Files
PathOfBuilding/Classes/ItemSetListControl.lua
Openarl 2806cbac3d 1.4.118 Initial commit
- Added/updated skill gems and bases
- Fixed curse stats with wrong sign
- Fixed wrong sources on quality mods
2018-12-09 16:29:54 +13:00

140 lines
4.7 KiB
Lua

-- Path of Building
--
-- Class: Item Set List
-- Item set list control.
--
local t_insert = table.insert
local t_remove = table.remove
local m_max = math.max
local s_format = string.format
local ItemSetListClass = newClass("ItemSetListControl", "ListControl", function(self, anchor, x, y, width, height, itemsTab)
self.ListControl(anchor, x, y, width, height, 16, false, true, itemsTab.itemSetOrderList)
self.itemsTab = itemsTab
self.controls.copy = new("ButtonControl", {"BOTTOMLEFT",self,"TOP"}, 2, -4, 60, 18, "Copy", function()
local newSet = copyTable(itemsTab.itemSets[self.selValue])
newSet.id = 1
while itemsTab.itemSets[newSet.id] do
newSet.id = newSet.id + 1
end
itemsTab.itemSets[newSet.id] = newSet
self:RenameSet(newSet, true)
end)
self.controls.copy.enabled = function()
return self.selValue ~= nil
end
self.controls.delete = new("ButtonControl", {"LEFT",self.controls.copy,"RIGHT"}, 4, 0, 60, 18, "Delete", function()
self:OnSelDelete(self.selIndex, self.selValue)
end)
self.controls.delete.enabled = function()
return self.selValue ~= nil and #self.list > 1
end
self.controls.rename = new("ButtonControl", {"BOTTOMRIGHT",self,"TOP"}, -2, -4, 60, 18, "Rename", function()
self:RenameSet(itemsTab.itemSets[self.selValue])
end)
self.controls.rename.enabled = function()
return self.selValue ~= nil
end
self.controls.new = new("ButtonControl", {"RIGHT",self.controls.rename,"LEFT"}, -4, 0, 60, 18, "New", function()
local newSet = itemsTab:NewItemSet()
self:RenameSet(newSet, true)
end)
end)
function ItemSetListClass:RenameSet(itemSet, addOnName)
local controls = { }
controls.label = new("LabelControl", nil, 0, 20, 0, 16, "^7Enter name for this item set:")
controls.edit = new("EditControl", nil, 0, 40, 350, 20, itemSet.title, nil, nil, 100, function(buf)
controls.save.enabled = buf:match("%S")
end)
controls.save = new("ButtonControl", nil, -45, 70, 80, 20, "Save", function()
itemSet.title = controls.edit.buf
self.itemsTab.modFlag = true
if addOnName then
t_insert(self.list, itemSet.id)
self.selIndex = #self.list
self.selValue = itemSet
end
self.itemsTab:AddUndoState()
main:ClosePopup()
end)
controls.save.enabled = false
controls.cancel = new("ButtonControl", nil, 45, 70, 80, 20, "Cancel", function()
if addOnName then
self.itemsTab.itemSets[itemSet.id] = nil
end
main:ClosePopup()
end)
main:OpenPopup(370, 100, itemSet.title and "Rename" or "Set Name", controls, "save", "edit", "cancel")
end
function ItemSetListClass:GetRowValue(column, index, itemSetId)
local itemSet = self.itemsTab.itemSets[itemSetId]
if column == 1 then
return (itemSet.title or "Default") .. (itemSetId == self.itemsTab.activeItemSetId and " ^9(Current)" or "")
end
end
function ItemSetListClass:AddValueTooltip(tooltip, index, itemSetId)
local itemSet = self.itemsTab.itemSets[itemSetId]
tooltip:Clear()
self.itemsTab:AddItemSetTooltip(tooltip, itemSet)
end
function ItemSetListClass:GetDragValue(index, itemSetId)
return "ItemList", self.itemsTab.itemSets[itemSetId]
end
function ItemSetListClass:CanReceiveDrag(type, value)
return type == "SharedItemList"
end
function ItemSetListClass:ReceiveDrag(type, value, source)
if type == "SharedItemList" then
local itemSet = self.itemsTab:NewItemSet()
itemSet.title = value.title
for slotName, verItem in pairs(value.slots) do
local item = verItem[self.itemsTab.build.targetVersion]
local newItem = new("Item", self.itemsTab.build.targetVersion, item.raw)
newItem:NormaliseQuality()
self.itemsTab:AddItem(newItem, true)
itemSet[slotName].selItemId = newItem.id
end
t_insert(self.list, self.selDragIndex or #self.list + 1, itemSet.id)
self.itemsTab:AddUndoState()
end
end
function ItemSetListClass:OnOrderChange()
self.itemsTab.modFlag = true
end
function ItemSetListClass:OnSelClick(index, itemSetId, doubleClick)
if doubleClick and itemSetId ~= self.itemsTab.activeItemSetId then
self.itemsTab:SetActiveItemSet(itemSetId)
self.itemsTab:AddUndoState()
end
end
function ItemSetListClass:OnSelDelete(index, itemSetId)
local itemSet = self.itemsTab.itemSets[itemSetId]
if #self.list > 1 then
main:OpenConfirmPopup("Delete Item Set", "Are you sure you want to delete '"..(itemSet.title or "Default").."'?\nThis will not delete any items used by the set.", "Delete", function()
t_remove(self.list, index)
self.itemsTab.itemSets[itemSetId] = nil
self.selIndex = nil
self.selValue = nil
if itemSetId == self.itemsTab.activeItemSetId then
self.itemsTab:SetActiveItemSet(self.list[m_max(1, index - 1)])
end
self.itemsTab:AddUndoState()
end)
end
end
function ItemSetListClass:OnSelKeyDown(index, itemSetId, key)
local itemSet = self.itemsTab.itemSets[itemSetId]
if key == "F2" then
self:RenameSet(itemSet)
end
end