509 lines
12 KiB
Lua
509 lines
12 KiB
Lua
-- Item data (c) Grinding Gear Games
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return {
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-- Jewel: Drop
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[[
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Anatomical Knowledge
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Cobalt Jewel
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Radius: Large
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(6 to 8)% increased maximum Life
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Adds 1 to Maximum Life per 3 Intelligence Allocated in Radius
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]],[[
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Apparitions
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Viridian Jewel
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Minions have (5 to 10)% increased Movement Speed
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Minions have (2 to 5)% additional chance to Dodge Attacks
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]],[[
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Army of Bones
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Cobalt Jewel
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Minions deal (8 to 12)% increased Damage
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+2 to maximum number of Skeletons
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(10 to 20)% reduced Skeleton Duration
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]],[[
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Brawn
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Crimson Jewel
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(4 to 6)% increased Dexterity
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(4 to 6)% increased Strength
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(10 to 15)% reduced Intelligence
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]],[[
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Brute Force Solution
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Cobalt Jewel
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Radius: Large
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+(16 to 24) to Intelligence
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Strength from Passives in Radius is Transformed to Intelligence
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]],[[
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Careful Planning
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Viridian Jewel
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Radius: Large
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+(16 to 24) to Dexterity
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Intelligence from Passives in Radius is Transformed to Dexterity
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]],[[
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Cheap Construction
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Viridian Jewel
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10% reduced Trap Duration
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Can have up to 1 additional Trap placed at a time
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]],[[
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Clear Mind
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Cobalt Jewel
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Limited to: 1
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(20 to 30)% increased Mana Regeneration Rate
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(40 to 60)% increased Spell Damage while no Mana is Reserved
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]],[[
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Coated Shrapnel
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Crimson Jewel
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Traps and Mines deal (3-5 to 10-15) additional Physical Damage
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Traps and Mines have a 25% chance to Poison on Hit
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]],[[
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Cold Steel
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Viridian Jewel
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Radius: Large
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Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage
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Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage
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]],[[
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Dead Reckoning
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Cobalt Jewel
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Radius: Medium
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Minions have +(7 to 10)% to all Elemental Resistances
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With at least 50 Intelligence Allocated in Radius, can summon
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up to 3 Skeleton Mages with Summon Skeletons
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]],[[
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Efficient Training
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Crimson Jewel
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Radius: Large
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+(16 to 24) to Strength
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Intelligence from Passives in Radius is Transformed to Strength
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]],[[
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Eldritch Knowledge
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Cobalt Jewel
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Radius: Medium
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5% increased Chaos damage per 10 Intelligence from Allocated Passives in Radius
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]],[[
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Energised Armour
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Crimson Jewel
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Radius: Large
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(15 to 20)% increased Armour
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Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value
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]],[[
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Energy From Within
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Cobalt Jewel
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Radius: Large
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(8 to 12)% increased maximum Energy Shield
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Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield
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]],[[
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Fertile Mind
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Cobalt Jewel
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Radius: Large
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+(16 to 24) to Intelligence
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Dexterity from Passives in Radius is Transformed to Intelligence
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]],[[
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Fireborn
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Crimson Jewel
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Radius: Medium
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Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage
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]],[[
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Fluid Motion
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Viridian Jewel
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Radius: Large
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+(16 to 24) to Dexterity
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Strength from Passives in Radius is Transformed to Dexterity
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]],[[
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Fortified Legion
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Cobalt Jewel
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Limited to: 1
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Minions have (5 to 15)% increased maximum Life
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Minions Recover 2% of their Maximum Life when they Block
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]],[[
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Fragile Bloom
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Crimson Jewel
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2% of Life Regenerated per Second
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10% increased Damage taken
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]],[[
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Grand Spectrum
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Cobalt Jewel
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Gain 15 Mana per Grand Spectrum
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]],[[
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Grand Spectrum
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Crimson Jewel
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Gain 75 Armour per Grand Spectrum
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]],[[
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Grand Spectrum
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Viridian Jewel
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5% increased Elemental Damage per Grand Spectrum
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]],[[
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Growing Agony
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Viridian Jewel
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Radius: Medium
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(4 to 12)% increased Damage over Time
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With at least 50 Dexterity Allocated in Radius,
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Viper Strike deals 2% increased Attack Damage for each Poison on the Enemy
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]],[[
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Hair Trigger
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Viridian Jewel
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(15 to 25)% increased Trap Damage
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(20 to 30)% increased Trap Trigger Radius
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]],[[
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Healthy Mind
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Cobalt Jewel
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Radius: Large
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(15 to 20)% increased maximum Mana
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Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value
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]],[[
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Hidden Potential
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Viridian Jewel
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Limited to: 1
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(20 to 25)% increased Damage for each Magic Item you have equipped
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]],[[
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Hotfooted
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Viridian Jewel
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Limited to: 1
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(10 to 15)% increased Movement Speed while Ignited
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]],[[
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Inertia
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Crimson Jewel
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Radius: Large
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+(16 to 24) to Strength
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Dexterity from Passives in Radius is Transformed to Strength
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]],[[
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Inspired Learning
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Crimson Jewel
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Radius: Small
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Implicits: 0
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If 4 Notables are Allocated in Radius, When you Kill a Rare monster, you gain 1
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of its mods for 20 seconds
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]],[[
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Intuitive Leap
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Viridian Jewel
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Radius: Small
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Implicits: 0
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Passives in Radius can be Allocated without being connected to your tree
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]],[[
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Izaro's Turmoil
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Crimson Jewel
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(18 to 25)% increased Fire Damage
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(18 to 25)% increased Cold Damage
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2% chance to Freeze
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2% chance to Ignite
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]],[[
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Lioneye's Fall
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Viridian Jewel
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Radius: Medium
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Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers
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]],[[
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Malicious Intent
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Cobalt Jewel
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5% chance to Gain Unholy Might for 4 seconds on Melee Kill
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]],[[
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Mantra of Flames
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Crimson Jewel
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Limited to: 1
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Adds (3-8 to 5-12) Fire Damage to Attacks per Buff on You
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Adds (2-5 to 3-8) Fire Damage to Spells per Buff on You
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]],[[
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Martial Artistry
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Crimson Jewel
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Limited to: 1
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(10 to 15)% increased Area of Effect while Unarmed
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]],[[
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Might in All Forms
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Crimson Jewel
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Radius: Medium
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Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus
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]],[[
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Pitch Darkness
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Viridian Jewel
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Radius: Medium
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(5 to 15)% increased Fire Damage
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With at least 50 Dexterity Allocated in Radius, Burning Arrow has a 10% chance to spread Burning Ground if it Ignites an Enemy.
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With at least 50 Dexterity Allocated in Radius, Burning Arrow has a 10% chance to spread Tar if it does not Ignite an Enemy.
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]],[[
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Pugilist
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Viridian Jewel
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Radius: Large
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1% increased Evasion Rating per 3 Dexterity Allocated in Radius
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1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
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1% increased Melee Physical Damage while Unarmed per 3 Dexterity Allocated in Radius
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]],[[
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Rain of Splinters
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Crimson Jewel
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Limited to: 1
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(30 to 50)% reduced Totem Damage
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Totems Fire 2 additional Projectiles
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]],[[
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Rapid Expansion
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Crimson Jewel
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Radius: Medium
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(4 to 12)% increased Physical Damage
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With at least 50 Strength Allocated in radius, Ground Slam has a 20% increased angle
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]],[[
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Reckless Defence
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Cobalt Jewel
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20% of Block Chance applied to Spells
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(2 to 4)% additional Block Chance
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(7 to 10)% additional Chance to receive a Critical Strike
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]],[[
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Rolling Flames
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Cobalt Jewel
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Radius: Medium
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(5 to 15)% increased Fire Damage
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With at least 50 Intelligence Allocated in Radius, Fireball Projectiles gain Area of Effect Radius as they travel further, up to 50% increased Radius.
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]],[[
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Shattered Chains
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Crimson Jewel
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Radius: Medium
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(5 to 15)% increased Cold Damage
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With at least 50 Strength Allocated in Radius, 20% increased Rarity of Items dropped by Enemies Shattered by Glacial Hammer
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]],[[
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Spire of Stone
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Crimson Jewel
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Limited to: 1
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Radius: Large
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3% increased Totem Life per 10 Strength Allocated in Radius
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Totems cannot be Stunned
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]],[[
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Spirit Guards
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Viridian Jewel
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Radius: Medium
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Minions deal (8 to 12)% increased Damage
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With 50 Dexterity Allocated in radius, Animate Weapon can Animate up to 4 Ranged Weapons
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]],[[
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Spirited Response
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Cobalt Jewel
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Radius: Medium
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(5 to 10)% increased maximum Mana
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With at least 50 Intelligence Allocated in radius, 10% of Damage taken gained as Mana when Hit during Rallying Cry for you and Allies
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]],[[
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Static Electricity
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Viridian Jewel
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Radius: Large
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Adds 1 maximum Lightning Damage to Attacks per 1 Dexterity Allocated in Radius
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Adds 1 to 2 Lightning Damage to Attacks
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]],[[
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Steel Spirit
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Viridian Jewel
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Radius: Medium
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(6 to 10)% increased Projectile Damage
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With at least 50 Dexterity Allocated in Radius, each Spectral Throw Projectile gains 4% increased Damage each time it Hits.
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]],[[
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Unstable Payload
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Cobalt Jewel
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(8 to 12)% Chance for Traps to Trigger an additional time
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]],[[
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The Vigil
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Crimson Jewel
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Radius: Medium
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(8 to 15)% increased Armour
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With at least 50 Strength Allocated in Radius, Vigilant Strike also Fortifies Nearby Allies for 3 seconds.
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]],[[
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Volley Fire
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Viridian Jewel
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Radius: Medium
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(6 to 10)% increased Projectile Damage
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With at least 50 Dexterity Allocated in radius, Barrage fires an additional 2 projectiles simultaneously on the first and final attacks
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]],[[
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Weight of the Empire
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Crimson Jewel
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Radius: Medium
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(4 to 12)% increased Physical Damage
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With at least 50 Strength Allocated in Radius, Heavy Strike has a 10% chance to deal Double Damage.
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]],[[
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Winter's Bounty
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Cobalt Jewel
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Radius: Medium
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(5 to 15)% increased Cold Damage
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With at least 50 Intelligence Allocated in radius, Cold Snap has a 25% chance to grant a Power Charge on Kill
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]],
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-- Jewel: Corrupted
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[[
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Ancient Waystones
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Crimson Jewel
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Limited to: 1
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60% reduced Mana Cost of Totem Skills that cast an Aura
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Corrupted
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]],[[
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Atziri's Reign
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Crimson Jewel
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(15 to 20)% increased Vaal Skill Effect Duration
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Corrupted
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]],[[
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Blood Sacrifice
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Crimson Jewel
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1% of maximum Mana gained on Kill
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Removes 1% of maximum Life on Kill
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Removes 1% of maximum Energy Shield on Kill
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Corrupted
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]],[[
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Brittle Barrier
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Cobalt Jewel
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20% faster start of Energy Shield Recharge
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10% increased Damage Taken while Energy Shield is Full
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Corrupted
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]],[[
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Chill of Corruption
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Viridian Jewel
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Limited to: 1
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50% chance to gain an additional Vaal Soul per Enemy Shattered
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Corrupted
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]],[[
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Combustibles
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Crimson Jewel
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10% reduced Quantity of Items found
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(20 to 30)% increased Burning Damage
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Corrupted
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]],[[
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Corrupted Energy
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Cobalt Jewel
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Implicits: 0
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With 5 Corrupted Items Equipped: 50% of Chaos Damage does not bypass Energy Shield and 50% of Physical Damage bypasses Energy Shield
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Corrupted
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]],[[
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Fevered Mind
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Cobalt Jewel
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(20 to 30)% increased Spell Damage
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100% increased Mana Cost of Skills
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Corrupted
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]],[[
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Fragility
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Crimson Jewel
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−1 Maximum Endurance Charges
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Corrupted
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]],[[
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Hungry Abyss
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Viridian Jewel
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Limited to: 1
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Implicits: 0
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With 5 Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage instead
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Corrupted
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]],[[
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Mutated Growth
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Cobalt Jewel
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Limited to: 1
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Implicits: 0
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10% increased Experience Gain of Corrupted Gems
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Corrupted
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]],[[
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Pacifism
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Viridian Jewel
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−1 Maximum Frenzy Charges
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Corrupted
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]],[[
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Powerlessness
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Cobalt Jewel
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−1 Maximum Power Charges
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Corrupted
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]],[[
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Sacrificial Harvest
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Viridian Jewel
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(20 to 30)% chance to gain an additional Vaal Soul on Kill
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Corrupted
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]],[[
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Self-Flagellation
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Viridian Jewel
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Limited to: 1
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Implicits: 0
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You can have one additional Curse
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(10 to 20)% increased Damage per Curse on you
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Corrupted
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]],[[
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Vaal Sentencing
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Cobalt Jewel
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(80 to 120)% increased Vaal Skill Critical Strike Chance
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Corrupted
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]],[[
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Weight of Sin
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Viridian Jewel
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(15 to 20)% increased Chaos Damage
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15% reduced Movement Speed
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Corrupted
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]],
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-- Jewel: Quest rewards
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[[
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Assassin's Haste
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Cobalt Jewel
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Limited to: 1
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10% increased Mana Regeneration Rate
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4% increased Movement Speed
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4% increased Attack and Cast Speed
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]],[[
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Conqueror's Efficiency
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Crimson Jewel
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Limited to: 1
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3% reduced Mana Cost of Skills
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4% increased Skill Effect Duration
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2% reduced Mana Reserved
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]],[[
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Conqueror's Longevity
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Viridian Jewel
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Limited to: 1
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3% chance to Avoid Elemental Status Ailments
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8% increased Life Recovery from Flasks
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2% chance to Dodge Attacks
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]],[[
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Conqueror's Potency
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Cobalt Jewel
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Limited to: 1
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4% increased Effect of your Curses
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8% increased effect of Flasks
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3% increased effect of Non-Curse Auras you Cast
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]],[[
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Poacher's Aim
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Viridian Jewel
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Limited to: 1
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15% chance of Projectiles Piercing
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10% increased Projectile Damage
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]],[[
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Survival Instincts
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Viridian Jewel
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Limited to: 1
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+20 to Dexterity
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+6% to all Elemental Resistances
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]],[[
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Survival Secrets
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Cobalt Jewel
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Limited to: 1
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3 Mana Regenerated per second
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10% increased Elemental Damage
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]],[[
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Survival Skills
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Crimson Jewel
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Limited to: 1
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10% increased Physical Damage
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+50 to Armour
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]],[[
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Warlord's Reach
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Crimson Jewel
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Limited to: 1
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8% increased Attack Damage
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+1 Melee Weapon and Unarmed Range
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]],
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-- Jewel: Labyrinth rewards
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[[
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Emperor's Cunning
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Viridian Jewel
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Limited to: 1
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20% increased Accuracy Rating
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3% increased Character Size
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(4 to 6)% increased Dexterity
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]],[[
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Emperor's Mastery
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Prismatic Jewel
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Limited to: 1
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4% increased maximum Life
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3% increased Character Size
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5% increased Defences
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(5 to 7)% increased Attributes
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]],[[
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Emperor's Might
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Crimson Jewel
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Limited to: 1
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10% increased Damage
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3% increased Character Size
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(4 to 6)% increased Strength
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]],[[
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Emperor's Wit
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Cobalt Jewel
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Limited to: 1
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30% increased Global Critical Strike Chance
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3% increased Character Size
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(4 to 6)% increased Intelligence
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]],
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} |