Files
PathOfBuilding/Data/Bases/quiver.lua
Openarl 5ccb416e3c Release 1.4.5
- Added demigod/legacy quiver bases
- Fixed enchant UI only finding the first skill in each socket group
- Fixed life/mana leech boot enchantment not working
2017-04-19 22:54:50 +10:00

75 lines
1.8 KiB
Lua

-- Item data (c) Grinding Gear Games
local itemBases = ...
itemBases["Serrated Arrow Quiver"] = {
type = "Quiver",
implicit = "Adds 1 to 4 Physical Damage to Attacks with Bows",
req = { level = 5, },
}
itemBases["Two-Point Arrow Quiver"] = {
type = "Quiver",
implicit = "(20-30)% increased Accuracy Rating",
req = { level = 4, },
}
itemBases["Sharktooth Arrow Quiver"] = {
type = "Quiver",
implicit = "+(3-4) Life gained for each Enemy hit by your Attacks",
req = { level = 10, },
}
itemBases["Blunt Arrow Quiver"] = {
type = "Quiver",
implicit = "(25-35)% increased Stun Duration on Enemies",
req = { level = 16, },
}
itemBases["Fire Arrow Quiver"] = {
type = "Quiver",
implicit = "Adds 4 to 8 Fire Damage to Attacks with Bows",
req = { level = 22, },
}
itemBases["Broadhead Arrow Quiver"] = {
type = "Quiver",
implicit = "Adds 6 to 12 Physical Damage to Attacks with Bows",
req = { level = 28, },
}
itemBases["Penetrating Arrow Quiver"] = {
type = "Quiver",
implicit = "10% chance of Arrows Piercing",
req = { level = 36, },
}
itemBases["Spike-Point Arrow Quiver"] = {
type = "Quiver",
implicit = "(20-30)% increased Global Critical Strike Chance",
req = { level = 45, },
}
itemBases["Conductive Quiver"] = {
hidden = true,
type = "Quiver",
implicit = "Adds 1 to 5 Lightning Damage to Attacks",
req = { },
}
itemBases["Cured Quiver"] = {
hidden = true,
type = "Quiver",
implicit = "Adds 2 to 4 Fire Damage to Attacks",
req = { },
}
itemBases["Rugged Quiver"] = {
hidden = true,
type = "Quiver",
implicit = "Adds 2 to 3 Cold Damage to Attacks",
req = { },
}
itemBases["Heavy Quiver"] = {
hidden = true,
type = "Quiver",
implicit = "Adds 1 to 4 Physical Damage to Attacks",
req = { level = 5, },
}
itemBases["Light Quiver"] = {
hidden = true,
type = "Quiver",
implicit = "+(30-40) to Dexterity",
req = { level = 12, },
}