Files
PathOfBuilding/Classes/TreeTab.lua
Openarl ba63b4d6b5 Release 1.2.19
- Updated tree to 2.5.0
- Added 'The Halcyon'
- Added "enemy at Close Range" condition
- Fixed projectile damage taken mod on Proejctile Weakness
- Fixed error that could result from loading certain builds saved prior to version 1.0.27
- Added backend for multiple passive specs
2016-12-01 15:26:51 +10:00

217 lines
7.2 KiB
Lua

-- Path of Building
--
-- Module: Tree Tab
-- Passive skill tree tab for the current build.
--
local launch, main = ...
local ipairs = ipairs
local t_insert = table.insert
local m_min = math.min
local TreeTabClass = common.NewClass("TreeTab", "ControlHost", function(self, build)
self.ControlHost()
self.build = build
self.viewer = common.New("PassiveTreeView")
self.specList = { }
self.specList[1] = common.New("PassiveSpec", build)
self:SetActiveSpec(1)
self.anchorControls = common.New("Control", nil, 0, 0, 0, 20)
--[[self.controls.specSelect = common.New("DropDownControl", {"LEFT",self.anchorControls,"RIGHT"}, 0, 0, 150, 20, nil, function(sel)
if self.specList[sel] then
self:SetActiveSpec(sel)
else
self:OpenSpecManagePopup()
end
end)]]
--self.controls.reset = common.New("ButtonControl", {"LEFT",self.controls.specSelect,"RIGHT"}, 8, 0, 60, 20, "Reset", function()
self.controls.reset = common.New("ButtonControl", {"LEFT",self.anchorControls,"RIGHT"}, 0, 0, 60, 20, "Reset", function()
main:OpenConfirmPopup("Reset Tree", "Are you sure you want to reset your passive tree?", "Reset", function()
self.build.spec:ResetNodes()
self.build.spec:AddUndoState()
self.build.buildFlag = true
end)
end)
self.controls.import = common.New("ButtonControl", {"LEFT",self.controls.reset,"RIGHT"}, 8, 0, 90, 20, "Import Tree", function()
self:OpenImportPopup()
end)
self.controls.export = common.New("ButtonControl", {"LEFT",self.controls.import,"RIGHT"}, 8, 0, 90, 20, "Export Tree", function()
self:OpenExportPopup()
end)
self.controls.treeSearch = common.New("EditControl", {"LEFT",self.controls.export,"RIGHT"}, 8, 0, 300, 20, "", "Search", "%c%(%)", 100, function(buf)
self.viewer.searchStr = buf
end)
self.controls.treeHeatMap = common.New("CheckBoxControl", {"LEFT",self.controls.treeSearch,"RIGHT"}, 130, 0, 20, "Show node power:", function(state)
self.viewer.showHeatMap = state
end)
self.controls.treeHeatMap.tooltip = "When enabled, an estimate of the offensive and defensive strength of\neach unallocated passive is calculated and displayed visually.\nOffensive power shows as red, defensive power as blue."
end)
function TreeTabClass:Draw(viewPort, inputEvents)
self.anchorControls.x = viewPort.x + 4
self.anchorControls.y = viewPort.y + viewPort.height - 24
for id, event in ipairs(inputEvents) do
if event.type == "KeyDown" then
if event.key == "z" and IsKeyDown("CTRL") then
self.build.spec:Undo()
self.build.buildFlag = true
inputEvents[id] = nil
elseif event.key == "y" and IsKeyDown("CTRL") then
self.build.spec:Redo()
self.build.buildFlag = true
inputEvents[id] = nil
end
end
end
self:ProcessControlsInput(inputEvents, viewPort)
local treeViewPort = { x = viewPort.x, y = viewPort.y, width = viewPort.width, height = viewPort.height - 32 }
self.viewer:Draw(self.build, treeViewPort, inputEvents)
--[[self.controls.specSelect.sel = self.activeSpec
wipeTable(self.controls.specSelect.list)
for id, spec in ipairs(self.specList) do
t_insert(self.controls.specSelect.list, spec.title or "Default")
end
t_insert(self.controls.specSelect.list, "Manage trees...")]]
if not self.controls.treeSearch.hasFocus then
self.controls.treeSearch:SetText(self.viewer.searchStr)
end
self.controls.treeHeatMap.state = self.viewer.showHeatMap
SetDrawLayer(1)
SetDrawColor(0.05, 0.05, 0.05)
DrawImage(nil, viewPort.x, viewPort.y + viewPort.height - 28, viewPort.width, 28)
SetDrawColor(0.85, 0.85, 0.85)
DrawImage(nil, viewPort.x, viewPort.y + viewPort.height - 32, viewPort.width, 4)
self:DrawControls(viewPort)
end
function TreeTabClass:Load(xml, dbFileName)
self.specList = { }
if xml.elem == "Spec" then
-- Import single spec from old build
self.specList[1] = common.New("PassiveSpec", self.build)
self.specList[1]:Load(xml, dbFileName)
self.activeSpec = 1
self.build.spec = self.specList[1]
return
end
for _, node in pairs(xml) do
if type(node) == "table" then
if node.elem == "Spec" then
local newSpec = common.New("PassiveSpec", self.build)
newSpec:Load(node, dbFileName)
t_insert(self.specList, newSpec)
end
end
end
if not self.specList[1] then
self.specList[1] = common.New("PassiveSpec", self.build)
end
self:SetActiveSpec(tonumber(xml.attrib.activeSpec) or 1)
end
function TreeTabClass:Save(xml)
xml.attrib = {
activeSpec = tostring(self.activeSpec)
}
for _, spec in ipairs(self.specList) do
local child = {
elem = "Spec"
}
spec:Save(child)
t_insert(xml, child)
end
end
function TreeTabClass:SetActiveSpec(specId)
self.activeSpec = m_min(specId, #self.specList)
self.build.spec = self.specList[self.activeSpec]
self.build.buildFlag = true
end
function TreeTabClass:OpenSpecManagePopup()
main:OpenPopup(500, 400, "Manage Passive Trees", {
})
end
function TreeTabClass:OpenImportPopup()
local treeLink = ""
local showMsg
main:OpenPopup(380, 110, "Import Tree", {
common.New("LabelControl", nil, 0, 20, 0, 16, "Enter passive tree link:"),
edit = common.New("EditControl", nil, 0, 40, 350, 18, "", nil, nil, nil, function(buf)
treeLink = buf
showMsg = nil
end),
common.New("LabelControl", nil, 0, 58, 0, 16, function() return showMsg or "" end),
import = common.New("ButtonControl", nil, -45, 80, 80, 20, "Import", function()
if #treeLink > 0 then
if treeLink:match("poeurl%.com/") then
local curl = require("lcurl")
local easy = curl.easy()
easy:setopt_url(treeLink)
easy:setopt_writefunction(function(data)
return true
end)
easy:perform()
local redirect = easy:getinfo(curl.INFO_REDIRECT_URL)
easy:close()
if not redirect or redirect == treeLink then
showMsg = "^1Failed to resolve PoEURL link"
return
end
treeLink = redirect
end
local errMsg = self.build.spec:DecodeURL(treeLink)
if errMsg then
showMsg = "^1"..errMsg
else
self.build.spec:AddUndoState()
self.build.buildFlag = true
main:ClosePopup()
end
end
end),
common.New("ButtonControl", nil, 45, 80, 80, 20, "Cancel", function()
main:ClosePopup()
end),
}, "import", "edit")
end
function TreeTabClass:OpenExportPopup()
local treeLink = self.build.spec:EncodeURL("https://www.pathofexile.com/passive-skill-tree/")
local popup
popup = main:OpenPopup(380, 100, "Export Tree", {
common.New("LabelControl", nil, 0, 20, 0, 16, "Passive tree link:"),
edit = common.New("EditControl", nil, 0, 40, 350, 18, treeLink, nil, "%Z"),
shrink = common.New("ButtonControl", nil, -90, 70, 140, 20, "Shrink with PoEURL", function()
popup.controls.shrink.enabled = false
popup.controls.shrink.label = "Shrinking..."
launch:DownloadPage("http://poeurl.com/shrink.php?url="..treeLink, function(page, errMsg)
popup.controls.shrink.label = "Done"
if errMsg or not page:match("%S") then
main:OpenMessagePopup("PoEURL Shortener", "Failed to get PoEURL link. Try again later.")
else
treeLink = "http://poeurl.com/"..page
popup.controls.edit:SetText(treeLink)
popup:SelectControl(popup.controls.edit)
end
end)
end),
common.New("ButtonControl", nil, 30, 70, 80, 20, "Copy", function()
Copy(treeLink)
end),
done = common.New("ButtonControl", nil, 120, 70, 80, 20, "Done", function()
main:ClosePopup()
end),
}, "done", "edit")
end