13 KiB
13 KiB
Path of Building
Welcome to Path of Building, an offline build planner for Path of Exile!
Features
- Comprehensive offence + defence calculations:
- Calculate your skill DPS, damage over time, life/mana/ES totals and much more!
- Can factor in auras, buffs, charges, curses, monster resistances and more, to estimate your effective DPS
- Also calculates life/mana reservations
- Shows a summary of character stats in the side bar, as well as a detailed calcs breakdown tab which can show you how the stats were derived
- Supports most skills, support gems, passives and item modifiers
- Throughout the program, supported modifiers will show in blue and unsupported ones in white
- Most minion skill are unsupported at present (except for golems, which can provide buffs to you)
- Trigger gems are generally unsupported (Cast on Crit, etc)
- No support for flasks yet
- Passive skill tree planner:
- Support for jewels including most radius/conversion jewels
- Features alternate path tracing (mouse over a sequence of nodes while holding shift, then click to allocate them all)
- Fully intergrated with the offence/defence calculations; see exactly how each node will affect your character!
- Can import PathOfExile.com and PoEPlanner.com passive tree links; links shortened with PoEURL.com also work
- Skill planner:
- Add any number of main or supporting skills to your build
- Supporting skills (auras, curses, buffs) can be toggled on and off
- Automatically applies Socketed Gem modifiers from the item a skill is socketed into
- Item planner:
- Add items from in game by copying and pasting them straight into the program!
- Automatically adds quality to non-corrupted items
- Fully intergrated with the offence/defence calculations; see exactly how much of an upgrade a given item is!
- Contains a searchable database of all uniques that are currently in game (and some that aren't yet!)
- You can choose the modifier rolls when you add a unique to your build
- Includes all league-specific items and legacy variants
- Also contains a database of rare item templates:
- Allows you to create rare items for your build to approximate the gear you will be using
- Choose which modifiers appear on each item, and the rolls for each modifier, to suit your needs
- Has templates that should cover the majority of builds (inb4 'why is there no coral amulet?')
- Other features:
- You can import passive tree, items, and skills from existing characters
- Share builds with other users by generating a share code
- Automatic updating; most updates will only take a couple of seconds to apply
- Somewhat more open source than usual (look in %ProgramData%\Path of Building if you're interested)
- More to be added later if I'm not busy playing Atlas of Worlds ;)
Download
Head over to the Releases page to download the installer.
Screenshots
Changelog
1.1.8 - 2016/10/04
- Added support for the "Your flasks grant" modifiers on Doryani's Invitation
- Detection of the Unarmed state now ignores the offhand
- Added resistance breakdown section to the Calcs tab
1.1.7 - 2016/10/03
- Fixed stun modifiers from several active and support gems
1.1.6 - 2016/10/02
- Fixed bug causing issues with the new jewel attribute totals when a jewel is used multiple times
1.1.5 - 2016/10/01
- Jewel tooltips now show totals for any relevant attributes (Str, Dex, Int) allocated within their radius
- For example, Eldritch Knowledge shows Intelligence, and Spire of Stone shows Strength
- For unsupported radius jewels (particularly threshold jewels) all attributes are shown by default
- Fixed crit chance with Trypanon deviating from 100% under some conditions
1.1.4 - 2016/09/30
- The tooltip for socket groups now includes gems which aren't part of any of the group's active skills
- This includes gems which aren't supported, or are disabled, and any support gems which can't apply to the active skills
- Made some minor tweaks to the rounding in the damage calculations
1.1.3 - 2016/09/26
- Fixed issue causing certain skill setups to always be added when importing even if that skill is already in the build
- Re-importing a skill no longer resets gem's enabled states
1.1.2 - 2016/09/20
- In the gem name dropdown list, support gems are now marked with a tick if they can apply to any of the active skills in the current socket group
- Fixed issue causing the spell damage modifier on Clear Mind to fail to apply when no mana is reserved
1.1.1 - 2016/09/20
- Added support for more "socketed gem" modifiers, particularly those from essences
- Fixed a few minor issues
1.1.0 - 2016/09/20
- You can now import all character data: passive tree, jewels, skills and items!
- Character import now has two options:
- Passive Tree and Jewels: imports the passive skill tree and any jewels socketed into it
- Items and Skills: imports all other equipped items, and any skills socketed into them
- When importing to an existing build:
- The passive tree will be replaced with the imported one
- Items (including jewels) will be added to the build, unless the item was added by a previous character import
- If you've previously added an item by copying it from ingame, the character import will still add it, so you'll need to delete the old items after the import
- Skills will be added if no existing skill matches the new one ('match' meaning the same gems in the same order)
- The only data that cannot be imported is the bandit choices, as these aren't available from the API
- Character import now has two options:
- Several improvements have been made to the Skills system:
- You can now specify multiple active gems in a single skill setup (now referred to as a socket group)
- Hovering over an active gem will highlight the support gems which are applying to it, and hovering over a support gem will highlight the active gems that it applies to
- The skills system should now be much more accurate at determining which supports can apply to active skill gems
- Supports granted by an item are now automatically applied to any skills socketed in that item
- Any such supports that you've added manually will be ignored due to the next change:
- Multiple copies of support gems are now handled correctly (only the gem with the highest level is used)
- Modifiers that depend on the absence of enemy status effects should now only apply in effective DPS mode
- Passive tree search now highlights using a red circle instead of flashing
- Updated the passive skill tree data
1.0.29 - 2016/09/14
- You can now import passive tree links that have been shrunk with PoEURL.com
- You can choose to shrink passive tree links with PoEURL when exporting the passive tree
- Vaal auras actually work now!
- Fixed gem enabled state not being preserved when copying/pasting skills
1.0.28 - 2016/09/13
- Fixed boss curse effectiveness modifier not applying
- Fixed issue relating to Prism Guardian's Blood Magic mod
1.0.27 - 2016/09/13
- More updates to 2.4.0 uniques; most of them should have the correct roll ranges now
- Added dropdown list and autocomplete to the skill gem name field
- Skill gems can now be individually disabled
- Skill gems now default to level 20
- Evade Chance is now shown in side bar
- Passive/item stat comparisons now show percentage increase/decrease for many stats (DPS, life, etc)
1.0.26 - 2016/09/09
- More updates to 2.4.0 uniques
- Re-nerfed Voidheart
- Hypothermia now correctly affects hits only and not damage over time
- Fixed gems sometimes appearing to be deleted when another gem in the same socketGroup was removed
- Added flat elemental damage to ring, amulet and glove templates
1.0.25 - 2016/09/06
- More updates to 2.4.0 uniques
- Removed Prophecy league tag from all uniques
- Updated Voidheart to account for the non-nerf (poison chance is still 100%)
- Fixed resistances disappearing from the sidebar when the values are exactly 0
- Elemental Focus now correctly disables ignite/shock/freeze
1.0.24 - 2016/09/05
- Added/updated more 2.4.0 uniques
1.0.23 - 2016/09/03
- Added templates for all of the new item bases (except Two-Toned Boots, because they break things)
- Added a few more 2.4.0 uniques and added modifier ranges to some of the existing ones
1.0.22 - 2016/09/03
- You can now copy and paste skills
- Added support for Illuminated Devotion (only Helmet/Gloves at the moment)
- Added Leo's ES recharge prefix to the Ring templates
1.0.21 - 2016/09/02
- Added support for the reservation mod on Heretic's Veil
- Added the missing Strength tag to Warlord's Mark
- You can now view the changelog before applying an update
- Also added an about screen. Hi!
1.0.20 - 2016/09/02
- Added Str/Dex/Int to side bar stat list (which also now has a scroll bar for users running low resolutions)
- Skill gems list in the skills tab now colours the gem name according to the gem's colour
- Now shows "Removing this item will give you" section for all items, not just jewels
- You can now equip items from both the "All Items" list and the uniques/templates list by Control+Clicking the item
- If there's two slots the item can go in, holding Shift as well will equip it in the second slot instead
- Jewels cannot be equipped in this way (since it'll probably put them in the wrong socket) but they will still be added to your build if you Ctrl-Click them in the uniques or templates lists
- You can also now drag items from the databases straight into item slots to add and equip them in one go!
- And also drag items from the databases into the main items list
1.0.19 - 2016/09/02
- Fixed error that would occur if you set your character level to 0
- Added support for "while Unarmed" modifiers
- Added latest patch changes
- Gem name input is a bit more lenient (it's somewhat case-insensitive now)
1.0.18 - 2016/09/02
- Items now automatically equip when added to the build if there is an empty slot which the item can go in
- Automatically focus the edit control in the tree import/export popups
- Added attack speed to the spell dagger template. Whirling Blades yo!
1.0.17 - 2016/09/02
- Added support for skill DPS multipliers; currently only Lightning Tendrils uses it (it has a 4x mutliplier)
- Fixed Lioneye's Fall not converting One Handed Melee and Two Handed Melee modifiers
- Added Accuracy Rating to helm and glove templates
- Side bar now shows you how far over the resistance caps you are
1.0.16 - 2016/09/02
- Emergency fix for the passive tree controls
1.0.15 - 2016/09/02
- Added support for Cast when Damage Taken, Cast when Stunned and Cast on Death (yes, really!)
- Added support for Radiant Faith
- Enabled mousewheel support on number edits, and added +/- buttons (character level, gem level etc)
- Clarified many of the field labels in the Calcs tab
- Added some tree %inc stats to the side bar
1.0.14 - 2016/09/01
- Fixed tags on certain multipart skills not correctly applying
- Fixed energy shield not showing up on Sin Trek
- Dual Wielding modifiers will now apply
- Skills that can use both weapons still only use the main hand at the moment; that requires a bit more work to implement
1.0.13 - 2016/09/01
- Added a scroll bar to the Items tab to fix the issue with low screen resolutions
- The scroll bar will automatically jump to the right when you start editing an item, then jump back when you save it
- This might be a little disorienting; need feedback on this
- Also fixed some minor issues with scroll bars (mouse wheel should now work on all of them)
1.0.12 - 2016/09/01
- Updated tree to 2.4.0
- Added latest patch note changes
1.0.11 - 2016/09/01
- Fixed node description searching
- Added + to Level of Socketed Minion Gems to helmet templates
1.0.10 - 2016/08/31
- Fixed crash bug affecting some users
1.0.9 - 2016/08/31
- Attempted fix for a crash bug some users have been experiencing
1.0.8 - 2016/08/31
- Fixed issue preventing the standalone version from updating correctly
1.0.7 - 2016/08/31
- Fixed items not being deleted after confirmation
1.0.6 - 2016/08/31
- Added the missing Amulet slot to the item databases' slot dropdown
1.0.5 - 2016/08/31
- Added "Save" button as an alternative to Ctrl+S
1.0.4 - 2016/08/31
- Attempt to fix bug causing the top of the UI to be hidden under the title bar
1.0.3 - 2016/08/31
- Made some tweaks to the build list screen to ward off some possible errors
1.0.2 - 2016/08/31
- Fixed an error relating to multipart skills
1.0.1 - 2016/08/31
- Fixed an error in the build list screen


