- Applied 2.6 balance changes to most uniques and bases - Added 4 uniques from 2.6 - Finalised and migrated 2.5 uniques - Cleaned up unique DB: pruned unused data, normalised range format - Added Unset Ring template - Upgraded +2 Chaos staff to +3 - Split "Blocked Recently" into "Blocked an Attack" and "Blocked a Spell" - Added workaround to prevent Caustic Arrow's hit from counting as area - Added override to force Ancestral totems to use main hand only
97 lines
2.2 KiB
Lua
97 lines
2.2 KiB
Lua
-- Item data (c) Grinding Gear Games
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local itemBases = ...
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itemBases["Iron Ring"] = {
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type = "Ring",
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implicit = "Adds 1 to 4 Physical Damage to Attacks",
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req = { },
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}
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itemBases["Coral Ring"] = {
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type = "Ring",
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implicit = "+(20-30) to Maximum Life",
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req = { },
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}
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itemBases["Paua Ring"] = {
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type = "Ring",
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implicit = "+(20-25) to Maximum Mana",
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req = { },
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}
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itemBases["Unset Ring"] = {
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type = "Ring",
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implicit = "Has 1 Socket",
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req = { level = 5, },
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}
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itemBases["Sapphire Ring"] = {
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type = "Ring",
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implicit = "+(20-30)% to Cold Resistance",
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req = { level = 8, },
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}
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itemBases["Topaz Ring"] = {
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type = "Ring",
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implicit = "+(20-30)% to Lightning Resistance",
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req = { level = 12, },
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}
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itemBases["Ruby Ring"] = {
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type = "Ring",
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implicit = "+(20-30)% to Fire Resistance",
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req = { level = 16, },
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}
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itemBases["Gold Ring"] = {
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type = "Ring",
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implicit = "(6-15)% increased Rarity of Items found",
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req = { level = 20, },
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}
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itemBases["Diamond Ring"] = {
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type = "Ring",
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implicit = "(20-30)% increased Global Critical Strike Chance",
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req = { level = 20, },
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}
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itemBases["Moonstone Ring"] = {
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type = "Ring",
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implicit = "+(15-25) to maximum Energy Shield",
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req = { level = 20, },
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}
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itemBases["Two-Stone Ring"] = {
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type = "Ring",
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implicit = "+(12-16)% to Fire and Cold Resistances",
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req = { level = 20, },
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}
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itemBases["Two-Stone Ring"] = {
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type = "Ring",
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implicit = "+(12-16)% to Cold and Lightning Resistances",
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req = { level = 20, },
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}
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itemBases["Two-Stone Ring"] = {
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type = "Ring",
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implicit = "+(12-16)% to Fire and Lightning Resistances",
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req = { level = 20, },
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}
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itemBases["Prismatic Ring"] = {
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type = "Ring",
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implicit = "+(8-10)% to all Elemental Resistances",
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req = { level = 30, },
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}
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itemBases["Amethyst Ring"] = {
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type = "Ring",
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implicit = "+(9-13)% to Chaos Resistance",
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req = { level = 30, },
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}
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itemBases["Steel Ring"] = {
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type = "Ring",
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implicit = "Adds (3-4) to (10-14) Physical Damage to Attacks",
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req = { level = 80 },
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}
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itemBases["Opal Ring"] = {
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type = "Ring",
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implicit = "(15-25)% increased Elemental Damage",
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req = { level = 80 },
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}
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itemBases["Breach Ring"] = {
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type = "Ring",
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implicit = "Properties are doubled while in a Breach",
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req = { },
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}
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