Files
PathOfBuilding/Data/Bases/quiver.lua
Openarl 79424a3084 Release 1.3.12
- Applied 2.6 balance changes to most uniques and bases
- Added 4 uniques from 2.6
- Finalised and migrated 2.5 uniques
- Cleaned up unique DB: pruned unused data, normalised range format
- Added Unset Ring template
- Upgraded +2 Chaos staff to +3
- Split "Blocked Recently" into "Blocked an Attack" and "Blocked a Spell"
- Added workaround to prevent Caustic Arrow's hit from counting as area
- Added override to force Ancestral totems to use main hand only
2017-03-02 00:33:52 +10:00

44 lines
1.2 KiB
Lua

-- Item data (c) Grinding Gear Games
local itemBases = ...
itemBases["Serrated Arrow Quiver"] = {
type = "Quiver",
implicit = "Adds 1 to 4 Physical Damage to Attacks with Bows",
req = { level = 5, },
}
itemBases["Two-Point Arrow Quiver"] = {
type = "Quiver",
implicit = "(20-30)% increased Accuracy Rating",
req = { level = 4, },
}
itemBases["Sharktooth Arrow Quiver"] = {
type = "Quiver",
implicit = "+(3-4) Life gained for each Enemy hit by your Attacks",
req = { level = 10, },
}
itemBases["Blunt Arrow Quiver"] = {
type = "Quiver",
implicit = "(25-35)% increased Stun Duration on Enemies",
req = { level = 16, },
}
itemBases["Fire Arrow Quiver"] = {
type = "Quiver",
implicit = "Adds 4 to 8 Fire Damage to Attacks with Bows",
req = { level = 22, },
}
itemBases["Broadhead Arrow Quiver"] = {
type = "Quiver",
implicit = "Adds 6 to 12 Physical Damage to Attacks with Bows",
req = { level = 28, },
}
itemBases["Penetrating Arrow Quiver"] = {
type = "Quiver",
implicit = "10% chance of Arrows Piercing",
req = { level = 36, },
}
itemBases["Spike-Point Arrow Quiver"] = {
type = "Quiver",
implicit = "(20-30)% increased Global Critical Strike Chance",
req = { level = 45, },
}