- Applied 2.6 balance changes to most uniques and bases - Added 4 uniques from 2.6 - Finalised and migrated 2.5 uniques - Cleaned up unique DB: pruned unused data, normalised range format - Added Unset Ring template - Upgraded +2 Chaos staff to +3 - Split "Blocked Recently" into "Blocked an Attack" and "Blocked a Spell" - Added workaround to prevent Caustic Arrow's hit from counting as area - Added override to force Ancestral totems to use main hand only
138 lines
4.8 KiB
Lua
138 lines
4.8 KiB
Lua
-- Item data (c) Grinding Gear Games
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local itemBases = ...
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itemBases["Crude Bow"] = {
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type = "Bow",
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weapon = { PhysicalMin = 5, PhysicalMax = 13, critChanceBase = 5, attackRateBase = 1.4, },
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req = { level = 1, dex = 14, },
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}
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itemBases["Short Bow"] = {
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type = "Bow",
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weapon = { PhysicalMin = 6, PhysicalMax = 16, critChanceBase = 5, attackRateBase = 1.5, },
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req = { level = 5, dex = 26, },
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}
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itemBases["Long Bow"] = {
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type = "Bow",
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weapon = { PhysicalMin = 6, PhysicalMax = 25, critChanceBase = 6, attackRateBase = 1.3, },
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req = { level = 9, dex = 38, },
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}
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itemBases["Composite Bow"] = {
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type = "Bow",
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weapon = { PhysicalMin = 12, PhysicalMax = 26, critChanceBase = 6, attackRateBase = 1.3, },
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req = { level = 14, dex = 53, },
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}
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itemBases["Recurve Bow"] = {
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type = "Bow",
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weapon = { PhysicalMin = 11, PhysicalMax = 34, critChanceBase = 6.5, attackRateBase = 1.25, },
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req = { level = 18, dex = 65, },
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}
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itemBases["Bone Bow"] = {
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type = "Bow",
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weapon = { PhysicalMin = 12, PhysicalMax = 36, critChanceBase = 6, attackRateBase = 1.35, },
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req = { level = 23, dex = 80, },
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}
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itemBases["Royal Bow"] = {
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type = "Bow",
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implicit = "(6-12)% increased Elemental Damage with Weapons",
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weapon = { PhysicalMin = 10, PhysicalMax = 41, critChanceBase = 5, attackRateBase = 1.45, },
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req = { level = 28, dex = 95, },
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}
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itemBases["Death Bow"] = {
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type = "Bow",
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implicit = "(30-50)% increased Critical Strike Chance",
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weapon = { PhysicalMin = 20, PhysicalMax = 53, critChanceBase = 5, attackRateBase = 1.2, },
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req = { level = 32, dex = 107, },
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}
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itemBases["Grove Bow"] = {
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type = "Bow",
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weapon = { PhysicalMin = 15, PhysicalMax = 44, critChanceBase = 5, attackRateBase = 1.5, },
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req = { level = 35, dex = 116, },
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}
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itemBases["Reflex Bow"] = {
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type = "Bow",
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implicit = "4% increased Movement Speed",
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weapon = { PhysicalMin = 27, PhysicalMax = 40, critChanceBase = 5.5, attackRateBase = 1.4, },
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req = { level = 36, dex = 124, },
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}
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itemBases["Decurve Bow"] = {
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type = "Bow",
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weapon = { PhysicalMin = 17, PhysicalMax = 70, critChanceBase = 6, attackRateBase = 1.25, },
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req = { level = 38, dex = 125, },
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}
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itemBases["Compound Bow"] = {
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type = "Bow",
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weapon = { PhysicalMin = 24, PhysicalMax = 56, critChanceBase = 6, attackRateBase = 1.3, },
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req = { level = 41, dex = 134, },
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}
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itemBases["Sniper Bow"] = {
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type = "Bow",
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weapon = { PhysicalMin = 23, PhysicalMax = 68, critChanceBase = 6.5, attackRateBase = 1.25, },
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req = { level = 44, dex = 143, },
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}
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itemBases["Ivory Bow"] = {
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type = "Bow",
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weapon = { PhysicalMin = 21, PhysicalMax = 64, critChanceBase = 6, attackRateBase = 1.35, },
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req = { level = 47, dex = 152, },
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}
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itemBases["Highborn Bow"] = {
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type = "Bow",
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implicit = "(6-12)% increased Elemental Damage with Weapons",
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weapon = { PhysicalMin = 17, PhysicalMax = 66, critChanceBase = 5, attackRateBase = 1.45, },
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req = { level = 50, dex = 161, },
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}
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itemBases["Decimation Bow"] = {
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type = "Bow",
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implicit = "(30-50)% increased Critical Strike Chance",
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weapon = { PhysicalMin = 31, PhysicalMax = 81, critChanceBase = 5, attackRateBase = 1.2, },
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req = { level = 53, dex = 170, },
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}
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itemBases["Thicket Bow"] = {
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type = "Bow",
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weapon = { PhysicalMin = 22, PhysicalMax = 66, critChanceBase = 5, attackRateBase = 1.5, },
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req = { level = 56, dex = 179, },
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}
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itemBases["Steelwood Bow"] = {
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type = "Bow",
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implicit = "4% increased Movement Speed",
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weapon = { PhysicalMin = 40, PhysicalMax = 60, critChanceBase = 5.5, attackRateBase = 1.4, },
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req = { level = 57, dex = 190, },
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}
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itemBases["Citadel Bow"] = {
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type = "Bow",
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weapon = { PhysicalMin = 25, PhysicalMax = 101, critChanceBase = 6, attackRateBase = 1.25, },
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req = { level = 58, dex = 185, },
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}
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itemBases["Ranger Bow"] = {
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type = "Bow",
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weapon = { PhysicalMin = 34, PhysicalMax = 79, critChanceBase = 6, attackRateBase = 1.3, },
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req = { level = 60, dex = 212, },
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}
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itemBases["Assassin Bow"] = {
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type = "Bow",
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weapon = { PhysicalMin = 30, PhysicalMax = 89, critChanceBase = 6.5, attackRateBase = 1.25, },
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req = { level = 62, dex = 212, },
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}
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itemBases["Spine Bow"] = {
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type = "Bow",
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weapon = { PhysicalMin = 27, PhysicalMax = 80, critChanceBase = 6, attackRateBase = 1.35, },
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req = { level = 64, dex = 212, },
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}
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itemBases["Imperial Bow"] = {
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type = "Bow",
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implicit = "(6-12)% increased Elemental Damage with Weapons",
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weapon = { PhysicalMin = 19, PhysicalMax = 78, critChanceBase = 5, attackRateBase = 1.45, },
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req = { level = 66, dex = 212, },
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}
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itemBases["Harbinger Bow"] = {
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type = "Bow",
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implicit = "(30-50)% increased Critical Strike Chance",
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weapon = { PhysicalMin = 35, PhysicalMax = 91, critChanceBase = 5, attackRateBase = 1.2, },
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req = { level = 68, dex = 212, },
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}
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itemBases["Maraketh Bow"] = {
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type = "Bow",
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implicit = "6% increased Movement Speed",
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weapon = { PhysicalMin = 44, PhysicalMax = 65, critChanceBase = 5.5, attackRateBase = 1.4, },
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req = { level = 71, dex = 222, },
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}
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