- Applied 2.6 balance changes to most uniques and bases - Added 4 uniques from 2.6 - Finalised and migrated 2.5 uniques - Cleaned up unique DB: pruned unused data, normalised range format - Added Unset Ring template - Upgraded +2 Chaos staff to +3 - Split "Blocked Recently" into "Blocked an Attack" and "Blocked a Spell" - Added workaround to prevent Caustic Arrow's hit from counting as area - Added override to force Ancestral totems to use main hand only
44 lines
1.2 KiB
Lua
44 lines
1.2 KiB
Lua
-- Item data (c) Grinding Gear Games
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local itemBases = ...
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itemBases["Serrated Arrow Quiver"] = {
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type = "Quiver",
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implicit = "Adds 1 to 4 Physical Damage to Attacks with Bows",
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req = { level = 5, },
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}
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itemBases["Two-Point Arrow Quiver"] = {
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type = "Quiver",
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implicit = "(20-30)% increased Accuracy Rating",
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req = { level = 4, },
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}
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itemBases["Sharktooth Arrow Quiver"] = {
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type = "Quiver",
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implicit = "+(3-4) Life gained for each Enemy hit by your Attacks",
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req = { level = 10, },
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}
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itemBases["Blunt Arrow Quiver"] = {
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type = "Quiver",
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implicit = "(25-35)% increased Stun Duration on Enemies",
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req = { level = 16, },
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}
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itemBases["Fire Arrow Quiver"] = {
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type = "Quiver",
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implicit = "Adds 4 to 8 Fire Damage to Attacks with Bows",
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req = { level = 22, },
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}
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itemBases["Broadhead Arrow Quiver"] = {
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type = "Quiver",
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implicit = "Adds 6 to 12 Physical Damage to Attacks with Bows",
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req = { level = 28, },
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}
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itemBases["Penetrating Arrow Quiver"] = {
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type = "Quiver",
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implicit = "10% chance of Arrows Piercing",
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req = { level = 36, },
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}
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itemBases["Spike-Point Arrow Quiver"] = {
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type = "Quiver",
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implicit = "(20-30)% increased Global Critical Strike Chance",
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req = { level = 45, },
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}
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