Files
PathOfBuilding/Classes/TreeTab.lua
Openarl bae83782f4 Major update; nearing release
Changes:
 - Literally everything
 - Everything else too
2016-08-29 21:52:56 +10:00

107 lines
3.9 KiB
Lua

-- Path of Building
--
-- Module: Tree Tab
-- Passive skill tree tab for the current build.
--
local launch, main = ...
local ipairs = ipairs
local TreeTabClass = common.NewClass("TreeTab", "ControlHost", function(self, build)
self.ControlHost()
self.build = build
self.viewer = common.New("PassiveTreeView")
self.anchorControls = common.New("Control", nil, 0, 0, 0, 20)
self.controls.reset = common.New("ButtonControl", {"LEFT",self.anchorControls,"RIGHT"}, 0, 0, 60, 20, "Reset", function()
main:OpenConfirmPopup("Reset Tree", "Are you sure you want to reset your passive tree?", "Reset", function()
self.build.spec:ResetNodes()
self.build.spec:AddUndoState()
self.build.buildFlag = true
end)
end)
self.controls.import = common.New("ButtonControl", {"LEFT",self.controls.reset,"RIGHT"}, 8, 0, 90, 20, "Import Tree", function()
local treeLink = ""
local showMsg
main:OpenPopup(280, 110, "Import Tree", {
common.New("LabelControl", nil, 0, 20, 0, 16, "Enter passive tree link:"),
common.New("EditControl", nil, 0, 40, 250, 18, "", nil, nil, nil, function(buf)
treeLink = buf
showMsg = nil
end),
common.New("LabelControl", nil, 0, 58, 0, 16, function() return showMsg or "" end),
common.New("ButtonControl", nil, -45, 80, 80, 20, "Import", function()
if #treeLink > 0 then
local errMsg = self.build.spec:DecodeURL(treeLink)
if errMsg then
showMsg = "^1"..errMsg
else
self.build.spec:AddUndoState()
self.build.buildFlag = true
main:ClosePopup()
end
end
end),
common.New("ButtonControl", nil, 45, 80, 80, 20, "Cancel", function()
main:ClosePopup()
end),
})
end)
self.controls.export = common.New("ButtonControl", {"LEFT",self.controls.import,"RIGHT"}, 8, 0, 90, 20, "Export Tree", function()
local treeLink = self.build.spec:EncodeURL("https://www.pathofexile.com/passive-skill-tree/")
main:OpenPopup(280, 100, "Export Tree", {
common.New("LabelControl", nil, 0, 20, 0, 16, "Passive tree link:"),
common.New("EditControl", nil, 0, 40, 250, 18, treeLink, nil, "[%z]"),
common.New("ButtonControl", nil, -45, 70, 80, 20, "Copy", function()
Copy(treeLink)
end),
common.New("ButtonControl", nil, 45, 70, 80, 20, "Done", function()
main:ClosePopup()
end),
})
end)
self.controls.treeSearch = common.New("EditControl", {"LEFT",self.controls.export,"RIGHT"}, 8, 0, 400, 20, "", "Search", "[^%c%(%)]", 100, function(buf)
self.viewer.searchStr = buf
end)
self.controls.treeHeatMap = common.New("CheckBoxControl", {"LEFT",self.controls.treeSearch,"RIGHT"}, 130, 0, 20, "Show node power:", function(state)
self.viewer.showHeatMap = state
end)
self.controls.treeHeatMap.tooltip = "When enabled, an estimate of the offensive and defensive strength of\neach unallocated passive is calculated and displayed visually.\nOffensive power shows as red, defensive power as blue."
end)
function TreeTabClass:Draw(viewPort, inputEvents)
viewPort.height = viewPort.height - 32
self.anchorControls.x = viewPort.x + 4
self.anchorControls.y = viewPort.y + viewPort.height + 8
for id, event in ipairs(inputEvents) do
if event.type == "KeyDown" then
if event.key == "z" and IsKeyDown("CTRL") then
self.build.spec:Undo()
self.build.buildFlag = true
inputEvents[id] = nil
elseif event.key == "y" and IsKeyDown("CTRL") then
self.build.spec:Redo()
self.build.buildFlag = true
inputEvents[id] = nil
end
end
end
self:ProcessControlsInput(inputEvents)
self.viewer:Draw(self.build, viewPort, inputEvents)
if not self.controls.treeSearch.hasFocus then
self.controls.treeSearch:SetText(self.viewer.searchStr)
end
self.controls.treeHeatMap.state = self.viewer.showHeatMap
SetDrawColor(0.05, 0.05, 0.05)
DrawImage(nil, viewPort.x, viewPort.y + viewPort.height + 4, viewPort.width, 28)
SetDrawColor(0.85, 0.85, 0.85)
DrawImage(nil, viewPort.x, viewPort.y + viewPort.height, viewPort.width, 4)
self:DrawControls(viewPort)
end