Files
PathOfBuilding/Launch.lua
2016-05-18 19:14:21 +10:00

218 lines
5.7 KiB
Lua

#@ SimpleGraphic
-- Path of Building
--
-- Module: Launch
-- Program entry point; loads and runs the Main module within a protected environment
--
SetWindowTitle("PathOfBuilding")
ConExecute("set vid_mode 1")
ConExecute("set vid_resizable 3")
local launch = { }
SetMainObject(launch)
function launch:OnInit()
if GetScriptPath() ~= GetRuntimePath() then
-- We are running from an external runtime
-- Force developer mode to disable update checks
self.devMode = true
end
ConPrintf("Loading main script...")
local mainFile = io.open("Modules/Main.lua")
if mainFile then
mainFile:close()
else
ConClear()
ConPrintf("Please wait while we complete installation...\n")
local updateMode = LoadModule("Update", "CHECK")
if not updateMode or updateMode == "none" then
Exit("Failed to install.")
else
self:ApplyUpdate(updateMode)
end
return
end
local errMsg
errMsg, self.main = PLoadModule("Modules/Main", self)
if errMsg then
self:ShowErrMsg("Error loading main script: %s", errMsg)
elseif not self.main then
self:ShowErrMsg("Error loading main script: no object returned")
elseif self.main.Init then
errMsg = PCall(self.main.Init, self.main)
if errMsg then
self:ShowErrMsg("In 'Init': %s", errMsg)
end
end
if not self.devMode then
-- Run a background update check if developer mode is off
self:CheckForUpdate(true)
end
end
function launch:OnExit()
if self.main and self.main.Shutdown then
PCall(self.main.Shutdown, self.main)
end
end
function launch:OnFrame()
if self.main then
if self.main.OnFrame then
local errMsg = PCall(self.main.OnFrame, self.main)
if errMsg then
self:ShowErrMsg("In 'OnFrame': %s", errMsg)
end
end
end
if self.promptMsg then
local r, g, b = unpack(self.promptCol)
self:DrawPopup(r, g, b, "^0%s", self.promptMsg)
elseif self.updateChecking then
self:DrawPopup(0, 0.5, 0, "^0%s", self.updateMsg)
end
if self.doRestart then
local screenW, screenH = GetScreenSize()
SetDrawColor(0, 0, 0, 0.75)
DrawImage(nil, 0, 0, screenW, screenH)
SetDrawColor(1, 1, 1)
DrawString(0, screenH/2, "CENTER", 24, "FIXED", "Restarting...")
Restart()
end
end
function launch:OnKeyDown(key, doubleClick)
if key == "F5" then
self.doRestart = true
elseif key == "u" and IsKeyDown("CTRL") then
if not self.devMode then
self:CheckForUpdate()
end
elseif self.promptMsg then
local errMsg, ret = PCall(self.promptFunc, key)
if errMsg then
self:ShowErrMsg("In prompt func: %s", errMsg)
elseif ret then
self.promptMsg = nil
end
elseif not self.updateChecking then
if self.main and self.main.OnKeyDown then
local errMsg = PCall(self.main.OnKeyDown, self.main, key, doubleClick)
if errMsg then
self:ShowErrMsg("In 'OnKeyDown': %s", errMsg)
end
end
end
end
function launch:OnKeyUp(key)
if not self.promptMsg and not self.updateChecking then
if self.main and self.main.OnKeyUp then
local errMsg = PCall(self.main.OnKeyUp, self.main, key)
if errMsg then
self:ShowErrMsg("In 'OnKeyUp': %s", errMsg)
end
end
end
end
function launch:OnChar(key)
if self.promptMsg then
local errMsg, ret = PCall(self.promptFunc, key)
if errMsg then
self:ShowErrMsg("In prompt func: %s", errMsg)
elseif ret then
self.promptMsg = nil
end
elseif not self.updateChecking then
if self.main and self.main.OnChar then
local errMsg = PCall(self.main.OnChar, self.main, key)
if errMsg then
self:ShowErrMsg("In 'OnChar': %s", errMsg)
end
end
end
end
function launch:OnSubCall(func, ...)
if func == "ConPrintf" then
self.updateMsg = string.format(...)
end
if _G[func] then
return _G[func](...)
end
end
function launch:OnSubFinished(ret)
self.updateAvailable = ret
if not ret then
self:ShowPrompt(1, 0, 0, self.updateMsg .. "\n\nEnter/Escape to dismiss")
elseif self.updateChecking then
if ret == "none" then
self:ShowPrompt(0, 0, 0, "No update available.", function(key) return true end)
else
self:ShowPrompt(0.2, 0.8, 0.2, "An update has been downloaded.\n\nClick 'Apply Update' at the top right when you are ready.", function(key) return true end)
end
self.updateChecking = false
end
end
function launch:ApplyUpdate(mode)
if mode == "basic" then
-- Need to revert to the basic environment to apply the update
os.execute("start PathOfBuilding Update.lua")
Exit()
elseif mode == "normal" then
-- Update can be applied while normal environment is running
LoadModule("Update")
Restart()
self.doRestart = true -- Will show "Restarting" message if main window is open
end
end
function launch:CheckForUpdate(inBackground)
if not IsSubScriptRunning() then
self.updateChecking = not inBackground
self.updateMsg = ""
local update = io.open("Update.lua", "r")
LaunchSubScript(update:read("*a"), "GetWorkDir,MakeDir", "ConPrintf", "CHECK")
update:close()
end
end
function launch:ShowPrompt(r, g, b, str, func)
if self.promptMsg then
return
end
self.promptMsg = str
self.promptCol = {r, g, b}
self.promptFunc = func or function(key)
if key == "RETURN" or key == "ESCAPE" then
return true
end
end
end
function launch:ShowErrMsg(fmt, ...)
self:ShowPrompt(1, 0, 0, "^1Error:\n\n^0" .. string.format(fmt, ...) .. "\n\nEnter/Escape to Dismiss, F5 to reload scripts")
end
function launch:DrawPopup(r, g, b, fmt, ...)
local screenW, screenH = GetScreenSize()
SetDrawColor(0, 0, 0, 0.5)
DrawImage(nil, 0, 0, screenW, screenH)
local txt = string.format(fmt, ...)
local w = DrawStringWidth(20, "VAR", txt) + 20
local h = (#txt:gsub("[^\n]","") + 2) * 20
local ox = (screenW - w) / 2
local oy = (screenH - h) / 2
SetDrawColor(1, 1, 1)
DrawImage(nil, ox, oy, w, h)
SetDrawColor(r, g, b)
DrawImage(nil, ox + 2, oy + 2, w - 4, h - 4)
SetDrawColor(1, 1, 1)
DrawImage(nil, ox + 4, oy + 4, w - 8, h - 8)
DrawString(0, oy + 10, "CENTER", 20, "VAR", txt)
end