302 lines
10 KiB
Lua
302 lines
10 KiB
Lua
-- Path of Building
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--
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-- Class: Skill List
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-- Skill list control.
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--
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local launch, main = ...
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local t_insert = table.insert
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local t_remove = table.remove
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local m_min = math.min
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local m_max = math.max
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local m_floor = math.floor
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local SkillListClass = common.NewClass("SkillList", "Control", "ControlHost", function(self, anchor, x, y, width, height, skillsTab)
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self.Control(anchor, x, y, width, height)
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self.ControlHost()
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self.skillsTab = skillsTab
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self.controls.scrollBar = common.New("ScrollBarControl", {"RIGHT",self,"RIGHT"}, -1, 0, 16, 0, 32)
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self.controls.scrollBar.height = function()
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local width, height = self:GetSize()
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return height - 2
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end
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self.controls.delete = common.New("ButtonControl", {"BOTTOMRIGHT",self,"TOPRIGHT"}, 0, -2, 60, 18, "Delete", function()
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self:OnKeyUp("DELETE")
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end)
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self.controls.delete.enabled = function()
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return self.selGroup ~= nil and self.selGroup.source == nil
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end
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self.controls.paste = common.New("ButtonControl", {"RIGHT",self.controls.delete,"LEFT"}, -4, 0, 60, 18, "Paste", function()
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self.skillsTab:PasteSocketGroup()
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end)
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self.controls.copy = common.New("ButtonControl", {"RIGHT",self.controls.paste,"LEFT"}, -4, 0, 60, 18, "Copy", function()
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self.skillsTab:CopySocketGroup(self.selGroup)
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end)
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self.controls.copy.enabled = function()
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return self.selGroup ~= nil and self.selGroup.source == nil
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end
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self.controls.new = common.New("ButtonControl", {"RIGHT",self.controls.copy,"LEFT"}, -4, 0, 60, 18, "New", function()
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local newGroup = { label = "", enabled = true, gemList = { } }
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t_insert(self.skillsTab.socketGroupList, newGroup)
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self.selGroup = newGroup
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self.selIndex = #self.skillsTab.socketGroupList
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self.skillsTab:SetDisplayGroup(newGroup)
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self.skillsTab:AddUndoState()
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self.skillsTab.build.buildFlag = true
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return self.skillsTab.gemSlots[1].nameSpec
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end)
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end)
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function SkillListClass:SelectIndex(index)
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self.selGroup = self.skillsTab.socketGroupList[index]
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if self.selGroup then
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self.selIndex = index
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self.skillsTab:SetDisplayGroup(self.selGroup)
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self.controls.scrollBar:ScrollIntoView((index - 2) * 16, 48)
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end
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end
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function SkillListClass:IsMouseOver()
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if not self:IsShown() then
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return
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end
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return self:IsMouseInBounds() or self:GetMouseOverControl()
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end
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function SkillListClass:Draw(viewPort)
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local x, y = self:GetPos()
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local width, height = self:GetSize()
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local list = self.skillsTab.socketGroupList
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local scrollBar = self.controls.scrollBar
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scrollBar:SetContentDimension(#list * 16, height - 4)
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self.selDragIndex = nil
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if self.selGroup and self.selDragging then
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local cursorX, cursorY = GetCursorPos()
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if not self.selDragActive and (cursorX-self.selCX)*(cursorX-self.selCX)+(cursorY-self.selCY)*(cursorY-self.selCY) > 100 then
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self.selDragActive = true
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end
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if self.selDragActive then
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if cursorX >= x + 2 and cursorY >= y + 2 and cursorX < x + width - 18 and cursorY < y + height - 2 then
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local index = math.floor((cursorY - y - 2 + scrollBar.offset) / 16 + 0.5) + 1
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if index < self.selIndex or index > self.selIndex + 1 then
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self.selDragIndex = m_min(index, #list + 1)
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end
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end
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end
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end
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DrawString(x, y - 20, "LEFT", 16, "VAR", "^7Socket Groups:")
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if self.hasFocus then
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SetDrawColor(1, 1, 1)
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else
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SetDrawColor(0.5, 0.5, 0.5)
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end
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DrawImage(nil, x, y, width, height)
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SetDrawColor(0, 0, 0)
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DrawImage(nil, x + 1, y + 1, width - 2, height - 2)
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self:DrawControls(viewPort)
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SetViewport(x + 2, y + 2, width - 20, height - 4)
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local ttGroup, ttY, ttWidth
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local minIndex = m_floor(scrollBar.offset / 16 + 1)
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local maxIndex = m_min(m_floor((scrollBar.offset + height) / 16 + 1), #list)
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for index = minIndex, maxIndex do
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local socketGroup = list[index]
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local lineY = 16 * (index - 1) - scrollBar.offset
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local label = socketGroup.displayLabel or "?"
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if not socketGroup.enabled then
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label = label .. " (Disabled)"
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end
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local nameWidth = DrawStringWidth(16, "VAR", label)
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if not scrollBar.dragging and not self.selDragActive and (not self.skillsTab.selControl or self.hasFocus) then
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local cursorX, cursorY = GetCursorPos()
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local relX = cursorX - (x + 2)
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local relY = cursorY - (y + 2)
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if relX >= 0 and relX < width - 17 and relY >= 0 and relY >= lineY and relY < height - 2 and relY < lineY + 16 then
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ttGroup = socketGroup
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ttWidth = m_max(nameWidth + 8, relX)
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ttY = lineY + y + 2
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end
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end
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if socketGroup == ttGroup or socketGroup == self.selGroup then
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if self.hasFocus then
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SetDrawColor(1, 1, 1)
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else
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SetDrawColor(0.5, 0.5, 0.5)
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end
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DrawImage(nil, 0, lineY, width - 20, 16)
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SetDrawColor(0.15, 0.15, 0.15)
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DrawImage(nil, 0, lineY + 1, width - 20, 14)
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end
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if socketGroup.enabled then
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SetDrawColor(1, 1, 1)
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else
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SetDrawColor(0.5, 0.5, 0.5)
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end
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DrawString(0, lineY, "LEFT", 16, "VAR", label)
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end
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if self.selDragIndex then
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local lineY = 16 * (self.selDragIndex - 1) - scrollBar.offset
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SetDrawColor(1, 1, 1)
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DrawImage(nil, 0, lineY - 1, width - 20, 3)
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SetDrawColor(0, 0, 0)
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DrawImage(nil, 0, lineY, width - 20, 1)
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end
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SetViewport()
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if ttGroup and ttGroup.displaySkillList then
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local count = 0
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local gemShown = { }
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if ttGroup.sourceItem then
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main:AddTooltipLine(18, "^7Source: "..data.colorCodes[ttGroup.sourceItem.rarity]..ttGroup.sourceItem.name)
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main:AddTooltipSeparator(10)
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end
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for index, activeSkill in ipairs(ttGroup.displaySkillList) do
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if index > 1 then
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main:AddTooltipSeparator(10)
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end
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main:AddTooltipLine(16, "^7Active Skill #"..index..":")
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for _, gem in ipairs(activeSkill.gemList) do
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main:AddTooltipLine(20, string.format("%s%s ^7%d%s/%d%s",
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data.skillColorMap[gem.data.color],
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gem.name,
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gem.level,
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(gem.srcGem and gem.level > gem.srcGem.level) and data.colorCodes.MAGIC.."+"..(gem.level - gem.srcGem.level).."^7" or "",
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gem.quality,
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(gem.srcGem and gem.quality > gem.srcGem.quality) and data.colorCodes.MAGIC.."+"..(gem.quality - gem.srcGem.quality).."^7" or ""
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))
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gemShown[gem.srcGem] = true
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count = count + 1
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end
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end
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local showOtherHeader = true
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for _, gem in ipairs(ttGroup.gemList) do
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if not gemShown[gem] then
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if showOtherHeader then
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showOtherHeader = false
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main:AddTooltipSeparator(10)
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main:AddTooltipLine(16, "^7Inactive Gems:")
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end
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local reason = ""
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if not gem.data then
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reason = "(Unsupported)"
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elseif not gem.enabled then
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reason = "(Disabled)"
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elseif gem.data.support and gem.isSupporting and not next(gem.isSupporting) then
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reason = "(Cannot apply to any of the active skills)"
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end
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main:AddTooltipLine(20, string.format("%s%s ^7%d/%d %s",
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gem.color,
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gem.name or gem.nameSpec,
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gem.level,
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gem.quality,
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reason
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))
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count = count + 1
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end
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end
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if count > 0 then
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SetDrawLayer(nil, 100)
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main:DrawTooltip(x + 2, ttY, ttWidth, 16, viewPort)
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SetDrawLayer(nil, 0)
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end
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end
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end
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function SkillListClass:OnKeyDown(key, doubleClick)
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if not self:IsShown() or not self:IsEnabled() then
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return
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end
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local mOverControl = self:GetMouseOverControl()
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if mOverControl and mOverControl.OnKeyDown then
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return mOverControl:OnKeyDown(key)
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end
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if not self:IsMouseOver() and key:match("BUTTON") then
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return
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end
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if key == "LEFTBUTTON" then
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self.selGroup = nil
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self.selIndex = nil
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local x, y = self:GetPos()
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local width, height = self:GetSize()
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local cursorX, cursorY = GetCursorPos()
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if cursorX >= x + 2 and cursorY >= y + 2 and cursorX < x + width - 18 and cursorY < y + height - 2 then
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local index = math.floor((cursorY - y - 2 + self.controls.scrollBar.offset) / 16) + 1
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local selGroup = self.skillsTab.socketGroupList[index]
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if selGroup then
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self.selGroup = selGroup
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self.selIndex = index
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self.skillsTab:SetDisplayGroup(selGroup)
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end
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end
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if self.selGroup then
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self.selCX = cursorX
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self.selCY = cursorY
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self.selDragging = true
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self.selDragActive = false
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end
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elseif key == "c" and IsKeyDown("CTRL") then
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if self.selGroup and not self.selGroup.source then
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self.skillsTab:CopySocketGroup(self.selGroup)
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end
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elseif #self.skillsTab.socketGroupList > 0 then
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if key == "UP" then
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self:SelectIndex(((self.selIndex or 1) - 2) % #self.skillsTab.socketGroupList + 1)
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elseif key == "DOWN" then
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self:SelectIndex((self.selIndex or #self.skillsTab.socketGroupList) % #self.skillsTab.socketGroupList + 1)
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elseif key == "HOME" then
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self:SelectIndex(1)
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elseif key == "END" then
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self:SelectIndex(#self.skillsTab.socketGroupList)
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end
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end
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return self
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end
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function SkillListClass:OnKeyUp(key)
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if not self:IsShown() or not self:IsEnabled() then
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return
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end
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if key == "WHEELDOWN" then
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self.controls.scrollBar:Scroll(1)
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elseif key == "WHEELUP" then
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self.controls.scrollBar:Scroll(-1)
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elseif self.selGroup then
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if key == "BACK" or key == "DELETE" then
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if self.selGroup.source then
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main:OpenMessagePopup("Delete Socket Group", "This socket group cannot be deleted as it is created by an equipped item.")
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elseif not self.selGroup.gemList[1] then
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t_remove(self.skillsTab.socketGroupList, self.selIndex)
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if self.skillsTab.displayGroup == self.selGroup then
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self.skillsTab.displayGroup = nil
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end
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self.skillsTab:AddUndoState()
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self.skillsTab.build.buildFlag = true
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self.selGroup = nil
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else
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main:OpenConfirmPopup("Delete Socket Group", "Are you sure you want to delete '"..self.selGroup.displayLabel.."'?", "Delete", function()
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t_remove(self.skillsTab.socketGroupList, self.selIndex)
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if self.skillsTab.displayGroup == self.selGroup then
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self.skillsTab.displayGroup = nil
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end
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self.skillsTab:AddUndoState()
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self.skillsTab.build.buildFlag = true
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self.selGroup = nil
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end)
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end
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elseif key == "LEFTBUTTON" then
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self.selDragging = false
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if self.selDragActive then
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self.selDragActive = false
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if self.selDragIndex and self.selDragIndex ~= self.selIndex then
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t_remove(self.skillsTab.socketGroupList, self.selIndex)
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if self.selDragIndex > self.selIndex then
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self.selDragIndex = self.selDragIndex - 1
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end
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t_insert(self.skillsTab.socketGroupList, self.selDragIndex, self.selGroup)
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self.skillsTab:AddUndoState()
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self.skillsTab.build.buildFlag = true
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self.selGroup = nil
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end
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end
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end
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end
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return self
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end |