Files
PathOfBuilding/Data/Global.lua
2021-02-21 20:07:49 -05:00

256 lines
8.1 KiB
Lua

-- Path of Building
--
-- Module: Global
-- Global constants
--
colorCodes = {
NORMAL = "^xC8C8C8",
MAGIC = "^x8888FF",
RARE = "^xFFFF77",
UNIQUE = "^xAF6025",
RELIC = "^x60C060",
GEM = "^x1AA29B",
PROPHECY = "^xB54BFF",
CURRENCY = "^xAA9E82",
CRAFTED = "^xB8DAF1",
CUSTOM = "^x5CF0BB",
SOURCE = "^x88FFFF",
UNSUPPORTED = "^xF05050",
WARNING = "^xFF9922",
TIP = "^x80A080",
FIRE = "^xB97123",
COLD = "^x3F6DB3",
LIGHTNING = "^xADAA47",
CHAOS = "^xD02090",
POSITIVE = "^x33FF77",
NEGATIVE = "^xDD0022",
OFFENCE = "^xE07030",
DEFENCE = "^x8080E0",
SCION = "^xFFF0F0",
MARAUDER = "^xE05030",
RANGER = "^x70FF70",
WITCH = "^x7070FF",
DUELIST = "^xE0E070",
TEMPLAR = "^xC040FF",
SHADOW = "^x30C0D0",
MAINHAND = "^x50FF50",
MAINHANDBG = "^x071907",
OFFHAND = "^xB7B7FF",
OFFHANDBG = "^x070719",
SHAPER = "^x55BBFF",
ELDER = "^xAA77CC",
FRACTURED = "^xA29160",
ADJUDICATOR = "^xE9F831",
BASILISK = "^x00CB3A",
CRUSADER = "^x2946FC",
EYRIE = "^xAAB7B8",
}
colorCodes.STRENGTH = colorCodes.MARAUDER
colorCodes.DEXTERITY = colorCodes.RANGER
colorCodes.INTELLIGENCE = colorCodes.WITCH
ModFlag = { }
-- Damage modes
ModFlag.Attack = 0x00000001
ModFlag.Spell = 0x00000002
ModFlag.Hit = 0x00000004
ModFlag.Dot = 0x00000008
ModFlag.Cast = 0x00000010
-- Damage sources
ModFlag.Melee = 0x00000100
ModFlag.Area = 0x00000200
ModFlag.Projectile = 0x00000400
ModFlag.SourceMask = 0x00000600
ModFlag.Ailment = 0x00000800
ModFlag.MeleeHit = 0x00001000
ModFlag.Weapon = 0x00002000
-- Weapon types
ModFlag.Axe = 0x00010000
ModFlag.Bow = 0x00020000
ModFlag.Claw = 0x00040000
ModFlag.Dagger = 0x00080000
ModFlag.Mace = 0x00100000
ModFlag.Staff = 0x00200000
ModFlag.Sword = 0x00400000
ModFlag.Wand = 0x00800000
ModFlag.Unarmed = 0x01000000
-- Weapon classes
ModFlag.WeaponMelee =0x02000000
ModFlag.WeaponRanged=0x04000000
ModFlag.Weapon1H = 0x08000000
ModFlag.Weapon2H = 0x10000000
ModFlag.WeaponMask = 0x1FFF0000
KeywordFlag = { }
-- Skill keywords
KeywordFlag.Aura = 0x00000001
KeywordFlag.Curse = 0x00000002
KeywordFlag.Warcry = 0x00000004
KeywordFlag.Movement = 0x00000008
KeywordFlag.Fire = 0x00000010
KeywordFlag.Cold = 0x00000020
KeywordFlag.Lightning = 0x00000040
KeywordFlag.Chaos = 0x00000080
KeywordFlag.Vaal = 0x00000100
KeywordFlag.Bow = 0x00000200
-- Skill types
KeywordFlag.Trap = 0x00001000
KeywordFlag.Mine = 0x00002000
KeywordFlag.Totem = 0x00004000
KeywordFlag.Minion = 0x00008000
KeywordFlag.Attack = 0x00010000
KeywordFlag.Spell = 0x00020000
KeywordFlag.Hit = 0x00040000
KeywordFlag.Ailment = 0x00080000
KeywordFlag.Brand = 0x00100000
-- Other effects
KeywordFlag.Poison = 0x00200000
KeywordFlag.Bleed = 0x00400000
KeywordFlag.Ignite = 0x00800000
-- Damage over Time types
KeywordFlag.PhysicalDot=0x01000000
KeywordFlag.LightningDot=0x02000000
KeywordFlag.ColdDot = 0x04000000
KeywordFlag.FireDot = 0x08000000
KeywordFlag.ChaosDot = 0x10000000
---The default behavior for KeywordFlags is to match *any* of the specified flags.
---Including the "MatchAll" flag when creating a mod will cause *all* flags to be matched rather than any.
KeywordFlag.MatchAll = 0x40000000
-- Helper function to compare KeywordFlags
local band = bit.band
local MatchAllMask = bit.bnot(KeywordFlag.MatchAll)
---@param keywordFlags number The KeywordFlags to be compared to.
---@param modKeywordFlags number The KeywordFlags stored in the mod.
---@return boolean Whether the KeywordFlags in the mod are satified.
function MatchKeywordFlags(keywordFlags, modKeywordFlags)
local matchAll = band(modKeywordFlags, KeywordFlag.MatchAll) ~= 0
modKeywordFlags = band(modKeywordFlags, MatchAllMask)
keywordFlags = band(keywordFlags, MatchAllMask)
if matchAll then
return band(keywordFlags, modKeywordFlags) == modKeywordFlags
end
return modKeywordFlags == 0 or band(keywordFlags, modKeywordFlags) ~= 0
end
-- Active skill types, used in ActiveSkills.dat and GrantedEffects.dat
-- Had to reverse engineer this, not sure what all of the values mean
SkillType = {
Attack = 1,
Spell = 2,
Projectile = 3, -- Specifically skills which fire projectiles
DualWield = 4, -- Attack requires dual wielding, only used on Dual Strike
Buff = 5,
Removed6 = 6, -- Now removed, was CanDualWield: Attack can be used while dual wielding
MainHandOnly = 7, -- Attack only uses the main hand; removed in 3.5 but still needed for 2.6
Removed8 = 8, -- Now removed, was only used on Cleave
Minion = 9,
Hit = 10, -- Skill hits (not used on attacks because all of them hit)
Area = 11,
Duration = 12,
Shield = 13, -- Skill requires a shield
ProjectileDamage = 14, -- Skill deals projectile damage but doesn't fire projectiles
ManaCostReserved = 15, -- The skill's mana cost is a reservation
ManaCostPercent = 16, -- The skill's mana cost is a percentage
SkillCanTrap = 17, -- Skill can be turned into a trap
SkillCanTotem = 18, -- Skill can be turned into a totem
SkillCanMine = 19, -- Skill can be turned into a mine
CauseElementalStatus = 20, -- Causes elemental status effects, but doesn't hit (used on Herald of Ash to allow Elemental Proliferation to apply)
CreateMinion = 21, -- Creates or summons minions
Removed22 = 22, -- Now removed, was AttackCanTotem
Chaining = 23,
Melee = 24,
MeleeSingleTarget = 25,
SpellCanRepeat = 26, -- Spell can repeat via Spell Echo
Type27 = 27, -- No idea, used on auras and certain damage skills
AttackCanRepeat = 28, -- Attack can repeat via Multistrike
CausesBurning = 29, -- Deals burning damage
Totem = 30,
Type31 = 31, -- No idea, used on Molten Shell and the Thunder glove enchants, and added by Blasphemy
--Curse = 32,
FireSkill = 32,
ColdSkill = 33,
LightningSkill = 34,
Triggerable = 35,
Trap = 36,
MovementSkill = 37,
Removed39 = 38, -- Now removed, was Cast
DamageOverTime = 39,
Mine = 40,
Triggered = 41,
Vaal = 42,
Aura = 43,
Removed45 = 44, -- Now removed, was LightningSpell
Type46 = 45, -- Doesn't appear to be used at all
Removed47 = 46, -- Now removed, was TriggeredAttack
ProjectileAttack = 47,
Removed49 = 48, -- Now removed, was MinionSpell
ChaosSkill = 49,
Type51 = 50, -- Not used by any skill
Removed52 = 51,
Type53 = 52, -- Allows Burning Arrow and Vigilant Strike to be supported by Inc AoE and Conc Effect
Type54 = 53, -- Not used by any skill
Type55 = 54, -- Allows Burning Arrow to be supported by Inc/Less Duration and Rapid Decay
Type56 = 55, -- Not used by any skill
Removed57 = 56,
Channelled = 57,
Type59 = 58, -- Allows Contagion, Blight and Scorching Ray to be supported by Controlled Destruction
Removed60 = 59, -- Now removed, was ColdSpell
TriggeredGrantedSkill = 60, -- Skill granted by item that is automatically triggered, prevents trigger gems and trap/mine/totem from applying
Golem = 61,
Herald = 62,
AuraDebuff = 63, -- Used by Death Aura, added by Blasphemy
Type65 = 64, -- Excludes Ruthless from Cyclone
Type66 = 65, -- Allows Iron Will
SpellCanCascade = 66, -- Spell can cascade via Spell Cascade
SkillCanVolley = 67, -- Skill can be supported by Volley
SkillCanMirageArcher = 68, -- Skill can be supported by Mirage Archer
Type70 = 69, -- Excludes Volley from Vaal Fireball and Vaal Spark
Type71 = 70, -- Excludes Volley from Spectral Shield Throw
Type72 = 71, -- Excludes Summon Phantasm on Kill from Manifest Dancing Dervish
Type73 = 72, -- Allows LMP/GMP on Rain of Arrows and Toxic Rain
Warcry = 73, -- Warcry
Instant = 74, -- Instant cast skill
Brand = 75,
DestroysCorpse = 76, -- Consumes corpses on use
NonHitChill = 77,
ChillingArea = 78,
AppliesCurse = 79,
CanRapidFire = 80,
AuraDuration = 81,
AreaSpell = 82,
OR = 83,
AND = 84,
NOT = 85,
PhysicalSkill = 86,
Maims = 87,
CreatesMinion = 88,
GuardSkill = 89,
TravelSkill = 90,
BlinkSkill = 91,
CanHaveBlessing = 92,
Type83 = 93, -- Has secondary projectiles
Ballista = 94,
NovaSpell = 95,
Type91 = 96,
Type92 = 97,
Type93 = 98, -- Dedicated mine skills
Banner = 99,
Type95 = 100, -- Raining arrow skills
SecondWindSupport = 101,
Type97= 102,
CantUseFistOfWar = 103,
SlamSkill = 104,
StanceSkill = 105, -- Bload and Sand + Flesh and Stone
Type101 = 106,
Type102 = 107,
SteelSkill = 18,
Hex = 109,
Mark = 110,
Aegis = 111,
Orb = 112,
}
GlobalCache = { cachedData = { }, }