Files
PathOfBuilding/Classes/PassiveSpec.lua
Openarl abd3800b50 Release 1.3.7
- Added new boss mode options
- Fixed various interactions with Witchfire Brew
2017-02-22 03:21:19 +10:00

494 lines
17 KiB
Lua

-- Path of Building
--
-- Class: Passive Spec
-- Passive tree spec class.
-- Manages node allocation and pathing for a given passive spec
--
local launch, main = ...
local pairs = pairs
local ipairs = ipairs
local t_insert = table.insert
local m_min = math.min
local m_max = math.max
local m_floor = math.floor
local PassiveSpecClass = common.NewClass("PassiveSpec", "UndoHandler", function(self, build)
self.UndoHandler()
self.build = build
self.tree = build.tree
-- Make a local copy of the passive tree that we can modify
self.nodes = { }
for _, treeNode in ipairs(self.tree.nodes) do
self.nodes[treeNode.id] = setmetatable({
linked = { },
power = { }
}, treeNode.meta)
end
for id, node in pairs(self.nodes) do
for _, otherId in ipairs(node.linkedId) do
t_insert(node.linked, self.nodes[otherId])
end
end
-- List of currently allocated nodes
-- Keys are node IDs, values are nodes
self.allocNodes = { }
-- Table of jewels equipped in this tree
-- Keys are node IDs, values are items
self.jewels = { }
self:SelectClass(0)
end)
function PassiveSpecClass:Load(xml, dbFileName)
local url
self.title = xml.attrib.title
for _, node in pairs(xml) do
if type(node) == "table" then
if node.elem == "URL" then
if type(node[1]) ~= "string" then
launch:ShowErrMsg("^1Error parsing '%s': 'URL' element missing content", dbFileName)
return true
end
url = node[1]
elseif node.elem == "Sockets" then
for _, child in ipairs(node) do
if child.elem == "Socket" then
if not child.attrib.nodeId then
launch:ShowErrMsg("^1Error parsing '%s': 'Socket' element missing 'nodeId' attribute", dbFileName)
return true
end
if not child.attrib.itemId then
launch:ShowErrMsg("^1Error parsing '%s': 'Socket' element missing 'itemId' attribute", dbFileName)
return true
end
self.jewels[tonumber(child.attrib.nodeId)] = tonumber(child.attrib.itemId)
end
end
end
end
end
if url then
self:DecodeURL(url)
end
self:ResetUndo()
end
function PassiveSpecClass:Save(xml)
xml.attrib = {
title = self.title,
}
t_insert(xml, {
elem = "URL",
[1] = self:EncodeURL("https://www.pathofexile.com/passive-skill-tree/")
})
local sockets = {
elem = "Sockets"
}
for nodeId, itemId in pairs(self.jewels) do
t_insert(sockets, { elem = "Socket", attrib = { nodeId = tostring(nodeId), itemId = tostring(itemId) } })
end
t_insert(xml, sockets)
self.modFlag = false
end
-- Import passive spec from the provided class IDs and node hash list
function PassiveSpecClass:ImportFromNodeList(classId, ascendClassId, hashList)
self:ResetNodes()
self:SelectClass(classId)
for _, id in pairs(hashList) do
local node = self.nodes[id]
if node then
node.alloc = true
self.allocNodes[id] = node
end
end
self:SelectAscendClass(ascendClassId)
end
-- Decode the given passive tree URL
-- Supports both the official skill tree links as well as PoE Planner links
function PassiveSpecClass:DecodeURL(url)
local b = common.base64.decode(url:gsub("^.+/",""):gsub("-","+"):gsub("_","/"))
if not b or #b < 6 then
return "Invalid tree link (unrecognised format)"
end
local classId, ascendClassId, bandits, nodes
if b:byte(1) == 0 and b:byte(2) == 2 then
-- Hold on to your headgear, it looks like a PoE Planner link
-- Let's grab a scalpel and start peeling back the 50 layers of base 64 encoding
local treeLinkLen = b:byte(4) * 256 + b:byte(5)
local treeLink = b:sub(6, 6 + treeLinkLen - 1)
b = common.base64.decode(treeLink:gsub("^.+/",""):gsub("-","+"):gsub("_","/"))
classId = b:byte(3)
ascendClassId = b:byte(4)
bandits = b:byte(5)
nodes = b:sub(8, -1)
elseif b:byte(1) == 0 and b:byte(2) == 4 then
-- PoE Planner version 4
-- Now with 50% fewer layers of base 64 encoding
classId = b:byte(6) % 16
ascendClassId = m_floor(b:byte(6) / 16)
bandits = b:byte(7)
local numNodes = b:byte(8) * 256 + b:byte(9)
nodes = b:sub(10, 10 + numNodes * 2 - 1)
else
local ver = b:byte(1) * 16777216 + b:byte(2) * 65536 + b:byte(3) * 256 + b:byte(4)
if ver > 4 then
return "Invalid tree link (unknown version number '"..ver.."')"
end
classId = b:byte(5)
ascendClassId = 0--(ver >= 4) and b:byte(6) or 0 -- This value would be reliable if the developer of a certain online skill tree planner *cough* PoE Planner *cough* hadn't bollocked up
-- the generation of the official tree URL. The user would most likely import the PoE Planner URL instead but that can't be relied upon.
nodes = b:sub(ver >= 4 and 8 or 7, -1)
end
if not self.tree.classes[classId] then
return "Invalid tree link (bad class ID '"..classId.."')"
end
self:ResetNodes()
self:SelectClass(classId)
for i = 1, #nodes - 1, 2 do
local id = nodes:byte(i) * 256 + nodes:byte(i + 1)
local node = self.nodes[id]
if node then
node.alloc = true
self.allocNodes[id] = node
if ascendClassId == 0 and node.ascendancyName then
-- Just guess the ascendancy class based on the allocated nodes
ascendClassId = self.tree.ascendNameMap[node.ascendancyName].ascendClassId
end
end
end
self:SelectAscendClass(ascendClassId)
if bandits then
-- Decode bandits from PoEPlanner
local lookup = { [0] = "None", "Alira", "Kraityn", "Oak" }
self.build.banditNormal = lookup[bandits % 4]
self.build.banditCruel = lookup[m_floor(bandits / 4) % 4]
self.build.banditMerciless = lookup[m_floor(bandits / 16) % 4]
end
end
-- Encodes the current spec into a URL, using the official skill tree's format
-- Prepends the URL with an optional prefix
function PassiveSpecClass:EncodeURL(prefix)
local a = { 0, 0, 0, 4, self.curClassId, self.curAscendClassId, 0 }
for id, node in pairs(self.allocNodes) do
if node.type ~= "classStart" and node.type ~= "ascendClassStart" then
t_insert(a, m_floor(id / 256))
t_insert(a, id % 256)
end
end
return (prefix or "")..common.base64.encode(string.char(unpack(a))):gsub("+","-"):gsub("/","_")
end
-- Change the current class, preserving currently allocated nodes if they connect to the new class's starting node
function PassiveSpecClass:SelectClass(classId)
if self.curClassId then
-- Deallocate the current class's starting node
local oldStartNodeId = self.curClass.startNodeId
self.nodes[oldStartNodeId].alloc = false
self.allocNodes[oldStartNodeId] = nil
end
self.curClassId = classId
local class = self.tree.classes[classId]
self.curClass = class
self.curClassName = class.name
-- Allocate the new class's starting node
local startNode = self.nodes[class.startNodeId]
startNode.alloc = true
self.allocNodes[startNode.id] = startNode
-- Reset the ascendancy class
-- This will also rebuild the node paths and dependancies
self:SelectAscendClass(0)
end
function PassiveSpecClass:SelectAscendClass(ascendClassId)
self.curAscendClassId = ascendClassId
local ascendClass = self.curClass.classes[ascendClassId] or self.curClass.classes[0]
self.curAscendClass = ascendClass
self.curAscendClassName = ascendClass.name
-- Deallocate any allocated ascendancy nodes that don't belong to the new ascendancy class
for id, node in pairs(self.allocNodes) do
if node.ascendancyName and node.ascendancyName ~= ascendClass.name then
node.alloc = false
self.allocNodes[id] = nil
end
end
if ascendClass.startNodeId then
-- Allocate the new ascendancy class's start node
local startNode = self.nodes[ascendClass.startNodeId]
startNode.alloc = true
self.allocNodes[startNode.id] = startNode
end
-- Rebuild all the node paths and dependancies
self:BuildAllDependsAndPaths()
end
-- Determines if the given class's start node is connected to the current class's start node
-- Attempts to find a path between the nodes which doesn't pass through any ascendancy nodes (i.e Ascendant)
function PassiveSpecClass:IsClassConnected(classId)
for _, other in ipairs(self.nodes[self.tree.classes[classId].startNodeId].linked) do
-- For each of the nodes to which the given class's start node connects...
if other.alloc then
-- If the node is allocated, try to find a path back to the current class's starting node
other.visited = true
local visited = { }
local found = self:FindStartFromNode(other, visited, true)
for i, n in ipairs(visited) do
n.visited = false
end
other.visited = false
if found then
-- Found a path, so the given class's start node is definately connected to the current class's start node
-- There might still be nodes which are connected to the current tree by an entirely different path though
-- E.g via Ascendant or by connecting to another "first passive node"
return true
end
end
end
return false
end
-- Clear the allocated status of all non-class-start nodes
function PassiveSpecClass:ResetNodes()
for id, node in pairs(self.nodes) do
if node.type ~= "classStart" and node.type ~= "ascendClassStart" then
node.alloc = false
self.allocNodes[id] = nil
end
end
end
-- Allocate the given node, if possible, and all nodes along the path to the node
-- An alternate path to the node may be provided, otherwise the default path will be used
-- The path must always contain the given node, as will be the case for the default path
function PassiveSpecClass:AllocNode(node, altPath)
if not node.path then
-- Node cannot be connected to the tree as there is no possible path
return
end
-- Allocate all nodes along the path
if node.dependsOnIntuitiveLeap then
node.alloc = true
self.allocNodes[node.id] = node
else
for _, pathNode in ipairs(altPath or node.path) do
pathNode.alloc = true
self.allocNodes[pathNode.id] = pathNode
end
end
if node.isMultipleChoiceOption then
-- For multiple choice passives, make sure no other choices are allocated
local parent = node.linked[1]
for _, optNode in ipairs(parent.linked) do
if optNode.isMultipleChoiceOption and optNode.alloc and optNode ~= node then
optNode.alloc = false
self.allocNodes[optNode.id] = nil
end
end
end
-- Rebuild all dependancies and paths for all allocated nodes
self:BuildAllDependsAndPaths()
end
-- Deallocate the given node, and all nodes which depend on it (i.e which are only connected to the tree through this node)
function PassiveSpecClass:DeallocNode(node)
for _, depNode in ipairs(node.depends) do
depNode.alloc = false
self.allocNodes[depNode.id] = nil
end
-- Rebuild all paths and dependancies for all allocated nodes
self:BuildAllDependsAndPaths()
end
-- Count the number of allocated nodes and allocated ascendancy nodes
function PassiveSpecClass:CountAllocNodes()
local used, ascUsed, sockets = 0, 0, 0
for _, node in pairs(self.allocNodes) do
if node.type ~= "classStart" and node.type ~= "ascendClassStart" then
if node.ascendancyName then
if not node.isMultipleChoiceOption then
ascUsed = ascUsed + 1
end
else
used = used + 1
end
if node.type == "socket" then
sockets = sockets + 1
end
end
end
return used, ascUsed, sockets
end
-- Attempt to find a class start node starting from the given node
-- Unless noAscent == true it will also look for an ascendancy class start node
function PassiveSpecClass:FindStartFromNode(node, visited, noAscend)
-- Mark the current node as visited so we don't go around in circles
node.visited = true
t_insert(visited, node)
-- For each node which is connected to this one, check if...
for _, other in ipairs(node.linked) do
-- Either:
-- - the other node is a start node, or
-- - there is a path to a start node through the other node which didn't pass through any nodes which have already been visited
if other.alloc and (other.type == "classStart" or other.type == "ascendClassStart" or (not other.visited and self:FindStartFromNode(other, visited, noAscend))) then
if not noAscend or other.type ~= "ascendClassStart" then
return true
end
end
end
end
-- Perform a breadth-first search of the tree, starting from this node, and determine if it is the closest node to any other nodes
function PassiveSpecClass:BuildPathFromNode(root)
root.pathDist = 0
root.path = { }
local queue = { root }
local o, i = 1, 2 -- Out, in
while o < i do
-- Nodes are processed in a queue, until there are no nodes left
-- All nodes that are 1 node away from the root will be processed first, then all nodes that are 2 nodes away, etc
local node = queue[o]
o = o + 1
local curDist = node.pathDist + 1
-- Iterate through all nodes that are connected to this one
for _, other in ipairs(node.linked) do
-- Paths must obey two rules:
-- 1. They must not pass through class or ascendancy class start nodes (but they can start from such nodes)
-- 2. They cannot pass between different ascendancy classes or between an ascendancy class and the main tree
-- The one exception to that rule is that a path may start from an ascendancy node and pass into the main tree
-- This permits pathing from the Ascendant 'Path of the X' nodes into the respective class start areas
if other.type ~= "classStart" and other.type ~= "ascendClassStart" and other.pathDist > curDist and (node.ascendancyName == other.ascendancyName or (curDist == 1 and not other.ascendancyName)) then
-- The shortest path to the other node is through the current node
other.pathDist = curDist
other.path = wipeTable(other.path)
other.path[1] = other
for i, n in ipairs(node.path) do
other.path[i+1] = n
end
-- Add the other node to the end of the queue
queue[i] = other
i = i + 1
end
end
end
end
-- Rebuilds dependancies and paths for all nodes
function PassiveSpecClass:BuildAllDependsAndPaths()
-- This table will keep track of which nodes have been visited during each path-finding attempt
local visited = { }
-- Check all nodes for other nodes which depend on them (i.e are only connected to the tree through that node)
for id, node in pairs(self.nodes) do
node.depends = wipeTable(node.depends)
node.dependsOnIntuitiveLeap = false
if node.type ~= "classStart" then
for nodeId, itemId in pairs(self.jewels) do
if self.allocNodes[nodeId] and self.nodes[nodeId].nodesInRadius[1][node.id] then
if itemId ~= 0 and self.build.itemsTab.list[itemId] and self.build.itemsTab.list[itemId].jewelData and self.build.itemsTab.list[itemId].jewelData.intuitiveLeap then
-- This node depends on Intuitive Leap
-- This flag:
-- 1. Prevents generation of paths from this node
-- 2. Prevents this node from being deallocted via dependancy
-- 3. Prevents allocation of path nodes when this node is being allocated
node.dependsOnIntuitiveLeap = true
break
end
end
end
end
if node.alloc then
node.depends[1] = node -- All nodes depend on themselves
end
end
for id, node in pairs(self.allocNodes) do
node.visited = true
local anyStartFound = (node.type == "classStart" or node.type == "ascendClassStart")
for _, other in ipairs(node.linked) do
if other.alloc and not isValueInArray(node.depends, other) then
-- The other node is allocated and isn't already dependant on this node, so try and find a path to a start node through it
if other.type == "classStart" or other.type == "ascendClassStart" then
-- Well that was easy!
anyStartFound = true
elseif self:FindStartFromNode(other, visited) then
-- We found a path through the other node, therefore the other node cannot be dependant on this node
anyStartFound = true
for i, n in ipairs(visited) do
n.visited = false
visited[i] = nil
end
else
-- No path was found, so all the nodes visited while trying to find the path must be dependant on this node
for i, n in ipairs(visited) do
if not n.dependsOnIntuitiveLeap then
t_insert(node.depends, n)
end
n.visited = false
visited[i] = nil
end
end
end
end
node.visited = false
if not anyStartFound then
-- No start nodes were found through ANY nodes
-- Therefore this node and all nodes depending on it are orphans and should be pruned
for _, depNode in ipairs(node.depends) do
local prune = true
for nodeId, itemId in pairs(self.jewels) do
if self.allocNodes[nodeId] and self.nodes[nodeId].nodesInRadius[1][depNode.id] then
if itemId ~= 0 and (not self.build.itemsTab.list[itemId] or (self.build.itemsTab.list[itemId].jewelData and self.build.itemsTab.list[itemId].jewelData.intuitiveLeap)) then
-- Hold off on the pruning; this node is within the radius of a jewel that is or could be Intuitive Leap
prune = false
t_insert(self.nodes[nodeId].depends, depNode)
break
end
end
end
if prune then
depNode.alloc = false
self.allocNodes[depNode.id] = nil
end
end
end
end
-- Reset and rebuild all node paths
for id, node in pairs(self.nodes) do
node.pathDist = (node.alloc and not node.dependsOnIntuitiveLeap) and 0 or 1000
node.path = nil
end
for id, node in pairs(self.allocNodes) do
if not node.dependsOnIntuitiveLeap then
self:BuildPathFromNode(node)
end
end
end
function PassiveSpecClass:CreateUndoState()
return self:EncodeURL()
end
function PassiveSpecClass:RestoreUndoState(state)
self:DecodeURL(state)
end