Files
PathOfBuilding/Classes/ScrollBarControl.lua
Openarl 91555a19b7 Release 1.4.44
- Improved crafting UI
- Added vertical scrollbar to Items tab
- Added Knockback calculations
- Updated data from beta patch
2017-07-14 22:35:45 +10:00

317 lines
8.5 KiB
Lua

-- Path of Building
--
-- Class: Scroll Bar
-- Scroll bar control.
--
local launch, main = ...
local m_min = math.min
local m_max = math.max
local m_ceil = math.ceil
local m_floor = math.floor
local ScrollBarClass = common.NewClass("ScrollBarControl", "Control", function(self, anchor, x, y, width, height, step, dir, autoHide)
self.Control(anchor, x, y, width, height)
self.step = step or width * 2
self.dir = dir or "VERTICAL"
self.offset = 0
self.enabled = false
if autoHide then
self.shown = function()
return self.enabled
end
end
end)
function ScrollBarClass:SetContentDimension(conDim, viewDim)
self.conDim = conDim
self.viewDim = viewDim
if conDim <= viewDim then
self.enabled = false
self.offsetMax = 0
self.offset = 0
else
local width, height = self:GetSize()
self.enabled = true
if self.dir == "HORIZONTAL" then
self.knobDim = m_max(height, (width - height * 2) * viewDim / conDim)
self.knobTravel = (width - height * 2) - self.knobDim
else
self.knobDim = m_max(width, (height - width * 2) * viewDim / conDim)
self.knobTravel = (height - width * 2) - self.knobDim
end
self.offsetMax = conDim - viewDim
self.offset = m_min(self.offset, self.offsetMax)
end
end
function ScrollBarClass:SetOffset(offset)
self.offset = m_floor(m_max(0, m_min(self.offsetMax or 0, offset)))
end
function ScrollBarClass:Scroll(mult)
self:SetOffset(self.offset + self.step * mult)
end
function ScrollBarClass:ScrollIntoView(minDim, size)
if self.offset > minDim then
self:SetOffset(minDim)
elseif self.offset + self.viewDim < minDim + size then
self:SetOffset(minDim + size - self.viewDim)
end
end
function ScrollBarClass:SetOffsetFromKnobPos(knobPos)
self:SetOffset(self.offsetMax * (knobPos / self.knobTravel))
end
function ScrollBarClass:GetKnobPosForOffset()
return self.knobTravel * (self.offset / self.offsetMax)
end
function ScrollBarClass:IsMouseOver()
if not self:IsShown() then
return false
end
local x, y = self:GetPos()
local width, height = self:GetSize()
local cursorX, cursorY = GetCursorPos()
local mOver = cursorX >= x and cursorY >= y and cursorX < x + width and cursorY < y + height
local mOverComp
if mOver and self.enabled then
local relDim
local shortDim, longDim
if self.dir == "HORIZONTAL" then
relDim = cursorX - x
shortDim = height
longDim = width
else
relDim = cursorY - y
shortDim = width
longDim = height
end
if relDim < shortDim then
mOverComp = "UP"
elseif relDim >= longDim - shortDim then
mOverComp = "DOWN"
else
local knobPos = self:GetKnobPosForOffset()
if relDim < shortDim + knobPos then
mOverComp = "SLIDEUP"
elseif relDim >= shortDim + knobPos + self.knobDim then
mOverComp = "SLIDEDOWN"
else
mOverComp = "KNOB"
end
end
end
return mOver, mOverComp
end
function ScrollBarClass:Draw()
local x, y = self:GetPos()
local width, height = self:GetSize()
local enabled = self:IsEnabled()
local mOver, mOverComp = self:IsMouseOver()
local dir = self.dir
if not IsKeyDown("LEFTBUTTON") then
self.dragging = false
end
if self.dragging then
local cursorX, cursorY = GetCursorPos()
if self.dir == "HORIZONTAL" then
self:SetOffsetFromKnobPos((cursorX - self.dragCX) + self.dragKnobPos)
else
self:SetOffsetFromKnobPos((cursorY - self.dragCY) + self.dragKnobPos)
end
elseif self.holdComp then
if mOverComp == self.holdComp then
local now = GetTime()
if not self.holdRepeating then
if now - self.holdTime > 500 then
self.holdRepeating = true
self.holdTime = now - 1
end
end
if self.holdRepeating then
if self.holdPauseTime then
self.holdTime = self.holdTime + (now - self.holdPauseTime)
self.holdPauseTime = nil
end
local time = now - self.holdTime
if self.holdComp == "UP" then
self:SetOffset(self.holdBase - m_ceil(time / 50) * self.step)
elseif self.holdComp == "DOWN" then
self:SetOffset(self.holdBase + m_ceil(time / 50) * self.step)
end
end
elseif self.holdRepeating and not self.holdPauseTime then
self.holdPauseTime = GetTime()
end
end
-- Draw up/left button background
if not enabled then
SetDrawColor(0.33, 0.33, 0.33)
elseif mOverComp == "UP" then
SetDrawColor(1, 1, 1)
else
SetDrawColor(0.5, 0.5, 0.5)
end
if dir == "HORIZONTAL" then
DrawImage(nil, x, y, height, height)
else
DrawImage(nil, x, y, width, width)
end
if enabled and mOverComp == "UP" then
SetDrawColor(0.33, 0.33, 0.33)
else
SetDrawColor(0, 0, 0)
end
if dir == "HORIZONTAL" then
DrawImage(nil, x + 1, y + 1, height - 2, height - 2)
else
DrawImage(nil, x + 1, y + 1, width - 2, width - 2)
end
-- Draw up/left arrow
if not enabled then
SetDrawColor(0.33, 0.33, 0.33)
elseif mOverComp == "UP" then
SetDrawColor(1, 1, 1)
else
SetDrawColor(0.5, 0.5, 0.5)
end
if dir == "HORIZONTAL" then
main:DrawArrow(x + height/2, y + height/2, height/2, height/2, "LEFT")
else
main:DrawArrow(x + width/2, y + width/2, width/2, width/2, "UP")
end
-- Draw down/right button background
if not enabled then
SetDrawColor(0.33, 0.33, 0.33)
elseif mOverComp == "DOWN" then
SetDrawColor(1, 1, 1)
else
SetDrawColor(0.5, 0.5, 0.5)
end
if dir == "HORIZONTAL" then
DrawImage(nil, x + width - height, y, height, height)
else
DrawImage(nil, x, y + height - width, width, width)
end
if enabled and mOverComp == "DOWN" then
SetDrawColor(0.33, 0.33, 0.33)
else
SetDrawColor(0, 0, 0)
end
if dir == "HORIZONTAL" then
DrawImage(nil, x + width - height + 1, y + 1, height - 2, height - 2)
else
DrawImage(nil, x + 1, y + height - width + 1, width - 2, width - 2)
end
-- Draw down/right arrow
if not enabled then
SetDrawColor(0.33, 0.33, 0.33)
elseif mOverComp == "DOWN" then
SetDrawColor(1, 1, 1)
else
SetDrawColor(0.5, 0.5, 0.5)
end
if dir == "HORIZONTAL" then
main:DrawArrow(x + width - height/2, y + height/2, height/2, height/2, "RIGHT")
else
main:DrawArrow(x + width/2, y + height - width/2, width/2, width/2, "DOWN")
end
-- Draw slide background
if not enabled then
SetDrawColor(0.33, 0.33, 0.33)
elseif self.dragging or mOverComp == "KNOB" or mOverComp == "SLIDEUP" or mOverComp == "SLIDEDOWN" then
SetDrawColor(1, 1, 1)
else
SetDrawColor(0.5, 0.5, 0.5)
end
if dir == "HORIZONTAL" then
DrawImage(nil, x + height, y, width - height * 2, height)
SetDrawColor(0, 0, 0)
DrawImage(nil, x + height, y + 1, width - height * 2, height - 2)
else
DrawImage(nil, x, y + width, width, height - width * 2)
SetDrawColor(0, 0, 0)
DrawImage(nil, x + 1, y + width, width - 2, height - width * 2)
end
-- Draw knob
if enabled then
if self.dragging or mOverComp == "KNOB" then
SetDrawColor(1, 1, 1)
else
SetDrawColor(0.5, 0.5, 0.5)
end
local knobPos = self:GetKnobPosForOffset()
if dir == "HORIZONTAL" then
DrawImage(nil, x + height + knobPos + 1, y + 2, self.knobDim - 2, height - 4)
else
DrawImage(nil, x + 2, y + width + knobPos + 1, width - 4, self.knobDim - 2)
end
end
end
function ScrollBarClass:OnKeyDown(key)
if not self:IsShown() or not self:IsEnabled() or self:GetProperty("locked") then
return
end
if key == "LEFTBUTTON" then
local mOver, mOverComp = self:IsMouseOver()
if not mOver then
return
end
if mOverComp == "KNOB" then
if not self.dragging then
self.dragging = true
local cursorX, cursorY = GetCursorPos()
self.dragCX = cursorX
self.dragCY = cursorY
self.dragKnobPos = self:GetKnobPosForOffset()
end
elseif mOverComp == "UP" then
self:Scroll(-1)
self.holdComp = "UP"
self.holdTime = GetTime()
self.holdBase = self.offset
elseif mOverComp == "DOWN" then
self:Scroll(1)
self.holdComp = "DOWN"
self.holdTime = GetTime()
self.holdBase = self.offset
elseif mOverComp == "SLIDEUP" then
self:SetOffsetFromKnobPos(self:GetKnobPosForOffset() - self.knobDim)
elseif mOverComp == "SLIDEDOWN" then
self:SetOffsetFromKnobPos(self:GetKnobPosForOffset() + self.knobDim)
end
end
return self
end
function ScrollBarClass:OnKeyUp(key)
if not self:IsShown() or not self:IsEnabled() or self:GetProperty("locked") then
return
end
if key == "LEFTBUTTON" then
if self.dragging then
self.dragging = false
local cursorX, cursorY = GetCursorPos()
if self.dir == "HORIZONTAL" then
self:SetOffsetFromKnobPos((cursorX - self.dragCX) + self.dragKnobPos)
else
self:SetOffsetFromKnobPos((cursorY - self.dragCY) + self.dragKnobPos)
end
elseif self.holdComp then
self.holdComp = nil
self.holdRepeating = nil
self.holdPauseTime = nil
end
elseif key == "WHEELDOWN" then
self:Scroll(1)
elseif key == "WHEELUP" then
self:Scroll(-1)
end
end