoidStun", "BASE", 100, { type = "MultiplierThreshold", var = "GhostShroud", threshold = 1 }) } end,
|
|
-- Item local modifiers
|
|
["has no sockets"] = { flag("NoSockets") },
|
|
["has (%d+) sockets?"] = function(num) return { mod("SocketCount", "BASE", num) } end,
|
|
["has (%d+) abyssal sockets?"] = function(num) return { mod("AbyssalSocketCount", "BASE", num) } end,
|
|
["no physical damage"] = { mod("WeaponData", "LIST", { key = "PhysicalMin" }), mod("WeaponData", "LIST", { key = "PhysicalMax" }), mod("WeaponData", "LIST", { key = "PhysicalDPS" }) },
|
|
["all attacks with this weapon are critical strikes"] = { mod("WeaponData", "LIST", { key = "CritChance", value = 100 }) },
|
|
["counts as dual wielding"] = { mod("WeaponData", "LIST", { key = "countsAsDualWielding", value = true}) },
|
|
["counts as all one handed melee weapon types"] = { mod("WeaponData", "LIST", { key = "countsAsAll1H", value = true }) },
|
|
["no block chance"] = { mod("ArmourData", "LIST", { key = "BlockChance", value = 0 }) },
|
|
["hits can't be evaded"] = { flag("CannotBeEvaded", { type = "Condition", var = "{Hand}Attack" }) },
|
|
["causes bleeding on hit"] = { mod("BleedChance", "BASE", 100, { type = "Condition", var = "{Hand}Attack" }) },
|
|
["poisonous hit"] = { mod("PoisonChance", "BASE", 100, { type = "Condition", var = "{Hand}Attack" }) },
|
|
["attacks with this weapon deal double damage"] = { mod("DoubleDamageChance", "BASE", 100, nil, ModFlag.Hit, { type = "Condition", var = "{Hand}Attack" }, { type = "SkillType", skillType = SkillType.Attack }) },
|
|
["hits with this weapon gain (%d+)%% of physical damage as extra cold or lightning damage"] = function(num) return {
|
|
mod("PhysicalDamageGainAsColdOrLightning", "BASE", num / 2, nil, ModFlag.Hit, { type = "Condition", var = "DualWielding"}, { type = "SkillType", skillType = SkillType.Attack }),
|
|
mod("PhysicalDamageGainAsColdOrLightning", "BASE", num, nil, ModFlag.Hit, { type = "Condition", var = "DualWielding", neg = true}, { type = "SkillType", skillType = SkillType.Attack })
|
|
} end,
|
|
["attacks with this weapon deal double damage to chilled enemies"] = { mod("DoubleDamageChance", "BASE", 100, nil, ModFlag.Hit, { type = "Condition", var = "{Hand}Attack" }, { type = "SkillType", skillType = SkillType.Attack }, { type = "ActorCondition", actor = "enemy", var = "Chilled" }) },
|
|
["life leech from hits with this weapon applies instantly"] = { flag("InstantLifeLeech", { type = "Condition", var = "{Hand}Attack" }) },
|
|
["life leech from hits with this weapon is instant"] = { flag("InstantLifeLeech", { type = "Condition", var = "{Hand}Attack" }) },
|
|
["gain life from leech instantly from hits with this weapon"] = { flag("InstantLifeLeech", { type = "Condition", var = "{Hand}Attack" }, { type = "SkillType", skillType = SkillType.Attack }) },
|
|
["instant recovery"] = { mod("FlaskInstantRecovery", "BASE", 100) },
|
|
["(%d+)%% of recovery applied instantly"] = function(num) return { mod("FlaskInstantRecovery", "BASE", num) } end,
|
|
["has no attribute requirements"] = { flag("NoAttributeRequirements") },
|
|
-- Socketed gem modifiers
|
|
["%+(%d+) to level of socketed gems"] = function(num) return { mod("GemProperty", "LIST", { keyword = "all", key = "level", value = num }, { type = "SocketedIn", slotName = "{SlotName}" }) } end,
|
|
["%+(%d+) to level of socketed ([%a ]+) gems"] = function(num, _, type) return { mod("GemProperty", "LIST", { keyword = type, key = "level", value = num }, { type = "SocketedIn", slotName = "{SlotName}" }) } end,
|
|
["%+(%d+)%% to quality of socketed gems"] = function(num, _, type) return { mod("GemProperty", "LIST", { keyword = "all", key = "quality", value = num }, { type = "SocketedIn", slotName = "{SlotName}" }) } end,
|
|
["%+(%d+)%% to quality of socketed ([%a ]+) gems"] = function(num, _, type) return { mod("GemProperty", "LIST", { keyword = "all", key = "quality", value = num }, { type = "SocketedIn", slotName = "{SlotName}" }) } end,
|
|
["%+(%d+) to level of active socketed skill gems"] = function(num) return { mod("GemProperty", "LIST", { keyword = "active_skill", key = "level", value = num }, { type = "SocketedIn", slotName = "{SlotName}" }) } end,
|
|
["%+(%d+) to level of socketed active skill gems"] = function(num) return { mod("GemProperty", "LIST", { keyword = "active_skill", key = "level", value = num }, { type = "SocketedIn", slotName = "{SlotName}" }) } end,
|
|
["%+(%d+) to level of socketed active skill gems per (%d+) player levels"] = function(num, _, div) return { mod("GemProperty", "LIST", { keyword = "active_skill", key = "level", value = num }, { type = "SocketedIn", slotName = "{SlotName}" }, { type = "Multiplier", var = "Level", div = tonumber(div) }) } end,
|
|
["socketed gems fire an additional projectile"] = { mod("ExtraSkillMod", "LIST", { mod = mod("ProjectileCount", "BASE", 1) }, { type = "SocketedIn", slotName = "{SlotName}" }) },
|
|
["socketed gems fire (%d+) additional projectiles"] = function(num) return { mod("ExtraSkillMod", "LIST", { mod = mod("ProjectileCount", "BASE", num) }, { type = "SocketedIn", slotName = "{SlotName}" }) } end,
|
|
["socketed gems reserve no mana"] = { mod("ManaReserved", "MORE", -100, { type = "SocketedIn", slotName = "{SlotName}" }) },
|
|
["socketed skill gems get a (%d+)%% mana multiplier"] = function(num) return { mod("ExtraSkillMod", "LIST", { mod = mod("SupportManaMultiplier", "MORE", num - 100) }, { type = "SocketedIn", slotName = "{SlotName}" }) } end,
|
|
["socketed gems have blood magic"] = { flag("SkillBloodMagic", { type = "SocketedIn", slotName = "{SlotName}" }) },
|
|
["socketed gems have elemental equilibrium"] = function()
|
|
--Currently hardcoded to what Elemental Equilibrium node is
|
|
return {
|
|
flag("ElementalEquilibrium"),
|
|
mod("EnemyModifier", "LIST", { mod = mod("FireResist", "BASE", 25, { type = "Condition", var = "HitByFireDamage" }) }),
|
|
mod("EnemyModifier", "LIST", { mod = mod("FireResist", "BASE", -50, { type = "Condition", var = "HitByFireDamage", neg = true }, { type = "Condition", varList={ "HitByColdDamage","HitByLightningDamage" } }) }),
|
|
mod("EnemyModifier", "LIST", { mod = mod("ColdResist", "BASE", 25, { type = "Condition", var = "HitByColdDamage" }) }),
|
|
mod("EnemyModifier", "LIST", { mod = mod("ColdResist", "BASE", -50, { type = "Condition", var = "HitByColdDamage", neg = true }, { type = "Condition", varList={ "HitByFireDamage","HitByLightningDamage" } }) }),
|
|
mod("EnemyModifier", "LIST", { mod = mod("LightningResist", "BASE", 25, { type = "Condition", var = "HitByLightningDamage" }) }),
|
|
mod("EnemyModifier", "LIST", { mod = mod("LightningResist", "BASE", -50, { type = "Condition", var = "HitByLightningDamage", neg = true }, { type = "Condition", varList={ "HitByFireDamage","HitByColdDamage" } }) }),
|
|
}
|
|
end,
|
|
["socketed gems have secrets of suffering"] = {
|
|
flag("CannotIgnite", { type = "SocketedIn", slotName = "{SlotName}" }),
|
|
flag("CannotChill", { type = "SocketedIn", slotName = "{SlotName}" }),
|
|
flag("CannotFreeze", { type = "SocketedIn", slotName = "{SlotName}" }),
|
|
flag("CannotShock", { type = "SocketedIn", slotName = "{SlotName}" }),
|
|
flag("CritAlwaysAltAilments", { type = "SocketedIn", slotName = "{SlotName}" })
|
|
},
|
|
["socketed skills deal double damage"] = { mod("ExtraSkillMod", "LIST", { mod = mod("DoubleDamageChance", "BASE", 100) }, { type = "SocketedIn", slotName = "{SlotName}" }) },
|
|
["socketed gems gain (%d+)%% of physical damage as extra lightning damage"] = function(num) return { mod("ExtraSkillMod", "LIST", { mod = mod("PhysicalDamageGainAsLightning", "BASE", num) }, { type = "SocketedIn", slotName = "{SlotName}" }) } end,
|
|
["socketed red gems get (%d+)%% physical damage as extra fire damage"] = function(num) return { mod("ExtraSkillMod", "LIST", { mod = mod("PhysicalDamageGainAsFire", "BASE", num) }, { type = "SocketedIn", slotName = "{SlotName}", keyword = "strength" }) } end,
|
|
["socketed non%-channelling bow skills are triggered by snipe"] = {
|
|
mod("ExtraSkillMod", "LIST", { mod = flag("TriggeredBySnipe") }, { type = "SocketedIn", slotName = "{SlotName}", keyword = "bow" }, { type = "SkillType", skillType = SkillType.Triggerable } ),
|
|
mod("ExtraSkillMod", "LIST", { mod = mod("SkillData", "LIST", { key = "showAverage", value = true } ) }, { type = "SocketedIn", slotName = "{SlotName}", keyword = "bow" }, { type = "SkillType", skillType = SkillType.Triggerable } ),
|
|
mod("ExtraSkillMod", "LIST", { mod = mod("SkillData", "LIST", { key = "triggered", value = 1 } ) }, { type = "SocketedIn", slotName = "{SlotName}", keyword = "bow" }, { type = "SkillType", skillType = SkillType.Triggerable } ),
|
|
},
|
|
["socketed triggered bow skills deal (%d+)%% less damage"] = function(num) return { mod("ExtraSkillMod", "LIST", { mod = mod("Damage", "MORE", -num) }, { type = "SocketedIn", slotName = "{SlotName}", keyword = "bow" }, { type = "SkillType", skillType = SkillType.Triggerable } ) } end,
|
|
["socketed travel skills deal (%d+)%% more damage"] = function(num) return { mod("ExtraSkillMod", "LIST", { mod = mod("Damage", "MORE", num) }, { type = "SocketedIn", slotName = "{SlotName}" }, { type = "SkillType", skillType = SkillType.TravelSkill } ) } end,
|
|
-- Global gem modifiers
|
|
["%+(%d+) to level of all minion skill gems"] = function(num) return { mod("GemProperty", "LIST", { keywordList = { "minion", "active_skill" }, key = "level", value = num }) } end,
|
|
["%+(%d+) to level of all spell skill gems"] = function(num) return { mod("GemProperty", "LIST", { keywordList = { "spell", "active_skill" }, key = "level", value = num }) } end,
|
|
["%+(%d+) to level of all physical spell skill gems"] = function(num) return { mod("GemProperty", "LIST", { keywordList = { "spell", "physical", "active_skill" }, key = "level", value = num }) } end,
|
|
["%+(%d+) to level of all physical skill gems"] = function(num) return { mod("GemProperty", "LIST", { keywordList = { "physical", "active_skill" }, key = "level", value = num }) } end,
|
|
["%+(%d+) to level of all lightning spell skill gems"] = function(num) return { mod("GemProperty", "LIST", { keywordList = { "spell", "lightning", "active_skill" }, key = "level", value = num }) } end,
|
|
["%+(%d+) to level of all lightning skill gems"] = function(num) return { mod("GemProperty", "LIST", { keywordList = { "lightning", "active_skill" }, key = "level", value = num }) } end,
|
|
["%+(%d+) to level of all cold spell skill gems"] = function(num) return { mod("GemProperty", "LIST", { keywordList = { "spell", "cold", "active_skill" }, key = "level", value = num }) } end,
|
|
["%+(%d+) to level of all cold skill gems"] = function(num) return { mod("GemProperty", "LIST", { keywordList = { "cold", "active_skill" }, key = "level", value = num }) } end,
|
|
["%+(%d+) to level of all fire spell skill gems"] = function(num) return { mod("GemProperty", "LIST", { keywordList = { "spell", "fire", "active_skill" }, key = "level", value = num }) } end,
|
|
["%+(%d+) to level of all fire skill gems"] = function(num) return { mod("GemProperty", "LIST", { keywordList = { "fire", "active_skill" }, key = "level", value = num }) } end,
|
|
["%+(%d+) to level of all chaos spell skill gems"] = function(num) return { mod("GemProperty", "LIST", { keywordList = { "spell", "chaos", "active_skill" }, key = "level", value = num }) } end,
|
|
["%+(%d+) to level of all chaos skill gems"] = function(num) return { mod("GemProperty", "LIST", { keywordList = { "chaos", "active_skill" }, key = "level", value = num }) } end,
|
|
["%+(%d+) to level of all strength skill gems"] = function(num) return { mod("GemProperty", "LIST", { keywordList = { "strength", "active_skill" }, key = "level", value = num }) } end,
|
|
["%+(%d+) to level of all dexterity skill gems"] = function(num) return { mod("GemProperty", "LIST", { keywordList = { "dexterity", "active_skill" }, key = "level", value = num }) } end,
|
|
["%+(%d+) to level of all intelligence skill gems"] = function(num) return { mod("GemProperty", "LIST", { keywordList = { "intelligence", "active_skill" }, key = "level", value = num }) } end,
|
|
["%+(%d+) to level of all (.+) gems"] = function(num, _, skill) return { mod("GemProperty", "LIST", {keyword = skill, key = "level", value = num }) } end,
|
|
-- Extra skill/support
|
|
["grants (%D+)"] = function(_, skill) return extraSkill(skill, 1) end,
|
|
["grants level (%d+) (.+)"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
["[ct][ar][si][tg]g?e?r?s? level (%d+) (.+) when equipped"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
["[ct][ar][si][tg]g?e?r?s? level (%d+) (.+) on %a+"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
["use level (%d+) (.+) on %a+"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
["[ct][ar][si][tg]g?e?r?s? level (%d+) (.+) when you attack"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
["[ct][ar][si][tg]g?e?r?s? level (%d+) (.+) when you deal a critical strike"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
["[ct][ar][si][tg]g?e?r?s? level (%d+) (.+) when hit"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
["[ct][ar][si][tg]g?e?r?s? level (%d+) (.+) when you kill an enemy"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
["[ct][ar][si][tg]g?e?r?s? level (%d+) (.+) when you use a skill"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
["trigger level (%d+) (.+) when you use a skill while you have a spirit charge"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
["trigger level (%d+) (.+) when you hit an enemy while cursed"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
["trigger level (%d+) (.+) when you hit a bleeding enemy"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
["trigger level (%d+) (.+) when you hit a rare or unique enemy"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
["trigger level (%d+) (.+) when you kill a frozen enemy"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
["trigger level (%d+) (.+) when you consume a corpse"] = function(num, _, skill) return skill == "summon phantasm skill" and extraSkill("triggered summon phantasm skill", num) or extraSkill(skill, num) end,
|
|
["trigger level (%d+) (.+) when you attack with a bow"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
["trigger level (%d+) (.+) when you block"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
["trigger level (%d+) (.+) when animated guardian kills an enemy"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
["trigger level (%d+) (.+) when you lose cat's stealth"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
["trigger level (%d+) (.+) when your trap is triggered"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
["trigger level (%d+) (.+) on hit with this weapon"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
["trigger level (%d+) (.+) on melee hit while cursed"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
["trigger level (%d+) (.+) every [%d%.]+ seconds while phasing"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
["trigger level (%d+) (.+) when you gain avian's might or avian's flight"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
["triggers level (%d+) (.+) when equipped"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
["%d+%% chance to attack with level (%d+) (.+) on melee hit"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
["%d+%% chance to trigger level (%d+) (.+) when animated weapon kills an enemy"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
["%d+%% chance to trigger level (%d+) (.+) on melee hit"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
["%d+%% chance to trigger level (%d+) (.+) [ow][nh]e?n? ?y?o?u? kill ?a?n? ?e?n?e?m?y?"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
["%d+%% chance to trigger level (%d+) (.+) when you use a socketed skill"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
["%d+%% chance to trigger level (%d+) (.+) when you gain avian's might or avian's flight"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
["%d+%% chance to trigger level (%d+) (.+) on critical strike with this weapon"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
["%d+%% chance to [ct][ar][si][tg]g?e?r? level (%d+) (.+) on %a+"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
["attack with level (%d+) (.+) when you kill a bleeding enemy"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
["triggers? level (%d+) (.+) when you kill a bleeding enemy"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
["curse enemies with (%D+) on %a+"] = function(_, skill) return extraSkill(skill, 1, true) end,
|
|
["curse enemies with (%D+) on %a+, with (%d+)%% increased effect"] = function(_, skill, num) return {
|
|
mod("ExtraSkill", "LIST", { skillId = gemIdLookup[skill], level = 1, noSupports = true }),
|
|
mod("CurseEffect", "INC", tonumber(num), { type = "SkillName", skillName = gemIdLookup[skill] }),
|
|
} end,
|
|
["%d+%% chance to curse n?o?n?%-?c?u?r?s?e?d? ?enemies with (%D+) on %a+, with (%d+)%% increased effect"] = function(_, skill, num) return {
|
|
mod("ExtraSkill", "LIST", { skillId = gemIdLookup[skill], level = 1, noSupports = true }),
|
|
mod("CurseEffect", "INC", tonumber(num), { type = "SkillName", skillName = gemIdLookup[skill] }),
|
|
} end,
|
|
["curse enemies with level (%d+) (%D+) on %a+, which can apply to hexproof enemies"] = function(num, _, skill) return extraSkill(skill, num, true) end,
|
|
["curse enemies with level (%d+) (.+) on %a+"] = function(num, _, skill) return extraSkill(skill, num, true) end,
|
|
["[ct][ar][si][tg]g?e?r?s? (.+) on %a+"] = function(_, skill) return extraSkill(skill, 1, true) end,
|
|
["[at][tr][ti][ag][cg][ke]r? (.+) on %a+"] = function(_, skill) return extraSkill(skill, 1, true) end,
|
|
["[at][tr][ti][ag][cg][ke]r? with (.+) on %a+"] = function(_, skill) return extraSkill(skill, 1, true) end,
|
|
["[ct][ar][si][tg]g?e?r?s? (.+) when hit"] = function(_, skill) return extraSkill(skill, 1, true) end,
|
|
["[at][tr][ti][ag][cg][ke]r? (.+) when hit"] = function(_, skill) return extraSkill(skill, 1, true) end,
|
|
["[at][tr][ti][ag][cg][ke]r? with (.+) when hit"] = function(_, skill) return extraSkill(skill, 1, true) end,
|
|
["[ct][ar][si][tg]g?e?r?s? (.+) when your skills or minions kill"] = function(_, skill) return extraSkill(skill, 1, true) end,
|
|
["[at][tr][ti][ag][cg][ke]r? (.+) when you take a critical strike"] = function( _, skill) return extraSkill(skill, 1, true) end,
|
|
["[at][tr][ti][ag][cg][ke]r? with (.+) when you take a critical strike"] = function( _, skill) return extraSkill(skill, 1, true) end,
|
|
["trigger (.+) on critical strike"] = function( _, skill) return extraSkill(skill, 1, true) end,
|
|
["triggers? (.+) when you take a critical strike"] = function( _, skill) return extraSkill(skill, 1, true) end,
|
|
["socketed [%a+]* ?gems a?r?e? ?supported by level (%d+) (.+)"] = function(num, _, support) return { mod("ExtraSupport", "LIST", { skillId = gemIdLookup[support] or gemIdLookup[support:gsub("^increased ","")] or "Unknown", level = num }, { type = "SocketedIn", slotName = "{SlotName}" }) } end,
|
|
["trigger level (%d+) (.+) every (%d+) seconds"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
["trigger level (%d+) (.+), (.+) or (.+) every (%d+) seconds"] = function(num, _, skill1, skill2, skill3) return {
|
|
mod("ExtraSkill", "LIST", { skillId = gemIdLookup[skill1], level = num }),
|
|
mod("ExtraSkill", "LIST", { skillId = gemIdLookup[skill2], level = num }),
|
|
mod("ExtraSkill", "LIST", { skillId = gemIdLookup[skill3], level = num }),
|
|
} end,
|
|
["offering skills triggered this way also affect you"] = { mod("ExtraSkillMod", "LIST", { mod = mod("SkillData", "LIST", { key = "buffNotPlayer", value = false }) }, { type = "SkillName", skillNameList = { "Bone Offering", "Flesh Offering", "Spirit Offering" } }, { type = "SocketedIn", slotName = "{SlotName}" }) },
|
|
["trigger level (%d+) (.+) after spending a total of (%d+) mana"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
["consumes a void charge to trigger level (%d+) (.+) when you fire arrows"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
-- Conversion
|
|
["increases and reductions to minion damage also affects? you"] = { flag("MinionDamageAppliesToPlayer"), mod("ImprovedMinionDamageAppliesToPlayer", "INC", 100) },
|
|
["increases and reductions to minion damage also affects? you at (%d+)%% of their value"] = function(num) return { flag("MinionDamageAppliesToPlayer"), mod("ImprovedMinionDamageAppliesToPlayer", "INC", num) } end,
|
|
["increases and reductions to minion attack speed also affects? you"] = { flag("MinionAttackSpeedAppliesToPlayer"), mod("ImprovedMinionAttackSpeedAppliesToPlayer", "INC", 100) },
|
|
["increases and reductions to cast speed apply to attack speed at (%d+)%% of their value"] = function(num) return { flag("CastSpeedAppliesToAttacks"), mod("ImprovedCastSpeedAppliesToAttacks", "INC", num) } end,
|
|
["increases and reductions to spell damage also apply to attacks"] = { flag("SpellDamageAppliesToAttacks"), mod("ImprovedSpellDamageAppliesToAttacks", "INC", 100) },
|
|
["increases and reductions to spell damage also apply to attacks at (%d+)%% of their value"] = function(num) return { flag("SpellDamageAppliesToAttacks"), mod("ImprovedSpellDamageAppliesToAttacks", "INC", num) } end,
|
|
["increases and reductions to spell damage also apply to attacks while wielding a wand"] = { flag("SpellDamageAppliesToAttacks", { type = "Condition", var = "UsingWand" }), mod("ImprovedSpellDamageAppliesToAttacks", "INC", 100, { type = "Condition", var = "UsingWand" }) },
|
|
["modifiers to claw damage also apply to unarmed"] = { flag("ClawDamageAppliesToUnarmed") },
|
|
["modifiers to claw damage also apply to unarmed attack damage"] = { flag("ClawDamageAppliesToUnarmed") },
|
|
["modifiers to claw attack speed also apply to unarmed"] = { flag("ClawAttackSpeedAppliesToUnarmed") },
|
|
["modifiers to claw attack speed also apply to unarmed attack speed"] = { flag("ClawAttackSpeedAppliesToUnarmed") },
|
|
["modifiers to claw critical strike chance also apply to unarmed"] = { flag("ClawCritChanceAppliesToUnarmed") },
|
|
["modifiers to claw critical strike chance also apply to unarmed attack critical strike chance"] = { flag("ClawCritChanceAppliesToUnarmed") },
|
|
["increases and reductions to light radius also apply to accuracy"] = { flag("LightRadiusAppliesToAccuracy") },
|
|
["increases and reductions to light radius also apply to area of effect at 50%% of their value"] = { flag("LightRadiusAppliesToAreaOfEffect") },
|
|
["increases and reductions to light radius also apply to damage"] = { flag("LightRadiusAppliesToDamage") },
|
|
["increases and reductions to cast speed also apply to trap throwing speed"] = { flag("CastSpeedAppliesToTrapThrowingSpeed") },
|
|
["gain (%d+)%% of bow physical damage as extra damage of each element"] = function(num) return {
|
|
mod("PhysicalDamageGainAsLightning", "BASE", num, nil, ModFlag.Bow),
|
|
mod("PhysicalDamageGainAsCold", "BASE", num, nil, ModFlag.Bow),
|
|
mod("PhysicalDamageGainAsFire", "BASE", num, nil, ModFlag.Bow),
|
|
} end,
|
|
["gain (%d+)%% of weapon physical damage as extra damage of each element"] = function(num) return {
|
|
mod("PhysicalDamageGainAsLightning", "BASE", num, nil, ModFlag.Weapon),
|
|
mod("PhysicalDamageGainAsCold", "BASE", num, nil, ModFlag.Weapon),
|
|
mod("PhysicalDamageGainAsFire", "BASE", num, nil, ModFlag.Weapon),
|
|
} end,
|
|
["gain (%d+)%% of weapon physical damage as extra damage of an? r?a?n?d?o?m? ?element"] = function(num) return { mod("PhysicalDamageGainAsRandom", "BASE", num, nil, ModFlag.Weapon) } end,
|
|
["gain (%d+)%% of physical damage as extra damage of a random element"] = function(num) return { mod("PhysicalDamageGainAsRandom", "BASE", num ) } end,
|
|
["gain (%d+)%% of physical damage as extra damage of a random element while you are ignited"] = function(num) return { mod("PhysicalDamageGainAsRandom", "BASE", num, { type = "Condition", var = "Ignited" } ) } end,
|
|
["(%d+)%% of physical damage from hits with this weapon is converted to a random element"] = function(num) return { mod("PhysicalDamageConvertToRandom", "BASE", num ) } end,
|
|
-- Crit
|
|
["your critical strike chance is lucky"] = { flag("CritChanceLucky") },
|
|
["your critical strike chance is lucky while focussed"] = { flag("CritChanceLucky", { type = "Condition", var = "Focused" }) },
|
|
["your critical strikes do not deal extra damage"] = { flag("NoCritMultiplier") },
|
|
["lightning damage with non%-critical strikes is lucky"] = { flag("LightningNoCritLucky") },
|
|
["your damage with critical strikes is lucky"] = { flag("CritLucky") },
|
|
["critical strikes deal no damage"] = { mod("Damage", "MORE", -100, { type = "Condition", var = "CriticalStrike" }) },
|
|
["critical strike chance is increased by uncapped lightning resistance"] = { mod("CritChance", "INC", 1, { type = "PerStat", stat = "LightningResistTotal", div = 1 }) },
|
|
["critical strike chance is increased by lightning resistance"] = { mod("CritChance", "INC", 1, { type = "PerStat", stat = "LightningResist", div = 1 }) },
|
|
["non%-critical strikes deal (%d+)%% damage"] = function(num) return { mod("Damage", "MORE", -100 + num, nil, ModFlag.Hit, { type = "Condition", var = "CriticalStrike", neg = true }) } end,
|
|
["critical strikes penetrate (%d+)%% of enemy elemental resistances while affected by zealotry"] = function(num) return { mod("ElementalPenetration", "BASE", num, { type = "Condition", var = "CriticalStrike" }, { type = "Condition", var = "AffectedByZealotry" }) } end,
|
|
-- Generic Ailments
|
|
["enemies take (%d+)%% increased damage for each type of ailment you have inflicted on them"] = function(num) return {
|
|
mod("EnemyModifier", "LIST", { mod = mod("DamageTaken", "INC", num) }, { type = "ActorCondition", actor = "enemy", var = "Frozen" }),
|
|
mod("EnemyModifier", "LIST", { mod = mod("DamageTaken", "INC", num) }, { type = "ActorCondition", actor = "enemy", var = "Chilled" }),
|
|
mod("EnemyModifier", "LIST", { mod = mod("DamageTaken", "INC", num) }, { type = "ActorCondition", actor = "enemy", var = "Ignited" }),
|
|
mod("EnemyModifier", "LIST", { mod = mod("DamageTaken", "INC", num) }, { type = "ActorCondition", actor = "enemy", var = "Shocked" }),
|
|
mod("EnemyModifier", "LIST", { mod = mod("DamageTaken", "INC", num) }, { type = "ActorCondition", actor = "enemy", var = "Scorched" }),
|
|
mod("EnemyModifier", "LIST", { mod = mod("DamageTaken", "INC", num) }, { type = "ActorCondition", actor = "enemy", var = "Brittle" }),
|
|
mod("EnemyModifier", "LIST", { mod = mod("DamageTaken", "INC", num) }, { type = "ActorCondition", actor = "enemy", var = "Sapped" }),
|
|
mod("EnemyModifier", "LIST", { mod = mod("DamageTaken", "INC", num) }, { type = "ActorCondition", actor = "enemy", var = "Bleeding" }),
|
|
mod("EnemyModifier", "LIST", { mod = mod("DamageTaken", "INC", num) }, { type = "ActorCondition", actor = "enemy", var = "Poisoned" }),
|
|
} end,
|
|
-- Elemental Ailments
|
|
["your shocks can increase damage taken by up to a maximum of (%d+)%%"] = function(num) return { mod("ShockMax", "OVERRIDE", num) } end,
|
|
["your elemental damage can shock"] = { flag("ColdCanShock"), flag("FireCanShock") },
|
|
["all your damage can freeze"] = { flag("PhysicalCanFreeze"), flag("LightningCanFreeze"), flag("ColdCanFreeze"), flag("FireCanFreeze"), flag("ChaosCanFreeze") },
|
|
["your cold damage can ignite"] = { flag("ColdCanIgnite") },
|
|
["your lightning damage can ignite"] = { flag("LightningCanIgnite") },
|
|
["your fire damage can shock but not ignite"] = { flag("FireCanShock"), flag("FireCannotIgnite") },
|
|
["your cold damage can ignite but not freeze or chill"] = { flag("ColdCanIgnite"), flag("ColdCannotFreeze"), flag("ColdCannotChill") },
|
|
["your cold damage cannot freeze"] = { flag("ColdCannotFreeze") },
|
|
["your lightning damage can freeze but not shock"] = { flag("LightningCanFreeze"), flag("LightningCannotShock") },
|
|
["your chaos damage can shock"] = { flag("ChaosCanShock") },
|
|
["your chaos damage can chill"] = { flag("ChaosCanChill") },
|
|
["your chaos damage can ignite"] = { flag("ChaosCanIgnite") },
|
|
["chaos damage can ignite, chill and shock"] = { flag("ChaosCanIgnite"), flag("ChaosCanChill"), flag("ChaosCanShock") },
|
|
["your physical damage can chill"] = { flag("PhysicalCanChill") },
|
|
["your physical damage can shock"] = { flag("PhysicalCanShock") },
|
|
["your physical damage can freeze"] = { flag("PhysicalCanFreeze") },
|
|
["you always ignite while burning"] = { mod("EnemyIgniteChance", "BASE", 100, { type = "Condition", var = "Burning" }) },
|
|
["critical strikes do not always freeze"] = { flag("CritsDontAlwaysFreeze") },
|
|
["you can inflict up to (%d+) ignites on an enemy"] = { flag("IgniteCanStack") },
|
|
["you can inflict an additional ignite on an enemy"] = { flag("IgniteCanStack"), mod("IgniteStacks", "BASE", 1) },
|
|
["enemies chilled by you take (%d+)%% increased burning damage"] = function(num) return { mod("EnemyModifier", "LIST", { mod = mod("FireDamageTakenOverTime", "INC", num) }, { type = "ActorCondition", actor = "enemy", var = "Chilled" }) } end,
|
|
["enemies frozen by you take (%d+)%% increased damage"] = function(num) return { mod("EnemyModifier", "LIST", { mod = mod("DamageTaken", "INC", num) }, { type = "ActorCondition", actor = "enemy", var = "Frozen" }) } end,
|
|
["damaging ailments deal damage (%d+)%% faster"] = function(num) return { mod("IgniteBurnFaster", "INC", num), mod("BleedFaster", "INC", num), mod("PoisonFaster", "INC", num) } end,
|
|
["damaging ailments you inflict deal damage (%d+)%% faster while affected by malevolence"] = function(num) return {
|
|
mod("IgniteBurnFaster", "INC", num, { type = "Condition", var = "AffectedByMalevolence" }),
|
|
mod("BleedFaster", "INC", num, { type = "Condition", var = "AffectedByMalevolence" }),
|
|
mod("PoisonFaster", "INC", num, { type = "Condition", var = "AffectedByMalevolence" }),
|
|
} end,
|
|
["ignited enemies burn (%d+)%% faster"] = function(num) return { mod("IgniteBurnFaster", "INC", num) } end,
|
|
["ignited enemies burn (%d+)%% slower"] = function(num) return { mod("IgniteBurnSlower", "INC", num) } end,
|
|
["enemies ignited by an attack burn (%d+)%% faster"] = function(num) return { mod("IgniteBurnFaster", "INC", num, nil, ModFlag.Attack) } end,
|
|
["ignites you inflict with attacks deal damage (%d+)%% faster"] = function(num) return { mod("IgniteBurnFaster", "INC", num, nil, ModFlag.Attack) } end,
|
|
["ignites you inflict deal damage (%d+)%% faster"] = function(num) return { mod("IgniteBurnFaster", "INC", num) } end,
|
|
["enemies ignited by you during flask effect take (%d+)%% increased damage"] = function(num) return { mod("EnemyModifier", "LIST", { mod = mod("DamageTaken", "INC", num) }, { type = "ActorCondition", actor = "enemy", var = "Ignited" }) } end,
|
|
["enemies ignited by you have (%-%d+)%% to fire resistance"] = function(num) return { mod("EnemyModifier", "LIST", { mod = mod("FireResist", "BASE", num) }, { type = "ActorCondition", actor = "enemy", var = "Ignited" }) } end,
|
|
["enemies chilled by your hits are shocked"] = {
|
|
mod("ShockBase", "BASE", 15, { type = "ActorCondition", actor = "enemy", var = "ChilledByYourHits" } ),
|
|
mod("EnemyModifier", "LIST", { mod = mod("Condition:Shocked", "FLAG", true, { type = "Condition", var = "ChilledByYourHits" } ) } )
|
|
},
|
|
["cannot inflict ignite"] = { flag("CannotIgnite") },
|
|
["cannot inflict freeze or chill"] = { flag("CannotFreeze"), flag("CannotChill") },
|
|
["cannot inflict shock"] = { flag("CannotShock") },
|
|
["cannot ignite, chill, freeze or shock"] = { flag("CannotIgnite"), flag("CannotChill"), flag("CannotFreeze"), flag("CannotShock") },
|
|
["shock enemies as though dealing (%d+)%% more damage"] = function(num) return { mod("ShockAsThoughDealing", "MORE", num) } end,
|
|
["inflict non%-damaging ailments as though dealing (%d+)%% more damage"] = function(num) return {
|
|
mod("ShockAsThoughDealing", "MORE", num),
|
|
mod("ChillAsThoughDealing", "MORE", num),
|
|
mod("FreezeAsThoughDealing", "MORE", num)
|
|
} end,
|
|
["freeze chilled enemies as though dealing (%d+)%% more damage"] = function(num) return { mod("FreezeAsThoughDealing", "MORE", num, { type = "ActorCondition", actor = "enemy", var = "Chilled" } ) } end,
|
|
["(%d+)%% chance to shock attackers for (%d+) seconds on block"] = { mod("ShockBase", "BASE", 15) },
|
|
["shock attackers for (%d+) seconds on block"] = {
|
|
mod("ShockBase", "BASE", 15, { type = "Condition", var = "BlockedRecently" }),
|
|
mod("EnemyModifier", "LIST", { mod = flag("Condition:Shocked") }, { type = "Condition", var = "BlockedRecently" } ),
|
|
},
|
|
["shock nearby enemies for (%d+) seconds when you focus"] = {
|
|
mod("ShockBase", "BASE", 15, { type = "Condition", var = "Focused" }),
|
|
mod("EnemyModifier", "LIST", { mod = flag("Condition:Shocked") }, { type = "Condition", var = "Focused" } ),
|
|
},
|
|
["drops shocked ground while moving, lasting (%d+) seconds"] = { mod("ShockOverride", "BASE", 10, { type = "ActorCondition", actor = "enemy", var = "OnShockedGround"} ) },
|
|
-- Bleed
|
|
["melee attacks cause bleeding"] = { mod("BleedChance", "BASE", 100, nil, ModFlag.Melee) },
|
|
["attacks cause bleeding when hitting cursed enemies"] = { mod("BleedChance", "BASE", 100, nil, ModFlag.Attack, { type = "ActorCondition", actor = "enemy", var = "Cursed" }) },
|
|
["melee critical strikes cause bleeding"] = { mod("BleedChance", "BASE", 100, nil, ModFlag.Melee, { type = "Condition", var = "CriticalStrike" }) },
|
|
["causes bleeding on melee critical strike"] = { mod("BleedChance", "BASE", 100, nil, ModFlag.Melee, { type = "Condition", var = "CriticalStrike" }) },
|
|
["melee critical strikes have (%d+)%% chance to cause bleeding"] = function(num) return { mod("BleedChance", "BASE", num, nil, ModFlag.Melee, { type = "Condition", var = "CriticalStrike" }) } end,
|
|
["attacks always inflict bleeding while you have cat's stealth"] = { mod("BleedChance", "BASE", 100, nil, ModFlag.Attack, { type = "Condition", var = "AffectedByCat'sStealth" }) },
|
|
["you have crimson dance while you have cat's stealth"] = { mod("Keystone", "LIST", "Crimson Dance", { type = "Condition", var = "AffectedByCat'sStealth" }) },
|
|
["you have crimson dance if you have dealt a critical strike recently"] = { mod("Keystone", "LIST", "Crimson Dance", { type = "Condition", var = "CritRecently" }) },
|
|
["bleeding you inflict deals damage (%d+)%% faster"] = function(num) return { mod("BleedFaster", "INC", num) } end,
|
|
["(%d+)%% chance for bleeding inflicted with this weapon to deal (%d+)%% more damage"] = function(num, _, more) return {
|
|
mod("Damage", "MORE", tonumber(more) * num / 200, nil, 0, KeywordFlag.Bleed, { type = "Condition", var = "DualWielding"}, { type = "SkillType", skillType = SkillType.Attack }),
|
|
mod("Damage", "MORE", tonumber(more) * num / 100, nil, 0, KeywordFlag.Bleed, { type = "Condition", var = "DualWielding", neg = true }, { type = "SkillType", skillType = SkillType.Attack })
|
|
} end,
|
|
-- Impale and Bleed
|
|
["(%d+)%% increased effect of impales inflicted by hits that also inflict bleeding"] = function(num) return {
|
|
mod("ImpaleEffectOnBleed", "INC", num, nil, 0, KeywordFlag.Hit)
|
|
} end,
|
|
-- Poison
|
|
["y?o?u?r? ?fire damage can poison"] = { flag("FireCanPoison") },
|
|
["y?o?u?r? ?cold damage can poison"] = { flag("ColdCanPoison") },
|
|
["y?o?u?r? ?lightning damage can poison"] = { flag("LightningCanPoison") },
|
|
["your chaos damage poisons enemies"] = { mod("ChaosPoisonChance", "BASE", 100) },
|
|
["your chaos damage has (%d+)%% chance to poison enemies"] = function(num) return { mod("ChaosPoisonChance", "BASE", num) } end,
|
|
["melee attacks poison on hit"] = { mod("PoisonChance", "BASE", 100, nil, ModFlag.Melee) },
|
|
["melee critical strikes have (%d+)%% chance to poison the enemy"] = function(num) return { mod("PoisonChance", "BASE", num, nil, ModFlag.Melee, { type = "Condition", var = "CriticalStrike" }) } end,
|
|
["critical strikes with daggers have a (%d+)%% chance to poison the enemy"] = function(num) return { mod("PoisonChance", "BASE", num, nil, ModFlag.Dagger, { type = "Condition", var = "CriticalStrike" }) } end,
|
|
["poison cursed enemies on hit"] = { mod("PoisonChance", "BASE", 100, { type = "ActorCondition", actor = "enemy", var = "Cursed" }) },
|
|
["wh[ie][ln]e? at maximum frenzy charges, attacks poison enemies"] = { mod("PoisonChance", "BASE", 100, nil, ModFlag.Attack, { type = "StatThreshold", stat = "FrenzyCharges", thresholdStat = "FrenzyChargesMax" }) },
|
|
["traps and mines have a (%d+)%% chance to poison on hit"] = function(num) return { mod("PoisonChance", "BASE", num, nil, 0, bor(KeywordFlag.Trap, KeywordFlag.Mine)) } end,
|
|
["poisons you inflict deal damage (%d+)%% faster"] = function(num) return { mod("PoisonFaster", "INC", num) } end,
|
|
["(%d+)%% chance for poisons inflicted with this weapon to deal (%d+)%% more damage"] = function(num, _, more) return {
|
|
mod("Damage", "MORE", tonumber(more) * num / 200, nil, 0, KeywordFlag.Poison, { type = "Condition", var = "DualWielding"}, { type = "SkillType", skillType = SkillType.Attack }),
|
|
mod("Damage", "MORE", tonumber(more) * num / 100, nil, 0, KeywordFlag.Poison, { type = "Condition", var = "DualWielding", neg = true }, { type = "SkillType", skillType = SkillType.Attack })
|
|
} end,
|
|
["enemies poisoned by you have (%-%d+)%% to chaos resistance"] = function(num) return { mod("EnemyModifier", "LIST", { mod = mod("ChaosResist", "BASE", num) }, { type = "ActorCondition", actor = "enemy", var = "Poisoned" }) } end,
|
|
-- Buffs/debuffs
|
|
["phasing"] = { flag("Condition:Phasing") },
|
|
["onslaught"] = { flag("Condition:Onslaught") },
|
|
["unholy might"] = { flag("Condition:UnholyMight") },
|
|
["you have phasing if you've killed recently"] = { flag("Condition:Phasing", { type = "Condition", var = "KilledRecently" }) },
|
|
["you have phasing if you have blocked recently"] = { flag("Condition:Phasing", { type = "Condition", var = "BlockedRecently" }) },
|
|
["you have phasing while affected by haste"] = { flag("Condition:Phasing", { type = "Condition", var = "AffectedByHaste" }) },
|
|
["you have phasing while you have cat's stealth"] = { flag("Condition:Phasing", { type = "Condition", var = "AffectedByCat'sStealth" }) },
|
|
["you have onslaught while you have cat's agility"] = { flag("Condition:Onslaught", { type = "Condition", var = "AffectedByCat'sAgility" }) },
|
|
["you have onslaught while on low life"] = { flag("Condition:Onslaught", { type = "Condition", var = "LowLife" }) },
|
|
["you have onslaught while not on low mana"] = { flag("Condition:Onslaught", { type = "Condition", var = "LowMana", neg = true }) },
|
|
["you have tailwind if you have dealt a critical strike recently"] = { flag("Condition:Tailwind", { type = "Condition", var = "CritRecently" }) },
|
|
["you have unholy might while you have no energy shield"] = { flag("Condition:UnholyMight", { type = "Condition", var = "HaveEnergyShield", neg = true }) },
|
|
["your aura buffs do not affect allies"] = { flag("SelfAurasCannotAffectAllies") },
|
|
["aura buffs from skills have (%d+)%% increased effect on you for each herald affecting you"] = function(num) return { mod("AuraBuffEffect", "INC", num, { type = "Multiplier", var = "Herald"}) } end,
|
|
["aura buffs from skills have (%d+)%% increased effect on you for each herald affecting you, up to (%d+)%%"] = function(num, _, limit) return {
|
|
mod("PurpHarbAuraBuffEffect", "INC", num, { type = "Multiplier", var = "Herald" })
|
|
-- Maximum buff effect is handled in CalcPerform, PurpHarbAuraBuffEffect is capped with a constant there.
|
|
} end,
|
|
["nearby allies' damage with hits is lucky"] = { mod("ExtraAura", "LIST", { onlyAllies = true, mod = mod("LuckyHits", "FLAG", true) }) },
|
|
["your damage with hits is lucky"] = { flag("LuckyHits") },
|
|
["elemental damage with hits is lucky while you are shocked"] = { flag("ElementalLuckHits", { type = "Condition", var = "Shocked" }) },
|
|
["allies' aura buffs do not affect you"] = { flag("AlliesAurasCannotAffectSelf") },
|
|
["(%d+)%% increased effect of non%-curse auras from your skills on enemies"] = function(num) return {
|
|
mod("DebuffEffect", "INC", num, { type = "SkillType", skillType = SkillType.Aura }),
|
|
mod("AuraEffect", "INC", num, { type = "SkillName", skillName = "Death Aura" }),
|
|
} end,
|
|
["enemies can have 1 additional curse"] = { mod("EnemyCurseLimit", "BASE", 1) },
|
|
["you can apply an additional curse"] = { mod("EnemyCurseLimit", "BASE", 1) },
|
|
["you can apply one fewer curse"] = { mod("EnemyCurseLimit", "BASE", -1) },
|
|
["hexes you inflict have their effect increased by twice their doom instead"] = { mod("DoomEffect", "MORE", 100) },
|
|
["nearby enemies have (%d+)%% increased effect of curses on them"] = function(num) return { mod("EnemyModifier", "LIST", { mod = mod("CurseEffectOnSelf", "INC", num) }) } end,
|
|
["nearby enemies have an additional (%d+)%% chance to receive a critical strike"] = function(num) return { mod("EnemyModifier", "LIST", { mod = mod("SelfExtraCritChance", "BASE", num) }) } end,
|
|
["nearby enemies have (%-%d+)%% to all resistances"] = function(num) return {
|
|
mod("EnemyModifier", "LIST", { mod = mod("ElementalResist", "BASE", num) }),
|
|
mod("EnemyModifier", "LIST", { mod = mod("ChaosResist", "BASE", num) }),
|
|
} end,
|
|
["your hits inflict decay, dealing (%d+) chaos damage per second for %d+ seconds"] = function(num) return { mod("SkillData", "LIST", { key = "decay", value = num, merge = "MAX" }) } end,
|
|
["temporal chains has (%d+)%% reduced effect on you"] = function(num) return { mod("CurseEffectOnSelf", "INC", -num, { type = "SkillName", skillName = "Temporal Chains" }) } end,
|
|
["unaffected by temporal chains"] = { mod("CurseEffectOnSelf", "MORE", -100, { type = "SkillName", skillName = "Temporal Chains" }) },
|
|
["([%+%-][%d%.]+) seconds to cat's stealth duration"] = function(num) return { mod("PrimaryDuration", "BASE", num, { type = "SkillName", skillName = "Aspect of the Cat" }) } end,
|
|
["([%+%-][%d%.]+) seconds to cat's agility duration"] = function(num) return { mod("SecondaryDuration", "BASE", num, { type = "SkillName", skillName = "Aspect of the Cat" }) } end,
|
|
["([%+%-][%d%.]+) seconds to avian's might duration"] = function(num) return { mod("PrimaryDuration", "BASE", num, { type = "SkillName", skillName = "Aspect of the Avian" }) } end,
|
|
["([%+%-][%d%.]+) seconds to avian's flight duration"] = function(num) return { mod("SecondaryDuration", "BASE", num, { type = "SkillName", skillName = "Aspect of the Avian" }) } end,
|
|
["aspect of the spider can inflict spider's web on enemies an additional time"] = { mod("ExtraSkillMod", "LIST", { mod = mod("Multiplier:SpiderWebApplyStackMax", "BASE", 1) }, { type = "SkillName", skillName = "Aspect of the Spider" }) },
|
|
["aspect of the avian also grants avian's might and avian's flight to nearby allies"] = { mod("ExtraSkillMod", "LIST", { mod = mod("BuffEffectOnMinion", "MORE", 100) }, { type = "SkillName", skillName = "Aspect of the Avian" }) },
|
|
["enemies affected by your spider's webs have (%-%d+)%% to all resistances"] = function(num) return {
|
|
mod("EnemyModifier", "LIST", { mod = mod("ElementalResist", "BASE", num, { type = "MultiplierThreshold", var = "Spider's WebStack", threshold = 1 }) }),
|
|
mod("EnemyModifier", "LIST", { mod = mod("ChaosResist", "BASE", num, { type = "MultiplierThreshold", var = "Spider's WebStack", threshold = 1 }) }),
|
|
} end,
|
|
["marked enemy takes (%d+)%% increased damage"] = function(num) return {
|
|
mod("EnemyModifier", "LIST", { mod = mod("DamageTaken", "INC", num) }, {type = "ActorCondition", actor = "enemy", var = "Marked"}),
|
|
} end,
|
|
["marked enemy has (%d+)%% reduced accuracy rating"] = function(num) return {
|
|
mod("EnemyModifier", "LIST", { mod = mod("Accuracy", "INC", -num) }, {type = "ActorCondition", actor = "enemy", var = "Marked"}),
|
|
} end,
|
|
["you are cursed with level (%d+) (%D+)"] = function(num, _, name) return { mod("ExtraCurse", "LIST", { skillId = gemIdLookup[name], level = num, applyToPlayer = true }) } end,
|
|
["you are cursed with (%D+), with (%d+)%% increased effect"] = function(_, skill, num) return {
|
|
mod("ExtraCurse", "LIST", { skillId = gemIdLookup[skill], level = 1, applyToPlayer = true }),
|
|
mod("CurseEffectOnSelf", "INC", tonumber(num), { type = "SkillName", skillName = gemIdLookup[skill] }),
|
|
} end,
|
|
["you count as on low life while you are cursed with vulnerability"] = { flag("Condition:LowLife", { type = "Condition", var = "AffectedByVulnerability" }) },
|
|
["if you consumed a corpse recently, you and nearby allies regenerate (%d+)%% of life per second"] = function (num) return { mod("ExtraAura", "LIST", { mod = mod("LifeRegenPercent", "BASE", num) }, { type = "Condition", var = "ConsumedCorpseRecently" }) } end,
|
|
["if you have blocked recently, you and nearby allies regenerate (%d+)%% of life per second"] = function (num) return { mod("ExtraAura", "LIST", { mod = mod("LifeRegenPercent", "BASE", num) }, { type = "Condition", var = "BlockedRecently" }) } end,
|
|
["you are at maximum chance to block attack damage if you have not blocked recently"] = { flag("MaxBlockIfNotBlockedRecently", { type = "Condition", var = "BlockedRecently", neg = true }) },
|
|
["%+(%d+)%% chance to block spell damage if you have not blocked recently"] = function(num) return { mod("SpellBlockChance", "BASE", num, { type = "Condition", var = "BlockedRecently", neg = true }) } end,
|
|
["(%d+)%% of evasion rating is regenerated as life per second while focussed"] = function(num) return { mod("LifeRegen", "BASE", 1, { type = "PercentStat", stat = "Evasion", percent = num }, { type = "Condition", var = "Focused" }) } end,
|
|
["nearby allies have (%d+)%% increased defences per (%d+) strength you have"] = function(num, _, div) return { mod("ExtraAura", "LIST", { onlyAllies = true, mod = mod("Defences", "INC", num) }, { type = "PerStat", stat = "Str", div = tonumber(div) }) } end,
|
|
["nearby allies have %+(%d+)%% to critical strike multiplier per (%d+) dexterity you have"] = function(num, _, div) return { mod("ExtraAura", "LIST", { onlyAllies = true, mod = mod("CritMultiplier", "BASE", num) }, { type = "PerStat", stat = "Dex", div = tonumber(div) }) } end,
|
|
["nearby allies have (%d+)%% increased cast speed per (%d+) intelligence you have"] = function(num, _, div) return { mod("ExtraAura", "LIST", { onlyAllies = true, mod = mod("Speed", "INC", num, nil, ModFlag.Cast ) }, { type = "PerStat", stat = "Int", div = tonumber(div) }) } end,
|
|
["you gain divinity for %d+ seconds on reaching maximum divine charges"] = {
|
|
mod("ElementalDamage", "MORE", 50, { type = "Condition", var = "Divinity" }),
|
|
mod("ElementalDamageTaken", "MORE", -20, { type = "Condition", var = "Divinity" }),
|
|
},
|
|
["your maximum endurance charges is equal to your maximum frenzy charges"] = { flag("MaximumEnduranceChargesIsMaximumFrenzyCharges") },
|
|
["your maximum frenzy charges is equal to your maximum power charges"] = { flag("MaximumFrenzyChargesIsMaximumPowerCharges") },
|
|
["consecrated ground you create while affected by zealotry causes enemies to take (%d+)%% increased damage"] = function(num) return { mod("EnemyModifier", "LIST", { mod = mod("DamageTaken", "INC", num) }, { type = "ActorCondition", actor = "enemy", var = "OnConsecratedGround" }, { type = "Condition", var = "AffectedByZealotry" }) } end,
|
|
["if you've warcried recently, you and nearby allies have (%d+)%% increased attack, cast and movement speed"] = function(num) return {
|
|
mod("ExtraAura", "LIST", { mod = mod("Speed", "INC", num) }, { type = "Condition", var = "UsedWarcryRecently" }),
|
|
mod("ExtraAura", "LIST", { mod = mod("MovementSpeed", "INC", num) }, { type = "Condition", var = "UsedWarcryRecently" }),
|
|
} end,
|
|
["when you warcry, you and nearby allies gain onslaught for 4 seconds"] = { mod("ExtraAura", "LIST", { mod = flag("Onslaught") }, { type = "Condition", var = "UsedWarcryRecently" }) },
|
|
["enemies in your chilling areas take (%d+)%% increased lightning damage"] = function(num) return { mod("EnemyModifier", "LIST", { mod = mod("LightningDamageTaken", "INC", num) }, { type = "ActorCondition", actor = "enemy", var = "InChillingArea" }) } end,
|
|
["(%d+)%% chance to sap enemies in chilling areas"] = function(num) return { mod("SapChance", "BASE", num, { type = "ActorCondition", actor = "enemy", var = "InChillingArea" } ) } end,
|
|
["enemies hindered by you take (%d+)%% increased chaos damage"] = function(num) return { mod("EnemyModifier", "LIST", { mod = mod("ChaosDamageTaken", "INC", num) }, { type = "ActorCondition", actor = "enemy", var = "Hindered" }) } end,
|
|
["warcries count as having (%d+) additional nearby enemies"] = function(num) return {
|
|
mod("Multiplier:WarcryNearbyEnemies", "BASE", num),
|
|
} end,
|
|
["warcries share their cooldown"] = { flag("WarcryShareCooldown") },
|
|
["warcries have minimum of (%d+) power"] = { flag("CryWolfMinimumPower") },
|
|
["enemies you curse take (%d+)%% increased damage"] = function(num) return { mod("EnemyModifier", "LIST", { mod = mod("DamageTaken", "INC", num, { type = "Condition", var = "Cursed" }) }) } end,
|
|
["(%d+)%% chance to inflict withered for (%d+) seconds on hit"] = { flag("Condition:CanWither") },
|
|
["(%d+)%% chance to inflict withered for (%d+) seconds on hit with this weapon"] = { flag("Condition:CanWither") },
|
|
["(%d+)%% chance to inflict withered for two seconds on hit if there are (%d+) or fewer withered debuffs on enemy"] = { flag("Condition:CanWither") },
|
|
["inflict withered for (%d+) seconds on hit with this weapon"] = { flag("Condition:CanWither") },
|
|
["enemies take (%d+)%% increased elemental damage from your hits for"] = { flag("Condition:CanElementalWithered") },
|
|
["each withered you have inflicted on them"] = { },
|
|
["your hits cannot penetrate or ignore elemental resistances"] = { flag("CannotElePenIgnore") },
|
|
["you have fortify during effect of any life flask"] = { flag("Condition:Fortify", { type = "Condition", var = "UsingLifeFlask" }) },
|
|
["you take (%d+) chaos damage per second for 3 seconds on kill"] = function(num) return { mod("ChaosDegen", "BASE", num, { type = "Condition", var = "KilledLast3Seconds" }) } end,
|
|
["regenerate (%d+) life over 1 second for each spell you cast"] = function(num) return { mod("LifeRegen", "BASE", num, { type = "Condition", var = "CastLast1Seconds" }) } end,
|
|
["and nearby allies regenerate (%d+) life per second"] = function(num) return { mod("LifeRegen", "BASE", num, { type = "Condition", var = "KilledPosionedLast2Seconds" }) } end,
|
|
["fire skills have a (%d+)%% chance to apply fire exposure on hit"] = function(num) return { mod("FireExposureChance", "BASE", num) } end,
|
|
["cold skills have a (%d+)%% chance to apply cold exposure on hit"] = function(num) return { mod("ColdExposureChance", "BASE", num) } end,
|
|
["lightning skills have a (%d+)%% chance to apply lightning exposure on hit"] = function(num) return { mod("LightningExposureChance", "BASE", num) } end,
|
|
["nearby enemies have fire exposure"] = {
|
|
mod("EnemyModifier", "LIST", { mod = mod("FireExposure", "BASE", -10) }, { type = "Condition", var = "Effective" }),
|
|
},
|
|
["nearby enemies have cold exposure"] = {
|
|
mod("EnemyModifier", "LIST", { mod = mod("ColdExposure", "BASE", -10) }, { type = "Condition", var = "Effective" }),
|
|
},
|
|
["nearby enemies have lightning exposure"] = {
|
|
mod("EnemyModifier", "LIST", { mod = mod("LightningExposure", "BASE", -10) }, { type = "Condition", var = "Effective" }),
|
|
},
|
|
["nearby enemies have fire exposure while you are affected by herald of ash"] = {
|
|
mod("EnemyModifier", "LIST", { mod = mod("FireExposure", "BASE", -10) }, { type = "Condition", var = "Effective" }, { type = "Condition", var = "AffectedByHeraldofAsh" }),
|
|
},
|
|
["nearby enemies have cold exposure while you are affected by herald of ice"] = {
|
|
mod("EnemyModifier", "LIST", { mod = mod("ColdExposure", "BASE", -10) }, { type = "Condition", var = "Effective" }, { type = "Condition", var = "AffectedByHeraldofIce" }),
|
|
},
|
|
["nearby enemies have lightning exposure while you are affected by herald of thunder"] = {
|
|
mod("EnemyModifier", "LIST", { mod = mod("LightningExposure", "BASE", -10) }, { type = "Condition", var = "Effective" }, { type = "Condition", var = "AffectedByHeraldofThunder" }),
|
|
},
|
|
-- Traps, Mines and Totems
|
|
["traps and mines deal (%d+)%-(%d+) additional physical damage"] = function(_, min, max) return { mod("PhysicalMin", "BASE", tonumber(min), nil, 0, bor(KeywordFlag.Trap, KeywordFlag.Mine)), mod("PhysicalMax", "BASE", tonumber(max), nil, 0, bor(KeywordFlag.Trap, KeywordFlag.Mine)) } end,
|
|
["traps and mines deal (%d+) to (%d+) additional physical damage"] = function(_, min, max) return { mod("PhysicalMin", "BASE", tonumber(min), nil, 0, bor(KeywordFlag.Trap, KeywordFlag.Mine)), mod("PhysicalMax", "BASE", tonumber(max), nil, 0, bor(KeywordFlag.Trap, KeywordFlag.Mine)) } end,
|
|
["can have up to (%d+) additional traps? placed at a time"] = function(num) return { mod("ActiveTrapLimit", "BASE", num) } end,
|
|
["can have (%d+) fewer traps placed at a time"] = function(num) return { mod("ActiveTrapLimit", "BASE", -num) } end,
|
|
["can have up to (%d+) additional remote mines? placed at a time"] = function(num) return { mod("ActiveMineLimit", "BASE", num) } end,
|
|
["can have up to (%d+) additional totems? summoned at a time"] = function(num) return { mod("ActiveTotemLimit", "BASE", num) } end,
|
|
["attack skills can have (%d+) additional totems? summoned at a time"] = function(num) return { mod("ActiveTotemLimit", "BASE", num, nil, 0, KeywordFlag.Attack) } end,
|
|
["can [hs][au][vm][em]o?n? 1 additional siege ballista totem per (%d+) dexterity"] = function(num) return { mod("ActiveBallistaLimit", "BASE", 1, { type = "SkillName", skillName = "Siege Ballista" }, { type = "PerStat", stat = "Dex", div = num }) } end,
|
|
["totems fire (%d+) additional projectiles"] = function(num) return { mod("ProjectileCount", "BASE", num, nil, 0, KeywordFlag.Totem) } end,
|
|
["([%d%.]+)%% of damage dealt by y?o?u?r? ?totems is leeched to you as life"] = function(num) return { mod("DamageLifeLeechToPlayer", "BASE", num, nil, 0, KeywordFlag.Totem) } end,
|
|
["([%d%.]+)%% of damage dealt by y?o?u?r? ?mines is leeched to you as life"] = function(num) return { mod("DamageLifeLeechToPlayer", "BASE", num, nil, 0, KeywordFlag.Mine) } end,
|
|
["you can cast an additional brand"] = { mod("ActiveBrandLimit", "BASE", 1) },
|
|
-- Minions
|
|
["your strength is added to your minions"] = { flag("HalfStrengthAddedToMinions") },
|
|
["half of your strength is added to your minions"] = { flag("HalfStrengthAddedToMinions") },
|
|
["minions created recently have (%d+)%% increased attack and cast speed"] = function(num) return { mod("MinionModifier", "LIST", { mod = mod("Speed", "INC", num) }, { type = "Condition", var = "MinionsCreatedRecently" }) } end,
|
|
["minions created recently have (%d+)%% increased movement speed"] = function(num) return { mod("MinionModifier", "LIST", { mod = mod("MovementSpeed", "INC", num) }, { type = "Condition", var = "MinionsCreatedRecently" }) } end,
|
|
["minions poison enemies on hit"] = { mod("MinionModifier", "LIST", { mod = mod("PoisonChance", "BASE", 100) }) },
|
|
["minions have (%d+)%% chance to poison enemies on hit"] = function(num) return { mod("MinionModifier", "LIST", { mod = mod("PoisonChance", "BASE", num) }) } end,
|
|
["(%d+)%% increased minion damage if you have hit recently"] = function(num) return { mod("MinionModifier", "LIST", { mod = mod("Damage", "INC", num) }, { type = "Condition", var = "HitRecently" }) } end,
|
|
["(%d+)%% increased minion damage if you've used a minion skill recently"] = function(num) return { mod("MinionModifier", "LIST", { mod = mod("Damage", "INC", num) }, { type = "Condition", var = "UsedMinionSkillRecently" }) } end,
|
|
["minions deal (%d+)%% increased damage if you've used a minion skill recently"] = function(num) return { mod("MinionModifier", "LIST", { mod = mod("Damage", "INC", num) }, { type = "Condition", var = "UsedMinionSkillRecently" }) } end,
|
|
["minions have (%d+)%% increased attack and cast speed if you or your minions have killed recently"] = function(num) return { mod("MinionModifier", "LIST", { mod = mod("Speed", "INC", num) }, { type = "Condition", varList = { "KilledRecently", "MinionsKilledRecently" } }) } end,
|
|
["(%d+)%% increased minion attack speed per (%d+) dexterity"] = function(num, _, div) return { mod("MinionModifier", "LIST", { mod = mod("Speed", "INC", num, nil, ModFlag.Attack) }, { type = "PerStat", stat = "Dex", div = tonumber(div) }) } end,
|
|
["(%d+)%% increased minion movement speed per (%d+) dexterity"] = function(num, _, div) return { mod("MinionModifier", "LIST", { mod = mod("MovementSpeed", "INC", num) }, { type = "PerStat", stat = "Dex", div = tonumber(div) }) } end,
|
|
["minions deal (%d+)%% increased damage per (%d+) dexterity"] = function(num, _, div) return { mod("MinionModifier", "LIST", { mod = mod("Damage", "INC", num) }, { type = "PerStat", stat = "Dex", div = tonumber(div) }) } end,
|
|
["minions have (%d+)%% chance to deal double damage while they are on full life"] = function(num) return { mod("MinionModifier", "LIST", { mod = mod("DoubleDamageChance", "BASE", num, { type = "Condition", var = "FullLife" }) }) } end,
|
|
["(%d+)%% increased golem damage for each type of golem you have summoned"] = function(num) return {
|
|
mod("MinionModifier", "LIST", { mod = mod("Damage", "INC", num, { type = "ActorCondition", actor = "parent", var = "HavePhysicalGolem" }) }, { type = "SkillType", skillType = SkillType.Golem }),
|
|
mod("MinionModifier", "LIST", { mod = mod("Damage", "INC", num, { type = "ActorCondition", actor = "parent", var = "HaveLightningGolem" }) }, { type = "SkillType", skillType = SkillType.Golem }),
|
|
mod("MinionModifier", "LIST", { mod = mod("Damage", "INC", num, { type = "ActorCondition", actor = "parent", var = "HaveColdGolem" }) }, { type = "SkillType", skillType = SkillType.Golem }),
|
|
mod("MinionModifier", "LIST", { mod = mod("Damage", "INC", num, { type = "ActorCondition", actor = "parent", var = "HaveFireGolem" }) }, { type = "SkillType", skillType = SkillType.Golem }),
|
|
mod("MinionModifier", "LIST", { mod = mod("Damage", "INC", num, { type = "ActorCondition", actor = "parent", var = "HaveChaosGolem" }) }, { type = "SkillType", skillType = SkillType.Golem }),
|
|
mod("MinionModifier", "LIST", { mod = mod("Damage", "INC", num, { type = "ActorCondition", actor = "parent", var = "HaveCarrionGolem" }) }, { type = "SkillType", skillType = SkillType.Golem }),
|
|
} end,
|
|
["can summon up to (%d) additional golems? at a time"] = function(num) return { mod("ActiveGolemLimit", "BASE", num) } end,
|
|
["%+(%d) to maximum number of sentinels of purity"] = function(num) return { mod("ActiveSentinelOfPurityLimit", "BASE", num) } end,
|
|
["if you have 3 primordial jewels, can summon up to (%d) additional golems? at a time"] = function(num) return { mod("ActiveGolemLimit", "BASE", num, { type = "MultiplierThreshold", var = "PrimordialItem", threshold = 3 }) } end,
|
|
["golems regenerate (%d)%% of their maximum life per second"] = function(num) return { mod("MinionModifier", "LIST", { mod = mod("LifeRegenPercent", "BASE", num) }, { type = "SkillType", skillType = SkillType.Golem }) } end,
|
|
["summoned golems regenerate (%d)%% of their life per second"] = function(num) return { mod("MinionModifier", "LIST", { mod = mod("LifeRegenPercent", "BASE", num) }, { type = "SkillType", skillType = SkillType.Golem }) } end,
|
|
["golems summoned in the past 8 seconds deal (%d+)%% increased damage"] = function(num) return { mod("MinionModifier", "LIST", { mod = mod("Damage", "INC", num, { type = "ActorCondition", actor = "parent", var = "SummonedGolemInPast8Sec" }) }, { type = "SkillType", skillType = SkillType.Golem }) } end,
|
|
["gain onslaught for 10 seconds when you cast socketed golem skill"] = function(num) return { flag("Condition:Onslaught", { type = "Condition", var = "SummonedGolemInPast10Sec" }) } end,
|
|
["raging spirits' hits always ignite"] = { mod("MinionModifier", "LIST", { mod = mod("EnemyIgniteChance", "BASE", 100) }, { type = "SkillName", skillName = "Summon Raging Spirit" }) },
|
|
["raised zombies have avatar of fire"] = { mod("MinionModifier", "LIST", { mod = mod("Keystone", "LIST", "Avatar of Fire") }, { type = "SkillName", skillName = "Raise Zombie" }) },
|
|
["raised zombies take ([%d%.]+)%% of their maximum life per second as fire damage"] = function(num) return { mod("MinionModifier", "LIST", { mod = mod("FireDegen", "BASE", 1, { type = "PercentStat", stat = "Life", percent = num }) }, { type = "SkillName", skillName = "Raise Zombie" }) } end,
|
|
["summoned skeletons have avatar of fire"] = { mod("MinionModifier", "LIST", { mod = mod("Keystone", "LIST", "Avatar of Fire") }, { type = "SkillName", skillName = "Summon Skeleton" }) },
|
|
["summoned skeletons take ([%d%.]+)%% of their maximum life per second as fire damage"] = function(num) return { mod("MinionModifier", "LIST", { mod = mod("FireDegen", "BASE", 1, { type = "PercentStat", stat = "Life", percent = num }) }, { type = "SkillName", skillName = "Summon Skeleton" }) } end,
|
|
["summoned skeletons have (%d+)%% chance to wither enemies for (%d+) seconds on hit"] = { mod("ExtraSkillMod", "LIST", { mod = mod("Condition:CanWither", "FLAG", true) }, { type = "SkillName", skillName = "Summon Skeleton" } ) },
|
|
["summoned skeletons have (%d+)%% of physical damage converted to chaos damage"] = function(num) return { mod("MinionModifier", "LIST", { mod = mod("PhysicalDamageConvertToChaos", "BASE", num) }, { type = "SkillName", skillName = "Summon Skeleton" }) } end,
|
|
["minions convert (%d+)%% of physical damage to fire damage per red socket"] = function(num) return { mod("MinionModifier", "LIST", { mod = mod("PhysicalDamageConvertToFire", "BASE", num) }, { type = "Multiplier", var = "RedSocketIn{SlotName}" }) } end,
|
|
["minions convert (%d+)%% of physical damage to cold damage per green socket"] = function(num) return { mod("MinionModifier", "LIST", { mod = mod("PhysicalDamageConvertToCold", "BASE", num) }, { type = "Multiplier", var = "GreenSocketIn{SlotName}" }) } end,
|
|
["minions convert (%d+)%% of physical damage to lightning damage per blue socket"] = function(num) return { mod("MinionModifier", "LIST", { mod = mod("PhysicalDamageConvertToLightning", "BASE", num) }, { type = "Multiplier", var = "BlueSocketIn{SlotName}" }) } end,
|
|
["minions convert (%d+)%% of physical damage to chaos damage per white socket"] = function(num) return { mod("MinionModifier", "LIST", { mod = mod("PhysicalDamageConvertToChaos", "BASE", num) }, { type = "Multiplier", var = "WhiteSocketIn{SlotName}" }) } end,
|
|
["minions have a (%d+)%% chance to impale on hit with attacks"] = function(num) return { mod("MinionModifier", "LIST", { mod = mod("ImpaleChance", "BASE", num ) }) } end,
|
|
["minions from herald skills deal (%d+)%% more damage"] = function(num) return { mod("MinionModifier", "LIST", { mod = mod("Damage", "MORE", num) }, { type = "SkillType", skillType = SkillType.Herald }) } end,
|
|
["minions have (%d+)%% increased movement speed for each herald affecting you"] = function(num) return { mod("MinionModifier", "LIST", { mod = mod("MovementSpeed", "INC", num, { type = "Multiplier", var = "Herald", actor = "parent" }) }) } end,
|
|
["minions deal (%d+)%% increased damage while you are affected by a herald"] = function(num) return { mod("MinionModifier", "LIST", { mod = mod("Damage", "INC", num, { type = "ActorCondition", actor = "parent", var = "AffectedByHerald" }) }) } end,
|
|
["summoned skeleton warriors deal triple damage with this weapon if you've hit with this weapon recently"] = {
|
|
mod("Dummy", "DUMMY", 1, { type = "Condition", var = "HitRecentlyWithWeapon" }), -- Make the Configuration option appear
|
|
},
|
|
["summoned skeleton warriors wield a copy of this weapon while in your main hand"] = { }, -- just make the mod blue, handled in CalcSetup
|
|
-- Projectiles
|
|
["skills chain %+(%d) times"] = function(num) return { mod("ChainCountMax", "BASE", num) } end,
|
|
["skills chain an additional time while at maximum frenzy charges"] = { mod("ChainCountMax", "BASE", 1, { type = "StatThreshold", stat = "FrenzyCharges", thresholdStat = "FrenzyChargesMax" }) },
|
|
["attacks chain an additional time when in main hand"] = { mod("ChainCountMax", "BASE", 1, nil, ModFlag.Attack, { type = "SlotNumber", num = 1 }) },
|
|
["projectiles chain %+(%d) times while you have phasing"] = function(num) return { mod("ChainCountMax", "BASE", num, nil, ModFlag.Projectile, { type = "Condition", var = "Phasing" }) } end,
|
|
["adds an additional arrow"] = { mod("ProjectileCount", "BASE", 1, nil, ModFlag.Attack) },
|
|
["(%d+) additional arrows"] = function(num) return { mod("ProjectileCount", "BASE", num, nil, ModFlag.Attack) } end,
|
|
["bow attacks fire an additional arrow"] = { mod("ProjectileCount", "BASE", 1, nil, ModFlag.Bow) },
|
|
["bow attacks fire (%d+) additional arrows"] = function(num) return { mod("ProjectileCount", "BASE", num, nil, ModFlag.Bow) } end,
|
|
["skills fire an additional projectile"] = { mod("ProjectileCount", "BASE", 1) },
|
|
["spells have an additional projectile"] = { mod("ProjectileCount", "BASE", 1, nil, ModFlag.Spell) },
|
|
["attacks fire an additional projectile"] = { mod("ProjectileCount", "BASE", 1, nil, ModFlag.Attack) },
|
|
["attacks have an additional projectile when in off hand"] = { mod("ProjectileCount", "BASE", 1, nil, ModFlag.Attack, { type = "SlotNumber", num = 2 }) },
|
|
["projectiles pierce an additional target"] = { mod("PierceCount", "BASE", 1) },
|
|
["projectiles pierce (%d+) targets?"] = function(num) return { mod("PierceCount", "BASE", num) } end,
|
|
["projectiles pierce (%d+) additional targets?"] = function(num) return { mod("PierceCount", "BASE", num) } end,
|
|
["projectiles pierce (%d+) additional targets while you have phasing"] = function(num) return { mod("PierceCount", "BASE", num, { type = "Condition", var = "Phasing" }) } end,
|
|
["projectiles pierce all targets while you have phasing"] = { flag("PierceAllTargets", { type = "Condition", var = "Phasing" }) },
|
|
["arrows pierce an additional target"] = { mod("PierceCount", "BASE", 1, nil, ModFlag.Attack) },
|
|
["arrows pierce one target"] = { mod("PierceCount", "BASE", 1, nil, ModFlag.Attack) },
|
|
["arrows pierce (%d+) targets?"] = function(num) return { mod("PierceCount", "BASE", num, nil, ModFlag.Attack) } end,
|
|
["always pierce with arrows"] = { flag("PierceAllTargets", nil, ModFlag.Attack) },
|
|
["arrows always pierce"] = { flag("PierceAllTargets", nil, ModFlag.Attack) },
|
|
["arrows pierce all targets"] = { flag("PierceAllTargets", nil, ModFlag.Attack) },
|
|
["arrows that pierce cause bleeding"] = { mod("BleedChance", "BASE", 100, nil, bor(ModFlag.Attack, ModFlag.Projectile), { type = "StatThreshold", stat = "PierceCount", threshold = 1 }) },
|
|
["arrows that pierce have (%d+)%% chance to cause bleeding"] = function(num) return { mod("BleedChance", "BASE", num, nil, bor(ModFlag.Attack, ModFlag.Projectile), { type = "StatThreshold", stat = "PierceCount", threshold = 1 }) } end,
|
|
["arrows that pierce deal (%d+)%% increased damage"] = function(num) return { mod("Damage", "INC", num, nil, bor(ModFlag.Attack, ModFlag.Projectile), { type = "StatThreshold", stat = "PierceCount", threshold = 1 }) } end,
|
|
["projectiles gain (%d+)%% of non%-chaos damage as extra chaos damage per chain"] = function(num) return { mod("NonChaosDamageGainAsChaos", "BASE", num, nil, ModFlag.Projectile, { type = "PerStat", stat = "Chain" }) } end,
|
|
["projectiles that have chained gain (%d+)%% of non%-chaos damage as extra chaos damage"] = function(num) return { mod("NonChaosDamageGainAsChaos", "BASE", num, nil, ModFlag.Projectile, { type = "StatThreshold", stat = "Chain", threshold = 1 }) } end,
|
|
["left ring slot: projectiles from spells cannot chain"] = { flag("CannotChain", nil, bor(ModFlag.Spell, ModFlag.Projectile), { type = "SlotNumber", num = 1 }) },
|
|
["left ring slot: projectiles from spells fork"] = { flag("ForkOnce", nil, bor(ModFlag.Spell, ModFlag.Projectile), { type = "SlotNumber", num = 1 }), mod("ForkCountMax", "BASE", 1, nil, bor(ModFlag.Spell, ModFlag.Projectile), { type = "SlotNumber", num = 1 }) },
|
|
["left ring slot: your chilling skitterbot's aura applies socketed h?e?x? ?curse instead"] = { flag("SkitterbotsCannotChill", { type = "SlotNumber", num = 1 }) },
|
|
["right ring slot: projectiles from spells chain %+1 times"] = { mod("ChainCountMax", "BASE", 1, nil, bor(ModFlag.Spell, ModFlag.Projectile), { type = "SlotNumber", num = 2 }) },
|
|
["right ring slot: projectiles from spells cannot fork"] = { flag("CannotFork", nil, bor(ModFlag.Spell, ModFlag.Projectile), { type = "SlotNumber", num = 2 }) },
|
|
["right ring slot: your shocking skitterbot's aura applies socketed h?e?x? ?curse instead"] = { flag("SkitterbotsCannotShock", { type = "SlotNumber", num = 2 }) },
|
|
["projectiles from spells cannot pierce"] = { flag("CannotPierce", nil, ModFlag.Spell) },
|
|
["projectiles fork"] = { flag("ForkOnce", nil, ModFlag.Projectile), mod("ForkCountMax", "BASE", 1, nil, ModFlag.Projectile) },
|
|
["(%d+)%% increased critical strike chance with arrows that fork"] = function(num) return {
|
|
mod("CritChance", "INC", num, nil, ModFlag.Bow, { type = "StatThreshold", stat = "ForkRemaining", threshold = 1 }, { type = "StatThreshold", stat = "PierceCount", threshold = 0, upper = true }) }
|
|
end,
|
|
["arrows that pierce have %+(%d+)%% to critical strike multiplier"] = function (num) return {
|
|
mod("CritMultiplier", "BASE", num, nil, ModFlag.Bow, { type = "StatThreshold", stat = "PierceCount", threshold = 1 }) } end,
|
|
["arrows pierce all targets after forking"] = { flag("PierceAllTargets", nil, ModFlag.Bow, { type = "StatThreshold", stat = "ForkedCount", threshold = 1 }) },
|
|
["modifiers to number of projectiles instead apply to the number of targets projectiles split towards"] = { flag("NoAdditionalProjectiles") },
|
|
["attack skills fire an additional projectile while wielding a claw or dagger"] = { mod("ProjectileCount", "BASE", 1, nil, ModFlag.Attack, { type = "ModFlagOr", modFlags = bor(ModFlag.Claw, ModFlag.Dagger) }) },
|
|
-- Leech/Gain on Hit
|
|
["cannot leech life"] = { flag("CannotLeechLife") },
|
|
["cannot leech mana"] = { flag("CannotLeechMana") },
|
|
["cannot leech when on low life"] = { flag("CannotLeechLife", { type = "Condition", var = "LowLife" }), flag("CannotLeechMana", { type = "Condition", var = "LowLife" }) },
|
|
["cannot leech life from critical strikes"] = { flag("CannotLeechLife", { type = "Condition", var = "CriticalStrike" }) },
|
|
["leech applies instantly on critical strike"] = { flag("InstantLifeLeech", { type = "Condition", var = "CriticalStrike" }), flag("InstantManaLeech", { type = "Condition", var = "CriticalStrike" }) },
|
|
["gain life and mana from leech instantly on critical strike"] = { flag("InstantLifeLeech", { type = "Condition", var = "CriticalStrike" }), flag("InstantManaLeech", { type = "Condition", var = "CriticalStrike" }) },
|
|
["life and mana leech from critical strikes are instant"] = { flag("InstantLifeLeech", { type = "Condition", var = "CriticalStrike" }), flag("InstantManaLeech", { type = "Condition", var = "CriticalStrike" }) },
|
|
["leech applies instantly during flask effect"] = { flag("InstantLifeLeech", { type = "Condition", var = "UsingFlask" }), flag("InstantManaLeech", { type = "Condition", var = "UsingFlask" }) },
|
|
["gain life and mana from leech instantly during flask effect"] = { flag("InstantLifeLeech", { type = "Condition", var = "UsingFlask" }), flag("InstantManaLeech", { type = "Condition", var = "UsingFlask" }) },
|
|
["life and mana leech from critical strikes are instant"] = { flag("InstantLifeLeech", { type = "Condition", var = "CriticalStrike" }), flag("InstantManaLeech", { type = "Condition", var = "CriticalStrike" }) },
|
|
["gain life and mana from leech instantly during effect"] = { flag("InstantLifeLeech", { type = "Condition", var = "UsingFlask" }), flag("InstantManaLeech", { type = "Condition", var = "UsingFlask" }) },
|
|
["with 5 corrupted items equipped: life leech recovers based on your chaos damage instead"] = { flag("LifeLeechBasedOnChaosDamage", { type = "MultiplierThreshold", var = "CorruptedItem", threshold = 5 }) },
|
|
["you have vaal pact if you've dealt a critical strike recently"] = { mod("Keystone", "LIST", "Vaal Pact", { type = "Condition", var = "CritRecently" }) },
|
|
["gain (%d+) energy shield for each enemy you hit which is affected by a spider's web"] = function(num) return { mod("EnergyShieldOnHit", "BASE", num, { type = "MultiplierThreshold", actor = "enemy", var = "Spider's WebStack", threshold = 1 }) } end,
|
|
["(%d+) life gained for each enemy hit if you have used a vaal skill recently"] = function(num) return { mod("LifeOnHit", "BASE", num, { type = "Condition", var = "UsedVaalSkillRecently" }) } end,
|
|
["(%d+) life gained for each cursed enemy hit by your attacks"] = function(num) return { mod("LifeOnHit", "BASE", num, { type = "ActorCondition", actor = "enemy", var = "Cursed"})} end,
|
|
["(%d+) mana gained for each cursed enemy hit by your attacks"] = function(num) return { mod("ManaOnHit", "BASE", num, { type = "ActorCondition", actor = "enemy", var = "Cursed"})} end,
|
|
-- Defences
|
|
["chaos damage does not bypass energy shield"] = { flag("ChaosNotBypassEnergyShield") },
|
|
["chaos damage does not bypass energy shield while not on low life or low mana"] = { flag("ChaosNotBypassEnergyShield", { type = "Condition", varList = { "LowLife", "LowMana" }, neg = true }) },
|
|
["chaos damage is taken from mana before life"] = function() return { mod("ChaosDamageTakenFromManaBeforeLife", "BASE", 100) } end,
|
|
["cannot evade enemy attacks"] = { flag("CannotEvade") },
|
|
["cannot block"] = { flag("CannotBlockAttacks"), flag("CannotBlockSpells") },
|
|
["cannot block while you have no energy shield"] = { flag("CannotBlockAttacks", { type = "Condition", var = "HaveEnergyShield", neg = true }), flag("CannotBlockSpells", { type = "Condition", var = "HaveEnergyShield", neg = true }) },
|
|
["cannot block attacks"] = { flag("CannotBlockAttacks") },
|
|
["cannot block spells"] = { flag("CannotBlockSpells") },
|
|
["damage from blocked hits cannot bypass energy shield"] = { flag("BlockedDamageDoesntBypassES", { type = "Condition", var = "EVBypass", neg = true }) },
|
|
["damage from unblocked hits always bypasses energy shield"] = { flag("UnblockedDamageDoesBypassES", { type = "Condition", var = "EVBypass", neg = true }) },
|
|
["recover (%d+) life when you block"] = function(num) return { mod("LifeOnBlock", "BASE", num) } end,
|
|
["recover (%d+)%% of life when you block"] = function(num) return { mod("LifeOnBlock", "BASE", 1, { type = "PerStat", stat = "Life", div = 100 / num }) } end,
|
|
["recover (%d+)%% of your maximum mana when you block"] = function(num) return { mod("ManaOnBlock", "BASE", 1, { type = "PerStat", stat = "Mana", div = 100 / num }) } end,
|
|
["recover (%d+)%% of energy shield when you block"] = function(num) return { mod("EnergyShieldOnBlock", "BASE", 1, { type = "PerStat", stat = "EnergyShield", div = 100 / num }) } end,
|
|
["replenishes energy shield by (%d+)%% of armour when you block"] = function(num) return { mod("EnergyShieldOnBlock", "BASE", 1, { type = "PerStat", stat = "Armour", div = 100 / num }) } end,
|
|
["you have no life regeneration"] = { flag("NoLifeRegen") },
|
|
["cannot leech or regenerate mana"] = { flag("NoManaRegen"), flag("CannotLeechMana") },
|
|
["right ring slot: you cannot regenerate mana" ] = { flag("NoManaRegen", { type = "SlotNumber", num = 2 }) },
|
|
["you cannot recharge energy shield"] = { flag("NoEnergyShieldRecharge") },
|
|
["you cannot regenerate energy shield" ] = { flag("NoEnergyShieldRegen") },
|
|
["cannot recharge or regenerate energy shield"] = { flag("NoEnergyShieldRecharge"), flag("NoEnergyShieldRegen") },
|
|
["left ring slot: you cannot recharge or regenerate energy shield"] = { flag("NoEnergyShieldRecharge", { type = "SlotNumber", num = 1 }), flag("NoEnergyShieldRegen", { type = "SlotNumber", num = 1 }) },
|
|
["cannot gain energy shield"] = { flag("NoEnergyShieldRegen"), flag("NoEnergyShieldRecharge"), flag("CannotLeechEnergyShield") },
|
|
["you lose (%d+)%% of energy shield per second"] = function(num) return { mod("EnergyShieldDegen", "BASE", 1, { type = "PercentStat", stat = "EnergyShield", percent = num }) } end,
|
|
["lose (%d+)%% of energy shield per second"] = function(num) return { mod("EnergyShieldDegen", "BASE", 1, { type = "PercentStat", stat = "EnergyShield", percent = num }) } end,
|
|
["lose (%d+)%% of life per second if you have been hit recently"] = function(num) return { mod("LifeDegen", "BASE", 1, { type = "PercentStat", stat = "Life", percent = num }, { type = "Condition", var = "BeenHitRecently" }) } end,
|
|
["you have no armour or energy shield"] = {
|
|
mod("Armour", "MORE", -100),
|
|
mod("EnergyShield", "MORE", -100),
|
|
},
|
|
["you have no armour or maximum energy shield"] = {
|
|
mod("Armour", "MORE", -100),
|
|
mod("EnergyShield", "MORE", -100),
|
|
},
|
|
["defences are zero"] = {
|
|
mod("Armour", "MORE", -100),
|
|
mod("EnergyShield", "MORE", -100),
|
|
mod("Evasion", "MORE", -100),
|
|
},
|
|
["you have no intelligence"] = {
|
|
mod("Int", "MORE", -100),
|
|
},
|
|
["elemental resistances are zero"] = {
|
|
mod("FireResist", "OVERRIDE", 0),
|
|
mod("ColdResist", "OVERRIDE", 0),
|
|
mod("LightningResist", "OVERRIDE", 0),
|
|
},
|
|
["your maximum resistances are (%d+)%%"] = function(num) return {
|
|
mod("FireResistMax", "OVERRIDE", num),
|
|
mod("ColdResistMax", "OVERRIDE", num),
|
|
mod("LightningResistMax", "OVERRIDE", num),
|
|
mod("ChaosResistMax", "OVERRIDE", num),
|
|
} end,
|
|
["fire resistance is (%d+)%%"] = function(num) return { mod("FireResist", "OVERRIDE", num) } end,
|
|
["cold resistance is (%d+)%%"] = function(num) return { mod("ColdResist", "OVERRIDE", num) } end,
|
|
["lightning resistance is (%d+)%%"] = function(num) return { mod("LightningResist", "OVERRIDE", num) } end,
|
|
["chaos resistance is doubled"] = { mod("ChaosResist", "MORE", 100) },
|
|
["nearby enemies have (%d+)%% increased fire and cold resistances"] = function(num) return {
|
|
mod("EnemyModifier", "LIST", { mod = mod("FireResist", "INC", num) }),
|
|
mod("EnemyModifier", "LIST", { mod = mod("ColdResist", "INC", num) }),
|
|
} end,
|
|
["nearby enemies are chilled"] = { mod("EnemyModifier", "LIST", { mod = mod("Condition:Chilled", "FLAG", true) }) },
|
|
["nearby enemies are blinded while physical aegis is not depleted"] = { mod("EnemyModifier", "LIST", { mod = mod("Condition:Blinded", "FLAG", true) }, { type = "Condition", var = "PhysicalAegisDepleted", neg = true }) },
|
|
["armour is increased by uncapped fire resistance"] = { mod("Armour", "INC", 1, { type = "PerStat", stat = "FireResistTotal", div = 1 }) },
|
|
["evasion rating is increased by uncapped cold resistance"] = { mod("Evasion", "INC", 1, { type = "PerStat", stat = "ColdResistTotal", div = 1 }) },
|
|
["reflects (%d+) physical damage to melee attackers"] = { },
|
|
["ignore all movement penalties from armour"] = { flag("Condition:IgnoreMovementPenalties") },
|
|
["gain armour equal to your reserved mana"] = { mod("Armour", "BASE", 1, { type = "PerStat", stat = "ManaReserved", div = 1 }) },
|
|
["cannot be stunned"] = { mod("AvoidStun", "BASE", 100) },
|
|
["cannot be stunned if you haven't been hit recently"] = { mod("AvoidStun", "BASE", 100, { type = "Condition", var = "BeenHitRecently", neg = true }) },
|
|
["cannot be stunned if you have at least (%d+) crab barriers"] = function(num) return { mod("AvoidStun", "BASE", 100, { type = "StatThreshold", stat = "CrabBarriers", threshold = num }) } end,
|
|
["cannot be blinded"] = { mod("AvoidBlind", "BASE", 100) },
|
|
["cannot be shocked"] = { mod("AvoidShock", "BASE", 100) },
|
|
["immune to shock"] = { mod("AvoidShock", "BASE", 100) },
|
|
["cannot be frozen"] = { mod("AvoidFreeze", "BASE", 100) },
|
|
["immune to freeze"] = { mod("AvoidFreeze", "BASE", 100) },
|
|
["cannot be chilled"] = { mod("AvoidChill", "BASE", 100) },
|
|
["immune to chill"] = { mod("AvoidChill", "BASE", 100) },
|
|
["cannot be ignited"] = { mod("AvoidIgnite", "BASE", 100) },
|
|
["immune to ignite"] = { mod("AvoidIgnite", "BASE", 100) },
|
|
["you cannot be shocked while at maximum endurance charges"] = { mod("AvoidShock", "BASE", 100, { type = "StatThreshold", stat = "EnduranceCharges", thresholdStat = "EnduranceChargesMax" }) },
|
|
["cannot be shocked if intelligence is higher than strength"] = { mod("AvoidShock", "BASE", 100, { type = "Condition", var = "IntHigherThanStr" }) },
|
|
["cannot be frozen if dexterity is higher than intelligence"] = { mod("AvoidFreeze", "BASE", 100, { type = "Condition", var = "DexHigherThanInt" }) },
|
|
["cannot be ignited if strength is higher than dexterity"] = { mod("AvoidIgnite", "BASE", 100, { type = "Condition", var = "StrHigherThanDex" }) },
|
|
["cannot be inflicted with bleeding"] = { mod("AvoidBleed", "BASE", 100) },
|
|
["bleeding cannot be inflicted on you"] = { mod("AvoidBleed", "BASE", 100) },
|
|
["you are immune to bleeding"] = { mod("AvoidBleed", "BASE", 100) },
|
|
["immune to poison"] = { mod("AvoidPoison", "BASE", 100) },
|
|
["immunity to shock during flask effect"] = { mod("AvoidShock", "BASE", 100, { type = "Condition", var = "UsingFlask" }) },
|
|
["immunity to freeze and chill during flask effect"] = {
|
|
mod("AvoidFreeze", "BASE", 100, { type = "Condition", var = "UsingFlask" }),
|
|
mod("AvoidChill", "BASE", 100, { type = "Condition", var = "UsingFlask" }),
|
|
},
|
|
["immunity to ignite during flask effect"] = { mod("AvoidIgnite", "BASE", 100, { type = "Condition", var = "UsingFlask" }) },
|
|
["immunity to bleeding during flask effect"] = { mod("AvoidBleed", "BASE", 100, { type = "Condition", var = "UsingFlask" }) },
|
|
["immune to poison during flask effect"] = { mod("AvoidPoison", "BASE", 100, { type = "Condition", var = "UsingFlask" }) },
|
|
["immune to curses during flask effect"] = { mod("AvoidCurse", "BASE", 100, { type = "Condition", var = "UsingFlask" }) },
|
|
["immune to freeze, chill, curses and stuns during flask effect"] = {
|
|
mod("AvoidFreeze", "BASE", 100, { type = "Condition", var = "UsingFlask" }),
|
|
mod("AvoidChill", "BASE", 100, { type = "Condition", var = "UsingFlask" }),
|
|
mod("AvoidCurse", "BASE", 100, { type = "Condition", var = "UsingFlask" }),
|
|
mod("AvoidStun", "BASE", 100, { type = "Condition", var = "UsingFlask" }),
|
|
},
|
|
["unaffected by curses"] = { mod("CurseEffectOnSelf", "MORE", -100) },
|
|
["immune to curses while you have at least (%d+) rage"] = function(num) return { mod("AvoidCurse", "BASE", 100, { type = "MultiplierThreshold", var = "Rage", threshold = num }) } end,
|
|
["the effect of chill on you is reversed"] = { flag("SelfChillEffectIsReversed") },
|
|
["your movement speed is (%d+)%% of its base value"] = function(num) return { mod("MovementSpeed", "OVERRIDE", num / 100) } end,
|
|
["armour also applies to lightning damage taken from hits"] = { flag("ArmourAppliesToLightningDamageTaken") },
|
|
["lightning resistance does not effect lightning damage taken"] = { flag("SelfIgnoreLightningResistance") },
|
|
-- Knockback
|
|
["cannot knock enemies back"] = { flag("CannotKnockback") },
|
|
["knocks back enemies if you get a critical strike with a staff"] = { mod("EnemyKnockbackChance", "BASE", 100, nil, ModFlag.Staff, { type = "Condition", var = "CriticalStrike" }) },
|
|
["knocks back enemies if you get a critical strike with a bow"] = { mod("EnemyKnockbackChance", "BASE", 100, nil, ModFlag.Bow, { type = "Condition", var = "CriticalStrike" }) },
|
|
["bow knockback at close range"] = { mod("EnemyKnockbackChance", "BASE", 100, nil, ModFlag.Bow, { type = "Condition", var = "AtCloseRange" }) },
|
|
["adds knockback during flask effect"] = { mod("EnemyKnockbackChance", "BASE", 100, { type = "Condition", var = "UsingFlask" }) },
|
|
["adds knockback to melee attacks during flask effect"] = { mod("EnemyKnockbackChance", "BASE", 100, nil, ModFlag.Melee, { type = "Condition", var = "UsingFlask" }) },
|
|
["knockback direction is reversed"] = { mod("EnemyKnockbackDistance", "MORE", -200) },
|
|
-- Flasks
|
|
["flasks do not apply to you"] = { flag("FlasksDoNotApplyToPlayer") },
|
|
["flasks apply to your zombies and spectres"] = { flag("FlasksApplyToMinion", { type = "SkillName", skillNameList = { "Raise Zombie", "Raise Spectre" } }) },
|
|
["flasks apply to your raised zombies and spectres"] = { flag("FlasksApplyToMinion", { type = "SkillName", skillNameList = { "Raise Zombie", "Raise Spectre" } }) },
|
|
["your minions use your flasks when summoned"] = { flag("FlasksApplyToMinion") },
|
|
["creates a smoke cloud on use"] = { },
|
|
["creates chilled ground on use"] = { },
|
|
["creates consecrated ground on use"] = { },
|
|
["removes bleeding on use"] = { },
|
|
["removes burning on use"] = { },
|
|
["removes curses on use"] = { },
|
|
["removes freeze and chill on use"] = { },
|
|
["removes poison on use"] = { },
|
|
["removes shock on use"] = { },
|
|
["gain unholy might during flask effect"] = { flag("Condition:UnholyMight", { type = "Condition", var = "UsingFlask" }) },
|
|
["zealot's oath during flask effect"] = { mod("ZealotsOath", "FLAG", true, { type = "Condition", var = "UsingFlask" }) },
|
|
["grants level (%d+) (.+) curse aura during flask effect"] = function(num, _, skill) return { mod("ExtraCurse", "LIST", { skillId = gemIdLookup[skill:gsub(" skill","")] or "Unknown", level = num }, { type = "Condition", var = "UsingFlask" }) } end,
|
|
["shocks nearby enemies during flask effect, causing (%d+)%% increased damage taken"] = function(num) return {
|
|
mod("ShockOverride", "BASE", num, { type = "Condition", var = "UsingFlask" } )
|
|
} end,
|
|
["during flask effect, (%d+)%% reduced damage taken of each element for which your uncapped elemental resistance is lowest"] = function(num) return {
|
|
mod("LightningDamageTaken", "INC", -num, { type = "StatThreshold", stat = "LightningResistTotal", thresholdStat = "ColdResistTotal", upper = true }, { type = "StatThreshold", stat = "LightningResistTotal", thresholdStat = "FireResistTotal", upper = true }),
|
|
mod("ColdDamageTaken", "INC", -num, { type = "StatThreshold", stat = "ColdResistTotal", thresholdStat = "LightningResistTotal", upper = true }, { type = "StatThreshold", stat = "ColdResistTotal", thresholdStat = "FireResistTotal", upper = true }),
|
|
mod("FireDamageTaken", "INC", -num, { type = "StatThreshold", stat = "FireResistTotal", thresholdStat = "LightningResistTotal", upper = true }, { type = "StatThreshold", stat = "FireResistTotal", thresholdStat = "ColdResistTotal", upper = true }),
|
|
} end,
|
|
["during flask effect, damage penetrates (%d+)%% o?f? ?resistance of each element for which your uncapped elemental resistance is highest"] = function(num) return {
|
|
mod("LightningPenetration", "BASE", num, { type = "StatThreshold", stat = "LightningResistTotal", thresholdStat = "ColdResistTotal" }, { type = "StatThreshold", stat = "LightningResistTotal", thresholdStat = "FireResistTotal" }),
|
|
mod("ColdPenetration", "BASE", num, { type = "StatThreshold", stat = "ColdResistTotal", thresholdStat = "LightningResistTotal" }, { type = "StatThreshold", stat = "ColdResistTotal", thresholdStat = "FireResistTotal" }),
|
|
mod("FirePenetration", "BASE", num, { type = "StatThreshold", stat = "FireResistTotal", thresholdStat = "LightningResistTotal" }, { type = "StatThreshold", stat = "FireResistTotal", thresholdStat = "ColdResistTotal" }),
|
|
} end,
|
|
["(%d+)%% of maximum life taken as chaos damage per second"] = function(num) return { mod("ChaosDegen", "BASE", 1, { type = "PercentStat", stat = "Life", percent = num }) } end,
|
|
["your critical strikes do not deal extra damage during flask effect"] = { flag("NoCritMultiplier", { type = "Condition", var = "UsingFlask" }) },
|
|
["grants perfect agony during flask effect"] = { mod("Keystone", "LIST", "Perfect Agony", { type = "Condition", var = "UsingFlask" }) },
|
|
["grants eldritch battery during flask effect"] = { mod("Keystone", "LIST", "Eldritch Battery", { type = "Condition", var = "UsingFlask" }) },
|
|
["eldritch battery during flask effect"] = { mod("Keystone", "LIST", "Eldritch Battery", { type = "Condition", var = "UsingFlask" }) },
|
|
["chaos damage does not bypass energy shield during effect"] = { flag("ChaosNotBypassEnergyShield") },
|
|
["consecrated ground created during effect applies (%d+)%% increased damage taken to enemies"] = function(num) return { mod("EnemyModifier", "LIST", { mod = mod("DamageTaken", "INC", num, { type = "Condition", var = "OnConsecratedGround" }) }, { type = "Condition", var = "UsingFlask" }) } end,
|
|
["gain alchemist's genius when you use a flask"] = {
|
|
flag("Condition:CanHaveAlchemistGenius"),
|
|
mod("Dummy", "DUMMY", 1, { type = "Condition", var = "CanHaveAlchemistGenius" }), -- Make the Configuration option appear
|
|
},
|
|
-- Jewels
|
|
["passives in radius can be allocated without being connected to your tree"] = { mod("JewelData", "LIST", { key = "intuitiveLeapLike", value = true }) },
|
|
["affects passives in small ring"] = { mod("JewelData", "LIST", { key = "radiusIndex", value = 4 }) },
|
|
["affects passives in medium ring"] = { mod("JewelData", "LIST", { key = "radiusIndex", value = 5 }) },
|
|
["affects passives in large ring"] = { mod("JewelData", "LIST", { key = "radiusIndex", value = 6 }) },
|
|
["affects passives in very large ring"] = { mod("JewelData", "LIST", { key = "radiusIndex", value = 7 }) },
|
|
["only affects passives in small ring"] = { mod("JewelData", "LIST", { key = "radiusIndex", value = 4 }) },
|
|
["only affects passives in medium ring"] = { mod("JewelData", "LIST", { key = "radiusIndex", value = 5 }) },
|
|
["only affects passives in large ring"] = { mod("JewelData", "LIST", { key = "radiusIndex", value = 6 }) },
|
|
["only affects passives in very large ring"] = { mod("JewelData", "LIST", { key = "radiusIndex", value = 7 }) },
|
|
["(%d+)%% increased elemental damage per grand spectrum"] = function(num) return {
|
|
mod("ElementalDamage", "INC", num, { type = "Multiplier", var = "GrandSpectrum" }),
|
|
mod("Multiplier:GrandSpectrum", "BASE", 1),
|
|
} end,
|
|
["gain (%d+) armour per grand spectrum"] = function(num) return {
|
|
mod("Armour", "BASE", num, { type = "Multiplier", var = "GrandSpectrum" }),
|
|
mod("Multiplier:GrandSpectrum", "BASE", 1),
|
|
} end,
|
|
["+(%d+)%% to all elemental resistances per grand spectrum"] = function(num) return {
|
|
mod("ElementalResist", "BASE", num, { type = "Multiplier", var = "GrandSpectrum" }),
|
|
mod("Multiplier:GrandSpectrum", "BASE", 1)
|
|
} end,
|
|
["gain (%d+) mana per grand spectrum"] = function(num) return {
|
|
mod("Mana", "BASE", num, { type = "Multiplier", var = "GrandSpectrum" }),
|
|
mod("Multiplier:GrandSpectrum", "BASE", 1),
|
|
} end,
|
|
["(%d+)%% increased critical strike chance per grand spectrum"] = function(num) return {
|
|
mod("CritChance", "INC", num, { type = "Multiplier", var = "GrandSpectrum" }),
|
|
mod("Multiplier:GrandSpectrum", "BASE", 1)
|
|
} end,
|
|
["primordial"] = { mod("Multiplier:PrimordialItem", "BASE", 1) },
|
|
["spectres have a base duration of (%d+) seconds"] = function(num) return { mod("SkillData", "LIST", { key = "duration", value = 6 }, { type = "SkillName", skillName = "Raise Spectre" }) } end,
|
|
["flasks applied to you have (%d+)%% increased effect"] = function(num) return { mod("FlaskEffect", "INC", num) } end,
|
|
["adds (%d+) passive skills"] = function(num) return { mod("JewelData", "LIST", { key = "clusterJewelNodeCount", value = num }) } end,
|
|
["1 added passive skill is a jewel socket"] = { mod("JewelData", "LIST", { key = "clusterJewelSocketCount", value = 1 }) },
|
|
["(%d+) added passive skills are jewel sockets"] = function(num) return { mod("JewelData", "LIST", { key = "clusterJewelSocketCount", value = num }) } end,
|
|
["adds (%d+) jewel socket passive skills"] = function(num) return { mod("JewelData", "LIST", { key = "clusterJewelSocketCountOverride", value = num }) } end,
|
|
["adds (%d+) small passive skills? which grants? nothing"] = function(num) return { mod("JewelData", "LIST", { key = "clusterJewelNothingnessCount", value = num }) } end,
|
|
["added small passive skills grant nothing"] = { mod("JewelData", "LIST", { key = "clusterJewelSmallsAreNothingness", value = true }) },
|
|
["added small passive skills have (%d+)%% increased effect"] = function(num) return { mod("JewelData", "LIST", { key = "clusterJewelIncEffect", value = num }) } end,
|
|
["this jewel's socket has (%d+)%% increased effect per allocated passive skill between it and your class' starting location"] = function(num) return { mod("JewelData", "LIST", { key = "jewelIncEffectFromClassStart", value = num }) } end,
|
|
-- Misc
|
|
["warcries exert (%d+) additional attacks?"] = function(num) return { mod("ExtraExertedAttacks", "BASE", num) } end,
|
|
["iron will"] = { flag("IronWill") },
|
|
["iron reflexes while stationary"] = { mod("Keystone", "LIST", "Iron Reflexes", { type = "Condition", var = "Stationary" }) },
|
|
["you have zealot's oath if you haven't been hit recently"] = { mod("Keystone", "LIST", "Zealot's Oath", { type = "Condition", var = "BeenHitRecently", neg = true }) },
|
|
["deal no physical damage"] = { flag("DealNoPhysical") },
|
|
["deal no cold damage"] = { flag("DealNoCold") },
|
|
["deal no fire damage"] = { flag("DealNoFire") },
|
|
["deal no lightning damage"] = { flag("DealNoLightning") },
|
|
["deal no elemental damage"] = { flag("DealNoLightning"), flag("DealNoCold"), flag("DealNoFire") },
|
|
["deal no chaos damage"] = { flag("DealNoChaos") },
|
|
["deal no damage"] = { flag("DealNoLightning"), flag("DealNoCold"), flag("DealNoFire"), flag("DealNoChaos"), flag("DealNoPhysical") },
|
|
["deal no non%-elemental damage"] = { flag("DealNoPhysical"), flag("DealNoChaos") },
|
|
["deal no non%-lightning damage"] = { flag("DealNoPhysical"), flag("DealNoCold"), flag("DealNoFire"), flag("DealNoChaos") },
|
|
["cannot deal non%-chaos damage"] = { flag("DealNoPhysical"), flag("DealNoCold"), flag("DealNoFire"), flag("DealNoLightning") },
|
|
["chaos damage does not bypass energy shield while not on low life or low mana"] = { flag("ChaosNotBypassEnergyShield", { type = "Condition", varList = { "LowLife", "LowMana" }, neg = true }) },
|
|
["deal no damage when not on low life"] = {
|
|
flag("DealNoLightning", { type = "Condition", var = "LowLife", neg = true }),
|
|
flag("DealNoCold", { type = "Condition", var = "LowLife", neg = true }),
|
|
flag("DealNoFire", { type = "Condition", var = "LowLife", neg = true }),
|
|
flag("DealNoChaos",{ type = "Condition", var = "LowLife", neg = true }),
|
|
flag("DealNoPhysical", { type = "Condition", var = "LowLife", neg = true }),
|
|
},
|
|
["attacks have blood magic"] = { flag("SkillBloodMagic", nil, ModFlag.Attack) },
|
|
["(%d+)%% chance to cast a? ?socketed lightning spells? on hit"] = function(num) return { mod("ExtraSupport", "LIST", { skillId = "SupportUniqueMjolnerLightningSpellsCastOnHit", level = 1 }, { type = "SocketedIn", slotName = "{SlotName}" }) } end,
|
|
["cast a socketed lightning spell on hit"] = { mod("ExtraSupport", "LIST", { skillId = "SupportUniqueMjolnerLightningSpellsCastOnHit", level = 1 }, { type = "SocketedIn", slotName = "{SlotName}" }) },
|
|
["trigger a socketed lightning spell on hit"] = { mod("ExtraSupport", "LIST", { skillId = "SupportUniqueMjolnerLightningSpellsCastOnHit", level = 1 }, { type = "SocketedIn", slotName = "{SlotName}" }) },
|
|
["[ct][ar][si][tg]g?e?r? a socketed cold s[pk][ei]ll on melee critical strike"] = { mod("ExtraSupport", "LIST", { skillId = "SupportUniqueCosprisMaliceColdSpellsCastOnMeleeCriticalStrike", level = 1 }, { type = "SocketedIn", slotName = "{SlotName}" }) },
|
|
["your curses can apply to hexproof enemies"] = { flag("CursesIgnoreHexproof") },
|
|
["your hexes can affect hexproof enemies"] = { flag("CursesIgnoreHexproof") },
|
|
["you have onslaught while you have fortify"] = { flag("Condition:Onslaught", { type = "Condition", var = "Fortify" }) },
|
|
["reserves (%d+)%% of life"] = function(num) return { mod("ExtraLifeReserved", "BASE", num) } end,
|
|
["(%d+)%% of cold damage taken as lightning"] = function(num) return { mod("ColdDamageTakenAsLightning", "BASE", num) } end,
|
|
["(%d+)%% of fire damage taken as lightning"] = function(num) return { mod("FireDamageTakenAsLightning", "BASE", num) } end,
|
|
["items and gems have (%d+)%% reduced attribute requirements"] = function(num) return { mod("GlobalAttributeRequirements", "INC", -num) } end,
|
|
["items and gems have (%d+)%% increased attribute requirements"] = function(num) return { mod("GlobalAttributeRequirements", "INC", num) } end,
|
|
["mana reservation of herald skills is always (%d+)%%"] = function(num) return { mod("SkillData", "LIST", { key = "manaCostForced", value = num }, { type = "SkillType", skillType = SkillType.Herald }) } end,
|
|
["([%a%s]+) reserves no mana"] = function(_, name) return { mod("SkillData", "LIST", { key = "manaCostForced", value = 0 }, { type = "SkillId", skillId = gemIdLookup[name] }) } end,
|
|
["banner skills reserve no mana"] = { mod("SkillData", "LIST", { key = "manaCostForced", value = 0 }, { type = "SkillName", skillNameList = { "Dread Banner", "War Banner" } }) },
|
|
["placed banners also grant (%d+)%% increased attack damage to you and allies"] = function(num) return { mod("ExtraAura", "LIST", { mod = mod("Damage", "INC", num, nil, ModFlag.Attack) }, { type = "Condition", var = "BannerPlanted" }) } end,
|
|
["your aura skills are disabled"] = { flag("DisableSkill", { type = "SkillType", skillType = SkillType.Aura }) },
|
|
["your spells are disabled"] = { flag("DisableSkill", { type = "SkillType", skillType = SkillType.Spell }) },
|
|
["strength's damage bonus instead grants (%d+)%% increased melee physical damage per (%d+) strength"] = function(num, _, perStr) return { mod("StrDmgBonusRatioOverride", "BASE", num / tonumber(perStr)) } end,
|
|
["while in her embrace, take ([%d%.]+)%% of your total maximum life and energy shield as fire damage per second per level"] = function(num) return {
|
|
mod("FireDegen", "BASE", 1, { type = "PercentStat", stat = "Life", percent = num }, { type = "Multiplier", var = "Level" }, { type = "Condition", var = "HerEmbrace" }),
|
|
mod("FireDegen", "BASE", 1, { type = "PercentStat", stat = "EnergyShield", percent = num }, { type = "Multiplier", var = "Level" }, { type = "Condition", var = "HerEmbrace" }),
|
|
} end,
|
|
["gain her embrace for %d+ seconds when you ignite an enemy"] = { flag("Condition:CanGainHerEmbrace") },
|
|
["when you cast a spell, sacrifice all mana to gain added maximum lightning damage equal to (%d+)%% of sacrificed mana for 4 seconds"] = function(num) return {
|
|
flag("Condition:HaveManaStorm"),
|
|
mod("Dummy", "DUMMY", 1, { type = "Condition", var = "HaveManaStorm" }), -- Make the Configuration option appear
|
|
mod("LightningMax", "BASE", 1, { type = "PerStat", stat = "ManaUnreserved" , div = 100 / num}, { type = "Condition", var = "SacrificeManaForLightning" }),
|
|
} end,
|
|
["every 16 seconds you gain iron reflexes for 8 seconds"] = {
|
|
flag("Condition:HaveArborix"),
|
|
mod("Dummy", "DUMMY", 1, { type = "Condition", var = "HaveArborix" }), -- Make the Configuration option appear
|
|
},
|
|
["every 16 seconds you gain elemental overload for 8 seconds"] = {
|
|
flag("Condition:HaveAugyre"),
|
|
mod("Dummy", "DUMMY", 1, { type = "Condition", var = "HaveAugyre" }), -- Make the Configuration option appear
|
|
},
|
|
["every 8 seconds, gain avatar of fire for 4 seconds"] = {
|
|
flag("Condition:HaveVulconus"),
|
|
mod("Dummy", "DUMMY", 1, { type = "Condition", var = "HaveVulconus" }), -- Make the Configuration option appear
|
|
},
|
|
["you have far shot while you do not have iron reflexes"] = { flag("FarShot", { neg = true, type = "Condition", var = "HaveIronReflexes" }) },
|
|
["you have resolute technique while you do not have elemental overload"] = { mod("Keystone", "LIST", "Resolute Technique", { neg = true, type = "Condition", var = "HaveElementalOverload" }) },
|
|
["hits ignore enemy monster fire resistance while you are ignited"] = { flag("IgnoreFireResistance", { type = "Condition", var = "Ignited" }) },
|
|
["your hits can't be evaded by blinded enemies"] = { flag("CannotBeEvaded", { type = "ActorCondition", actor = "enemy", var = "Blinded" }) },
|
|
["blind does not affect your chance to hit"] = { flag("IgnoreBlindHitChance") },
|
|
["skills which throw traps have blood magic"] = { flag("BloodMagic", { type = "SkillType", skillType = SkillType.Trap }) },
|
|
["lose ([%d%.]+) mana per second"] = function(num) return { mod("ManaDegen", "BASE", num) } end,
|
|
["lose ([%d%.]+)%% of maximum mana per second"] = function(num) return { mod("ManaDegen", "BASE", 1, { type = "PercentStat", stat = "Mana", percent = num }) } end,
|
|
["strength provides no bonus to maximum life"] = { flag("NoStrBonusToLife") },
|
|
["intelligence provides no bonus to maximum mana"] = { flag("NoIntBonusToMana") },
|
|
["with a ghastly eye jewel socketed, minions have %+(%d+) to accuracy rating"] = function(num) return { mod("MinionModifier", "LIST", { mod = mod("Accuracy", "BASE", num) }, { type = "Condition", var = "HaveGhastlyEyeJewelIn{SlotName}" }) } end,
|
|
["hits ignore enemy monster chaos resistance if all equipped items are shaper items"] = { flag("IgnoreChaosResistance", { type = "MultiplierThreshold", var = "NonShaperItem", upper = true, threshold = 0 }) },
|
|
["hits ignore enemy monster chaos resistance if all equipped items are elder items"] = { flag("IgnoreChaosResistance", { type = "MultiplierThreshold", var = "NonElderItem", upper = true, threshold = 0 }) },
|
|
["gain %d+ rage on critical hit with attacks, no more than once every [%d%.]+ seconds"] = {
|
|
flag("Condition:CanGainRage"),
|
|
mod("Dummy", "DUMMY", 1, { type = "Condition", var = "CanGainRage" }), -- Make the Configuration option appear
|
|
},
|
|
["warcry skills' cooldown time is (%d+) seconds"] = function(num) return { mod("CooldownRecovery", "OVERRIDE", num, nil, 0, KeywordFlag.Warcry) } end,
|
|
["using warcries is instant"] = { flag("InstantWarcry") },
|
|
["attacks with axes or swords grant (%d+) rage on hit, no more than once every second"] = {
|
|
flag("Condition:CanGainRage", { type = "Condition", varList = { "UsingAxe", "UsingSword" } }),
|
|
mod("Dummy", "DUMMY", 1, { type = "Condition", var = "CanGainRage" }), -- Make the Configuration option appear
|
|
},
|
|
["your critical strike multiplier is (%d+)%%"] = function(num) return { mod("CritMultiplier", "OVERRIDE", num) } end,
|
|
["base critical strike chance for attacks with weapons is ([%d%.]+)%%"] = function(num) return { mod("WeaponBaseCritChance", "OVERRIDE", num) } end,
|
|
["allocates (.+)"] = function(_, passive) return { mod("GrantedPassive", "LIST", passive) } end,
|
|
["transfiguration of body"] = { flag("TransfigurationOfBody") },
|
|
["transfiguration of mind"] = { flag("TransfigurationOfMind") },
|
|
["transfiguration of soul"] = { flag("TransfigurationOfSoul") },
|
|
["offering skills have (%d+)%% reduced duration"] = function(num) return {
|
|
mod("Duration", "INC", -num, { type = "SkillName", skillNameList = { "Bone Offering", "Flesh Offering", "Spirit Offering" } }),
|
|
} end,
|
|
["enemies have %-(%d+)%% to total physical damage reduction against your hits"] = function(num) return {
|
|
mod("EnemyPhysicalDamageReduction", "BASE", -num),
|
|
} end,
|
|
["enemies you impale have %-(%d+)%% to total physical damage reduction against impale hits"] = function(num) return {
|
|
mod("EnemyImpalePhysicalDamageReduction", "BASE", -num)
|
|
} end,
|
|
["overwhelm (%d+)%% physical damage reduction"] = function(num) return {
|
|
mod("EnemyPhysicalDamageReduction", "BASE", -num)
|
|
} end,
|
|
["impale damage dealt to enemies impaled by you overwhelms (%d+)%% physical damage reduction"] = function(num) return {
|
|
mod("EnemyImpalePhysicalDamageReduction", "BASE", -num)
|
|
} end,
|
|
["nearby enemies are crushed while you have least (%d+) rage"] = function(num) return { mod("EnemyPhysicalDamageReduction", "BASE", -15, { type = "MultiplierThreshold", var = "Rage", threshold = num }) } end,
|
|
["enemies on fungal ground you kill explode, dealing 5%% of their life as chaos damage"] = {},
|
|
["you have fungal ground around you while stationary"] = {
|
|
mod("ExtraAura", "LIST", { mod = mod("NonChaosDamageGainAsChaos", "BASE", 10) }, { type = "Condition", varList = { "OnFungalGround", "Stationary" } }),
|
|
mod("EnemyModifier", "LIST", { mod = mod("Damage", "MORE", -10) }, { type = "ActorCondition", actor = "enemy", varList = { "OnFungalGround", "Stationary" } }),
|
|
},
|
|
["create profane ground instead of consecrated ground"] = {
|
|
flag("Condition:CreateProfaneGround"),
|
|
mod("Dummy", "DUMMY", 1, { type = "Condition", var = "CreateProfaneGround" }), -- Make the Configuration option appear
|
|
},
|
|
["nearby enemies have (%-%d+)%% to fire resistance"] = function(num) return { mod("EnemyModifier", "LIST", { mod = mod("FireResist", "BASE", num) }) } end,
|
|
["nearby enemies have (%-%d+)%% to lightning resistance"] = function(num) return { mod("EnemyModifier", "LIST", { mod = mod("LightningResist", "BASE", num) }) } end,
|
|
["nearby enemies take (%d+)%% increased physical damage"] = function(num) return { mod("EnemyModifier", "LIST", { mod = mod("PhysicalDamageTaken", "INC", num) }) } end,
|
|
["you count as dual wielding while you are unencumbered"] = { flag("Condition:DualWielding", { type = "Condition", var = "Unencumbered" }) },
|
|
["skills supported by intensify have %+(%d) to maximum intensity"] = function(num) return { mod("Multiplier:IntensityLimit", "BASE", num) } end,
|
|
["spells which can gain intensity have %+(%d) to maximum intensity"] = function(num) return { mod("Multiplier:IntensityLimit", "BASE", num) } end,
|
|
["hexes you inflict have %+(%d+) to maximum doom"] = function(num) return { mod("MaxDoom", "BASE", num) } end,
|
|
["while stationary, gain (%d+)%% increased area of effect every second, up to a maximum of (%d+)%%"] = function(num, _, limit) return {
|
|
flag("Condition:Stationary"),
|
|
mod("Dummy", "DUMMY", 1, { type = "Condition", var = "Stationary" }), -- Make the Configuration option appear
|
|
mod("AreaOfEffect", "INC", num, { type = "Multiplier", var = "StationarySeconds", limit = tonumber(limit), limitTotal = true }),
|
|
} end,
|
|
["attack skills have added lightning damage equal to (%d+)%% of maximum mana"] = function(num) return {
|
|
mod("LightningMin", "BASE", 1, nil, ModFlag.Attack, { type = "PerStat", stat = "Mana", div = 100 / num }),
|
|
mod("LightningMax", "BASE", 1, nil, ModFlag.Attack, { type = "PerStat", stat = "Mana", div = 100 / num }),
|
|
} end,
|
|
["herald of thunder's storms hit enemies with (%d+)%% increased frequency"] = function(num) return { mod("HeraldStormFrequency", "INC", num), } end,
|
|
["your critical strikes have a (%d+)%% chance to deal double damage"] = function(num) return { mod("DoubleDamageChanceOnCrit", "BASE", num) } end,
|
|
["gain elusive on critical strike"] = {
|
|
flag("Condition:CanBeElusive"),
|
|
mod("Dummy", "DUMMY", 1, { type = "Condition", var = "CanBeElusive" }), -- Make the Configuration option appear
|
|
},
|
|
["for each nearby corpse, regenerate ([%d%.]+)%% life per second, up to ([%d%.]+)%%"] = function(num, _, limit) return { mod("LifeRegenPercent", "BASE", num, { type = "Multiplier", var = "NearbyCorpse", limit = tonumber(limit), limitTotal = true }) } end,
|
|
-- Pantheon: Soul of Tukohama support
|
|
["while stationary, gain ([%d%.]+)%% of life regenerated per second every second, up to a maximum of (%d+)%%"] = function(num, _, limit) return {
|
|
flag("Condition:Stationary"),
|
|
mod("Dummy", "DUMMY", 1, { type = "Condition", var = "Stationary" }), -- Make the Configuration option appear
|
|
mod("LifeRegenPercent", "BASE", num, { type = "Multiplier", var = "StationarySeconds", limit = tonumber(limit), limitTotal = true }),
|
|
} end,
|
|
-- Pantheon: Soul of Tukohama support
|
|
["while stationary, gain (%d+)%% additional physical damage reduction every second, up to a maximum of (%d+)%%"] = function(num, _, limit) return {
|
|
flag("Condition:Stationary"),
|
|
mod("Dummy", "DUMMY", 1, { type = "Condition", var = "Stationary" }), -- Make the Configuration option appear
|
|
mod("PhysicalDamageReduction", "BASE", num, { type = "Multiplier", var = "StationarySeconds", limit = tonumber(limit), limitTotal = true }),
|
|
} end,
|
|
-- Skill-specific enchantment modifiers
|
|
["(%d+)%% increased decoy totem life"] = function(num) return { mod("TotemLife", "INC", num, { type = "SkillName", skillName = "Decoy Totem" }) } end,
|
|
["(%d+)%% increased ice spear critical strike chance in second form"] = function(num) return { mod("CritChance", "INC", num, { type = "SkillName", skillName = "Ice Spear" }, { type = "SkillPart", skillPart = 2 }) } end,
|
|
["shock nova ring deals (%d+)%% increased damage"] = function(num) return { mod("Damage", "INC", num, { type = "SkillName", skillName = "Shock Nova" }, { type = "SkillPart", skillPart = 1 }) } end,
|
|
["lightning strike pierces (%d) additional targets?"] = function(num) return { mod("PierceCount", "BASE", num, { type = "SkillName", skillName = "Lightning Strike" }) } end,
|
|
["lightning trap pierces (%d) additional targets?"] = function(num) return { mod("PierceCount", "BASE", num, { type = "SkillName", skillName = "Lightning Trap" }) } end,
|
|
["enemies affected by bear trap take (%d+)%% increased damage from trap or mine hits"] = function(num) return { mod("ExtraSkillMod", "LIST", { mod = mod("TrapMineDamageTaken", "INC", num, { type = "GlobalEffect", effectType = "Debuff" }) }, { type = "SkillName", skillName = "Bear Trap" }) } end,
|
|
["blade vortex has %+(%d+)%% to critical strike multiplier for each blade"] = function(num) return { mod("CritMultiplier", "BASE", num, { type = "Multiplier", var = "BladeVortexBlade" }, { type = "SkillName", skillName = "Blade Vortex" }) } end,
|
|
["burning arrow has (%d+)%% increased debuff effect"] = function(num) return { mod("DebuffEffect", "INC", num, { type = "SkillName", skillName = "Burning Arrow"}) } end,
|
|
["double strike has a (%d+)%% chance to deal double damage to bleeding enemies"] = function(num) return { mod("DoubleDamageChance", "BASE", num, { type = "ActorCondition", actor = "enemy", var = "Bleeding" }, { type = "SkillName", skillName = "Double Strike" }) } end,
|
|
["ethereal knives pierces an additional target"] = { mod("PierceCount", "BASE", 1, { type = "SkillName", skillName = "Ethereal Knives" }) },
|
|
["frost bomb has (%d+)%% increased debuff duration"] = function(num) return { mod("SecondaryDuration", "INC", num, { type = "SkillName", skillName = "Frost Bomb" }) } end,
|
|
["incinerate has %+(%d+) to maximum stages"] = function(num) return {
|
|
mod("Multiplier:IncinerateStage", "BASE", num / 2, 0, 0, { type = "SkillPart", skillPart = 2 }),
|
|
mod("Multiplier:IncinerateStage", "BASE", num, 0, 0, { type = "SkillPart", skillPart = 3 }),
|
|
} end,
|
|
["perforate creates %+(%d+) spikes?"] = function(num) return { mod("Multiplier:PerforateMaxSpikes", "BASE", num) } end,
|
|
["scourge arrow has (%d+)%% chance to poison per stage"] = function(num) return { mod("PoisonChance", "BASE", num, { type = "SkillName", skillName = "Scourge Arrow" }, { type = "Multiplier", var = "ScourgeArrowStage" }) } end,
|
|
["winter orb has %+(%d+) maximum stages"] = function(num) return { mod("Multiplier:WinterOrbMaxStage", "BASE", num) } end,
|
|
["%+(%d) to maximum virulence"] = function(num) return { mod("Multiplier:VirulenceStacksMax", "BASE", num) } end,
|
|
["winter orb has (%d+)%% increased area of effect per stage"] = function(num) return { mod("AreaOfEffect", "INC", num, { type = "SkillName", skillName = "Winter Orb" }, { type = "Multiplier", var = "WinterOrbStage" }) } end,
|
|
["wintertide brand has %+(%d+) to maximum stages"] = function(num) return { mod("Multiplier:WintertideBrandMaxStage", "BASE", num, { type = "SkillName", skillName = "Wintertide Brand" }) } end,
|
|
["wave of conviction's exposure applies (%-%d+)%% elemental resistance"] = function(num) return { mod("ExtraSkillStat", "LIST", { key = "purge_expose_resist_%_matching_highest_element_damage", value = num }, { type = "SkillName", skillName = "Wave of Conviction" }) } end,
|
|
["arcane cloak spends an additional (%d+)%% of current mana"] = function(num) return { mod("ExtraSkillStat", "LIST", { key = "arcane_cloak_consume_%_of_mana", value = num }, { type = "SkillName", skillName = "Arcane Cloak" }) } end,
|
|
["caustic arrow has (%d+)%% chance to inflict withered on hit for (%d+) seconds base duration"] = { mod("ExtraSkillMod", "LIST", { mod = mod("Condition:CanWither", "FLAG", true) }, { type = "SkillName", skillName = "Caustic Arrow" } ) },
|
|
["venom gyre has a (%d+)%% chance to inflict withered for (%d+) seconds on hit"] = { mod("ExtraSkillMod", "LIST", { mod = mod("Condition:CanWither", "FLAG", true) }, { type = "SkillName", skillName = "Venom Gyre" } ) },
|
|
-- Alternate Quality
|
|
["quality does not increase physical damage"] = { mod("AlternateQualityWeapon", "BASE", 1) },
|
|
["(%d+)%% increased critical strike chance per 4%% quality"] = function(num) return { mod("AlternateQualityLocalCritChancePer4Quality", "INC", num) } end,
|
|
["grants (%d+)%% increased accuracy per (%d+)%% quality"] = function(num, _, div) return { mod("Accuracy", "INC", num, { type = "Condition", var = "{Hand}Attack" }, { type = "Multiplier", var = "QualityOn{SlotName}", div = tonumber(div) }) } end,
|
|
["(%d+)%% increased attack speed per 8%% quality"] = function(num) return { mod("AlternateQualityLocalAttackSpeedPer8Quality", "INC", num) } end,
|
|
["%+(%d+) weapon range per 10%% quality"] = function(num) return { mod("AlternateQualityLocalWeaponRangePer10Quality", "BASE", num) } end,
|
|
["grants (%d+)%% increased elemental damage per (%d+)%% quality"] = function(num, _, div) return { mod("ElementalDamage", "INC", num, { type = "Multiplier", var = "QualityOn{SlotName}", div = tonumber(div) }) } end,
|
|
["grants (%d+)%% increased area of effect per (%d+)%% quality"] = function(num, _, div) return { mod("AreaOfEffect", "INC", num, { type = "Multiplier", var = "QualityOn{SlotName}", div = tonumber(div) }) } end,
|
|
["quality does not increase defences"] = { mod("AlternateQualityArmour", "BASE", 1) },
|
|
["grants %+(%d+) to maximum life per (%d+)%% quality"] = function(num, _, div) return { mod("Life", "BASE", num, { type = "Multiplier", var = "QualityOn{SlotName}", div = tonumber(div) }) } end,
|
|
["grants %+(%d+) to maximum mana per (%d+)%% quality"] = function(num, _, div) return { mod("Mana", "BASE", num, { type = "Multiplier", var = "QualityOn{SlotName}", div = tonumber(div) }) } end,
|
|
["grants %+(%d+) to strength per (%d+)%% quality"] = function(num, _, div) return { mod("Str", "BASE", num, { type = "Multiplier", var = "QualityOn{SlotName}", div = tonumber(div) }) } end,
|
|
["grants %+(%d+) to dexterity per (%d+)%% quality"] = function(num, _, div) return { mod("Dex", "BASE", num, { type = "Multiplier", var = "QualityOn{SlotName}", div = tonumber(div) }) } end,
|
|
["grants %+(%d+) to intelligence per (%d+)%% quality"] = function(num, _, div) return { mod("Int", "BASE", num, { type = "Multiplier", var = "QualityOn{SlotName}", div = tonumber(div) }) } end,
|
|
["grants %+(%d+)%% to fire resistance per (%d+)%% quality"] = function(num, _, div) return { mod("FireResist", "BASE", num, { type = "Multiplier", var = "QualityOn{SlotName}", div = tonumber(div) }) } end,
|
|
["grants %+(%d+)%% to cold resistance per (%d+)%% quality"] = function(num, _, div) return { mod("ColdResist", "BASE", num, { type = "Multiplier", var = "QualityOn{SlotName}", div = tonumber(div) }) } end,
|
|
["grants %+(%d+)%% to lightning resistance per (%d+)%% quality"] = function(num, _, div) return { mod("LightningResist", "BASE", num, { type = "Multiplier", var = "QualityOn{SlotName}", div = tonumber(div) }) } end,
|
|
["infernal blow debuff deals an additional (%d+)%% of damage per charge"] = function(num) return { mod("DebuffEffect", "BASE", num, { type = "SkillName", skillName = "Infernal Blow"}) } end,
|
|
-- Display-only modifiers
|
|
["extra gore"] = { },
|
|
["prefixes:"] = { },
|
|
["suffixes:"] = { },
|
|
["while your passive skill tree connects to a class' starting location, you gain:"] = { },
|
|
["socketed lightning spells [hd][ae][va][el] (%d+)%% increased spell damage if triggered"] = { },
|
|
["manifeste?d? dancing dervish disables both weapon slots"] = { },
|
|
["manifeste?d? dancing dervish dies when rampage ends"] = { },
|
|
-- Legion modifiers
|
|
["bathed in the blood of (%d+) sacrificed in the name of (.+)"] = function(num, _, name)
|
|
return { mod("JewelData", "LIST",
|
|
{key = "conqueredBy", value = {id = num, conqueror = conquerorList[name:lower()] } }) } end,
|
|
["carved to glorify (%d+) new faithful converted by high templar (.+)"] = function(num, _, name)
|
|
return { mod("JewelData", "LIST",
|
|
{key = "conqueredBy", value = {id = num, conqueror = conquerorList[name:lower()] } }) } end,
|
|
["commanded leadership over (%d+) warriors under (.+)"] = function(num, _, name)
|
|
return { mod("JewelData", "LIST",
|
|
{key = "conqueredBy", value = {id = num, conqueror = conquerorList[name:lower()] } }) } end,
|
|
["commissioned (%d+) coins to commemorate (.+)"] = function(num, _, name)
|
|
return { mod("JewelData", "LIST",
|
|
{key = "conqueredBy", value = {id = num, conqueror = conquerorList[name:lower()] } }) } end,
|
|
["denoted service of (%d+) dekhara in the akhara of (.+)"] = function(num, _, name)
|
|
return { mod("JewelData", "LIST",
|
|
{key = "conqueredBy", value = {id = num, conqueror = conquerorList[name:lower()] } }) } end,
|
|
["passives in radius are conquered by the (%D+)"] = { },
|
|
["historic"] = { },
|
|
["you can have two different banners at the same time"] = { },
|
|
["can have a second enchantment modifier"] = { },
|
|
["this item can be anointed by cassia"] = { },
|
|
["every (%d+) seconds, regenerate (%d+)%% of life over one second"] = function (num, _, percent) return {
|
|
mod("LifeRegenPercent", "BASE", tonumber(percent), { type = "Condition", var = "LifeRegenBurstFull" }),
|
|
mod("LifeRegenPercent", "BASE", tonumber(percent) / num, { type = "Condition", var = "LifeRegenBurstAvg" }),
|
|
} end,
|
|
["you take (%d+)%% reduced extra damage from critical strikes"] = function(num) return { mod("ReduceCritExtraDamage", "BASE", num) } end,
|
|
["you take (%d+)%% reduced extra damage from critical strikes while you have no power charges"] = function(num) return { mod("ReduceCritExtraDamage", "BASE", num, { type = "StatThreshold", stat = "PowerCharges", threshold = 0, upper = true }) } end,
|
|
}
|
|
for _, name in pairs(data.keystones) do
|
|
specialModList[name:lower()] = { mod("Keystone", "LIST", name) }
|
|
end
|
|
local oldList = specialModList
|
|
specialModList = { }
|
|
for k, v in pairs(oldList) do
|
|
specialModList["^"..k.."$"] = v
|
|
end
|
|
|
|
-- Modifiers that are recognised but unsupported
|
|
local unsupportedModList = {
|
|
["culling strike"] = true,
|
|
["properties are doubled while in a breach"] = true,
|
|
}
|
|
|
|
-- Special lookups used for various modifier forms
|
|
local suffixTypes = {
|
|
["as extra lightning damage"] = "GainAsLightning",
|
|
["added as lightning damage"] = "GainAsLightning",
|
|
["gained as extra lightning damage"] = "GainAsLightning",
|
|
["as extra cold damage"] = "GainAsCold",
|
|
["added as cold damage"] = "GainAsCold",
|
|
["gained as extra cold damage"] = "GainAsCold",
|
|
["as extra fire damage"] = "GainAsFire",
|
|
["added as fire damage"] = "GainAsFire",
|
|
["gained as extra fire damage"] = "GainAsFire",
|
|
["as extra chaos damage"] = "GainAsChaos",
|
|
["added as chaos damage"] = "GainAsChaos",
|
|
["gained as extra chaos damage"] = "GainAsChaos",
|
|
["converted to lightning"] = "ConvertToLightning",
|
|
["converted to lightning damage"] = "ConvertToLightning",
|
|
["converted to cold damage"] = "ConvertToCold",
|
|
["converted to fire damage"] = "ConvertToFire",
|
|
["converted to fire"] = "ConvertToFire",
|
|
["converted to chaos damage"] = "ConvertToChaos",
|
|
["added as energy shield"] = "GainAsEnergyShield",
|
|
["as extra maximum energy shield"] = "GainAsEnergyShield",
|
|
["converted to energy shield"] = "ConvertToEnergyShield",
|
|
["as extra armour"] = "GainAsArmour",
|
|
["as physical damage"] = "AsPhysical",
|
|
["as lightning damage"] = "AsLightning",
|
|
["as cold damage"] = "AsCold",
|
|
["as fire damage"] = "AsFire",
|
|
["as chaos damage"] = "AsChaos",
|
|
["leeched as life and mana"] = "Leech",
|
|
["leeched as life"] = "LifeLeech",
|
|
["is leeched as life"] = "LifeLeech",
|
|
["leeched as mana"] = "ManaLeech",
|
|
["is leeched as mana"] = "ManaLeech",
|
|
["leeched as energy shield"] = "EnergyShieldLeech",
|
|
["is leeched as energy shield"] = "EnergyShieldLeech",
|
|
}
|
|
local dmgTypes = {
|
|
["physical"] = "Physical",
|
|
["lightning"] = "Lightning",
|
|
["cold"] = "Cold",
|
|
["fire"] = "Fire",
|
|
["chaos"] = "Chaos",
|
|
}
|
|
local penTypes = {
|
|
["lightning resistance"] = "LightningPenetration",
|
|
["cold resistance"] = "ColdPenetration",
|
|
["fire resistance"] = "FirePenetration",
|
|
["elemental resistance"] = "ElementalPenetration",
|
|
["elemental resistances"] = "ElementalPenetration",
|
|
["chaos resistance"] = "ChaosPenetration",
|
|
}
|
|
local regenTypes = {
|
|
["life"] = "LifeRegen",
|
|
["maximum life"] = "LifeRegen",
|
|
["life and mana"] = { "LifeRegen", "ManaRegen" },
|
|
["mana"] = "ManaRegen",
|
|
["maximum mana"] = "ManaRegen",
|
|
["energy shield"] = "EnergyShieldRegen",
|
|
["maximum energy shield"] = "EnergyShieldRegen",
|
|
["maximum mana and energy shield"] = { "ManaRegen", "EnergyShieldRegen" },
|
|
["rage"] = "RageRegen",
|
|
}
|
|
|
|
-- Build active skill name lookup
|
|
local skillNameList = {
|
|
[" corpse cremation " ] = { tag = { type = "SkillName", skillName = "Cremation" } }, -- Sigh.
|
|
}
|
|
local preSkillNameList = { }
|
|
for gemId, gemData in pairs(data.gems) do
|
|
local grantedEffect = gemData.grantedEffect
|
|
if not grantedEffect.hidden and not grantedEffect.support then
|
|
local skillName = grantedEffect.name
|
|
skillNameList[" "..skillName:lower().." "] = { tag = { type = "SkillName", skillName = skillName } }
|
|
preSkillNameList["^"..skillName:lower().." "] = { tag = { type = "SkillName", skillName = skillName } }
|
|
preSkillNameList["^"..skillName:lower().." has ?a? "] = { tag = { type = "SkillName", skillName = skillName } }
|
|
preSkillNameList["^"..skillName:lower().." deals "] = { tag = { type = "SkillName", skillName = skillName } }
|
|
preSkillNameList["^"..skillName:lower().." damage "] = { tag = { type = "SkillName", skillName = skillName } }
|
|
if gemData.tags.totem then
|
|
preSkillNameList["^"..skillName:lower().." totem deals "] = { tag = { type = "SkillName", skillName = skillName } }
|
|
preSkillNameList["^"..skillName:lower().." totem grants "] = { addToSkill = { type = "SkillName", skillName = skillName }, tag = { type = "GlobalEffect", effectType = "Buff" } }
|
|
end
|
|
if grantedEffect.skillTypes[SkillType.Buff] or grantedEffect.baseFlags.buff then
|
|
preSkillNameList["^"..skillName:lower().." grants "] = { addToSkill = { type = "SkillName", skillName = skillName }, tag = { type = "GlobalEffect", effectType = "Buff" } }
|
|
preSkillNameList["^"..skillName:lower().." grants a?n? ?additional "] = { addToSkill = { type = "SkillName", skillName = skillName }, tag = { type = "GlobalEffect", effectType = "Buff" } }
|
|
end
|
|
if gemData.tags.aura or gemData.tags.herald then
|
|
skillNameList["while affected by "..skillName:lower()] = { tag = { type = "Condition", var = "AffectedBy"..skillName:gsub(" ","") } }
|
|
skillNameList["while using "..skillName:lower()] = { tag = { type = "Condition", var = "AffectedBy"..skillName:gsub(" ","") } }
|
|
end
|
|
if gemData.tags.mine then
|
|
specialModList["^"..skillName:lower().." has (%d+)%% increased throwing speed"] = function(num) return { mod("ExtraSkillMod", "LIST", { mod = mod("MineLayingSpeed", "INC", num) }, { type = "SkillName", skillName = skillName }) } end
|
|
end
|
|
if gemData.tags.chaining then
|
|
specialModList["^"..skillName:lower().." chains an additional time"] = { mod("ExtraSkillMod", "LIST", { mod = mod("ChainCountMax", "BASE", 1) }, { type = "SkillName", skillName = skillName }) }
|
|
specialModList["^"..skillName:lower().." chains an additional (%d+) times"] = function(num) return { mod("ExtraSkillMod", "LIST", { mod = mod("ChainCountMax", "BASE", num) }, { type = "SkillName", skillName = skillName }) } end
|
|
specialModList["^"..skillName:lower().." chains (%d+) additional times"] = function(num) return { mod("ExtraSkillMod", "LIST", { mod = mod("ChainCountMax", "BASE", num) }, { type = "SkillName", skillName = skillName }) } end
|
|
end
|
|
if gemData.tags.bow then
|
|
specialModList["^"..skillName:lower().." fires (%d+) additional arrows?"] = function(num) return { mod("ExtraSkillMod", "LIST", { mod = mod("ProjectileCount", "BASE", num) }, { type = "SkillName", skillName = skillName }) } end
|
|
end
|
|
if gemData.tags.bow or gemData.tags.projectile then
|
|
specialModList["^"..skillName:lower().." fires an additional projectile"] = { mod("ExtraSkillMod", "LIST", { mod = mod("ProjectileCount", "BASE", 1) }, { type = "SkillName", skillName = skillName }) }
|
|
specialModList["^"..skillName:lower().." fires (%d+) additional projectiles"] = function(num) return { mod("ExtraSkillMod", "LIST", { mod = mod("ProjectileCount", "BASE", num) }, { type = "SkillName", skillName = skillName }) } end
|
|
specialModList["^"..skillName:lower().." fires (%d+) additional shard projectiles"] = function(num) return { mod("ExtraSkillMod", "LIST", { mod = mod("ProjectileCount", "BASE", num) }, { type = "SkillName", skillName = skillName }) } end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Radius jewels that modify other nodes
|
|
local function getSimpleConv(srcList, dst, type, remove, factor)
|
|
return function(node, out, data)
|
|
if node then
|
|
for _, src in pairs(srcList) do
|
|
for _, mod in ipairs(node.modList) do
|
|
if mod.name == src and mod.type == type then
|
|
if remove then
|
|
out:MergeNewMod(src, type, -mod.value, mod.source, mod.flags, mod.keywordFlags, unpack(mod))
|
|
end
|
|
if factor then
|
|
out:MergeNewMod(dst, type, math.floor(mod.value * factor), mod.source, mod.flags, mod.keywordFlags, unpack(mod))
|
|
else
|
|
out:MergeNewMod(dst, type, mod.value, mod.source, mod.flags, mod.keywordFlags, unpack(mod))
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
local jewelOtherFuncs = {
|
|
["Strength from Passives in Radius is Transformed to Dexterity"] = getSimpleConv({ "Str" }, "Dex", "BASE", true),
|
|
["Dexterity from Passives in Radius is Transformed to Strength"] = getSimpleConv({ "Dex" }, "Str", "BASE", true),
|
|
["Strength from Passives in Radius is Transformed to Intelligence"] = getSimpleConv({ "Str" }, "Int", "BASE", true),
|
|
["Intelligence from Passives in Radius is Transformed to Strength"] = getSimpleConv({ "Int" }, "Str", "BASE", true),
|
|
["Dexterity from Passives in Radius is Transformed to Intelligence"] = getSimpleConv({ "Dex" }, "Int", "BASE", true),
|
|
["Intelligence from Passives in Radius is Transformed to Dexterity"] = getSimpleConv({ "Int" }, "Dex", "BASE", true),
|
|
["Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield"] = getSimpleConv({ "Life" }, "EnergyShield", "INC", true),
|
|
["Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value"] = getSimpleConv({ "EnergyShield" }, "Armour", "INC", true, 2),
|
|
["Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value"] = getSimpleConv({ "Life" }, "Mana", "INC", true, 2),
|
|
["Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage"] = getSimpleConv({ "PhysicalDamage" }, "ColdDamage", "INC", true),
|
|
["Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage"] = getSimpleConv({ "ColdDamage" }, "PhysicalDamage", "INC", true),
|
|
["Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage"] = getSimpleConv({ "PhysicalDamage","ColdDamage","LightningDamage","ChaosDamage" }, "FireDamage", "INC", true),
|
|
["Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Chance to Block Spells at 35% of its value"] = getSimpleConv({ "LightningResist","ElementalResist" }, "SpellBlockChance", "BASE", false, 0.35),
|
|
["Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Chance to Block Spell Damage at 35% of its value"] = getSimpleConv({ "LightningResist","ElementalResist" }, "SpellBlockChance", "BASE", false, 0.35),
|
|
["Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Dodge Attacks at 35% of its value"] = getSimpleConv({ "ColdResist","ElementalResist" }, "AttackDodgeChance", "BASE", false, 0.35),
|
|
["Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Dodge Attack Hits at 35% of its value"] = getSimpleConv({ "ColdResist","ElementalResist" }, "AttackDodgeChance", "BASE", false, 0.35),
|
|
["Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Chance to Block Attack Damage at 35% of its value"] = getSimpleConv({ "FireResist","ElementalResist" }, "BlockChance", "BASE", false, 0.35),
|
|
["Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Chance to Block at 35% of its value"] = getSimpleConv({ "FireResist","ElementalResist" }, "BlockChance", "BASE", false, 0.35),
|
|
["Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers"] = function(node, out, data)
|
|
if node then
|
|
local mask1 = bor(ModFlag.Axe, ModFlag.Claw, ModFlag.Dagger, ModFlag.Mace, ModFlag.Staff, ModFlag.Sword, ModFlag.Melee)
|
|
local mask2 = bor(ModFlag.Weapon1H, ModFlag.WeaponMelee)
|
|
local mask3 = bor(ModFlag.Weapon2H, ModFlag.WeaponMelee)
|
|
for _, mod in ipairs(node.modList) do
|
|
if band(mod.flags, mask1) ~= 0 or band(mod.flags, mask2) == mask2 or band(mod.flags, mask3) == mask3 then
|
|
out:MergeNewMod(mod.name, mod.type, -mod.value, mod.source, mod.flags, mod.keywordFlags, unpack(mod))
|
|
out:MergeNewMod(mod.name, mod.type, mod.value, mod.source, bor(band(mod.flags, bnot(bor(mask1, mask2, mask3))), ModFlag.Bow), mod.keywordFlags, unpack(mod))
|
|
elseif mod[1] then
|
|
local using = { UsingAxe = true, UsingClaw = true, UsingDagger = true, UsingMace = true, UsingStaff = true, UsingSword = true, UsingMeleeWeapon = true }
|
|
for _, tag in ipairs(mod) do
|
|
if tag.type == "Condition" and using[tag.var] then
|
|
local newTagList = copyTable(mod)
|
|
for _, tag in ipairs(newTagList) do
|
|
if tag.type == "Condition" and using[tag.var] then
|
|
tag.var = "UsingBow"
|
|
break
|
|
end
|
|
end
|
|
out:MergeNewMod(mod.name, mod.type, -mod.value, mod.source, mod.flags, mod.keywordFlags, unpack(mod))
|
|
out:MergeNewMod(mod.name, mod.type, mod.value, mod.source, mod.flags, mod.keywordFlags, unpack(newTagList))
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end,
|
|
["50% increased Effect of non-Keystone Passive Skills in Radius"] = function(node, out, data)
|
|
if node and node.type ~= "Keystone" then
|
|
out:NewMod("PassiveSkillEffect", "INC", 50, data.modSource)
|
|
end
|
|
end,
|
|
["Notable Passive Skills in Radius grant nothing"] = function(node, out, data)
|
|
if node and node.type == "Notable" then
|
|
out:NewMod("PassiveSkillHasNoEffect", "FLAG", true, data.modSource)
|
|
end
|
|
end,
|
|
["Allocated Small Passive Skills in Radius grant nothing"] = function(node, out, data)
|
|
if node and node.type == "Normal" then
|
|
out:NewMod("AllocatedPassiveSkillHasNoEffect", "FLAG", true, data.modSource)
|
|
end
|
|
end,
|
|
["Passive Skills in Radius also grant: Traps and Mines deal (%d+) to (%d+) added Physical Damage"] = function(min, max)
|
|
return function(node, out, data)
|
|
if node and node.type ~= "Keystone" then
|
|
out:NewMod("PhysicalMin", "BASE", min, data.modSource, 0, bor(KeywordFlag.Trap, KeywordFlag.Mine))
|
|
out:NewMod("PhysicalMax", "BASE", max, data.modSource, 0, bor(KeywordFlag.Trap, KeywordFlag.Mine))
|
|
end
|
|
end
|
|
end,
|
|
["Passive Skills in Radius also grant: (%d+)%% increased Attack Speed with Unarmed Attacks"] = function(num)
|
|
return function(node, out, data)
|
|
if node and node.type ~= "Keystone" then
|
|
out:NewMod("Speed", "INC", num, data.modSource, bor(ModFlag.Unarmed, ModFlag.Attack))
|
|
end
|
|
end
|
|
end,
|
|
["Notable Passive Skills in Radius are Transformed to instead grant: 10% increased Mana Cost of Skills and 20% increased Spell Damage"] = function(node, out, data)
|
|
if node and node.type == "Notable" then
|
|
out:NewMod("PassiveSkillHasOtherEffect", "FLAG", true, data.modSource)
|
|
out:NewMod("NodeModifier", "LIST", { mod = mod("ManaCost", "INC", 10, data.modSource) }, data.modSource)
|
|
out:NewMod("NodeModifier", "LIST", { mod = mod("Damage", "INC", 20, data.modSource, ModFlag.Spell) }, data.modSource)
|
|
end
|
|
end,
|
|
["Notable Passive Skills in Radius are Transformed to instead grant: Minions take 20% increased Damage"] = function(node, out, data)
|
|
if node and node.type == "Notable" then
|
|
out:NewMod("PassiveSkillHasOtherEffect", "FLAG", true, data.modSource)
|
|
out:NewMod("NodeModifier", "LIST", { mod = mod("MinionModifier", "LIST", { mod = mod("DamageTaken", "INC", 20, data.modSource) } ) }, data.modSource)
|
|
end
|
|
end,
|
|
["Notable Passive Skills in Radius are Transformed to instead grant: Minions have 25% reduced Movement Speed"] = function(node, out, data)
|
|
if node and node.type == "Notable" then
|
|
out:NewMod("PassiveSkillHasOtherEffect", "FLAG", true, data.modSource)
|
|
out:NewMod("NodeModifier", "LIST", { mod = mod("MinionModifier", "LIST", { mod = mod("MovementSpeed", "INC", -25, data.modSource) } ) }, data.modSource)
|
|
end
|
|
end,
|
|
}
|
|
|
|
-- Radius jewels that modify the jewel itself based on nearby allocated nodes
|
|
local function getPerStat(dst, modType, flags, stat, factor)
|
|
return function(node, out, data)
|
|
if node then
|
|
data[stat] = (data[stat] or 0) + out:Sum("BASE", nil, stat)
|
|
elseif data[stat] ~= 0 then
|
|
out:NewMod(dst, modType, math.floor((data[stat] or 0) * factor + 0.5), data.modSource, flags)
|
|
end
|
|
end
|
|
end
|
|
local jewelSelfFuncs = {
|
|
["Adds 1 to maximum Life per 3 Intelligence in Radius"] = getPerStat("Life", "BASE", 0, "Int", 1 / 3),
|
|
["Adds 1 to Maximum Life per 3 Intelligence Allocated in Radius"] = getPerStat("Life", "BASE", 0, "Int", 1 / 3),
|
|
["1% increased Evasion Rating per 3 Dexterity Allocated in Radius"] = getPerStat("Evasion", "INC", 0, "Dex", 1 / 3),
|
|
["1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius"] = getPerStat("PhysicalDamage", "INC", ModFlag.Claw, "Dex", 1 / 3),
|
|
["1% increased Melee Physical Damage while Unarmed per 3 Dexterity Allocated in Radius"] = getPerStat("PhysicalDamage", "INC", ModFlag.Unarmed, "Dex", 1 / 3),
|
|
["3% increased Totem Life per 10 Strength in Radius"] = getPerStat("TotemLife", "INC", 0, "Str", 3 / 10),
|
|
["3% increased Totem Life per 10 Strength Allocated in Radius"] = getPerStat("TotemLife", "INC", 0, "Str", 3 / 10),
|
|
["Adds 1 maximum Lightning Damage to Attacks per 1 Dexterity Allocated in Radius"] = getPerStat("LightningMax", "BASE", ModFlag.Attack, "Dex", 1),
|
|
["5% increased Chaos damage per 10 Intelligence from Allocated Passives in Radius"] = getPerStat("ChaosDamage", "INC", 0, "Int", 5 / 10),
|
|
["Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus"] = function(node, out, data)
|
|
if node then
|
|
data.Dex = (data.Dex or 0) + node.modList:Sum("BASE", nil, "Dex")
|
|
data.Int = (data.Int or 0) + node.modList:Sum("BASE", nil, "Int")
|
|
elseif data.Dex or data.Int then
|
|
out:NewMod("DexIntToMeleeBonus", "BASE", (data.Dex or 0) + (data.Int or 0), data.modSource)
|
|
end
|
|
end,
|
|
["-1 Strength per 1 Strength on Allocated Passives in Radius"] = getPerStat("Str", "BASE", 0, "Str", -1),
|
|
["1% additional Physical Damage Reduction per 10 Strength on Allocated Passives in Radius"] = getPerStat("PhysicalDamageReduction", "BASE", 0, "Str", 1 / 10),
|
|
["2% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius"] = getPerStat("LifeRecoveryRate", "INC", 0, "Str", 2 / 10),
|
|
["3% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius"] = getPerStat("LifeRecoveryRate", "INC", 0, "Str", 3 / 10),
|
|
["-1 Intelligence per 1 Intelligence on Allocated Passives in Radius"] = getPerStat("Int", "BASE", 0, "Int", -1),
|
|
["0.4% of Energy Shield Regenerated per Second for every 10 Intelligence on Allocated Passives in Radius"] = getPerStat("EnergyShieldRegenPercent", "BASE", 0, "Int", 0.4 / 10),
|
|
["2% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius"] = getPerStat("ManaRecoveryRate", "INC", 0, "Int", 2 / 10),
|
|
["3% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius"] = getPerStat("ManaRecoveryRate", "INC", 0, "Int", 3 / 10),
|
|
["-1 Dexterity per 1 Dexterity on Allocated Passives in Radius"] = getPerStat("Dex", "BASE", 0, "Dex", -1),
|
|
["2% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius"] = getPerStat("MovementSpeed", "INC", 0, "Dex", 2 / 10),
|
|
["3% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius"] = getPerStat("MovementSpeed", "INC", 0, "Dex", 3 / 10),
|
|
}
|
|
local jewelSelfUnallocFuncs = {
|
|
["+5% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius"] = getPerStat("CritMultiplier", "BASE", 0, "Str", 5 / 10),
|
|
["+7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius"] = getPerStat("CritMultiplier", "BASE", 0, "Str", 7 / 10),
|
|
["2% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in Radius"] = getPerStat("LifeRecoveryRate", "INC", 0, "Str", -2 / 10),
|
|
["+15 to maximum Mana per 10 Dexterity on Unallocated Passives in Radius"] = getPerStat("Mana", "BASE", 0, "Dex", 15 / 10),
|
|
["+100 to Accuracy Rating per 10 Intelligence on Unallocated Passives in Radius"] = getPerStat("Accuracy", "BASE", 0, "Int", 100 / 10),
|
|
["+125 to Accuracy Rating per 10 Intelligence on Unallocated Passives in Radius"] = getPerStat("Accuracy", "BASE", 0, "Int", 125 / 10),
|
|
["2% reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius"] = getPerStat("ManaRecoveryRate", "INC", 0, "Int", -2 / 10),
|
|
["+3% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius"] = getPerStat("DotMultiplier", "BASE", 0, "Int", 3 / 10),
|
|
["2% reduced Movement Speed per 10 Dexterity on Unallocated Passives in Radius"] = getPerStat("MovementSpeed", "INC", 0, "Dex", -2 / 10),
|
|
["+125 to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius"] = getPerStat("Accuracy", "BASE", 0, "Dex", 125 / 10),
|
|
["Grants all bonuses of Unallocated Small Passive Skills in Radius"] = function(node, out, data)
|
|
if node then
|
|
if node.type == "Normal" then
|
|
data.modList = data.modList or new("ModList")
|
|
data.modList:AddList(out)
|
|
end
|
|
elseif data.modList then
|
|
out:AddList(data.modList)
|
|
end
|
|
end,
|
|
}
|
|
|
|
-- Radius jewels with bonuses conditional upon attributes of nearby nodes
|
|
local function getThreshold(attrib, name, modType, value, ...)
|
|
local baseMod = mod(name, modType, value, "", ...)
|
|
return function(node, out, data)
|
|
if node then
|
|
if type(attrib) == "table" then
|
|
for _, att in ipairs(attrib) do
|
|
local nodeVal = out:Sum("BASE", nil, att)
|
|
data[att] = (data[att] or 0) + nodeVal
|
|
data.total = (data.total or 0) + nodeVal
|
|
end
|
|
else
|
|
local nodeVal = out:Sum("BASE", nil, attrib)
|
|
data[attrib] = (data[attrib] or 0) + nodeVal
|
|
data.total = (data.total or 0) + nodeVal
|
|
end
|
|
elseif (data.total or 0) >= 40 then
|
|
local mod = copyTable(baseMod)
|
|
mod.source = data.modSource
|
|
if type(value) == "table" and value.mod then
|
|
value.mod.source = data.modSource
|
|
end
|
|
out:AddMod(mod)
|
|
end
|
|
end
|
|
end
|
|
local jewelThresholdFuncs = {
|
|
["With at least 40 Dexterity in Radius, Frost Blades Melee Damage Penetrates 15% Cold Resistance"] = getThreshold("Dex", "ColdPenetration", "BASE", 15, ModFlag.Melee, { type = "SkillName", skillName = "Frost Blades" }),
|
|
["With at least 40 Dexterity in Radius, Melee Damage dealt by Frost Blades Penetrates 15% Cold Resistance"] = getThreshold("Dex", "ColdPenetration", "BASE", 15, ModFlag.Melee, { type = "SkillName", skillName = "Frost Blades" }),
|
|
["With at least 40 Dexterity in Radius, Frost Blades has 25% increased Projectile Speed"] = getThreshold("Dex", "ProjectileSpeed", "INC", 25, { type = "SkillName", skillName = "Frost Blades" }),
|
|
["With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect"] = getThreshold("Dex", "AreaOfEffect", "INC", 25, { type = "SkillName", skillName = "Ice Shot" }),
|
|
["Ice Shot Pierces 5 additional Targets with 40 Dexterity in Radius"] = getThreshold("Dex", "PierceCount", "BASE", 5, { type = "SkillName", skillName = "Ice Shot" }),
|
|
["With at least 40 Dexterity in Radius, Ice Shot Pierces 3 additional Targets"] = getThreshold("Dex", "PierceCount", "BASE", 3, { type = "SkillName", skillName = "Ice Shot" }),
|
|
["With at least 40 Dexterity in Radius, Ice Shot Pierces 5 additional Targets"] = getThreshold("Dex", "PierceCount", "BASE", 5, { type = "SkillName", skillName = "Ice Shot" }),
|
|
["With at least 40 Intelligence in Radius, Frostbolt fires 2 additional Projectiles"] = getThreshold("Int", "ProjectileCount", "BASE", 2, { type = "SkillName", skillName = "Frostbolt" }),
|
|
["With at least 40 Intelligence in Radius, Magma Orb fires an additional Projectile"] = getThreshold("Int", "ProjectileCount", "BASE", 1, { type = "SkillName", skillName = "Magma Orb" }),
|
|
["With at least 40 Intelligence in Radius, Magma Orb has 10% increased Area of Effect per Chain"] = getThreshold("Int", "AreaOfEffect", "INC", 10, { type = "SkillName", skillName = "Magma Orb" }, { type = "PerStat", stat = "Chain" }),
|
|
["With at least 40 Intelligence in Radius, Magma Orb deals 40% more damage per chain"] = getThreshold("Int", "Damage", "MORE", 40, { type = "SkillName", skillName = "Magma Orb" }, { type = "PerStat", stat = "Chain" }),
|
|
["With at least 40 Intelligence in Radius, Magma Orb deals 50% less damage"] = getThreshold("Int", "Damage", "MORE", -50, { type = "SkillName", skillName = "Magma Orb" }),
|
|
["With at least 40 Dexterity in Radius, Shrapnel Shot has 25% increased Area of Effect"] = getThreshold("Dex", "AreaOfEffect", "INC", 25, { type = "SkillName", skillName = "Shrapnel Shot" }),
|
|
["With at least 40 Dexterity in Radius, Shrapnel Shot's cone has a 50% chance to deal Double Damage"] = getThreshold("Dex", "DoubleDamageChance", "BASE", 50, { type = "SkillName", skillName = "Shrapnel Shot" }, { type = "SkillPart", skillPart = 2 }),
|
|
["With at least 40 Intelligence in Radius, Freezing Pulse fires 2 additional Projectiles"] = getThreshold("Int", "ProjectileCount", "BASE", 2, { type = "SkillName", skillName = "Freezing Pulse" }),
|
|
["With at least 40 Intelligence in Radius, 25% increased Freezing Pulse Damage if you've Shattered an Enemy Recently"] = getThreshold("Int", "Damage", "INC", 25, { type = "SkillName", skillName = "Freezing Pulse" }, { type = "Condition", var = "ShatteredEnemyRecently" }),
|
|
["With at least 40 Dexterity in Radius, Ethereal Knives fires 10 additional Projectiles"] = getThreshold("Dex", "ProjectileCount", "BASE", 10, { type = "SkillName", skillName = "Ethereal Knives" }),
|
|
["With at least 40 Dexterity in Radius, Ethereal Knives fires 5 additional Projectiles"] = getThreshold("Dex", "ProjectileCount", "BASE", 5, { type = "SkillName", skillName = "Ethereal Knives" }),
|
|
["With at least 40 Strength in Radius, Molten Strike fires 2 additional Projectiles"] = getThreshold("Str", "ProjectileCount", "BASE", 2, { type = "SkillName", skillName = "Molten Strike" }),
|
|
["With at least 40 Strength in Radius, Molten Strike has 25% increased Area of Effect"] = getThreshold("Str", "AreaOfEffect", "INC", 25, { type = "SkillName", skillName = "Molten Strike" }),
|
|
["With at least 40 Strength in Radius, Molten Strike Projectiles Chain +1 time"] = getThreshold("Str", "ChainCountMax", "BASE", 1, { type = "SkillName", skillName = "Molten Strike" }),
|
|
["With at least 40 Strength in Radius, Molten Strike fires 50% less Projectiles"] = getThreshold("Str", "ProjectileCount", "MORE", -50, { type = "SkillName", skillName = "Molten Strike" }),
|
|
["With at least 40 Strength in Radius, 25% of Glacial Hammer Physical Damage converted to Cold Damage"] = getThreshold("Str", "SkillPhysicalDamageConvertToCold", "BASE", 25, { type = "SkillName", skillName = "Glacial Hammer" }),
|
|
["With at least 40 Strength in Radius, Heavy Strike has a 20% chance to deal Double Damage"] = getThreshold("Str", "DoubleDamageChance", "BASE", 20, { type = "SkillName", skillName = "Heavy Strike" }),
|
|
["With at least 40 Strength in Radius, Heavy Strike has a 20% chance to deal Double Damage."] = getThreshold("Str", "DoubleDamageChance", "BASE", 20, { type = "SkillName", skillName = "Heavy Strike" }),
|
|
["With at least 40 Strength in Radius, Cleave has +1 to Radius per Nearby Enemy, up to +10"] = getThreshold("Str", "AreaOfEffect", "BASE", 1, { type = "Multiplier", var = "NearbyEnemies", limit = 10 }, { type = "SkillName", skillName = "Cleave" }),
|
|
["With at least 40 Strength in Radius, Cleave grants Fortify on Hit"] = getThreshold("Str", "ExtraSkillMod", "LIST", { mod = mod("Condition:Fortify", "FLAG", true) }, { type = "SkillName", skillName = "Cleave" }),
|
|
["With at least 40 Dexterity in Radius, Dual Strike has a 20% chance to deal Double Damage with the Main-Hand Weapon"] = getThreshold("Dex", "DoubleDamageChance", "BASE", 20, { type = "SkillName", skillName = "Dual Strike" }, { type = "Condition", var = "MainHandAttack" }),
|
|
["With at least 40 Dexterity in Radius, Dual Strike has (%d+)%% increased Attack Speed while wielding a Claw"] = function(num) return getThreshold("Dex", "Speed", "INC", num, { type = "SkillName", skillName = "Dual Strike" }, { type = "Condition", var = "UsingClaw" }) end,
|
|
["With at least 40 Dexterity in Radius, Dual Strike has %+(%d+)%% to Critical Strike Multiplier while wielding a Dagger"] = function(num) return getThreshold("Dex", "CritMultiplier", "BASE", num, { type = "SkillName", skillName = "Dual Strike" }, { type = "Condition", var = "UsingDagger" }) end,
|
|
["With at least 40 Dexterity in Radius, Dual Strike has (%d+)%% increased Accuracy Rating while wielding a Sword"] = function(num) return getThreshold("Dex", "Accuracy", "INC", num, { type = "SkillName", skillName = "Dual Strike" }, { type = "Condition", var = "UsingSword" }) end,
|
|
["With at least 40 Intelligence in Radius, Raised Zombies' Slam Attack has 100% increased Cooldown Recovery Speed"] = getThreshold("Int", "MinionModifier", "LIST", { mod = mod("CooldownRecovery", "INC", 100, { type = "SkillId", skillId = "ZombieSlam" }) }),
|
|
["With at least 40 Intelligence in Radius, Raised Zombies' Slam Attack deals 30% increased Damage"] = getThreshold("Int", "MinionModifier", "LIST", { mod = mod("Damage", "INC", 30, { type = "SkillId", skillId = "ZombieSlam" }) }),
|
|
["With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Attack Damage for each Poison on the Enemy"] = getThreshold("Dex", "Damage", "INC", 2, ModFlag.Attack, { type = "SkillName", skillName = "Viper Strike" }, { type = "Multiplier", actor = "enemy", var = "PoisonStack" }),
|
|
["With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy"] = getThreshold("Dex", "Damage", "INC", 2, 0, bor(KeywordFlag.Hit, KeywordFlag.Poison), { type = "SkillName", skillName = "Viper Strike" }, { type = "Multiplier", actor = "enemy", var = "PoisonStack" }),
|
|
["With at least 40 Intelligence in Radius, Spark fires 2 additional Projectiles"] = getThreshold("Int", "ProjectileCount", "BASE", 2, { type = "SkillName", skillName = "Spark" }),
|
|
["With at least 40 Intelligence in Radius, Blight has 50% increased Hinder Duration"] = getThreshold("Int", "SecondaryDuration", "INC", 50, { type = "SkillName", skillName = "Blight" }),
|
|
["With at least 40 Intelligence in Radius, Enemies Hindered by Blight take 25% increased Chaos Damage"] = getThreshold("Int", "ExtraSkillMod", "LIST", { mod = mod("ChaosDamageTaken", "INC", 25, { type = "GlobalEffect", effectType = "Debuff", effectName = "Hinder" }) }, { type = "SkillName", skillName = "Blight" }, { type = "ActorCondition", actor = "enemy", var = "Hindered" }),
|
|
["With 40 Intelligence in Radius, 20% of Glacial Cascade Physical Damage Converted to Cold Damage"] = getThreshold("Int", "SkillPhysicalDamageConvertToCold", "BASE", 20, { type = "SkillName", skillName = "Glacial Cascade" }),
|
|
["With at least 40 Intelligence in Radius, 20% of Glacial Cascade Physical Damage Converted to Cold Damage"] = getThreshold("Int", "SkillPhysicalDamageConvertToCold", "BASE", 20, { type = "SkillName", skillName = "Glacial Cascade" }),
|
|
["With 40 total Intelligence and Dexterity in Radius, Elemental Hit and Wild Strike deal 50% less Fire Damage"] = getThreshold({ "Int","Dex" }, "FireDamage", "MORE", -50, { type = "SkillName", skillNameList = { "Elemental Hit", "Wild Strike" } }),
|
|
["With 40 total Strength and Intelligence in Radius, Elemental Hit and Wild Strike deal 50% less Cold Damage"] = getThreshold({ "Str","Int" }, "ColdDamage", "MORE", -50, { type = "SkillName", skillNameList = { "Elemental Hit", "Wild Strike" } }),
|
|
["With 40 total Dexterity and Strength in Radius, Elemental Hit and Wild Strike deal 50% less Lightning Damage"] = getThreshold({ "Dex","Str" }, "LightningDamage", "MORE", -50, { type = "SkillName", skillNameList = { "Elemental Hit", "Wild Strike" } }),
|
|
["With 40 total Dexterity and Strength in Radius, Spectral Shield Throw Chains +4 times"] = getThreshold({ "Dex","Str" }, "ChainCountMax", "BASE", 4, { type = "SkillName", skillName = "Spectral Shield Throw" }),
|
|
["With 40 total Dexterity and Strength in Radius, Spectral Shield Throw fires 75% less Shard Projectiles"] = getThreshold({ "Dex","Str" }, "ProjectileCount", "MORE", -75, { type = "SkillName", skillName = "Spectral Shield Throw" }),
|
|
["With at least 40 Intelligence in Radius, Blight inflicts Withered for 2 seconds"] = getThreshold("Int", "ExtraSkillMod", "LIST", { mod = mod("Condition:CanWither", "FLAG", true) }, { type = "SkillName", skillName = "Blight" }),
|
|
["With at least 40 Intelligence in Radius, Fireball cannot ignite"] = getThreshold("Int", "ExtraSkillMod", "LIST", { mod = mod("CannotIgnite", "FLAG", true) }, { type = "SkillName", skillName = "Fireball" }),
|
|
["With at least 40 Intelligence in Radius, Discharge has 60% less Area of Effect"] = getThreshold("Int", "AreaOfEffect", "MORE", -60, {type = "SkillName", skillName = "Discharge" }),
|
|
["With at least 40 Intelligence in Radius, Discharge Cooldown is 250 ms"] = getThreshold("Int", "CooldownRecovery", "OVERRIDE", 0.25, { type = "SkillName", skillName = "Discharge" }),
|
|
["With at least 40 Intelligence in Radius, Discharge deals 60% less Damage"] = getThreshold("Int", "Damage", "MORE", -60, {type = "SkillName", skillName = "Discharge" }),
|
|
-- [""] = getThreshold("", "", "", , { type = "SkillName", skillName = "" }),
|
|
}
|
|
|
|
-- Unified list of jewel functions
|
|
local jewelFuncList = { }
|
|
-- Jewels that modify nodes
|
|
for k, v in pairs(jewelOtherFuncs) do
|
|
jewelFuncList[k:lower()] = { func = function(cap1, cap2, cap3, cap4, cap5)
|
|
-- Need to not modify any nodes already modified by timeless jewels
|
|
-- Some functions return a function instead of simply adding mods, so if
|
|
-- we don't see a node right away, run the outer function first
|
|
if cap1 and type(cap1) == "table" and cap1.conqueredBy then
|
|
return
|
|
end
|
|
local innerFuncOrNil = v(cap1, cap2, cap3, cap4, cap5)
|
|
-- In all (current) cases, there is only one nested layer, so no need for recursion
|
|
return function(node, out, other)
|
|
if node and type(node) == "table" and node.conqueredBy then
|
|
return
|
|
end
|
|
return innerFuncOrNil(node, out, other)
|
|
end
|
|
end, type = "Other" }
|
|
end
|
|
for k, v in pairs(jewelSelfFuncs) do
|
|
jewelFuncList[k:lower()] = { func = v, type = "Self" }
|
|
end
|
|
for k, v in pairs(jewelSelfUnallocFuncs) do
|
|
jewelFuncList[k:lower()] = { func = v, type = "SelfUnalloc" }
|
|
end
|
|
-- Threshold Jewels
|
|
for k, v in pairs(jewelThresholdFuncs) do
|
|
jewelFuncList[k:lower()] = { func = v, type = "Threshold" }
|
|
end
|
|
|
|
-- Generate list of cluster jewel skills
|
|
local clusterJewelSkills = {}
|
|
for baseName, jewel in pairs(data.clusterJewels.jewels) do
|
|
for skillId, skill in pairs(jewel.skills) do
|
|
clusterJewelSkills[table.concat(skill.enchant, " "):lower()] = { mod("JewelData", "LIST", { key = "clusterJewelSkill", value = skillId }) }
|
|
end
|
|
end
|
|
for notable in pairs(data.clusterJewels.notableSortOrder) do
|
|
clusterJewelSkills["1 added passive skill is "..notable:lower()] = { mod("ClusterJewelNotable", "LIST", notable) }
|
|
end
|
|
for _, keystone in ipairs(data.clusterJewels.keystones) do
|
|
clusterJewelSkills["adds "..keystone:lower()] = { mod("JewelData", "LIST", { key = "clusterJewelKeystone", value = keystone }) }
|
|
end
|
|
|
|
-- Scan a line for the earliest and longest match from the pattern list
|
|
-- If a match is found, returns the corresponding value from the pattern list, plus the remainder of the line and a table of captures
|
|
local function scan(line, patternList, plain)
|
|
local bestIndex, bestEndIndex
|
|
local bestPattern = ""
|
|
local bestVal, bestStart, bestEnd, bestCaps
|
|
local lineLower = line:lower()
|
|
for pattern, patternVal in pairs(patternList) do
|
|
local index, endIndex, cap1, cap2, cap3, cap4, cap5 = lineLower:find(pattern, 1, plain)
|
|
if index and (not bestIndex or index < bestIndex or (index == bestIndex and (endIndex > bestEndIndex or (endIndex == bestEndIndex and #pattern > #bestPattern)))) then
|
|
bestIndex = index
|
|
bestEndIndex = endIndex
|
|
bestPattern = pattern
|
|
bestVal = patternVal
|
|
bestStart = index
|
|
bestEnd = endIndex
|
|
bestCaps = { cap1, cap2, cap3, cap4, cap5 }
|
|
end
|
|
end
|
|
if bestVal then
|
|
return bestVal, line:sub(1, bestStart - 1) .. line:sub(bestEnd + 1, -1), bestCaps
|
|
else
|
|
return nil, line
|
|
end
|
|
end
|
|
|
|
local function parseMod(line, order)
|
|
-- Check if this is a special modifier
|
|
local lineLower = line:lower()
|
|
for pattern, patternVal in pairs(jewelFuncList) do
|
|
local _, _, cap1, cap2, cap3, cap4, cap5 = lineLower:find(pattern, 1)
|
|
if cap1 then
|
|
return {mod("JewelFunc", "LIST", {func = patternVal.func(cap1, cap2, cap3, cap4, cap5), type = patternVal.type}) }
|
|
end
|
|
end
|
|
local jewelFunc = jewelFuncList[lineLower]
|
|
if jewelFunc then
|
|
return { mod("JewelFunc", "LIST", jewelFunc) }
|
|
end
|
|
local clusterJewelSkill = clusterJewelSkills[lineLower]
|
|
if clusterJewelSkill then
|
|
return clusterJewelSkill
|
|
end
|
|
if unsupportedModList[lineLower] then
|
|
return { }, line
|
|
end
|
|
local specialMod, specialLine, cap = scan(line, specialModList)
|
|
if specialMod and #specialLine == 0 then
|
|
if type(specialMod) == "function" then
|
|
return specialMod(tonumber(cap[1]), unpack(cap))
|
|
else
|
|
return copyTable(specialMod)
|
|
end
|
|
end
|
|
|
|
-- Check for add-to-cluster-jewel special
|
|
local addToCluster = line:match("^Added Small Passive Skills also grant: (.+)$")
|
|
if addToCluster then
|
|
return { mod("AddToClusterJewelNode", "LIST", addToCluster) }
|
|
end
|
|
|
|
line = line .. " "
|
|
|
|
-- Check for a flag/tag specification at the start of the line
|
|
local preFlag
|
|
preFlag, line = scan(line, preFlagList)
|
|
|
|
-- Check for skill name at the start of the line
|
|
local skillTag
|
|
skillTag, line = scan(line, preSkillNameList)
|
|
|
|
-- Scan for modifier form
|
|
local modForm, formCap
|
|
modForm, line, formCap = scan(line, formList)
|
|
if not modForm then
|
|
return nil, line
|
|
end
|
|
local num = tonumber(formCap[1])
|
|
|
|
-- Check for tags (per-charge, conditionals)
|
|
local modTag, modTag2, tagCap
|
|
modTag, line, tagCap = scan(line, modTagList)
|
|
if type(modTag) == "function" then
|
|
modTag = modTag(tonumber(tagCap[1]), unpack(tagCap))
|
|
end
|
|
if modTag then
|
|
modTag2, line, tagCap = scan(line, modTagList)
|
|
if type(modTag2) == "function" then
|
|
modTag2 = modTag2(tonumber(tagCap[1]), unpack(tagCap))
|
|
end
|
|
end
|
|
|
|
-- Scan for modifier name and skill name
|
|
local modName
|
|
if order == 2 and not skillTag then
|
|
skillTag, line = scan(line, skillNameList, true)
|
|
end
|
|
if modForm == "PEN" then
|
|
modName, line = scan(line, penTypes, true)
|
|
if not modName then
|
|
return { }, line
|
|
end
|
|
local _
|
|
_, line = scan(line, modNameList, true)
|
|
else
|
|
modName, line = scan(line, modNameList, true)
|
|
end
|
|
if order == 1 and not skillTag then
|
|
skillTag, line = scan(line, skillNameList, true)
|
|
end
|
|
|
|
-- Scan for flags
|
|
local modFlag
|
|
modFlag, line = scan(line, modFlagList, true)
|
|
|
|
-- Find modifier value and type according to form
|
|
local modValue = num
|
|
local modType = "BASE"
|
|
local modSuffix
|
|
if modForm == "INC" then
|
|
modType = "INC"
|
|
elseif modForm == "RED" then
|
|
modValue = -num
|
|
modType = "INC"
|
|
elseif modForm == "MORE" then
|
|
modType = "MORE"
|
|
elseif modForm == "LESS" then
|
|
modValue = -num
|
|
modType = "MORE"
|
|
elseif modForm == "BASE" then
|
|
modSuffix, line = scan(line, suffixTypes, true)
|
|
elseif modForm == "CHANCE" then
|
|
elseif modForm == "REGENPERCENT" then
|
|
modName = regenTypes[formCap[2]]
|
|
modSuffix = "Percent"
|
|
elseif modForm == "REGENFLAT" then
|
|
modName = regenTypes[formCap[2]]
|
|
elseif modForm == "DEGEN" then
|
|
local damageType = dmgTypes[formCap[2]]
|
|
if not damageType then
|
|
return { }, line
|
|
end
|
|
modName = damageType .. "Degen"
|
|
modSuffix = ""
|
|
elseif modForm == "DMG" then
|
|
local damageType = dmgTypes[formCap[3]]
|
|
if not damageType then
|
|
return { }, line
|
|
end
|
|
modValue = { tonumber(formCap[1]), tonumber(formCap[2]) }
|
|
modName = { damageType.."Min", damageType.."Max" }
|
|
elseif modForm == "DMGATTACKS" then
|
|
local damageType = dmgTypes[formCap[3]]
|
|
if not damageType then
|
|
return { }, line
|
|
end
|
|
modValue = { tonumber(formCap[1]), tonumber(formCap[2]) }
|
|
modName = { damageType.."Min", damageType.."Max" }
|
|
modFlag = modFlag or { keywordFlags = KeywordFlag.Attack }
|
|
elseif modForm == "DMGSPELLS" then
|
|
local damageType = dmgTypes[formCap[3]]
|
|
if not damageType then
|
|
return { }, line
|
|
end
|
|
modValue = { tonumber(formCap[1]), tonumber(formCap[2]) }
|
|
modName = { damageType.."Min", damageType.."Max" }
|
|
modFlag = modFlag or { keywordFlags = KeywordFlag.Spell }
|
|
elseif modForm == "DMGBOTH" then
|
|
local damageType = dmgTypes[formCap[3]]
|
|
if not damageType then
|
|
return { }, line
|
|
end
|
|
modValue = { tonumber(formCap[1]), tonumber(formCap[2]) }
|
|
modName = { damageType.."Min", damageType.."Max" }
|
|
modFlag = modFlag or { keywordFlags = bor(KeywordFlag.Attack, KeywordFlag.Spell) }
|
|
end
|
|
if not modName then
|
|
return { }, line
|
|
end
|
|
|
|
-- Combine flags and tags
|
|
local flags = 0
|
|
local keywordFlags = 0
|
|
local tagList = { }
|
|
local misc = { }
|
|
for _, data in pairs({ modName, preFlag, modFlag, modTag, modTag2, skillTag }) do
|
|
if type(data) == "table" then
|
|
flags = bor(flags, data.flags or 0)
|
|
keywordFlags = bor(keywordFlags, data.keywordFlags or 0)
|
|
if data.tag then
|
|
t_insert(tagList, copyTable(data.tag))
|
|
elseif data.tagList then
|
|
for _, tag in ipairs(data.tagList) do
|
|
t_insert(tagList, copyTable(tag))
|
|
end
|
|
end
|
|
for k, v in pairs(data) do
|
|
misc[k] = v
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Generate modifier list
|
|
local nameList = modName
|
|
local modList = { }
|
|
for i, name in ipairs(type(nameList) == "table" and nameList or { nameList }) do
|
|
modList[i] = {
|
|
name = name .. (modSuffix or misc.modSuffix or ""),
|
|
type = modType,
|
|
value = type(modValue) == "table" and modValue[i] or modValue,
|
|
flags = flags,
|
|
keywordFlags = keywordFlags,
|
|
unpack(tagList)
|
|
}
|
|
end
|
|
if modList[1] then
|
|
-- Special handling for various modifier types
|
|
if misc.addToAura then
|
|
-- Modifiers that add effects to your auras
|
|
for i, effectMod in ipairs(modList) do
|
|
modList[i] = mod("ExtraAuraEffect", "LIST", { mod = effectMod })
|
|
end
|
|
elseif misc.newAura then
|
|
-- Modifiers that add extra auras
|
|
for i, effectMod in ipairs(modList) do
|
|
local tagList = { }
|
|
for i, tag in ipairs(effectMod) do
|
|
tagList[i] = tag
|
|
effectMod[i] = nil
|
|
end
|
|
modList[i] = mod("ExtraAura", "LIST", { mod = effectMod, onlyAllies = misc.newAuraOnlyAllies }, unpack(tagList))
|
|
end
|
|
elseif misc.affectedByAura then
|
|
-- Modifiers that apply to actors affected by your auras
|
|
for i, effectMod in ipairs(modList) do
|
|
modList[i] = mod("AffectedByAuraMod", "LIST", { mod = effectMod })
|
|
end
|
|
elseif misc.addToMinion then
|
|
-- Minion modifiers
|
|
for i, effectMod in ipairs(modList) do
|
|
modList[i] = mod("MinionModifier", "LIST", { mod = effectMod }, misc.addToMinionTag)
|
|
end
|
|
elseif misc.addToSkill then
|
|
-- Skill enchants or socketed gem modifiers that add additional effects
|
|
for i, effectMod in ipairs(modList) do
|
|
modList[i] = mod("ExtraSkillMod", "LIST", { mod = effectMod }, misc.addToSkill)
|
|
end
|
|
elseif misc.convertFortifyEffect then
|
|
for i, effectMod in ipairs(modList) do
|
|
modList[i] = mod("convertFortifyBuff", "LIST", { mod = effectMod })
|
|
end
|
|
end
|
|
end
|
|
return modList, line:match("%S") and line
|
|
end
|
|
|
|
local cache = { }
|
|
local unsupported = { }
|
|
local count = 0
|
|
--local foo = io.open("../unsupported.txt", "w")
|
|
--foo:close()
|
|
return function(line, isComb)
|
|
if not cache[line] then
|
|
local modList, extra = parseMod(line, 1)
|
|
if modList and extra then
|
|
modList, extra = parseMod(line, 2)
|
|
end
|
|
cache[line] = { modList, extra }
|
|
if foo and not isComb and not cache[line][1] then
|
|
local form = line:gsub("[%+%-]?%d+%.?%d*","{num}")
|
|
if not unsupported[form] then
|
|
unsupported[form] = true
|
|
count = count + 1
|
|
foo = io.open("../unsupported.txt", "a+")
|
|
foo:write(count, ': ', form, (cache[line][2] and #cache[line][2] < #line and (' {' .. cache[line][2]).. '}') or "", '\n')
|
|
foo:close()
|
|
end
|
|
end
|
|
end
|
|
return unpack(copyTable(cache[line]))
|
|
end, cache
|