56 lines
1.9 KiB
Lua
56 lines
1.9 KiB
Lua
--
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-- export The Pantheon data
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--
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local zip = zip
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if not loadStatFile then
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dofile("statdesc.lua")
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end
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loadStatFile("stat_descriptions.txt")
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local out = io.open("../Data/Pantheons.lua", "w")
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out:write('-- This file is automatically generated, do not edit!\n')
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out:write('-- The Pantheon data (c) Grinding Gear Games\n\n')
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out:write('return {\n')
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for _, p in pairs(dat("PantheonPanelLayout"):GetRowList("IsDisabled", false)) do
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out:write('\t["', p.Id, '"] = {\n')
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out:write('\t\tisMajorGod = ', tostring(p.IsMajorGod), ',\n')
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out:write('\t\tsouls = {\n')
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local gods = {
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{ name = p.GodName1, statKeys = p.Effect1StatsKey, values = p.Effect1Values },
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{ name = p.GodName2, statKeys = p.Effect2StatsKey, values = p.Effect2Values },
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{ name = p.GodName3, statKeys = p.Effect3StatsKey, values = p.Effect3Values },
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{ name = p.GodName4, statKeys = p.Effect4StatsKey, values = p.Effect4Values },
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}
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for god_index, god in pairs(gods) do
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if next(god.statKeys) then
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out:write('\t\t\t[', god_index, '] = { ')
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out:write('name = "', god.name, '",\n')
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out:write('\t\t\t\tmods = {\n')
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for soul_index, souls in pairs(zip(god.statKeys, god.values)) do
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local key = souls[1]
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local value = souls[2]
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local stats = { }
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stats[key.Id] = { min = value, max = value }
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out:write('\t\t\t\t\t-- ', key.Id, '\n')
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out:write('\t\t\t\t\t[', soul_index, '] = { line = "', table.concat(describeStats(stats), ' '), '", ')
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out:write('value = { ', value, ' }, ')
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out:write('},\n')
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end
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out:write('\t\t\t\t},\n')
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out:write('\t\t\t},\n')
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end
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end
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out:write('\t\t},\n')
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out:write('\t},\n')
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end
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out:write('}')
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out:close()
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print("Pantheon data exported.")
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