Files
PathOfBuilding/Modules/Data.lua
Openarl 5ccb416e3c Release 1.4.5
- Added demigod/legacy quiver bases
- Fixed enchant UI only finding the first skill in each socket group
- Fixed life/mana leech boot enchantment not working
2017-04-19 22:54:50 +10:00

331 lines
13 KiB
Lua

-- Path of Building
--
-- Module: Data
-- Contains static data used by other modules.
--
local launch = ...
data = { }
ModFlag = { }
-- Damage modes
ModFlag.Attack = 0x00000001
ModFlag.Spell = 0x00000002
ModFlag.Hit = 0x00000004
ModFlag.Dot = 0x00000008
ModFlag.Cast = 0x00000010
-- Damage sources
ModFlag.Melee = 0x00000100
ModFlag.Area = 0x00000200
ModFlag.Projectile = 0x00000400
ModFlag.SourceMask = 0x00000600
-- Weapon types
ModFlag.Axe = 0x00001000
ModFlag.Bow = 0x00002000
ModFlag.Claw = 0x00004000
ModFlag.Dagger = 0x00008000
ModFlag.Mace = 0x00010000
ModFlag.Staff = 0x00020000
ModFlag.Sword = 0x00040000
ModFlag.Wand = 0x00080000
ModFlag.Unarmed = 0x00100000
-- Weapon classes
ModFlag.WeaponMelee =0x00200000
ModFlag.WeaponRanged=0x00400000
ModFlag.Weapon = 0x00800000
ModFlag.Weapon1H = 0x01000000
ModFlag.Weapon2H = 0x02000000
KeywordFlag = { }
-- Skill keywords
KeywordFlag.Aura = 0x000001
KeywordFlag.Curse = 0x000002
KeywordFlag.Warcry = 0x000004
KeywordFlag.Movement = 0x000008
KeywordFlag.Fire = 0x000010
KeywordFlag.Cold = 0x000020
KeywordFlag.Lightning = 0x000040
KeywordFlag.Chaos = 0x000080
KeywordFlag.Vaal = 0x000100
-- Skill types
KeywordFlag.Trap = 0x001000
KeywordFlag.Mine = 0x002000
KeywordFlag.Totem = 0x004000
KeywordFlag.Minion = 0x008000
-- Skill effects
KeywordFlag.Poison = 0x010000
KeywordFlag.Bleed = 0x020000
-- Active skill types, used in ActiveSkills.dat and GrantedEffects.dat
-- Had to reverse engineer this, not sure what all of the values mean
SkillType = {
Attack = 1,
Spell = 2,
Projectile = 3, -- Specifically skills which fire projectiles
DualWield = 4, -- Attack requires dual wielding, only used on Dual Strike
Buff = 5,
CanDualWield = 6, -- Attack can be used while dual wielding
MainHandOnly = 7, -- Attack only uses the main hand
Type8 = 8, -- Only used on Cleave, possibly referencing that it combines both weapons when dual wielding
Minion = 9,
Hit = 10, -- Skill hits (not used on attacks because all of them hit)
Area = 11,
Duration = 12,
Shield = 13, -- Skill requires a shield
ProjectileDamage = 14, -- Skill deals projectile damage but doesn't fire projectiles
ManaCostReserved = 15, -- The skill's mana cost is a reservation
ManaCostPercent = 16, -- The skill's mana cost is a percentage
SkillCanTrap = 17, -- Skill can be turned into a trap
SpellCanTotem = 18, -- Spell can be turned into a totem
SkillCanMine = 19, -- Skill can be turned into a mine
CauseElementalStatus = 20, -- Causes elemental status effects, but doesn't hit (used on Herald of Ash to allow Elemental Proliferation to apply)
CreateMinion = 21, -- Creates or summons minions
AttackCanTotem = 22, -- Attack can be turned into a totem
Chaining = 23,
Melee = 24,
MeleeSingleTarget = 25,
SpellCanRepeat = 26, -- Spell can repeat via Spell Echo
Type27 = 27, -- No idea, used on auras and certain damage skills
AttackCanRepeat = 28, -- Attack can repeat via Multistrike
CausesBurning = 29, -- Deals burning damage
Totem = 30,
Type31 = 31, -- No idea, used on Molten Shell and the Thunder glove enchants, and added by Blasphemy
Curse = 32,
FireSkill = 33,
ColdSkill = 34,
LightningSkill = 35,
TriggerableSpell = 36,
Trap = 37,
MovementSkill = 38,
Cast = 39,
DamageOverTime = 40,
Mine = 41,
TriggeredSpell = 42,
Vaal = 43,
Aura = 44,
LightningSpell = 45, -- Used for Mjolner
Type46 = 46, -- Doesn't appear to be used at all
TriggeredAttack = 47,
ProjectileAttack = 48,
MinionSpell = 49, -- Used for Null's Inclination
ChaosSkill = 50,
Type51 = 51, -- Not used by any skill
Type52 = 52, -- Allows Contagion, Blight and Scorching Ray to be supported by Iron Will
Type53 = 53, -- Allows Burning Arrow and Vigilant Strike to be supported by Inc AoE and Conc Effect
Type54 = 54, -- Not used by any skill
Type55 = 55, -- Allows Burning Arrow to be supported by Inc/Less Duration and Rapid Decay
Type56 = 56, -- Not used by any skill
Type57 = 57, -- Appears to be the same as 47
Channelled = 58,
Type59 = 59, -- Allows Contagion, Blight and Scorching Ray to be supported by Controlled Destruction
ColdSpell = 60, -- Used for Cospri's Malice
TriggeredGrantedSkill = 61, -- Skill granted by item that is automatically triggered, prevents trigger gems and trap/mine/totem from applying
Golem = 62,
}
data.itemMods = { }
data.itemMods.Flask = LoadModule("Data/ModFlask")
data.itemMods.Jewel = LoadModule("Data/ModJewel")
data.enchantments = { }
data.enchantments.Helmet = LoadModule("Data/EnchantmentHelmet")
data.enchantments.Boots = LoadModule("Data/EnchantmentBoots")
data.labyrinths = {
{ name = "ENDGAME", label = "Endgame" },
{ name = "MERCILESS", label = "Merciless" },
{ name = "CRUEL", label = "Cruel" },
{ name = "NORMAL", label = "Normal" },
}
data.skills = { }
local function makeSkillMod(modName, modType, modVal, flags, keywordFlags, ...)
return {
name = modName,
type = modType,
value = modVal,
flags = flags or 0,
keywordFlags = keywordFlags or 0,
tagList = { ... }
}
end
local function makeFlagMod(modName, ...)
return makeSkillMod(modName, "FLAG", true, 0, 0, ...)
end
local function makeSkillDataMod(dataKey, dataValue, ...)
return makeSkillMod("SkillData", "LIST", { key = dataKey, value = dataValue }, 0, 0, ...)
end
local skillTypes = {
"act_str",
"act_dex",
"act_int",
"other",
"minion",
"spectre",
"sup_str",
"sup_dex",
"sup_int",
}
for _, type in pairs(skillTypes) do
LoadModule("Data/Skills/"..type, data.skills, makeSkillMod, makeFlagMod, makeSkillDataMod)
end
for skillId, skillData in pairs(data.skills) do
skillData.id = skillId
-- Add sources for skill mods
for _, list in pairs({skillData.baseMods, skillData.qualityMods, skillData.levelMods}) do
for _, mod in pairs(list) do
if mod[1] then
for _, mod in ipairs(mod) do
mod.source = "Skill:"..skillId
if type(mod.value) == "table" and mod.value.mod then
mod.value.mod.source = "Skill:"..skillId
end
end
else
mod.source = "Skill:"..skillId
if type(mod.value) == "table" and mod.value.mod then
mod.value.mod.source = "Skill:"..skillId
end
end
end
end
end
data.gems = { }
for _, skillData in pairs(data.skills) do
if skillData.gemTags then
data.gems[skillData.name] = skillData
end
end
data.minions = { }
LoadModule("Data/Minions", data.minions, makeSkillMod)
data.spectres = { }
LoadModule("Data/Spectres", data.spectres, makeSkillMod)
for name, spectre in pairs(data.spectres) do
spectre.limit = "ActiveSpectreLimit"
data.minions[name] = spectre
end
local missing = { }
for _, minion in pairs(data.minions) do
for _, skillId in ipairs(minion.skillList) do
if not data.skills[skillId] and not missing[skillId] and launch.devMode then
ConPrintf("'%s' missing skill '%s'", minion.name, skillId)
missing[skillId] = true
end
end
for _, mod in ipairs(minion.modList) do
mod.source = "Minion:"..minion.name
end
end
data.colorCodes = {
NORMAL = "^xC8C8C8",
MAGIC = "^x8888FF",
RARE = "^xFFFF77",
UNIQUE = "^xAF6025",
RELIC = "^x60C060",
CRAFTED = "^xB8DAF1",
UNSUPPORTED = "^xF05050",
--FIRE = "^x960000",
FIRE = "^xD02020",
--COLD = "^x366492",
COLD = "^x60A0E7",
LIGHTNING = "^xFFD700",
CHAOS = "^xD02090",
POSITIVE = "^x33FF77",
NEGATIVE = "^xDD0022",
OFFENCE = "^xE07030",
DEFENCE = "^x8080E0",
SCION = "^xFFF0F0",
MARAUDER = "^xE05030",
RANGER = "^x70FF70",
WITCH = "^x7070FF",
DUELIST = "^xE0E070",
TEMPLAR = "^xC040FF",
SHADOW = "^x30C0D0",
MAINHAND = "^x50FF50",
MAINHANDBG = "^x071907",
OFFHAND = "^xB7B7FF",
OFFHANDBG = "^x070719",
}
data.colorCodes.STRENGTH = data.colorCodes.MARAUDER
data.colorCodes.DEXTERITY = data.colorCodes.RANGER
data.colorCodes.INTELLIGENCE = data.colorCodes.WITCH
data.skillColorMap = { data.colorCodes.STRENGTH, data.colorCodes.DEXTERITY, data.colorCodes.INTELLIGENCE, data.colorCodes.NORMAL }
data.jewelRadius = {
{ rad = 800, col = "^xBB6600", label = "Small" },
{ rad = 1200, col = "^x66FFCC", label = "Medium" },
{ rad = 1500, col = "^x2222CC", label = "Large" }
}
-- Exported data tables:
-- From DefaultMonsterStats.dat
data.monsterEvasionTable = { 36, 42, 49, 56, 64, 72, 80, 89, 98, 108, 118, 128, 140, 151, 164, 177, 190, 204, 219, 235, 251, 268, 286, 305, 325, 345, 367, 389, 412, 437, 463, 489, 517, 546, 577, 609, 642, 676, 713, 750, 790, 831, 873, 918, 964, 1013, 1063, 1116, 1170, 1227, 1287, 1349, 1413, 1480, 1550, 1623, 1698, 1777, 1859, 1944, 2033, 2125, 2221, 2321, 2425, 2533, 2645, 2761, 2883, 3009, 3140, 3276, 3418, 3565, 3717, 3876, 4041, 4213, 4391, 4576, 4768, 4967, 5174, 5389, 5613, 5845, 6085, 6335, 6595, 6864, 7144, 7434, 7735, 8048, 8372, 8709, 9058, 9420, 9796, 10186, }
data.monsterAccuracyTable = { 18, 19, 20, 21, 23, 24, 25, 27, 28, 30, 31, 33, 35, 36, 38, 40, 42, 44, 46, 49, 51, 54, 56, 59, 62, 65, 68, 71, 74, 78, 81, 85, 89, 93, 97, 101, 106, 111, 116, 121, 126, 132, 137, 143, 149, 156, 162, 169, 177, 184, 192, 200, 208, 217, 226, 236, 245, 255, 266, 277, 288, 300, 312, 325, 338, 352, 366, 381, 396, 412, 428, 445, 463, 481, 500, 520, 540, 562, 584, 607, 630, 655, 680, 707, 734, 762, 792, 822, 854, 887, 921, 956, 992, 1030, 1069, 1110, 1152, 1196, 1241, 1288, }
data.monsterLifeTable = { 15, 17, 20, 23, 26, 30, 33, 37, 41, 46, 50, 55, 60, 66, 71, 77, 84, 91, 98, 105, 113, 122, 131, 140, 150, 161, 171, 183, 195, 208, 222, 236, 251, 266, 283, 300, 318, 337, 357, 379, 401, 424, 448, 474, 501, 529, 559, 590, 622, 656, 692, 730, 769, 810, 853, 899, 946, 996, 1048, 1102, 1159, 1219, 1281, 1346, 1415, 1486, 1561, 1640, 1722, 1807, 1897, 1991, 2089, 2192, 2299, 2411, 2528, 2651, 2779, 2913, 3053, 3199, 3352, 3511, 3678, 3853, 4035, 4225, 4424, 4631, 4848, 5074, 5310, 5557, 5815, 6084, 6364, 6658, 6964, 7283, }
data.monsterDamageTable = { 5, 6, 6, 7, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 20, 21, 23, 24, 26, 28, 30, 32, 34, 36, 39, 41, 44, 47, 50, 53, 56, 59, 63, 67, 71, 75, 80, 84, 89, 94, 100, 106, 112, 118, 125, 131, 139, 147, 155, 163, 172, 181, 191, 202, 212, 224, 236, 248, 262, 275, 290, 305, 321, 338, 355, 374, 393, 413, 434, 456, 480, 504, 530, 556, 584, 614, 645, 677, 711, 746, 783, 822, 862, 905, 949, 996, 1045, 1096, 1149, 1205, 1264, 1325, 1390, 1457, 1527, 1601, 1678, 1758, }
-- From MonsterVarieties.dat combined with SkillTotemVariations.dat
data.totemLifeMult = { [1] = 2.94, [2] = 2.94, [3] = 2.94, [4] = 2.94, [5] = 2.94, [6] = 4.2, [7] = 2.94, [8] = 2.94, [9] = 2.94, [10] = 2.94, [11] = 2.94, [12] = 2.94, [13] = 4.5, [15] = 4.5, }
data.monsterExperienceLevelMap = { [71] = 70.94, [72] = 71.82, [73] = 72.64, [74] = 73.40, [75] = 74.10, [76] = 74.74, [77] = 75.32, [78] = 75.84, [79] = 76.30, [80] = 76.70, [81] = 77.04, [82] = 77.32, [83] = 77.54, [84] = 77.70, }
for i = 1, 70 do
data.monsterExperienceLevelMap[i] = i
end
data.weaponTypeInfo = {
["None"] = { oneHand = true, melee = true, flag = ModFlag.Unarmed },
["Bow"] = { oneHand = false, melee = false, flag = ModFlag.Bow },
["Claw"] = { oneHand = true, melee = true, flag = ModFlag.Claw },
["Dagger"] = { oneHand = true, melee = true, flag = ModFlag.Dagger },
["Staff"] = { oneHand = false, melee = true, flag = ModFlag.Staff },
["Wand"] = { oneHand = true, melee = false, flag = ModFlag.Wand },
["One Handed Axe"] = { oneHand = true, melee = true, flag = ModFlag.Axe },
["One Handed Mace"] = { oneHand = true, melee = true, flag = ModFlag.Mace },
["One Handed Sword"] = { oneHand = true, melee = true, flag = ModFlag.Sword },
["Two Handed Axe"] = { oneHand = false, melee = true, flag = ModFlag.Axe },
["Two Handed Mace"] = { oneHand = false, melee = true, flag = ModFlag.Mace },
["Two Handed Sword"] = { oneHand = false, melee = true, flag = ModFlag.Sword },
}
data.unarmedWeaponData = {
[0] = { type = "None", attackRate = 1.2, critChance = 0, PhysicalMin = 2, PhysicalMax = 6 }, -- Scion
[1] = { type = "None", attackRate = 1.2, critChance = 0, PhysicalMin = 2, PhysicalMax = 8 }, -- Marauder
[2] = { type = "None", attackRate = 1.2, critChance = 0, PhysicalMin = 2, PhysicalMax = 5 }, -- Ranger
[3] = { type = "None", attackRate = 1.2, critChance = 0, PhysicalMin = 2, PhysicalMax = 5 }, -- Witch
[4] = { type = "None", attackRate = 1.2, critChance = 0, PhysicalMin = 2, PhysicalMax = 6 }, -- Duelist
[5] = { type = "None", attackRate = 1.2, critChance = 0, PhysicalMin = 2, PhysicalMax = 6 }, -- Templar
[6] = { type = "None", attackRate = 1.2, critChance = 0, PhysicalMin = 2, PhysicalMax = 5 }, -- Shadow
}
data.itemBases = { }
data.uniques = { }
data.rares = LoadModule("Data/Rares")
local itemTypes = {
"axe",
"bow",
"claw",
"dagger",
"mace",
"staff",
"sword",
"wand",
"helmet",
"body",
"gloves",
"boots",
"shield",
"quiver",
"amulet",
"ring",
"belt",
"jewel",
"flask",
}
for _, type in pairs(itemTypes) do
LoadModule("Data/Bases/"..type, data.itemBases)
data.uniques[type] = LoadModule("Data/Uniques/"..type)
end
LoadModule("Data/New")