Files
PathOfBuilding/Data/Bases/ring.lua
Openarl 79424a3084 Release 1.3.12
- Applied 2.6 balance changes to most uniques and bases
- Added 4 uniques from 2.6
- Finalised and migrated 2.5 uniques
- Cleaned up unique DB: pruned unused data, normalised range format
- Added Unset Ring template
- Upgraded +2 Chaos staff to +3
- Split "Blocked Recently" into "Blocked an Attack" and "Blocked a Spell"
- Added workaround to prevent Caustic Arrow's hit from counting as area
- Added override to force Ancestral totems to use main hand only
2017-03-02 00:33:52 +10:00

97 lines
2.2 KiB
Lua

-- Item data (c) Grinding Gear Games
local itemBases = ...
itemBases["Iron Ring"] = {
type = "Ring",
implicit = "Adds 1 to 4 Physical Damage to Attacks",
req = { },
}
itemBases["Coral Ring"] = {
type = "Ring",
implicit = "+(20-30) to Maximum Life",
req = { },
}
itemBases["Paua Ring"] = {
type = "Ring",
implicit = "+(20-25) to Maximum Mana",
req = { },
}
itemBases["Unset Ring"] = {
type = "Ring",
implicit = "Has 1 Socket",
req = { level = 5, },
}
itemBases["Sapphire Ring"] = {
type = "Ring",
implicit = "+(20-30)% to Cold Resistance",
req = { level = 8, },
}
itemBases["Topaz Ring"] = {
type = "Ring",
implicit = "+(20-30)% to Lightning Resistance",
req = { level = 12, },
}
itemBases["Ruby Ring"] = {
type = "Ring",
implicit = "+(20-30)% to Fire Resistance",
req = { level = 16, },
}
itemBases["Gold Ring"] = {
type = "Ring",
implicit = "(6-15)% increased Rarity of Items found",
req = { level = 20, },
}
itemBases["Diamond Ring"] = {
type = "Ring",
implicit = "(20-30)% increased Global Critical Strike Chance",
req = { level = 20, },
}
itemBases["Moonstone Ring"] = {
type = "Ring",
implicit = "+(15-25) to maximum Energy Shield",
req = { level = 20, },
}
itemBases["Two-Stone Ring"] = {
type = "Ring",
implicit = "+(12-16)% to Fire and Cold Resistances",
req = { level = 20, },
}
itemBases["Two-Stone Ring"] = {
type = "Ring",
implicit = "+(12-16)% to Cold and Lightning Resistances",
req = { level = 20, },
}
itemBases["Two-Stone Ring"] = {
type = "Ring",
implicit = "+(12-16)% to Fire and Lightning Resistances",
req = { level = 20, },
}
itemBases["Prismatic Ring"] = {
type = "Ring",
implicit = "+(8-10)% to all Elemental Resistances",
req = { level = 30, },
}
itemBases["Amethyst Ring"] = {
type = "Ring",
implicit = "+(9-13)% to Chaos Resistance",
req = { level = 30, },
}
itemBases["Steel Ring"] = {
type = "Ring",
implicit = "Adds (3-4) to (10-14) Physical Damage to Attacks",
req = { level = 80 },
}
itemBases["Opal Ring"] = {
type = "Ring",
implicit = "(15-25)% increased Elemental Damage",
req = { level = 80 },
}
itemBases["Breach Ring"] = {
type = "Ring",
implicit = "Properties are doubled while in a Breach",
req = { },
}