1801 lines
107 KiB
Plaintext
1801 lines
107 KiB
Plaintext
VERSION[1.4.146][2019/06/09]
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* Fixed Blood and Sand having the wrong maximum gem level
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VERSION[1.4.145][2019/06/09]
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* Fixed passive tree art
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VERSION[1.4.144][2019/06/09]
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* Updated passive tree
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* Fixed Shield Charge not getting the correct damage stats
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VERSION[1.4.143][2019/06/09]
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* Fixed various weapon modifiers not working correctly
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* Fixed error that could occur when comparing 3.6 and 3.7 trees
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* Fixed the chain count modifier on Snakepit not applying correctly
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VERSION[1.4.142][2019/06/09]
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* Added the following new gems:
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* Berserk
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* Bladestorm (the buffs from the storms can be enabled in the Skill Options section of the Configuration tab)
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* Blood and Sand (you can switch stances in Skill Options)
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* Chain Hook
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* Dash
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* Flesh and Stone (you can switch stances in Skill Options)
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* Frostblink
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* Perforate
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* Precision
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* Pride
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* Steelskin
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* Close Combat (mostly non-functional)
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* Impale (the Impale mechanic is still unsupported)
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* Pulverise
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* Rage
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* Shockwave
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* Applied the skill reworks and balance changes for 3.7.0
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* Note that Cast While Channelling will not work correctly for the time being due to some significant changes
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* Updated item bases and mods for 3.7.0
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* Applied the accuracy changes from 3.7.0
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VERSION[1.4.141][2019/06/06]
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* Fixed Rage degeneration applying incorrectly (again)
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VERSION[1.4.140][2019/06/06]
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* Fixed Rage degeneration applying incorrectly
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VERSION[1.4.139][2019/06/06]
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* The Rage option in the Configuration tab will now correctly show when the relevant passives are allocated
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VERSION[1.4.138][2019/06/05]
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* Passive tree updated to 3.7.0
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* Added support for multiple passive tree versions in one build:
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* Trees in existing builds will default to the 3.6 tree
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* New builds (or new trees in existing builds) will use the 3.7 tree
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* Old trees can be converted to the latest version using a button that will appear at the bottom of the
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Tree tab when viewing an old tree; this creates a copy of the tree, so you can switch back if needed
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VERSION[1.4.137][2019/04/10]
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* Fixed issue preventing Cast while Channelling from working correctly
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VERSION[1.4.136][2019/04/07]
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* You can now import characters from the console realms
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* Updated item mods and skill gems to account for changes in recent patches
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* Fixed issue preventing Icestorm's duration from scaling from Intelligence
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VERSION[1.4.135][2019/03/14]
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* Fixed crafted mods on imported items not being recognised
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* Storm Call now correctly shows DPS instead of just average damage
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VERSION[1.4.134][2019/03/12]
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* Fixed various issues with importing fractured and synthesised items
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* Fixed issues with stat comparisons in weapon tooltips
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VERSION[1.4.133][2019/03/12]
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* The debuff durations of Bane and Soulrend are now correctly affected by Temporal Chains
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* Bane is now correctly affected by modifiers to Curse Skills
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* Synthesised items can now be imported
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VERSION[1.4.132][2019/03/10]
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* Added the following new gems:
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* Bane
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* Divine Ire
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* Purifying Flame
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* Malevolence
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* Soulrend
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* Wave of Conviction (the type of Exposure being applied can be set in the Configuration tab)
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* Zealotry
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* Energy Leech
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* Intensify (Intensity stacks can be set in the Configuration tab)
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* Unleash (does not currently affect DPS)
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* Applied the reworks for the following gems:
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* Holy Flame Totem
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* Storm Burst (DPS calculation isn't currently accurate)
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* Infused Channelling (Infusion can be enabled in the Configuration tab)
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* Added the following skills and supports from uniques:
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* Lightning Aegis
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* Precision
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* Blessing (the aura and reservation durations for supported skills can be found in the Calcs tab)
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* Applied all skill balance changes for 3.6
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* Added the following 3.6 uniques: (thanks PJacek)
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* Circle of Regret
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* The Eternity Shroud
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* Garb of the Ephemeral (Divinity can be enabled in the Configuration tab)
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* Maloney's Mechanism
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* Offering of the Serpent
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* Vixen's Entrapment
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* Updated the passive tree
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* Updated item bases and mods for 3.6
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* Winter Orb's hit rate is now correctly affected by modifiers to Cast Speed
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VERSION[1.4.131][2019/03/08]
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* Updated boss curse effect penalty
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* Removed min/max Crit Chance limits
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* Fixed the passive tree node location popup showing the wrong locations
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VERSION[1.4.130][2019/03/07]
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* Passive tree updated to 3.6
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* Added the following 3.6 uniques: (thanks PJacek)
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* Bottled Faith
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* Circle of Nostalgia
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* Hyrri's Truth (except the Precision skill)
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* March of the Legion (except the Blessing support)
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* Mask of the Tribunal
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* Nebulis
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* Perepiteia (except the Lightning Aegis skill)
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* Storm's Gift
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* Added most 3.5 uniques (thanks Patchumz and PJacek)
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* Added support for Energy Shield Leech
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* The stat comparisons in tooltips for non-equipped two handed weapons now show the changes from replacing both
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weapons if you are dual wielding, rather than your main hand weapon only
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* Added base radius values for Dark Pact (24), Vaal Blight (20), and Wither (18)
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* Fixed issue preventing local life on hit modifiers from working correctly
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* Storm Call now shows DPS as well as average damage
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* Decay DPS is now only shown if the skill can deal Chaos Damage
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* Fixed error when trying to add a custom modifier to Abyss Jewels
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VERSION[1.4.129][2019/01/13]
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* "while Focussed" modifiers are now correctly recognised
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* "+X to minimum Endurance Charges" now works correctly
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VERSION[1.4.128][2019/01/11]
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* Fixed issue preventing Empower and Enhance supports from working
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VERSION[1.4.127][2019/01/06]
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* Fixed error when showing tooltip for Abyssal Cry
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* Fixed error when Gruthkul's Pelt is used in builds that contain spells
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* Fixed error when opening builds containing certain Spectres
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VERSION[1.4.126][2019/01/04]
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* Fixed mana cost multipliers on support gems not applying
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VERSION[1.4.125][2019/01/04]
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* Fixed Blasphemy mana reservation
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* Fixed error that sometimes occurred when adding gems
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VERSION[1.4.124][2019/01/03]
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* Hovering over a gem in the Skills tab will now show the gem's full tooltip, including stats
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* Fixed new issue causing Configuration tab options to not appear
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VERSION[1.4.123][2019/01/02]
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* Fixed issue causing Configuration tab options to sometimes fail to appear when appropriate
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* Fixed error when adding crafted modifiers to items
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VERSION[1.4.122][2019/01/01]
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* Updated the crafting bench options for 3.5
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* Added support for most of the new craft modifiers
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* Applied the weapon restriction changes from 3.5
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* Adrenaline can now always be enabled (as it is no longer exclusive to Champion)
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* Fixed issue with modifiers to socketed gem level applying twice
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VERSION[1.4.121][2018/12/12]
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* Applied the unique balance changes for 3.5
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* Added base radius values for Vortex (20), Armageddon Brand (18/8), Winter Orb (16), and the Banner skills (40)
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* Fixed issue with certain conditional skill stats not working correctly
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* This notably caused Elemental Hit to deal all elements at once
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VERSION[1.4.120][2018/12/11]
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* Added skill parts to Shattering Steel to show both projectile and cone damage
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* Fixed Claw Crit Chance conversion from Rigwald's Curse
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* Fixed node power calculations for minion builds
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VERSION[1.4.119][2018/12/09]
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* Added additional skill parts to Ice Spear to simulate all projectiles hitting the target
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* Added support for the various Brand and Banner-related passive skills
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* Fixed issue with node power generating incorrectly for certain builds
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* Fixed Vortex showing an infinite cast rate
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* Fixed removable charge counts being incorrectly calculated; this affected Discharge's DPS
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* Fixed Vile Toxins' damage bonus not applying
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VERSION[1.4.118][2018/12/09]
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* Added the following new gems:
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* Armageddon Brand
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* Storm Brand
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* Brand Recall
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* Dread Banner
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* War Banner
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* Lancing Steel
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* Shattering Steel
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* Winter Orb
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* Bonechill (partial; only the Cold Damage Taken over Time portion works)
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* Multiple Totems
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* Applied all skill balance changes for 3.5
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* Applied all item base balance changes for 3.5
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* Updated/added many uniques from Incursion and Delve (thanks PJacek)
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* Corrected the implicits on a number of unique swords (thanks baranio)
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* Fixed the rolls on Impresence's Armour modifier (thanks nathanrobb)
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* Removed errant "Cannot be Frozen" modifier from Crystal Vault (thanks bblarney)
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* Fixed certain curse stats having the wrong sign (positive instead of negative, or vice versa)
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* Fixed some remaining cases of modifiers being attributed to the wrong skill gem in the Calcs tab
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* The Virulence bonuses for Herald of Agony's Agony Crawler no longer incorrectly apply to Phantasms
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* Fixed loading of 2.6 builds
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VERSION[1.4.117][2018/12/06]
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* Passive tree updated to 3.5
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* Added support for Far Shot, and the related Ascendant Deadeye projectile damage scaling
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VERSION[1.4.116][2018/10/31]
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* Vaal Arc's Chain damage bonus now works correctly
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* Fixed the leech percentage on Blood Rage
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* Fixed the Damage penalty on Spell Totem Support
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VERSION[1.4.115][2018/10/29]
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* Added the following spectres to the spectre library:
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* Bone Husk
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* Bone Stalker
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* Colossus Crusher
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* Risen Vaal Fanatic (all variants)
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* Stoneskin Flayer
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* Fixed the Slam and Crusade Slam abilities used by Sentinels
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* Fixed Temporal Chains' Effects Expire Slower stat
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* Fixed error when using Summoned Ursa's Rallying Cry skill
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* Fixed an issue where modifiers from skills sometimes had the wrong source in the Calcs tab
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VERSION[1.4.114][2018/10/27]
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* Added the following minions:
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* Bestial Rhoa
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* Bestial Snek
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* Bestial Ursa
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* You can enable the Rallying Cry skill in the Skill Options section of the Configuration tab
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* Added the following spectres to the spectre library:
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* Enhanced Vaal Fallen (the DPS for their Elemental Hit skill might not be correct)
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* Kiln Mother
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* Fixed the Cast Speed from Haste not applying correctly
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* Fixed Spectre's Curse skills not working correctly
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* Fixed Assassin's Mark's Crit Multiplier stat
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* Fixed the missing DPS multiplier on Ice Golem's Cyclone skill
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* Fixed the interaction between Unnatural Instinct and Might of the Meek
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VERSION[1.4.113][2018/10/26]
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* Added the following spectres to the spectre library:
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* Host Chieftain
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* Risen Vaal Advocate (Physical)
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* Risen Vaal Advocate (Fire)
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* Risen Vaal Advocate (Chaos)
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* Fixed the missing Cyclone skill on Dancing Dervish
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* Fixed more instances of buff effects not applying (Vaal Ancestral Warchief, Lightning Golem's Wrath)
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VERSION[1.4.112][2018/10/26]
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* Fixed a bug preventing certain buff/aura affects from applying; this affected Herald of Agony, Haste, and Vaal RF
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VERSION[1.4.111][2018/10/26]
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* Vaal Earthquake's DPS should now be calculated correctly
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* Fixed error with "X of the Grave" glove enchantments
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* Fixed error when loading a build with Vaal Double Strike
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VERSION[1.4.110][2018/10/26]
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As of this update I am once again able to add and update minions/spectres, which hadn't been possible since 3.0:
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* Added the following minions:
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* Agony Crawler (Herald of Agony)
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* You can set the Virulence stack count in the Skill Options section of the Configuration tab
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* Sentinel of Purity (Herald of Purity)
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* Sentinel of Dominance (Dominating Blow; only the Normal variant)
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* Holy Relic
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* You can enable the regeneration aura in the Skill Options section of the Configuration tab
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* Summoned Phantasm (including Soulwrest's Summon Phantasm skill)
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* Added the following spectres to the spectre library:
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* Alpine Shaman
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* Frost Sentinel
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* Kitava's Herald
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* Risen Vaal Advocate (Lightning)
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* Sandworn Slaves
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* Solar Guard
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* Solaris Champion
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* Tukohama's Vanguard
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* The stage count for the Scorching Ray Totem can be set in the Skill Options section of the Configuration tab
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* Wicker Man
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* Minion Accuracy values are now more correct
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* Minion Armour values are now calculated and displayed in the Calcs tab
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VERSION[1.4.109][2018/10/25]
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* Applied the skill changes from 3.4.2
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* Updated the passive tree export links to 3.4
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* Added support for Hierophant's Illuminated Devotion
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* The increased Damage per Block Chance Elder Shield modifier is now correctly recognised
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* Fixed error that occurred when importing weapons with Abyssal Sockets
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VERSION[1.4.108][2018/09/08]
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* Applied the skill and enchantment fixes from 3.4.1
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* The "more Physical Damage over Time" stat on Vicious Projectiles no longer incorrectly applies to Poison
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* This issue resulted in significantly overstated DPS for most Projectile Poison builds; I apologise for any inconvenience
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and/or shattered dreams resulting from this oversight
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* The buffs from the Vaal and non-Vaal Ancestral Warchief skills no longer stack
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* The passive tree can do longer be dragged infinitely in any direction
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VERSION[1.4.107][2018/09/01]
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* The per-stage bonus for Scourge Arrow now correctly applies to the thorn arrows
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VERSION[1.4.106][2018/09/01]
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* Added support for the "50% less X Damage" modifiers on the Combat Focus jewels
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VERSION[1.4.105][2018/09/01]
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* Added Helmet enchantments for the new skills
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* Applied balance changes to existing unique items
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* Applied the change to base Trap Throwing Time from 3.4
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VERSION[1.4.104][2018/09/01]
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* Fixed error message caused by Spiritual Command
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VERSION[1.4.103][2018/09/01]
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* Added the following new uniques:
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* Aul's Uprising
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* Cerberus Limb
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* Chaber Cairn
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* Curtain Call
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* Demon Stitcher
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* The Eternal Apple
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* Geofri's Legacy
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* The Grey Spire
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* Mark of Submission
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* Perquil's Toe
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* The Primordial Chain
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* Soulwrest (except the Summon Phantasm skill)
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* Unnatural Instinct
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* Command of the Pit
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* Crown of the Tyrant
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* Doryani's Delusion
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* Hale Negator
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* Updated item modifiers for crafting
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* Added support for the "40% chance to deal 100% more Poison" modifier on Master Toxicist
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* Gathering Winds now applies Tailwind to your Minions
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* Modifiers to Minion Attack and Cast Speed are now correctly converted by Spiritual Command
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VERSION[1.4.102][2018/09/01]
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* Fixed issue preventing Total DPS from being calculated for dual wielding attack builds
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* Toxic Rain's DoT is now affected by modifiers to Area Damage
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VERSION[1.4.101][2018/09/01]
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* Static Strike is now fully updated for 3.4
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VERSION[1.4.100][2018/09/01]
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* Consecrated Path and Smite are now correctly affected by Melee modifiers
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* Earthquake's Aftershock damage multiplier now works correctly
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VERSION[1.4.99][2018/09/01]
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* Added the new skills for 3.4:
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* Vaal Ancestral Warchief
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* Consecrated Path
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* Herald of Agony (except the Minion, sorry!)
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* Herald of Purity (except the Minion)
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* Smite
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* Scourge Arrow
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* Summon Holy Relic (except... the Minion)
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* Toxic Rain
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* Withering Touch
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* Applied all changes to existing skills for 3.4
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* Flesh Binder's Caustic Ground effect now works correctly
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VERSION[1.4.98][2018/08/29]
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* Modifiers to Damage over Time with Bow Skills now work correctly
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* Acrobatics now works correctly
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VERSION[1.4.97][2018/08/29]
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* Passive tree updated to 3.4
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* Other changes for 3.4 are still to come
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* Vaal Righteous Fire is now correctly affected by modifiers to Area Damage
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* Corrected the range of the explicit increased Spell Damage stat on Shimmeron
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* Armour/Evasion/ES can no longer be negative
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* Bubbling Flasks' Instant Recovery percentage is no longer incorrectly affected by Flask Effect modifiers (as in 2.6)
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VERSION[1.4.96][2018/06/11]
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* Fixed an issue preventing certain skill-specific modifiers from applying; particularly for skills used by Minions
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* Notably, this fixes the Zombie Slam modifiers from Flesh Binder and Violent Dead
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* The "+ to Level of Socketed AoE Gems" modifier now applies correctly
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* Corrected the level requirement on Stormwall
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* Cold Snap's DoT is now correctly affected by Area Damage modifiers
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In other news, Path of Building has now been downloaded over 1,000,000 times!
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VERSION[1.4.95][2018/06/08]
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* Added the following new uniques:
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* Sinvicta's Mettle
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* Unyielding Flame
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* Architect's Hand
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* Transcendent Flesh
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* Tempered Mind
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* Transcendent Mind
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* Tempered Spirit
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* Transcendent Spirit
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* Updated the rolls on many new uniques
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* Updated the passive tree; in particular, this corrects the positioning of the Overcharged cluster
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* You can now apply 2 corrupted implicits to an item
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* Uniques in the unique database now show their source (if drop-limited) and upgrades (e.g Prophecy/Blessing/Vial)
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* Aura/buff/curse skills are now correctly enabled by default when importing
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* Slavedriver's Hand now correctly converts Attack and Cast Speed modifiers to Trap Throwing Speed
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VERSION[1.4.94][2018/06/03]
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* Fixed several issues with sorting gems by DPS
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* Updated the game version selector
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* Trap Support no longer incorrectly has a cooldown
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* Flamethrower Trap is now correctly affected by Area Damage modifiers
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* Fixed issue preventing certain item-granted skills from working correctly
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* Fixed error that could occur when adding item-granted skills (such as Aspects)
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VERSION[1.4.93][2018/06/02]
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* Applied the 3.3 changes to:
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* Item bases and modifiers, including corrupted implicits
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* Skill enchantments
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* Unique items
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* Fire, Ice, and Lightning Traps no longer incorrectly show a cooldown
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* Removed non-functional option for Charged Dash
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VERSION[1.4.92][2018/06/02]
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* Added/updated all skill gems for 3.3
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* Aura/buff/curse skills can now be enabled/disabled in the Skills tab independantly of the skill gem itself
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* Fixed the "Onslaught on Low Mana" modifier on Dance of the Offered and Omeyocan (thanks ExaltedShard)
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* Quartz Infusion now correctly enables Phasing when you have Onslaught
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* The "Used a Movement Skill Recently" option now correctly enables for all Movement skills
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VERSION[1.4.91][2018/06/01]
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* Added the missing limit to Pure Talent
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* Slavedriver's hand no longer incorrectly converts Attack Speed modifiers to Trap Throwing Speed for Attack traps
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* Fixed error when hovering over "Total Increased" in the Calcs tab on certain builds
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VERSION[1.4.90][2018/05/31]
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* Added the following announced uniques for 3.3:
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* Zeel's Amplifier
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* Soul Catcher
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* Soul Ripper
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* Added the following very old uniques:
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* Eyes of the Greatwolf
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* The Character Import process has been improved:
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* The last account and character imported to the current build are now remembered
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* The character list can now be filtered by league
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* Ctrl+F now focuses the search fields in the Tree and Items tabs
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* Added options to the Configuration tab for:
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* # of Enemies Killed Recently
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* # of Enemies Killed by Totems Recently
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* # of Enemies Killed by Minions Recently
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* Enabling the Elemental Equilibrium Map Modifier option now correctly shows the EE-related options
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VERSION[1.4.89][2018/05/31]
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* 3.2 Shadow passive trees will now migrate to 3.3 without a full reset
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VERSION[1.4.88][2018/05/30]
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* Sorting unique flasks by DPS now works correctly
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* Fixed issue where Slavedriver's Hand was granting Blood Magic to all skills
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* Fixed a rare issue in which nodes in Ascendant could be unallocated without properly removing dependant nodes
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VERSION[1.4.87][2018/05/30]
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* Passive tree updated to 3.3
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* The unique items list can now be sorted by DPS
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* Added the following announced uniques for 3.3:
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* Combat Focus
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* Earendel's Embrace
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* Slavedriver's Hand
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* Tempered Flesh
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* Apep's Slumber
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* Apep's Supremacy
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* Coward's Chains
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* Coward's Legacy
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* Dance of the Offered
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* Omeyocan
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|
* Story of the Vaal (partial; random conversion is not supported)
|
|
* Fate of the Vaal (partial; random conversion is not supported)
|
|
* Mask of the Spirit Drinker
|
|
* Mask of the Stitched Demon
|
|
* Sacrificial Heart
|
|
* Zerphi's Heart
|
|
* Added the following uniques from mid-3.2:
|
|
* Chains of Command
|
|
* Corona Solaris
|
|
* Gluttony
|
|
* Added an option to the Configuration tab for "Have you Shattered an Enemy Recently"
|
|
* Added the missing league tags on the Bestiary uniques
|
|
* Modifiers to Action Speed (e.g Tailwind) now correctly affect Trap Throwing Speed, Mine Laying Speed, and Totem Placement speed
|
|
* Projectile Weakness's added Knockback chance is now factored into the Knockback calculations
|
|
* The damage-per-Ailment-type modifier on Yoke of Suffering is now supported (thanks chollinger)
|
|
* The Global Physical Damage stat on Prismatic Eclipse is now correctly recognised
|
|
* The increased Damage to Pierced targets modifier on Drillneck is now correctly recognised
|
|
* Enlighten no longer incorrectly applies to skills granted by items
|
|
* Modifiers to Burning Damage no longer incorrectly apply to Poison sourced from Fire Damage
|
|
VERSION[1.4.86][2018/05/08]
|
|
* Fixed the importing of character passive trees
|
|
* The "no/all equipped items are corrupted" modifiers on Voll's/Malachai's Vision are now recognised correctly
|
|
* Fixed error when setting Spectre level above 100 (thanks Faust)
|
|
VERSION[1.4.85][2018/03/22]
|
|
* Added Helmet enchantments for Spectral Shield Throw and Tectonic Slam
|
|
* Added Light Radius Mod to the Other Defences section of the Calcs tab
|
|
* Fixed issue preventing additional Projectile enchantments for Bow skills from being recognised
|
|
* Fixed the conditional damage multiplier on Hypothermia
|
|
* Fixed an error that sometimes occurred when trying to craft a jewel
|
|
VERSION[1.4.84][2018/03/21]
|
|
* Added the following new uniques:
|
|
* All 16 uniques from the Bestiary bosses (including all granted skills and associated mechanics)
|
|
* Asenath's Chant
|
|
* The Effigon
|
|
* Hyrri's Demise
|
|
* Indigon (partial)
|
|
* Loreweave
|
|
* Malachai's Awakening
|
|
* Sanguine Gambol
|
|
* Voidforge (partial; the random extra damage cannot be simulated yet)
|
|
* Updated the modifier rolls on Panquetzalibizapizzatli
|
|
* Updated the modifier rolls on several other new uniques
|
|
* Updated the stat parsing to account for various stat wording changes made in 3.2
|
|
* Notably, this fixes the various additional Arrow/Projectile stats that were no longer being recognised
|
|
* Added support for the Icicle Burst skill granted by Cameria's Avarice
|
|
* Added options to the Configuration tab to override the number of Power/Frenzy/Endurance Charges used when they are enabled
|
|
* Added an option to the Configuration tab for "Energy Shield Recharge started Recently?"
|
|
* Fixed error caused by Zizaran trying to add mods onto an item
|
|
VERSION[1.4.83][2018/03/03]
|
|
* Added the following new uniques:
|
|
* Crystal Vault
|
|
* Dreadbeak
|
|
* Dreadsurge
|
|
* Duskblight
|
|
* Frostferno
|
|
* Geofri's Devotion
|
|
* Mark of the Elder
|
|
* Mark of the Red Covenant
|
|
* Mark of the Shaper
|
|
* Mirebough
|
|
* Sunspite
|
|
* Timetwist
|
|
* Wildwrap
|
|
* Winterweave
|
|
* Updated Doryani's Fist with the new stat wording; this stops it from incorrectly benefiting Spectral Shield Throw
|
|
VERSION[1.4.82][2018/03/03]
|
|
* Fixed a few odd UI glitches when using Summon Phantasm on Kill with an active skill that has multiple parts
|
|
* A side effect is that the sidebar stat box now expands upwards to fill any empty space below the main skill selector
|
|
VERSION[1.4.81][2018/03/02]
|
|
* Added the 3 new skill gems introduced in 3.2
|
|
* Summoned Phantasms are not fully supported, as their projectile spell cannot be added yet
|
|
* Applied the minion changes for 3.2
|
|
VERSION[1.4.80][2018/03/02]
|
|
* The maximum Chain count for chaining skills is now shown in the "Skill type-specific Stats" section of the Calcs tab
|
|
* Added an option to the Configuration tab for "# of times Skill has Chained"
|
|
* This allows all per-Chain modifiers to work, including Ricochet
|
|
* Added an option to the Configuration tab for "# of Poisons applied Recently"
|
|
* Added the following new uniques:
|
|
* The Nomad
|
|
* The Tactician
|
|
* Windshriek
|
|
VERSION[1.4.79][2018/03/01]
|
|
* Added an option to the Configuration tab for "Is there only one nearby Enemy?"
|
|
* Updated Gladiator's "Blocked a Hit from a Unique Enemy" option to reflect the 3.2 change ("Recently" -> "past 10 seconds")
|
|
* Added support for White Wind's "while your off hand is empty" condition (thanks chollinger)
|
|
* Rage is now correctly enabled when taking War Bringer
|
|
* The life loss from Rage is now factored into Life Regen
|
|
* Fixed the missing increased Physical Damage modifier on Cameria's Avarice
|
|
* Fixed the missing flat Physical Damage modifier on Disintegrator
|
|
* Vaal Summon Skeletons now correctly benefits from modifiers that apply to Summon Skeleton
|
|
* Updated the passive tree export links to 3.2.0
|
|
VERSION[1.4.78][2018/03/01]
|
|
* Passive tree updated to 3.2; most of the new nodes and mechanics are supported, with the notable exceptions being:
|
|
* Hierophant's Arcane Surge nodes
|
|
* Elementalist's Golem nodes
|
|
* Added support for action speed modifiers (Tailwind, Temporal Chains, Chill/Freeze)
|
|
* Added the following new uniques:
|
|
* Cameria's Avarice
|
|
* The Dancing Duo
|
|
* Stormfire
|
|
* Corrected the tooltip for the Intimidate option in 3.0 builds
|
|
VERSION[1.4.77][2018/02/24]
|
|
* Added Might of the Meek
|
|
* Improved the handling of radius jewels; this mainly addresses issues with overlapping jewels
|
|
* Notably, threshold jewels will now correctly handle nearby nodes that have converted attributes
|
|
VERSION[1.4.76][2018/02/23]
|
|
* Added Atziri's Reflection
|
|
* Unique items can now be made Elder/Shaper
|
|
* Corrected the stat ranges on Ahn's Might
|
|
* Prismatic Eclipse's "+ Melee Weapon Range per White Socket" modifier now works correctly
|
|
* The second variant selection on Watcher's Eye is now correctly preserved when the build is saved
|
|
* The artwork for the passive tree is now loaded asynchronously, which should improve startup time
|
|
VERSION[1.4.75][2018/02/22]
|
|
I apologise for the lack of updates recently; I hadn't had time to work on this, but I will be
|
|
putting in a fair bit of work over the coming weeks.
|
|
* Added the following uniques announced for 3.2:
|
|
* Disintegrator (including Siphoning Charge support)
|
|
* Gorgon's Gaze (excluding the Summon Petrification Statue skill)
|
|
* Voidfletcher (partial)
|
|
* Doedre's Malevolence
|
|
* Fox's Fortune
|
|
* Greedtrap
|
|
* Panquetzalitzibitzipretzeliztli
|
|
* The Stormwall
|
|
* Craiceann's items will be implemented once I find out what the hell Crab Barriers are
|
|
* Added Helmet enchantments for the new skills added in 3.1
|
|
* Elder modifiers now correctly appear on crafted Shields
|
|
* Reservation calculations should now always be accurate when you have increased Mana Reserved
|
|
* Fixed error that could appear when editing certain Elder or Shaper items
|
|
* Intimidate's increased Damage bonus now correctly applies to Attack Damage only
|
|
* Oni-Goroshi's Her Embrace no longer persists after the item is unequipped
|
|
* Added support for the added Critical Strike Chance to Socketed Attacks/Spells stats on Shaper/Elder helmets
|
|
* The reduced Elemental Damage taken modifier on Nebuloch now functions correctly
|
|
* Hidden Potential's increased Damage modifier should now be correctly recognised
|
|
* Fixed the missing defences on Magna Eclipsis
|
|
* Fixed the typo in Beltimber Blade's name
|
|
* Corrected the Life roll on the Physical variant of Impresence
|
|
VERSION[1.4.74][2017/12/25]
|
|
* Added support for the Her Embrace buff granted by Oni-Goroshi
|
|
* It can be enabled using a new option in the Combat section of the Configuration tab
|
|
* You can now choose the aura modifiers on Watcher's Eye
|
|
* Added an option to the Configuration tab for "Have you Shocked an Enemy Recently?"
|
|
* Added an option to the Configuration tab for "Have you used a Minion Skill Recently?"
|
|
* The "Your X Damage can Poison" stats on Volkuur's Guidance should now be correctly recognised
|
|
* Fixed issue with the damage calculations for Bodyswap
|
|
* Fixed error caused by setting the travel distance option for Charged Dash
|
|
VERSION[1.4.73][2017/12/25]
|
|
* Fixed error that occured when changing some items to Shaper or Elder
|
|
VERSION[1.4.72][2017/12/25]
|
|
* Added 2 Abyssal Socket variants to the Abyss league uniques
|
|
* Cremation now correctly benefits from modifiers to Area Damage
|
|
VERSION[1.4.71][2017/12/25]
|
|
This update adds full support for Abyss Jewels:
|
|
* You can now socket Abyss Jewels in items that have Abyssal Sockets
|
|
* Item modifiers that interact with Abyss Jewels are now supported
|
|
* Abyss Jewels can now be crafted using the "Craft item..." option
|
|
* Abyss Jewels socketed in items will now be imported when importing a character's Items and Skills
|
|
This update also adds support for item sockets:
|
|
* An item's sockets are now shown in the tooltip
|
|
* When editing an item you can now edit the sockets and links
|
|
* Item modifiers that interact with socket colours are now supported (e.g Prismatic Eclipse)
|
|
This update also adds support for Shaper/Elder items:
|
|
* Item tooltips now indicate if an item is a Shaper or Elder Item
|
|
* These items will need to be re-imported to be recognised as such
|
|
* When editing a Normal, Magic or Rare item you can set the item to be Shaper or Elder
|
|
* When crafting an item, setting it to Shaper or Elder will enable the corresponding modifiers
|
|
Other changes:
|
|
* Added Oni-Goroshi
|
|
* Added support for the Elemental Penetration support provided by Shroud of the Lightless
|
|
* Corrected the Critical Strike Chance per Power Charge modifier on Shimmeron
|
|
* Corrected the radius values of several skills that were updated in 3.1
|
|
* Fixed exported passive tree links to use the correct tree version
|
|
VERSION[1.4.70][2017/12/17]
|
|
* Added the following new uniques:
|
|
* Ahn's Contempt
|
|
* Augyre
|
|
* Beltimer Blade
|
|
* Blasphemer's Grasp
|
|
* Detection/counting of equipped of Elder Items does not work yet
|
|
* Darkness Enthroned
|
|
* Does not function, as support for socketing Abyss Jewels in items is not implemented yet
|
|
* Hopeshredder
|
|
* Impresence (non-Cold variants)
|
|
* Inpulsa's Broken Heart (mostly non-functional for now)
|
|
* Lightpoacher (mostly non-functional; however Spirit Burst is supported)
|
|
* Magna Eclipsis
|
|
* Shimmeron
|
|
* Shroud of the Lightless
|
|
* Tombfist (mostly non-functional for now)
|
|
* Vulconus
|
|
* Added Corpse Explosion skill parts to the following skills:
|
|
* Bodyswap
|
|
* Cremation
|
|
* Detonate Dead (this allows the Spell part to benefit from Spell modifiers)
|
|
* Volatile Dead
|
|
* Updated rolls on many of the new uniques
|
|
* Added an option to the Configuration tab for "Are you always moving?"
|
|
* Corrected the maximum stack count for Wither (thanks DragoonZ)
|
|
* "Adds X to Y <Type> Damage to <Weapon> Attacks" stats should now be recognised correctly
|
|
* The "more Life" stat on Minion Life Support should now work correctly
|
|
VERSION[1.4.69][2017/12/09]
|
|
* Added the following new uniques:
|
|
* Balefire
|
|
* Cyclopean Coil
|
|
* Gloomfang
|
|
* Grelwood Shank
|
|
* Impresence
|
|
* Nebuloch
|
|
* Watcher's Eye
|
|
* Updated Ahn's Might with its final mods
|
|
* Removed the obsolete 4x DPS multiplier from Lightning Tendrils
|
|
VERSION[1.4.68][2017/12/09]
|
|
* Added the following new uniques:
|
|
* Bloodbond (including partial support for the Blood Offering skill; only the damage bonus works at present)
|
|
* Bubonic Trail (including the Death Walk skill)
|
|
* Coralito's Signature
|
|
* The Golden Rule
|
|
* Invictus Solaris
|
|
* Iron Heart
|
|
* Kalisa's Grace
|
|
* The Long Winter
|
|
* Oskarm
|
|
* Soul's Wick
|
|
* The "Corpse Life" option has been moved from the Skill Options section to the General section of the
|
|
Configuration tab, as it is now used by several skills
|
|
* Added an option to the Configuration tab for "# of Poison on You"
|
|
VERSION[1.4.67][2017/12/09]
|
|
* Fixed error that occurs when trying to import a character's items
|
|
VERSION[1.4.66][2017/12/09]
|
|
* Added support for the new skill gems
|
|
* Most should be fully or almost fully functional, with the exception of Mirrage Archer
|
|
* Added the following new uniques:
|
|
* Arborix
|
|
* Cane of Unravelling
|
|
* Doedre's Skin
|
|
* Giantsbane
|
|
* Leper's Alms
|
|
* Memory Vault
|
|
* Pure Talent
|
|
* Ralakesh's Impatience
|
|
* Stormcharger
|
|
* The Hungry Loop
|
|
* Note that it may not be fully functional for a while due to the difficulty involved in handling it
|
|
* The Poet's Pen
|
|
* Vix Lunaris
|
|
* White Wind
|
|
* Wraithlord
|
|
* Yoke of Suffering
|
|
* Applied the 3.1 changes to the following uniques:
|
|
* Rise of the Phoenix (thanks twiz-ahk)
|
|
* Queen of the Forest (thanks xmesaj2)
|
|
* Atziri's Acuity
|
|
* The Baron
|
|
* Doomfletch/Doomfletch's Prism
|
|
* Lion's Roar
|
|
* Omen on the Winds
|
|
* Witchfire Brew
|
|
* Other uniques are awaiting confirmation of wording changes
|
|
* Added Dialla's Malefaction and Malachai's Mark
|
|
* Note that Dialla's Malefaction is non-functional as it requires significant changes to support it
|
|
The following changes are courtesy of eps1lon:
|
|
* Added an option to the Configuration tab for "Used a Movement Skill Recently"
|
|
* Fixed variants for Berek's Pass's increased Fire Damage stat
|
|
VERSION[1.4.65][2017/12/07]
|
|
Apologies for the lack of updates recently; I've been very busy. I'll try and manage a few more updates over the
|
|
coming weeks, but I can't make any promises yet.
|
|
* Passive tree updated to 3.1
|
|
* You can now rename builds and folders to change only the case of letters
|
|
* Node tooltips now correctly update when cancelling alternate path tracing
|
|
* Fixed Discharge's damage penalty when triggered
|
|
* Fixed Multistrike's attack speed bonus to only apply to Melee attacks
|
|
* Fixed various Skeleton-related modifiers that were being recognised but were not functioning correctly
|
|
* Fixed issue where the program's UI wouldn't be correctly scaled when opened in a non-maximised state
|
|
VERSION[1.4.64][2017/10/01]
|
|
* Trap Throwing Time, Mine Laying Time, and Totem Placement Time are now calculated and shown in the sidebar
|
|
* Special thanks to aggixx for measuring the base time of those animations
|
|
* Trap Cooldown is now shown in the sidebar (in addition to the Calcs tab)
|
|
* Trap Trigger Radius and Mine Detonation Radius are now calculated and shown in the Calcs tab
|
|
* Added support for Vaal Breach
|
|
* All Configuration tab options upon which any Support gems depend are now permanently visible, even if enabling
|
|
them would have no effect
|
|
* Corrected the "Elemental Resistances while on Low Life" stat on Honourhome
|
|
* The Melee Damage buff from Phase Run now correctly excludes Totem skills
|
|
This update also reworked the program's window initialisation code.
|
|
The most visible change is that the program's main window now opens while the program is initialising, but this
|
|
rework is primarily intended to solve three uncommon issues:
|
|
* The program would crash when launched on a non-primary monitor on certain systems
|
|
* The program's UI would be offset when running on systems with certain Intel HD Graphics driver versions
|
|
* The program would crash when launched using Wine
|
|
VERSION[1.4.63][2017/09/16]
|
|
* Added descriptions for support gems
|
|
* The Caustic Cloud from Beacon of Corruption is now correctly affected by Area Damage modifiers on the minion
|
|
* Gaining immunity to Curses now correctly prevents self-Curses from applying
|
|
* Buffs granted by support gems are no longer incorrectly affected by buff effect modifiers of the linked skill
|
|
* Fixed issue causing gem sorting and stat differences to be incorrect when Empower/Enhance/Enlighten are selected
|
|
VERSION[1.4.62][2017/09/01]
|
|
* The instant Leech modifier on Atziri's Acuity should now be recognised correctly
|
|
* Fixed issue preventing modifiers to the damage of Channelling skills from applying to Damage over Time
|
|
* Fixed issue causing the Innervation buff to apply regardless of the setting in the Configuration tab
|
|
VERSION[1.4.61][2017/08/21]
|
|
* The Secondary Durations for Blight, Frost Bomb and Phase Run are now calculated and shown in the Calcs tab
|
|
* Added an option to the Configuration tab for "# of Shocked Enemies Killed Recently"
|
|
* Added support for the "Your Spells are disabled" modifier on Gruthkul's Pelt
|
|
* Poison/Bleed Chance on weapons is now correctly local
|
|
VERSION[1.4.60][2017/08/21]
|
|
* The main Socket Group selector in the sidebar now shows the Socket Group tooltip when you hover over it
|
|
* Updated the skill data for Charged Dash to reflect the changes made in 3.0.1
|
|
* Modifiers that apply when holding a Shield now correctly apply when Necromantic Aegis is allocated
|
|
* The stat comparison for Total DPS inc. Poison is now more intuitive when gaining or losing the ability to Poison
|
|
* Updated the "Is the enemy a Boss?" option to remove the Ailment Duration modifiers from Shaper/Guardian
|
|
* Corrected the base Energy Shield roll on Martyr's Crown
|
|
* Corrected the Critical Strike Multiplier penalty on Ungil's Harmony
|
|
* Updated the Poison Chance modifiers on Snakebite and Cospri's Will
|
|
VERSION[1.4.59][2017/08/14]
|
|
With this update, new builds will default to 3.0, and the version selection dialog will no longer display.
|
|
Builds can still be converted to 2.6 via the Configuration tab. All 2.6 builds will continue to work as normal,
|
|
however from this point some new features may only be available for 3.0 builds.
|
|
* The Helmet enchantments for the new skills are now available in the item enchanting system
|
|
* The resistance penalties from completing Act 5/10 can now be disabled using a new option in the Configuration tab
|
|
* Removed the attack rate cap for Blink/Mirror Arrow clones, which is no longer present in 3.0
|
|
* An explanatory message is now shown in the sidebar if the main skill is disabled (e.g if no compatible weapon is equipped)
|
|
* Fixed the Burning Damage roll on Pyre
|
|
* Fixed the flat Physical Damage rolls on Widowmaker
|
|
* Fixed the Elemental Resistances roll on Immortal Flesh
|
|
* Fixed issue preventing Socketed Gem modifiers from applying to gems socketed into the alternate weapon set
|
|
VERSION[1.4.58][2017/08/09]
|
|
* Added all of the new uniques
|
|
* Added support for the Void Gaze skill granted by Eber's Unification
|
|
* Added support for the Storm Cascade skill granted by The Rippling Thoughts
|
|
* The other skills granted by the new uniques are only partially supported at the moment (no support for the minions)
|
|
* Charged Dash now has a "Travel distance" option in the Configuration tab
|
|
* Updated the total available passive skill points
|
|
* Burn faster/Burn slower should both now be calculated correctly
|
|
* Modifiers to life/mana/ES recovery rate should now only affect recovery over time
|
|
* The build list now uses natural sort order (so "Foo 50" comes before "Foo 100")
|
|
* The gem selection dropdown now accepts "active" as a filter keyword in additional to other gem tags (such as "support")
|
|
For 2.6 builds:
|
|
* The link created when exporting the passive tree now opens in the 2.6.2 version of the offical passive tree viewer
|
|
VERSION[1.4.57][2017/08/05]
|
|
* Now that 3.0 is live, the warning that was shown before importing to 3.0 builds is now shown for 2.6 builds instead
|
|
* The program now behaves correctly when attempting to import from an account with a private profile
|
|
For 3.0 builds:
|
|
* Lioneye's Fall now correctly transforms modifiers that grant Ailment Damage while wielding melee weapons
|
|
VERSION[1.4.56][2017/08/04]
|
|
* AoE Radius is now shown in the sidebar and stat comparison tooltips
|
|
* The duration of Wither is now correctly affected by Temporal Chains
|
|
* Frozen enemies are now correctly considered to be chilled as well
|
|
For 3.0 builds:
|
|
* Updated skills and item modifiers from the patch data
|
|
* Updated the Bleeding bonus damage against moving enemies
|
|
* Added support for the Death Aura skill granted by Death's Oath
|
|
* Equipping Varunastra now correctly allows "Ailment Damage while wielding X" modifiers of the appropriate types
|
|
to apply (thanks Spawnbroker)
|
|
VERSION[1.4.55][2017/08/04]
|
|
* Fixed an issue where the stat difference tooltip on the gem enable checkbox would sometimes fail to update
|
|
* Added an option to the Configuration tab for "Are you Bleeding?"
|
|
For 3.0 builds:
|
|
* The Innervation buff can now be enabled using a new option to the Skill Options section of the Configuration tab
|
|
* Dark Pact now uses the Totem's life when linked to Spell Totem
|
|
* The increased Chaos Damage taken from the Spreading Rot jewel now applies when "Is the enemy Hindered?" is enabled
|
|
VERSION[1.4.54][2017/08/03]
|
|
* Modifiers to Burn rate should now be simulated correctly
|
|
For 3.0 builds:
|
|
* Added support for the %-of-Life damage scaling for Dark Pact
|
|
* Note that the values are not final, and will change when the patch is released
|
|
* For Cast on Skeleton, the skeleton life must be input in the Configuration tab
|
|
* Corrected the charge bonuses which weren't reverted properly
|
|
* Fixed the "Elemental Damage added as Chaos" modifier on Atziri's Promise; re-import from the unique DB
|
|
* Fixed the new life modifier on Death's Oath
|
|
VERSION[1.4.53][2017/08/03]
|
|
* Added Inya's Epiphany, Volkuur's Guidance and The Coming Calamity
|
|
* Fixed an issue where the effect of the Conflux Buff option would persist after Shaper of Desolation is deallocted
|
|
For 3.0 builds:
|
|
* Updated the passive tree to the final version
|
|
* Updated the charge bonuses
|
|
* Applied most of the unique changes that hadn't already been applied
|
|
Still to be added:
|
|
* Some skill changes (waiting for the patch data to become available)
|
|
* The new skill granted by Death's Oath
|
|
* The changes to Shock and Chill
|
|
VERSION[1.4.52][2017/07/30]
|
|
* Fixed an issue where attack skills could fail to utilise weapons in the second weapon set
|
|
For 3.0 builds:
|
|
* Added preliminary support for Charged Dash, Dark Pact, and Storm Burst
|
|
VERSION[1.4.51][2017/07/29]
|
|
For 3.0 builds:
|
|
* Applied the unique flask changes from the Beta patch
|
|
* Added the new threshold jewels from the Beta patch
|
|
* The Ruthless Blow damage multiplier now correctly applies to Melee Damage only
|
|
VERSION[1.4.50][2017/07/29]
|
|
* Fixed an error that could occur when dragging items into builds with Animate Weapon
|
|
For 3.0 builds:
|
|
* Applied the passive tree, skill, charge and item base changes from the Beta patch
|
|
VERSION[1.4.49][2017/07/27]
|
|
* Added an option to the Configuration tab to activate the periodic Block chance buff from Bastion of Hope
|
|
* The stat difference tooltip shown in the gem list should now be correct when the default gem level or quality are set
|
|
VERSION[1.4.48][2017/07/27]
|
|
This update brings several improvements to the Skills tab:
|
|
* The gem selection list has been improved:
|
|
* Compatible support gems are now sorted to the top of the list
|
|
* Gems are sorted by DPS by default; this can be disabled per-build using a new option below the Socket Group list
|
|
* The check mark that designates compatible support gems is now coloured according to the effect it has on your DPS;
|
|
green/red indicates a DPS increase/decrease, and yellow indicates no change
|
|
* Aura, buff and curse skill gems are now marked with a plus sign that is coloured in the same way as the check mark
|
|
* Added two options below the Socket Group list for default gem level and quality; these are saved per-build
|
|
* Gem slots are no longer removed when empty, but can instead be removed using the new "X" button to the left of the slot
|
|
Other changes:
|
|
* Added the recently announced 3.0 uniques
|
|
* Added options to the Configuration tab for "Are you always stationary?" and "Are your minions always on Full Life?"
|
|
* Corrected the ranges on Mantra of Flames
|
|
For 2.6 builds:
|
|
* Converted the rare templates to the new template style
|
|
For 3.0 builds:
|
|
* The Decay modifier from Essence of Delirium should now be recognised correctly
|
|
VERSION[1.4.47][2017/07/18]
|
|
* Added support for Mantra of Flames
|
|
* Note that the buff count is not guaranteed to be correct under all conditions
|
|
For 3.0 builds:
|
|
* Updated Arcane Surge with the changes from the Beta patch
|
|
VERSION[1.4.46][2017/07/18]
|
|
* The passive tree search field can now also match node type (keystone/notable/normal)
|
|
* Modifiers that apply to gems socketed in items can now apply to minions summoned by those gems
|
|
* Improved the program's startup time
|
|
For 3.0 builds:
|
|
* Fixed error when using The Consuming Dark
|
|
VERSION[1.4.45][2017/07/17]
|
|
* Fixed issue causing tooltips in the Shared Items list to display modifier ranges instead of specific values
|
|
* Fixed the node location display in the Items tab covering jewel tooltips
|
|
* Fixed issue preventing affixes on pre-1.4.18 crafted Flasks and Jewels from being recognised
|
|
For 3.0 builds:
|
|
* Updated many uniques with changes from Beta
|
|
VERSION[1.4.44][2017/07/14]
|
|
* The Item Crafting UI has been improved:
|
|
* Tiers of modifiers are now collapsed into a single entry in the affix selectors
|
|
* Sliders now appears below each affix selector that allow you to set both the tier and roll of the modifier
|
|
* The Items tab now shows a vertical scroll bar when necessary
|
|
* Knockback Chance/Distance calculations have been added to the Other Effects section of the Calcs tab
|
|
* Various minor tweaks and fixes
|
|
For 3.0 builds:
|
|
* Applied the skill and passive tree changes from the Beta patch
|
|
VERSION[1.4.43][2017/07/06]
|
|
* Spectral Spirits (from Essence of Insanity) are now considered to always be on Full Life
|
|
For 3.0 builds:
|
|
* Arcane Surge can now applied by Totem skills (as placing the totem can trigger the buff)
|
|
* Fixed error when trying to use the 3.0 version of Drillneck
|
|
VERSION[1.4.42][2017/07/06]
|
|
For 3.0 builds:
|
|
* Applied the skill, passive tree, and unique changes from the Beta patch
|
|
* Added the Doryani's Touch skill granted by Doryani's Fist
|
|
* Added Arcane Surge, Onslaught and Ruthless support gems
|
|
VERSION[1.4.41][2017/07/03]
|
|
This update introduces a new style of rare template which utilises the item crafting system.
|
|
These templates are available on the same set of bases and with the same sets of pre-selected modifiers as the
|
|
old templates, but since they are crafted items they have access to all possible modifiers instead of a subset.
|
|
These templates are only being trialed for 3.0 builds at present, but if the feedback is positive then they will be
|
|
back-ported to 2.6 as well.
|
|
Other changes:
|
|
* Added support for the Conflux buffs granted by Shaper of Desolation, using a new option in the Configuration tab
|
|
* Fixed error that occured when trying to copy an item set
|
|
VERSION[1.4.40][2017/07/01]
|
|
* Added support for Manifest Dancing Dervish
|
|
* With that addition, the program should now support all active and support skills currently in-game
|
|
* Animated Guardians now correctly benefit from inherent Dual Wielding bonuses
|
|
* Glove enchantment skills no longer incorrectly benefit from support gems
|
|
VERSION[1.4.39][2017/06/30]
|
|
* You can now apply enchantments to Gloves
|
|
* Added support for all Glove enchantment skills
|
|
* Various minor tweaks and fixes
|
|
VERSION[1.4.38][2017/06/29]
|
|
* Added support for Devouring Totem
|
|
* Added basic support for Conversion Trap (calculations for mana cost, cooldown and duration)
|
|
* With the addition of support for those skills, the program now has support for all skill gems currently in-game
|
|
* Fixed issue introduced in 1.4.37 that prevented minions from gaining block chance from Necromantic Aegis shields
|
|
* The Melee Damage bonus from the Punisher buff is now correctly Physical-only
|
|
* Modifiers to the effect of Fortify should now apply correctly
|
|
VERSION[1.4.37][2017/06/26]
|
|
This update adds support for item sets:
|
|
* Item sets allow you to easily switch between different gear configurations in your build
|
|
* In the Items tab, click "Manage..." above the item slots to add or manage item sets
|
|
* There's also a shared item set list, which allows you to share entire sets of items between your builds
|
|
Other changes:
|
|
* Added support for Animate Weapon and Animate Guardian
|
|
* These skills utilise the new item set system; to equip items on Animated minions, create a new item set and
|
|
equip the items, then select the item set in the dropdown in the sidebar
|
|
* You can now zoom the passive tree with Page Up/Down in addition to the scroll wheel and Ctrl+Left/Right Click
|
|
* Various minor tweaks and fixes
|
|
VERSION[1.4.36][2017/06/22]
|
|
* The Consuming Dark is now properly supported; previously, both Chaos and Physical would Poison
|
|
For 3.0 builds:
|
|
* Updated item affixes; this will correct various oddities, such as missing affix names or incorrect values
|
|
VERSION[1.4.35][2017/06/21]
|
|
* Added skill parts to Reave and Vaal Reave for selecting the stage count
|
|
For 3.0 builds:
|
|
* Updated many uniques with changes from the 3.0 beta
|
|
* The split Net Regen calculation for Mind over Matter now only occurs when Life Regen is the dominant regen source
|
|
* This should fix the interaction between MoM and LL RF
|
|
VERSION[1.4.34][2017/06/19]
|
|
* Bleed and Ignite DPS are now shown in the Minion section of the sidebar
|
|
* The Mana Regen and ES Recharge calculations now correctly handle Recovery modifiers
|
|
For 3.0 builds:
|
|
* The damage of Minion Ailments have been corrected; previously they were using the same damage ratios as players,
|
|
when in fact they now deal 50% less Poison and Ignite damage, and 86% less Bleeding against stationary targets
|
|
* Note that the player damage ratios were increased in 3.0, so this restores minions to their previous damage
|
|
VERSION[1.4.33][2017/06/18]
|
|
For 3.0 builds:
|
|
* Updated the wording of various passives
|
|
* Many conditional modifiers on passives will now apply to Ailments
|
|
* Frostbolt and Ice Nova now have a "Cast on Frostbolt?" option in the Configuration tab to enable the 40% more Damage
|
|
* Updated poison and bleed damage ratios to 20% and 70% respectively
|
|
* The Bleed, Poison and Ignite sections of the Calcs tab now include breakdowns of the source damage for those ailments
|
|
* The breakdowns for Bleed, Poison and Ignite DPS have had some minor improvements in wording
|
|
* Damage Multiplier for Ailments from Critical Strikes is now displayed in the Crits section of the Calcs tab
|
|
* It should also now be calculated correctly
|
|
* All sources of added base damage should now apply to Ailments if they can also apply to the hit
|
|
VERSION[1.4.32][2017/06/17]
|
|
* Fixed error caused by Punishment
|
|
For 3.0 builds:
|
|
* The "# of Poison on Enemy" option in the Configuration tab now works for Vile Toxins
|
|
VERSION[1.4.31][2017/06/16]
|
|
* The Buff/Debuff Skill lists in the Calcs tab now have breakdowns that list all the modifiers granted by those skills
|
|
* Added an option to the Configuration tab for "Are you always on full Energy Shield?"
|
|
* Fixed issue causing gems with a low maximum level to sometimes be assigned the wrong default level
|
|
* Fixed issue causing the slot dropdown in the Skills tab to fail to update correctly under some conditions
|
|
For 3.0 builds:
|
|
* The new support gems have been updated with the new data from the beta patch
|
|
* Applied the following changes from the beta patch:
|
|
* Blade Vortex's per-blade damage multiplier now applies to Ailments
|
|
* Flameblast's per-stage damage multiplier no longer applies to Decay
|
|
* Incinerate's per-stage damage multiplier no longer applies to Decay
|
|
* Blade Flurry's per-stage damage multiplier no longer applies to Decay
|
|
* Minion's Decay DPS is now shown in the sidebar
|
|
* Immolate and Hypothermia's conditional modifiers now apply to Ailments
|
|
* Unbound Ailments's modifier to Effect of Ailments should now function correctly
|
|
* Fixed issue causing the "increased Physical Damage taken" stat from Maim Support to sometimes apply multiple times
|
|
VERSION[1.4.30][2017/06/16]
|
|
* Mind over Matter is now displayed in the Damage Taken section of the Calcs tab, instead of Other Defences
|
|
For 3.0 builds:
|
|
* Mind over Matter is now factored into the Net Regen calculation; Net Life Regen and Net Mana Regen are calculated
|
|
and displayed separately
|
|
VERSION[1.4.29][2017/06/15]
|
|
* Fixed an error that occasionally appeared when editing gems in the Skills tab
|
|
For 3.0 builds:
|
|
* Damage multipliers for skill parts (e.g Flameblast stages) should now correctly apply to Decay
|
|
VERSION[1.4.28][2017/06/14]
|
|
For 3.0 builds:
|
|
* Deadly Ailments' Ailment Damage modifier should now correctly apply to Ignite
|
|
* Fixed error caused by setting quality on Unbound Ailments
|
|
VERSION[1.4.27][2017/06/14]
|
|
* Added support for the additional totem modifier on Skirmish
|
|
For 3.0 builds:
|
|
* Added preliminary support for the 11 new support gems
|
|
* Note that these gems are still using pre-release data, so some stats may change once the beta patch is available
|
|
VERSION[1.4.26][2017/06/12]
|
|
* Added Bramble Cobra to the spectre library
|
|
* Added support for the Chaos degen from Forbidden Taste
|
|
For 3.0 builds:
|
|
* Damage multipliers for skill parts (e.g Flameblast stages) should now correctly apply to Damaging Ailments
|
|
* Added damage from buffs (e.g Heralds, Anger) should now correctly apply to Damaging Ailments
|
|
* Fixed the multiplier on Remote Mine
|
|
VERSION[1.4.25][2017/06/11]
|
|
* Added options to the Options dialog to show thousands separators in the sidebar or Calcs tab
|
|
* Fixed error that could result from importing a character into a 3.0 build
|
|
* A warning is now shown before importing a character into a 3.0 build
|
|
VERSION[1.4.24][2017/06/09]
|
|
* Converting builds between game versions will now automatically update the names of gems that been renamed
|
|
For 3.0 builds:
|
|
* Updated the base damage for Zombies, Raging Spirits and Skeleton Warriors
|
|
* The duration penalty from Rapid Decay should now apply correctly
|
|
VERSION[1.4.23][2017/06/09]
|
|
* Fixed issue causing some of the item type filters in the unique and rare databases to disable the other filters
|
|
For 3.0 builds:
|
|
* Modifiers to Area Damage should now apply to all instances of Area Damage over Time (Righteous Fire, Vortex, etc)
|
|
* Modifiers to Skill Effect Duration will now apply to Puncture's Bleed and Viper Strike's Poison
|
|
* The Decay calculation has been updated to account for the Damage over Time changes
|
|
* Elemental Damage with Attacks now correctly affects Ignite
|
|
VERSION[1.4.22][2017/06/09]
|
|
* Fixed bug causing certain skill stats to be ignored; this notably affected Blade Vortex and Wither
|
|
For 3.0 builds:
|
|
* Applied the Damage over Time changes
|
|
* The new DoT code hasn't been tested as thoroughly as it needs to be, so it may have mistakes
|
|
* Updated the bandit rewards
|
|
* Reverted some unintended changes to minion's skills made in 1.4.21
|
|
VERSION[1.4.21][2017/06/08]
|
|
For 3.0 builds:
|
|
* Updated skills (except for skills used by minions and spectres)
|
|
* Updated item bases
|
|
* Updated item modifiers (affixes, corrupted, master)
|
|
* Vaal Pact should now work correctly
|
|
VERSION[1.4.20][2017/06/08]
|
|
* You can now create builds for the 3.0 beta:
|
|
* You can choose the game version when creating a Build
|
|
* You can convert a build between versions using the new "Game Version" option in the Configuration tab
|
|
* All existing builds default to 2.6
|
|
For 3.0 builds:
|
|
* The passive tree has been updated
|
|
* Other changes (such as the Damage over Time overhaul) are still to come
|
|
VERSION[1.4.19][2017/06/07]
|
|
* The build list now has support for folders
|
|
* Importing from a build code no longer requires you to name the build before importing
|
|
* Fixed an error that could appear while using the item text editor
|
|
VERSION[1.4.18][2017/06/03]
|
|
* The "Craft item..." feature has been significantly enhanced:
|
|
* Modifiers are now available for all item types, not just Flasks and Jewels
|
|
* The affix lists now obey all restrictions that prevent certain modifiers from appearing together
|
|
* For example, selecting "inc. Attack Speed with Bows" on a jewel will exclude "inc. Physical Damage with Axes"
|
|
* You can now add custom modifiers to Magic and Rare items using the new "Add modifier.." button
|
|
* For applicable item types you can choose from Master and Essence modifiers, in addition to writing your own modifier
|
|
* All master mods have been removed from the rare templates, since they can easily be added using the new option
|
|
* Additional type filters have been added to the Unique and Rare databases
|
|
* Added a "# of Poison on Enemy" option to the Configuration tab for Growing Agony
|
|
* The Poison section in the Calcs tab now displays Max Poison Stacks
|
|
* Added Merveil's Blessed to the spectre library
|
|
* Orb of Storms no longer incorrectly benefits from modifiers to area damage
|
|
* Various minor tweaks and fixes
|
|
VERSION[1.4.17][2017/05/29]
|
|
* Added base radius for Zombie's slam
|
|
* Minions (including Spectres) will now show the correct attack range for their melee skills
|
|
* Fixed an error that would appear when equipping Blood of Corruption
|
|
* Corrected the radius for Infernal Blow
|
|
VERSION[1.4.16][2017/05/27]
|
|
* Items can now be corrupted via the new "Corrupt..." button that appears when viewing the item
|
|
* Explosive Arrow's additional radius per fuse is now factored into the area calculation
|
|
* Fixed an error that would sometimes appear when editing gems in the Skills tab
|
|
VERSION[1.4.15][2017/05/26]
|
|
This update adds support for level and attribute requirements:
|
|
* Item tooltips now show level and attribute requirements
|
|
* Level requirements shown for items imported from in-game may be lower than in-game; this cannot be avoided
|
|
* Some previously-imported items may display a more accurate level requirement if they are re-imported
|
|
* The gem selectors in the Skills tab now have tooltips that show level and attribute requirements, plus some other details
|
|
* The sidebar now shows your attribute requirements if they aren't met
|
|
* The Attributes section of the Calcs tab now shows attribute requirements, with detailed breakdowns
|
|
Other changes:
|
|
* Witchfire Brew's Vulnerability aura now interacts correctly with Umbilicus Immortalis
|
|
VERSION[1.4.14][2017/05/24]
|
|
* Added an option to the Configuration tab for "Have you been Crit Recently?"
|
|
* Fixed some issues with item templates and the All items/Shared items lists
|
|
VERSION[1.4.13][2017/05/20]
|
|
* Detonate Dead now has an input in the Configuration tab for "Corpse Life"
|
|
* Added support for Hungry Abyss
|
|
VERSION[1.4.12][2017/05/19]
|
|
* The Items tab now has a "Shared items" list which is shared between all of your builds
|
|
* Added an Options screen, accessed via a new button at the bottom left corner. The following options have been added:
|
|
* Proxy server: specifies the proxy that the program should use when updating or importing characters
|
|
* Build save path: overrides the default save location for builds
|
|
* Node Power colours: changes the colour scheme used for the node power display
|
|
* The breakdowns for hit damage types now show the percentage of total hit damage that is being dealt as that type
|
|
* The stat differences shown in passive skill tooltips can now be toggled on and off by pressing Ctrl+D
|
|
* Some friendly toasts have set up camp in the bottom left corner, and may appear occasionally to convey various messages
|
|
* With the new installer versions, the program will always update itself when started for the first time, but will still
|
|
start even if the update check fails
|
|
VERSION[1.4.11][2017/05/16]
|
|
* Fixed a stack overflow error that could occur when trying to view breakdowns in the Calcs tab
|
|
* Fixed interaction between weapon swap and skills granted by items
|
|
* Consolidated the program's various list controls; their appearence and behaviour should be largely unchanged,
|
|
aside from some minor enhancements
|
|
* Various minor tweaks and fixes
|
|
VERSION[1.4.10][2017/05/12]
|
|
* Added support for weapon swap:
|
|
* You can switch between the two weapon sets using the new buttons above the Weapon 1 slot on the Items tab
|
|
* Skills in the inactive weapon set are automatically disabled
|
|
* Switching weapon sets will automatically update the main skill selection if the current main skill is socketed in the
|
|
set being deactivated and there is a skill socketed in the set being activated
|
|
* Importing character items will now import both weapon sets
|
|
* Added support for "X% chance to deal Double Damage" modifiers
|
|
* The comparison tooltip for passive trees now displays the number of refund points needed to switch to that tree
|
|
* Added an option to the Configuration tab for "# of Freeze/Shock/Ignite on Enemy" (for The Taming)
|
|
* Fixed several anomalies in the handling of duplicate support gems
|
|
Also, for those interested in supporting the development of the program I now have a Patreon page.
|
|
You can find the link in the About window.
|
|
VERSION[1.4.9][2017/05/08]
|
|
* AoE Radius and Weapon Range are now calculated and displayed in the "Skill type-specific Stats" section of the Calcs tab
|
|
* The breakdowns for those calculations feature a visual display of the area size
|
|
* The base radius values of some skills are not known, so they will not be shown
|
|
* Explosive Arrow now has separate skill parts for 1 fuse and 5 fuses
|
|
* Added support for Convocation
|
|
* Rallying Cry's buff is now able to affect minions
|
|
* The character limit for build names has been increased to 100; the build list has also been widened
|
|
* Spells of the correct type will now be considered to be Triggered when socketed into Mjolner and Cospri's Malice
|
|
* Infernal Blow no longer incorrectly benefits from modifiers to area damage
|
|
VERSION[1.4.8][2017/05/02]
|
|
* Added a Physical Damage Reduction estimate for Armour; by default the estimate is made using the same damage value
|
|
used in-game on the character sheet, but it can be overriden using a new option in the Configuration tab
|
|
* Added a new "Damage Taken" section to the Calcs tab that shows the incoming damage multipliers for each damage type
|
|
* These factor in mitigation (resistances/armour) and modifiers to damage taken
|
|
* The multipliers for hits and DoTs are calculated and shown separately
|
|
* The multiplier for Physical hit damage includes the Physical Damage Reduction estimate mentioned above
|
|
* Added self-degen calculations for Righteous Fire and Blood Rage:
|
|
* The sidebar will display "Total Degen" and "Net Regen" (Total Regen minus Total Degen)
|
|
* Detailed breakdowns for these calculations can be found in the new Damage Taken section of the Calcs tab
|
|
* Added combined avoidance chances for Melee/Projectile/Spell to the Other Defences section of the Calcs tab which
|
|
factor in evasion, block, and dodge
|
|
* Added support for Arrow Dancing
|
|
* The "increase maximum Life if no worn Items are Corrupted" stat on Voll's Vision should now apply correctly
|
|
* Corrected the range of the life modifier on The Perfect Form
|
|
* Corrected The Alyardex's variants
|
|
* Fixed issue that prevented the program's title bar from appearing at low screen resolutions
|
|
VERSION[1.4.7][2017/04/20]
|
|
* A new section has been added to the Configuration tab for Map Modifiers and Player Debuffs
|
|
* This section contains options for simulating many map modifiers, as well as self-curses
|
|
* Added support for Self-Flagellation
|
|
* Corrected the range of the increased Physical Damage modifier on Edge of Madness
|
|
VERSION[1.4.6][2017/04/20]
|
|
* Fixed bug introduced in 1.4.5 that prevented Onslaught and Unholy Might from applying correctly
|
|
* The minion modifiers on the jewel templates are now correctly hidden when their value is set to 0
|
|
VERSION[1.4.5][2017/04/19]
|
|
* Added support for Goatman Fire-raiser's Magma Orb skill
|
|
* Demigod items and legacy (pre-1.2.0) quiver types can now be imported
|
|
* Fixed issue causing the enchanting UI to only show enchantments for the first skill in each socket group
|
|
* Fixed issue preventing the life/mana leech boot enchantment from working
|
|
VERSION[1.4.4][2017/04/17]
|
|
This update fixes two issues affecting the damage calculations for minions.
|
|
As a result, the calculated DPS for many minion skills will change to some degree:
|
|
* All golem skills will gain up to 25% DPS
|
|
* Other minion's attacks will generally lose up to 30% DPS, but some may gain DPS
|
|
* Other minion's spells are generally unaffected, but some will gain up to 10% DPS
|
|
* Zombies, Skeleton Warriors and Raging Spirits are not affected
|
|
Other changes:
|
|
* Improved the DPS calculation for Blade Vortex skills used by spectres:
|
|
* The blade count can be set using a new option for Raise Spectre in the Configuration tab
|
|
* The skills now have a hit rate override, which allows the DPS to be calculated properly
|
|
* Added support for the Raise Spiders skill granted by Arakaali's Fang
|
|
* Added support for the Spectral Spirits skill granted by Essence of Insanity
|
|
* Added the attack rate cap for Blink/Mirror Arrow clones
|
|
VERSION[1.4.3][2017/04/16]
|
|
* Added Fighting Bull, Kraityn's Sniper, Shadow Lurker and Kaom's Chosen to the spectre library
|
|
* Added options to the Configuration tab to enable charges for all minions
|
|
* Corrected the minion damage modifier on the Cobalt Jewel template, and added the minion life modifier
|
|
* Fixed issue causing minions to trigger Elemental Equilibrium
|
|
VERSION[1.4.2][2017/04/16]
|
|
* Added support for Beacon of Corruption's Caustic Cloud (adds an extra 'Caustic Cloud' skill to your minions)
|
|
* Added Goatman Fire-raiser, Towering Figment, Noisome Ophidian and Pocked Lanternbearer/Illuminator to the spectre library
|
|
* Fixed the flat mana modifier on Grand Spectrum
|
|
VERSION[1.4.1][2017/04/16]
|
|
* Added Slashed Miscreation, Spectral Scoundrel and Cannibal Fire-eater to the spectre library
|
|
* The DPS for monster versions of Blade Vortex won't be accurate yet
|
|
* Added support for the modifier on The Anima Stone that grants an additional golem with 3 Primordial jewels
|
|
* The Zombie's Slam skill should now count as a melee skill
|
|
* Minion and Totem Elemental Resistances Support now correctly applies resistances to minions
|
|
* Fixed the minion damage conversion from The Scourge
|
|
* Fixed the golem damage modifier on Primordial Harmony
|
|
* Fixed the Zombie Slam modifiers on Violent Dead
|
|
VERSION[1.4.0][2017/04/15]
|
|
This update adds support for Minions:
|
|
* Added support for the following skills:
|
|
* Blink Arrow
|
|
* Mirror Arrow
|
|
* Raise Spectre:
|
|
* A library of commonly used spectres has been added; with Raise Spectre selected as the main skill,
|
|
you can click "Manage Spectres..." to browse it and add spectres to your build
|
|
* The level of the spectre can be set via a new option in the Configuration tab
|
|
* Spectre curses are disabled by default, and can be enabled in the Configuration tab
|
|
* Raise Zombie
|
|
* Summon Raging Spirit
|
|
* Summon Skeletons
|
|
* Vaal Summon Skeletons (except generals)
|
|
* Summon Spectal Wolf (from The Scourge)
|
|
* Added minion support for:
|
|
* Summon Chaos Golem
|
|
* Summon Flame Golem
|
|
* Summon Ice Golem
|
|
* Summon Lightning Golem (the Wrath aura can be enabled via a new option in the Configuration tab)
|
|
* Summon Stone Golem
|
|
* Added support for:
|
|
* Minion Instability (adds an extra 'Minion Instability' skill to your minions)
|
|
* Necromantic Aegis
|
|
* Most minion-related helmet enchantments
|
|
Other changes:
|
|
* A new section has been added to the Configuration tab for skill-specific options
|
|
* The section will only appear if at least one of your skills have options
|
|
* The only options added so far are those mentioned above, but more will be added later
|
|
* Skill cooldowns are now calculated and displayed
|
|
* Corrected or updated the wording of modifiers on several uniques
|
|
* Fixed several "NaN" values that could appear for mana-related stats when Blood Magic is allocated
|
|
VERSION[1.3.26][2017/04/08]
|
|
* Modifiers to Area of Effect of Aura Skills now correctly apply to curses supported by Blasphemy
|
|
* Corrected the implicits on Maraketh One-Handed Swords (thanks sherardy)
|
|
VERSION[1.3.25][2017/04/06]
|
|
* You can now export and import builds directly to/from Pastebin.com links
|
|
* Added support for the "Claw X also apply to Unarmed" modifiers on Rigwald's Curse
|
|
* The conditional penetration modifier on imported copies of The Wise Oak should now be recognised correctly
|
|
VERSION[1.3.24][2017/04/05]
|
|
This update adds support for Life/Mana Leech and Life/Mana/ES Gain on Hit:
|
|
* All sources of Leech and Gain on Hit are supported, including "Damage dealt by your Totems is Leeched to you"
|
|
* For skills with a known hit rate (i.e skills that show DPS instead of Average Damage), the combined rate of recovery
|
|
from Leech and Gain on Hit is displayed in the sidebar
|
|
* For other skills, the total amount leeched/gained from one hit is displayed instead
|
|
* Detailed breakdowns of Leech and Gain on Hit can be found in the new "Leech & Gain on Hit" section in the Calcs tab
|
|
Other changes:
|
|
* Added support for the additional Siege Ballista totems modifier on Iron Commander
|
|
* The "%Inc Armour from Tree" and "%Inc Evasion from Tree" sidebar stats now include "increased Evasion Rating and Armour"
|
|
* Various minor tweaks and fixes
|
|
VERSION[1.3.23][2017/03/31]
|
|
* Helmets and Boots can now be enchanted via the new "Apply Enchantment..." button that appears when viewing the item
|
|
* Added support for more helmet enchants; the vast majority of them should now work
|
|
* Added support for the conditional penetration stat on The Wise Oak
|
|
* Corrected the base of Lycosidae
|
|
* The quality bonus on Blood Rage now applies correctly
|
|
VERSION[1.3.22][2017/03/28]
|
|
* The sidebar can now displays two Crit Chance values:
|
|
1. Crit Chance:
|
|
* This is the skill's "real" crit chance, as displayed in the in-game character sheet
|
|
* If your crit chance is capped, this value will always be 95%, unlike your effective crit chance (which can be lower)
|
|
2. Effective Crit Chance:
|
|
* This is the value previously shown as "Crit Chance"
|
|
* This estimates your true crit chance, factoring in accuracy and "Crit Chance is Lucky"
|
|
* Added an option to the Configuration tab for "Are you Leeching?"
|
|
* Essence Drain now uses "Average Damage" mode
|
|
* Phasing is now enabled automatically if you have Quartz Infusion and maximum frenzy charges
|
|
* The Red/Green/Blue Nightmare jewels now correctly apply to the conditional resistance stats in the Sanctuary cluster
|
|
* Corrected the crit chance modifier on Pre-2.0.0 Windripper
|
|
* Updated "The Oak" to mirror the changes to Springleaf in 2.6
|
|
* The program should now correctly prompt to save the current build before updating
|
|
VERSION[1.3.21][2017/03/20]
|
|
With this update, the handling of buffs and debuffs has been improved:
|
|
* Having multiple copies of the same flask or buff/debuff skill active is now handled correctly
|
|
* When multiple copies are present, the highest value of each stat is used
|
|
* The enemy curse limit is now calculated and respected; when the limit is exceeded:
|
|
* Blasphemy curses take priority over other curses
|
|
* The Vulnerability aura from Witchfire Brew takes priority over non-Blasphemy curses
|
|
* Otherwise, curses are prioritised according to their ordering in the Skills tab
|
|
Other changes:
|
|
* Punishment is now supported (this was mostly made possible by the buff overhaul)
|
|
* Generosity is now supported
|
|
* Block Chance Reduction is now supported (although it has no effect)
|
|
* Several uniques have received minor corrections to the wording of stats
|
|
VERSION[1.3.20][2017/03/17]
|
|
* Added skill parts to Vaal Fireball that match those on Fireball
|
|
* Reverted the rounding change from the previous update, as the change in the game has been reverted also
|
|
* Fixed issue that caused passive node stats to lose tags (such as conditions) when converted by certain jewels
|
|
* Corrected the implicits on many item bases that received undocumented buffs in 2.6
|
|
* Various minor tweaks and fixes
|
|
VERSION[1.3.19][2017/03/09]
|
|
* Changed the rounding method for flask/aura/buff/curse effect to reflect the change in 2.6
|
|
* Relics can now be imported, and copied from in-game
|
|
* Fixed behaviour of the "Both slashes" skill part of Lacerate when only using one weapon
|
|
* Corrected the implicits of Maraketh sceptres
|
|
* Various minor tweaks and fixes
|
|
VERSION[1.3.18][2017/03/05]
|
|
* Added support for threshold jewels:
|
|
* Most of the relevant modifiers from threshold jewels should now be supported
|
|
* The tooltips for jewel sockets now indicate which types of threshold jewels will work there
|
|
* Added and updated many new uniques (shoutout to chuanhsing for the list on PoEDB)
|
|
* Applied the remaining balance changes to unique items (including threshold jewels)
|
|
* Updated all item bases (thanks Patrick for doing most of the work)
|
|
* Claw and Sword uniques and templates have been updated to account for the new implicits
|
|
* Corrected the conversion on Wild Strike
|
|
VERSION[1.3.17][2017/03/04]
|
|
* Updated skill data to 2.6
|
|
* Minor update of the passive tree data; this fixes the Storm Weaver pathing
|
|
* Added many new uniques
|
|
VERSION[1.3.16][2017/03/03]
|
|
* Added a skill part to Lacerate to simulate the target being hit by both slashes
|
|
* Added support for the "Damage while you have no Frenzy Charges" modifier on Daresso's Passion
|
|
* Updated the conversion values of Wild Strike, Ice Shot and Frost Blades (thanks viromancer)
|
|
VERSION[1.3.15][2017/03/02]
|
|
* The skill gem search field can now search by gem tag (e.g 'support' or 'aura')
|
|
* Removed the bonus Energy Shield from Vaal Discipline
|
|
* Node location displays in the Items and Calcs tabs will now render correctly
|
|
* Fixed error that resulted from entering certain characters into search fields
|
|
VERSION[1.3.14][2017/03/02]
|
|
This update implements the AoE changes for 2.6:
|
|
* Changed the Area Radius Modifier output in the Calcs tab to Area of Effect Modifier
|
|
* Updated the stats for Increased Area of Effect, Concentrated Effect and Melee Splash
|
|
* Changed Area Radius modifiers on uniques to Area of Effect
|
|
* Changed the Area of Effect value on Illuminated Devotion to match that listed in the patch notes
|
|
* The area of effect of many skills will be incorrect until all the data is made available in the patch
|
|
Other changes:
|
|
* Added support for the "Arrows that Pierce cause Bleeding" stat on Slivertongue
|
|
* Added support for the increased Golem Buff Effect stat on Primordial Eminence
|
|
* Corrected the implicits added when crafting Wands and Sceptres
|
|
* The (possibly incorrect) pathing in the Storm Weaver cluster should now render correctly
|
|
* Fixed an error that would occur when loading certain builds
|
|
VERSION[1.3.13][2017/03/02]
|
|
* Updated tree to 2.6.0
|
|
VERSION[1.3.12][2017/03/02]
|
|
This update brings some of the changes for 2.6; other changes are awaiting updated data.
|
|
* Almost all balance changes to unique items have been applied
|
|
* Implicits for most weapon types have been updated
|
|
* Added the four new uniques announced thus far
|
|
* A new Unset Ring template has been added, with the new + to Level of Socketed Gems modifier
|
|
* The +2 Chaos Staff template is now +3
|
|
Other changes:
|
|
* The "Blocked Recently" option has been replaced with separate options for "Blocked an Attack" and "Blocked a Spell"
|
|
* Caustic Arrow's hits no longer incorrectly benefit from Area Damage
|
|
* Ancestral Protector and Ancestral Warchief now correctly use the main hand only
|
|
VERSION[1.3.11][2017/02/26]
|
|
* When importing a character you can now choose to delete existing data (jewels, skills, equipment) before importing
|
|
* Wither now shows the secondary duration (%increased Chaos Damage Taken) instead of the primary duration (Hinder)
|
|
* Local increased Accuracy modifiers on weapons are now correctly multiplicative with global increased Accuracy
|
|
VERSION[1.3.10][2017/02/23]
|
|
* Added support for the helmet enchants that grant increased Buff Effect from Golems
|
|
* Added an option to the Configuration tab for "Is the enemy Rare or Unique?"
|
|
* Skills that cause Bleeding now have an option in the Configuration tab for "Is the enemy Moving?"
|
|
* Two-Toned Boots should now be handled correctly; all 3 variants should import correctly, and are available to craft
|
|
VERSION[1.3.9][2017/02/23]
|
|
* Projectile skills now have an option in the Configuration tab for "Projectile travel distance"
|
|
* Point Blank, and the scaling Pierce chance from Powerful Precision, are now supported
|
|
* Far Shot is not supported yet, as the scaling is unknown
|
|
* Freezing Pulse's damage and freeze chance can now scale with distance (factoring in projectile speed)
|
|
VERSION[1.3.8][2017/02/22]
|
|
* Flicker Strike now shows DPS instead of Average Damage
|
|
* Added an extra option for Elemental Equilibrium to ignore the hit damage of your main skill
|
|
* Added options to the Configuration tab for "Taunted an Enemy Recently" and "Enemy is Taunted"
|
|
VERSION[1.3.7][2017/02/22]
|
|
* The "enemy is a Boss" option in the Configuration tab now has 2 modes: Standard Boss, and Shaper/Guardian
|
|
* Standard Boss is equivelant to the old boss setting (30/30/30/15 resists, -60% curse effect)
|
|
* Shaper/Guardian applies: 40/40/40/25 resists, -80% curse effect, 50% less Bleed/Poison/Ignite Duration
|
|
* Witchfire Brew's Vulnerability aura now correctly accounts for less curse effect on bosses, and now counts for Malediction
|
|
VERSION[1.3.6][2017/02/21]
|
|
* Added a skill part for Barrage that calculates the DPS from all projectiles hitting the target
|
|
* The breakdown for Crit Chance in the Calcs tab now shows how far overcapped your crit chance is
|
|
* Empower/Enhance/Enlighten now default to level 3; Portal/Detonate Mines default to level 1
|
|
* Fixed issue that caused some existing items to lose quality; all affected items will be fixed automatically
|
|
VERSION[1.3.5][2017/02/21]
|
|
* Added support for the extra Chaos Damage from Malediction
|
|
* The bonus only applies with "Have you killed Recently?" enabled, and scales based on the number of active curse skills
|
|
* Added options to the Configuration tab for:
|
|
* Are you always on Full Energy Shield?
|
|
* Do you have a Totem summoned?
|
|
* Have you been hit by Fire/Cold/Lightning Recently? (for Paragon of Calamity)
|
|
* Have you used a Warcry Recently?
|
|
* Consumed a corpse Recently?
|
|
* Added support for the "Consecrated Ground grants 40% increased Damage" modifier from Sanctify
|
|
* The total Damage taken from Mana before Life is now displayed in the Other Defences section in the Calcs tab
|
|
* The Items tab now only normalises quality on items when they are first added, allowing the quality to be edited if necessary
|
|
VERSION[1.3.4][2017/02/20]
|
|
* Added support for the Offering skills and Mistress of Sacrifice
|
|
VERSION[1.3.3][2017/02/19]
|
|
* Added support for Intuitive Leap
|
|
* Added support for the Decay effect granted by Essence of Delirium
|
|
* Added support for the Fire Burst skill granted by Essence of Hysteria
|
|
VERSION[1.3.2][2017/02/18]
|
|
* Added support for the "increased Effect of Buffs on You" modifier on Ichimonji
|
|
* Added basic support for Detonate Dead; only the base damage is used
|
|
* The points display in the top bar will now move to the right of center if the Save/Save As buttons would cover it
|
|
* Fixed issue preventing Unarmed from being correctly detected
|
|
VERSION[1.3.1][2017/02/18]
|
|
* Added socket count to the tooltips in the passive tree selection dropdown menu
|
|
* Added percentage values to the per-point stat differences for passive nodes
|
|
* Flameblast's 10 Stages skill part now uses a x0.1 DPS multiplier instead of a 90% less Cast Speed modifier
|
|
* The cast rate will now reflect the time taken to build each stage, rather than the total time to build 10 stages
|
|
* This change will prevent an issue where adding increased cast speed would have no effect under some conditions
|
|
* Skills that only use the main-hand when dual wielding will now be handled correctly
|
|
VERSION[1.3.0][2017/02/16]
|
|
This update adds support for Flasks:
|
|
* Flask slots have been added to the Items tab. Checkboxes next to each slot allow the flasks to be individually activated.
|
|
* All flask-related modifiers are now supported
|
|
* Flask modifiers have been added to the belt templates; this will not affect items previously created from templates
|
|
* All unique flasks have been added to the Uniques database
|
|
* There will not be templates for flasks; custom flasks can be created using the new crafting system
|
|
Additionally, a new item crafting system has been added:
|
|
* You can access it by clicking "Craft item..." in the Items tab
|
|
* You can choose the rarity and base type of the item from lists
|
|
* For flasks and jewels, you can choose the item's affixes from lists once you've created the item
|
|
* For other items, modifiers must be added manually for now, so you may continue to use templates for them
|
|
Other changes:
|
|
* You can now have multiple passive trees within one build!
|
|
* To add more trees, select "Manage trees..." from the new dropdown at the bottom left corner of the Tree tab
|
|
* Different trees may have different jewels socketed in them
|
|
* Hovering over a passive tree in the dropdown will show you the stat differences from switching to that tree
|
|
* Hovering over gem names in the gem dropdown now shows the stat differences from selecting that gem
|
|
* Hovering over the gem enable checkbox now shows the stat differences from enabling/disabling that gem
|
|
* Passive node stat differences now show the value per point when showing the difference from multiple passives
|
|
* Fixed issue preventing Elemental Equilibrium from functioning correctly with skills that don't hit
|
|
VERSION[1.2.41][2017/02/13]
|
|
* The program now shows the save prompt before updating if there are unsaved changes
|
|
* Added options to the Configuration tab for: Enemy Blinded, Dealt Non-Crit Recently, Ignited/Frozen an Enemy Recently
|
|
* Stat differences for allocating/deallocating passives will no longer be incorrect when certain radius jewels are used
|
|
VERSION[1.2.40][2017/02/11]
|
|
* Movement Speed is now calculated and displayed in the sidebar and Calcs tab (in Other Defences)
|
|
* Fixed display issue in the breakdown for ignite DPS
|
|
* Fixed issue preventing some condition toggles from showing when related passive nodes are allocated
|
|
VERSION[1.2.39][2017/02/08]
|
|
This update adds full support for Dual Wielding:
|
|
* DPS calculations for dual wield skills will now use both weapons if they are usable with the skill
|
|
* Calculations for bleed, poison and ignite will correctly factor in both weapons
|
|
* Dual Strike is now supported
|
|
Other changes:
|
|
* Importing the passive tree from PoEPlanner links will now work with links created by the latest version of the site
|
|
* Fixed error when showing the tooltip for Kondo's Pride
|
|
* Various minor tweaks and fixes
|
|
VERSION[1.2.38][2017/02/05]
|
|
* Fixed error when hovering over a passive node with a main skill that isn't compatible with the equipped weapons
|
|
VERSION[1.2.37][2017/02/05]
|
|
* Attack skills will now only work if your equipped weapons can be used with that skill
|
|
* Dual Wield attack skills will now use the off hand weapon if the main hand isn't compatible with the skill
|
|
* If both weapons are compatible the calculations will still only use the main hand; full dual wield support is coming soon
|
|
* Added skill parts to Blast Rain to allow calculation of DPS against a target that's being hit by all 4 explosions
|
|
* Added a "Have you Blocked Recently?" option to the Configuration tab
|
|
* Added the block chance buff for Tempest Shield
|
|
VERSION[1.2.36][2017/01/31]
|
|
* Condition toggles in the Configuration tab will now only appear if the condition is actually used by the build
|
|
* Added support for "Ignited Enemies Burn faster" modifiers
|
|
* Added options to the Configuration tab for "Are you on Shocked/Burning/Chilled Ground"
|
|
* Character imports will now work even if the capitalisation of the account name is incorrect
|
|
VERSION[1.2.35][2017/01/29]
|
|
With this update, the way the program handles the calculation of crit damage has been improved.
|
|
Damage for crits and non-crits are now calculated and tallied separately, and combined later, instead of only
|
|
calculating non-crit damage, and deriving crit damage from that. This has allowed for the following changes:
|
|
* Inevitable Judgement is now supported!
|
|
* Other modifiers that only apply to crit or non-crit damage are now supported:
|
|
* Choir of the Storm's increased lightning damage modifier
|
|
* Marylene's Fallacy's less damage on non-critical strikes
|
|
Additionally, the handling of secondary effects (bleed, poison, ignite, shock, and freeze) has been improved.
|
|
The calculations for base damage and overall chance to inflict can now handle having different chances to inflict on
|
|
crits and non-crits. This has allowed for the following changes:
|
|
* Ignite/shock/freeze calculations now account for the guaranteed chance to inflict on critical strike
|
|
* This will greatly improve the accuracy of ignite DPS calculations for crit-based builds when in "Average Damage" mode,
|
|
as ignite's base damage will be heavily skewed in favour of crit
|
|
* Modifiers that grant a chance to poison/bleed on crit are now supported and correctly simulated
|
|
* The existing support for Adder's Touch has been reworked to use the new system
|
|
* The base damage for shock and freeze is now calculated, and used to compute the maximum enemy life against
|
|
which those effects will be able to apply; the results appear in the breakdowns for Shock/Freeze Dur. Mod
|
|
VERSION[1.2.34][2017/01/27]
|
|
* IIQ/IIR totals are now shown in the "Other Effects" section in the Calcs tab
|
|
* Enabling the "on Consecrated Ground" option now applies the 4% life regen granted by that ground effect
|
|
VERSION[1.2.33][2017/01/21]
|
|
* The aura effects granted by Unwavering Faith and Commander of Darkness now correctly benefit from aura effect modifiers
|
|
* The calculation of crit chance now factors in accuracy when in Effective DPS mode
|
|
VERSION[1.2.32][2017/01/15]
|
|
* The program now calculates Total Damage per Ignite and Total DPS inc. Ignite when you have Emberwake equipped
|
|
* Added a "Have you been Savage Hit Recently?" option to the Configuration tab
|
|
* The calculation of Total DPS inc. Poison now factors in hit chance
|
|
* Fixed the bonus crit chance for Ice Spear's second form
|
|
* Vaal skills now correctly benefit from Vaal skill modifiers
|
|
* The breakdown for poison duration now correctly displays the poison duration modifier instead of the skill modifier
|
|
VERSION[1.2.31][2017/01/08]
|
|
* Added two new templates for sceptre attack builds
|
|
* Corrected the implicits on the wand and sceptre templates
|
|
* Fixed the rounding on life/mana reservation calculations
|
|
* Fixed the "additional Block Chance with Staves" modifier
|
|
VERSION[1.2.30][2016/12/30]
|
|
* Added options to the Configuration tab for "Are you Ignited/Frozen/Shocked"
|
|
* Discharge's damage penalty when triggered will now apply correctly
|
|
* Skin of the Loyal and Skin of the Lords' Energy Shield values are now correctly removed
|
|
VERSION[1.2.29][2016/12/26]
|
|
* Added an "Enemy is Hindered" option to the Configuration tab
|
|
* Added a "Crit Chance is Lucky" option to the Configuration tab
|
|
VERSION[1.2.28][2016/12/22]
|
|
* Added skill parts to Blade Vortex to enable calculation of DPS with different blade counts
|
|
* Blade Vortex now has a hit rate override which replaces the cast rate when calculating the skill's DPS
|
|
* This will allow you to see the skill's true DPS at a given blade count
|
|
* The calculation of Ignite base damage can now be controlled using a new option in the Configuration tab
|
|
VERSION[1.2.27][2016/12/21]
|
|
* Cast when Channelling now overrides the cast rate of the triggered skill, allowing the DPS of that skill
|
|
to be calculated correctly
|
|
* Added an option to the Configuration tab to enable the Intimidate debuff on the enemy
|
|
* Jewel tooltips on the passive tree can now be hidden by holding Shift
|
|
* Corrected a display issue in the breakdown for Bleed that showed the wrong percentage of base damage
|
|
* Energised Armour now correctly converts the ES-from-Shield node in the Mind Barrier cluster
|
|
* Many skill-specific modifiers (such as helmet enchants) that weren't previously recognised should now be working
|
|
* New installer versions are available, and are recommended if you need to install the program again
|
|
* The new standalone install no longer forces an update check when run for the first time, and will never ask for
|
|
administrator privileges to update itself (as currently happens when certain files need to be updated)
|
|
VERSION[1.2.26][2016/12/14]
|
|
* The sidebar now displays a DPS or Average Hit total that factors in Poison
|
|
* Added support for the Bone Nova skill granted by Uul-Netol's Embrace
|
|
* Added support for the Molten Burst skill granted by Ngamahu's Flame
|
|
* Fixed the handling of mana costs for totem-cast auras
|
|
* Corrected the no-crit-multiplier modifier on Kongor's Undying Rage
|
|
VERSION[1.2.25][2016/12/13]
|
|
* Added support for the Abberath's Fury skill granted by Abberath's Hooves
|
|
* Added support for the Lightning Bolt skill granted by Choir of the Storm and Voice of the Storm
|
|
* Fixed a conflict between the Physical to Lightning support gem and certain skill conversions
|
|
VERSION[1.2.24][2016/12/10]
|
|
* Added attributes to the jewel templates
|
|
* You can now zoom the tree by Ctrl+Left/Right-Clicking, in addition to using the mousewheel
|
|
* Added support for the Block/Dodge conversion modifiers on the 3 Nightmare jewels
|
|
VERSION[1.2.23][2016/12/10]
|
|
* Added and updated more uniques from 2.5.0
|
|
* Added a new skill part to Blade Flurry that approximates the DPS from releasing every time you hit 6 stages
|
|
* Added support for the Cast on Melee Kill and Cast while Channelling support gems
|
|
VERSION[1.2.22][2016/12/04]
|
|
* Added many more uniques from 2.5.0, and updated mods on others
|
|
* Updated existing uniques that were changed in 2.5.0
|
|
VERSION[1.2.21][2016/12/03]
|
|
* Updated the skill data to 2.5.0
|
|
* Added the Elreon flat chaos mod to the ring and amulet templates
|
|
* Added support for the "Auras you Cast" modifiers in Guardian and Necromancer
|
|
* Passives/items that affect mana cost will now display the mana cost change in green if the cost is reduced,
|
|
and red if the cost is increased (i.e the reverse of the behaviour for other stats)
|
|
* Skills that cannot miss will now correctly have a 100% chance to hit
|
|
* Fixed issue that could cause the stat comparisons in item and passive node tooltips to show incorrect values if
|
|
Elemental Equilibrium is used
|
|
* The error messages displayed when a character import fails due to connection issues are now more readable
|
|
* Fixed the program's saved window position becoming invalid if the program was closed while minimised
|
|
VERSION[1.2.20][2016/12/02]
|
|
* Added 'The Pandemonius', 'Light of Lunaris', 'The Surrender' and 'Malachai's Vision'
|
|
* Added support for the Minion and Totem Elemental Resistances gem
|
|
* The new elemental damage multiplier has been added to this gem
|
|
* Added support for the Spell Damage->Attack Damage modifier on Crown of Eyes
|
|
* Imported items no longer have their quality normalised
|
|
* Fixed Avatar of Fire not working after the passive tree update
|
|
* Fixed bug preventing Cold Steel from applying both conversions
|
|
* Corrected the ranges of the crit multipler modifiers on the jewel templates
|
|
* Various minor tweaks and fixes
|
|
VERSION[1.2.19][2016/11/30]
|
|
* Updated the passive tree to 2.5.0
|
|
* Added 'The Halcyon'
|
|
* Added an "enemy at Close Range" condition for Chin Sol
|
|
* Corrected the projectile damage taken stat on Projectile Weakness
|
|
* Fixed error that could result from loading certain builds saved prior to version 1.0.27
|
|
VERSION[1.2.18][2016/11/29]
|
|
* Added 3 new Jewel templates
|
|
* Added 'Tulfall'
|
|
* Creating a new build now opens an unnamed build rather than asking for a build name
|
|
* You will be prompted to name the build when saving
|
|
* The program now opens a new build when run for the first time
|
|
* Added support for Elemental Equilibrium; when this passive is allocated, new options will appear in the Configuration tab
|
|
to allow you to indicate which damage types the enemy has been hit by before being hit by your main skill
|
|
* The enemy's resistances will update after the skill's hit damage is calculated, so that any damage over time effects are
|
|
calculated correctly
|
|
VERSION[1.2.17][2016/11/28]
|
|
* Added 'Tulborn' and 'Voice of the Storm'
|
|
* Added support for Mastermind of Discord; when this passive is allocated, new options will appear in the Configuration tab
|
|
to allow you to indicate which skill types you are using
|
|
* Conversion modifiers are now listed in the breakdowns for hit damage in the Calcs tab
|
|
* Added 2x multiplier to Cyclone's DPS to match the in-game tooltip
|
|
* Fixed bug preventing the buff from Summon Lightning Golem from applying correctly
|
|
VERSION[1.2.16][2016/11/25]
|
|
* The build list can now be sorted by name, class or time of last edit
|
|
* The save prompt will now show when closing the program if there are unsaved changes
|
|
* Fixed issue caused by right-clicking a jewel socket on the passive tree when there's no jewels in the build
|
|
* Various minor tweaks and fixes
|
|
VERSION[1.2.15][2016/11/25]
|
|
* Added all uniques so far announced for 2.5.0
|
|
* Most of their special modifiers should be working; as usual anything in blue should work, anything in red won't
|
|
* Note that for Shade of Solaris you must set the "Have you Crit Recently" condition in the Configuration tab
|
|
* You can now edit an item's text to change the name, base type or modifiers:
|
|
* Double-click on an item, then click "Edit..."
|
|
* When in the item editor, hovering over the Save button will show the item's tooltip
|
|
* You can also create items from scratch using this method, with the new "Create custom..." button
|
|
* This feature is mainly a stopgap until a more usable item editor is implemented
|
|
* When copying an item from the "All items" list, the modifier ranges are now preserved
|
|
* This means you can copy items that have been created from templates without losing the modifiers
|
|
* The rare templates have been updated, with some new bases and modifiers added
|
|
* Added several conditions to the Configuration tab
|
|
* Various minor tweaks and fixes
|
|
VERSION[1.2.14][2016/11/23]
|
|
* Added a Notes tab
|
|
VERSION[1.2.13][2016/11/22]
|
|
* The breakdown for crit chance now includes the "additional chance to receive a Critical Strike" from Assassin's Mark
|
|
* Added support for the "increased extra damage from Critical Strikes" modifier on Assassin's Mark
|
|
* Added support for Toxic Delivery
|
|
* The extra chaos and bleed damage modifiers require their respective conditions to be enabled in the Configuration tab
|
|
* Improved the program's startup time
|
|
VERSION[1.2.12][2016/11/22]
|
|
* Hovering over the character level input will now show the experience penalties for relevant area levels
|
|
* Fixed the "not Killed Recently" condition on "Rite of Ruin"
|
|
VERSION[1.2.11][2016/11/22]
|
|
* Added support for the Minion Damage-related modifiers on The Scourge
|
|
* Fixed error when hovering over Kongming's Stratagem
|
|
VERSION[1.2.10][2016/11/21]
|
|
* Added support for Unholy Might; you can enable it in the Configuration tab in the Combat section
|
|
* Added a Sort button to the "All items" list in the Items tab
|
|
* Added support for the "increased Spell Damage per Block Chance" modifier on Cybil's Paw
|
|
* Improved keyboard interaction throughout the program:
|
|
* Enabled keyboard navigation for all lists
|
|
* 'Enter' now accepts confirmation popups, and other popups such as "Save As"
|
|
* Dropdown lists can be cycled with Up/Down as well as the mousewheel
|
|
* Fixed Elreon's -mana cost modifier increasing the mana cost instead of decreasing it
|
|
VERSION[1.2.9][2016/11/20]
|
|
* Blade Flurry now shows DPS instead of average damage
|
|
* Fixed stat counts not showing for some radius jewels
|
|
VERSION[1.2.8][2016/11/20]
|
|
* Fixed dodge not being capped at 75%
|
|
* Fixed missing area damage flag on Ancestral Warchief
|
|
* Various minor tweaks and fixes
|
|
VERSION[1.2.7][2016/11/18]
|
|
* Added support for the 3 new skills: Blade Flurry, Blight and Scorching Ray
|
|
* Added support for Wither
|
|
* The debuff will apply automatically when the skill is enabled
|
|
* Change the skill part while Wither is selected in the sidebar to choose the stack count
|
|
* Added a "Save As" button
|
|
* Various minor tweaks
|
|
VERSION[1.2.6][2016/11/12]
|
|
* Added support for the "more Physical Damage" modifier on "Outmatch and Outlast"
|
|
* Added a splash damage skill part to Fireball
|
|
VERSION[1.2.5][2016/11/08]
|
|
* Fixed bug preventing Static Strike damage from being calculated correctly
|
|
VERSION[1.2.4][2016/11/06]
|
|
* Fixed a few minor bugs
|
|
VERSION[1.2.3][2016/11/04]
|
|
* Fixed an error in the Calcs tab
|
|
VERSION[1.2.2][2016/11/04]
|
|
* Fixed interaction between Lioneye's Fall and Serpent Stance
|
|
* Added support for the Cast on Critical Strike gem (just the gem, no special calculations for CoC yet)
|
|
VERSION[1.2.1][2016/11/03]
|
|
* Fixed error caused by Lioneye's Fall
|
|
VERSION[1.2.0][2016/11/02]
|
|
With this update, the program's internal modifier system has been completely overhauled.
|
|
On its own this overhaul doesn't change much from the user's perspective, but it has opened the way for some
|
|
significant upgrades:
|
|
* The Calcs tab has been rebuilt from the ground up to take advantage of the new modifier system:
|
|
* The various stats and totals are now more clearly divided into sections
|
|
* The individual sections can be minimized to their title bar, so you can hide sections you're not interested in
|
|
* Nearly all of the stats and totals in the new Calcs tab have a breakdown view that appears when you hover over them:
|
|
* You can click on a stat to pin the breakdown open so you can interact with it
|
|
* Each breakdown view shows all the information used to calculate that stat, including all modifiers
|
|
* You can hover over a modifier's source name to show the item's tooltip or passive node's location
|
|
* Hovering over a modifier source type ('Item', 'Tree', 'Gem' etc) will show the totals from that source type
|
|
* Most modifier totals are no longer displayed in the tab itself, since they can be found in the breakdown views.
|
|
The most important ones (such as increased life from tree) are still present, however.
|
|
* Per-stat modifiers are now supported, including, but not limited to, the modifiers from:
|
|
* Shaper's Touch
|
|
* Pillar of the Caged God
|
|
* Dreamfeather
|
|
* Icestorm is now supported! When you have The Whispering Ice equipped, a special socket group will appear
|
|
containing the Icestorm skill. You can select it in the Main Skill dropdown, or view it in the Skills tab.
|
|
You cannot add support gems to this group, but supports from any other group socketed in the staff will
|
|
automatically apply to the Icestorm skill.
|
|
* All other skills granted by items are now supported as well, and will function in the same manner as Icestorm.
|
|
This includes "Curse Enemies with X on Hit" modifiers.
|
|
* Low life/full life conditions are now detected automatically (>=65% life reserved/with CI respectively),
|
|
but you can still turn them on manually if you need to
|
|
Other changes:
|
|
* The various configuration options in the Calcs tab have been moved to a new Configuration tab
|
|
* Moving these into a dedicated tab will provide room for more options to be added in the future
|
|
* The names of many options have been changed to clarify their function
|
|
* Some options now have tooltips that explain aspects of their function
|
|
* Unsupported modifiers are now shown in red instead of white to help convey the fact that they won't work
|
|
* The new class background artworks have been added to the passive skill tree
|
|
* The required level for a build's passive tree is now shown when hovering over the points display
|
|
* The Items tab will now display both source lists (Uniques and Rares) if there's room
|
|
* Support gem compatability is now determined using the same data the game itself uses, and should now be 100% accurate
|
|
VERSION[1.1.11][2016/10/25]
|
|
* Added flat mana to ES armour rare templates
|
|
VERSION[1.1.10][2016/10/23]
|
|
* Added support for the poison-at-max-frenzy modifier on Snakebite
|
|
VERSION[1.1.9][2016/10/07]
|
|
* Added flat chaos damage to all physical weapon templates
|
|
VERSION[1.1.8][2016/10/04]
|
|
* Added support for the "Your flasks grant" modifiers on Doryani's Invitation
|
|
* Detection of the Unarmed state now ignores the offhand
|
|
* Added resistance breakdown section to the Calcs tab
|
|
VERSION[1.1.7][2016/10/03]
|
|
* Fixed stun modifiers from several active and support gems
|
|
VERSION[1.1.6][2016/10/02]
|
|
* Fixed bug causing issues with the new jewel attribute totals when a jewel is used multiple times
|
|
VERSION[1.1.5][2016/10/01]
|
|
* Jewel tooltips now show totals for any relevant attributes (Str, Dex, Int) allocated within their radius
|
|
* For example, Eldritch Knowledge shows Intelligence, and Spire of Stone shows Strength
|
|
* For unsupported radius jewels (particularly threshold jewels) all attributes are shown by default
|
|
* Fixed crit chance with Trypanon deviating from 100% under some conditions
|
|
VERSION[1.1.4][2016/09/30]
|
|
* The tooltip for socket groups now includes gems which aren't part of any of the group's active skills
|
|
* This includes gems which aren't supported, or are disabled, and any support gems which can't apply to the active skills
|
|
* Made some minor tweaks to the rounding in the damage calculations
|
|
VERSION[1.1.3][2016/09/26]
|
|
* Fixed issue causing certain skill setups to always be added when importing even if that skill is already in the build
|
|
* Re-importing a skill no longer resets gem's enabled states
|
|
VERSION[1.1.2][2016/09/20]
|
|
* In the gem name dropdown list, support gems are now marked with a tick if they can apply to any of the
|
|
active skills in the current socket group
|
|
* Fixed issue causing the spell damage modifier on Clear Mind to fail to apply when no mana is reserved
|
|
VERSION[1.1.1][2016/09/20]
|
|
* Added support for more "socketed gem" modifiers, particularly those from essences
|
|
* Fixed a few minor issues
|
|
VERSION[1.1.0][2016/09/20]
|
|
* You can now import all character data: passive tree, jewels, skills and items!
|
|
* Character import now has two options:
|
|
* Passive Tree and Jewels: imports the passive skill tree and any jewels socketed into it
|
|
* Items and Skills: imports all other equipped items, and any skills socketed into them
|
|
* When importing to an existing build:
|
|
* The passive tree will be replaced with the imported one
|
|
* Items (including jewels) will be added to the build, unless the item was added by a previous character import
|
|
* If you've previously added an item by copying it from ingame, the character import will still add it,
|
|
so you'll need to delete the old items after the import
|
|
* Skills will be added if no existing skill matches the new one ('match' meaning the same gems in the same order)
|
|
* The only data that cannot be imported is the bandit choices, as these aren't available from the API
|
|
* Several improvements have been made to the Skills system:
|
|
* You can now specify multiple active gems in a single skill setup (now referred to as a socket group)
|
|
* Hovering over an active gem will highlight the support gems which are applying to it,
|
|
and hovering over a support gem will highlight the active gems that it applies to
|
|
* The skills system should now be much more accurate at determining which supports can apply to active skill gems
|
|
* Supports granted by an item are now automatically applied to any skills socketed in that item
|
|
* Any such supports that you've added manually will be ignored due to the next change:
|
|
* Multiple copies of support gems are now handled correctly (only the gem with the highest level is used)
|
|
* Modifiers that depend on the absence of enemy status effects should now only apply in effective DPS mode
|
|
* Passive tree search now highlights using a red circle instead of flashing
|
|
* Updated the passive skill tree data
|
|
VERSION[1.0.29][2016/09/14]
|
|
* You can now import passive tree links that have been shrunk with PoEURL.com
|
|
* You can choose to shrink passive tree links with PoEURL when exporting the passive tree
|
|
* Vaal auras actually work now!
|
|
* Fixed gem enabled state not being preserved when copying/pasting skills
|
|
VERSION[1.0.28][2016/09/13]
|
|
* Fixed boss curse effectiveness modifier not applying
|
|
* Fixed issue relating to Prism Guardian's Blood Magic mod
|
|
VERSION[1.0.27][2016/09/13]
|
|
* More updates to 2.4.0 uniques; most of them should have the correct roll ranges now
|
|
* Added dropdown list and autocomplete to the skill gem name field
|
|
* Skill gems can now be individually disabled
|
|
* Skill gems now default to level 20
|
|
* Evade Chance is now shown in side bar
|
|
* Passive/item stat comparisons now show percentage increase/decrease for many stats (DPS, life, etc)
|
|
VERSION[1.0.26][2016/09/09]
|
|
* More updates to 2.4.0 uniques
|
|
* Re-nerfed Voidheart
|
|
* Hypothermia now correctly affects hits only and not damage over time
|
|
* Fixed gems sometimes appearing to be deleted when another gem in the same socket group was removed
|
|
* Added flat elemental damage to ring, amulet and glove templates
|
|
VERSION[1.0.25][2016/09/06]
|
|
* More updates to 2.4.0 uniques
|
|
* Removed Prophecy league tag from all uniques
|
|
* Updated Voidheart to account for the non-nerf (poison chance is still 100%)
|
|
* Fixed resistances disappearing from the sidebar when the values are exactly 0
|
|
* Elemental Focus now correctly disables ignite/shock/freeze
|
|
VERSION[1.0.24][2016/09/05]
|
|
* Added/updated more 2.4.0 uniques
|
|
VERSION[1.0.23][2016/09/03]
|
|
* Added templates for all of the new item bases (except Two-Toned Boots, because they break things)
|
|
* Added a few more 2.4.0 uniques and added modifier ranges to some of the existing ones
|
|
VERSION[1.0.22][2016/09/03]
|
|
* You can now copy and paste skills
|
|
* Added support for Illuminated Devotion (only Helmet/Gloves at the moment)
|
|
* Added Leo's ES recharge prefix to the Ring templates
|
|
VERSION[1.0.21][2016/09/02]
|
|
* Added support for the reservation mod on Heretic's Veil
|
|
* Added the missing Strength tag to Warlord's Mark
|
|
* You can now view the changelog before applying an update
|
|
* Also added an about screen. Hi!
|
|
VERSION[1.0.20][2016/09/02]
|
|
* Added Str/Dex/Int to side bar stat list (which also now has a scroll bar for users running low resolutions)
|
|
* Skill gems list in the skills tab now colours the gem name according to the gem's colour
|
|
* Now shows "Removing this item will give you" section for all items, not just jewels
|
|
* You can now equip items from both the "All Items" list and the uniques/templates list by Control+Clicking the item
|
|
* If there's two slots the item can go in, holding Shift as well will equip it in the second slot instead
|
|
* Jewels cannot be equipped in this way (since it'll probably put them in the wrong socket) but they will
|
|
still be added to your build if you Ctrl-Click them in the uniques or templates lists
|
|
* You can also now drag items from the databases straight into item slots to add and equip them in one go!
|
|
* And also drag items from the databases into the main items list
|
|
VERSION[1.0.19][2016/09/02]
|
|
* Fixed error that would occur if you set your character level to 0
|
|
* Added support for "while Unarmed" modifiers
|
|
* Added latest patch changes
|
|
* Gem name input is a bit more lenient (it's somewhat case-insensitive now)
|
|
VERSION[1.0.18][2016/09/02]
|
|
* Items now automatically equip when added to the build if there is an empty slot which the item can go in
|
|
* Automatically focus the edit control in the tree import/export popups
|
|
* Added attack speed to the spell dagger template. Whirling Blades yo!
|
|
VERSION[1.0.17][2016/09/02]
|
|
* Added support for skill DPS multipliers; currently only Lightning Tendrils uses it (it has a 4x mutliplier)
|
|
* Fixed Lioneye's Fall not converting One Handed Melee and Two Handed Melee modifiers
|
|
* Added Accuracy Rating to helm and glove templates
|
|
* Side bar now shows you how far over the resistance caps you are
|
|
VERSION[1.0.16][2016/09/02]
|
|
* Emergency fix for the passive tree controls
|
|
VERSION[1.0.15][2016/09/02]
|
|
* Added support for Cast when Damage Taken, Cast when Stunned and Cast on Death (yes, really!)
|
|
* Added support for Radiant Faith
|
|
* Enabled mousewheel support on number edits, and added +/- buttons (character level, gem level etc)
|
|
* Clarified many of the field labels in the Calcs tab
|
|
* Added some tree %inc stats to the side bar
|
|
VERSION[1.0.14][2016/09/01]
|
|
* Fixed tags on certain multipart skills not correctly applying
|
|
* Fixed energy shield not showing up on Sin Trek
|
|
* Dual Wielding modifiers will now apply
|
|
* Skills that can use both weapons still only use the main hand at the moment; that requires a bit more work to implement
|
|
VERSION[1.0.13][2016/09/01]
|
|
* Added a scroll bar to the Items tab to fix the issue with low screen resolutions
|
|
* The scroll bar will automatically jump to the right when you start editing an item, then jump back when you save it
|
|
* This might be a little disorienting; need feedback on this
|
|
* Also fixed some minor issues with scroll bars (mouse wheel should now work on all of them)
|
|
VERSION[1.0.12][2016/09/01]
|
|
* Updated tree to 2.4.0
|
|
* Added latest patch note changes
|
|
VERSION[1.0.11][2016/09/01]
|
|
* Fixed node description searching
|
|
* Added + to Level of Socketed Minion Gems to helmet templates
|
|
VERSION[1.0.10][2016/08/31]
|
|
* Fixed crash bug affecting some users
|
|
VERSION[1.0.9][2016/08/31]
|
|
* Attempted fix for a crash bug some users have been experiencing
|
|
VERSION[1.0.8][2016/08/31]
|
|
* Fixed issue preventing the standalone version from updating correctly
|
|
VERSION[1.0.7][2016/08/31]
|
|
* Fixed items not being deleted after confirmation
|
|
VERSION[1.0.6][2016/08/31]
|
|
* Added the missing Amulet slot to the item databases' slot dropdown
|
|
VERSION[1.0.5][2016/08/31]
|
|
* Added "Save" button as an alternative to Ctrl+S
|
|
VERSION[1.0.4][2016/08/31]
|
|
* Attempt to fix bug causing the top of the UI to be hidden under the title bar
|
|
VERSION[1.0.3][2016/08/31]
|
|
* Made some tweaks to the build list screen to ward off some possible errors
|
|
VERSION[1.0.2][2016/08/31]
|
|
* Fixed an error relating to multipart skills
|
|
VERSION[1.0.1][2016/08/31]
|
|
* Fixed an error in the build list screen
|