- Various updates to uniques - Resistances now always show in sidebar even if their value is 0 - Elemental Focus now disables status effects
7.1 KiB
7.1 KiB
Path of Building
Welcome to Path of Building, an offline build planner for Path of Exile!
Features
- Comprehensive offence + defence calculations:
- Calculate your skill DPS, damage over time, life/mana/ES totals and much more!
- Can factor in auras, buffs, charges, curses, monster resistances and more, to estimate your effective DPS
- Also calculates life/mana reservations
- Shows a summary of character stats in the side bar, as well as a detailed calcs breakdown tab which can show you how the stats were derived
- Supports most skills, support gems, passives and item modifiers
- Throughout the program, supported modifiers will show in blue and unsupported ones in white
- Most minion skill are unsupported at present (except for golems, which can provide buffs to you)
- Trigger gems are generally unsupported (Cast on Crit, etc)
- No support for flasks yet
- Passive skill tree planner:
- Support for jewels including most radius/conversion jewels
- Features alternate path tracing (mouse over a sequence of nodes while holding shift, then click to allocate them all)
- Fully intergrated with the offence/defence calculations; see exactly how each node will affect your character!
- Can import PathOfExile.com and PoEPlanner.com passive tree links
- You can also import the passive tree from one of your characters!
- Skill planner:
- Add any number of main or supporting skills to your build
- Supporting skills (auras, curses, buffs) can be toggled on and off
- Automatically applies Socketed Gem modifiers from the item a skill is socketed into
- Item planner:
- Add items from in game by copying and pasting them straight into the program!
- Automatically adds quality to non-corrupted items
- Fully intergrated with the offence/defence calculations; see exactly how much of an upgrade a given item is!
- Contains a searchable database of all uniques that are currently in game (and some that aren't yet!)
- You can choose the modifier rolls when you add a unique to your build
- Includes all league-specific items and legacy variants
- Also contains a database of rare item templates:
- Allows you to create rare items for your build to approximate the gear you will be using
- Choose which modifiers appear on each item, and the rolls for each modifier, to suit your needs
- Has templates that should cover the majority of builds (inb4 'why is there no coral amulet?')
- Other features:
- Share builds with other users by generating a share code
- Automatic updating; most updates will only take a couple of seconds to apply
- Somewhat more open source than usual (look in %ProgramData%\Path of Building if you're interested)
- More to be added later if I'm not busy playing Atlas of Worlds ;)
Download
Head over to the Releases page to download the installer.
Screenshots
Changelog
1.0.25 - 2016/09/06
- More updates to 2.4.0 uniques
- Removed Prophecy league tag from all uniques
- Updated Voidheart to account for the non-nerf (poison chance is still 100%)
- Fixed resistances disappearing from the sidebar when the values are exactly 0
- Elemental Focus now correctly disables ignite/shock/freeze
1.0.24 - 2016/09/05
- Added/updated more 2.4.0 uniques
1.0.23 - 2016/09/03
- Added templates for all of the new item bases (except Two-Toned Boots, because they break things)
- Added a few more 2.4.0 uniques and added modifier ranges to some of the existing ones
1.0.22 - 2016/09/03
- You can now copy and paste skills
- Added support for Illuminated Devotion (only Helmet/Gloves at the moment)
- Added Leo's ES recharge prefix to the Ring templates
1.0.21 - 2016/09/02
- Added support for the reservation mod on Heretic's Veil
- Added the missing Strength tag to Warlord's Mark
- You can now view the changelog before applying an update
- Also added an about screen. Hi!
1.0.20 - 2016/09/02
- Added Str/Dex/Int to side bar stat list (which also now has a scroll bar for users running low resolutions)
- Skill gems list in the skills tab now colours the gem name according to the gem's colour
- Now shows "Removing this item will give you" section for all items, not just jewels
- You can now equip items from both the "All Items" list and the uniques/templates list by Control+Clicking the item
- If there's two slots the item can go in, holding Shift as well will equip it in the second slot instead
- Jewels cannot be equipped in this way (since it'll probably put them in the wrong socket) but they will still be added to your build if you Ctrl-Click them in the uniques or templates lists
- You can also now drag items from the databases straight into item slots to add and equip them in one go!
- And also drag items from the databases into the main items list
1.0.19 - 2016/09/02
- Fixed error that would occur if you set your character level to 0
- Added support for "while Unarmed" modifiers
- Added latest patch changes
- Gem name input is a bit more lenient (it's somewhat case-insensitive now)
1.0.18 - 2016/09/02
- Items now automatically equip when added to the build if there is an empty slot which the item can go in
- Automatically focus the edit control in the tree import/export popups
- Added attack speed to the spell dagger template. Whirling Blades yo!
1.0.17 - 2016/09/02
- Added support for skill DPS multipliers; currently only Lightning Tendrils uses it (it has a 4x mutliplier)
- Fixed Lioneye's Fall not converting One Handed Melee and Two Handed Melee modifiers
- Added Accuracy Rating to helm and glove templates
- Side bar now shows you how far over the resistance caps you are
1.0.16 - 2016/09/02
- Emergency fix for the passive tree controls
1.0.15 - 2016/09/02
- Added support for Cast when Damage Taken, Cast when Stunned and Cast on Death (yes, really!)
- Added support for Radiant Faith
- Enabled mousewheel support on number edits, and added +/- buttons (character level, gem level etc)
- Clarified many of the field labels in the Calcs tab
- Added some tree %inc stats to the side bar
1.0.14 - 2016/09/01
- Fixed tags on certain multipart skills not correctly applying
- Fixed energy shield not showing up on Sin Trek
- Dual Wielding modifiers will now apply
- Skills that can use both weapons still only use the main hand at the moment; that requires a bit more work to implement
1.0.13 - 2016/09/01
- Added a scroll bar to the Items tab to fix the issue with low screen resolutions
- The scroll bar will automatically jump to the right when you start editing an item, then jump back when you save it
- This might be a little disorienting; need feedback on this
- Also fixed some minor issues with scroll bars (mouse wheel should now work on all of them)
1.0.12 - 2016/09/01
- Updated tree to 2.4.0
- Added latest patch note changes


