Files
PathOfBuilding/Export/browse.lua
Openarl e60ff3cc4f Release 1.4.114
- Added Bestial minions
- Added new spectres
- Fixed various buff effect issues
- Fixed missing DPS multiplier on Ice Golem Cyclone
- Fixed Unnatural Instinct + Might of the Meek combo
2018-10-27 12:54:48 +10:00

111 lines
3.1 KiB
Lua

#@
dofile("_common.lua")
loadDat("SkillGems")
loadDat("ActiveSkills")
loadDat("GemTags")
loadDat("Stats")
loadDat("Mods")
loadDat("GrantedEffects")
loadDat("GrantedEffectsPerLevel")
loadDat("MonsterVarieties")
loadDat("MonsterTypes")
loadDat("MonsterResistances")
loadDat("ItemClasses")
function actWithType(skillType)
for _, k in ipairs(ActiveSkills.ActiveSkillTypes(skillType)) do
if ActiveSkills[k].DisplayedName ~= "" then
print(ActiveSkills[k].DisplayedName)
end
end
end
function supWithType(skillType)
for _, data in ipairs({"AllowedActiveSkillTypes","AddedActiveSkillTypes","ExcludedActiveSkillTypes"}) do
print(data..":")
for _, k in ipairs(GrantedEffects[data](skillType)) do
print(GrantedEffects[k].Id)
end
end
end
function withType(skillType)
print("Active:")
actWithType(skillType)
supWithType(skillType)
end
function skillWithStat(statId)
local foo = { }
for _, key in ipairs(GEPL.StatsKeys(Stats.Id(statId)[1])) do
foo[GEPL[key].GrantedEffectsKey] = true
end
for k in pairs(foo) do
print(GE[k].Id)
end
end
local function mod(key)
local m = Mods[key]
print("Mod #"..key..": "..m.Id)
for i = 1, 5 do
local key = m["StatsKey"..i]
if key then
print("Stat #"..key..": ["..m["Stat"..i.."Min"].." to "..m["Stat"..i.."Max"].."] "..Stats[key].Id)
end
end
end
function spectre(name)
for i, key in ipairs(MV.Name(name)) do
local mon = MV[key]
print("#"..i..": "..mon.Id.." ["..key.."]")
print("AIS: "..mon.AISFile)
print("life = "..mon.LifeMultiplier/100)
if MT[mon.MonsterTypesKey].EnergyShieldFromLife ~= 0 then
print("energyShield = "..(0.4 * MT[mon.MonsterTypesKey].EnergyShieldFromLife / 100))
end
if MT[mon.MonsterTypesKey].Armour ~= 0 then
print("armour = "..MT[mon.MonsterTypesKey].Armour / 100)
end
print("fireResist = "..MR[MT[mon.MonsterTypesKey].MonsterResistancesKey].FireMerciless)
print("coldResist = "..MR[MT[mon.MonsterTypesKey].MonsterResistancesKey].ColdMerciless)
print("lightningResist = "..MR[MT[mon.MonsterTypesKey].MonsterResistancesKey].LightningMerciless)
print("chaosResist = "..MR[MT[mon.MonsterTypesKey].MonsterResistancesKey].ChaosMerciless)
print("damage = "..(mon.DamageMultiplier/100))
print("damageSpread = "..(MT[mon.MonsterTypesKey].DamageSpread / 100))
print("attackTime = "..mon.AttackSpeed/1000)
print("attackRange = "..mon.MaximumAttackDistance)
print("accuracy = "..MT[mon.MonsterTypesKey].Unknown1 / 100)
if mon.MainHand_ItemClassesKey then
print("weaponType1 = "..IC[mon.MainHand_ItemClassesKey].Name)
end
if mon.OffHand_ItemClassesKey then
print("weaponType2 = "..IC[mon.OffHand_ItemClassesKey].Name)
end
for _, key in ipairs(mon.GrantedEffectsKeys) do
print("Skill #"..key..": "..GE[key].Id)
end
for _, key in ipairs(mon.ModsKeys) do
mod(key)
end
for _, key in ipairs(mon.Special_ModsKeys) do
mod(key)
end
end
end
local str
while true do
print(">>")
str = io.read("*l")
if str == "quit" then
break
end
local func, msg = loadstring(str)
if func then
local ret, msg = pcall(func)
if not ret then
print(msg)
end
else
print(msg)
end
end